Now I'm thinking how I would rank the Zelda games by the relative strengths of their casts
Hrm
Uuugh that would be a hard one to sort out. Like, I love Ravio to little purple bits bit I don't know how well he stands against, say, Midna, or everyone in Wind Walker. Shit, Wind Walker had a really solid cast.
Since TPHD has managed to get me to replay WWHD right after, I'm now looking at Phantom Hourglass and Spirit Tracks on the eshop.
Do they play well on the WiiU? I remember PH at least doing some clever stuff with things like closing the DS to press things onto your map and so on, how do you do that on the gamepad?
TP is absolutely insufferable in its intro. I just got done playing it again...
Explore the town, herd goats, explore the town again doing chores, explore the woods to save the kids, herd goats again, sewers and Hyrule Castle, explore the town again as a wolf, explore the woods again as a wolf, get warped back to the start of the woods and explore the woods AGAIN at a snail's pace, waiting for a monkey to waste all your lamp oil, finally get to first dungeon. Tutorials sprinkled all throughout.
I wouldn't mind doing some of these things if there was a 3 hour break between them. Oh, we explored the woods before, but now they're all shrouded in twilight, it totally changes the feel, etc. But to go through these same areas back to back, over and over, it's a kind of torture.
Skyward Sword by comparison? I don't care if they don't immediately drop you into the action. Skyloft is charming and fun, and most importantly, you only have to deal with it once. Do some chores, do the flying thing, get your sword, go down to the woods. It's put together much better than TP.
My friend and I have tried to replay TP many times, that intro wears us down every time so that we stop by the time we get to the second dungeon. I've probably played through it 4 times and seen my friend play through it 3 times. The only time I've ever seen the zoras was the first time I played TP at the Wii's launch.
Oh cute. Linkle has two little animations she goes through if you try to use her strong attack with an empty autocrossbow meter. One takes her hood down, and the other puts it back up, so you can play with whichever hood position.
I wonder what the beginning of Twilight Princess would have been like had Miyamoto not meddled. Apparently he pulled one of his tea table up-endings at the last minute and had the team rework it. We'll probably never know if it was for the better or worse.
I wonder what the beginning of Twilight Princess would have been like had Miyamoto not meddled. Apparently he pulled one of his tea table up-endings at the last minute and had the team rework it. We'll probably never know if it was for the better or worse.
I was trying to think how you could rework it to make it better.
Like imagine if when the kids go missing in the woods, instead of the disappointing ending where the kid's just in a cage at the end and you're going to have to go all the way back there later, what if you just did the first dungeon at that point?
But that means you need the sword and shield already. So maybe before going off to save the kids you go back and let the townspeople know what happened, and they give you the tunic and sword and shield.
You'd still get the fused shadow at the end...maybe you're like "what the heck is this thing" and you keep it to ask Zelda about when you go to deliver the sword and shield on the next day, and the fact that you possess the fused shadow is partly responsible for you becoming a wolf instead of a spirit.
But then, who gives you advice throughout the dungeon if not Midna? Rusl with a telepathy stone like Tetra gave you in WW?
And you also miss out on gathering the sword and shield in the village at night, as well as the light grapes. But is that a bad thing? It saves time but you miss out on a lot of good early Midna characterization. You'd have to get to know her in Kakariko instead...
Or what if the kids don't get captured early on, and it instead happens after you clear the twilight in Ordon? You'd cut out the repetitive forest visits while still having Midna around.
Maybe even get some dialogue from Midna about the kidnapping event.
I also like the idea of doing the Faron Woods light grapes last of the three, like you go out and fix the two other areas and then you try to go back home and oh no, it's been claimed by twilight, all the villagers you got to know and love are spirits and you have to save them.
I always thought it was funny that there are four spirits watching over Hyrule, and they've split up their territory.
One takes a mountain, one takes the woods, one takes the lake and another mountain and about half the plains, including the castle.
And one takes a tiny village and attached pond.
Finally got to the Wind Waker chapters of Legends mode. I'm not sold on Tetra yet, though I guess I haven't been able to upgrade any of her combos yet so she might still get good.
I have Toon Link, but he's kind of useless right now. I'm guessing Monster Horns come from WW maps?
I cannot sing the praises of the new giant boss mechanics enough. The stacking buffs you get for gathering playable characters around a boss is a massive game changer. And they have the most desireable buff as the easiest one to reach
I can see why people think it's dumb but I think the name Linkle is kind of cute when said out loud. Linkette would have been worse, so Linkle isn't exactly the height of laziness.
I think Link is a perfectly acceptable name for a female and far superior to Linkle or Linkette. Linkle isn't the height of laziness, it's trying too hard.
HW already had a character named Link, and Linkle isn't intended (in this game) to be another version of Link, like Young and Toon Link are (and even they get adjectives to distinguish themselves on the character select). So she needed a different name.
In HW, anyway. If her design was used in a Zelda game as the stand-alone main character, "Link" would be just fine.
Picked up Legends and have really been enjoying it. Mostly been playing story mode and getting things unlocked there and only dabbled a little with adventure mode. Is there any general sort of sweet spot for A ranking the adventure maps? Or really is there a set minimum number of kills on a map to get A rank and a time that A drops to B?
Picked up Legends and have really been enjoying it. Mostly been playing story mode and getting things unlocked there and only dabbled a little with adventure mode. Is there any general sort of sweet spot for A ranking the adventure maps? Or really is there a set minimum number of kills on a map to get A rank and a time that A drops to B?
-1200 KO's
-15 minutes or less
-4000 damage or less (10 hearts). This one is actually variable, because missions are generally categorized into 3 difficulties. Hardest ones are 4000, and the easiests are I think 10,000. Easiest just to assume 4000 for everything though.
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Uuugh that would be a hard one to sort out. Like, I love Ravio to little purple bits bit I don't know how well he stands against, say, Midna, or everyone in Wind Walker. Shit, Wind Walker had a really solid cast.
Do they play well on the WiiU? I remember PH at least doing some clever stuff with things like closing the DS to press things onto your map and so on, how do you do that on the gamepad?
Explore the town, herd goats, explore the town again doing chores, explore the woods to save the kids, herd goats again, sewers and Hyrule Castle, explore the town again as a wolf, explore the woods again as a wolf, get warped back to the start of the woods and explore the woods AGAIN at a snail's pace, waiting for a monkey to waste all your lamp oil, finally get to first dungeon. Tutorials sprinkled all throughout.
I wouldn't mind doing some of these things if there was a 3 hour break between them. Oh, we explored the woods before, but now they're all shrouded in twilight, it totally changes the feel, etc. But to go through these same areas back to back, over and over, it's a kind of torture.
Skyward Sword by comparison? I don't care if they don't immediately drop you into the action. Skyloft is charming and fun, and most importantly, you only have to deal with it once. Do some chores, do the flying thing, get your sword, go down to the woods. It's put together much better than TP.
My friend and I have tried to replay TP many times, that intro wears us down every time so that we stop by the time we get to the second dungeon. I've probably played through it 4 times and seen my friend play through it 3 times. The only time I've ever seen the zoras was the first time I played TP at the Wii's launch.
Twilight Princess is a tough one, I feel like it had good characters, they just didn't say or do enough within the story. Shame really.
Link Between Worlds, though one of my favourites, has the worst characters of the series, in that there aren't any. At all.
Those are my Zelda thoughts of the day, thank you.
I was trying to think how you could rework it to make it better.
Like imagine if when the kids go missing in the woods, instead of the disappointing ending where the kid's just in a cage at the end and you're going to have to go all the way back there later, what if you just did the first dungeon at that point?
But that means you need the sword and shield already. So maybe before going off to save the kids you go back and let the townspeople know what happened, and they give you the tunic and sword and shield.
You'd still get the fused shadow at the end...maybe you're like "what the heck is this thing" and you keep it to ask Zelda about when you go to deliver the sword and shield on the next day, and the fact that you possess the fused shadow is partly responsible for you becoming a wolf instead of a spirit.
But then, who gives you advice throughout the dungeon if not Midna? Rusl with a telepathy stone like Tetra gave you in WW?
And you also miss out on gathering the sword and shield in the village at night, as well as the light grapes. But is that a bad thing? It saves time but you miss out on a lot of good early Midna characterization. You'd have to get to know her in Kakariko instead...
Maybe even get some dialogue from Midna about the kidnapping event.
Don't frontload the woods.
One takes a mountain, one takes the woods, one takes the lake and another mountain and about half the plains, including the castle.
And one takes a tiny village and attached pond.
I guess he got first pick?
I cannot sing the praises of the new giant boss mechanics enough. The stacking buffs you get for gathering playable characters around a boss is a massive game changer. And they have the most desireable buff as the easiest one to reach
Yep.
Also, another good giant boss change: the Imprisoned no longer gets up instantly if you deplete half of its weak point gauge.
I think Link is a perfectly acceptable name for a female and far superior to Linkle or Linkette. Linkle isn't the height of laziness, it's trying too hard.
It's like in the recent Fire Emblem: Fates, where Corrin can be a guy's or girl's name.
Even better change: there's a new story mode mission that throws a ton of the little guys at you.
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Seems like a fine name to me, and I'm glad she's not just Link so we can avoid confusing conversations
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I think it's the dumbest thing in the Zelda lore... and there's a race of rock beasts that eat rocks.
People seem to be doing fine with Toon Link
So then we'd just have default Link, Toon Link, and Boy Link
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Or maybe they just saw this Game Grumps episode:
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Girlink.
In HW, anyway. If her design was used in a Zelda game as the stand-alone main character, "Link" would be just fine.
WW and MM have the best assortment of good characters.
But I feel like Midna is a stronger character individually than anyone else I've come across in Zelda.
-1200 KO's
-15 minutes or less
-4000 damage or less (10 hearts). This one is actually variable, because missions are generally categorized into 3 difficulties. Hardest ones are 4000, and the easiests are I think 10,000. Easiest just to assume 4000 for everything though.
edit:
Oh right. Story reasons.
Sirloin rocks
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