Guild information: the server with the most dense PA population at the moment is Jedi Covenant. There are no official PA guilds here, but I am an officer in the active Republic guild <Dominus Nihil> and will invite if asked.
The PA guilds at launch were on Shadowlands, <Rigorous Scholarship> for Republic, <Remarkable Circumference> for Imperial, however these guilds are mostly inactive. Ask in thread for specifics on an invite.
For either Jedi Covenant or Shadowlands server, type /cjoin PennyArcade to chat with other PA folks (not available to free to play, sadly)
ClassesJedi Knight, Republic/Sith Warrior, Imperial: Sentinel/Marauder: Melee DPS, Medium Armor.
Jedi Knight, Republic/Sith Warrior, Imperial: Guardian/Juggernaut: Tank or Melee DPS, Heavy Armor.
Jedi Consular, Republic/Sith Inquisitor, Imperial: Sage/Sorcerer: Ranged DPS, Healer, Light Armor.
Jedi Consular, Republic/Sith Inquisitor, Imperial: Shadow/Assassin: Melee DPS, Tank, Light Armor.
Smuggler, Republic/Imperial Agent, Imperial: Scoundrel/Operative: Melee DPS, Healer, Medium Armor.
Smuggler, Republic/Imperial Agent, Imperial: Gunslinger/Sniper: Ranged DPS, Medium Armor.
Trooper, Republic/Bounty Hunter, Imperial: Commando/Mercenary: Ranged DPS, Healer, Heavy Armor.
b]Trooper, Republic/Bounty Hunter, Imperial[/b]: Vanguard/Powertech: Melee DPS, Tank, Heavy Armor
Many convenience features have been added to the game recently, notably:
- All taxis now automatically unlock when you first land on a planet
- Quick travel points no longer need to be clicked, they unlock when you come near them
- Armor vendors from 1 - 65 have been redesigned to be more useful, so Cybertech crafting is no longer required to help keep a leveling toon in the correct gear.
- Skills no longer cost credits
- Outfit designer permits you to keep outfit designs as skins, regardless of what mismatched/ugly armor you might be wearing. Though if you like your gear's look, you can make that the default or create an outfit for it.
Galactic Command
Update: With 5.0, and
anti-convenience feature was added for endgame: endgame gearing is now based on "Command Level", which is a level grind you start after you get to the current max level of 70. Each Command level you get provides you with a random box of loot, in which may be contained a piece of set bonus raiding gear.
- Levels 2-90 provide story mode level gear, which is 230.
- Levels 91-180 provide veteran mode level gear which is 234/236.
- Levels 181-300 provide master level gear which is 240/242.
The not all XP applies to Command level. For example if you just go to a planet and start killing low level mobs you aren't going to be leveling your Command level. If you kill only gold mobs you will earn 2 command XP per mob. Instead the game at this point encourages you to run group content. Dulfy has a full rundown of CXP and how to get it
here. Content that will get you CXP is:
- Flashpoints
- Weekly Heroics and bonus missions
- Planetary missions
- PVP
- Galactic Starfighter
- Operations
- Daily area missions
- Uprisings
- DvL bosses
Note that because of the randomization of gear, you could get every storymode piece you need within 20 levels, or (like me for example) you could be at level 28 and have only one 230 set bonus piece. Crafting 228 gear or buying crafted gear at that level is recommended.
Also of note is that operation bosses drop schematics for things like hilts and barrels, mods and enhancements, making at least some of the gearing a bit easier if you have a full set of crafting alts. It's especially helpful if you can do veteran mode since the schematics that drop from those bosses are 234 level.
An unexpected good change they did was removing pvp gear from the game, which makes pvp a lot more skill based and therefore fun. PVP is also a somewhat fast method of leveling cxp, but of course it's dependent on your preferences. What I normally do is set myself in the PVP queue and then do the heroics, taking the queue as it pops.
One suggested method for gearing faster is having multiple alts of the same class. For example, Guardian is my main, but I have two juggernauts and two other guardians. I could do my daily pvp on my main, then switch between all my guardian and jugg alts until I'd done the daily on all of them. That could be enough to get me one command loot bag per each character, increasing my odds of at least getting one needed set bonus piece. This technique could be considered a bit much though.
Posts
HK-55 helmet and 2-day early access to chapter XI for being subbed on the 1st.
I think just an HK-shaped hat, so your head looks like HK's head.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
advice for someone who is mostly interested in bumming around story mode with an Imperial Agent and not much else
Which subclass are you gonna pick/have you picked?
oh lord the last time I played was so long ago that my account doesn't exist anymore because a server migration happened
I think I was a sniper but lord if I know. I do enjoy shootan thangs from far away.
I'm really looking forward to this WZ.
One immediate change you will like is that all companions can be any role you want. Meaning Kaliyo, the only companion you're stuck with for a VERY long time can serve as a healer opposite your sniper. It saves you the gigantic headache of having to play things safer than you'd like while getting your healer at fucking lvl 35.
Specifically what reminds me of the culture are: AI handles everything. The reason there are no laws is because there's nothing you can really do to harm others any more. If you tried to cut someone's head off, for example, a medical droid would be alerted in seconds and the head reattached. The only consequence anymore is social (people not wanting to be around you because you've got that head cutting eccentricity going on). Star Wars has presented this society as at least partially negative - people are so bored they're excited by Firebrand destroying things, for example, though Valkorian says he would allow someone like Firebrand to stick around just feed people's appetites for chaos. The main thing about Zakuul that is unlike the Culture is that the Culture doesn't have some superpowered emperor over the whole thing. Nor does it seem any part of Valkorian's plan to completely remove governance from Zakuul, but rather to replace a poor emperor with a good one.
Other than that though, if we take Zakuul to be as ideal as the Culture is, it makes more sense to me why maybe Koth finds it easy to forget the deaths potentially caused by Valkorian or even just dismiss them as a mistake or misunderstanding. His world (if we assume it's basically the Culture) was one of a ridiculous amount of equality, freedom from want, the ability to do basically anything that you want. No homeless, no crime, no hunger, no disease. If you want to change genders to have a child with someone, you can, and then change back in a few months (as an example of what the Culture can do). I'm not saying Koth is right, just that this view makes it easier for me to understand why he'd have a hard time imagining Valkorian as anything other than a saint.
The main problem with this theory, of course, is that if you're putting the Culture into the middle of Star Wars, Star Wars does not come out looking like the winner.
Edit: further thinking on this convinces me that they aren't quite like the Culture, despite the way Kaliyo describes them as having "no laws." If there were truly no law, then people like Senya and the other knights would not be in place, and no one would care that Koth "betrayed" anyone.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
In the end Zakuul is just another empire with a ridiculously privileged elite and an oppressed underclass. In some ways it might even be worse than the normal Sith Empire. Zakuul the empire is, well, focused on Zakuul the planet. The people not on Zakuul the planet don't fucking matter to Zakuul the empire, and even on Zakuul the planet you have entire slum-cities. At least in the Sith Empire you could find powerful people on virtually every planet.
My impression, from the dialog, is that certain areas are no longer "Zakuul Proper", they've been essentially given up as areas the emperor was no longer interested in (Senya says as much, and the lady of sorrows seems to confirm it, or at least confirm that she's completely in charge there and knights never show up.)
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
that's why we call it the struggle, you're supposed to sweat
My bet is on Bioware Austin not prioritizing achievements and titles.
But it's nice to see a lot of these things that we've been waiting for a couple of years suddenly making it to live.
Game Update 4.3 PTS Patch Notes (Note: This is only for the Public Test Server (PTS).)
Note
With regard to 'MegaServers'
PTS 4.3 Known Issues
D2T5-HUHF-PNKX-BCG9
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Our regular raid days are Wed and Sunday at 9pm, but if like Orca you can only show on Sunday that would still be better than nothing, as long as have plans to stay raiding with us.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
[edit] there will not be a new Alliance alert with Chapter XI.
When my subscription ran out a few weeks ago, it nuked most of my companion cosmetic items and gear. Support is refusing to do anything about it, since I am not currently a subscriber.
companion customization is an account unlock, I thought
that's why we call it the struggle, you're supposed to sweat
First off, in cutscenes, for me Jorgan was nekkid. Well, aside from his boxer-briefs. (Note, even if you want complete insulation from spoilers, I suggest opening the spoiler tag, because it describes a fairly major bug.)
Then the conversation ends, and he's dressed in actual gear like the rest of his team.
Then when you talk to him after the ensuing fight, he's an underwear model again.
After that, he doesn't appear as your companion, even though he should.
Then when you get to the vantage point where you're supposed to talk with him, he doesn't appear.
Apparently if he is sans weapon and pants when you first talk to him, it means the mission borked and you have to reset the mission. Thankfully it "only" happened the first time; after one reset it worked fine.
Fuck's sake Bioware, releasing something in this state. Fuck's sake EA, not allocating enough resources to catch this in advance after a splendid launch.
That said, once you're past those bugs it was pretty good. Much better than chapter 10.
That pic is from 2012.
At least there wasn't as much samey mobs to wade through I guess...