Logged into ImpFleet today and right there in my foreground is someone wearing the Revanite Champion dyed green and white (but still with gold trim), and of course they're shedding snowflakes because people are pelting everyone with snowballs for the achievement or just because.
I whisper to him - and for full effect, imagine the male Agent's voice here - "Festive Holiday Revan, I presume."
(alas, he logged out shortly thereafter without ever responding)
So I’ve been playing for like a week and grabbed the one time subscription so I have quality of life stuff. Having fun , have questions.
A) from what I can tell your lightsaber hilt is not important , it’s the upgrades that are you put into it? So I can keep this hilt and just upgrade the components every few levels like I’ve been doing ? If I find a random drop saber can I add upgrade slots to it someway? Looked at the cartel market saber hilts and noticed they are all empty with no stats so I used my sub coins to get my favorite. ( the good thing about liking simple and clean looking things are that they are always the cheapest in these cases)
41+ is the maximum stat for crystals I’ve seen . I crafted a 41 crit blue gem so the only reason to get another is for color right? ( haven’t decided what color I want so blue will do for now.)
C) Just finished my class story and grabbed the expansion quests for the terminal . Anything I should be saving up for? I maxed out my personal inventory space and now I’m buying cargo space as needed and other then leveling crafting not really spending money so I’m wondering if there is some big thing I should be trying to buy.
D ) I looked over the cartel market and there was an hk companion that said free for subscribers. Since I haven’t gotten him I imagine he is a tied to one of the expansion quests will I get him naturally or do I need to look out for him? And do I actually need to still be subscribed at that time to get him?
Only other thing I have to say is that while I enjoyed my guardian storyline I hated monst of the planet stories. It was a million busy work quests that all felt same . Only thing that changed was how the latest bumbling republic official got manhandled by the empire .
(A) Correct.
(B) Correct.
(C) Hm. I'll have to think about this and/or leave it for someone else.
(D) You need to do a questline and grind dailies/reputation in Section X (which is on Belsavis) to get him once. I don't recall the details past that.
Steam, Warframe: Megajoule
+3
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Iirc after you've gotten HK on one character, you can just drop a mil into legacy unlocking it on a per character basis.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Be warned, that HK companion is a pain in the ass to get (and at least one of the missions for him requires a group of two or more, I think?). On the other hand, If you go through the story chapters you get an HK companion with a different number but the same voice actor and he's way easier to get.
Under "Character Perks" (must be bought on each character):
All three levels of "Legacy of Altruism" and "Legacy of Persuasion" (max companion influence from gifts and conversations)
The first level of "Legacy of Leadership" (just 10k, and it speeds up selling grey items).
If you expect you're going to be doing a lot of crafting, you might want one or more levels of "Legacy of Crafting", but even all three just gives you an extra 3% chance to crit on a crafting result.
Under "Other" (global):
The first two levels/time reductions for Quick Travel and Fleet Pass. (The third would make both cooldowns instant, but I'm not in that much of a hurry.)
Improved Mounting (lets you summon a speeder "on the run", without having to stand still; just a laziness/convenience thing.)
Where do I buy these legacy upgrades? Also someone please explain strongholds, are they just a base for fun like player housing or should I be paying attention to it. Also finished illum and just started Hutt cartel expansion . Other then that I’m leveling my professions or my crew is rather , that took me a bit to understand.
1. Open up your Legacy tab and look at the top couple of options.
2. Mostly just player housing, yeah. Some minor utility - used to be the main way you got access to legacy storage, but now they have that on the fleet(s). Also, you can teleport to the stronghold from anywhere, and then back to where you were or to your starship or the fleet. Nice shortcut.
(A) Correct.
(B) Correct.
(C) Hm. I'll have to think about this and/or leave it for someone else.
(D) You need to do a questline and grind dailies/reputation in Section X (which is on Belsavis) to get him once. I don't recall the details past that.
You are thinking HK-51. The one in the cartel market is HK-55.
If you want to keep HK-55 after a certain point in the Knights of the Fallen Empire plotline
To get HK-51 you don't have to grind dailies/rep in Section X.
You do a heroic in Section X (Belsavis and you should probably be at least level 50 if you want to survive the heroic). Get a quest. Which leads to another quest. Which leads to a series of find the random spot on the huge section of the map to find a part quests (this will probably take you anywhere from 5-10 hours to do. And that's if you are lucky). Then you do a couple of flashpoints in Storymode. Then you do another heroic. Then you have HK-51.
I should know.
I literally just finished assembling him tonight. It is completely soloable. You need an alt on the other faction from your main. You will end up grouping with people just to find the damn hidden parts earlier.
All so I could start a Jedi Sage on Tython with a certain droid to keep him company.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited January 2020
Strongholds: They are player housing, but they also give some benefits. Number one, they're a good place to keep all your storage spaces in one spot (ship cargo, guild storage, legacy storage). And since you can access them from almost anywhere, you can quickly jump to a stronghold in the middle of adventuring, put stuff in one of your storage spots, then go right back to adventuring.
You can also put in a GTN console, a mailbox, a mod console, and various vendors. Basically everything you need in one stop.
They can also help you with quick travel. Like if you have a coruscant stronghold, then any time you need to go to Coruscant, you just quick travel to your stronghold, then exit to Coruscant. Nar Shadaa is probably the best stronghold for quick travel purposes, because there's lots of stuff that happens on Nar shadaa (including a yearly event).
Edit: If you want to see how my strongholds are laid out, you can visit Luxury Stronghold's Temple of Light, which is my Coruscant stronghold. It's public and I'm online right now. All my strongholds are public and are under the name Luxury Stronghold.
Here's a video of my Manaan stronghold, though I've updated it since I made this video:
So the Mandalorian show got me in the mood to go through the BH story.
Man Skadge is the worst. He's the only companion in this game where I always choose to shit talk every chance I get reputation be damned. Really wish there had been an option to leave his ass in prison instead of letting him on my ship.
At least Blizz, perhaps the best companion in the game, balances him out. Little guy is just so eager to make stuff for me and gets so happy when I tell him he did a good job. Blizz is great.
So the Mandalorian show got me in the mood to go through the BH story.
Man Skadge is the worst. He's the only companion in this game where I always choose to shit talk every chance I get reputation be damned. Really wish there had been an option to leave his ass in prison instead of letting him on my ship.
At least Blizz, perhaps the best companion in the game, balances him out. Little guy is just so eager to make stuff for me and gets so happy when I tell him he did a good job. Blizz is great.
If you play the expansion chapters, you eventually get the chance to kill Skadge if you want. There are several hated companions for whom this option occurs in the expansions.
Really, if it was up to me - and I get why they did it this way, in the launch era when companion roles were fixed and people could and did accidentally screw themselves in beta - all of my characters would have at least one less than a full roster, and some (like my Agent) would have, like... two (Temple and Lokin).
Bioware loves to saddle the player with assholes, without an option to refuse. Every class has That Guy (or Girl, in Kaliyo's case). Skadge is just the worst.
(Mind you, some of this is a result of personal/racial choice - something that's only rarely checked for, even in dialogue - like when my Cathar smuggler was compelled to let a filthy murderer Mandalorian on her ship.)
I was planning on going through the expansions as a JK on the republic side and a SW on the empire side since I've heard they make more sense for force classes than non force classes, but I might have to take my BH through there just to put Skadge in the ground.
FFXIV: Agran Trask
+3
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
The only caveat about killing Skadge - i.e., if you do that alert at all - is that then you have to take Rusk, who is his own sort of (rigid authoritarian) asshole.
EDIT: Also, H0b0man, you don't have to actually do KotFE and ET; you can skip those with Inflection Point, and it still unlocks all of the companion alerts, including that one.
Commander Zoom on
Steam, Warframe: Megajoule
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
So finished the Hutt cartel mission. Did not like the story felt like it dragged on forever. Also super annoying how every mob dismounted me every freaking time. Also did not like the last bosses one shot mechanic . Felt like the only way to avoid it was if I had known beforehand. Did make a lot of progress on my professions though ! About 400k worth of it. Going to start chapter 4 interlude mission later the on to the Revan intro . Since everyone is talking about companions is I want to ask if there is any reason to take them out of healing mode as a guardian ?
The only reason to take most companions out of healing mode, ever, is that you can kill stuff faster with them set to damage... but then you have to "manually" heal up between encounters, rather than them keeping you (and themselves) constantly topped off. Comes out about the same, IMO, and a bigger dopamine burst for some people but also more tedium, so...?
Really, if it was up to me - and I get why they did it this way, in the launch era when companion roles were fixed and people could and did accidentally screw themselves in beta - all of my characters would have at least one less than a full roster, and some (like my Agent) would have, like... two (Temple and Lokin).
Bioware loves to saddle the player with assholes, without an option to refuse. Every class has That Guy (or Girl, in Kaliyo's case). Skadge is just the worst.
(Mind you, some of this is a result of personal/racial choice - something that's only rarely checked for, even in dialogue - like when my Cathar smuggler was compelled to let a filthy murderer Mandalorian on her ship.)
I did enjoy killing Skadge when it came up.
But as far as Agent companions go, what's the problem with Vector? He's a little buggy, but otherwise okay.
+6
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited January 2020
misread that.
Yeah I personally like Vector a lot. So what if he's part of a bug hivemind, he's MY bugboy.
Hmm this storyline ends in a raid , I imagine I have to wait for the raid to come up in the group finder and hope to get carried then. Hit level 60 and now I’m looking for the hk parts , have two so far and the ghost ship part of the quest was fun.
0
ShadowenSnores in the morningLoserdomRegistered Userregular
Found a few gifs on tumblr tagged "incorrect SWTOR quotes" but I'm not sure I see the lie.
IMO? Compromised. Pleasant, competent, but compromised. He's a damn sight better than Kaliyo or SCORPIO, but I still can't fully trust him.
I think my agent would trust him so long as his hive's interests weren't at stake. And since hives are so narrowly focused, it probably wouldn't come up very often.
I think some of it is that I'm replaying the Agent story right now, and I've just come from his intro arc, at the conclusion of which we get "so the hive's going to assimilate this entire household now, that's not a problem is it?" It went a lot like Janeway's "deal" with the Borg.
So I finished the BH story and am working on my JK now.
Up till now I've pretty much ignored flashpoints since I'm just playing solo. Since I plan to take my JK through all the expansions I decided I should probably check out the FPs so I can see their story. However, it looks like only certain FPs have a solo mode. Is it possible to solo the other ones and if so is that going to require me to be a higher level with a bunch of gear? I'm a bit hesitant to queue for a group since I figure that the FPs are so old that everybody else has run them 100x and just skip the cutscenes every time. I don't feel like dealing with a bunch of people yelling at me to skip cutscenes.
It has been about 2 years since I last logged into SWTOR, but after Rise of Skywalker, Mandalorian, and Jedi Fallen Order, I am feeling real Star Warsy right now. Was thinking of jumping back into this.
My "main" is a Jedi Knight Guardian, and I was playing through the expansions, not skipping anything. I completed the Hutt Cartel and was working on the Revan expansion when I stopped playing.
One of my biggest beefs with SWTOR is that there is so much ability bloat. There are buttons in my spellbook and hotbar that I've never used even one time because they seem redundant and/or useless compared to other abilities. And anyway, I'm wondering, have they done any ability pruning or class cleanup in the last 2 years or so?
It has been about 2 years since I last logged into SWTOR, but after Rise of Skywalker, Mandalorian, and Jedi Fallen Order, I am feeling real Star Warsy right now. Was thinking of jumping back into this.
My "main" is a Jedi Knight Guardian, and I was playing through the expansions, not skipping anything. I completed the Hutt Cartel and was working on the Revan expansion when I stopped playing.
One of my biggest beefs with SWTOR is that there is so much ability bloat. There are buttons in my spellbook and hotbar that I've never used even one time because they seem redundant and/or useless compared to other abilities. And anyway, I'm wondering, have they done any ability pruning or class cleanup in the last 2 years or so?
Unfortunately, no. The skill bloat is still a thing; though at least the ability timers are pretty good about setting up a rotation that works (for guardians).
So for the record I don’t trust goody two shoes blonde lady Sith at all . Also just one more part for my HK droid just need to progress the story till I get where it drops.
It has been about 2 years since I last logged into SWTOR, but after Rise of Skywalker, Mandalorian, and Jedi Fallen Order, I am feeling real Star Warsy right now. Was thinking of jumping back into this.
My "main" is a Jedi Knight Guardian, and I was playing through the expansions, not skipping anything. I completed the Hutt Cartel and was working on the Revan expansion when I stopped playing.
One of my biggest beefs with SWTOR is that there is so much ability bloat. There are buttons in my spellbook and hotbar that I've never used even one time because they seem redundant and/or useless compared to other abilities. And anyway, I'm wondering, have they done any ability pruning or class cleanup in the last 2 years or so?
Unfortunately, no. The skill bloat is still a thing; though at least the ability timers are pretty good about setting up a rotation that works (for guardians).
Yeah, I had a good 5-6 button rotation that I used for most pulls, with a few extra buttons for AOE and packs, plus a couple more for crowd control, defensives, and other situational stuff. But even with all of that, I was probably only using like maybe 12 skills total. And I'm just guessing I had as many as 30 skills in my book. That's just a guess from memory and might be way off. But the point is that there was a whole lot of abilities that I just never used.
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
30 skills sounds about right. But to be fair to the Guardian class at least, most of those "extra" skills are situational and/or defensive. So like there's a companion shield that you mostly never use during solo play, but you'd use during ops or pvp. The many defensive skills are also pretty overkill for solo stuff, but are vital for ops and pvp. Even the basic strike attack which generally isn't needed in the rotation can be useful for building force during an op when you're waiting on a timer and can't do damage.
Yay! I now have my own personal assassination droid. Wasn’t that bad , spent most of my time looking up what all the acronyms in the guides actually meant .
Posts
I whisper to him - and for full effect, imagine the male Agent's voice here - "Festive Holiday Revan, I presume."
(alas, he logged out shortly thereafter without ever responding)
Steam, Warframe: Megajoule
Yeah, but I single out preferred because they get mounts later, so the extra speed is even more appreciable.
A) from what I can tell your lightsaber hilt is not important , it’s the upgrades that are you put into it? So I can keep this hilt and just upgrade the components every few levels like I’ve been doing ? If I find a random drop saber can I add upgrade slots to it someway? Looked at the cartel market saber hilts and noticed they are all empty with no stats so I used my sub coins to get my favorite. ( the good thing about liking simple and clean looking things are that they are always the cheapest in these cases)
C) Just finished my class story and grabbed the expansion quests for the terminal . Anything I should be saving up for? I maxed out my personal inventory space and now I’m buying cargo space as needed and other then leveling crafting not really spending money so I’m wondering if there is some big thing I should be trying to buy.
D ) I looked over the cartel market and there was an hk companion that said free for subscribers. Since I haven’t gotten him I imagine he is a tied to one of the expansion quests will I get him naturally or do I need to look out for him? And do I actually need to still be subscribed at that time to get him?
Only other thing I have to say is that while I enjoyed my guardian storyline I hated monst of the planet stories. It was a million busy work quests that all felt same . Only thing that changed was how the latest bumbling republic official got manhandled by the empire .
Thanks in advance.
(B) Correct.
(C) Hm. I'll have to think about this and/or leave it for someone else.
(D) You need to do a questline and grind dailies/reputation in Section X (which is on Belsavis) to get him once. I don't recall the details past that.
Steam, Warframe: Megajoule
Warframe/Steam: NFyt
Under "Character Perks" (must be bought on each character):
All three levels of "Legacy of Altruism" and "Legacy of Persuasion" (max companion influence from gifts and conversations)
The first level of "Legacy of Leadership" (just 10k, and it speeds up selling grey items).
If you expect you're going to be doing a lot of crafting, you might want one or more levels of "Legacy of Crafting", but even all three just gives you an extra 3% chance to crit on a crafting result.
Under "Other" (global):
The first two levels/time reductions for Quick Travel and Fleet Pass. (The third would make both cooldowns instant, but I'm not in that much of a hurry.)
Improved Mounting (lets you summon a speeder "on the run", without having to stand still; just a laziness/convenience thing.)
Steam, Warframe: Megajoule
2. Mostly just player housing, yeah. Some minor utility - used to be the main way you got access to legacy storage, but now they have that on the fleet(s). Also, you can teleport to the stronghold from anywhere, and then back to where you were or to your starship or the fleet. Nice shortcut.
Steam, Warframe: Megajoule
You are thinking HK-51. The one in the cartel market is HK-55.
To get HK-51 you don't have to grind dailies/rep in Section X.
You do a heroic in Section X (Belsavis and you should probably be at least level 50 if you want to survive the heroic). Get a quest. Which leads to another quest. Which leads to a series of find the random spot on the huge section of the map to find a part quests (this will probably take you anywhere from 5-10 hours to do. And that's if you are lucky). Then you do a couple of flashpoints in Storymode. Then you do another heroic. Then you have HK-51.
I should know.
I literally just finished assembling him tonight. It is completely soloable. You need an alt on the other faction from your main. You will end up grouping with people just to find the damn hidden parts earlier.
All so I could start a Jedi Sage on Tython with a certain droid to keep him company.
You can also put in a GTN console, a mailbox, a mod console, and various vendors. Basically everything you need in one stop.
They can also help you with quick travel. Like if you have a coruscant stronghold, then any time you need to go to Coruscant, you just quick travel to your stronghold, then exit to Coruscant. Nar Shadaa is probably the best stronghold for quick travel purposes, because there's lots of stuff that happens on Nar shadaa (including a yearly event).
Edit: If you want to see how my strongholds are laid out, you can visit Luxury Stronghold's Temple of Light, which is my Coruscant stronghold. It's public and I'm online right now. All my strongholds are public and are under the name Luxury Stronghold.
Here's a video of my Manaan stronghold, though I've updated it since I made this video:
Man Skadge is the worst. He's the only companion in this game where I always choose to shit talk every chance I get reputation be damned. Really wish there had been an option to leave his ass in prison instead of letting him on my ship.
At least Blizz, perhaps the best companion in the game, balances him out. Little guy is just so eager to make stuff for me and gets so happy when I tell him he did a good job. Blizz is great.
(I also wouldn't have let Gault/Tyresius buy me off. That's for tools like Tarro Blood. He's my target, I'm bringing him in.)
Steam, Warframe: Megajoule
At least Gault isn't an irredeemable piece of garbage so I don't feel as bad about him being on my crew.
If you play the expansion chapters, you eventually get the chance to kill Skadge if you want. There are several hated companions for whom this option occurs in the expansions.
Bioware loves to saddle the player with assholes, without an option to refuse. Every class has That Guy (or Girl, in Kaliyo's case). Skadge is just the worst.
(Mind you, some of this is a result of personal/racial choice - something that's only rarely checked for, even in dialogue - like when my Cathar smuggler was compelled to let a filthy murderer Mandalorian on her ship.)
Steam, Warframe: Megajoule
EDIT: Also, H0b0man, you don't have to actually do KotFE and ET; you can skip those with Inflection Point, and it still unlocks all of the companion alerts, including that one.
Steam, Warframe: Megajoule
Steam, Warframe: Megajoule
Steam, Warframe: Megajoule
I did enjoy killing Skadge when it came up.
But as far as Agent companions go, what's the problem with Vector? He's a little buggy, but otherwise okay.
Yeah I personally like Vector a lot. So what if he's part of a bug hivemind, he's MY bugboy.
Steam, Warframe: Megajoule
Final image is linked to because it's too big.
I think my agent would trust him so long as his hive's interests weren't at stake. And since hives are so narrowly focused, it probably wouldn't come up very often.
I think some of it is that I'm replaying the Agent story right now, and I've just come from his intro arc, at the conclusion of which we get "so the hive's going to assimilate this entire household now, that's not a problem is it?" It went a lot like Janeway's "deal" with the Borg.
Steam, Warframe: Megajoule
Up till now I've pretty much ignored flashpoints since I'm just playing solo. Since I plan to take my JK through all the expansions I decided I should probably check out the FPs so I can see their story. However, it looks like only certain FPs have a solo mode. Is it possible to solo the other ones and if so is that going to require me to be a higher level with a bunch of gear? I'm a bit hesitant to queue for a group since I figure that the FPs are so old that everybody else has run them 100x and just skip the cutscenes every time. I don't feel like dealing with a bunch of people yelling at me to skip cutscenes.
My "main" is a Jedi Knight Guardian, and I was playing through the expansions, not skipping anything. I completed the Hutt Cartel and was working on the Revan expansion when I stopped playing.
One of my biggest beefs with SWTOR is that there is so much ability bloat. There are buttons in my spellbook and hotbar that I've never used even one time because they seem redundant and/or useless compared to other abilities. And anyway, I'm wondering, have they done any ability pruning or class cleanup in the last 2 years or so?
Unfortunately, no. The skill bloat is still a thing; though at least the ability timers are pretty good about setting up a rotation that works (for guardians).
Yeah, I had a good 5-6 button rotation that I used for most pulls, with a few extra buttons for AOE and packs, plus a couple more for crowd control, defensives, and other situational stuff. But even with all of that, I was probably only using like maybe 12 skills total. And I'm just guessing I had as many as 30 skills in my book. That's just a guess from memory and might be way off. But the point is that there was a whole lot of abilities that I just never used.