The worst/best thing is spectating a ballistic mech trying to win a shooting war with a beam mech, emptying their guns into the skybox / level geometry while being wubbed into smoking oblivion.
The worst/best thing is spectating a ballistic mech trying to win a shooting war with a beam mech, emptying their guns into the skybox / level geometry while being wubbed into smoking oblivion.
Remember that spectator view is very inaccurate. It doesn't show what the player is actually aiming at. That being said, yes, a lot of people are pretty terrible at leading targets.
The worst/best thing is spectating a ballistic mech trying to win a shooting war with a beam mech, emptying their guns into the skybox / level geometry while being wubbed into smoking oblivion.
Yeah, also, a pro tip. I'm pretty sure holding down the fire button uses server side positioning data when the next shot goes off. This means that your aim can be up to 33ms+your ping behind where you think you are firing. Clicking fire while your guns are still on cooldown does not update your aim when the new shot occurs. I believe it uses interpolated data based off the last tick. I've seen snapshots come right the fuck out the side of my mech because of this. Mostly happens when I am trying to hit a Stormcrow or Artic Cheetah. I think my framerate screws with it even more, but it'll be awhile before I can build a new box and see for sure.
Something about the net code will only update your mech's firing position if you start firing while off cooldown. I think it sends a unique set of client data for your aim to then recreate your shot [ping] milliseconds in the past.
On top of all that, there are also client/server mismatches where your client thinks you can fire, but the server believes you are still on cooldown and the client creates a ghost shot that never happened. This used to happen with even AC10's and 20's during beta, but mostly seems to affect AC5's and 2's at the moment. You have to pay attention to your ammo count to see exactly how many shots you actually got off.
SRMs kinda have this issue too.
So really, lasers for life yo.
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
5 matches down and 35 to go till I finish the FP portion of this event.
yeah that's a multi hour download for the best connection.
all for stupid textures that only give the slightest hint of greater visual fidelity..in a game where no one pays attention to the texture quality because they are too busy trying not to die.
yeah that's a multi hour download for the best connection.
all for stupid textures that only give the slightest hint of greater visual fidelity..in a game where no one pays attention to the texture quality because they are too busy trying not to die.
meh little over an hour and a half for me
that's what Stardew Valley is for (...which I will then just play all night instead :P )
yeah that's a multi hour download for the best connection.
all for stupid textures that only give the slightest hint of greater visual fidelity..in a game where no one pays attention to the texture quality because they are too busy trying not to die.
meh little over an hour and a half for me
that's what Stardew Valley is for (...which I will then just play all night instead :P )
I'd be very surprised if you finished it that fast.
Because its not how fast your connection is, its how fast they serve the file, and how many they are serving it to.
If they maxed out connections I'd have the 7gigs downloaded in like 40 minutes, but I'm guessing its gonna take 2-3
Gaaaaaaah I could help myself! I wanted a Vulture! It was my favorite MW2 mech ever!
You'll just have to wait a while, Dragon. I'll buy you next time.
I regret nothing!
With Love and Courage
+4
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited March 2016
BTW, since no one else has mentioned it since you posted that MDD build, @The Ender:
Consider shifting some of the rear armor to the front. 75%/25% split is touch rear-heavy. In the case of your Mad Dog there, I'd go 46/10 on the sides, and 68/12 or 66/14 on the center torso.
B-b-but I'm scared of having my butt wubbed off, @Nips.
What if someone gets back there with their wubbs?
If something gets behind you with wubs, or god forbid a Jenner IIc gets back there, the 6-8 extra points of armor per location there aren't going to save you.
You're more likely to use that armor up tanking shots to your front and sides, so it has more utility there. Everyone's got their own comfort zone, though, so play around with it.
B-b-but I'm scared of having my butt wubbed off, @Nips.
What if someone gets back there with their wubbs?
It's not the wubs that you have to worry about...it's the SRM-enema that'll clean out your backside faster than Hermes' famous jerk prunes. In which case, you'd have to stack rear armor beyond reason to counter-act that.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Are there generally established damage / armor breakpoint values for MWO?
Like, you want to have at least [X] raw alpha damage, but [Y] gives diminishing returns, and if you're going to have [Z] damage you may as well find a way to bump it up to the next breakpoint or just cut a weapon and add sinks / a better engine?
B-b-but I'm scared of having my butt wubbed off, @Nips.
What if someone gets back there with their wubbs?
If something gets behind you with wubs, or god forbid a Jenner IIc gets back there, the 6-8 extra points of armor per location there aren't going to save you.
This is me, @The Ender . Jenner IIC on your rear, unaware, is gonna ruin your mech no matter what armor balance you've got.
Assaults are my favorite victims because they cant turn on me while also being very wide and thus easier to center the SRM spread. Assuming they dont manage to twist the damage, 2 volleys in the rear kills everything.
Against a Mad Dog, I'd try to plant the alpha between the shoulders. Nice wide CT, and spill-over puts some hurt into the big ST section. If I dont finish the job myself outright, its much easier to splash the STs for myself and other friendlys.
So I guess the lesson is.. Situational awareness will always trump armor. Face-on, my IIC is just a squishy light with innaccurate weapons.
*Edit*
Look at me acting all like I know stuff when I just started playing like 2 weeks ago 8-)
Redspo0n on
"Hey, want a Skull Servent? He's Evil." XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
Are there generally established damage / armor breakpoint values for MWO?
Like, you want to have at least [X] raw alpha damage, but [Y] gives diminishing returns, and if you're going to have [Z] damage you may as well find a way to bump it up to the next breakpoint or just cut a weapon and add sinks / a better engine?
You want the biggest, most focused alpha you can shoot without overheating.
Then you want to have them broken up into groups to cycle through as you manage heat if the big alpha didn't kill them (and if you are an IS mech, that big alpha didn't kill them unless its a 1 in a million instance)
B-b-but I'm scared of having my butt wubbed off, @Nips.
What if someone gets back there with their wubbs?
My experience as a light pilot from Tier 5 through Tier 3 killing Heavies and Assaults from coring their backs out. I run an Artic Cheetah 6SPL and the Jenner IIc (O) with 6SRM6s.
Tier 5 - Heavies and Assaults tend to either be stock or people copy meta* since they think they are awesome (I'm referring to back armor only here). Easy kills to run way behind the enemy lines with my AC. Turn off the ECM when I get near them so I don't give myself away (30% chance the pilot actually pays attention to their HUD getting scrambled by my ECM). A good run I'd get 3 kills by targeting the CT and coring the mech. Bad runs I'd get maybe 1 at least before the enemy team noticed me and turned around.
Tier 4 - Heavies and Assaults are running meta* with even less armor with the 30% of pilots running more rear armor (10-12 points at least). I could get maybe 1-2 kills on a good run this way with the exceptional 3 if there is one newbie who just can't figure out how to turn around. This area was a bit harder since the enemy lights would often split off and come back to chase me off or light pack me to death. But yeah I wouldn't get too many kills here and started to have to let the battle start past the peek-and-poke phase to get more kills.
Tier 3 - Heavies and Assaults are running more meta* builds with less armor and I would say about 10% of pilots running more rear armor. Kills here as a light pilot are varied and the occasional rear coring happens. But this is all during the brawling phase. I do get the occasional back kills early in the match but that is not with my Jenner IIc (O) because it is slower than my AC and other flavors of IIcs. Speed here is what gets the coring of mechs from the backs for me.
B-b-but I'm scared of having my butt wubbed off, @Nips.
What if someone gets back there with their wubbs?
My experience as a light pilot from Tier 5 through Tier 3 killing Heavies and Assaults from coring their backs out. I run an Artic Cheetah 6SPL and the Jenner IIc (O) with 6SRM6s.
Tier 5 - Heavies and Assaults tend to either be stock or people copy meta* since they think they are awesome (I'm referring to back armor only here). Easy kills to run way behind the enemy lines with my AC. Turn off the ECM when I get near them so I don't give myself away (30% chance the pilot actually pays attention to their HUD getting scrambled by my ECM). A good run I'd get 3 kills by targeting the CT and coring the mech. Bad runs I'd get maybe 1 at least before the enemy team noticed me and turned around.
Tier 4 - Heavies and Assaults are running meta* with even less armor with the 30% of pilots running more rear armor (10-12 points at least). I could get maybe 1-2 kills on a good run this way with the exceptional 3 if there is one newbie who just can't figure out how to turn around. This area was a bit harder since the enemy lights would often split off and come back to chase me off or light pack me to death. But yeah I wouldn't get too many kills here and started to have to let the battle start past the peek-and-poke phase to get more kills.
Tier 3 - Heavies and Assaults are running more meta* builds with less armor and I would say about 10% of pilots running more rear armor. Kills here as a light pilot are varied and the occasional rear coring happens. But this is all during the brawling phase. I do get the occasional back kills early in the match but that is not with my Jenner IIc (O) because it is slower than my AC and other flavors of IIcs. Speed here is what gets the coring of mechs from the backs for me.
Posts
http://imgur.com/pJiob69.gifv
Fuuuuuuuuuuuuuuuuuuuuuuuuu...
Next bash idea.. Light mech duels, with no armor and only a single SPL
The worst/best thing is spectating a ballistic mech trying to win a shooting war with a beam mech, emptying their guns into the skybox / level geometry while being wubbed into smoking oblivion.
Remember that spectator view is very inaccurate. It doesn't show what the player is actually aiming at. That being said, yes, a lot of people are pretty terrible at leading targets.
Yeah, also, a pro tip. I'm pretty sure holding down the fire button uses server side positioning data when the next shot goes off. This means that your aim can be up to 33ms+your ping behind where you think you are firing. Clicking fire while your guns are still on cooldown does not update your aim when the new shot occurs. I believe it uses interpolated data based off the last tick. I've seen snapshots come right the fuck out the side of my mech because of this. Mostly happens when I am trying to hit a Stormcrow or Artic Cheetah. I think my framerate screws with it even more, but it'll be awhile before I can build a new box and see for sure.
Something about the net code will only update your mech's firing position if you start firing while off cooldown. I think it sends a unique set of client data for your aim to then recreate your shot [ping] milliseconds in the past.
On top of all that, there are also client/server mismatches where your client thinks you can fire, but the server believes you are still on cooldown and the client creates a ghost shot that never happened. This used to happen with even AC10's and 20's during beta, but mostly seems to affect AC5's and 2's at the moment. You have to pay attention to your ammo count to see exactly how many shots you actually got off.
SRMs kinda have this issue too.
So really, lasers for life yo.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
If it turns read the shot was a hit, even if it looks like the lasers/whatever were 50m to the targets left. Its spectator lag.
I noticed it real hard on @Nips last night, he was blowing shit up while shooting the shit out of the dirt from my perspective.
Patch notes for next week. Lots of dope stuff, though it's pretty much all stuff we knew was coming.
That's like spending time getting the proper shape and size of my pelvic actuators. Its a thing buried in the mech that no one will ever see.
edit
and domination is just King of the Hill.
edit2
Todays archer countdown https://www.youtube.com/watch?feature=player_embedded&v=DVwCpHwetxE
I wish they'd hurry up and revamp assault mode though; this domination mode is basically what I wish assault was
that's why we call it the struggle, you're supposed to sweat
Assault should be basically CW with one wave.
Attackers vs Defenders.
I wish they had left turrets in, at least
that's why we call it the struggle, you're supposed to sweat
Death From Above is on!
yeah that's a multi hour download for the best connection.
all for stupid textures that only give the slightest hint of greater visual fidelity..in a game where no one pays attention to the texture quality because they are too busy trying not to die.
are they using minatures based on PGI's models?
I swear that looks like a PGI Centurion and not a shitty stickturion
meh little over an hour and a half for me
that's what Stardew Valley is for (...which I will then just play all night instead :P )
I'd be very surprised if you finished it that fast.
Because its not how fast your connection is, its how fast they serve the file, and how many they are serving it to.
If they maxed out connections I'd have the 7gigs downloaded in like 40 minutes, but I'm guessing its gonna take 2-3
You'll just have to wait a while, Dragon. I'll buy you next time.
I regret nothing!
Consider shifting some of the rear armor to the front. 75%/25% split is touch rear-heavy. In the case of your Mad Dog there, I'd go 46/10 on the sides, and 68/12 or 66/14 on the center torso.
What if someone gets back there with their wubbs?
If something gets behind you with wubs, or god forbid a Jenner IIc gets back there, the 6-8 extra points of armor per location there aren't going to save you.
You're more likely to use that armor up tanking shots to your front and sides, so it has more utility there. Everyone's got their own comfort zone, though, so play around with it.
It's not the wubs that you have to worry about...it's the SRM-enema that'll clean out your backside faster than Hermes' famous jerk prunes. In which case, you'd have to stack rear armor beyond reason to counter-act that.
MWO: Adamski
Steam: betsuni7
One alpha straight in the back is all you should take if you're paying attention, and a lot of lights will just not engage a streak boat anyway
that's why we call it the struggle, you're supposed to sweat
Like, you want to have at least [X] raw alpha damage, but [Y] gives diminishing returns, and if you're going to have [Z] damage you may as well find a way to bump it up to the next breakpoint or just cut a weapon and add sinks / a better engine?
you're really just trying to find a level of efficiency that you're comfortable with
that's why we call it the struggle, you're supposed to sweat
This is me, @The Ender . Jenner IIC on your rear, unaware, is gonna ruin your mech no matter what armor balance you've got.
Assaults are my favorite victims because they cant turn on me while also being very wide and thus easier to center the SRM spread. Assuming they dont manage to twist the damage, 2 volleys in the rear kills everything.
Against a Mad Dog, I'd try to plant the alpha between the shoulders. Nice wide CT, and spill-over puts some hurt into the big ST section. If I dont finish the job myself outright, its much easier to splash the STs for myself and other friendlys.
So I guess the lesson is.. Situational awareness will always trump armor. Face-on, my IIC is just a squishy light with innaccurate weapons.
*Edit*
Look at me acting all like I know stuff when I just started playing like 2 weeks ago 8-)
XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
You want the biggest, most focused alpha you can shoot without overheating.
Then you want to have them broken up into groups to cycle through as you manage heat if the big alpha didn't kill them (and if you are an IS mech, that big alpha didn't kill them unless its a 1 in a million instance)
XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
He has a script that basically rips the information out of the game files IIRC, so usually within 5 hours of the patch dropping.
Niffty - Thank you
XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
My experience as a light pilot from Tier 5 through Tier 3 killing Heavies and Assaults from coring their backs out. I run an Artic Cheetah 6SPL and the Jenner IIc (O) with 6SRM6s.
Tier 5 - Heavies and Assaults tend to either be stock or people copy meta* since they think they are awesome (I'm referring to back armor only here). Easy kills to run way behind the enemy lines with my AC. Turn off the ECM when I get near them so I don't give myself away (30% chance the pilot actually pays attention to their HUD getting scrambled by my ECM). A good run I'd get 3 kills by targeting the CT and coring the mech. Bad runs I'd get maybe 1 at least before the enemy team noticed me and turned around.
Tier 4 - Heavies and Assaults are running meta* with even less armor with the 30% of pilots running more rear armor (10-12 points at least). I could get maybe 1-2 kills on a good run this way with the exceptional 3 if there is one newbie who just can't figure out how to turn around. This area was a bit harder since the enemy lights would often split off and come back to chase me off or light pack me to death. But yeah I wouldn't get too many kills here and started to have to let the battle start past the peek-and-poke phase to get more kills.
Tier 3 - Heavies and Assaults are running more meta* builds with less armor and I would say about 10% of pilots running more rear armor. Kills here as a light pilot are varied and the occasional rear coring happens. But this is all during the brawling phase. I do get the occasional back kills early in the match but that is not with my Jenner IIc (O) because it is slower than my AC and other flavors of IIcs. Speed here is what gets the coring of mechs from the backs for me.
* Meta is usually 4-6 points in the rear.
Steam: betsuni7
I run 10BCT 8BST usually, sometimes 8BCT 6BST
I love it too much.
x.x
I had a match yesterday where my opponent did an override suicide then I stupidly did the same one second later.
Steam: betsuni7
u r garbage
Play pretty well and dominate the opposing team with a beautifully executed ambush?
boring game
2 tryhard
What can I do to make you love me, Internet? ;.;
Suicide?