I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
That sucks. Guessing you're running on the FRR too?
I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
IS always loses in pug CW.
get on the FRR teamspeak and hook up with a team there.
I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
IS always loses in pug CW.
get on the FRR teamspeak and hook up with a team there.
I did...
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
I like 2 Battlemasters and 2 Cicadas, or you could do 2 Marauder and a 55/45 or 50/50 pair of mediums. The Quickdraw 5K and 4H are still decent, you could do some of those and a Warhammer or something.
Cicadas and Blackjacks are pretty good pickups if you don't have them.
Hmm, might try the 2 Marauder one.
Edit: I have two Cicadas that I got for free. The 6ML one and a PPC one. Are they decent mediums or are there better versions I should get?
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
IS always loses in pug CW.
get on the FRR teamspeak and hook up with a team there.
I did...
Yeah I though that was the case... Which is why I decided that the Catapult and Mad Dog are not worth it.
So ran 4 Invasion matches last night with the FRR. Got 3 wins and discovered that my old deck of three Thunderbolts plus a Griffin 2N does decent work for me. Little over 1k total damage, which is nothing compared to others (non who gets 2k+ in his Battlemasters). The only loss was to KCOM and even then we gave them a really good run for their money (barely lost to their last wave and actually got a respectful response from them).
Last night felt a lot better than earlier in the day. Maybe the servers are having load/hit registration issues? I saw a lot more Grasshoppers with the group, so I guess they were a little more tryhard too. A lot more fun not getting crushed by pugs
the event runs until the 6th, so you can pick up some games during the week too
I kinda wanna at least get 20 invasions in, since the kodiak warhorn is kinda fun (dunno what the phoenix one sounds like)
My problem is that I don't play during the week unfortunately. It sounds like a screaming bird. I have a bunch of bunch of them from the Unseen preorders.
the event runs until the 6th, so you can pick up some games during the week too
I kinda wanna at least get 20 invasions in, since the kodiak warhorn is kinda fun (dunno what the phoenix one sounds like)
My problem is that I don't play during the week unfortunately. It sounds like a screaming bird. I have a bunch of bunch of them from the Unseen preorders.
Pretty sure phoenix sounds like a "dun dun dun duuuhhn'
You can always double check in the mech lab, cockpit, mounted, then find it in the store and preview.
the event runs until the 6th, so you can pick up some games during the week too
I kinda wanna at least get 20 invasions in, since the kodiak warhorn is kinda fun (dunno what the phoenix one sounds like)
My problem is that I don't play during the week unfortunately. It sounds like a screaming bird. I have a bunch of bunch of them from the Unseen preorders.
Pretty sure phoenix sounds like a "dun dun dun duuuhhn'
You can always double check in the mech lab, cockpit, mounted, then find it in the store and preview.
Doh yeah that it does. Good catch, the screaming one was the surat.
So I decided to see what this Long Tom hatred is all about. Dropped in a PUG on a planet where the clanners had the LT. First thing I get was lots of bitching about it, and others chastising anybody who dropped on a planet with it. First thing everybody spreads to the 4 corners of the wind since it was told to do so. Clanners blow open the gates and flood in. Long Tom takes out one light and then the slaughter begins. They pick off everybody since we're all solo and pretty much the first wave was cleaned. Second drop I get one shotted with the LT while trading with a clanner (takes him out as well). Third drop three of us chance it and group up to take out two clanners then we hug them and the LT takes us all out. Fourth was fun getting smoked once again by the LT in my cicada.
Then the clanners mess around killing off our two AFKers then take out Omega... Yeah that was fun.
Oh and I forgot to mention it was against a 10 man CGBI.
So I decided to see what this Long Tom hatred is all about. Dropped in a PUG on a planet where the clanners had the LT. First thing I get was lots of bitching about it, and others chastising anybody who dropped on a planet with it. First thing everybody spreads to the 4 corners of the wind since it was told to do so. Clanners blow open the gates and flood in. Long Tom takes out one light and then the slaughter begins. They pick off everybody since we're all solo and pretty much the first wave was cleaned. Second drop I get one shotted with the LT while trading with a clanner (takes him out as well). Third drop three of us chance it and group up to take out two clanners then we hug them and the LT takes us all out. Fourth was fun getting smoked once again by the LT in my cicada.
Then the clanners mess around killing off our two AFKers then take out Omega... Yeah that was fun.
Oh and I forgot to mention it was against a 10 man CGBI.
Didn't they say they defucked Long Tom, too?
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
My first experience with Long Tom when they introduced it, was it wiping out an entire wave of clanners (8 of the 12) as they breached the gate. Kinda funny, but probably ruined the match for them.
Only experience I've had with it this event (as I have been conditioned to avoid it) was when it suddenly appeared due to what is probably a bug with ceasefire.
It was only on our last wave though, so it only managed to kill 3.
CJF have apparently been trying to get people to stop scouting planets before they activate it, since invasion drops immediately dry up once it's in play
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
So I decided to see what this Long Tom hatred is all about. Dropped in a PUG on a planet where the clanners had the LT. First thing I get was lots of bitching about it, and others chastising anybody who dropped on a planet with it. First thing everybody spreads to the 4 corners of the wind since it was told to do so. Clanners blow open the gates and flood in. Long Tom takes out one light and then the slaughter begins. They pick off everybody since we're all solo and pretty much the first wave was cleaned. Second drop I get one shotted with the LT while trading with a clanner (takes him out as well). Third drop three of us chance it and group up to take out two clanners then we hug them and the LT takes us all out. Fourth was fun getting smoked once again by the LT in my cicada.
Then the clanners mess around killing off our two AFKers then take out Omega... Yeah that was fun.
Oh and I forgot to mention it was against a 10 man CGBI.
Didn't they say they defucked Long Tom, too?
I have no idea how bad it was before the fix. All I know ir one shots you to death.
On the other hand it is a great weapon to backfire on the clanners. Got into a FRR drop and the same map it was a really good match. The clanners let two salvos fire off and only one of us died (it targeted me the entire match). Then we'd swarm them and brawl right in their faces. The long tom would then blow up more of them than us (one shot took me out and 4 clanners that were chasing me). We lost the match but barely. Next match we used it to our advantage by huggung them. Their first wave went down with us and it was glorious. Next wave they ran from us like we had the plague which allowed us to take out the three gens and started on Omega. The LT actually takes out popped turrets which was a great strategy. Third wave we took out Omega with a good rush. Then the clanners whined how IS are overpowered.
Oddly just having fun running with the FRR and actually getting some of the objectives done. I am so much better now than before. Almost broke 2k damage for my first time. Running with the Bounty Hunter II, Thunderbolt 5SS, Thunderbolt 5SE and the Phoenix Hawk 1B as my drop deck.
So I decided to see what this Long Tom hatred is all about. Dropped in a PUG on a planet where the clanners had the LT. First thing I get was lots of bitching about it, and others chastising anybody who dropped on a planet with it. First thing everybody spreads to the 4 corners of the wind since it was told to do so. Clanners blow open the gates and flood in. Long Tom takes out one light and then the slaughter begins. They pick off everybody since we're all solo and pretty much the first wave was cleaned. Second drop I get one shotted with the LT while trading with a clanner (takes him out as well). Third drop three of us chance it and group up to take out two clanners then we hug them and the LT takes us all out. Fourth was fun getting smoked once again by the LT in my cicada.
Then the clanners mess around killing off our two AFKers then take out Omega... Yeah that was fun.
Oh and I forgot to mention it was against a 10 man CGBI.
Didn't they say they defucked Long Tom, too?
I have no idea how bad it was before the fix. All I know ir one shots you to death.
On the other hand it is a great weapon to backfire on the clanners. Got into a FRR drop and the same map it was a really good match. The clanners let two salvos fire off and only one of us died (it targeted me the entire match). Then we'd swarm them and brawl right in their faces. The long tom would then blow up more of them than us (one shot took me out and 4 clanners that were chasing me). We lost the match but barely. Next match we used it to our advantage by huggung them. Their first wave went down with us and it was glorious. Next wave they ran from us like we had the plague which allowed us to take out the three gens and started on Omega. The LT actually takes out popped turrets which was a great strategy. Third wave we took out Omega with a good rush. Then the clanners whined how IS are overpowered.
Oddly just having fun running with the FRR and actually getting some of the objectives done. I am so much better now than before. Almost broke 2k damage for my first time. Running with the Bounty Hunter II, Thunderbolt 5SS, Thunderbolt 5SE and the Phoenix Hawk 1B as my drop deck.
it used to headshot everyone in the blast radius.
+1
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
hrm, I might not be able to finish this scouting event. 3 hours with only 1 win.
Ok, yeah basically the LT headshots everything short of the Atlas it seems.
After almost an all day marathon of Invasion I got all the wins I needed, 3 games left and about 9k of damage and 2k of match points needed to go. Think I'm done though but the wins were really easy to get yesterday. Only saw one match against KCOM and the rest was against PUGs that we rolled either by destroying Omega or flat out wiping their entire board.
I had lots of fun running with the FRR doing massive group drops and I realized why it was so much fun (and why I keep on playing MWO). It is because you have a bunch of people all dropping together, destroying everything in sight as a team and even if we lose it is a great feeling that you did as much damage as possible rather than folding like a limp wet noodle. Sort of how when I used to run with PA folk here.
I know you all had lots of salt intake, but FW is still winnable even with the Long Tom. Best weapon that can backfire quickly against those who wield it. I think it just took some time to learn how to play with that mechanic and once again the IS figured out how to turn a negative into a positive which is why we keep on getting nerfed. The clanners in their far superior weapons and mechs just get lazy and it shows.
Eh, I gave up after I accidentally accepted the wrong invite on teamspeak and we proceeded to "go right" on Boreal which involved turning our backs on an entire Clan firing line. When I brought this up I was told I was "doing it wrong" even though I was one of only 6 people that made it through to get crushed a minute later by their entire team. Off to a glorious 5-12 start, it was then decided we should brawl them for our second wave, which involved me getting shot in the back by Clanners up on a hill while I attempted to take down two Kodiaks that I had opened CTs on during wave 1. The lack of friendly lasers supporting me was encouraging. Third wave they all decided we would light rush, killing any mechs we saw along the way. I brought up that it would just give them a free trip to spawn to defend and they amended orders to not destroy. This did little to help us against the full set of turrets that were still up, and (not overpowered) Streakcrows made pretty short work of everything else. We did manage to finally kill the two Kodiaks. During all this is was pointed out they had THREE! players from the same unit, and we were obviously getting crushed by a competitive premade. I was really close to just shooting teammates to help get this over with faster.
At this point I really just want to yell at them all for the final 10 minutes of the match, but instead we all ran in past the gate and died almost immediately as the defenders pushed out. The group immediately fell apart and I swore not to touch this game for at least another month.
Its not that FW needs matchmaking, but the gameplay just naturally resolves into a one-sided stomp if you aren't on top of your shit. There's no room for real tactics and if you aren't running Teir 1 you might as well go home. Trading fire is just a matter of aim and hard math. The number of Thunderbolts (ded mek, 9SE ok), Catapults (still not great, especially for laser spam), Archers, Phoenix Hawks, Awesomes and other sub standard trash you see are just a harbinger of really bad times. But you're already locked into a match and you just have to ride things out eroding your willpower to play for nearly 45 minutes an Invasion match.
Scouting was pretty fun as long as you bring a Teir 1 mech. Of course you have to roll a brawler on attack or defense because you'll get outrun by Clan mechs anyway, and they have more firepower. I think you really have to be about 20kph faster to run away without getting cut off, my Pirate Bane got out maneuvered and then one shot by a Jenner IIC. My Cicada 2B and Shadowhawk 2D2 are the only ones I can have fun with. My couple drops in my Sparky were an exercise in frustration. The extra armor and MPL over the 2B means absolutely nothing without decent quirks to back it up. It overheats like mad, even with a full load of DHS and -15% Heat Generation. What a joke.
Goes back to what I've said many times in the past, IS needs twice the skill and 3 times the unit cohesion to stand up to even fuckchuckle clan skittles.
Yeah that sounds seriously painful. Honestly FW should only be mastered or elited mechs only. Even though you say that the 5SS isn't that great it still does enough for me (500 - 700 damage on the good end before going out). Or 200 - 300 damage as an armor shield to allow the team behind me to blast away.
Yeah the Pirate's Bane is mainly if you want to snag intel and scout. Other than that it is a liability with the srms flying about.
I would say, on average, the IS (more specifically, the FRR because fuck yeah Space Vikings), have a higher than average ratio of extremely skilled pilots.
I would like to see events that rewarded IS pilots with 100% FW IS drop legal clan mech salvage, and see how quick the tides turn when the clans don't have the crutch if brokenly superior tech to fall back on.
Yeah that sounds seriously painful. Honestly FW should only be mastered or elited mechs only. Even though you say that the 5SS isn't that great it still does enough for me (500 - 700 damage on the good end before going out). Or 200 - 300 damage as an armor shield to allow the team behind me to blast away.
Yeah the Pirate's Bane is mainly if you want to snag intel and scout. Other than that it is a liability with the srms flying about.
We barely won our Pirate Bane match with our final survivor running circles around the LZ dodging Jenner IIC SRMs. One hit was all it would take. The absurdity of the Oxide getting nerfed while the Jenner IIC runs around at 150kph with a 48 point alpha and superior Clan XL is just infuriating.
The 5SS isn't bad, but limited in role without the old 50% MPL range. Brawling isn't good enough for Invasion without suppressing fire. If you have the support from your team it can still do a lot of work. In unorganized play you need to be a master of all. That's really where MWO continues to fail, is that a general purpose mech can be better than a niche build. Time after time when PGI rebalances quirks and weapons, they seem to fall into the same trap. Role Warfare~
5SS is still a nice mech to bring in late in the game when the match is degenerating into a brawl
jenner iics, I dunno man. They have a high alpha but they're real fragile, and the size increase sucks for them.
Really I think the problem is just that the clans' best scout mech is the one that's been around forever so everybody drives it; it's not that IS don't have mechs that can fight scrows, it's that all these pubs bring all type of trash mechs to scout games while clans mostly don't.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
Streak crows are only a probelm in the sense that I have to use my Griffon-2N.
Which makes other mechs a problem. Maybe if I was willing to spend another ~15m C-Bills to change to srms 4s and get a bigger engine I might do better against their laser lineups.
Also SRM Jenners 1-shot me if they get vaguely behind me.
I'm not sure how it is during your timezones, but in my primetime, none of the CW fronts have positive wins for IS.
So my experience is closer to nonoffensives, though I usually get more Kodiaks. Record is 6, 5 KDK-3s and a SB.
Think the most Kodiaks I have seen in a drop this weekend were 2. We did see an annoying combo of a Gauss Dire Wolf and Kodiak 3 combo that hid way back. Of course that didn't help their team defend Omega since they decided to sit way out.
Yeah the Griffin 2N has to have the 4 SRM 4s to be a decent counter to the clanners. The energy points vary though the norm seems to be 2MPL.
Think the most Kodiaks I have seen in a drop this weekend were 2. We did see an annoying combo of a Gauss Dire Wolf and Kodiak 3 combo that hid way back. Of course that didn't help their team defend Omega since they decided to sit way out.
Yeah the Griffin 2N has to have the 4 SRM 4s to be a decent counter to the clanners. The energy points vary though the norm seems to be 2MPL.
Most builds I'm seeing use Flamers instead of lasers. Its more effective to shut down opponents than overheat yourself for only 10-12 extra damage when you can just shoot them with another ~34 point missile volley. The ECM almost isn't worth it either, the 3M has better quirks with more structure. For raw damage, the SHK-2D2 beats out the Griffin with an AC10 with 4SRM4s for a 44 point alpha.
A SPL/SRM6 Stormcrow build has an alpha of 84 that it can fire around 3 times and then continue pelting you with SRMs nearly forever. Streakcrows can't do that, but you can easily run one or two with SRMcrows and not be at a disadvantage.
Jenner IIC isn't any more fragile than any other 35 ton light mech in the game. It can lose a side torso and keep going where a Panther, Jenner, Raven or Wolfhound can lose a rear ST in one hit and be out of the game. 66 CT armor + structure is more than most IS Side Torsos even with quirks.
Funny, I ran the flamer build early on in scouting and exclusively targeted Jenners since I knew they operate near the red line when fighting. Then there was less and less Jenners so switched to the MPL build instead. Guess I'll pull that build back out then. I just built my 2D2 into a 4 SRM4 plus AC 5 the other day, but didn't think of making it into a AC10.
Posts
6ML one is good, PPC Cicada is gimmicky but not terrible. I think the 2B is the best with 5 MPL, the 3M is a good pickup too.
edit: just played my first FW in a couple months, the IS get owned 24/7 now. This is balanced? None of my mechs seem to do shit anymore
That sucks. Guessing you're running on the FRR too?
Steam: betsuni7
IS always loses in pug CW.
get on the FRR teamspeak and hook up with a team there.
I did...
That's pretty much my impression.
At least the FRR guys are friendly.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Yeah I though that was the case... Which is why I decided that the Catapult and Mad Dog are not worth it.
Steam: betsuni7
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I'm on if anybody wants some assistance with scouting or anything.
Steam: betsuni7
Steam: betsuni7
Steam: betsuni7
I took off when you did. Ceasefire started and a lot of the group dropped.
I felt bad bailing right as others were, but it was pretty late for me.
Steam: betsuni7
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Damnit... Wish I knew that before I chose the crab. Should have figured that since it is clantech.
Steam: betsuni7
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Steam: betsuni7
I kinda wanna at least get 20 invasions in, since the kodiak warhorn is kinda fun (dunno what the phoenix one sounds like)
that's why we call it the struggle, you're supposed to sweat
My problem is that I don't play during the week unfortunately. It sounds like a screaming bird. I have a bunch of bunch of them from the Unseen preorders.
Steam: betsuni7
Pretty sure phoenix sounds like a "dun dun dun duuuhhn'
You can always double check in the mech lab, cockpit, mounted, then find it in the store and preview.
MWO: Adamski
Doh yeah that it does. Good catch, the screaming one was the surat.
Steam: betsuni7
Then the clanners mess around killing off our two AFKers then take out Omega... Yeah that was fun.
Oh and I forgot to mention it was against a 10 man CGBI.
Steam: betsuni7
Didn't they say they defucked Long Tom, too?
Only experience I've had with it this event (as I have been conditioned to avoid it) was when it suddenly appeared due to what is probably a bug with ceasefire.
It was only on our last wave though, so it only managed to kill 3.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
CJF have apparently been trying to get people to stop scouting planets before they activate it, since invasion drops immediately dry up once it's in play
that's why we call it the struggle, you're supposed to sweat
I have no idea how bad it was before the fix. All I know ir one shots you to death.
On the other hand it is a great weapon to backfire on the clanners. Got into a FRR drop and the same map it was a really good match. The clanners let two salvos fire off and only one of us died (it targeted me the entire match). Then we'd swarm them and brawl right in their faces. The long tom would then blow up more of them than us (one shot took me out and 4 clanners that were chasing me). We lost the match but barely. Next match we used it to our advantage by huggung them. Their first wave went down with us and it was glorious. Next wave they ran from us like we had the plague which allowed us to take out the three gens and started on Omega. The LT actually takes out popped turrets which was a great strategy. Third wave we took out Omega with a good rush. Then the clanners whined how IS are overpowered.
Oddly just having fun running with the FRR and actually getting some of the objectives done. I am so much better now than before. Almost broke 2k damage for my first time. Running with the Bounty Hunter II, Thunderbolt 5SS, Thunderbolt 5SE and the Phoenix Hawk 1B as my drop deck.
Steam: betsuni7
it used to headshot everyone in the blast radius.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
After almost an all day marathon of Invasion I got all the wins I needed, 3 games left and about 9k of damage and 2k of match points needed to go. Think I'm done though but the wins were really easy to get yesterday. Only saw one match against KCOM and the rest was against PUGs that we rolled either by destroying Omega or flat out wiping their entire board.
I had lots of fun running with the FRR doing massive group drops and I realized why it was so much fun (and why I keep on playing MWO). It is because you have a bunch of people all dropping together, destroying everything in sight as a team and even if we lose it is a great feeling that you did as much damage as possible rather than folding like a limp wet noodle. Sort of how when I used to run with PA folk here.
I know you all had lots of salt intake, but FW is still winnable even with the Long Tom. Best weapon that can backfire quickly against those who wield it. I think it just took some time to learn how to play with that mechanic and once again the IS figured out how to turn a negative into a positive which is why we keep on getting nerfed. The clanners in their far superior weapons and mechs just get lazy and it shows.
Steam: betsuni7
At this point I really just want to yell at them all for the final 10 minutes of the match, but instead we all ran in past the gate and died almost immediately as the defenders pushed out. The group immediately fell apart and I swore not to touch this game for at least another month.
Its not that FW needs matchmaking, but the gameplay just naturally resolves into a one-sided stomp if you aren't on top of your shit. There's no room for real tactics and if you aren't running Teir 1 you might as well go home. Trading fire is just a matter of aim and hard math. The number of Thunderbolts (ded mek, 9SE ok), Catapults (still not great, especially for laser spam), Archers, Phoenix Hawks, Awesomes and other sub standard trash you see are just a harbinger of really bad times. But you're already locked into a match and you just have to ride things out eroding your willpower to play for nearly 45 minutes an Invasion match.
Scouting was pretty fun as long as you bring a Teir 1 mech. Of course you have to roll a brawler on attack or defense because you'll get outrun by Clan mechs anyway, and they have more firepower. I think you really have to be about 20kph faster to run away without getting cut off, my Pirate Bane got out maneuvered and then one shot by a Jenner IIC. My Cicada 2B and Shadowhawk 2D2 are the only ones I can have fun with. My couple drops in my Sparky were an exercise in frustration. The extra armor and MPL over the 2B means absolutely nothing without decent quirks to back it up. It overheats like mad, even with a full load of DHS and -15% Heat Generation. What a joke.
Clan pugs beat IS Pugs.
IS TS teams beat Clan Pugs.
Clan TS Teams beat IS TS Teams.
top 3 units beat everyone regardless.
Goes back to what I've said many times in the past, IS needs twice the skill and 3 times the unit cohesion to stand up to even fuckchuckle clan skittles.
Yeah the Pirate's Bane is mainly if you want to snag intel and scout. Other than that it is a liability with the srms flying about.
Steam: betsuni7
I would like to see events that rewarded IS pilots with 100% FW IS drop legal clan mech salvage, and see how quick the tides turn when the clans don't have the crutch if brokenly superior tech to fall back on.
We barely won our Pirate Bane match with our final survivor running circles around the LZ dodging Jenner IIC SRMs. One hit was all it would take. The absurdity of the Oxide getting nerfed while the Jenner IIC runs around at 150kph with a 48 point alpha and superior Clan XL is just infuriating.
The 5SS isn't bad, but limited in role without the old 50% MPL range. Brawling isn't good enough for Invasion without suppressing fire. If you have the support from your team it can still do a lot of work. In unorganized play you need to be a master of all. That's really where MWO continues to fail, is that a general purpose mech can be better than a niche build. Time after time when PGI rebalances quirks and weapons, they seem to fall into the same trap. Role Warfare~
The Jenner IIc is indeed an evil mech in scouting. A wolf pack of them is scary even if they are just running 4s instead of their insane 6s.
Steam: betsuni7
jenner iics, I dunno man. They have a high alpha but they're real fragile, and the size increase sucks for them.
Really I think the problem is just that the clans' best scout mech is the one that's been around forever so everybody drives it; it's not that IS don't have mechs that can fight scrows, it's that all these pubs bring all type of trash mechs to scout games while clans mostly don't.
that's why we call it the struggle, you're supposed to sweat
Which makes other mechs a problem. Maybe if I was willing to spend another ~15m C-Bills to change to srms 4s and get a bigger engine I might do better against their laser lineups.
Also SRM Jenners 1-shot me if they get vaguely behind me.
I'm not sure how it is during your timezones, but in my primetime, none of the CW fronts have positive wins for IS.
So my experience is closer to nonoffensives, though I usually get more Kodiaks. Record is 6, 5 KDK-3s and a SB.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Yeah the Griffin 2N has to have the 4 SRM 4s to be a decent counter to the clanners. The energy points vary though the norm seems to be 2MPL.
Steam: betsuni7
Most builds I'm seeing use Flamers instead of lasers. Its more effective to shut down opponents than overheat yourself for only 10-12 extra damage when you can just shoot them with another ~34 point missile volley. The ECM almost isn't worth it either, the 3M has better quirks with more structure. For raw damage, the SHK-2D2 beats out the Griffin with an AC10 with 4SRM4s for a 44 point alpha.
A SPL/SRM6 Stormcrow build has an alpha of 84 that it can fire around 3 times and then continue pelting you with SRMs nearly forever. Streakcrows can't do that, but you can easily run one or two with SRMcrows and not be at a disadvantage.
Jenner IIC isn't any more fragile than any other 35 ton light mech in the game. It can lose a side torso and keep going where a Panther, Jenner, Raven or Wolfhound can lose a rear ST in one hit and be out of the game. 66 CT armor + structure is more than most IS Side Torsos even with quirks.
Steam: betsuni7