BDO not only gives us jiggling boobs, but jiggling butts and thighs. I kid you not.
That may be class specific? I'm playing a Tamer and there is very little bounce going on.
that or i may just be oblivious, of course
Yeah, tamers are non-jiggly. I assume because they went for such a young look overall, they were attempting to avoid excess creepy factor.
That's... Unexpectedly restrained, for a Korean MMO. I hadn't tried any of the other classes yet, I'm just having too much fun playing as an adorable pinball of death.
+1
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
Speaking of... Ryse has some really mysterious jiggly bits. I'm not sure what they were going for, but either they spent way too much time on figuring out how to make their boobs move around, or not nearly enough.
Seems like it would have been easier to just skip vertical boob window on the goddess. Just give her a shirt. You can make it kinda transparent if you want the scene to be weirdly sexual even though the context doesn't seem appropriate. But you're not pulling off this half exposed boob thing well.
Ryse is pretty dumb and cliche. But the action beats are still working for me. I probably should have gone with the hard setting instead of medium. I've never been the best at keeping combos going in the Arkham games, but there's a focus mode in this that makes you a killing machine. Once you have it upgraded a little bit you can go into focus mode and refill the focus meter at the same time you're chopping through folks, so you can go right back into focus mode. It's also very pretty looking and has some pretty good character animation apart from the floaty rotating boob thing.
Overall enjoying the carnage.
Ah ha. Here's the most blatant segment.
I'll spoiler it, since its a bit NSFW. But also not since I suppose by weird nipple rules they're not actually exposed. I guess roman gods either don't have them or they're very off center.
Yesterday I got a chance to speak with the lone developer of Stardew Valley, Eric Barone, about the sky-rocketing popularity of a game he says started out as a way to learn how to program. While it's clear to see from Steam's best seller list, the front page of Twitch, and all over the internet that Stardew Valley has been well-received, Barone revealed just how popular it really was. According to him, roughly 425,000 copies of the game have been sold across Steam and GOG as of March 9—only 12 days after launch.
For comparison, only a handful of games seemed to sell more than a million copies on Steam last year. Barone told me he never expected the game to be this popular. "I thought it would be popular with people who were fans of Harvest Moon or Rune Factory, and I thought that would pretty much be it," Barone said, "I never expected it to have such wide appeal. I mean, I'm super happy about it and I'm blown away by the reaction, but I'm surprised too."
I had someone try to classify the addition of female kerbals to KSP as this, waste of resources etc, and preemptively dismissed any arguments to the contrary as purely emotional and thus irrational and unworthy.
So I didn't try to argue with him; I just wrote him off as a goose, and have had nothing to do with him since.
I always thought that the Kerbals were genderless aliens.
Yesterday I got a chance to speak with the lone developer of Stardew Valley, Eric Barone, about the sky-rocketing popularity of a game he says started out as a way to learn how to program. While it's clear to see from Steam's best seller list, the front page of Twitch, and all over the internet that Stardew Valley has been well-received, Barone revealed just how popular it really was. According to him, roughly 425,000 copies of the game have been sold across Steam and GOG as of March 9—only 12 days after launch.
For comparison, only a handful of games seemed to sell more than a million copies on Steam last year. Barone told me he never expected the game to be this popular. "I thought it would be popular with people who were fans of Harvest Moon or Rune Factory, and I thought that would pretty much be it," Barone said, "I never expected it to have such wide appeal. I mean, I'm super happy about it and I'm blown away by the reaction, but I'm surprised too."
It's... a complicated subject, with a lot of history on both sides of the debate (on the official forums, reddit, et al).
Personally, I think:
(1) the default kerbals appear more 'male' than 'genderless', especially when you consider the names of the most visible/established characters;
(2) pretty much anything that makes the subject matter, and STEM fields in general, more friendly and welcoming to people who don't happen to be male is a Good Thing.
"A Harvest Moon-like farming simulator on Steam will sell nearly half a million copies in less than two weeks after release" is not a bet I would've taken.
Yesterday I got a chance to speak with the lone developer of Stardew Valley, Eric Barone, about the sky-rocketing popularity of a game he says started out as a way to learn how to program. While it's clear to see from Steam's best seller list, the front page of Twitch, and all over the internet that Stardew Valley has been well-received, Barone revealed just how popular it really was. According to him, roughly 425,000 copies of the game have been sold across Steam and GOG as of March 9—only 12 days after launch.
For comparison, only a handful of games seemed to sell more than a million copies on Steam last year. Barone told me he never expected the game to be this popular. "I thought it would be popular with people who were fans of Harvest Moon or Rune Factory, and I thought that would pretty much be it," Barone said, "I never expected it to have such wide appeal. I mean, I'm super happy about it and I'm blown away by the reaction, but I'm surprised too."
Yesterday I got a chance to speak with the lone developer of Stardew Valley, Eric Barone, about the sky-rocketing popularity of a game he says started out as a way to learn how to program. While it's clear to see from Steam's best seller list, the front page of Twitch, and all over the internet that Stardew Valley has been well-received, Barone revealed just how popular it really was. According to him, roughly 425,000 copies of the game have been sold across Steam and GOG as of March 9—only 12 days after launch.
For comparison, only a handful of games seemed to sell more than a million copies on Steam last year. Barone told me he never expected the game to be this popular. "I thought it would be popular with people who were fans of Harvest Moon or Rune Factory, and I thought that would pretty much be it," Barone said, "I never expected it to have such wide appeal. I mean, I'm super happy about it and I'm blown away by the reaction, but I'm surprised too."
Insanely impressive for a solo effort.
Holy shit!
So in 12 days he became multi-millionaire?
From doing this on the side while working part time as a theatre usher and living mostly on his girlfriend's grad school stipend.
PCG: What do you plan to add?
EB: I pretty much have ideas with regard to every single area of the game that I could expand on. I want to release a pretty substantial free content update. That's my plan right now. When that'll actually happen—like, in what order I do things—I'm not quite sure yet. People, for example, have expressed a lot of interest in me adding more marriage candidates, especially Shane for some reason. And I'm definitely open to that. I like all the characters and so I'd be fine with adding pretty much anyone as a marriage candidate. Of course I only have a limited amount of time that I can spend on working on things but I'm going to try to basically expand every area I can.
I have a lot of ideas for end game content, to make it so that you can keep playing the game after two or three years in-game and there's more stuff to do, you know? These huge long term goals to keep you engaged with the game for a long time. Also the mines are an area that I think could use some more variety. I used to have dungeons in the game and stuff—that was back when the mines were procedurally generated, which didn't end up working out, but I would be interested in adding something like that again. Not necessarily procedurally generated dungeons, but just more varied areas to explore in the mines with some different gameplay mechanics.
BDO not only gives us jiggling boobs, but jiggling butts and thighs. I kid you not.
That may be class specific? I'm playing a Tamer and there is very little bounce going on.
that or i may just be oblivious, of course
Yeah, tamers are non-jiggly. I assume because they went for such a young look overall, they were attempting to avoid excess creepy factor.
That's... Unexpectedly restrained, for a Korean MMO. I hadn't tried any of the other classes yet, I'm just having too much fun playing as an adorable pinball of death.
But remember, it's a Korean MMO that's been ported to the west with a lot of changes to make it appeal to a western audience. For example, some classes had their facial features westernized. The business model was westernized - it's b2p with a cosmetic cash shop, while the Korean version is f2p with a crazy cash shop where even most of the hairstyles have to be bought. It's not unreasonable to believe they altered physical features of the body models as well.
BDO not only gives us jiggling boobs, but jiggling butts and thighs. I kid you not.
That may be class specific? I'm playing a Tamer and there is very little bounce going on.
that or i may just be oblivious, of course
Yeah, tamers are non-jiggly. I assume because they went for such a young look overall, they were attempting to avoid excess creepy factor.
That's... Unexpectedly restrained, for a Korean MMO. I hadn't tried any of the other classes yet, I'm just having too much fun playing as an adorable pinball of death.
But remember, it's a Korean MMO that's been ported to the west with a lot of changes to make it appeal to a western audience. For example, some classes had their facial features westernized. The business model was westernized - it's b2p with a cosmetic cash shop, while the Korean version is f2p with a crazy cash shop where even most of the hairstyles have to be bought. It's not unreasonable to believe they altered physical features of the body models as well.
That makes a lot of sense; I hadn't been paying attention to the game at all until this thread blew up about it so I know nothing about the localization changes.
I haven't looked at the cash shop at all. I fear it.
Yesterday I got a chance to speak with the lone developer of Stardew Valley, Eric Barone, about the sky-rocketing popularity of a game he says started out as a way to learn how to program. While it's clear to see from Steam's best seller list, the front page of Twitch, and all over the internet that Stardew Valley has been well-received, Barone revealed just how popular it really was. According to him, roughly 425,000 copies of the game have been sold across Steam and GOG as of March 9—only 12 days after launch.
For comparison, only a handful of games seemed to sell more than a million copies on Steam last year. Barone told me he never expected the game to be this popular. "I thought it would be popular with people who were fans of Harvest Moon or Rune Factory, and I thought that would pretty much be it," Barone said, "I never expected it to have such wide appeal. I mean, I'm super happy about it and I'm blown away by the reaction, but I'm surprised too."
Insanely impressive for a solo effort.
That's really inspiring, actually.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
It's... a complicated subject, with a lot of history on both sides of the debate (on the official forums, reddit, et al).
Personally, I think:
(1) the default kerbals appear more 'male' than 'genderless', especially when you consider the names of the most visible/established characters;
(2) pretty much anything that makes the subject matter, and STEM fields in general, more friendly and welcoming to people who don't happen to be male is a Good Thing.
but hey, like I said - emotional and irrational.
I should have prefaced by saying that I haven't played KSP, but "appearing male" is attributing human labels to a race of aliens. I guess aquared heads make them appear more male than say Pikmin, or 'traditional' ayy lmaos. I would have just seeded the name generator with random names from both genders (and plenty of Pats and Sandys) and focused on the spaceships that are the real star of the show.
Your argument about STEM fields is true, if a little misguided (Engineering and Computer Science are the only two STEM subjects where men outnumber women), so KSP fits nicely into that area.
Someone will get offended no matter what though, this is a constant of the modern internet.
Jesus fuck! @Ed Gruberman you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Jesus fuck! @Ed Gruberman you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
Which, to continue the discussion, can be said to be the problem with the Dragon Crown aesthetic, even if just from a social and cultural bent.
Trying to pull my head out of ARK for long enough to play some other games. Like, I should really go play some Dark Souls and finish that up. I have, like, 3 more lords and the final boss? Oh, and the DLC, right. Keep forgetting about that.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Jesus fuck! Ed Gruberman you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
Done. And fair enough. Though I don't know if that's really any worse than ads of women in bikinis
So I have about 3 dollars in steambucks from selling items. Do I drop it on Not a Hero or Olli Olli 2? Humans weren't built to solve these sorts of impossible decisions.
Jesus fuck! "Ed Gruberman" you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
If you're that worried about an image like that, you probably should just wait until you get home from work to browse open public forums, no? That image doesn't break any of the rules for the forum, so I think it's on you to censor what your boss might see on your screen.
Jesus fuck! Ed Gruberman you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
Done. And fair enough. Though I don't know if that's really any worse than ads of women in bikinis
Which also are NSFW in a lot of offices. The joys of corporate offices!
Jesus fuck! @Ed Gruberman you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
Which, to continue the discussion, can be said to be the problem with the Dragon Crown aesthetic, even if just from a social and cultural bent.
Trying to pull my head out of ARK for long enough to play some other games. Like, I should really go play some Dark Souls and finish that up. I have, like, 3 more lords and the final boss? Oh, and the DLC, right. Keep forgetting about that.
It's also just not very good art. There is no sensible perspective and build combination that should result in thighs twice the width of the head.
Jesus fuck! "Ed Gruberman" you want to spoil that shit? Some of us read these forums at work and that image is NOT one I want my boss seeing if they walk by.
If you're that worried about an image like that, you probably should just wait until you get home from work to browse open public forums, no? That image doesn't break any of the rules for the forum, so I think it's on you to censor what your boss might see on your screen.
Just my .02
I am worried about images like that, which is why I avoid the main PA site, other video game sites, or even sites that have a lot of adds where something like that could even come up. Generally the mostly text based nature of a web forum, even an open public one, means that occurrence of such images is limited to singular situations where you can ask for it to be spoiled. And Ed, being a considerate fellow, did so.
I think its on all of us to be considerate of the other posters, and not default to "Well, if you don't like it it's on you."
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Something else to be aware of. Hiding an image behind a spoiler tag won't keep it from loading. Your boss won't see it if you don't open the spoiler, but if your IT department ever does audits that image is still tied to your login.
If that's a concern I think there is a flag you can set to browse the forums in text-only. You'd have to flip it again when you get home, but it's nice that the option is there.
With Humble Indie Bundle 16, we added a second bundle to our main page, and we plan to follow that schedule going forward: offering a new two-week-long bundle every week. Starting today, we will complete the transition with a new tab layout for our site.
In an effort to make bundling even simpler, we now have two handy tabs: “Game Bundles” and “Book Bundles.” Under those two tabs, you can find the different game and book bundles.
While this does mean it’s time to bid farewell to our friend, the Humble Weekly Bundle, we’ll continue to have week-long bundles from time to time as special promotions.
Weekly bundles were often kinda neat. Shame. But it might result in more quality bundles.
Quantity is certainly not always a great thing. (Looking at you Indiegala)
Yeah, I think next time I have $50 to spare (spent it on BDO, woooo!), I'll grab The Division anyway, single-player reservations aside. I'll either muddle through as best I can alone or I'll drag along @destroyah87 and @CorriganX (and whoever else) kicking and screaming to help, like it or not. :razz:
Partially because I want to support them for giving that option to play a female soldier.
This is where my money has gone recently, and I forbid myself to get any other games for a while. Between getting to play some satisfying coop in The Division, and the death grip BDO has on my soul (so much so I installed it on my Surface Pro so I can AFK trade and AFK fish at 5FPS while I play The Division), my time is completely spoken for!
Oh and unrelated but sort of related, a lot of us in here had a heavy "dreams we never accomplished" conversation a while back. Which was very motivating...a lot of my time has been going toward that after everyone was so supportive to...well, everyone. And thus I have gotten a mark off of my bucket list and finally written and completed my first piano piece. Well...almost completed. I keep changing a few parts, but 95% done! So thanks everyone for that conversation, it fired me up
@Big Classy I still have one spare key to BDO if you are interested! My other one apparently was enough to sell Pixie on it (yay!) so it must be enough to give a taste of what the game is like, i.e. amazing.
Appreciate it mate but I've but the means to play it so best to offer it to a good home!
+1
HalfazedninjaAuthor of Jake Howard: Multiverse 101!Behind YouRegistered Userregular
A lot more ambitious, seems to have an almost 4x type of campaign to it rather than the story mode of the first.
As long as nervous_testpilot does the soundtrack I'm happy
But that Frozen Cortex game did nothing for me, and that Frozen Synapse Prime thing was apparently a boondoggle, so I'll probably be waiting on a sale for this one
Posts
Some good deals to be had there.
Yep, including 75% off Valkyria Chronicles for those who missed out on the coupon a few weeks back.
Yeah, tamers are non-jiggly. I assume because they went for such a young look overall, they were attempting to avoid excess creepy factor.
For those of you who happen to own Warhammer 40,000: Dawn of War II: Retribution.
AniList
That's... Unexpectedly restrained, for a Korean MMO. I hadn't tried any of the other classes yet, I'm just having too much fun playing as an adorable pinball of death.
It's not the movement itself, so much as the fact it seems to be half a second behind when it should be.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Insanely impressive for a solo effort.
AniList
I always thought that the Kerbals were genderless aliens.
Holy shit!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Personally, I think:
(1) the default kerbals appear more 'male' than 'genderless', especially when you consider the names of the most visible/established characters;
(2) pretty much anything that makes the subject matter, and STEM fields in general, more friendly and welcoming to people who don't happen to be male is a Good Thing.
but hey, like I said - emotional and irrational.
Steam, Warframe: Megajoule
Crazy stuff.
So in 12 days he became multi-millionaire?
Steam ID: Good Life
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
From doing this on the side while working part time as a theatre usher and living mostly on his girlfriend's grad school stipend.
Also, full interview is here and has good bits: http://www.pcgamer.com/stardew-valley-interview/#page-1
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
But remember, it's a Korean MMO that's been ported to the west with a lot of changes to make it appeal to a western audience. For example, some classes had their facial features westernized. The business model was westernized - it's b2p with a cosmetic cash shop, while the Korean version is f2p with a crazy cash shop where even most of the hairstyles have to be bought. It's not unreasonable to believe they altered physical features of the body models as well.
Hey @Asthariel, here's a chapter for your thesis on government support of the arts!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
That makes a lot of sense; I hadn't been paying attention to the game at all until this thread blew up about it so I know nothing about the localization changes.
I haven't looked at the cash shop at all. I fear it.
That's really inspiring, actually.
The harder the rain, honey, the sweeter the sun.
I should have prefaced by saying that I haven't played KSP, but "appearing male" is attributing human labels to a race of aliens. I guess aquared heads make them appear more male than say Pikmin, or 'traditional' ayy lmaos. I would have just seeded the name generator with random names from both genders (and plenty of Pats and Sandys) and focused on the spaceships that are the real star of the show.
Your argument about STEM fields is true, if a little misguided (Engineering and Computer Science are the only two STEM subjects where men outnumber women), so KSP fits nicely into that area.
Someone will get offended no matter what though, this is a constant of the modern internet.
Which, to continue the discussion, can be said to be the problem with the Dragon Crown aesthetic, even if just from a social and cultural bent.
Trying to pull my head out of ARK for long enough to play some other games. Like, I should really go play some Dark Souls and finish that up. I have, like, 3 more lords and the final boss? Oh, and the DLC, right. Keep forgetting about that.
Done. And fair enough. Though I don't know if that's really any worse than ads of women in bikinis
SteamID: edgruberman GOG Galaxy: EdGruberman
If you're that worried about an image like that, you probably should just wait until you get home from work to browse open public forums, no? That image doesn't break any of the rules for the forum, so I think it's on you to censor what your boss might see on your screen.
Just my .02
Which also are NSFW in a lot of offices. The joys of corporate offices!
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
It's also just not very good art. There is no sensible perspective and build combination that should result in thighs twice the width of the head.
Frozen Synapse 2 single player trailer (alpha).
A lot more ambitious, seems to have an almost 4x type of campaign to it rather than the story mode of the first.
I am worried about images like that, which is why I avoid the main PA site, other video game sites, or even sites that have a lot of adds where something like that could even come up. Generally the mostly text based nature of a web forum, even an open public one, means that occurrence of such images is limited to singular situations where you can ask for it to be spoiled. And Ed, being a considerate fellow, did so.
I think its on all of us to be considerate of the other posters, and not default to "Well, if you don't like it it's on you."
If that's a concern I think there is a flag you can set to browse the forums in text-only. You'd have to flip it again when you get home, but it's nice that the option is there.
Weekly bundles were often kinda neat. Shame. But it might result in more quality bundles.
Quantity is certainly not always a great thing. (Looking at you Indiegala)
AniList
FNG tomorrow is Awesomenauts
Start time is 6pm PDT.
As usual TTS will always be on standby if not enough are interested or if people want to play something else after the first hour.
Appreciate it mate but I've but the means to play it so best to offer it to a good home!
I'm a sorceress. Jiggles for days.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
GOTY
Game?
Black Desert Online, i assume.
After 90 minutes, i like The Division! Shame that i have only laptop, so i am playing on minimum details... with 20-25 fps max...
This is not the way to play games like this!
As long as nervous_testpilot does the soundtrack I'm happy
But that Frozen Cortex game did nothing for me, and that Frozen Synapse Prime thing was apparently a boondoggle, so I'll probably be waiting on a sale for this one
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Makes me think of Gentrification the video game due to that name.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Gams.