I enjoy the amazon for the sheer amount of porn featuring a strong woman. However, the actual game looked like.....a step down in terms of animation, like everything was kind of pointless.
Oh, full confession, if I ever get off my ass and make a game, the people won't be human, they'll be a monogendered race on planet Tyxx that looks human.
Please take a moment and consider how off the chain I would go with that just to piss off dudebros, how much I would want the world to burn. How much I could get away with using a text only dialog system?
I enjoy the amazon for the sheer amount of porn featuring a strong woman. However, the actual game looked like.....a step down in terms of animation, like everything was kind of pointless.
Oh, full confession, if I ever get off my ass and make a game, the people won't be human, they'll be a monogendered race on planet Tyxx that looks human.
Please take a moment and consider how off the chain I would go with that just to piss off dudebros, how much I would want the world to burn. How much I could get away with using a text only dialog system?
Think Metroid
Think Bioshock 1
Would play.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
As for CoD, their whole thing with women PCs is bizarre. For most titles it would be practically zero effort since you neither see nor hear the model you're playing while you're playing them. Blops was the exception with voiced PCs, but for the most part it'd be changing the introductory text for a mission and little else. This got more glaring as they moved from historical or contemporary conflicts - where women were less common in or flat prohibited from infantry roles - to crazy future Red Dawn scenarios. Then the game that finally does let you select gender, Blops 3, actually puts work into it with a fair amount of spoken dialogue and (simple) face options. Go figure.
I honestly don't know why the Battlefield/Call of Duty games just don't let you play their SP campaigns as a woman. It's not like they ever do any kind of meaningful characterization of their male protagonists anyway. Especially as Call of Duty lets you play as a woman in multiplayer since Ghosts.
One argument is that it's irrelevant to the game, so why bother. Thing is, it's not irrelevant to me. And I'm pretty sure I'm not the only one.
Oh I'm well aware how that argument is bunk and that being able to play as a protagonist that looks or acts like yourself (gender, race and sexuality) is incredibly important to a wide array of people. I personally always like to play as female protagonists if I have the option, but for many women I know being able to play as a woman isn't a nice option it's something that is becoming increasingly expected - unless there is a decent narrative reason to do otherwise.
I was just really thrown by your question because I honestly can't think of a military shooter style game outside of the division that is A) A military shooter and Let's you play as a woman in a single player (or equivalent) mode.
Everyone knows that you can make a game better by not allowing people to choose a female character.
Women are, after all, too hard to animate.
It's because of jiggly bits.
if i learned anything from the dead or alive volleyball games, and i probably havent, but if i have it would be that the jiggly bits are hard to animate.
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
There is nothing wrong with the amazon character that isn't also wrong with the other playable characters in the game, they are all grossly overexaggerated physically.
I don't see it as cheesecake, I see it as typical bodybuilding magazine cover turned up to 11... or 20.
If the game didn't have ridiculous art it wouldn't have stood out from all of the other 2D hack and slash games and would likely have been nearly forgotten by now in the backlog heavy/new release shiny nature of Steam, so the fact that people still bring it up years later means they must have done something right in terms of generating exposure.
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
There is nothing wrong with the amazon character that isn't also wrong with the other playable characters in the game, they are all grossly overexaggerated physically.
I don't see it as cheesecake, I see it as typical bodybuilding magazine cover turned up to 11... or 20.
If the game didn't have ridiculous art it wouldn't have stood out from all of the other 2D hack and slash games and would likely have been nearly forgotten by now in the backlog heavy/new release shiny nature of Steam, so the fact that people still bring it up years later means they must have done something right in terms of generating exposure.
To clarify, I'm not making a significant judgment of the style - merely that specific picture looks like a shrunken head on a huge body. I'm aware the rest of the game's characters are similarly exaggerated, it's just jarring in a way that I can't neatly articulate; a gut level "that just looks fuckin' weird" reaction.
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
There is nothing wrong with the amazon character that isn't also wrong with the other playable characters in the game, they are all grossly overexaggerated physically.
I don't see it as cheesecake, I see it as typical bodybuilding magazine cover turned up to 11... or 20.
If the game didn't have ridiculous art it wouldn't have stood out from all of the other 2D hack and slash games and would likely have been nearly forgotten by now in the backlog heavy/new release shiny nature of Steam, so the fact that people still bring it up years later means they must have done something right in terms of generating exposure.
That image looks more like somebody tried to cross Boris Vallejo with macrophilia (don't bother...it's a fetish about large women/small men).
There aren't that many recent games similar to Dragon's Crown, are there? You've basically got, what, Chronicles of Mystara, Phantom Breaker, Castle Crashers? Maybe Double Dragon?
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
As for CoD, their whole thing with women PCs is bizarre. For most titles it would be practically zero effort since you neither see nor hear the model you're playing while you're playing them. Blops was the exception with voiced PCs, but for the most part it'd be changing the introductory text for a mission and little else. This got more glaring as they moved from historical or contemporary conflicts - where women were less common in or flat prohibited from infantry roles - to crazy future Red Dawn scenarios. Then the game that finally does let you select gender, Blops 3, actually puts work into it with a fair amount of spoken dialogue and (simple) face options. Go figure.
Advanced Warfare had a pretty cool woman NPC who worked for the same PMC as the main character, and it would have taken virtually no plot retooling to let you play as her and put the MC into her spots in the cutscenes. Seriously missed opportunity there.
I have actually quite liked the more Scifi CODs but I am not sure where they're going after blops3.
The Amazon's head is just comically out of proportion with her body in that picture. I know it's the art style, but that's just fucking terrifying to me. That's less cheesecake and more grotesque medical condition that should be studied in a lab.
There is nothing wrong with the amazon character that isn't also wrong with the other playable characters in the game, they are all grossly overexaggerated physically.
I don't see it as cheesecake, I see it as typical bodybuilding magazine cover turned up to 11... or 20.
If the game didn't have ridiculous art it wouldn't have stood out from all of the other 2D hack and slash games and would likely have been nearly forgotten by now in the backlog heavy/new release shiny nature of Steam, so the fact that people still bring it up years later means they must have done something right in terms of generating exposure.
That image looks more like somebody tried to cross Boris Vallejo with macrophilia (don't bother...it's a fetish about large women/small men).
There aren't that many recent games similar to Dragon's Crown, are there? You've basically got, what, Chronicles of Mystara, Phantom Breaker, Castle Crashers? Maybe Double Dragon?
Code of Princess and Senran Kagura 3DS come to mind, but there is a sad deficit of good 2D brawlers of late.
I honestly don't know why the Battlefield/Call of Duty games just don't let you play their SP campaigns as a woman. It's not like they ever do any kind of meaningful characterization of their male protagonists anyway. Especially as Call of Duty lets you play as a woman in multiplayer since Ghosts.
One argument is that it's irrelevant to the game, so why bother. Thing is, it's not irrelevant to me. And I'm pretty sure I'm not the only one.
Oh I'm well aware how that argument is bunk and that being able to play as a protagonist that looks or acts like yourself (gender, race and sexuality) is incredibly important to a wide array of people. I personally always like to play as female protagonists if I have the option, but for many women I know being able to play as a woman isn't a nice option it's something that is becoming increasingly expected - unless there is a decent narrative reason to do otherwise.
I was just really thrown by your question because I honestly can't think of a military shooter style game outside of the division that is A) A military shooter and Let's you play as a woman in a single player (or equivalent) mode.
Everyone knows that you can make a game better by not allowing people to choose a female character.
Women are, after all, too hard to animate.
It's because of jiggly bits.
if i learned anything from the dead or alive volleyball games, and i probably havent, but if i have it would be that the jiggly bits are hard to animate.
This got me thinking that DOA Volleyball is old enough now to have basically raised children. Like, there could be teenagers...even adults! running around saying, "Oh yeah. I grew up on that game." Which sort of explains a lot.
I'm still hoping that Wolfenstein: TNO2 has you playing as Caroline.
That sweet-ass armor has to be put to use.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Beat the Campaign of Capsized, a fun if occasionally frustrating game that I suggest if you like to shoot things and solve puzzles in a 2D environment.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I honestly don't know why the Battlefield/Call of Duty games just don't let you play their SP campaigns as a woman. It's not like they ever do any kind of meaningful characterization of their male protagonists anyway. Especially as Call of Duty lets you play as a woman in multiplayer since Ghosts.
One argument is that it's irrelevant to the game, so why bother. Thing is, it's not irrelevant to me. And I'm pretty sure I'm not the only one.
Oh I'm well aware how that argument is bunk and that being able to play as a protagonist that looks or acts like yourself (gender, race and sexuality) is incredibly important to a wide array of people. I personally always like to play as female protagonists if I have the option, but for many women I know being able to play as a woman isn't a nice option it's something that is becoming increasingly expected - unless there is a decent narrative reason to do otherwise.
I was just really thrown by your question because I honestly can't think of a military shooter style game outside of the division that is A) A military shooter and Let's you play as a woman in a single player (or equivalent) mode.
Everyone knows that you can make a game better by not allowing people to choose a female character.
Women are, after all, too hard to animate.
It's because of jiggly bits.
if i learned anything from the dead or alive volleyball games, and i probably havent, but if i have it would be that the jiggly bits are hard to animate.
This got me thinking that DOA Volleyball is old enough now to have basically raised children. Like, there could be teenagers...even adults! running around saying, "Oh yeah. I grew up on that game." Which sort of explains a lot.
Still bummed that's not coming to Steam. Also bummed that they basically stopped updating the Steam version of DoA5.
As usual TTS will always be on standby if not enough are interested or if people want to play something else after the first hour.
Hmmm. Just fired up a game vs. bots on easy.
I am not awesome at Awesomenauts.
Any tips?
Learn 2 play, n00b.
I have only played it a bit (soon realized the online player base was already too good to really bother), but I think any general MOBA tips would apply. Make sure creeps are soaking tower damage if you are going to attack a tower. It's better to run from a fight than to die. Teamwork is a must.
A lot more ambitious, seems to have an almost 4x type of campaign to it rather than the story mode of the first.
As long as nervous_testpilot does the soundtrack I'm happy
But that Frozen Cortex game did nothing for me, and that Frozen Synapse Prime thing was apparently a boondoggle, so I'll probably be waiting on a sale for this one
Nervous_Testpilot is one of the main developers at mode 7. I doubt he'd let anyone else at it.
edit: Furthermore Frozen Synapse Prime was a different developer. I think it's a PC port of a version made for the PSVita, iirc. So mode 7 wasn't really involved in that apart from licensing their property.
So I've been seeing preview videos for Total War: Warhammer (waste of a chance at an epicly good name if you ask me) and it looks interesting. What sort of games are the Total War series, though? I know there is the tactical combat stuff, but is there a strategic layer as well (like a Civ game or EU4 or something), or is it more like an RTS game where it's a scripted series of missions?
+1
Petesalzlvorpal blade in handRegistered Userregular
sega publisher weekend sale and none of the genesis games are on sale, i would have bought them all
So I've been seeing preview videos for Total War: Warhammer (waste of a chance at an epicly good name if you ask me) and it looks interesting. What sort of games are the Total War series, though? I know there is the tactical combat stuff, but is there a strategic layer as well (like a Civ game or EU4 or something), or is it more like an RTS game where it's a scripted series of missions?
Yes, there's a strategic layer. It's not too different from a lot of 4X titles (unit management, settlement management, research, espionage, etc).
1984. The year the Apple Macintosh hit the States, the year the White Sox took over eight hours to defeat the Brewers in a single baseball game, and the year Springsteen released his "Born In The USA" album. I was about the same age as my niece at this time- but I was still trying to take things over with cats; even if it was mostly using my favorite Garfield plushes to stake my claim on the couch for cartoons. But it was also kind of remarkable for one more thing- the launch of a movie franchise that's turned into one of the more popular ones in known memory- in fact, it just got a new film, announced for release sometime later this year.
When there's something strange in your neighborhood, well... who ya gonna call? That ought to be an easy answer for anybody who was alive to have seen the movies... or the two animated series... or the other videos games: The Ghostbusters. Granted, it's been too long since I've seen one of the movies- but at least I have a couple of video games in my collection. For this review, I'm looking at Ghostbusters: The Video Game.
The premise of the story sets it at the year 1991- two years after the second movie, and business has apparently never been better- so good, in fact, that the original four Ghostbusters have decided to hire an intern- you. Apparently you're not the first, either (if some of the lines about accidents can be believed...), so to them well... you're just "the rookie"- in case something ends up happening to you, they don't want to get too close. Not that anything will... you know. Hopefully. But hey, you get to guinea-pig the new tech that Egon comes up with- so that's a plus! But they just don't know how stable the tech is... that's a minus. So you get to run around with a nuclear accelerator on your back with enough experimental tech that could blow you and everyone else clear to New Jersey. if something went wrong with it. Joy.
At its heart, the game is a third-person view shooter- you advance through the levels, busting ghosts and slamming them into traps in order to generate money to further research the tech needed to power up your offensive capabilities. Hey, they have to whip this stuff up from scratch, that costs money! You can also find artifacts for some much-needed cash, but your main source of cash is going to be ghost-hunting. The controls are all right- I used the keyboard, but I don't know if it supports the controller or not. I didn't have much difficulty with KBAM, though. The controls are easy to learn, though.
This game's been called "the third movie" by Dan Aykroyd himself, and features the voice talents of many of the original movie cast- Aykroyd, Harold Ramis, Bill Murray and Ernie Hudson have all lent their voices and likenesses to the game for an extra authentic feel, and William Atherton (Peck), Annie Potts (Janine), Max von Sydow (Vigo the Carpathian) and Brian Doyle-Murray (the mayor) add their voice talents as well. Ramis and Aykroyd also assisted with the game's script, so it really does feel like you ought to be watching this in the theater.
The first level is essentially a love-letter to the fans- and as you progress through the game you find out that yes, there really was an over-arching plot to the first two movies, with a pretty strong conclusion to the trilogy. Honestly, I had a great time playing this.
However, it's not perfect. You can't customize the player-character at all- what you see is what you get. No matter what you want to play as, you're stuck playing a twenty-something guy with a short haircut. You can't even change the gender of the rookie- in fact, I think the only current option to play as a female Ghostbuster can be found in "Sanctum of Slime" (Bridget) or in one of the "Extreme Ghostbusters" games (Kylie). Some of the animation is rather dated, and the lipsyncing of lines can be a bit off sometimes. Sometimes it can be hard to navigate the levels- the first level (The Sedgewick Hotel) is easily the worst offender. Would it have killed them to give us an on-screen map of some kind? Or waypoints? There's just too many functions jammed into the PKE meter... oftentimes the only way to figure out where to go is through trial and error or looking for someone standing around waiting for you.
Currently, Steam desires ten Gabenbucks for this game- I think it's a bit on the high side, but still worth it. If it catches a sale, and it's at least fifty percent off? Grab it. If you enjoyed the movies, and miss Harold Ramis, buy it. It really is a great game.
TL;DR - Gift-a-pulting makes me feel good, but busting will make you feel good- and is a crapload of fun. 7/10.
Beat the Campaign of Capsized, a fun if occasionally frustrating game that I suggest if you like to shoot things and solve puzzles in a 2D environment.
How long did it take you to figure out the final boss' mechanics?
Beat the Campaign of Capsized, a fun if occasionally frustrating game that I suggest if you like to shoot things and solve puzzles in a 2D environment.
How long did it take you to figure out the final boss' mechanics?
I didn't have to reload, but I did struggle.
You mean the
grabbing the crystal missile, throwing it back, then attacking in the lull of the shield?
I came to that one gradually, but no more than like, 2 minutes, I'd say.
Though I did notice that the first step wasn't damaging, so I realized an extra was necessary.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I thought the final boss of Capsized telegraphed what you needed to do to beat him pretty well. It was one of the earlier enemy types - priests, I think - that absolutely curb stomped me the first time I ran in to them and stayed consistently rough to beat throughout the game even after I knew how they worked.
1984. The year the Apple Macintosh hit the States, the year the White Sox took over eight hours to defeat the Brewers in a single baseball game, and the year Springsteen released his "Born In The USA" album. I was about the same age as my niece at this time- but I was still trying to take things over with cats; even if it was mostly using my favorite Garfield plushes to stake my claim on the couch for cartoons. But it was also kind of remarkable for one more thing- the launch of a movie franchise that's turned into one of the more popular ones in known memory- in fact, it just got a new film, announced for release sometime later this year.
When there's something strange in your neighborhood, well... who ya gonna call? That ought to be an easy answer for anybody who was alive to have seen the movies... or the two animated series... or the other videos games: The Ghostbusters. Granted, it's been too long since I've seen one of the movies- but at least I have a couple of video games in my collection. For this review, I'm looking at Ghostbusters: The Video Game.
The premise of the story sets it at the year 1991- two years after the second movie, and business has apparently never been better- so good, in fact, that the original four Ghostbusters have decided to hire an intern- you. Apparently you're not the first, either (if some of the lines about accidents can be believed...), so to them well... you're just "the rookie"- in case something ends up happening to you, they don't want to get too close. Not that anything will... you know. Hopefully. But hey, you get to guinea-pig the new tech that Egon comes up with- so that's a plus! But they just don't know how stable the tech is... that's a minus. So you get to run around with a nuclear accelerator on your back with enough experimental tech that could blow you and everyone else clear to New Jersey. if something went wrong with it. Joy.
At its heart, the game is a third-person view shooter- you advance through the levels, busting ghosts and slamming them into traps in order to generate money to further research the tech needed to power up your offensive capabilities. Hey, they have to whip this stuff up from scratch, that costs money! You can also find artifacts for some much-needed cash, but your main source of cash is going to be ghost-hunting. The controls are all right- I used the keyboard, but I don't know if it supports the controller or not. I didn't have much difficulty with KBAM, though. The controls are easy to learn, though.
This game's been called "the third movie" by Dan Aykroyd himself, and features the voice talents of many of the original movie cast- Aykroyd, Harold Ramis, Bill Murray and Ernie Hudson have all lent their voices and likenesses to the game for an extra authentic feel, and William Atherton (Peck), Annie Potts (Janine), Max von Sydow (Vigo the Carpathian) and Brian Doyle-Murray (the mayor) add their voice talents as well. Ramis and Aykroyd also assisted with the game's script, so it really does feel like you ought to be watching this in the theater.
The first level is essentially a love-letter to the fans- and as you progress through the game you find out that yes, there really was an over-arching plot to the first two movies, with a pretty strong conclusion to the trilogy. Honestly, I had a great time playing this.
However, it's not perfect. You can't customize the player-character at all- what you see is what you get. No matter what you want to play as, you're stuck playing a twenty-something guy with a short haircut. You can't even change the gender of the rookie- in fact, I think the only current option to play as a female Ghostbuster can be found in "Sanctum of Slime" (Bridget) or in one of the "Extreme Ghostbusters" games (Kylie). Some of the animation is rather dated, and the lipsyncing of lines can be a bit off sometimes. Sometimes it can be hard to navigate the levels- the first level (The Sedgewick Hotel) is easily the worst offender. Would it have killed them to give us an on-screen map of some kind? Or waypoints? There's just too many functions jammed into the PKE meter... oftentimes the only way to figure out where to go is through trial and error or looking for someone standing around waiting for you.
Currently, Steam desires ten Gabenbucks for this game- I think it's a bit on the high side, but still worth it. If it catches a sale, and it's at least fifty percent off? Grab it. If you enjoyed the movies, and miss Harold Ramis, buy it. It really is a great game.
TL;DR - Gift-a-pulting makes me feel good, but busting will make you feel good- and is a crapload of fun. 7/10.
I liked ROOKIE. I wanted him to get the girl. I also wanted him to get the lead in the sequel in Cincinnati.
Hmm, went to change the download settings to display in bps, and saw that my download server was still set to Washington D.C. I haven't lived there in over two years.
Ghostbusters controls very well with the 360 pad and you are making me want to play through it again.
There's one super annoying quirk caused by going back to the clubhouse between missions; if you save and exit the game, then reload it and Continue you will sometimes miss story cutscenes. I forget the exact sequence of events that causes this.
This cropped up in my queue. I'm not the world's biggest point and click adventure fan. But the setting looked compelling and the game's pedigree was rock solid, so I thought I'd keep an eye on it.
@Pixelated Pixie thought I should be looking even closer! Thank you, Pixie - much appreciated!
I need to play myth some day because that's the only other game I think comes close to original war and the emotions it's putting me through.
I start out with a base, and have to fight two other bases. I'm cut off from one by the tree line but the other one is close by when I can attack. I have my Builders picking up crates while my soldiers crawl through the underbrush to attack the closer base.
I use them and my one solar vehicle to attack and hopefully steal one of their vehicles and kill the staff at that base.
You don't get new units at this base, you get characters and gear and classes, switching between classes to tech up and win the field.
So it's a balance between how many soldiers you need to fight, how many scientists you need to heal them and research new gear, how many mechanics you need to roll out new vehicles, and hire many builders you need for supplies and buildings and repairing defenses.
Then there is the time travel effect scattering supplies across the map.
So you guys are pretty hip to PC hardware. I remember a keyboard that was recommended that I bookmarked (Corsair Gaming K70) and now I ask about mice. My mouse is beginning to blink out on my and I'm looking to replace it. I've got this and it's good enough for a cheap, quick replacement. But I'd like to get something with a little bit more functionality to it, but not with anything too fancy. I won't be doing any kind of serious gaming with it, so weights aren't necessary, but not disqualifying for a good mouse at a good price. Also, I'd prefer it be vaguely shaped like the one I've got.
Posts
That's a pretty block headed way of thinking.
Looks like a 3D Simtower with Minecraft aesthetics.
Oh, full confession, if I ever get off my ass and make a game, the people won't be human, they'll be a monogendered race on planet Tyxx that looks human.
Please take a moment and consider how off the chain I would go with that just to piss off dudebros, how much I would want the world to burn. How much I could get away with using a text only dialog system?
Think Metroid
Think Bioshock 1
http://www.fallout3nexus.com/downloads/file.php?id=16534
Would play.
The harder the rain, honey, the sweeter the sun.
Gunnz.
Hmmm. Just fired up a game vs. bots on easy.
I am not awesome at Awesomenauts.
Any tips?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Bunz
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
As for CoD, their whole thing with women PCs is bizarre. For most titles it would be practically zero effort since you neither see nor hear the model you're playing while you're playing them. Blops was the exception with voiced PCs, but for the most part it'd be changing the introductory text for a mission and little else. This got more glaring as they moved from historical or contemporary conflicts - where women were less common in or flat prohibited from infantry roles - to crazy future Red Dawn scenarios. Then the game that finally does let you select gender, Blops 3, actually puts work into it with a fair amount of spoken dialogue and (simple) face options. Go figure.
if i learned anything from the dead or alive volleyball games, and i probably havent, but if i have it would be that the jiggly bits are hard to animate.
There is nothing wrong with the amazon character that isn't also wrong with the other playable characters in the game, they are all grossly overexaggerated physically.
I don't see it as cheesecake, I see it as typical bodybuilding magazine cover turned up to 11... or 20.
If the game didn't have ridiculous art it wouldn't have stood out from all of the other 2D hack and slash games and would likely have been nearly forgotten by now in the backlog heavy/new release shiny nature of Steam, so the fact that people still bring it up years later means they must have done something right in terms of generating exposure.
To clarify, I'm not making a significant judgment of the style - merely that specific picture looks like a shrunken head on a huge body. I'm aware the rest of the game's characters are similarly exaggerated, it's just jarring in a way that I can't neatly articulate; a gut level "that just looks fuckin' weird" reaction.
That image looks more like somebody tried to cross Boris Vallejo with macrophilia (don't bother...it's a fetish about large women/small men).
Advanced Warfare had a pretty cool woman NPC who worked for the same PMC as the main character, and it would have taken virtually no plot retooling to let you play as her and put the MC into her spots in the cutscenes. Seriously missed opportunity there.
I have actually quite liked the more Scifi CODs but I am not sure where they're going after blops3.
... or being really into Excel ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Code of Princess and Senran Kagura 3DS come to mind, but there is a sad deficit of good 2D brawlers of late.
This got me thinking that DOA Volleyball is old enough now to have basically raised children. Like, there could be teenagers...even adults! running around saying, "Oh yeah. I grew up on that game." Which sort of explains a lot.
That sweet-ass armor has to be put to use.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Still bummed that's not coming to Steam. Also bummed that they basically stopped updating the Steam version of DoA5.
Learn 2 play, n00b.
I have only played it a bit (soon realized the online player base was already too good to really bother), but I think any general MOBA tips would apply. Make sure creeps are soaking tower damage if you are going to attack a tower. It's better to run from a fight than to die. Teamwork is a must.
Hope your (living) opponents are just as bad? Cause I am pretty bad...so very, very bad...
Nervous_Testpilot is one of the main developers at mode 7. I doubt he'd let anyone else at it.
edit: Furthermore Frozen Synapse Prime was a different developer. I think it's a PC port of a version made for the PSVita, iirc. So mode 7 wasn't really involved in that apart from licensing their property.
If we got a game where you got to tear shit up as Caroline in that armor I would be all over that. Ending spoilers for TNO:
Yes, there's a strategic layer. It's not too different from a lot of 4X titles (unit management, settlement management, research, espionage, etc).
When there's something strange in your neighborhood, well... who ya gonna call? That ought to be an easy answer for anybody who was alive to have seen the movies... or the two animated series... or the other videos games: The Ghostbusters. Granted, it's been too long since I've seen one of the movies- but at least I have a couple of video games in my collection. For this review, I'm looking at Ghostbusters: The Video Game.
The premise of the story sets it at the year 1991- two years after the second movie, and business has apparently never been better- so good, in fact, that the original four Ghostbusters have decided to hire an intern- you. Apparently you're not the first, either (if some of the lines about accidents can be believed...), so to them well... you're just "the rookie"- in case something ends up happening to you, they don't want to get too close. Not that anything will... you know. Hopefully. But hey, you get to guinea-pig the new tech that Egon comes up with- so that's a plus! But they just don't know how stable the tech is... that's a minus. So you get to run around with a nuclear accelerator on your back with enough experimental tech that could blow you and everyone else clear to New Jersey. if something went wrong with it. Joy.
At its heart, the game is a third-person view shooter- you advance through the levels, busting ghosts and slamming them into traps in order to generate money to further research the tech needed to power up your offensive capabilities. Hey, they have to whip this stuff up from scratch, that costs money! You can also find artifacts for some much-needed cash, but your main source of cash is going to be ghost-hunting. The controls are all right- I used the keyboard, but I don't know if it supports the controller or not. I didn't have much difficulty with KBAM, though. The controls are easy to learn, though.
This game's been called "the third movie" by Dan Aykroyd himself, and features the voice talents of many of the original movie cast- Aykroyd, Harold Ramis, Bill Murray and Ernie Hudson have all lent their voices and likenesses to the game for an extra authentic feel, and William Atherton (Peck), Annie Potts (Janine), Max von Sydow (Vigo the Carpathian) and Brian Doyle-Murray (the mayor) add their voice talents as well. Ramis and Aykroyd also assisted with the game's script, so it really does feel like you ought to be watching this in the theater.
The first level is essentially a love-letter to the fans- and as you progress through the game you find out that yes, there really was an over-arching plot to the first two movies, with a pretty strong conclusion to the trilogy. Honestly, I had a great time playing this.
However, it's not perfect. You can't customize the player-character at all- what you see is what you get. No matter what you want to play as, you're stuck playing a twenty-something guy with a short haircut. You can't even change the gender of the rookie- in fact, I think the only current option to play as a female Ghostbuster can be found in "Sanctum of Slime" (Bridget) or in one of the "Extreme Ghostbusters" games (Kylie). Some of the animation is rather dated, and the lipsyncing of lines can be a bit off sometimes. Sometimes it can be hard to navigate the levels- the first level (The Sedgewick Hotel) is easily the worst offender. Would it have killed them to give us an on-screen map of some kind? Or waypoints? There's just too many functions jammed into the PKE meter... oftentimes the only way to figure out where to go is through trial and error or looking for someone standing around waiting for you.
Currently, Steam desires ten Gabenbucks for this game- I think it's a bit on the high side, but still worth it. If it catches a sale, and it's at least fifty percent off? Grab it. If you enjoyed the movies, and miss Harold Ramis, buy it. It really is a great game.
TL;DR - Gift-a-pulting makes me feel good, but busting will make you feel good- and is a crapload of fun. 7/10.
I can has cheezburger, yes?
There we have it. Conclusive proof that @destroyah87 is a monster of the highest order. HIGHEST ORDER.
Thanks so much!
You do realize this obligates you to helping me when the going gets tough, right? :razz:
How long did it take you to figure out the final boss' mechanics?
I didn't have to reload, but I did struggle.
http://www.fallout3nexus.com/downloads/file.php?id=16534
You mean the
I came to that one gradually, but no more than like, 2 minutes, I'd say.
Though I did notice that the first step wasn't damaging, so I realized an extra was necessary.
I liked ROOKIE. I wanted him to get the girl. I also wanted him to get the lead in the sequel in Cincinnati.
Doubt it'll do much but I did set it to NYC.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
There's one super annoying quirk caused by going back to the clubhouse between missions; if you save and exit the game, then reload it and Continue you will sometimes miss story cutscenes. I forget the exact sequence of events that causes this.
This cropped up in my queue. I'm not the world's biggest point and click adventure fan. But the setting looked compelling and the game's pedigree was rock solid, so I thought I'd keep an eye on it.
@Pixelated Pixie thought I should be looking even closer! Thank you, Pixie - much appreciated!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I need to play myth some day because that's the only other game I think comes close to original war and the emotions it's putting me through.
I start out with a base, and have to fight two other bases. I'm cut off from one by the tree line but the other one is close by when I can attack. I have my Builders picking up crates while my soldiers crawl through the underbrush to attack the closer base.
I use them and my one solar vehicle to attack and hopefully steal one of their vehicles and kill the staff at that base.
You don't get new units at this base, you get characters and gear and classes, switching between classes to tech up and win the field.
So it's a balance between how many soldiers you need to fight, how many scientists you need to heal them and research new gear, how many mechanics you need to roll out new vehicles, and hire many builders you need for supplies and buildings and repairing defenses.
Then there is the time travel effect scattering supplies across the map.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Any tips?
Take out the ecological aspect and I immediately thought "Kowloon Walled City: The Game".
Which is totally a thing that should exist. Especially as KWC itself no longer does.
Steam | XBL
*ahem*
http://imgur.com/gallery/3Qmaql6
The harder the rain, honey, the sweeter the sun.