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[steam]: Will you be entering the Gungeon? Bullets, lasers, bees, oh my!

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Posts

  • ReddayeReddaye Registered User regular
    For some reason my first thought when looking at that controller is:

    "Why the fuck are the face buttons laid out like a cock and balls?"

    vamenSkutSkutKalnaurRoyceSraphimKoopahTroopah
  • Ed GrubermanEd Gruberman Registered User regular
    This looks like it could scratch some of the same itch as The Long Dark but much more narrative focus:

    https://www.youtube.com/watch?v=o_WR519V-2g

    Might be worth having a look, @f3rret

    From the Steam store page:
    October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.
    In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.

    Key Features
    • Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.
    • Explore a vast, frigid Northern environment and battle the elements to survive.
    • Complete the first of four distinct acts, each offering between three to five hours of gameplay.
    • Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label.
    • Experience the tale through the omniscient, third-person storyteller.
    • Go back in time with a vintage look and feel reminiscent of 1970s rural communities.

    steam_sig.png

    SteamID: edgruberman GOG Galaxy: EdGruberman
    f3rret
  • jclastjclast Registered User regular
    What in the, why is the d-pad on the right?

    steam_sig.png
  • vamenvamen Registered User regular
    jclast wrote: »
    What in the, why is the d-pad on the right?

    If we limit ourselves to only one question per post about the weird design choices, we'll be here all day! =p

    Kalnaur
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Duplicate everything on both sides and make it perfectly symmetrical, Virtual Boy style.

    vamen
  • akajaybayakajaybay Registered User regular
    Played through the prologue and first chapter of Trails in the Sky SC. Good stuff. Still a little unsure if I'll find enough play time to get all the way through this one anytime soon though.
    Looks like this has 8-9 chapters compared to the 4 of the first game. Although there's a bit less mucking around before they put you on the core plot progression. The dungeons/ruins/monster filled spaces are noticeably bigger than the previous game as well, which will add to the time to complete. Still terribly disappoint that there is a very very limited pool of empty chest messages this time. Have only seen 3-4 of them across like 30 chests.
    Checking chests for their secondary messages was a treat in the first game. Also talking to NPCs is somehow even more of a thing because most everyone has two things to say instead of one, and that updates every plot progressions.

    I also cracked open Punch Club and created Pete Punch, who funnily enough, mostly kicks people.
    I like it. It's an interestingly little time management sim. The references are as subtle as a kick in the teeth, but I don't mind them really.
    I've just about finished the early stages of the game. Have not quite gone professional, but the garage has some decent training equipment in it, and I have a routine that's keeping me getting fed and getting stronger.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Prepare for the coming wave of VR shovelware.

    RoyceSraphimTheStigIoloSumanaiScratchyStabbity StyleStollsKoopahTroopahTeeMan
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited April 2016
    SteevL wrote: »
    OK, everyone. Throw that Steam controller in the trash. That Xbox 360 controller you've been using for years? Pitch it.

    Now you can have this USB Classic Controller for SNES games! The button layout is slightly altered compared to the original SNES, but I'm sure you'll get used to it:
    nwg1c02toopw.jpg

    I'm honestly surprised they didn't swap the L and R buttons with that design.

    That is a sin against humanity. Reminds me of this:
    tumblr_lk7rnmFgCa1qh59n0o1_500.gif

    Idx86 on
    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
    RoyceSraphimDarkPrimuscB557ScratchyKoopahTroopah
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited April 2016
    SteevL wrote: »
    OK, everyone. Throw that Steam controller in the trash. That Xbox 360 controller you've been using for years? Pitch it.

    Now you can have this USB Classic Controller for SNES games! The button layout is slightly altered compared to the original SNES, but I'm sure you'll get used to it:
    nwg1c02toopw.jpg

    I'm honestly surprised they didn't swap the L and R buttons with that design.

    I actually have a USB connector for the old SNES controllers I still own, and it allows 2 of them to be plugged in at the same time.

    Also, whoever made that controller needs to be examined for signs of dementia.

    Kalnaur on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

  • OrogogusOrogogus San DiegoRegistered User regular
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

  • SteevLSteevL What can I do for you? Registered User regular
    edited April 2016
    Kalnaur wrote: »
    SteevL wrote: »
    OK, everyone. Throw that Steam controller in the trash. That Xbox 360 controller you've been using for years? Pitch it.

    Now you can have this USB Classic Controller for SNES games! The button layout is slightly altered compared to the original SNES, but I'm sure you'll get used to it:
    nwg1c02toopw.jpg

    I'm honestly surprised they didn't swap the L and R buttons with that design.

    I actually have a USB connector for the old SNES controllers I still own, and it allows 2 of them to be plugged in at the same time.

    Also, whoever made that controller needs to be examined for signs of dementia.

    I have a USB adapter that works with PS2 controllers, although I have no idea if it actually still works these days. It's somewhere in a box with all my boxed PC games, and it relied on some driver I had to download off the manufacturer's website (based out of either Taiwan or Hong Kong). Before the Xbox 360 controller was near-universal, it was really useful.

    SteevL on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Orogogus wrote: »
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

    You only have to look as far as the Upcoming Releases tab on the store page.

  • SteevLSteevL What can I do for you? Registered User regular
    In other news, The Witness is 10% off right now.

    IoloKoopahTroopah
  • OrogogusOrogogus San DiegoRegistered User regular
    Drake wrote: »
    Orogogus wrote: »
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

    You only have to look as far as the Upcoming Releases tab on the store page.

    Which ones? The 24 titles that show up with the VR tag don't seem to have any that I can tell, and there are none with the "On-Rails Shooter" tag.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    If there isn't a VR game about shoveling, we riot!

  • RoyceSraphimRoyceSraphim Registered User regular
    edited April 2016
    Emergency medicine vr game

    Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]

    RoyceSraphim on
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    SteevL wrote: »
    OK, everyone. Throw that Steam controller in the trash. That Xbox 360 controller you've been using for years? Pitch it.

    Now you can have this USB Classic Controller for SNES games! The button layout is slightly altered compared to the original SNES, but I'm sure you'll get used to it:
    nwg1c02toopw.jpg

    I'm honestly surprised they didn't swap the L and R buttons with that design.

    This image is literally hurting my brain. Like my brain can't quite comprehend what my eyes are seeing because it knows its so wrong.

    Switch Friend Code: SW-6732-9515-9697
    RoyceSraphim
  • TheStigTheStig Registered User regular
    Emergency medicine vr game

    Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]

    I would play the shit out of a medicine simulator with realistic interactions

    bnet: TheStig#1787 Steam: TheStig
  • baudattitudebaudattitude Registered User regular
    Reminds me of
    left_handed_keyboard.jpg

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    My favourite part of that site is that they're showing kids playing with a playstation controller.

    sk5kzbq922wg.jpg

    ps4.jpg 196.5K
    XBL : Figment3 · SteamID : Figment
    PetesalzlvamenbloodatonementtsmvengyElvenshaeIoloHyphyKezzyDr. ChaosDonnictonakajaybayRoyceSraphimcB557ScratchyStabbity StyleCorsiniHeatwaveStollsKoopahTroopahf3rret
  • jclastjclast Registered User regular
    As a bona fide left-handed person, that keyboard is fucked up.

    steam_sig.png
    Kalnaurfirewaterword
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    jclast wrote: »
    As a bona fide left-handed person, that keyboard is fucked up.

    Apparently number key entry is hard.


    When I was a kid, arcade games had a center stick and mirrored buttons on either side. I used my right hand for the stick since I'm righthanded and hitting buttons with my 'off' hand wasn't hard at all.

    But thanks to Street Fighter, how I played was wrongwrongwrong. It took some getting used to and I still don't like it. However, swapping directional movement to the right hand? That's just useless, man. Left thumb stick control isn't difficult at all.

    If it isn't an April Fool's joke, then it's just 'innovation' for its own sake.

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...

    KalnaurPixelated Pixie
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Zxerol wrote: »
    I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...

    Ever tried looking for a keyboard without a numpad?

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Reminds me of
    left_handed_keyboard.jpg

    That looks better than the average keyboard, at least for me. I still would want controllers, though. :biggrin:

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Zxerol wrote: »
    I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...

    Ever tried looking for a keyboard without a numpad?

    I use the numpad like all the time tho.

    (I have actually considered it, yeah.)

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Zxerol wrote: »
    Zxerol wrote: »
    I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...

    Ever tried looking for a keyboard without a numpad?

    I use the numpad like all the time tho.

    (I have actually considered it, yeah.)

    Numpads can be bought seperatly. I don't know how useful I'd find a keyboard with the numpad on the opposite side.

  • AstharielAsthariel The Book Eater Registered User regular
    Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Orogogus wrote: »
    Drake wrote: »
    Orogogus wrote: »
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

    You only have to look as far as the Upcoming Releases tab on the store page.

    Which ones? The 24 titles that show up with the VR tag don't seem to have any that I can tell, and there are none with the "On-Rails Shooter" tag.

    Sure, rail shooters are under represented at the moment, but we do have all the Skeet Shooting, Breakout clones, and so on covered.

    I'm sure Jeeboman will be talked about as a VR breakthrough for decades.

    Or this exciting turret shooter set in the Eve-Online Universe (wat).

    Elvenshae
  • shdwcastershdwcaster South DakotaRegistered User regular
    Orogogus wrote: »
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

    One of the problems with VR that people have found though, is that the rail shooter model of manipulating the camera to take the player along a track gets really disorienting in VR, when the camera is literally strapped to your face.

    Free turning as a turret works pretty well, and maybe if the motion is really gradual (like you're an AA gunner on a battleship or something) it might be okay, but the House of the Dead/Time Crisis/Gun Game model where your perspective gets yanked all over the place without your control is probably just a really good recipe for severe motion sickness.

    MadPenDrake
  • RoyceSraphimRoyceSraphim Registered User regular
    TheStig wrote: »
    Emergency medicine vr game

    Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]

    I would play the shit out of a medicine simulator with realistic interactions

    Well,
    I'd really have you as a magical healer in a modern context, but your power would be limited by things like bullets, shrapnel, tumors, and fetuses. Toss in the danger of the environment....like you're walking down the street with your team to simply enter a building and a youth is shot in a drive by. You're not involved and your team is trying to figure out what the hell is going on, and you want to save this kid.

    Do you search them for weapons, id with medical warnings, a phone to call family or start patching them?

    Get the bullet out and force magical healing on them (letting the world know about you the magical healer) or go the tech route of patching and sewing?

    Then there's the danger of someone else coming along armed, do you trust your team to hold the line or do you draw your weapon with your hands soaked in this kid's blood?

    Now drop you down in other missions in towns hit by hurricanes, setting up and supporting field hospitals in warzones on earth and beyond, zero g surgery.

    Toss in voice commands and.......
    ..I'd take graphics using simple shaded polygons if the gameplay in VR systems were as half as go as they could possibly be.

    Probably why I'm excited for enemy starfighter. I'm also on this mindset based on Kotaku's review of Adrift, which illustrates the problem I see this tech having.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    Yesterday, I wrote a little review on Comic Book Hero: The Greatest Cape.

    Today, I give away a copy of Comic Book Hero: The Greatest Cape.

    signature.png

    Open for seventy-two hours (until Thursday at 5p CDT) and for PA and PA G&T Adventure Team members.

    Steam Thread, assemble!

    RoyceSraphimIolocB557an_altHyphyKezzybloodatonementKarozxiearsElvenshaeSir CarcassGroveEd GrubermanJragghenSkutSkutSpoitHeatwaveStollsf3rretTalus9952
  • OrogogusOrogogus San DiegoRegistered User regular
    shdwcaster wrote: »
    Orogogus wrote: »
    Drake wrote: »
    Prepare for the coming wave of VR shovelware.

    Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.

    They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?

    One of the problems with VR that people have found though, is that the rail shooter model of manipulating the camera to take the player along a track gets really disorienting in VR, when the camera is literally strapped to your face.

    Free turning as a turret works pretty well, and maybe if the motion is really gradual (like you're an AA gunner on a battleship or something) it might be okay, but the House of the Dead/Time Crisis/Gun Game model where your perspective gets yanked all over the place without your control is probably just a really good recipe for severe motion sickness.

    I mean, obviously the camera would be unbound and released to player control. They'd be on a track and look around and point the view for themselves instead of having their view yanked around. But yeah, I imagine it's not easy being a turret gunner on the Millennium Falcon while it's madly bobbing and weaving.

  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    dtRMqR6.png

    Well. This is a thing. It's a thing I now own, thanks to @shdwcaster :D

    I admit that I quite enjoyed HuniePop. Not sure about the direction this one went but hey, why not?

    I think it might be the first game I've ever owned that came with a warning like this, though:
    IlbzDuS.png

    :o

    Thanks... I think! <3<3<3

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
    cB557HyphyKezzyhatedinamericaKalnaurSir CarcassJaysonFouran_altKarozDrakeSkutSkutCorsiniHeatwaveStollsBurnageTalus9952TeeMan
  • SmokeStacksSmokeStacks Registered User regular
    Brainiac 8 wrote: »
    Reddaye wrote: »
    Brainiac 8 wrote: »
    So I've been playing Baldur's Gate and it's like I have been transported back to when I was 18 and addicted to it when it originally released. It's still such a fun game.

    I just realized there is 'new' dlc for it. Is that previously unreleased dlc or new content they created. Either way that is pretty awesome.

    New content created by Beamdog. Meant to bridge the wide gap between BG1 and BG2.

    That is pretty awesome then. More to look forward to.

    I have been laughing at how half the houses you walk into has someone that immediately wants to murder you lol.

    The assassination attempts slow down significantly once you leave Candlekeep, then walking into a house usually has someone go "Hey, what are you doing in my house?" while Imoen runs around robbing the place blind (at least on my playthrough so far). I'm ass deep in a playthrough right now and I have been going fullblown klepto at every opportunity so far.
    I appreciate the recent inclusion of Story Mode. All my previous attempts at Baldur's Gate failed because its systems were a bit too obscure for me and I'm the kind of person who plays RPGs for the story and the characters.

    So I'm thinking of giving it yet another go.

    Baldur's Gate runs on D&D 2.0 , which is nowhere near as streamlined as modern D&D (or even D&D implementations in newer games, like the 3rd Edition based Star Wars D20 used in Knights of the Old Republic), and if you're going in blind a lot of it won't make any sense at all (this shield says it's armor class +1, but it makes my armor class number lower... which is good? In JRPGs a sword that does a measely +1 damage means nothing, but in D&D that means it's eight times more expensive? etc). Delving into the rules and finding ways to either work around or take advantage of them can be a ton of fun if you're interested, but if you'd rather not spend time learning the gaming equivalent of a dead language than definitely give story mode a go.
    Yea, I only found out about the new DLC yesterday. I went to check the Steam reviews, which were mostly Positive, and was curious to find the Neg reviews were massively upvoted, while the pos reviews were massively downvoted. Then I started to read a couple Neg reviews and it all became clear.

    The unfortunate thing is it sounds like there are some launch bugs, but it impossible to tell how serious they really are, since the neg reviews are not trustworthy in this case.

    The positive ones aren't trustworthy either - the devs have been begging people on the steam forums for positive reviews on Steam and gog.

    The added Gamergate reference is a Borderlands 2 tier cringe moment, but whether you feel like throwing a trans character into an expansion to a 17 year old RPG is positive representation of marginalized people in media in the name of inclusiveness, or pandering to a small crowd in order to tick an "are we progressive enough y/n" checkbox in order to gain sales from the resulting exposure is irrelevant for a while, because if you're going through your first playthrough there is no reason to buy it. All of the UI and in-game changes are added to the first game regardless of whether you've bought the expansion or not, and since Siege of Dragonspear takes place entirely after the first game ends (you can't go back either) than you can simply wait until you've beaten BG to buy it. If you decide you really want to check it out than by then the review situation should be sorted out (giving a more accurate representation of the expansion's pros and cons), and hopefully most if not all of the bugs will be fixed.

    Also, hitting tab will temporarily show any openable doors or containers in your immediate area. If you've got the time, wandering around to the southeast area of the Friendly Arm Inn map or the farmlands in Nashkel is worth it.

    hea7mcrkmvmx.jpg
    an_alt
  • Steel AngelSteel Angel Registered User regular
    Asthariel wrote: »
    Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.

    Generally speaking, you shouldn't have to repeat anything unless you're 1) deliberately milking an interaction because you really want to complete its storyline or 2) you've gotten hooked on doing Salt Lions runs. IMO, it's best to present the different ports and their events as opportunities. Hit them up if they're en route to something you really want to do that run or conveniently located on the return route but there are so many ports and interactions available that repeatedly focusing on something is waste unless you have a specific goal in mind.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • RoyceSraphimRoyceSraphim Registered User regular
    I have the very bad habit of modding games halfway through and forgetting due to responsibilities and having to start all over. This happened in the bg series and several times with system shock 2.

    Stolls
  • SmokeStacksSmokeStacks Registered User regular
    I have the very bad habit of modding games halfway through and forgetting due to responsibilities and having to start all over. This happened in the bg series and several times with system shock 2.

    This happens to me a lot. This is technically the second time I have played Baldur's Gate because the first time I got sidetracked by another game early on and then realized if I came back I wouldn't remember what I was up to so I figured I'd just restart. If I ever go back to Far Cry 3 it'll be the same.

    hea7mcrkmvmx.jpg
    Stolls
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Asthariel wrote: »
    Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.

    I absolutely love Sunless Sea, but yeah, it's because I mod/cheat it so that I can get to the lore suckling.

This discussion has been closed.