October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.
In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Key Features
Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.
Explore a vast, frigid Northern environment and battle the elements to survive.
Complete the first of four distinct acts, each offering between three to five hours of gameplay.
Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label.
Experience the tale through the omniscient, third-person storyteller.
Go back in time with a vintage look and feel reminiscent of 1970s rural communities.
Played through the prologue and first chapter of Trails in the Sky SC. Good stuff. Still a little unsure if I'll find enough play time to get all the way through this one anytime soon though.
Looks like this has 8-9 chapters compared to the 4 of the first game. Although there's a bit less mucking around before they put you on the core plot progression. The dungeons/ruins/monster filled spaces are noticeably bigger than the previous game as well, which will add to the time to complete. Still terribly disappoint that there is a very very limited pool of empty chest messages this time. Have only seen 3-4 of them across like 30 chests.
Checking chests for their secondary messages was a treat in the first game. Also talking to NPCs is somehow even more of a thing because most everyone has two things to say instead of one, and that updates every plot progressions.
I also cracked open Punch Club and created Pete Punch, who funnily enough, mostly kicks people.
I like it. It's an interestingly little time management sim. The references are as subtle as a kick in the teeth, but I don't mind them really.
I've just about finished the early stages of the game. Have not quite gone professional, but the garage has some decent training equipment in it, and I have a routine that's keeping me getting fed and getting stronger.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
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SteevLWhat can I do for you?Registered Userregular
I'm honestly surprised they didn't swap the L and R buttons with that design.
I actually have a USB connector for the old SNES controllers I still own, and it allows 2 of them to be plugged in at the same time.
Also, whoever made that controller needs to be examined for signs of dementia.
I have a USB adapter that works with PS2 controllers, although I have no idea if it actually still works these days. It's somewhere in a box with all my boxed PC games, and it relied on some driver I had to download off the manufacturer's website (based out of either Taiwan or Hong Kong). Before the Xbox 360 controller was near-universal, it was really useful.
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
You only have to look as far as the Upcoming Releases tab on the store page.
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
You only have to look as far as the Upcoming Releases tab on the store page.
Which ones? The 24 titles that show up with the VR tag don't seem to have any that I can tell, and there are none with the "On-Rails Shooter" tag.
Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]
Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]
I would play the shit out of a medicine simulator with realistic interactions
As a bona fide left-handed person, that keyboard is fucked up.
Apparently number key entry is hard.
When I was a kid, arcade games had a center stick and mirrored buttons on either side. I used my right hand for the stick since I'm righthanded and hitting buttons with my 'off' hand wasn't hard at all.
But thanks to Street Fighter, how I played was wrongwrongwrong. It took some getting used to and I still don't like it. However, swapping directional movement to the right hand? That's just useless, man. Left thumb stick control isn't difficult at all.
If it isn't an April Fool's joke, then it's just 'innovation' for its own sake.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...
I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...
Ever tried looking for a keyboard without a numpad?
I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...
Ever tried looking for a keyboard without a numpad?
I... I kind of what that keyboard. I would be able to center it to a more comfortable typing position on the desk and have the mouse close enough to the right to readily available at the same time, because right now either the keyboard is a bit too far to the left of center or the mouse a bit too far to the right...
Ever tried looking for a keyboard without a numpad?
I use the numpad like all the time tho.
(I have actually considered it, yeah.)
Numpads can be bought seperatly. I don't know how useful I'd find a keyboard with the numpad on the opposite side.
Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
You only have to look as far as the Upcoming Releases tab on the store page.
Which ones? The 24 titles that show up with the VR tag don't seem to have any that I can tell, and there are none with the "On-Rails Shooter" tag.
Sure, rail shooters are under represented at the moment, but we do have all the Skeet Shooting, Breakout clones, and so on covered.
I'm sure Jeeboman will be talked about as a VR breakthrough for decades.
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
One of the problems with VR that people have found though, is that the rail shooter model of manipulating the camera to take the player along a track gets really disorienting in VR, when the camera is literally strapped to your face.
Free turning as a turret works pretty well, and maybe if the motion is really gradual (like you're an AA gunner on a battleship or something) it might be okay, but the House of the Dead/Time Crisis/Gun Game model where your perspective gets yanked all over the place without your control is probably just a really good recipe for severe motion sickness.
Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]
I would play the shit out of a medicine simulator with realistic interactions
Well,
I'd really have you as a magical healer in a modern context, but your power would be limited by things like bullets, shrapnel, tumors, and fetuses. Toss in the danger of the environment....like you're walking down the street with your team to simply enter a building and a youth is shot in a drive by. You're not involved and your team is trying to figure out what the hell is going on, and you want to save this kid.
Do you search them for weapons, id with medical warnings, a phone to call family or start patching them?
Get the bullet out and force magical healing on them (letting the world know about you the magical healer) or go the tech route of patching and sewing?
Then there's the danger of someone else coming along armed, do you trust your team to hold the line or do you draw your weapon with your hands soaked in this kid's blood?
Now drop you down in other missions in towns hit by hurricanes, setting up and supporting field hospitals in warzones on earth and beyond, zero g surgery.
Toss in voice commands and.......
..I'd take graphics using simple shaded polygons if the gameplay in VR systems were as half as go as they could possibly be.
Probably why I'm excited for enemy starfighter. I'm also on this mindset based on Kotaku's review of Adrift, which illustrates the problem I see this tech having.
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
One of the problems with VR that people have found though, is that the rail shooter model of manipulating the camera to take the player along a track gets really disorienting in VR, when the camera is literally strapped to your face.
Free turning as a turret works pretty well, and maybe if the motion is really gradual (like you're an AA gunner on a battleship or something) it might be okay, but the House of the Dead/Time Crisis/Gun Game model where your perspective gets yanked all over the place without your control is probably just a really good recipe for severe motion sickness.
I mean, obviously the camera would be unbound and released to player control. They'd be on a track and look around and point the view for themselves instead of having their view yanked around. But yeah, I imagine it's not easy being a turret gunner on the Millennium Falcon while it's madly bobbing and weaving.
So I've been playing Baldur's Gate and it's like I have been transported back to when I was 18 and addicted to it when it originally released. It's still such a fun game.
I just realized there is 'new' dlc for it. Is that previously unreleased dlc or new content they created. Either way that is pretty awesome.
New content created by Beamdog. Meant to bridge the wide gap between BG1 and BG2.
That is pretty awesome then. More to look forward to.
I have been laughing at how half the houses you walk into has someone that immediately wants to murder you lol.
The assassination attempts slow down significantly once you leave Candlekeep, then walking into a house usually has someone go "Hey, what are you doing in my house?" while Imoen runs around robbing the place blind (at least on my playthrough so far). I'm ass deep in a playthrough right now and I have been going fullblown klepto at every opportunity so far.
I appreciate the recent inclusion of Story Mode. All my previous attempts at Baldur's Gate failed because its systems were a bit too obscure for me and I'm the kind of person who plays RPGs for the story and the characters.
So I'm thinking of giving it yet another go.
Baldur's Gate runs on D&D 2.0 , which is nowhere near as streamlined as modern D&D (or even D&D implementations in newer games, like the 3rd Edition based Star Wars D20 used in Knights of the Old Republic), and if you're going in blind a lot of it won't make any sense at all (this shield says it's armor class +1, but it makes my armor class number lower... which is good? In JRPGs a sword that does a measely +1 damage means nothing, but in D&D that means it's eight times more expensive? etc). Delving into the rules and finding ways to either work around or take advantage of them can be a ton of fun if you're interested, but if you'd rather not spend time learning the gaming equivalent of a dead language than definitely give story mode a go.
Yea, I only found out about the new DLC yesterday. I went to check the Steam reviews, which were mostly Positive, and was curious to find the Neg reviews were massively upvoted, while the pos reviews were massively downvoted. Then I started to read a couple Neg reviews and it all became clear.
The unfortunate thing is it sounds like there are some launch bugs, but it impossible to tell how serious they really are, since the neg reviews are not trustworthy in this case.
The positive ones aren't trustworthy either - the devs have been begging people on the steam forums for positive reviews on Steam and gog.
The added Gamergate reference is a Borderlands 2 tier cringe moment, but whether you feel like throwing a trans character into an expansion to a 17 year old RPG is positive representation of marginalized people in media in the name of inclusiveness, or pandering to a small crowd in order to tick an "are we progressive enough y/n" checkbox in order to gain sales from the resulting exposure is irrelevant for a while, because if you're going through your first playthrough there is no reason to buy it. All of the UI and in-game changes are added to the first game regardless of whether you've bought the expansion or not, and since Siege of Dragonspear takes place entirely after the first game ends (you can't go back either) than you can simply wait until you've beaten BG to buy it. If you decide you really want to check it out than by then the review situation should be sorted out (giving a more accurate representation of the expansion's pros and cons), and hopefully most if not all of the bugs will be fixed.
Also, hitting tab will temporarily show any openable doors or containers in your immediate area. If you've got the time, wandering around to the southeast area of the Friendly Arm Inn map or the farmlands in Nashkel is worth it.
Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.
Generally speaking, you shouldn't have to repeat anything unless you're 1) deliberately milking an interaction because you really want to complete its storyline or 2) you've gotten hooked on doing Salt Lions runs. IMO, it's best to present the different ports and their events as opportunities. Hit them up if they're en route to something you really want to do that run or conveniently located on the return route but there are so many ports and interactions available that repeatedly focusing on something is waste unless you have a specific goal in mind.
I have the very bad habit of modding games halfway through and forgetting due to responsibilities and having to start all over. This happened in the bg series and several times with system shock 2.
I have the very bad habit of modding games halfway through and forgetting due to responsibilities and having to start all over. This happened in the bg series and several times with system shock 2.
This happens to me a lot. This is technically the second time I have played Baldur's Gate because the first time I got sidetracked by another game early on and then realized if I came back I wouldn't remember what I was up to so I figured I'd just restart. If I ever go back to Far Cry 3 it'll be the same.
+1
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Adventure in Sunless Sea continues: i bought my first mansion, i bought my first new ship (corvette, i think), but i am already starting to get bored - i am afraid that the lore, worldbuilding and atmosphere are the only things saving this game. FTL was much more fun to play, propably because it was much shorter and less focused on repeating the same things over and over again.
I absolutely love Sunless Sea, but yeah, it's because I mod/cheat it so that I can get to the lore suckling.
Posts
"Why the fuck are the face buttons laid out like a cock and balls?"
Might be worth having a look, @f3rret
From the Steam store page:
In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Key Features
SteamID: edgruberman GOG Galaxy: EdGruberman
If we limit ourselves to only one question per post about the weird design choices, we'll be here all day! =p
Looks like this has 8-9 chapters compared to the 4 of the first game. Although there's a bit less mucking around before they put you on the core plot progression. The dungeons/ruins/monster filled spaces are noticeably bigger than the previous game as well, which will add to the time to complete. Still terribly disappoint that there is a very very limited pool of empty chest messages this time. Have only seen 3-4 of them across like 30 chests.
Checking chests for their secondary messages was a treat in the first game. Also talking to NPCs is somehow even more of a thing because most everyone has two things to say instead of one, and that updates every plot progressions.
I also cracked open Punch Club and created Pete Punch, who funnily enough, mostly kicks people.
I like it. It's an interestingly little time management sim. The references are as subtle as a kick in the teeth, but I don't mind them really.
I've just about finished the early stages of the game. Have not quite gone professional, but the garage has some decent training equipment in it, and I have a routine that's keeping me getting fed and getting stronger.
That is a sin against humanity. Reminds me of this:
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I actually have a USB connector for the old SNES controllers I still own, and it allows 2 of them to be plugged in at the same time.
Also, whoever made that controller needs to be examined for signs of dementia.
Really, if there aren't two dozen VR rail shooters available by June I'm going to be bitterly disappointed. Rail shooters in space, underwater, in WW2. Rail shooters that put you in a turret, on a dragon, in a minecart. Multiplayer rail shooters, 12-player online rail shooters, motion control rail shooters, room scale rail shooters from the cabins of airships or out the windows of a vanagon. Rail shooters set in the Star Wars, Transformers and Jurassic Park universes. Wing Commander and Freespace getting back in the game with more rail shooters, House of the Dead, Time Crisis and whatever other gun games were big.
They seem relatively easy to put together, and there's a fresh captive audience looking for things to spend money on. What are these companies waiting for?
I have a USB adapter that works with PS2 controllers, although I have no idea if it actually still works these days. It's somewhere in a box with all my boxed PC games, and it relied on some driver I had to download off the manufacturer's website (based out of either Taiwan or Hong Kong). Before the Xbox 360 controller was near-universal, it was really useful.
You only have to look as far as the Upcoming Releases tab on the store page.
Which ones? The 24 titles that show up with the VR tag don't seem to have any that I can tell, and there are none with the "On-Rails Shooter" tag.
If there isn't a VR game about shoveling, we riot!
Play as a scared white woman unarmed with normal healing technology in limited variety locations all over earth. Heal people with normal injuries while fully stocked with all the tools you need to get the job done. [/sarcasm and veiled manic glee]
http://www.fallout3nexus.com/downloads/file.php?id=16534
This image is literally hurting my brain. Like my brain can't quite comprehend what my eyes are seeing because it knows its so wrong.
I would play the shit out of a medicine simulator with realistic interactions
Apparently number key entry is hard.
When I was a kid, arcade games had a center stick and mirrored buttons on either side. I used my right hand for the stick since I'm righthanded and hitting buttons with my 'off' hand wasn't hard at all.
But thanks to Street Fighter, how I played was wrongwrongwrong. It took some getting used to and I still don't like it. However, swapping directional movement to the right hand? That's just useless, man. Left thumb stick control isn't difficult at all.
If it isn't an April Fool's joke, then it's just 'innovation' for its own sake.
Ever tried looking for a keyboard without a numpad?
That looks better than the average keyboard, at least for me. I still would want controllers, though. :biggrin:
I use the numpad like all the time tho.
(I have actually considered it, yeah.)
Numpads can be bought seperatly. I don't know how useful I'd find a keyboard with the numpad on the opposite side.
Sure, rail shooters are under represented at the moment, but we do have all the Skeet Shooting, Breakout clones, and so on covered.
I'm sure Jeeboman will be talked about as a VR breakthrough for decades.
Or this exciting turret shooter set in the Eve-Online Universe (wat).
One of the problems with VR that people have found though, is that the rail shooter model of manipulating the camera to take the player along a track gets really disorienting in VR, when the camera is literally strapped to your face.
Free turning as a turret works pretty well, and maybe if the motion is really gradual (like you're an AA gunner on a battleship or something) it might be okay, but the House of the Dead/Time Crisis/Gun Game model where your perspective gets yanked all over the place without your control is probably just a really good recipe for severe motion sickness.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
Well,
Do you search them for weapons, id with medical warnings, a phone to call family or start patching them?
Get the bullet out and force magical healing on them (letting the world know about you the magical healer) or go the tech route of patching and sewing?
Then there's the danger of someone else coming along armed, do you trust your team to hold the line or do you draw your weapon with your hands soaked in this kid's blood?
Now drop you down in other missions in towns hit by hurricanes, setting up and supporting field hospitals in warzones on earth and beyond, zero g surgery.
Toss in voice commands and.......
Probably why I'm excited for enemy starfighter. I'm also on this mindset based on Kotaku's review of Adrift, which illustrates the problem I see this tech having.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Today, I give away a copy of Comic Book Hero: The Greatest Cape.
Open for seventy-two hours (until Thursday at 5p CDT) and for PA and PA G&T Adventure Team members.
Steam Thread, assemble!
I mean, obviously the camera would be unbound and released to player control. They'd be on a track and look around and point the view for themselves instead of having their view yanked around. But yeah, I imagine it's not easy being a turret gunner on the Millennium Falcon while it's madly bobbing and weaving.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Well. This is a thing. It's a thing I now own, thanks to @shdwcaster
I admit that I quite enjoyed HuniePop. Not sure about the direction this one went but hey, why not?
I think it might be the first game I've ever owned that came with a warning like this, though:
Thanks... I think!
The assassination attempts slow down significantly once you leave Candlekeep, then walking into a house usually has someone go "Hey, what are you doing in my house?" while Imoen runs around robbing the place blind (at least on my playthrough so far). I'm ass deep in a playthrough right now and I have been going fullblown klepto at every opportunity so far.
Baldur's Gate runs on D&D 2.0 , which is nowhere near as streamlined as modern D&D (or even D&D implementations in newer games, like the 3rd Edition based Star Wars D20 used in Knights of the Old Republic), and if you're going in blind a lot of it won't make any sense at all (this shield says it's armor class +1, but it makes my armor class number lower... which is good? In JRPGs a sword that does a measely +1 damage means nothing, but in D&D that means it's eight times more expensive? etc). Delving into the rules and finding ways to either work around or take advantage of them can be a ton of fun if you're interested, but if you'd rather not spend time learning the gaming equivalent of a dead language than definitely give story mode a go.
The positive ones aren't trustworthy either - the devs have been begging people on the steam forums for positive reviews on Steam and gog.
The added Gamergate reference is a Borderlands 2 tier cringe moment, but whether you feel like throwing a trans character into an expansion to a 17 year old RPG is positive representation of marginalized people in media in the name of inclusiveness, or pandering to a small crowd in order to tick an "are we progressive enough y/n" checkbox in order to gain sales from the resulting exposure is irrelevant for a while, because if you're going through your first playthrough there is no reason to buy it. All of the UI and in-game changes are added to the first game regardless of whether you've bought the expansion or not, and since Siege of Dragonspear takes place entirely after the first game ends (you can't go back either) than you can simply wait until you've beaten BG to buy it. If you decide you really want to check it out than by then the review situation should be sorted out (giving a more accurate representation of the expansion's pros and cons), and hopefully most if not all of the bugs will be fixed.
Also, hitting tab will temporarily show any openable doors or containers in your immediate area. If you've got the time, wandering around to the southeast area of the Friendly Arm Inn map or the farmlands in Nashkel is worth it.
Generally speaking, you shouldn't have to repeat anything unless you're 1) deliberately milking an interaction because you really want to complete its storyline or 2) you've gotten hooked on doing Salt Lions runs. IMO, it's best to present the different ports and their events as opportunities. Hit them up if they're en route to something you really want to do that run or conveniently located on the return route but there are so many ports and interactions available that repeatedly focusing on something is waste unless you have a specific goal in mind.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
http://www.fallout3nexus.com/downloads/file.php?id=16534
This happens to me a lot. This is technically the second time I have played Baldur's Gate because the first time I got sidetracked by another game early on and then realized if I came back I wouldn't remember what I was up to so I figured I'd just restart. If I ever go back to Far Cry 3 it'll be the same.
I absolutely love Sunless Sea, but yeah, it's because I mod/cheat it so that I can get to the lore suckling.
Steam Support is the worst. Seriously, the worst