Thank you for calling tech support, my name is your name here, may I have your first and last name? Could you spell that out for me, please? Is that B as in boy, D as in door, P as in pool, T as in Tree, or G as in GOD JUST END IT ALL RIGHT NOW SWEET MERCIFUL JESUS I'M SORRY FOR WHATEVER I DID IN MY PREVIOUS LIFE I'M DRAWING THE TARGET ON MY FOREHEAD MAY THY AIM BE TRUE O LORD PLEASE
...that's a D, okay. How can I help you today?
(First day on Tier 1 tech support and I already feel like developing a drinking problem.)
Anyhoo, Danganronpa any good? Looks like the psychotic love child of Phoenix Wright and Persona, but staring at the store page for hours leaves me lost as to what the hell it's actually like.
I'm upto 1.75 years of T1, I have no Soul left.
"I know you've been online.... There are lots of people that don't have that voice, that makes them ask themselves if what they make is shit or not." [img][/img]
You literally do not have any idea what you're talking about. So just stop.
You're implying that every negative review is just a "smokescreen" for an "agenda", I replied that there are some legitimate reasons why people would be posting negative reviews (and even gave some examples of real issues that players are seeing), and now you are telling me that I do not know what I am talking about.
Ok I guess?
SmokeStacks on
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I heard about that expansion being kinda buggy way before I heard about all this trans-character stuff.
It was also universally getting very good impressions and reviews, with the majority being positive and only a small amount negative. Then the transgender character and a certain throwaway line came out. Suddenly these bugs are a huge issue, please excuse all the rampant transmisogyny and similar being thrown into every post on their forums etc. That's also when the mass downvoting of positive reviews and upvoting of anything negative, regardless of what the review actually said was. As you can see above, where pants were caught firmly down around ankles, it's pretty obvious what is going on.
And it's not "The game is a buggy unplayable mess!" going on either.
Can't you just...ignore that character?
Yes, she's not a plot essential character or anything. You literally don't have to interact with them or anything.
You literally do not have any idea what you're talking about. So just stop.
You're implying that every negative review is just a "smokescreen" for an "agenda", I replied that there are some legitimate reasons why people would be posting negative reviews (and even gave some examples of real issues that players are seeing), and now you are telling me that I do not know what I am talking about.
Ok I guess?
So what's your explanation for the fact a formerly negative review uprated 86% goes to 22% when they change it to a positive one on the issue being fixed? Do you think it's really because "The game has tons of issues, we need people to know about it?" or something else? Something else that might be rather more recent and is the reason for a sudden and overwhelming brigade of bad reviews.
Many of them entirely curiously by people who have never played the game and have no interest in doing so.
Going and looking it up, it's hard to find info. Because I guess the entire thing is about those two lines of dialogue? The only thing weird to me is your character has no options to be like "That's weird!" Because you can roleplay an asshole lots of other places in those games! You can be an evil dickbag to a lot of people and that seems like a chance to do that for some interesting dialogue.
But it's such a tiny ass minor thing. There's probably lots of people you can't be an asshole to and yell at about being weird. I haven't actually played that much of BG1, but I played the shit out of BG2. I should really go beat it at some point.
After descending into the pits of the internet and reading pretty widely what the problem is, you are in fact entirely correct. We have a disconnect between people who accept a setting with giant spiders that have swords for legs (quite literally), magic and dragons but who think a trans character being openly trans is "going too far". This is ignoring all the magic, Edwin/Edwina from BG2 and so forth. Essentially the majority of people I've found complaining about "The writing" are full of absolute shit and can't name a single problem with the writing beyond a throw away meme line (of which, BG/BG2 have many such examples) and the way a transgender character doesn't express suitable fear about telling you they are. There is almost no coherent argument that the writing is bad that doesn't revolve around those two particular things, both minor aspects of the entire game as a whole.
It's maximally disingenuous and it's immensely obvious to anyone who investigates why they are complaining what this is really about. Throwaway lines to "Bugs" and similar are a smokescreen to hide the obvious agenda.
Yeah, in a universe with artifacts that change your gender when you equip them, having that possibly happen without said magic artifact just seems . . . yes, disingenuous.
Edit: and beated to the point by SniperGuy.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
So what's your explanation for the fact a formerly negative review uprated 86% goes to 22% when they change it to a positive one on the issue being fixed? Do you think it's really because "The game has tons of issues, we need people to know about it?" or something else? Something else that might be rather more recent and is the reason for a sudden and overwhelming brigade of bad reviews.
Many of them entirely curiously by people who have never played the game and have no interest in doing so.
Hmmmm.
Honestly dude, who cares? Review manipulation isn't the end of the world, and this isn't the first time it has happened (by either side of the eternal SJW vs. Shitlord debate, I'll add).
Steam reviews were fairly useless before Dragonspear was released (recommended, 11/10 it's ok, 1,400 hours played, 19 out of 23 people thought this review was funny), they'll continue to be fairly useless afterward. Most people will look at reviews from whatever shitty gaming review site they always do (IGN, Kotaku, whatever) and people in the thread will just ask about it in the thread and they'll get a straight answer there. If this was some random indie game with zero exposure I'm sure strongly negative steam reviews (regardless of whether or not they were part of a sinister agenda) would affect sales, but it's an expansion to one of the most highly loved and well known RPG franchises of all time, exposure is one thing it absolutely does not lack.
Going and looking it up, it's hard to find info. Because I guess the entire thing is about those two lines of dialogue? The only thing weird to me is your character has no options to be like "That's weird!" Because you can roleplay an asshole lots of other places in those games! You can be an evil dickbag to a lot of people and that seems like a chance to do that for some interesting dialogue.
But it's such a tiny ass minor thing. There's probably lots of people you can't be an asshole to and yell at about being weird. I haven't actually played that much of BG1, but I played the shit out of BG2. I should really go beat it at some point.
People being assholes to trans (I'm not even sure if this is an acceptable term anymore though) people happens often enough in real-life on a massive scale that I don't think BG needs to give the option to bring it in-game too. There's a reason that NPC is there and allowing it to be a punching bag for players would drastically undermine its existence.
+2
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Going and looking it up, it's hard to find info. Because I guess the entire thing is about those two lines of dialogue? The only thing weird to me is your character has no options to be like "That's weird!" Because you can roleplay an asshole lots of other places in those games! You can be an evil dickbag to a lot of people and that seems like a chance to do that for some interesting dialogue.
But it's such a tiny ass minor thing. There's probably lots of people you can't be an asshole to and yell at about being weird. I haven't actually played that much of BG1, but I played the shit out of BG2. I should really go beat it at some point.
People being assholes to trans (I'm not even sure if this is an acceptable term anymore though) people happens often enough in real-life on a massive scale that I don't think BG needs to give the option to bring it in-game too. There's a reason that NPC is there and allowing it to be a punching bag for players would drastically undermine its existence.
Well they're in luck, because nothing stops them from attacking and outright killing that NPC into a gigantic horde of giblets and chunks. They might even record it and put it on youtube titled "Killing the t*****" to massive upvotes and positive comments!
Going and looking it up, it's hard to find info. Because I guess the entire thing is about those two lines of dialogue? The only thing weird to me is your character has no options to be like "That's weird!" Because you can roleplay an asshole lots of other places in those games! You can be an evil dickbag to a lot of people and that seems like a chance to do that for some interesting dialogue.
But it's such a tiny ass minor thing. There's probably lots of people you can't be an asshole to and yell at about being weird. I haven't actually played that much of BG1, but I played the shit out of BG2. I should really go beat it at some point.
People being assholes to trans (I'm not even sure if this is an acceptable term anymore though) people happens often enough in real-life on a massive scale that I don't think BG needs to give the option to bring it in-game too. There's a reason that NPC is there and allowing it to be a punching bag for players would drastically undermine its existence.
Well they're in luck, because nothing stops them from attacking and outright killing that NPC into a gigantic horde of giblets and chunks. They might even record it and put it on youtube titled "Killing the t*****" to massive upvotes and positive comments!
Edit: The above is not hypothetical.
I'm getting flashbacks to when some friends learned the hard way that if a party member got gibbed by a critical hit there wasn't enough of them left over for a raise dead spell to work. It was both a nice touch and a kick in the balls.
Honestly if you couldn't do that, but you could to every other character in the game, it would seem a little weird. Treat everyone equally! It's so minor most of the backlash has to be from idiots but it's not like an amazingly stellar piece of writing or anything. Nice little nod and not every NPC with a minor story needs to be interactive.
I think you can murder everyone in Baldur's Gate if you want. Everyone.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2016
Actually you can't murder everyone in Baldur's Gate. There are a handful of notable NPCs who you can't actually kill, most of them to do with various TSR book types. For example while you can murder Drizz't, he gets raised from the dead and some guy comes to take all their shit off you if you do (who is, himself, unkillable). You're also unable to murder Elminster either.
So the classic Mary Sues of the setting basically can't be killed.
Edit: Noting that I don't know if they change this in EE or not.
Oh yeah! Isn't there a named NPC that shows up to stop you from screwing with the timeline or something? This seems vaguely familiar.
That's the guy who turns up when you murder Drizz't and friends. Once he gets into dialog range it's too late, you can't get out of it and he always steals their shit back. One of the best things I ever saw was someone dodging him repeatedly while trying to advance in the game, with dramatic narrow escapes, losing him by making the AI pathing screw up and so forth. Truly wondrous.
Edit: Apparently in EE you CAN kill Elminster. INSTANT PURCHASE!
Need a word for when you accidentally click the youtube video of the youtube personality you hate.
I mean, I like scantily clad women and will eventually create a personal mod where you are enlisted by a blue skinned space faring Mary Sue across multiple Bethesda titles to brutally murder all her evil clones in the rainbow of skin tight clothing created by modders......
but damn is this cat a horrible person. I was already wary, but as soon as he called lesbians the d word for a simple set of companion mods, I was done. It took forever to get him out of my phone's feed because he was so popular.
Passed a year at zee but struggling to find mutersalt
The most reliable way of getting Mutersalt, I've found, is to sail to Shepherd's Isle and listening to the Tale of the Three Graves. This will always get you a Zeestory (and maybe another story as well).
Then, trade in your hoarded Zeestories at the shop in Whither for Mutersalt (I believe the exchange rate is 5 Zeestories for 1 Mutersalt).
The only other way I've found is when the Admiralty asks for Strategic Information from the Mangrove College, but I wouldn't call that a reliable method of getting more Mutersalt. Maybe certain zee monsters are more like to drop it, but I wouldn't know.
I know that's a webcam on the Huniecam logo, but the first thing I thought was some kinda funky Pokeball and now I can't stop thinking of a camgirl management sim where the girls are instead summoned for tournament fights.
And then for some reason one of them speaks like JFK.
I think I have a head start on my drinking problem, is the takeaway here.
So I started a new baldur's gate game. I don't remember there being difficult options at all much less what I found.
I went easy, and think I will enjoy the game much more when I don't feel dicked.
One thing to bear in mind is that your class is going to have a huge effect on how difficult the game is. The Archer kit in the Ranger class is probably the strongest in Baldur's Gate 1, whereas running something like a Kensai or Monk is almost impossible at the start. A general rule of thumb is that the squishy sounding classes don't really start coming into their own until the end of the game, or even part-way into Baldur's Gate 2.
That's even before you start thinking about stuff like dual and multi-classing. It's very easy to completely screw yourself when messing around with dual classing, as it essentially resets your character until their second class reaches the same level as their first class... and if you leave it too late, you might not be able to get enough experience to reactivate your first class.
Morning repost. I'm not sure it's open until Thursday. I thought that's what I chose, but it may be Wednesday instead. I guess we'll find out soon enough.
October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.
In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Key Features
Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.
Explore a vast, frigid Northern environment and battle the elements to survive.
Complete the first of four distinct acts, each offering between three to five hours of gameplay.
Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label.
Experience the tale through the omniscient, third-person storyteller.
Go back in time with a vintage look and feel reminiscent of 1970s rural communities.
That seems like it was very ... inspired ... by The Long Dark. Thanks for pointing it out to me, though!
I hope they end up separating VR stuff from regular games on the popular release and upcoming lists. When the entire list of upcoming games are things I have no reason to even glance at it becomes completely useless.
Gungeon is amazing so far, even though it's kicking my ass pretty good.
I'd actually play this on my XB1 pad full time if it wasn't so clunky changing weapons on the controller. The movement and aiming feel really smooth (although there's some auto aim involved).
The update also makes it so that power is needed to produce oxygen in Seabases, the Seamoth, and the Cyclops. They're really checking a bunch of items off of my wishlist here, I guess the next big thing I want is the battery recharger...
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
The update also makes it so that power is needed to produce oxygen in Seabases, the Seamoth, and the Cyclops. They're really checking a bunch of items off of my wishlist here, I guess the next big thing I want is the battery recharger...
Yes. Battery charger is needed.
But oxygen production and making blueprint fragments less of a world-wide scavenger hunt is a real good addition.
Interested to see what this quote actually translates to in-game.
Reaper Leviathan, Reefback, Stalker, Bone Shark and Bladderfish are all ready for their close ups. We’ve done a lot of work on the animation of these creatures to make them move throughout the world much more nicely. Next time you see one, go in for a closer look. Well, as much as you dare.
Reapers and Reefbacks are already cool to watch, so I have to wonder what the changes/improvements actually are. There's only one way to find out I guess.
I should plan to do a new restart again. :biggrin:
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
Long term I think augmented reality would be better for home decoration since it can overlay a potential purchase with what you already have but there's definitely a ton of non-gaming potential in VR.
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
I think travel suffers from the same movement limitations, and it's easier to design a game around those limitations.
I guess you could give people virtual Segways or electric skates, but it wouldn't be the same.
I'm considering Enter the Gungeon (but for PS4 because I'm the worst). While you guys won't know how it performs there, has anybody had a chance to try to local coop? If so, could you describe how it works? This looks like something I'd like to play with a buddy who is over about once a week, but I don't want to buy it if the coop isn't implemented well.
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
I think travel suffers from the same movement limitations, and it's easier to design a game around those limitations.
I guess you could give people virtual Segways or electric skates, but it wouldn't be the same.
Travel and exploration games can both have the same work-around - have a way to point, then push a button and you "move" to that location.
But anyway, those aren't the real killer app.
$50 for season tickets to the Metropolitan Opera/London Symphony Orchestra/<insert sport team here>. Cheaper than a normal seat, by far, but that single seat can be sold thousands and thousands of times.
Hell, in the sports case, include it free for people who are in the waitlist for their team's respective season tickets.
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
Long term I think augmented reality would be better for home decoration since it can overlay a potential purchase with what you already have but there's definitely a ton of non-gaming potential in VR.
Civil and Architectual Engineers have been embracing Unreal Engine for a while now, using it to "demo" how prospective buildings (or changes to existing buildings) could look to people in a way that is beyond anything that can be conveyed with flat drawings or static renders.
VR will probably have an angle in the industry as well. It'll be a lot easier to wow an investor or show options to a client if they can literally "walk" through your plans in 3D.
Posts
I'm upto 1.75 years of T1, I have no Soul left.
You're implying that every negative review is just a "smokescreen" for an "agenda", I replied that there are some legitimate reasons why people would be posting negative reviews (and even gave some examples of real issues that players are seeing), and now you are telling me that I do not know what I am talking about.
Ok I guess?
It was also universally getting very good impressions and reviews, with the majority being positive and only a small amount negative. Then the transgender character and a certain throwaway line came out. Suddenly these bugs are a huge issue, please excuse all the rampant transmisogyny and similar being thrown into every post on their forums etc. That's also when the mass downvoting of positive reviews and upvoting of anything negative, regardless of what the review actually said was. As you can see above, where pants were caught firmly down around ankles, it's pretty obvious what is going on.
And it's not "The game is a buggy unplayable mess!" going on either.
Yes, she's not a plot essential character or anything. You literally don't have to interact with them or anything.
So what's your explanation for the fact a formerly negative review uprated 86% goes to 22% when they change it to a positive one on the issue being fixed? Do you think it's really because "The game has tons of issues, we need people to know about it?" or something else? Something else that might be rather more recent and is the reason for a sudden and overwhelming brigade of bad reviews.
Many of them entirely curiously by people who have never played the game and have no interest in doing so.
Hmmmm.
But it's such a tiny ass minor thing. There's probably lots of people you can't be an asshole to and yell at about being weird. I haven't actually played that much of BG1, but I played the shit out of BG2. I should really go beat it at some point.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yeah, in a universe with artifacts that change your gender when you equip them, having that possibly happen without said magic artifact just seems . . . yes, disingenuous.
Edit: and beated to the point by SniperGuy.
Honestly dude, who cares? Review manipulation isn't the end of the world, and this isn't the first time it has happened (by either side of the eternal SJW vs. Shitlord debate, I'll add).
Steam reviews were fairly useless before Dragonspear was released (recommended, 11/10 it's ok, 1,400 hours played, 19 out of 23 people thought this review was funny), they'll continue to be fairly useless afterward. Most people will look at reviews from whatever shitty gaming review site they always do (IGN, Kotaku, whatever) and people in the thread will just ask about it in the thread and they'll get a straight answer there. If this was some random indie game with zero exposure I'm sure strongly negative steam reviews (regardless of whether or not they were part of a sinister agenda) would affect sales, but it's an expansion to one of the most highly loved and well known RPG franchises of all time, exposure is one thing it absolutely does not lack.
tl;dr - Relax
People being assholes to trans (I'm not even sure if this is an acceptable term anymore though) people happens often enough in real-life on a massive scale that I don't think BG needs to give the option to bring it in-game too. There's a reason that NPC is there and allowing it to be a punching bag for players would drastically undermine its existence.
Well they're in luck, because nothing stops them from attacking and outright killing that NPC into a gigantic horde of giblets and chunks. They might even record it and put it on youtube titled "Killing the t*****" to massive upvotes and positive comments!
Edit: The above is not hypothetical.
I'm getting flashbacks to when some friends learned the hard way that if a party member got gibbed by a critical hit there wasn't enough of them left over for a raise dead spell to work. It was both a nice touch and a kick in the balls.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I think you can murder everyone in Baldur's Gate if you want. Everyone.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
So the classic Mary Sues of the setting basically can't be killed.
Edit: Noting that I don't know if they change this in EE or not.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
That's the guy who turns up when you murder Drizz't and friends. Once he gets into dialog range it's too late, you can't get out of it and he always steals their shit back. One of the best things I ever saw was someone dodging him repeatedly while trying to advance in the game, with dramatic narrow escapes, losing him by making the AI pathing screw up and so forth. Truly wondrous.
Edit: Apparently in EE you CAN kill Elminster. INSTANT PURCHASE!
I mean, I like scantily clad women and will eventually create a personal mod where you are enlisted by a blue skinned space faring Mary Sue across multiple Bethesda titles to brutally murder all her evil clones in the rainbow of skin tight clothing created by modders......
but damn is this cat a horrible person. I was already wary, but as soon as he called lesbians the d word for a simple set of companion mods, I was done. It took forever to get him out of my phone's feed because he was so popular.
Glad I found Brodule.
http://www.fallout3nexus.com/downloads/file.php?id=16534
The most reliable way of getting Mutersalt, I've found, is to sail to Shepherd's Isle and listening to the Tale of the Three Graves. This will always get you a Zeestory (and maybe another story as well).
Then, trade in your hoarded Zeestories at the shop in Whither for Mutersalt (I believe the exchange rate is 5 Zeestories for 1 Mutersalt).
The only other way I've found is when the Admiralty asks for Strategic Information from the Mangrove College, but I wouldn't call that a reliable method of getting more Mutersalt. Maybe certain zee monsters are more like to drop it, but I wouldn't know.
Had to look up the wiki for the lady in glasses and hot damn is that a long ways to go.
Now I need a way to farm secrets and pimp my pad.
Oh, I've gotten a purple weapon now.
http://www.fallout3nexus.com/downloads/file.php?id=16534
And then for some reason one of them speaks like JFK.
I think I have a head start on my drinking problem, is the takeaway here.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Sounds exactly like Pokemon time management to me, then.
. . . What?
Like a bawss.
Rather literally from the sound of it.
I went easy, and think I will enjoy the game much more when I don't feel dicked.
One thing to bear in mind is that your class is going to have a huge effect on how difficult the game is. The Archer kit in the Ranger class is probably the strongest in Baldur's Gate 1, whereas running something like a Kensai or Monk is almost impossible at the start. A general rule of thumb is that the squishy sounding classes don't really start coming into their own until the end of the game, or even part-way into Baldur's Gate 2.
That's even before you start thinking about stuff like dual and multi-classing. It's very easy to completely screw yourself when messing around with dual classing, as it essentially resets your character until their second class reaches the same level as their first class... and if you leave it too late, you might not be able to get enough experience to reactivate your first class.
VR is the best thing.
AniList
CorriganX on Steam and just about everywhere else.
That seems like it was very ... inspired ... by The Long Dark. Thanks for pointing it out to me, though!
I hope they end up separating VR stuff from regular games on the popular release and upcoming lists. When the entire list of upcoming games are things I have no reason to even glance at it becomes completely useless.
Farming secrets is simple. You can get 3 with a skill check from killing a Lorn-Fluke.
. . . I said it was simple, not that it was easy.
Alternatively, you can buy them from Irem (not cheap obviously) and you get a lot from finishing the Port Cecil events one way.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'd actually play this on my XB1 pad full time if it wasn't so clunky changing weapons on the controller. The movement and aiming feel really smooth (although there's some auto aim involved).
http://unknownworlds.com/subnautica/oculus-update/
The update also makes it so that power is needed to produce oxygen in Seabases, the Seamoth, and the Cyclops. They're really checking a bunch of items off of my wishlist here, I guess the next big thing I want is the battery recharger...
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
You joke, but I maintain that gaming will be limited in scope because of movement limitations, but "experiences" will be the killer app for most consumers, particularly travel.
"Walk around the cathedrals of Prague without crowds for $50" is a hell of a selling point to someone who has never left their state.
Remodeling is another wonderful idea that a lot of games will go "eh" but others will go "oh, shit, that sounds awesome!"
Yes. Battery charger is needed.
But oxygen production and making blueprint fragments less of a world-wide scavenger hunt is a real good addition.
Interested to see what this quote actually translates to in-game.
Reapers and Reefbacks are already cool to watch, so I have to wonder what the changes/improvements actually are. There's only one way to find out I guess.
I should plan to do a new restart again. :biggrin:
Long term I think augmented reality would be better for home decoration since it can overlay a potential purchase with what you already have but there's definitely a ton of non-gaming potential in VR.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I think travel suffers from the same movement limitations, and it's easier to design a game around those limitations.
I guess you could give people virtual Segways or electric skates, but it wouldn't be the same.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Travel and exploration games can both have the same work-around - have a way to point, then push a button and you "move" to that location.
But anyway, those aren't the real killer app.
$50 for season tickets to the Metropolitan Opera/London Symphony Orchestra/<insert sport team here>. Cheaper than a normal seat, by far, but that single seat can be sold thousands and thousands of times.
Hell, in the sports case, include it free for people who are in the waitlist for their team's respective season tickets.
Civil and Architectual Engineers have been embracing Unreal Engine for a while now, using it to "demo" how prospective buildings (or changes to existing buildings) could look to people in a way that is beyond anything that can be conveyed with flat drawings or static renders.
VR will probably have an angle in the industry as well. It'll be a lot easier to wow an investor or show options to a client if they can literally "walk" through your plans in 3D.