never-ending-reignPolish Catholicentering a world of painRegistered Userregular
edited April 2016
Artorias was indeed on the legit challenging/difficult/fun side. Manus is just crazy a whole new level of DS masochism. Have the amulet but that attack was brand new to me and he totally got me with it. It was like a wave/circle that draws inward to him rather than expanding outward (at least that's how it looked for the brief glimpse I got). Strat I'm using is bellowing dragoncrest/crown of the dark sun with fully ascended pyromancy. Great chaos fireball clocked about 535DAM...but I landed a fire tempest that hit for over 1500. That was when he pulled the above mentioned move to punish my insolence.
That attack? You stop targeting Manus and run outside the circle, escaping through the space between the energy balls. One ball doesn't do much damage anyway, specially if you block it with a resistant shield.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I asked this in the other Dark Souls thread (is there supposed to be two?) but how does one go about killing Havel when you first meet him with the master key and you do like, maybe five damage to him on a hit?
I asked this in the other Dark Souls thread (is there supposed to be two?) but how does one go about killing Havel when you first meet him with the master key and you do like, maybe five damage to him on a hit?
I mean with cheese.
Backstabs. The way most of his attacks work if you strafe close to him going counterclockwise they'll just smash into the floor missing you entirely. Then you can move quickly behind him and backstab, then move around to his other side to backstab him again as he stands up. Repeat this as much as you can. Of course if you get hit once you're basically dead.
There are two threads so that people who are currently playing or just want to talk about DS1 and 2 can do so without worrying about spoilers due to DS3's stupid-ass terrible release schedule.
I asked this in the other Dark Souls thread (is there supposed to be two?) but how does one go about killing Havel when you first meet him with the master key and you do like, maybe five damage to him on a hit?
I mean with cheese.
Backstabs. The way most of his attacks work if you strafe close to him going counterclockwise they'll just smash into the floor missing you entirely. Then you can move quickly behind him and backstab, then move around to his other side to backstab him again as he stands up. Repeat this as much as you can. Of course if you get hit once you're basically dead.
There are two threads so that people who are currently playing or just want to talk about DS1 and 2 can do so without worrying about spoilers due to DS3's stupid-ass terrible release schedule.
Definitely backstabs. If you want to get behind him with some ease get a catalyst and aural decoy, that's how I did it. That's probably the dirty way of doing it, but it worked. And getting rid of him was the biggest sense of relief ever.
This is the old souls thread, the other is for the upcoming game.
Have you tried just backstabbing him? It shouldn't take more than a couple minutes.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I slowly shot him full of arrows and spells with exploiting a bit of pathing; he'll come up the tower and through that first doorway, but the stairs leading to that first area of the Undead Burg he'll stop part way down and zip back to his starting spot. If you attack him, he gets a bit confused, and will still back up but stop at the second of two doors going back in to the tower if you keep the pressure on him.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I would really recommend going with backstab, instead of cheesing him. It gives you good practice for a maneuver that is pretty useful throughout the rest of the game.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I would really recommend going with backstab, instead of cheesing him. It gives you good practice for a maneuver that is pretty useful throughout the rest of the game.
I can't disagree with this. I just enjoy cheesing things if and when I can. And I especially enjoyed cheesing things in Dark Souls.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Alternately, just make him drop off the stairs a few times. If you run up the stairs and then jump, he'll come behind you. Falling damage in Dark Souls is directly proportional to armor weight, Havel is wearing a full Havel set and a Dragon's Tooth. I think he dies in, like, four jumps. Maybe five.
Why would I ever be naked? That highly increases the chances of dying.
This isn't necessarily true. Less armor = greater roll distance in DS2, which can be extremely useful. Armor in general doesn't do much in Dark Souls games anyway.
Dark Souls 2, Full Havels, if possible upgraded to plus 5, with the Ring of Defence as well as the Dispelling Ring. If you want chuck on Great Magic Barrier, or for even greater effect (but with a much shorter duration), Iron Flesh.
Nothing
Can
Kill
You
And that's without blocking with your 100% Physical Damage Reduction 90% or so everything else shield.
That attack? You stop targeting Manus and run outside the circle, escaping through the space between the energy balls. One ball doesn't do much damage anyway, specially if you block it with a resistant shield.
It didn't look like individual balls of dark. It looked like a solid circle. Are we talking about the same attack?
That attack? You stop targeting Manus and run outside the circle, escaping through the space between the energy balls. One ball doesn't do much damage anyway, specially if you block it with a resistant shield.
It didn't look like individual balls of dark. It looked like a solid circle. Are we talking about the same attack?
There's three "dark" attacks.
The cone flamethrower. You beat that by side dodging.
The dark rain/comets, you lower your shield, and back up and away from that one.
The AOE which converges in a ring towards Manus.
That third attack sounds like the one you're having problems with. And yep, there's a safe zone for it right next to Manus. You have to either close the distance, or silver pendant your way out of that one.
Why would I ever be naked? That highly increases the chances of dying.
This isn't necessarily true. Less armor = greater roll distance in DS2, which can be extremely useful. Armor in general doesn't do much in Dark Souls games anyway.
Dark Souls 2, Full Havels, if possible upgraded to plus 5, with the Ring of Defence as well as the Dispelling Ring. If you want chuck on Great Magic Barrier, or for even greater effect (but with a much shorter duration), Iron Flesh.
Nothing
Can
Kill
You
And that's without blocking with your 100% Physical Damage Reduction 90% or so everything else shield.
I could see people initially shying away from combustion because of its range if they don't try it against an actual enemy. When there are flashier spells you can use from a distance why bother with this stupid piddly little burst of flame?
Well because it casts ridiculously fast, does insane damage when the Flame is upgraded, and you get a ton of casts of it that's why.
I could see people initially shying away from combustion because of its range if they don't try it against an actual enemy. When there are flashier spells you can use from a distance why bother with this stupid piddly little burst of flame?
Well because it casts ridiculously fast, does insane damage when the Flame is upgraded, and you get a ton of casts of it that's why.
Pyro easymode: 2x Combustion, Great Combustion, Black Flame. 32 casts of OW, 16 casts of "OH GOD I'M BURNING ALIVE".
I never really got Fire Whip. It doesn't do enough damage to really justify the time I'm stuck in place. I'd rather sit still less and use a combustion, or just drop a Tempest spell (also, it's hilarious how those work, because if you bait an enemy into a narrow area and let it off... well... all the flame pillars come out compressed into that area so...)
So, after sleeping on it... yeah, ok. DS2 was basically a rehash / side story. Overall, the game was fine, but it never grabbed me the way DS1 did. The world doesn't feel as real or realized, the characters are all flat, the lore hidden behind even more layers of obfuscation, and the quest never grabbed me the way it did in DS1.
Well, that's a lie. Once Vendrick told me to seek the crowns, I was totally invested in finding them, but that was DLC. Though I totally dig that ending thematically, it should have been in there from the beginning.
That said, it's a pretty game, the 60 FPS is wonderful, the new systems are mostly appreciated (though basically making 100-ish agi manditory was duuuuuuumb), the locations are all individually quite interesting (though the lack of interconnection was noticed).
Not a bad game, but I don't feel the urge to jump right back in like I did with DS1.
Now I have to re-evaluate my decision to hold off on DS3 until the "All DLC packed in" edition...
The problem with DS2 was they got halfway through the main game, and essentially started over. It's why the DLCs feel much more like the original Dark Souls in terms of quality.
That's my bread-and-butter spell for killing everything in the universe (until I get Greater Combustion)
Combustion does not suck. Use it on whoever suggested otherwise.
never-ending-reign on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I still maintain whether you think DaS2 or DaS1 is a better game relies heavily on which one you played first, and a large dash of personal taste. I have the reaction to DaS1 that Houn had to DaS2. Great game, had some fun, did not make me want to play it multiple times like DaS2 did...DaS2 was the first souls game I took seriously. It has a special place in my heart DaS1 can never fill.
I still maintain whether you think DaS2 or DaS1 is a better game relies heavily on which one you played first, and a large dash of personal taste. I have the reaction to DaS1 that Houn had to DaS2. Great game, had some fun, did not make me want to play it multiple times like DaS2 did...DaS2 was the first souls game I took seriously. It has a special place in my heart DaS1 can never fill.
Could very well be. Could also just be what you like. DS1 hooked me with it's amazingly mysterious world and metroid-vania style game world. Peeling back the layers to learn more about the characters and mythology was really fun, and I loved the moment of realization when you open a new path to an area you've already been. These are things that were inferior or lacking in DS2.
Granted, DS2 does the "hard" thing just as well or better, and has far more mechanical systems to be learned and exploited. If that's your jam, you'd probably like DS2 better.
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I will say I felt more a sense of direction and story in DS1, as well as the interconnectedness always feeling good; DS2 feels like there are stages, not one interconnected area.
But, DS2 also has better visuals, animations, and some interesting different mechanics (such as, it appears from my research, swords that double as casting implements and the like) that make the game intriguing in its own light.
I think my ideal game would honestly have to be a combination of the two.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I never really got Fire Whip. It doesn't do enough damage to really justify the time I'm stuck in place. I'd rather sit still less and use a combustion, or just drop a Tempest spell (also, it's hilarious how those work, because if you bait an enemy into a narrow area and let it off... well... all the flame pillars come out compressed into that area so...)
Fire Whip does a chunk more (40% or so?) than Greater Combustion if I remember, which, yes, maybe not worth having to sit in place that long
Except that it hits twice if the enemy is stationary for the whole thing
Wear Havel's set, proc Power Within, and drop Fire Whip on the Kings and you will actulaly have to wait nearly ten seconds between the death of the first one and the spawning of the second, and they will not actually manage to spawn the fourth because you'll have depleted the whole life bar on the third
I still maintain whether you think DaS2 or DaS1 is a better game relies heavily on which one you played first, and a large dash of personal taste. I have the reaction to DaS1 that Houn had to DaS2. Great game, had some fun, did not make me want to play it multiple times like DaS2 did...DaS2 was the first souls game I took seriously. It has a special place in my heart DaS1 can never fill.
I played DS1 first but when I tried to play both of them again in preparation for DS3 I just gave up on DS1 after S&O, for me that was the highlight and the rest felt too gimmicky for my like (ghosts, invisible walkways, etc.) while I just have three more optional DLC bosses and the final 2 for DS2.
For me, DS2 is the clear winner for gameplay while the level design I'd give to DS1. Characters is a matter of preference, but you do interact with the ones in DS1 more directly on their quests.
The story is kind of up in the air--though without SotFS it would have definitely gone to DS1. Both can be equally vague or hidden with their lore and I admit I wouldn't know half of it without Vaati's videos.
DS1 had that whole relink the fires or start the age of dark as you battle these ancient entities but ends on this kind of finale note of the dark age eventually coming either immediately or once the fire fades.
DS2 questioned the nature of being hollow (why did you even come seeking Drangleic? As Vaati points out in videos you had no idea who Vendrick is till you get to Majula) and how the world is trapped in a purgatorial cycle of light fading, bringing forth the dark sign but then reignited by a new champion and building up a new kingdom. Personally I prefer DS2 in the end because I'm a sucker for these cyclical stories and finding a way out or to break it. Also, finding Vendrick in DS2 was probably one of my top shocking moments in video games, I can't remember a similar situation in DS1.
I like to think there are things going on in Dark Souls other than the predictable existentialism it advertises. The series appears to me just to be a potpourri that builds up on other works of fantasy, which are acknowledged as the old cycles of the flame.
I mean, you find Inuyasha's sword iirc and you can cosplay as Guts from Berserk.
What does the hole in the giants' faces means? Where are the children? Save for the occasional scrap of fan service, why is it so sexless?
I skipped the dlc for DS2. Man, I still the the South Park rpg on hold.
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XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Posts
*edit* screw this throne, I'm out.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I mean with cheese.
Backstabs. The way most of his attacks work if you strafe close to him going counterclockwise they'll just smash into the floor missing you entirely. Then you can move quickly behind him and backstab, then move around to his other side to backstab him again as he stands up. Repeat this as much as you can. Of course if you get hit once you're basically dead.
There are two threads so that people who are currently playing or just want to talk about DS1 and 2 can do so without worrying about spoilers due to DS3's stupid-ass terrible release schedule.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Definitely backstabs. If you want to get behind him with some ease get a catalyst and aural decoy, that's how I did it. That's probably the dirty way of doing it, but it worked. And getting rid of him was the biggest sense of relief ever.
Have you tried just backstabbing him? It shouldn't take more than a couple minutes.
I can't disagree with this. I just enjoy cheesing things if and when I can. And I especially enjoyed cheesing things in Dark Souls.
Dark Souls 2, Full Havels, if possible upgraded to plus 5, with the Ring of Defence as well as the Dispelling Ring. If you want chuck on Great Magic Barrier, or for even greater effect (but with a much shorter duration), Iron Flesh.
Nothing
Can
Kill
You
And that's without blocking with your 100% Physical Damage Reduction 90% or so everything else shield.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Charge him on that attack I described? Really? I could see charging him on the dark rain-like attack but...worth a try.
The pup takes way too many breaks in that fight.
It didn't look like individual balls of dark. It looked like a solid circle. Are we talking about the same attack?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
There's three "dark" attacks.
The cone flamethrower. You beat that by side dodging.
The dark rain/comets, you lower your shield, and back up and away from that one.
The AOE which converges in a ring towards Manus.
That third attack sounds like the one you're having problems with. And yep, there's a safe zone for it right next to Manus. You have to either close the distance, or silver pendant your way out of that one.
Yep. Beat the first in a gown, with the prettiest dagger in the series.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That's my bread-and-butter spell for killing everything in the universe (until I get Greater Combustion)
Well because it casts ridiculously fast, does insane damage when the Flame is upgraded, and you get a ton of casts of it that's why.
Pyro easymode: 2x Combustion, Great Combustion, Black Flame. 32 casts of OW, 16 casts of "OH GOD I'M BURNING ALIVE".
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Pretty sure I actually killed NG+ Kalameet almost exclusively with Greater Combustion and Fire Whip, which let me tell you is not an easy thing
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Well, that's a lie. Once Vendrick told me to seek the crowns, I was totally invested in finding them, but that was DLC. Though I totally dig that ending thematically, it should have been in there from the beginning.
That said, it's a pretty game, the 60 FPS is wonderful, the new systems are mostly appreciated (though basically making 100-ish agi manditory was duuuuuuumb), the locations are all individually quite interesting (though the lack of interconnection was noticed).
Not a bad game, but I don't feel the urge to jump right back in like I did with DS1.
Now I have to re-evaluate my decision to hold off on DS3 until the "All DLC packed in" edition...
We did however, get this out of the deal:
Combustion does not suck. Use it on whoever suggested otherwise.
Could very well be. Could also just be what you like. DS1 hooked me with it's amazingly mysterious world and metroid-vania style game world. Peeling back the layers to learn more about the characters and mythology was really fun, and I loved the moment of realization when you open a new path to an area you've already been. These are things that were inferior or lacking in DS2.
Granted, DS2 does the "hard" thing just as well or better, and has far more mechanical systems to be learned and exploited. If that's your jam, you'd probably like DS2 better.
But, DS2 also has better visuals, animations, and some interesting different mechanics (such as, it appears from my research, swords that double as casting implements and the like) that make the game intriguing in its own light.
I think my ideal game would honestly have to be a combination of the two.
This is going to be difficult to resist.
I am assuming the online community in Scholar is still pretty vibrant?
On PS4, I never wanted for jolly cooperators, but also never got invaded.
Fire Whip does a chunk more (40% or so?) than Greater Combustion if I remember, which, yes, maybe not worth having to sit in place that long
Except that it hits twice if the enemy is stationary for the whole thing
Wear Havel's set, proc Power Within, and drop Fire Whip on the Kings and you will actulaly have to wait nearly ten seconds between the death of the first one and the spawning of the second, and they will not actually manage to spawn the fourth because you'll have depleted the whole life bar on the third
I played DS1 first but when I tried to play both of them again in preparation for DS3 I just gave up on DS1 after S&O, for me that was the highlight and the rest felt too gimmicky for my like (ghosts, invisible walkways, etc.) while I just have three more optional DLC bosses and the final 2 for DS2.
For me, DS2 is the clear winner for gameplay while the level design I'd give to DS1. Characters is a matter of preference, but you do interact with the ones in DS1 more directly on their quests.
The story is kind of up in the air--though without SotFS it would have definitely gone to DS1. Both can be equally vague or hidden with their lore and I admit I wouldn't know half of it without Vaati's videos.
DS1 had that whole relink the fires or start the age of dark as you battle these ancient entities but ends on this kind of finale note of the dark age eventually coming either immediately or once the fire fades.
DS2 questioned the nature of being hollow (why did you even come seeking Drangleic? As Vaati points out in videos you had no idea who Vendrick is till you get to Majula) and how the world is trapped in a purgatorial cycle of light fading, bringing forth the dark sign but then reignited by a new champion and building up a new kingdom. Personally I prefer DS2 in the end because I'm a sucker for these cyclical stories and finding a way out or to break it. Also, finding Vendrick in DS2 was probably one of my top shocking moments in video games, I can't remember a similar situation in DS1.
It's still very vibrant on PC as well. Plenty of jolly cooperation and PvP if you want it.
I mean, you find Inuyasha's sword iirc and you can cosplay as Guts from Berserk.
What does the hole in the giants' faces means? Where are the children? Save for the occasional scrap of fan service, why is it so sexless?
I skipped the dlc for DS2. Man, I still the the South Park rpg on hold.
"We have years of struggle ahead, mostly within ourselves." - Made in USA