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Microsoft Shutters Lionhead and Press Play games

TubeTube Registered User admin
https://news.xbox.com/2016/03/07/microsoft-studios-changes-uk-denmark/
Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark.

After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

This is sad, but not unexpected. I was obsessed with Black & White before release, and had always wanted to work at Lionhead when it was a dynamic, creative independent company. Unfortunately they weren't ever really able to catch up with the expectations of the modern gaming public. Press Play are a company I'm afraid I'm not familiar with.

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  • FawstFawst The road to awe.Registered User regular
    Yeah, really bummed about Fable Legends getting canned. It looked like it could be something worth checking out.

  • DarkewolfeDarkewolfe Registered User regular
    Max: The Curse of Brotherhood was an admirable platformer puzzler, and it's a real shame to lose Press Play as one of those studios doing smaller budget, bite-sized entertainment. Maybe they'd used their one good idea, though?

    What is this I don't even.
  • darleysamdarleysam On my way to UKRegistered User regular
    It definitely feels like it's been coming for a while unless they had some incredible gem ready to come out, but it's a really sad loss for me. Hell, I remember reading old articles in PC Zone from Steve Jackson about them founding the company and coming up with its name. I loved Fable 2 so much, but really since then they've been in decline. It'd be good if the talented people there are able to come back and build something special.

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  • VeagleVeagle Registered User regular
    Dang. Had always hoped they would go back to Fable 2 and do an HD port to the pc. Was one of my favorite games on the 360.

    Also would have loved to take another shot at The Movies. That was a really cool concept, just had a few dumb mechanics getting in the way. But it was unique game, and I haven't ever found anything else quite lile it. I guess you could describe most of their stuff that way.

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  • TheKoolEagleTheKoolEagle Registered User regular
    Right there with you @Tube , The reason I went to school for programming was because I had the dream of working for Lionhead. Sad to see them go, but its been a long time coming.

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Black and White was a silly amount of fun that let me train a giant cat thing to throw poop at things.

    RIP Lionhead

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  • darleysamdarleysam On my way to UKRegistered User regular
    TOGSolid wrote: »
    Black and White was a silly amount of fun that let me train a giant cat thing to throw poop at things.

    RIP Lionhead

    My brother, by complete accident, ended up with a creature that would collect things and arrange them in a circle.

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  • WotanAnubisWotanAnubis Registered User regular
    To be honest, I'm surprised Lionhead lasted this long.

    I mean, I did enjoy the three Fable games, but all of Lionhead's games were seriously flawed. Charming, but deeply flawed. You can get away with that for only so long.

    And now I can't decide if Molyneux leaving was a good thing or a bad thing for the company. We've all heard of Molyneux grand announcements and that's just it. We've all heard of them. After he left, Lionhead went quiet. The company completely slipped from my mind. I wonder if that happened to anyone else, too.

  • TubeTube Registered User admin
    To be honest, I'm surprised Lionhead lasted this long.

    I mean, I did enjoy the three Fable games, but all of Lionhead's games were seriously flawed. Charming, but deeply flawed. You can get away with that for only so long.

    And now I can't decide if Molyneux leaving was a good thing or a bad thing for the company. We've all heard of Molyneux grand announcements and that's just it. We've all heard of them. After he left, Lionhead went quiet. The company completely slipped from my mind. I wonder if that happened to anyone else, too.

    I think they needed him and he needed them. The staff at Lionhead were clearly necessary to ground him and get his ideas to the actual execution stage (even if they were never 100% of their potential) and they needed the creative spark that he can provide. Then again, based on his ideas at his new company he may not have much left in him.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Wow, not unexpected but still this came out of nowhere.

    I hope the employees land on their feet. Legends must have had some major problems in development.

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  • Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
    What the fuck is Microsoft doing?
    The folks at Black Tusk better knock it out of the park with Gears of 4.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Ov3rcharge wrote: »
    What the fuck is Microsoft doing?
    The folks at Black Tusk better knock it out of the park with Gears of 4.

    Don't you mean GE4RS?

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  • ArchsorcererArchsorcerer Registered User regular
    edited March 2016
    Overbudget.

    My guess is that in the age of F2P Mobas, Legends didn't have much of a chance of attracting people willing to pay 60 bucks for the game.

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  • SynthesisSynthesis Honda Today! Registered User regular
    I'm glad to see that I'm not the only one who kind of thought this was overdue. Granted, I never managed to get into any of the Fable games, so Lionhead's appeal is probably lost on me, but it really felt like rapidly-evaporating vaporware for a while now. Too bad, of course.

    Not sure what the connection is with Coalition (which is now the name of Black Tusk, I'm pretty sure), other than publishing exclusivity--we'v had (some) footage of GOW4, on what I thought was a normal, non-bizarro development schedule (and they put out a working game already in the form of the UE). Lionhead on the other hand...I don't blame anyone for not liking their work, but frankly there didn't seem to be very much of it any time recently. Unless they had some sort of sleeper hit that went completely under my radar? What was the last thing they released?

  • dporowskidporowski Registered User regular
    Overbudget.

    My guess is that in the age of F2P Mobas, Legends didn't have much of a chance of attracting people willing to pay 60 bucks for the game.

    It was a MOBA? Yeah. Nobody would buy that. People are calling Overwatch "too expensive" for being 40 bucks flat, for everything.

  • DarkewolfeDarkewolfe Registered User regular
    I do wonder... What's Microsoft got on the burner to replace these? That's one AAA title studio and one indie level studio out the door. Gigantic is gone. They've got a big exclusive gap already, and this only makes it worse.

    What is this I don't even.
  • jothkijothki Registered User regular
    Overbudget.

    My guess is that in the age of F2P Mobas, Legends didn't have much of a chance of attracting people willing to pay 60 bucks for the game.

    It was free to play. How did you think it managed to make it onto Windows in the first place?

  • Mr KhanMr Khan Not Everyone WAHHHRegistered User regular
    Darkewolfe wrote: »
    I do wonder... What's Microsoft got on the burner to replace these? That's one AAA title studio and one indie level studio out the door. Gigantic is gone. They've got a big exclusive gap already, and this only makes it worse.

    They could possibly just be shifting to a focus on big hits for internal studios, and fill in the gaps with partnerships like Scalebound or that game with the ex-Retro people (name eludes me atm). With the partnerships, they can pick up outsiders for ideas they like and not have to deal with any goose eggs these studios might lay.

    Present hints of them wanting to migrate Xbox more towards being a PC platform instead of a discrete console also help with this idea. That changes the dynamic away from the need to have a large, Sony-size (or even Nintendo-size) stable of first parties who deal with less-than-AAA fare.

    I'd watch that pirate game from Rare, could lead to the same thing happening if it doesn't knock it out of the park.

  • TubeTube Registered User admin
    Darkewolfe wrote: »
    I do wonder... What's Microsoft got on the burner to replace these? That's one AAA title studio and one indie level studio out the door. Gigantic is gone. They've got a big exclusive gap already, and this only makes it worse.

    Honestly I don't know if it needs anything much to replace Lionhead. Legends had zero buzz and could well have bombed hard.

  • Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
    I'm trying to think big picture on Microsoft's plan. Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit. Because as it is it looks like Fable is dead, Halo is limping along and Gears is to be determined. Forza and KI are doing relatively well for their specific niche but neither can be as big as the big three were in their heyday, but this isn't the industry thread so maybe I should just shut my mouth.

    Anyway, I poured hundreds of hours into Microsoft's games back in the 360 games so news like this always brings me down.

  • mxmarksmxmarks Registered User regular
    Im wondering if they're freeing up cash to just buy remedy.

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2016
    Ov3rcharge wrote: »
    I'm trying to think big picture on Microsoft's plan. Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit. Because as it is it looks like Fable is dead, Halo is limping along and Gears is to be determined. Forza and KI are doing relatively well for their specific niche but neither can be as big as the big three were in their heyday, but this isn't the industry thread so maybe I should just shut my mouth.

    Could we say Halo is limping along? The release went smoothly, and its multiplayer has legs. Forge has been released and working, so it doesn't seem like it's going anywhere.

    Honestly, it seems to be doing easily as well as Killer Instinct, if not substantially more so--then again, that's not a huge accomplishment: console first-person shooter exclusives outside of Halo are literally a joke, of the sad variety.

    (Genuine question--I'm not great at calculating these sort of things.)

    EDIT: Then again, Killer Instinct is going to be about as much an "exclusive" as Street Fighter V is down the line...

    Synthesis on
  • The EnderThe Ender Registered User regular
    Synthesis wrote: »
    I'm glad to see that I'm not the only one who kind of thought this was overdue. Granted, I never managed to get into any of the Fable games, so Lionhead's appeal is probably lost on me, but it really felt like rapidly-evaporating vaporware for a while now. Too bad, of course.

    Not sure what the connection is with Coalition (which is now the name of Black Tusk, I'm pretty sure), other than publishing exclusivity--we'v had (some) footage of GOW4, on what I thought was a normal, non-bizarro development schedule (and they put out a working game already in the form of the UE). Lionhead on the other hand...I don't blame anyone for not liking their work, but frankly there didn't seem to be very much of it any time recently. Unless they had some sort of sleeper hit that went completely under my radar? What was the last thing they released?

    It's mostly just nostalgia for the old Bullfrog days, when Molyneux was actually making worthwhile games.


    I think if we give an honest assessment, Lionhead produced exactly 2 games that weren't half-assed: the original Black & White, and Fable 2. The rest of the software clearly had to be shoveled out half baked due to budget overruns.

    With Love and Courage
  • TubeTube Registered User admin
    I liked every Lionhead game I played until Fable 3.

  • jothkijothki Registered User regular
    Ov3rcharge wrote: »
    Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit.

    Minecraft is weird. As it stands, it's something that people buy once and then either play as is forever or mod and play forever. It'll give big bursts of income whenever it picks up people, but then they'll cease to exist as customers.

    Ideally, this would have eventually resulted in a Minecraft 2, which could grab most of that same customer base all over again. But it hasn't, it's just been incremental updates to the same thing for free, even though the budget certainly should be there to make entire games from scratch.

    Instead, Microsoft's (and I guess Mojang before it was bought out) strategy appears to be to try to maintain income by pushing the game into platforms that are more locked down. Intentional or not, this has the side effect of making modding impossible, and thus having DLC be the only source for additional content beyond the base game. Things that would be free and relatively trivial to implement on Java Minecraft cost money on consoles and now the Windows 10 version, while more complex changes are impossible.

    It feels like Minecraft isn't being developed as much as it's a static resource that's being mined.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    I'm not surprised. I tried the Legends beta a couple months ago and promptly uninstalled it after 30 minutes. The crazy thing is it was super actively being developed still. I got e-mails almost every weekend telling me about all the new stuff they were adding to the game and how I should try it again.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    jothki wrote: »
    Ov3rcharge wrote: »
    Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit.

    Minecraft is weird. As it stands, it's something that people buy once and then either play as is forever or mod and play forever. It'll give big bursts of income whenever it picks up people, but then they'll cease to exist as customers.

    Ideally, this would have eventually resulted in a Minecraft 2, which could grab most of that same customer base all over again. But it hasn't, it's just been incremental updates to the same thing for free, even though the budget certainly should be there to make entire games from scratch.

    Instead, Microsoft's (and I guess Mojang before it was bought out) strategy appears to be to try to maintain income by pushing the game into platforms that are more locked down. Intentional or not, this has the side effect of making modding impossible, and thus having DLC be the only source for additional content beyond the base game. Things that would be free and relatively trivial to implement on Java Minecraft cost money on consoles and now the Windows 10 version, while more complex changes are impossible.

    It feels like Minecraft isn't being developed as much as it's a static resource that's being mined.

    minecraft is being bought by new 8 year olds every (or their parents) every year, year after year. They don't need to make a minecraft 2 (at least not right now)

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  • darleysamdarleysam On my way to UKRegistered User regular
    I'm hoping that Rare's Sea of Thieves is at least safe for now. I really want me some cartoony multiplayer pirate exploration, and it seems like the kind of game that could very easily creep if a tight rein isn't kept on it.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    i'm shocked rare still exists at this point at all

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  • Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
    Synthesis wrote: »
    Ov3rcharge wrote: »
    I'm trying to think big picture on Microsoft's plan. Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit. Because as it is it looks like Fable is dead, Halo is limping along and Gears is to be determined. Forza and KI are doing relatively well for their specific niche but neither can be as big as the big three were in their heyday, but this isn't the industry thread so maybe I should just shut my mouth.

    Could we say Halo is limping along? The release went smoothly, and its multiplayer has legs. Forge has been released and working, so it doesn't seem like it's going anywhere.

    Honestly, it seems to be doing easily as well as Killer Instinct, if not substantially more so--then again, that's not a huge accomplishment: console first-person shooter exclusives outside of Halo are literally a joke, of the sad variety.

    (Genuine question--I'm not great at calculating these sort of things.)

    EDIT: Then again, Killer Instinct is going to be about as much an "exclusive" as Street Fighter V is down the line...

    A quick Google search shows that Halo 5 was "the biggest launch in halo history" but no actual sales numbers were given. So whatever the sales they were most likely not up to MS's expectations.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2016
    Hardtarget wrote: »
    jothki wrote: »
    Ov3rcharge wrote: »
    Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit.

    Minecraft is weird. As it stands, it's something that people buy once and then either play as is forever or mod and play forever. It'll give big bursts of income whenever it picks up people, but then they'll cease to exist as customers.

    Ideally, this would have eventually resulted in a Minecraft 2, which could grab most of that same customer base all over again. But it hasn't, it's just been incremental updates to the same thing for free, even though the budget certainly should be there to make entire games from scratch.

    Instead, Microsoft's (and I guess Mojang before it was bought out) strategy appears to be to try to maintain income by pushing the game into platforms that are more locked down. Intentional or not, this has the side effect of making modding impossible, and thus having DLC be the only source for additional content beyond the base game. Things that would be free and relatively trivial to implement on Java Minecraft cost money on consoles and now the Windows 10 version, while more complex changes are impossible.

    It feels like Minecraft isn't being developed as much as it's a static resource that's being mined.

    minecraft is being bought by new 8 year olds every (or their parents) every year, year after year. They don't need to make a minecraft 2 (at least not right now)

    Microsoft has also figured out how to actually turn it into an academic software resource (which is, in fact, very different than "Video game teacher buys themselves and tries to use")--something they're actually very proficient at (a lot of their old Microsoft ____ Simulator games were specifically adapted for this purpose), especially compared to Mojang I bet.

    The academic software market is pretty different than the entertainment gaming juggernaut, for very specific reasons (that a lot of gamers, including those who play Minecraft, probably had a distaste for). Microsoft's always been big on educational software, so that's not at all surprising.

    Of course, if that hurt Minecraft's primary development focus as video game that would suck, but I really don't know crap about that (I can't make myself play it for more than 30 minutes of a time, and then I stop for several months typically). I know that Mojang introduced a revamped fighting mechanic which is basically as huge a change as was ever officially implemented in the game's lifetime, but who knows what that means in the grand scheme of things. For all I know, the only people who still play the game are Let's Players and whatever open server is trying to complete a 1:1 scale copy of Middle Earth.
    Ov3rcharge wrote: »
    Synthesis wrote: »
    Ov3rcharge wrote: »
    I'm trying to think big picture on Microsoft's plan. Most likely pushing Windows 10 and resting on Minecraft for guaranteed profit. Because as it is it looks like Fable is dead, Halo is limping along and Gears is to be determined. Forza and KI are doing relatively well for their specific niche but neither can be as big as the big three were in their heyday, but this isn't the industry thread so maybe I should just shut my mouth.

    Could we say Halo is limping along? The release went smoothly, and its multiplayer has legs. Forge has been released and working, so it doesn't seem like it's going anywhere.

    Honestly, it seems to be doing easily as well as Killer Instinct, if not substantially more so--then again, that's not a huge accomplishment: console first-person shooter exclusives outside of Halo are literally a joke, of the sad variety.

    (Genuine question--I'm not great at calculating these sort of things.)

    EDIT: Then again, Killer Instinct is going to be about as much an "exclusive" as Street Fighter V is down the line...

    A quick Google search shows that Halo 5 was "the biggest launch in halo history" but no actual sales numbers were given. So whatever the sales they were most likely not up to MS's expectations.

    I...guess that's something? I mean, I'm not going to claim it was the biggest x of anything, but is that indication that it's limping? No offense intended, but "limping" in this industry means something rather specific (especially about the game's long term standing), which I don't think can be equated with this situation--as far as I can tell.

    By the same rights, I could say Street Fighter V is limping--it managed to hit 5 at its height in the US PSN Store, but didn't make the top 20 in Europe (where Capcom counted on it to be a juggernaut), and its first week didn't match SFIV sales in Japan. There's probably a lot of room between "not setting the world on fire as hoped" and "limping", where you could find a lot better of a description than that. Or maybe I'm wrong, and SFV is limping. I really doubt that though.

    Synthesis on
  • DHS OdiumDHS Odium Registered User regular
    I'm not a fan of the Fable series.

    The real travesty here is shuttering the studio that did Kalimba, an absolutely fantastic puzzle-platformer game that had the best co-op mode in a very, very long time.

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  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited March 2016
    Fable 3 had that one side quest I thought was clever, where you were the pawn in a D&D-like game played by wizard nerds. I liked that sidequest. Generally speaking though, I was not a fan of the Fable games because of the repetitive and (personally-speaking) annoying English accents during the mini-games. There's only so many times I can hear "That's a fine pint you got there" in cockney before my mind can't take it.

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  • SynthesisSynthesis Honda Today! Registered User regular
    While the game did have some mechanics and quest design I thought were genuinely clever, there was so much in both Fable 2 and Fable 3 that I didn't like. The art style as a whole turned me off (I can understand the appeal to others though), and I say this as someone who was fine swallowing the very high level of cartoonyness of Warcraft and Diablo, and I could never really embrace the whole "coming of age" story arc both games had.

    Then again, high fantasy settings I like tend to be the exceptions rather than the rule. I can see how someone would find the world in 2/3 very charming, but to me it just came off as annoying (even the pretty high-quality V/A work got grating fast).

    I did play the shit out of Theme Hospital though--no idea if that was any of the same people besides Bullfrog Productions.

  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    This really fucking sucks. A lot. Losing jobs and what-not. :(

    I also know there was zero information and even less chance but I always hoped out for a proper Black & White 3 and now I am pretty sure I will never see it in my life.

    I'm making video games. DesignBy.Cloud
  • TubeTube Registered User admin
    Fable 3 had that one side quest I thought was clever, where you were the pawn in a D&D-like game played by wizard nerds. I liked that sidequest. Generally speaking though, I was not a fan of the Fable games because of the repetitive and (personally-speaking) annoying English accents during the mini-games. There's only so many times I can hear "That's a fine pint you got there" in cockney before my mind can't take it.

    Yeah, that vocal style was a misstep in my view. It's not just you, I lived in England for a good chunk of my life and found the OTT regional accents joke super wearing.

  • SynthesisSynthesis Honda Today! Registered User regular
    Tube wrote: »
    Fable 3 had that one side quest I thought was clever, where you were the pawn in a D&D-like game played by wizard nerds. I liked that sidequest. Generally speaking though, I was not a fan of the Fable games because of the repetitive and (personally-speaking) annoying English accents during the mini-games. There's only so many times I can hear "That's a fine pint you got there" in cockney before my mind can't take it.

    Yeah, that vocal style was a misstep in my view. It's not just you, I lived in England for a good chunk of my life and found the OTT regional accents joke super wearing.

    That's sort of a relief--honestly the thing that might've stopped be from finishing Fable 2 was just being tired of having to listen to the dialog, but I assumed it was just the norm for the western high fantasy genre as a whole (not a lot of points of reference for me personally) and that it was only annoying to me. It went hand in hand with a very memorable, but rather off-putting art direction for me personally.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    man guys remember how great fable 2 was? and man where is my black and white 3!

    ugh lionhead, so many shattered dreams

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  • The WolfmanThe Wolfman Registered User regular
    I'm surprised Fable went as long as it did. With a new game being in development to boot.

    The tagline for the entire series may well have been "Ok this time the game will be good, we promise!"

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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