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[The Division] Manhattan needs us Agents. Execute Directive 51 (Out Now)

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Posts

  • GONG-00GONG-00 Registered User regular
    Throw enough bodies at the shotgunners in the library that they trip on your fallen dead.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
    Dyvim TvarHappylilElf
  • JarsJars Registered User regular
    I'm just playing the game and not even thinking about gear

    caligynefob
  • PreacherPreacher Registered User regular
    Ran two challenging lincoln tunnels this morning one was a 3 man that turned into a two man when one of our group was perma afk on the first arena fight area. But since I go boss mode managed to get the job done. Second one was smoother with an actual 4 man group. Got enough for the Ak 74 recipe made that with destructive and the talent that gives you flat crit with 9k unmodded bullet damage. Took it into a quick run of the DZ killed a rogue and got 5 div tech so I made myself a 1911 since I wanted a different side arm over the damascus.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • DisrupterDisrupter Registered User regular
    I can see both sides. I haven't ran any exploits unless you consider some of the bypass stuff on Lincoln tunnel exploits. But I don't. It's just running passed enemies.

    Getting good gear is super easy. You can be challenge mode and pvedz ready in days.

    But they need to increase the dz drop rate of he items and make those and challenge mode bosses be the end game gear.

    Crafting should be an option to get you there or close. But the thrill of trying to extract a gun that matters would be way more fun than dt routes and occasional rogue battles/ fueds.

    Dtech farming would be fine if dz also provided a lot more upgrades from drops

    I loved this game but I think it's jutting a wall for me. Probably going to switch it up by going rogue this week and stealing extractions as my "farm"

    That'll hopefully buy me until the incursions.

    Luckily the debs have responded well to most things and the planned updates should bring some nice life back into things every few months.

    But I think the honey moon is ending

    616610-1.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Got lucky last night and my DZ group ended up in an empty DZ. We farmed exp and items without fear. It was pretty awesome. Went from rank 30 to 42 pretty fast. Really hoping that happens again tonight so I get to 50.

    Only downside is I did not end up doing the challenge or dailies. Oh well I suppose.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Stragint wrote: »
    Got lucky last night and my DZ group ended up in an empty DZ. We farmed exp and items without fear. It was pretty awesome. Went from rank 30 to 42 pretty fast. Really hoping that happens again tonight so I get to 50.

    Only downside is I did not end up doing the challenge or dailies. Oh well I suppose.

    I've had this happen to me twice, I'm wondering if people glitching to have multiple groups in missions causes this, since the PVE and DZ instances are shared.

  • PreacherPreacher Registered User regular
    One change I think that would help gearing is one of the challenging modes dropping weapons for completion. Its kind of annoying they all just drop gear when I'd much rather have a new weapon to gear around.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    SeidkonaSirialisHeroth
  • Steel AngelSteel Angel Registered User regular
    Preacher wrote: »
    One change I think that would help gearing is one of the challenging modes dropping weapons for completion. Its kind of annoying they all just drop gear when I'd much rather have a new weapon to gear around.

    I've heard but can't confirm that the end bosses have loot tables for specific kinds of high end drops, like the Lincoln Tunnel boss being the source of HE SMGs and shotguns and gloves. Can't find much on it besides an allusion in one reddit post but I did get a HE SMG from him Saturday that I've stashed until I can meet the talent requirements.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • PreacherPreacher Registered User regular
    I'm not talking about boss drops, I mean when you complete the mission you get a piece of yellow gear. It would be nice if you'd get a weapon for one of them at least, because then you'd be guaranteed to get that, for at least parts. Hell even a guaranteed gun mod or armor mod would be nice.

    I'd also like if doing the dailys gave you div tech the first time while I'm asking for ponies.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    SeidkonaFalves
  • DecoyDecoy Registered User regular
    Preacher wrote: »
    One change I think that would help gearing is one of the challenging modes dropping weapons for completion. Its kind of annoying they all just drop gear when I'd much rather have a new weapon to gear around.

    I've NEVER seen one drop as a Completion Reward either.

    Weapons are certainly the sexier of the loot. They obviously give you the biggest increase to your DPS, so it's only right they are the most sought after. Are they everything? No, you still need good gear to round yourself out. But I certainly get more excited when I see a weapon drop.

    It like, I could give a shit less if my team drafts another Linebacker or Safety, but if you tell me they went out and picked up a QB, I'm going to notice, be excited, and give them a look.

    It might be WoW'er/MMO'er in me, but it hurts me to blindly farm things without knowledge of loot tables and loot chances.

    Mvrck
  • PreacherPreacher Registered User regular
    Well none of the challenge modes can drop weapons as a completion thing now. I've never gotten one from a boss in challenge mode, I did hilariously get an AR from a hard mode once. What's killing me is I'm 70 points away from 1889 elecriticy and I'm really trying hard to reroll my way there through luck.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Decoy
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Crashed the DZ with @weddellkw and his buddies last night. We were minding our own business in The Pit when some nerds moved to eat some of our bullets.
    We holed up, the same single guy kept coming back at us and dying over and over. Eventually we moved and moved to the underground. Same guy comes at us (we now have two of us on manhunt) and we kill him yet again...and he drops an HE AR?! Scooped that right up! Then we just bunkered down there and waited out our timers.

    Then later the night ended with 8 jerks who bugged in DZ to all go rogue together and kill everyone. And they were on manhunt but didn't show up anywhere when you looked (skulls were on the full map, but nothing when you look around in game). Wasn't exactly a high note to end on...

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
    weddellkw
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited March 2016
    Preacher wrote: »
    One change I think that would help gearing is one of the challenging modes dropping weapons for completion. Its kind of annoying they all just drop gear when I'd much rather have a new weapon to gear around.

    I've completed 3 Challenge modes today, I've gotten 3 HE armor drops.

    They were of course all backpacks and all 3 of them were worse than the one I had already crafted. (I have HE backpack, Knees and a lot of HE weapon mods only)

    At least I got 100% achievement completion today and my newly crafted HE AK74 is fun to use for when my buddies are CM ready.

    EDIT: Reroll costs on HE gear is a fucking joke, 32 PC for rerolling?? Fuck right off.

    Sirialis on
    HerothGMaster7
  • DecoyDecoy Registered User regular
    edited March 2016
    Preacher wrote: »
    Well none of the challenge modes can drop weapons as a completion thing now. I've never gotten one from a boss in challenge mode, I did hilariously get an AR from a hard mode once. What's killing me is I'm 70 points away from 1889 elecriticy and I'm really trying hard to reroll my way there through luck.

    This was the bane of my WoW existence. Not being able to switch out a piece of gear that was a potential because it would tear my whole house of cards down.

    A large part of me wishes that there was modding in this game so someone else could invariably make a better UI screen for showing me my gear, my mods, and which combination would help me reach weapon talent requirements, or max dps/health/SP.

    I could 100% do this on my own with a relatively simple table in Excel, but the fact that you get SO MUCH side grade gear thrown at you I just couldn't input that much data without an actual import.

    Decoy on
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited March 2016
    I take it all back, just got a Midas!

    Getting it out of the DZ was the tensest experience of my Division playtime so far. In 72 hours or so I have never gone rogue or had a group turn me rogue. Today I was in a group that were CONTINUOUSLY going rogue, running battles up and down the streets, extraction was an absolute nightmare but I made it out with seconds to spare before dying on the highest tier of roguing.

    This is 100% the Division at its best. At the same time if I had lost that Midas, my first non-mod HE drop in the DZ, I'd have probably have walked away from the game, ha.

    *edit* although it seems the Midas is inferior to the Vektor. GG

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
    Decoy
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Preacher wrote: »
    Well none of the challenge modes can drop weapons as a completion thing now. I've never gotten one from a boss in challenge mode, I did hilariously get an AR from a hard mode once. What's killing me is I'm 70 points away from 1889 elecriticy and I'm really trying hard to reroll my way there through luck.
    Just in case, don't forget that you get more raw stats if you use gear with Mod Slots on it instead of Major Attributes.

    XNnw6Gk.jpg
  • PreacherPreacher Registered User regular
    Spectrum wrote: »
    Preacher wrote: »
    Well none of the challenge modes can drop weapons as a completion thing now. I've never gotten one from a boss in challenge mode, I did hilariously get an AR from a hard mode once. What's killing me is I'm 70 points away from 1889 elecriticy and I'm really trying hard to reroll my way there through luck.
    Just in case, don't forget that you get more raw stats if you use gear with Mod Slots on it instead of Major Attributes.

    Yeah all my gear that can have mod slots added to them does right now. But I haven't gotten a drop to replace my current set up.

    And grats on the Midas spaffy, I've gotten two of those in the DZ and it was nerve wracking sending a flare everytime.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • PreacherPreacher Registered User regular
    Speaking of the DZ, I think the hardest landmark to clear is the Pit. The LMB there are tough, and depending on the boss you can be tearing your hair out about them.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Preacher wrote: »
    Speaking of the DZ, I think the hardest landmark to clear is the Pit. The LMB there are tough, and depending on the boss you can be tearing your hair out about them.

    The Pit is more manageable if you clear from street level. Never engage from the lower western shopping side, you can get pinned by grenade launchers too easily.

    XNnw6Gk.jpg
    Custom SpecialKick_04Hermano
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Spectrum wrote: »
    Preacher wrote: »
    Speaking of the DZ, I think the hardest landmark to clear is the Pit. The LMB there are tough, and depending on the boss you can be tearing your hair out about them.

    The Pit is more manageable if you clear from street level. Never engage from the lower western shopping side, you can get pinned by grenade launchers too easily.

    Very this.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
    WolveSight
  • PreacherPreacher Registered User regular
    I dunno I've had more success clearing the interior location and funneling enemies into the kill zone there, then doing it from above. I mean I've not failed to clear it when I tried, its just was easier when flanking was harder for the enemies.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ReddayeReddaye Registered User regular
    God dammit...

    I was thinking this would be a game I could easily avoid, and save myself a few bucks. Watching some videos and hearing people talk about it though...this looks to be a pretty excellent game, and just the type of thing I'd enjoy. I've been searching pretty hard lately for a new game to fill my spare gaming time with, and I'm reallllly tempted to take the dive and pick this up on Steam. The only thing holding me back is that no one I know aside from a couple people even play this, and they both no-life it far beyond the point I'm willing to do so as an adult. (I'm talking 200 hours played in two weeks. That's not gonna happen for me, so I'll never catch up to them, or want to dedicate as much time as they'd want lol). So, how is the Penny Arcade community on Steam looking for this game two weeks in? I'm hoping I'll be able to find at least a few people to roll around in game with whenever I'd actually get to the level cap.

  • PreacherPreacher Registered User regular
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Satsumomo
  • GONG-00GONG-00 Registered User regular
    That line of thinking makes me want to try dumping optimal range/accuracy mods onto a pump action shotty.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
  • tastydonutstastydonuts Registered User regular
    edited March 2016
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.



    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • PreacherPreacher Registered User regular
    GONG-00 wrote: »
    That line of thinking makes me want to try dumping optimal range/accuracy mods onto a pump action shotty.

    I wonder how viable it could be, but like the big issue I've seen with shotties is the ROF versus an SMG, and how quickly a player can run out of your range. Which you'd think would make them easy pickings for a marksmen rifle, but of all the things players have killed me with, I've never been sniped by a player.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • BubsBubs Not Burbs ChicagoRegistered User regular
    Reddaye wrote: »
    God dammit...

    I was thinking this would be a game I could easily avoid, and save myself a few bucks. Watching some videos and hearing people talk about it though...this looks to be a pretty excellent game, and just the type of thing I'd enjoy. I've been searching pretty hard lately for a new game to fill my spare gaming time with, and I'm reallllly tempted to take the dive and pick this up on Steam. The only thing holding me back is that no one I know aside from a couple people even play this, and they both no-life it far beyond the point I'm willing to do so as an adult. (I'm talking 200 hours played in two weeks. That's not gonna happen for me, so I'll never catch up to them, or want to dedicate as much time as they'd want lol). So, how is the Penny Arcade community on Steam looking for this game two weeks in? I'm hoping I'll be able to find at least a few people to roll around in game with whenever I'd actually get to the level cap.

    The PA community is good, as usual. Honestly, I don't know why you'd spend 100 hours a week playing this unless you really loved it. Which I do, but still. The only thing I'm worried about is having a decent set of gear for when the DLC rolls out, and I doubt that will even require 200 hours played.

    The game is fun, the combat is solid, and if you prefer 3rd person shooters, this is probably the best thing out there right now.

    PSN: thewheelz
  • PreacherPreacher Registered User regular
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ReddayeReddaye Registered User regular
    Bubs wrote: »
    Reddaye wrote: »
    God dammit...

    I was thinking this would be a game I could easily avoid, and save myself a few bucks. Watching some videos and hearing people talk about it though...this looks to be a pretty excellent game, and just the type of thing I'd enjoy. I've been searching pretty hard lately for a new game to fill my spare gaming time with, and I'm reallllly tempted to take the dive and pick this up on Steam. The only thing holding me back is that no one I know aside from a couple people even play this, and they both no-life it far beyond the point I'm willing to do so as an adult. (I'm talking 200 hours played in two weeks. That's not gonna happen for me, so I'll never catch up to them, or want to dedicate as much time as they'd want lol). So, how is the Penny Arcade community on Steam looking for this game two weeks in? I'm hoping I'll be able to find at least a few people to roll around in game with whenever I'd actually get to the level cap.

    The PA community is good, as usual. Honestly, I don't know why you'd spend 100 hours a week playing this unless you really loved it. Which I do, but still. The only thing I'm worried about is having a decent set of gear for when the DLC rolls out, and I doubt that will even require 200 hours played.

    The game is fun, the combat is solid, and if you prefer 3rd person shooters, this is probably the best thing out there right now.

    These friends of mine can get pretty crazy into stuff for short periods. I honestly don't know how they've managed that many hours in such a short time. Pretty much the reason why I know I won't be playing with them. Either they'll still be wayyyy too hardcore for me, or they'll be totally burnt out by the time I hit the level cap.

    If the PA Division community on PC is looking good still, I may just splurge. Usually I don't care much for Ubisoft's games, but this one tickles the right places for me from what I've seen.

  • tastydonutstastydonuts Registered User regular
    edited March 2016
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.

    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Except people would still use crit/crit SMGs up close to PK, and now shotguns would be less effective at ranges too. This was a failing in Destiny that I wouldn't want to see repeated here... especially given the PVE/PK environment of the dark zone.

    I used the SASG, which is pretty neat... though I haven't found a replacement with talents at 30 that I would constantly carry though.

    NPC shotguns are more effective at longer ranges than player shotguns too.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • PreacherPreacher Registered User regular
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.

    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Except people would still use crit/crit SMGs up close to PK, and now shotguns would be less effective at ranges too. This was a failing in Destiny that I wouldn't want to see repeated here... especially given the PVE/PK environment of the dark zone.

    I used the SASG, which is pretty neat... though I haven't found a replacement with talents at 30 that I would constantly carry though.

    NPC shotguns are more effective at longer ranges than player shotguns too.

    Well yeah NPC shotguns need toned down, specifically the consulate LMB guys, their range and damage is ridiculous.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Panda4You
  • darkmayodarkmayo Registered User regular
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Was debating on getting Cassidy as well.. have the credits and dont really have anything to spend those on.

    Switch SW-6182-1526-0041
  • DisrupterDisrupter Registered User regular
    You spend credits on purples to break into mats.

    I've been trying shotty and it's pretty decent but the ability to escape your range is a bit too easy in pvp.

    Pve it's high risk. Solo you need heal skills to get you out of hell when your shotty Decides to switch to tickle mode. In a group it's fun but expect to be a bit if a pickup burden.

    Shotties have solid crit damage and the way each pallet acts as a roll means you are effectively getting a x percent damage boost by crit instead of a rng chance at crit.

    I'm guessing the best shotty would be whichever has the most mod slots to bump crit chance/damage

    616610-1.png
  • PreacherPreacher Registered User regular
    darkmayo wrote: »
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Was debating on getting Cassidy as well.. have the credits and dont really have anything to spend those on.

    Yeah its at the "might as well" point for me. I'm up over a million credits. And eventually they'll probably rotate those yellows.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • darkmayodarkmayo Registered User regular
    Preacher wrote: »
    darkmayo wrote: »
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Was debating on getting Cassidy as well.. have the credits and dont really have anything to spend those on.

    Yeah its at the "might as well" point for me. I'm up over a million credits. And eventually they'll probably rotate those yellows.

    Did they "fix" One is None or is it working as intended with shotguns, that 2 shell Cassidy would benefit greatly from that.

    Switch SW-6182-1526-0041
  • PreacherPreacher Registered User regular
    darkmayo wrote: »
    Preacher wrote: »
    darkmayo wrote: »
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Was debating on getting Cassidy as well.. have the credits and dont really have anything to spend those on.

    Yeah its at the "might as well" point for me. I'm up over a million credits. And eventually they'll probably rotate those yellows.

    Did they "fix" One is None or is it working as intended with shotguns, that 2 shell Cassidy would benefit greatly from that.

    I'm not aware if they "fixed" it. But what I was thinking is I have some gloves that give me extra crit on the first 3 shots in a magazine, so with that shotty it would always be extra crit.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    GONG-00ydejin
  • JarsJars Registered User regular
    I'm using LMG+marksman and it feels like it works the best for me. I must be doing something wrong with smgs because they never work well.

    Aistan
  • PreacherPreacher Registered User regular
    Jars wrote: »
    I'm using LMG+marksman and it feels like it works the best for me. I must be doing something wrong with smgs because they never work well.

    Use what you like using and what works for you. I used the Padakan for a long long time as my primary.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    tastydonutsydejin
  • tastydonutstastydonuts Registered User regular
    edited March 2016
    darkmayo wrote: »
    Preacher wrote: »
    darkmayo wrote: »
    Preacher wrote: »
    Preacher wrote: »
    I really think what would tamp down SMG love is making shotguns more fierce. Because SMG's tend to dominate that up close fuck you roll that a shotgun would normally counter, so absent making SMG's useless which I don't want, I'd love for them to give some love to the kachunkadonks.

    Nah, because they'd likely offset that by hurting Shotgun's surprisingly realistic mid-range game to compensate, though it is limited (else everyone would be using shotguns).

    The Division's gunplay is surprisingly grounded around the fact that all bullets go far and fast.

    Crit-crit SMGs are just beast meta. Shotguns hurting more wouldn't counter that much.


    Wouldn't mind if they hit the shotty mid range if they upped the alpha strike. Maybe I should pick up that Cassidy just to see how it is in the PVE game. I haven't used a shotty since early on.

    Was debating on getting Cassidy as well.. have the credits and dont really have anything to spend those on.

    Yeah its at the "might as well" point for me. I'm up over a million credits. And eventually they'll probably rotate those yellows.

    Did they "fix" One is None or is it working as intended with shotguns, that 2 shell Cassidy would benefit greatly from that.

    Hopefully they won't fix that or any of the other talents that literally do what they say.

    (They will be fixed before any of the exploits.)

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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  • PreacherPreacher Registered User regular
    They have a lot of things to fix before they touch useful but not game breaking talents. Hell one is none lets you hit the ammo check points on longer fights!

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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