CAH is easily ruined by playing with that guy who decides that rape or the holocaust are punchlines in and of themselves, and will go to that well repeatedly over and over while making that eel-face at everyone like get it, rape?! and it's like chad nobody is laughing dude
I finally buckled down and bought my own copy of the D&D Player's Handbook after borrowing the DM's
Boy, is it nice to have a copy in my hands
You are one step closer to slaying your DM and taking their power for your own.
DO IT! STRIKE THEM DOWN!
Desert Leviathan on
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
I finally buckled down and bought my own copy of the D&D Player's Handbook after borrowing the DM's
Boy, is it nice to have a copy in my hands
You are one step closer to slaying your DM and taking their power for your own.
DO IT! STRIKE THEM DOWN!
Does this get more or less difficult if I'm also the GM in a Dungeon World game they're playing in
I want to say it's like the Quickening, but instead of a cool lightning effect you just have a loud, dry, cheeto fart.
In either case, it's definitely easier if you're already awoken to your own power first.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
CAH is easily ruined by playing with that guy who decides that rape or the holocaust are punchlines in and of themselves, and will go to that well repeatedly over and over while making that eel-face at everyone like get it, rape?! and it's like chad nobody is laughing dude
Like, to be fair, CAH is designed to deliver that kind of "humor."
Which is why I'd rather just play just about anything else.
+9
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
CAH is easily ruined by playing with that guy who decides that rape or the holocaust are punchlines in and of themselves, and will go to that well repeatedly over and over while making that eel-face at everyone like get it, rape?! and it's like chad nobody is laughing dude
Like, to be fair, CAH is designed to deliver that kind of "humor."
Which is why I'd rather just play just about anything else.
Yeah, I found I appreciate the more odd-ball, whimsical CAH answers way more, which means Apples To Apples is pretty much a strictly superior game for me.
+7
admanbunionize your workplaceSeattle, WARegistered Userregular
I prefer games like Snake Oil and Funemployment to both of those. They ask more of the players but the result is a lot more creative and usually funnier.
Generating a dungeon randomly by hand has such a satisfying feel, I feel like it lets you generate the story of the dungeon as you go as well. It's been my go to activity lately for the past couple weeks, now I just need an excuse to use them...
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
I prefer games like Snake Oil and Funemployment to both of those. They ask more of the players but the result is a lot more creative and usually funnier.
Those games require the players to mould the humor out of the parts they are given, whereas CAH is basically "insert punchline A into joke B"
CAH is easily ruined by playing with that guy who decides that rape or the holocaust are punchlines in and of themselves, and will go to that well repeatedly over and over while making that eel-face at everyone like get it, rape?! and it's like chad nobody is laughing dude
Like, to be fair, CAH is designed to deliver that kind of "humor."
Which is why I'd rather just play just about anything else.
Yeah, I found I appreciate the more odd-ball, whimsical CAH answers way more, which means Apples To Apples is pretty much a strictly superior game for me.
If Cards against humanity was more goose and windmill full of corpses and less holocaust it would be a fantastic game
The presence of Anne Frank in Apples to Apples is an oblique tie between the two games
really the best system is getting a bunch of Apples to Apples blank cards and writing the better CAH cards on them
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I think part of the reason I've always preferred Apples to Apples is because of the way I've always played it. When my group of friends plays, we do a very open judging, where you lay things out and explain why you like them and stuff as you go through the judging process. This allows people to object and interrupt, defending their own cards (or other people's) if they want to. So any more complicated jokes that could get lost will still turn up.
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
I think part of the reason I've always preferred Apples to Apples is because of the way I've always played it. When my group of friends plays, we do a very open judging, where you lay things out and explain why you like them and stuff as you go through the judging process. This allows people to object and interrupt, defending their own cards (or other people's) if they want to. So any more complicated jokes that could get lost will still turn up.
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
So what you want is Snake Oil or Funemployed, where it's part of the rules that players utilize their cards as part of improv in order to defend their choices as the best choices.
I think part of the reason I've always preferred Apples to Apples is because of the way I've always played it. When my group of friends plays, we do a very open judging, where you lay things out and explain why you like them and stuff as you go through the judging process. This allows people to object and interrupt, defending their own cards (or other people's) if they want to. So any more complicated jokes that could get lost will still turn up.
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
Playing Funemployed where the job is "Butcher" and the girlfriend is laying cards down like "Vegetarian" and "Faints at sight of blood" and she finishes her pitch with "And that's why I think I'd be perfect for the job!" and lays down her final play, "Poor Judgement"
I wasn't sold on Funemployed until I played it with @Moriveth and @Janson. The nature of the game makes really pushes people toward play-acting, which is great for a party game.
I think part of the reason I've always preferred Apples to Apples is because of the way I've always played it. When my group of friends plays, we do a very open judging, where you lay things out and explain why you like them and stuff as you go through the judging process. This allows people to object and interrupt, defending their own cards (or other people's) if they want to. So any more complicated jokes that could get lost will still turn up.
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
So what you want is Snake Oil or Funemployed, where it's part of the rules that players utilize their cards as part of improv in order to defend their choices as the best choices.
I mean, no, what I want is Apples to Apples, because my roommate owns damn near every set.
Edit: to be less snarky about it, Apples to Apples is an exceptionally easy game that everyone knows how to play at this point. If I wanted to be playing a different board game that had more going on, I would be, but A2A is very specifically for those times that I don't want to have to teach everyone how to play for half an hour.
I think part of the reason I've always preferred Apples to Apples is because of the way I've always played it. When my group of friends plays, we do a very open judging, where you lay things out and explain why you like them and stuff as you go through the judging process. This allows people to object and interrupt, defending their own cards (or other people's) if they want to. So any more complicated jokes that could get lost will still turn up.
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
So what you want is Snake Oil or Funemployed, where it's part of the rules that players utilize their cards as part of improv in order to defend their choices as the best choices.
I mean, no, what I want is Apples to Apples, because my roommate owns damn near every set.
Edit: to be less snarky about it, Apples to Apples is an exceptionally easy game that everyone knows how to play at this point. If I wanted to be playing a different board game that had more going on, I would be, but A2A is very specifically for those times that I don't want to have to teach everyone how to play for half an hour.
Snake Oil and Funemployed are party games with very little in the terms of rules, just like A2A and CAH. That's why everyone is talking about how they're better than A2A or CAH.
This isn't a case where we're like "Oh boy I sure love playing Love Letter with friends" and then someone is like "but Twilight Imperium is so much better".
Twilight Imperium is fun but campaign for north africa is so much better.
Just with my vague lurking and posting in tabletop threads...I can't even tell if you are kidding based on...you.
Hahaha that's fair, actually. I do like some crunchy games. But that's a bridge too far even for me. That said if someone was like, hey, I know all the rules for this and I'm going to run it over the course of a convention and I somehow could take a month off from life... I'd give it a try.
But it's hard enough to get Twilight Imperium to the table with any consistency.
My brother and I were talking about Dwarven Defenders when a most glorious idea popped into my head.
What if you manufactured a 5x5 cart with mithril casters (to prevent anything from damaging them) with a dwarven-make suspension and lubricated with armor ointment from APG (to make sure the casters always roll freely), put the Dwarven Defender on top of it, had him go into Defensive Stance and then pushed the cart towards the enemy.
The cart would count as a vehicle, and since the Defender himself isn't moving, the cart underneath him is, he would still be able to maintain defensive stance. After all, defensive stance isn't cancelled by being on a moving vehicle.
Also, if you pushed him hard enough, he could possibly be considered as "charging", and thus, able to set a polearm against the oncoming baddies, since he is not moving at all, and relative to him being stationary, he is charging forward.
I call this The Dwarven Offender.
Of course the enemies can just push him back.
This results in Dwarven Offender pong as people frantically try to keep this guy pointed in the correct direction.
+4
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
How does it handle the same problem that has plagued Dwarven Defenders from Greyhawk to Faerun?
My brother and I were talking about Dwarven Defenders when a most glorious idea popped into my head.
What if you manufactured a 5x5 cart with mithril casters (to prevent anything from damaging them) with a dwarven-make suspension and lubricated with armor ointment from APG (to make sure the casters always roll freely), put the Dwarven Defender on top of it, had him go into Defensive Stance and then pushed the cart towards the enemy.
The cart would count as a vehicle, and since the Defender himself isn't moving, the cart underneath him is, he would still be able to maintain defensive stance. After all, defensive stance isn't cancelled by being on a moving vehicle.
Also, if you pushed him hard enough, he could possibly be considered as "charging", and thus, able to set a polearm against the oncoming baddies, since he is not moving at all, and relative to him being stationary, he is charging forward.
I call this The Dwarven Offender.
Of course the enemies can just push him back.
This results in Dwarven Offender pong as people frantically try to keep this guy pointed in the correct direction.
let me tell you about summoners and the "brontosaurus bomb" dilemma
Posts
I have
CAH is much better played over the internet where you don't have to worry about seeing the other players disgust and disappointment in you in person.
And by "you" I mean "I" and/or "Me" as grammatically appropriate.
Then you don't need to deal with any bullshit.
Satans..... hints.....
Boy, is it nice to have a copy in my hands
Also when you heavily curate the card list
You are one step closer to slaying your DM and taking their power for your own.
DO IT! STRIKE THEM DOWN!
Does this get more or less difficult if I'm also the GM in a Dungeon World game they're playing in
I want to say it's like the Quickening, but instead of a cool lightning effect you just have a loud, dry, cheeto fart.
In either case, it's definitely easier if you're already awoken to your own power first.
Like, to be fair, CAH is designed to deliver that kind of "humor."
Which is why I'd rather just play just about anything else.
Oh whenever we play we ask if anyone wants to pull any cards first. We have already pulled a bunch out of our deck.
Satans..... hints.....
Yeah, I found I appreciate the more odd-ball, whimsical CAH answers way more, which means Apples To Apples is pretty much a strictly superior game for me.
Those games require the players to mould the humor out of the parts they are given, whereas CAH is basically "insert punchline A into joke B"
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
If Cards against humanity was more goose and windmill full of corpses and less holocaust it would be a fantastic game
really the best system is getting a bunch of Apples to Apples blank cards and writing the better CAH cards on them
I've played with other people who don't go through the cards and just go like, "Oh, this is the best one" and that isn't nearly as much fun.
So what you want is Snake Oil or Funemployed, where it's part of the rules that players utilize their cards as part of improv in order to defend their choices as the best choices.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I mean, what is even the point of them to begin with, but still.
Yeah this.
You're hired!
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I mean, no, what I want is Apples to Apples, because my roommate owns damn near every set.
Edit: to be less snarky about it, Apples to Apples is an exceptionally easy game that everyone knows how to play at this point. If I wanted to be playing a different board game that had more going on, I would be, but A2A is very specifically for those times that I don't want to have to teach everyone how to play for half an hour.
Snake Oil and Funemployed are party games with very little in the terms of rules, just like A2A and CAH. That's why everyone is talking about how they're better than A2A or CAH.
This isn't a case where we're like "Oh boy I sure love playing Love Letter with friends" and then someone is like "but Twilight Imperium is so much better".
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Just with my vague lurking and posting in tabletop threads...I can't even tell if you are kidding based on...you.
Hahaha that's fair, actually. I do like some crunchy games. But that's a bridge too far even for me. That said if someone was like, hey, I know all the rules for this and I'm going to run it over the course of a convention and I somehow could take a month off from life... I'd give it a try.
But it's hard enough to get Twilight Imperium to the table with any consistency.
Twilight Imperium is brutal and friendship testing conquest and I fucking love it
Guys.
My brother and I were talking about Dwarven Defenders when a most glorious idea popped into my head.
What if you manufactured a 5x5 cart with mithril casters (to prevent anything from damaging them) with a dwarven-make suspension and lubricated with armor ointment from APG (to make sure the casters always roll freely), put the Dwarven Defender on top of it, had him go into Defensive Stance and then pushed the cart towards the enemy.
The cart would count as a vehicle, and since the Defender himself isn't moving, the cart underneath him is, he would still be able to maintain defensive stance. After all, defensive stance isn't cancelled by being on a moving vehicle.
Also, if you pushed him hard enough, he could possibly be considered as "charging", and thus, able to set a polearm against the oncoming baddies, since he is not moving at all, and relative to him being stationary, he is charging forward.
I call this The Dwarven Offender.
Of course the enemies can just push him back.
This results in Dwarven Offender pong as people frantically try to keep this guy pointed in the correct direction.
Ranged attacks.
Tower shield to get cover bonus, plus Combat Expertise.
BUT HOW DO THEY HANDLE THAT PROBLEM???
let me tell you about summoners and the "brontosaurus bomb" dilemma