this makes sense to me, it seems like the attachment rate of UHD players (and now Xbox Ones) is quite high with 4k television buyers as a lot of the 4k TV Buyers are tech early adopters who specifically want good 4k content and at this point already trust blu-ray as a "brand". It's quite difference from the bluray/hdddvd launch really.
Somebody was posting in one of these threads about how he works at a mom and pop TV seller and they are selling a ton of Xbox Ones now to people who have no intention of playing games but just want a cheap UHD Blu Ray player.
It boggles my mind that Sony of all people would leave UHD out of their PS4 revision.
Somebody was posting in one of these threads about how he works at a mom and pop TV seller and they are selling a ton of Xbox Ones now to people who have no intention of playing games but just want a cheap UHD Blu Ray player.
It doesn't surprise me in the least. It's a repeat of the Playstation 3's early days.
I'd be a bit more upset about the lack of UHD, but based on my browsing at Amazon, the pickings for 4K Blu Rays are really slim.
Deadpool and Mad Max are nice, but the rest is...ehhhh.
In the end of the day, all these purchases are personal decisions--you can't argue with that.
It's literally the same reason I never bought a Wii U after losing regular access to one. It was literally going to be a Super Mario Maker machine. Everything else for me was...ehhhh.
It can't be helped.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
I do agree the lack of a UHD drive is a shitty omission, and I wonder if the outcry will be enough to get them to add one in (if there's still time).
Still think they might end up selling an add-on for the system, since the Pro has a USB port. It'd be ugly, but better than nothing.
I wonder if you can do UHD over USB 3.0 and 3.1. At the moment you can't, as far as I can tell. You need a USB 3.0 minimum to get a USB bluray drive working, if I remember correctly.
I'd bet on a system revision. The PSFro Slim (on in reality, the replacement PSFro model as the next iteration comes down the line). If they add one, it'd be there. Might address the whole Big Mac aesthetic too.
I do agree the lack of a UHD drive is a shitty omission, and I wonder if the outcry will be enough to get them to add one in (if there's still time).
Still think they might end up selling an add-on for the system, since the Pro has a USB port. It'd be ugly, but better than nothing.
Remember the Xbox 360 HD-DVD player?
I do, it's sitting right next to me. In fact, here's a picture!:
what a great device! I infact just finished using it to rip all my old HD DVDs to my plex server last month. You don't even to install weird drivers anymore, it just works natively in Windows 10. Sadly a couple of my HD DVDs didn't rip as they have scratches, gotta get blu rays of The Matrix, Blade Runner, and The Fugitive. so bummed
one thing about blu rays, although the tech sucks ass compared to HD DVDs (ugh java, whyyyyyy), the anti scratch coating on them is so nice.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
+5
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Sony has made it pretty clear they don't care about the PS4 being a media box like they did the PS3. Which is a shame, I'd really like to retire my PS3 but it's become the blu-ray, netflix, and dlna music player box. Not sure I'll ever find a good replacement for it.
this makes sense to me, it seems like the attachment rate of UHD players (and now Xbox Ones) is quite high with 4k television buyers as a lot of the 4k TV Buyers are tech early adopters who specifically want good 4k content and at this point already trust blu-ray as a "brand". It's quite difference from the bluray/hdddvd launch really.
Somebody was posting in one of these threads about how he works at a mom and pop TV seller and they are selling a ton of Xbox Ones now to people who have no intention of playing games but just want a cheap UHD Blu Ray player.
It boggles my mind that Sony of all people would leave UHD out of their PS4 revision.
You probably just answered your own question. Sony doesn't really care about something that will just push hardware sales, they already do crazy good at that already, they're far more interested in people who actually buy games because that's where the money is made. So they presumably looked back at all their data from the PS3's first couple of years and said "not worth it."
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
Yeah. And there are actual certain errors too--for example, the Xbox One has gigabit ethernet, I'm pretty darn sure.
But it's got the best size comparison for the actual consoles we've seen.
EDIT: And the speculation that the library of Xbox 360 games that work on Xbox One wouldn't work on "Project Morpheus" is pretty laughable.
Will the new Xbox Scorpio have the same limited backwards compatability that the current Xbox 1 (and S) do?
Or has it not been announced?
There's no reason to expect it wouldn't be, in fact the games may even run better on Scorpio, as many BC titles for Xbox One run at better FPS than the 360 versions.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
If by that you mean that they literally have not revealed the Scorpio yet so of course they're not talking about specifics, then yeah?
It's very likely that the only reason they even confirmed it exists is because the news had already leaked, you can tell it wasn't ready for an actual reveal because they were still using the internal code name to talk about it
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
We've all seen how that turns out though and it makes some people really leery of the product as a result.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
We've all seen how that turns out though and it makes some people really leery of the product as a result.
No Man's Sky sold quite well, not leary at all. Don't confuse one problem for another.
A piece of hardware that hasn't had its specs detailed yet because it hasn't been fully announced isn't really comparable to an announced piece of software that advertised features that did/didn't show up.
I was referring to the idea that people are pinning hopes on a thing they do not actually have real knowledge of.
Hype disease is a serious thing and people do get burned waiting for something they think will be one thing and it turns out to be another. That is all I am saying.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
We've all seen how that turns out though and it makes some people really leery of the product as a result.
No Man's Sky sold quite well, not leary at all. Don't confuse one problem for another.
I'd say the issue is more the backlash and damage to the company afterwards.
Which a company looking for longevity should try to avoid.
Honestly, if the PS4 Pro flops, I'm not really sure what Microsoft could do differently that would draw in more than the absolute nerdiest of graphics nerds.
At this point, I think the most aggressive thing Microsoft could do would be to have the Scorpio be a true next gen console. It'd be too soon for Sony to comfortably immediately roll out another console, and it'd be the "most powerful" console which might draw buyers.
It could also hella backfire, I dunno. MS is getting their lunch ate up, though, so seems like it might be Hail Mary time.
Honestly, if the PS4 Pro flops, I'm not really sure what Microsoft could do differently that would draw in more than the absolute nerdiest of graphics nerds.
Those guys are buying gaming PCs, though, right? I'm just not seeing who these are for aside from the "Apple Watch" demographic that must buy the shiniest things, no matter how limited their use is.
Edit: Unless the Scorpio has a UHD Blu ray player, then I'll probably buy one along with a 4k tv when I upgrade.
At this point, I think the most aggressive thing Microsoft could do would be to have the Scorpio be a true next gen console. It'd be too soon for Sony to comfortably immediately roll out another console, and it'd be the "most powerful" console which might draw buyers.
It could also hella backfire, I dunno. MS is getting their lunch ate up, though, so seems like it might be Hail Mary time.
They're a league closer to that than Sony's upgrade plan--a four year gap between models, an approximate power differential of 4 or more times between models.
Closer than the PS4 to PSFro jump, but it could still not be enough. It's still entirely possible that people won't care about the power difference between "Project Scorpio" and XB1, much less PS4 to PSFro--just speaking in my own experience, making a new hardware purchase in four years is much easier to justify than three years. I also think either console in the $500 range stacks pretty favorably against a $500 Gaming PC you build yourself, monitor and KBAM set excluded, given that everyone already has a means to browse the internet, check emails, etc.
But I also don't buy a new phone every year (or one subsidizes by a plan). I could be the outlier, we'll see if there's a huge rush to upgrade from PS4 to PSFro.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all. My theory is it's a marketing tactic. By talking pie in the sky stuff and avoiding the nasty side of things, (the console they were talking theoretically about could easily run $1k+), they get people hyped and Sony's real world reveal has to compete against vague pie in the sky hopes and dreams.
At this point, I think the most aggressive thing Microsoft could do would be to have the Scorpio be a true next gen console. It'd be too soon for Sony to comfortably immediately roll out another console, and it'd be the "most powerful" console which might draw buyers.
It could also hella backfire, I dunno. MS is getting their lunch ate up, though, so seems like it might be Hail Mary time.
I think for all intents and purposes the PS4 pro is a next gen console. That GPU upgrade is no joke.
Now granted it's only been 3 years so it's not as crazy as an upgrade as you get from a 6 year cycle. But from what I understand about hardware I think if we had a theoretical 4th company entering the console space today they would probably be offering a console that was similar in specs in the PS4 Pro (fro). The real let down with the Pro specs is the CPU, which got a little bump but if Digital Foundry is to be trusted, is going to be the main bottleneck for devs getting their games up to 60fps.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all.
Because there's no possible way to keep it secret and also get it into the hands of developers? Also it's better to say "yes, there is something coming next year" then to put everyone into a limbo where they're not sure if they should pick up the current system or not.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all.
Because there's no possible way to keep it secret and also get it into the hands of developers? Also it's better to say "yes, there is something coming next year" then to put everyone into a limbo where they're not sure if they should pick up the a system or not.
"Hey, here's what's coming up--maybe you want to check your pocketbook, or hold off on a new console from either company..." might be a terrible thing to say for a business, but frankly it's a really nice warning to give consumers. As crazy as that might sound.
And you're going to have to own up to it at some point. Sony wasn't going to issue a press announcement in November, "Hey! Playstation 4 Pro is out right now! You should buy it!" No matter what, you're stuck with that decision looming over you--especially if a half-dozen of your new consoles end up on Gumtree or one gets sent to a writer for Engadget. Whether you say it sooner or later is a matter of your messaging campaign overall.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all.
Because there's no possible way to keep it secret and also get it into the hands of developers? Also it's better to say "yes, there is something coming next year" then to put everyone into a limbo where they're not sure if they should pick up the a system or not.
"Hey, here's what's coming up--maybe you want to check your pocketbook, or hold off on a new console from either company..." might be a terrible thing to say for a business, but frankly it's a really nice warning to give consumers. As crazy as that might sound.
I doubt it's altruism. I see it more of Microsoft having to come to to terms with the fact that people are going to do that ANYWAY, so they might as well hear it from Microsoft than just a Kotaku special report. Also putting a faraway date on it will give people incentive to go "Well, it's over a year away, I don't want to way" and buy a slim.
Honestly, I'd guess leaving the UHD out of the pro was simply an attempt to save money, based on the lingering frustrations of the PS3 launch (which lost them loads of money). Same thing as leaving memory out of the Vita, only you can't buy the UHD separately.
Problem is the decision made for terrible optics. Even the casual publications noticed the omission.
Well, it saved them $15, possibly less, certainly not more, per console, based on the cost of including it on the XB1S.
Which is a lot less than I would've thought. Eye-witness accounts suggest that the PSFro is going to be big--like, substantially large, launch XB1 large--so they might get a little flack for not including it on a large machine, but they probably consider that worth it.
The PSFro will still be pretty heavy, but lighter than the original XB1 (inc/ power brick) at 3.3 kg versus 3.5 kg as well as substantially shorter (55 mm versus 79 mm). Its footprint, interestingly, will be noticeable larger/longer: 327 x 295 mm versus 333 x 274 mm. Also, it's pretty much guaranteed it will have a 5400 RPM drive because that's literally what every single console with one exclusion has this generation.
Also, even if you don't like the new design, you have to admit that the new PS4 is very darn light.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all.
Because there's no possible way to keep it secret and also get it into the hands of developers? Also it's better to say "yes, there is something coming next year" then to put everyone into a limbo where they're not sure if they should pick up the a system or not.
"Hey, here's what's coming up--maybe you want to check your pocketbook, or hold off on a new console from either company..." might be a terrible thing to say for a business, but frankly it's a really nice warning to give consumers. As crazy as that might sound.
I doubt it's altruism. I see it more of Microsoft having to come to to terms with the fact that people are going to do that ANYWAY, so they might as well hear it from Microsoft than just a Kotaku special report. Also putting a faraway date on it will give people incentive to go "Well, it's over a year away, I don't want to way" and buy a slim.
I wouldn't call it "altruism" either so much as "possibly avoiding another public relations nightmare"--though regardless of motivation, it has an undoubtly positive rather than negative impact on consumers and their purchasing options (specifically those who Microsoft hopes to sell to in the first place).
Of course, it could still be a business face-fault, as I've noted. Which is something Microsoft's pretty familiar with.
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this makes sense to me, it seems like the attachment rate of UHD players (and now Xbox Ones) is quite high with 4k television buyers as a lot of the 4k TV Buyers are tech early adopters who specifically want good 4k content and at this point already trust blu-ray as a "brand". It's quite difference from the bluray/hdddvd launch really.
Somebody was posting in one of these threads about how he works at a mom and pop TV seller and they are selling a ton of Xbox Ones now to people who have no intention of playing games but just want a cheap UHD Blu Ray player.
It boggles my mind that Sony of all people would leave UHD out of their PS4 revision.
It doesn't surprise me in the least. It's a repeat of the Playstation 3's early days.
Deadpool and Mad Max are nice, but the rest is...ehhhh.
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In the end of the day, all these purchases are personal decisions--you can't argue with that.
It's literally the same reason I never bought a Wii U after losing regular access to one. It was literally going to be a Super Mario Maker machine. Everything else for me was...ehhhh.
It can't be helped.
if this is anything to go by:
http://www.blu-ray.com/movies/search.php?action=search&videoresolutionid=2683&sortby=releasetimestamp
Looks like 123 more movies will be coming out on UHD "soon"
http://www.blu-ray.com/movies/search.php?search=reviews&videoresolutionid=2683&submit=Search&action=search
and 63 already out?
they'll get there
Still think they might end up selling an add-on for the system, since the Pro has a USB port. It'd be ugly, but better than nothing.
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I wonder if you can do UHD over USB 3.0 and 3.1. At the moment you can't, as far as I can tell. You need a USB 3.0 minimum to get a USB bluray drive working, if I remember correctly.
I'd bet on a system revision. The PSFro Slim (on in reality, the replacement PSFro model as the next iteration comes down the line). If they add one, it'd be there. Might address the whole Big Mac aesthetic too.
Remember the Xbox 360 HD-DVD player?
Neither do I.
Granted, HD-DVD was already struggling by the time Microsoft farted that out, but still.
I do, it's sitting right next to me. In fact, here's a picture!:
what a great device! I infact just finished using it to rip all my old HD DVDs to my plex server last month. You don't even to install weird drivers anymore, it just works natively in Windows 10. Sadly a couple of my HD DVDs didn't rip as they have scratches, gotta get blu rays of The Matrix, Blade Runner, and The Fugitive. so bummed
one thing about blu rays, although the tech sucks ass compared to HD DVDs (ugh java, whyyyyyy), the anti scratch coating on them is so nice.
Having Scorpio on that chart is dumb. Literally any of those specs could change.
You probably just answered your own question. Sony doesn't really care about something that will just push hardware sales, they already do crazy good at that already, they're far more interested in people who actually buy games because that's where the money is made. So they presumably looked back at all their data from the PS3's first couple of years and said "not worth it."
Yeah. And there are actual certain errors too--for example, the Xbox One has gigabit ethernet, I'm pretty darn sure.
But it's got the best size comparison for the actual consoles we've seen.
EDIT: And the speculation that the library of Xbox 360 games that work on Xbox One wouldn't work on "Project Morpheus" is pretty laughable.
Will the new Xbox Scorpio have the same limited backwards compatability that the current Xbox 1 (and S) do?
Or has it not been announced?
There's no reason to expect it wouldn't be, in fact the games may even run better on Scorpio, as many BC titles for Xbox One run at better FPS than the 360 versions.
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I think Microsoft is taking the "No Man Sky" approach to marketing. Keep everything purposeful vague and have people just project what the want onto the product. It's hard for Sony to compete with that.
It's very likely that the only reason they even confirmed it exists is because the news had already leaked, you can tell it wasn't ready for an actual reveal because they were still using the internal code name to talk about it
We've all seen how that turns out though and it makes some people really leery of the product as a result.
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No Man's Sky sold quite well, not leary at all. Don't confuse one problem for another.
Hype disease is a serious thing and people do get burned waiting for something they think will be one thing and it turns out to be another. That is all I am saying.
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I'd say the issue is more the backlash and damage to the company afterwards.
Which a company looking for longevity should try to avoid.
It could also hella backfire, I dunno. MS is getting their lunch ate up, though, so seems like it might be Hail Mary time.
Edit: Unless the Scorpio has a UHD Blu ray player, then I'll probably buy one along with a 4k tv when I upgrade.
They're a league closer to that than Sony's upgrade plan--a four year gap between models, an approximate power differential of 4 or more times between models.
Closer than the PS4 to PSFro jump, but it could still not be enough. It's still entirely possible that people won't care about the power difference between "Project Scorpio" and XB1, much less PS4 to PSFro--just speaking in my own experience, making a new hardware purchase in four years is much easier to justify than three years. I also think either console in the $500 range stacks pretty favorably against a $500 Gaming PC you build yourself, monitor and KBAM set excluded, given that everyone already has a means to browse the internet, check emails, etc.
But I also don't buy a new phone every year (or one subsidizes by a plan). I could be the outlier, we'll see if there's a huge rush to upgrade from PS4 to PSFro.
The Scorpio isn't due until like Winter 2017; both the PS4 and Xbox One didn't even get ANNOUNCED until less than a year before their launch dates. Sony didn't show off the Pro until like two months before it's release date.
I imagine we'll see a lot more of the Scorpio at E3 next year. It's still a bit early, right now.
Oh yeah totally. By why talk about Scorpio at all if you are going to be super vague and just hint at a super powerful system and not talk about real world costs at all. My theory is it's a marketing tactic. By talking pie in the sky stuff and avoiding the nasty side of things, (the console they were talking theoretically about could easily run $1k+), they get people hyped and Sony's real world reveal has to compete against vague pie in the sky hopes and dreams.
I think for all intents and purposes the PS4 pro is a next gen console. That GPU upgrade is no joke.
Now granted it's only been 3 years so it's not as crazy as an upgrade as you get from a 6 year cycle. But from what I understand about hardware I think if we had a theoretical 4th company entering the console space today they would probably be offering a console that was similar in specs in the PS4 Pro (fro). The real let down with the Pro specs is the CPU, which got a little bump but if Digital Foundry is to be trusted, is going to be the main bottleneck for devs getting their games up to 60fps.
Because there's no possible way to keep it secret and also get it into the hands of developers? Also it's better to say "yes, there is something coming next year" then to put everyone into a limbo where they're not sure if they should pick up the current system or not.
On the other hand though that's also what makes them unique, a self-contained ecosystem with a (relatively) consistent play experience for every user.
I can see them coming out with incremental consoles not unlike iPhone "S" models periodically through a generation though.
"Hey, here's what's coming up--maybe you want to check your pocketbook, or hold off on a new console from either company..." might be a terrible thing to say for a business, but frankly it's a really nice warning to give consumers. As crazy as that might sound.
And you're going to have to own up to it at some point. Sony wasn't going to issue a press announcement in November, "Hey! Playstation 4 Pro is out right now! You should buy it!" No matter what, you're stuck with that decision looming over you--especially if a half-dozen of your new consoles end up on Gumtree or one gets sent to a writer for Engadget. Whether you say it sooner or later is a matter of your messaging campaign overall.
I doubt it's altruism. I see it more of Microsoft having to come to to terms with the fact that people are going to do that ANYWAY, so they might as well hear it from Microsoft than just a Kotaku special report. Also putting a faraway date on it will give people incentive to go "Well, it's over a year away, I don't want to way" and buy a slim.
I wouldn't call it "altruism" either so much as "possibly avoiding another public relations nightmare"--though regardless of motivation, it has an undoubtly positive rather than negative impact on consumers and their purchasing options (specifically those who Microsoft hopes to sell to in the first place).
Of course, it could still be a business face-fault, as I've noted. Which is something Microsoft's pretty familiar with.
http://www.gamespot.com/articles/microsoft-developed-xbox-scorpio-games-will-run-na/1100-6443689/
EDIT: Fix'd for Big Smartypants. :razz: