To be completely honest, there's not much to do.
The very nature of an aggro deck means that once your opponent has control of the board, you're likely to lose.
In general, you want to pump out as many dudes as possible and end the game before they even get the chance to use their board clears.
The only time I wouldn't is if you already have like 5 guys on the board because you're already way far ahead in that case you can save for bad outcomes.
I don't know what a burn spell is but i'm thinking that's direct damage right?
Yeah that's what I tried to do but I think I only have 2-3 ways to hit face with that deck excluding knife juggler pings.
Ended up taking myself all the way down from 20 + HP to 10 when I got hit in the face with a pyroblast.
You're jusf boned playing zoo against freeze mage. FWIW everyone hates playing against freeze mage, with every deck. I've been bitching about ice block for 2 years.
Nobody complains about facing Freeze Mage playing a Control Warrior
Armour Armour Armour Armour.
Nah I still hate it because it takes 2 hours and it's not interesting because I know I'm going to win.
That's only ... 67 cards (15 common, 18 rare, 21 epic, 14 legendary) out of 148 I think it was. If you count the extra cards summoned by things I think that pushes us up to 75? About the half way point.
We still havne't seen a legendary for druid, hunter, mage and warrior. and if you go by what we've seen on classes released, it looks like its 2 commons, 2 epics, 2 rares and 1 legendary so far if there are no deviations or extras.
So that means druid has a common, epic and legendary to see. Hunter has 2 commons and a legend. mage has just a legend. Paladin has one common and one rare. Priest has 2 commons. Rogue has 2 commons and an epic. Shaman has 2 commons and an epic. Warlock has one common and one rare. Warrior has one legend and one rare.
I can't wait to see what those reveals will be.
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
Man, these Mage minions are pretty crazy good. Servant of Yogg-Saron maybe not so much? But the other three, goddamn.
Tempo Mage definitely benefits from Frostcaller. I know some people were like "a 2/4 for 4 is baaaad" but dude, that effect is STRONG. Pair that with a Flamewaker on field and you're looking at completely and utterly decimating your opponent's board.
We might also see a legit Midrange Mage deck pop up, given Faceless Summoner and Twilight Flamecaller. Something more minion based and less spell based.
Exciting shit for Mages, dude. Can't wait to see the Mage Leggo.
i do agree that frostcaller has a strong effect but i think that its cost is the more important thing holding it down than its statline
waiting one more turn to start going off with spells has the potential to be a REALLY BIG difference depending on the speed of the game
i also predict tempo mage will be in a worse place than people suspect due to the loss of unstable portal, the deck is desperate for some spells that don't need targets
like you can make the text even simpler than that just say "unfrozen" in front of enemy fuck
guys i really fucking HATE hearthstone card wording, it's so fucking bad because they don't THINK about clarity because they just let the computer resolve effects
like i don't want to be the guy who's always comparing to magic but in magic your cards say what they fucking do because they know that YOU need to know that!
+12
VariableMouth CongressStroke Me Lady FameRegistered Userregular
agreed. a lack of consistency doesn't even bother me. wouldn't care if each card approached a given situation differently. just please, let us know.
JakarrdIn the belly ofOklahomaRegistered Userregular
Sometimes I wonder if blizz employess have a thought in their head and they assume we'd have that thought too. LIke the guy/gal knew it froze non-frozen enemies and just typed out "Freeze a random enemy" instead of explicitly pointing it out.
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
Meanwhile you have people (namely Disguised Toast, reddit) bitching about how Justicar's and Finley's card text is "inconsistent" because one says "Starting" and the other says "Basic".
Fucking please, you know exactly what the fuck that means, you're just being semantic for the sake of being semantic. They're the same thing!
Elsewhere there are actual goddamn inconsistency/rule issues with card text that don't make any sense or even straight up omit information (like Frostcaller). THAT is worth getting upset over. Not "Starting/Basic" Hero Powers. Come on.
Starting and basic will have a different effect, if you play Finley then justicar, you get an enhanced hero power for your new hero power, not your starting one
like you can make the text even simpler than that just say "unfrozen" in front of enemy fuck
guys i really fucking HATE hearthstone card wording, it's so fucking bad because they don't THINK about clarity because they just let the computer resolve effects
like i don't want to be the guy who's always comparing to magic but in magic your cards say what they fucking do because they know that YOU need to know that!
Yep, magic goes for clarity as much as possible. We're long past the days of shit like camouflage
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
What do you do against decks that just stall you to death when you're aggro? Should I have just saved some of my low cost minions in anticipation of the blizzard instead of playing them when I had the chance?
Not that this wasn't pretty well addressed, but:
With basically any deck or strategy, if you know the matchup you're in doesn't favor you, it's usually worth going as hard as you can and seeing if you get away with it because their deck has turned on them in some way.
Then concede the minute you know you're boned. It feels bad but it's a lot better than wasting your time out of pride.
To be completely honest, there's not much to do.
The very nature of an aggro deck means that once your opponent has control of the board, you're likely to lose.
In general, you want to pump out as many dudes as possible and end the game before they even get the chance to use their board clears.
The only time I wouldn't is if you already have like 5 guys on the board because you're already way far ahead in that case you can save for bad outcomes.
Edit: In other words, if you hate getting stalled out with no counterplay, don't play aggro!
This isn't totally true. There is some subtlety in playing aggro decks and with the stall power and number of board clears available you will hardly ever be able to kill your opponent before their first board clear hits. If you want to improve your winrate you need to navigate your games to the point that you can face a board clear or two and still win. Sometimes the right answer is to just throw everything you have at them and hope they don't have a board clear or that you draw enough burn to finish them off if they do, but more often it's better to anticipate your opponent's best possible answers on each turn and play around them, but only if you can do so while playing efficiently. If you can force mana-inefficient or resource-inefficient trades out of him while playing mana efficiently yourself generally you're getting ahead.
Save your Loatheb (if you're running one) for key turns. Play deathrattle minions into turns they have to have a board clear or lose. Know when to use your owl and when to hold onto it: sometimes it's useful to use to deny card draw, sometimes you'll need it to bust through a taunt, sometimes you'll need to silence a doomsayer, and sometimes you'll use it to un-freeze one of your own minions. Against freeze mage it's often best not to use an owl against an early doomsayer if you have another way of dealing with it.
Aggro (and tempo) are about knowing when to trade, when to not over commit your minions, and when to effectively use your spells / silence. And that really only comes with knowing your opponents deck as well as you know your own. At the very least, know when and how your opponent can threaten you (board clears, burst damage, big heals, threatening minion and taunt walls being the big ones)
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0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2016
I think the intent behind Frostcaller's wording is that it will not Freeze frozen minions unless all of the available targets for it are already frozen, in which case it will then randomly freeze a Frozen target.
At least, that's how I'm reconciling the "will not try to Freeze a frozen character" tweet. The wording of the tweet is strange, because "try" implies a failure chance. If it was always going to target unfrozen characters, why not tell us or word it that way? However, if you do that, you preclude the possibility that it can trigger when everything it could target is already frozen.
JakarrdIn the belly ofOklahomaRegistered Userregular
I read the tweet as "will not try (ie, attempt to even trigger) to freeze a frozen enemy minion." I hate that we get so much confusion right now till we can play and find out.
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
like you can make the text even simpler than that just say "unfrozen" in front of enemy fuck
guys i really fucking HATE hearthstone card wording, it's so fucking bad because they don't THINK about clarity because they just let the computer resolve effects
like i don't want to be the guy who's always comparing to magic but in magic your cards say what they fucking do because they know that YOU need to know that!
But reading that extra word would make reading the card text take so long that many players might pass out from overexertion.
To be completely honest, there's not much to do.
The very nature of an aggro deck means that once your opponent has control of the board, you're likely to lose.
In general, you want to pump out as many dudes as possible and end the game before they even get the chance to use their board clears.
The only time I wouldn't is if you already have like 5 guys on the board because you're already way far ahead in that case you can save for bad outcomes.
Edit: In other words, if you hate getting stalled out with no counterplay, don't play aggro!
This isn't totally true. There is some subtlety in playing aggro decks and with the stall power and number of board clears available you will hardly ever be able to kill your opponent before their first board clear hits. If you want to improve your winrate you need to navigate your games to the point that you can face a board clear or two and still win. Sometimes the right answer is to just throw everything you have at them and hope they don't have a board clear or that you draw enough burn to finish them off if they do, but more often it's better to anticipate your opponent's best possible answers on each turn and play around them, but only if you can do so while playing efficiently. If you can force mana-inefficient or resource-inefficient trades out of him while playing mana efficiently yourself generally you're getting ahead.
Save your Loatheb (if you're running one) for key turns. Play deathrattle minions into turns they have to have a board clear or lose. Know when to use your owl and when to hold onto it: sometimes it's useful to use to deny card draw, sometimes you'll need it to bust through a taunt, sometimes you'll need to silence a doomsayer, and sometimes you'll use it to un-freeze one of your own minions. Against freeze mage it's often best not to use an owl against an early doomsayer if you have another way of dealing with it.
Loatheb is one of those cards that makes me grumble abou f2p.
But! I had absolutely no idea you could unfreeze one of your own minions with an owl. That's cool!
Just beat a tempo mage that "Well Played" me after playing an Unstable Portal on turn 2. I found out on turn 5 that it was Rag. Rag hit face and I was able to put out 2 extra totems with Zombie Chow and trade them all in using Flametongue Totem (which happily got Mirrored).
Then we went back-and-forth holding the advantage. Dude was a constant wave of BM with Well Played and Oops being thrown all over the place. I thought I was screwed at one point, but a clutch Lightning Storm pulled me out of the fire.
Eventually it went to topdeck wars and it started to occur to me that I was recognizing all the cards he was playing. Not just the usual tempo stuff, but things like double Arcane Blast and double Water Elemental. I knew because I was playing that exact deck I found online yesterday. I pulled my BGH and was about to play him as a tempo play to try and regain the board, but held off since I knew Dr. Boom was on the way.
He hit fatigue first and sure-enough, Dr. Boom appeared as his 2nd to last card. BGH swing and dropped my own Dr. Boom. After that, I cleaned up his board with a mere 6hp left and he conceded.
First off, I cannot tell you how great that felt beating that BMing asshat. Second, it goes to show the strengths and weaknesses of netdecking. Even if you don't want to netdeck, it's super important that you do. At the very least, get familiar with the more popular builds so that you can predict their cards. While holding a BGH for Boom isn't a huge play, it could have easily have been another swingy event. In this game it was Hexing one Water Elemental after killing the first one off and holding my second Hex for Antonidas.
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Legends of Runeterra: MNCdover #moc
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My luck these last few days has been atrocious. I just ran into a Astral Druid who coined and inverted into astral communion turn one and his first draw was an ancient of lore.
My luck these last few days has been atrocious. I just ran into a Astral Druid who coined and inverted into astral communion turn one and his first draw was an ancient of lore.
I've been playing some Astral Druid this month and that is the best feeling ever. Doesn't happen often, but when it does. MMmmm....
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Reno shadow priest has gotten me from 15 to 10 with only 2 losses. Wow.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I really wish I had opened any shadowforms within the last 2 years.
I want to play with them but I don't want to craft them at all.
I say just go for it. It's really fun! Had some great matches versus druids, shamans, other priests, mages and warriors and I seemed to easily stay afloat versus agro and control.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Posts
https://manacrystals.com/articles/46-visual-guide-of-all-the-cards-from-whispers-of-the-old-gods
A useful guide
you feel embarrassed that they don't feel embarrassed for continuing
That's only ... 67 cards (15 common, 18 rare, 21 epic, 14 legendary) out of 148 I think it was. If you count the extra cards summoned by things I think that pushes us up to 75? About the half way point.
We still havne't seen a legendary for druid, hunter, mage and warrior. and if you go by what we've seen on classes released, it looks like its 2 commons, 2 epics, 2 rares and 1 legendary so far if there are no deviations or extras.
So that means druid has a common, epic and legendary to see. Hunter has 2 commons and a legend. mage has just a legend. Paladin has one common and one rare. Priest has 2 commons. Rogue has 2 commons and an epic. Shaman has 2 commons and an epic. Warlock has one common and one rare. Warrior has one legend and one rare.
I can't wait to see what those reveals will be.
Tempo Mage definitely benefits from Frostcaller. I know some people were like "a 2/4 for 4 is baaaad" but dude, that effect is STRONG. Pair that with a Flamewaker on field and you're looking at completely and utterly decimating your opponent's board.
We might also see a legit Midrange Mage deck pop up, given Faceless Summoner and Twilight Flamecaller. Something more minion based and less spell based.
Exciting shit for Mages, dude. Can't wait to see the Mage Leggo.
Battle.net Tag: Dibby#1582
waiting one more turn to start going off with spells has the potential to be a REALLY BIG difference depending on the speed of the game
i also predict tempo mage will be in a worse place than people suspect due to the loss of unstable portal, the deck is desperate for some spells that don't need targets
Apparently it won't try to freeze characters that are already Frozen.
that is information so important that it should be on the card jesus christ
Yeah that changes the card completely.
3DS Friend Code: 3110-5393-4113
Steam profile
Yup.
Someone on reddit fixed the card text for Blizzard...
And here's the tweet with the info:
guys i really fucking HATE hearthstone card wording, it's so fucking bad because they don't THINK about clarity because they just let the computer resolve effects
like i don't want to be the guy who's always comparing to magic but in magic your cards say what they fucking do because they know that YOU need to know that!
Fucking please, you know exactly what the fuck that means, you're just being semantic for the sake of being semantic. They're the same thing!
Elsewhere there are actual goddamn inconsistency/rule issues with card text that don't make any sense or even straight up omit information (like Frostcaller). THAT is worth getting upset over. Not "Starting/Basic" Hero Powers. Come on.
Battle.net Tag: Dibby#1582
Yep, magic goes for clarity as much as possible. We're long past the days of shit like camouflage
Not that this wasn't pretty well addressed, but:
With basically any deck or strategy, if you know the matchup you're in doesn't favor you, it's usually worth going as hard as you can and seeing if you get away with it because their deck has turned on them in some way.
Then concede the minute you know you're boned. It feels bad but it's a lot better than wasting your time out of pride.
This isn't totally true. There is some subtlety in playing aggro decks and with the stall power and number of board clears available you will hardly ever be able to kill your opponent before their first board clear hits. If you want to improve your winrate you need to navigate your games to the point that you can face a board clear or two and still win. Sometimes the right answer is to just throw everything you have at them and hope they don't have a board clear or that you draw enough burn to finish them off if they do, but more often it's better to anticipate your opponent's best possible answers on each turn and play around them, but only if you can do so while playing efficiently. If you can force mana-inefficient or resource-inefficient trades out of him while playing mana efficiently yourself generally you're getting ahead.
Save your Loatheb (if you're running one) for key turns. Play deathrattle minions into turns they have to have a board clear or lose. Know when to use your owl and when to hold onto it: sometimes it's useful to use to deny card draw, sometimes you'll need it to bust through a taunt, sometimes you'll need to silence a doomsayer, and sometimes you'll use it to un-freeze one of your own minions. Against freeze mage it's often best not to use an owl against an early doomsayer if you have another way of dealing with it.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
At least, that's how I'm reconciling the "will not try to Freeze a frozen character" tweet. The wording of the tweet is strange, because "try" implies a failure chance. If it was always going to target unfrozen characters, why not tell us or word it that way? However, if you do that, you preclude the possibility that it can trigger when everything it could target is already frozen.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Then we went back-and-forth holding the advantage. Dude was a constant wave of BM with Well Played and Oops being thrown all over the place. I thought I was screwed at one point, but a clutch Lightning Storm pulled me out of the fire.
Eventually it went to topdeck wars and it started to occur to me that I was recognizing all the cards he was playing. Not just the usual tempo stuff, but things like double Arcane Blast and double Water Elemental. I knew because I was playing that exact deck I found online yesterday. I pulled my BGH and was about to play him as a tempo play to try and regain the board, but held off since I knew Dr. Boom was on the way.
He hit fatigue first and sure-enough, Dr. Boom appeared as his 2nd to last card. BGH swing and dropped my own Dr. Boom. After that, I cleaned up his board with a mere 6hp left and he conceded.
First off, I cannot tell you how great that felt beating that BMing asshat. Second, it goes to show the strengths and weaknesses of netdecking. Even if you don't want to netdeck, it's super important that you do. At the very least, get familiar with the more popular builds so that you can predict their cards. While holding a BGH for Boom isn't a huge play, it could have easily have been another swingy event. In this game it was Hexing one Water Elemental after killing the first one off and holding my second Hex for Antonidas.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I've been playing some Astral Druid this month and that is the best feeling ever. Doesn't happen often, but when it does. MMmmm....
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
I want to play with them but I don't want to craft them at all.
I say just go for it. It's really fun! Had some great matches versus druids, shamans, other priests, mages and warriors and I seemed to easily stay afloat versus agro and control.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
its still a terrible card that won't see play
apparently the curse animations take 12 of the 15 seconds of the opponents turn
You can click it away on PC, but not everybody knows that.
I get that from not taking rope turns on turn 1/2...or practically ever. Give us a timed mode!
Time bandit
1 mana 0/4
Stealth
Each player has 20 seconds to take their turn
Let's not ever have any more turn manipulation cards.
PSN: Threeve703
Man, they better change Noz's ability with the upcoming patch. This just keeps happening and it's stupid as hell.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
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