I have no Force of Natures, No Ancients of Lore...how should I complete my Druid-quests (one of my most hated classes) now that Egg druid is cycling out?
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I have no Force of Natures, No Ancients of Lore...how should I complete my Druid-quests (one of my most hated classes) now that Egg druid is cycling out?
Token Druid was pretty good in classic. Violet Teachers and Power of the Wild and stuff. No Lores would hurt, but like... Nourish could work there if you have it, since Token cares about the body a lot less than Midrange does (and it can get you a 1/1 if you have Teacher on the field!).
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GrobianWhat's on sale?Pliers!Registered Userregular
Also force and lore are p likely to get nerfs anyway.
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+1
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I hope they don't touch lore
one of my favorite cards in every way
... maybe I'll make a list because I think I say this a lot
azure drake, ancient of lore
although ancient of war was the first card, in those early days, that made me say FUCK I NEED TO PLAY THAT
Also force and lore are p likely to get nerfs anyway.
More likely roar and lore. (Also it rhymes)
PSN: Holy-Promethium
+1
GrobianWhat's on sale?Pliers!Registered Userregular
I agree that it makes more sense to nerf roar instead of force if you want to target the combo without making one of the cards unplayable. But blizzard never really cared about the latter and nerfing roar also nerfs token druid which is a deck that feels right in line with their design goals (because it cares about board control while current midrange druid only cares about having bodies on the board at all, not necessarily control).
But anyway, whichever part of the combo they nerf, I think it's unlikely you'll run force in standard decks,since it's only good with roar .
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+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I think my first old gods legendary craft is probably gonna be deathrattle dude. It feels like he's getting just enough support to be real strong without it getting to be like naxx days
My friend is working on a roguelike game you can play if you want to. (It has free demo)
I agree that it makes more sense to nerf roar instead of force if you want to target the combo without making one of the cards unplayable. But blizzard never really cared about the latter and nerfing roar also nerfs token druid which is a deck that feels right in line with their design goals (because it cares about board control while current midrange druid only cares about having bodies on the board at all, not necessarily control).
But anyway, whichever part of the combo they nerf, I think it's unlikely you'll run force in standard decks,since it's only good with roar .
it's a really bad fireball!
they could probably drop a mana off it and it would be a solid playable in a world without roar, or where roar does something different.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I agree that it makes more sense to nerf roar instead of force if you want to target the combo without making one of the cards unplayable. But blizzard never really cared about the latter and nerfing roar also nerfs token druid which is a deck that feels right in line with their design goals (because it cares about board control while current midrange druid only cares about having bodies on the board at all, not necessarily control).
But anyway, whichever part of the combo they nerf, I think it's unlikely you'll run force in standard decks,since it's only good with roar .
it's a really bad fireball!
they could probably drop a mana off it and it would be a solid playable in a world without roar, or where roar does something different.
eh, "really bad" isn't the best way to put it. Mortal Strike is a really bad fireball. Force has the modularity benefit, because you can kill an Azure Drake AND a two-health minion, which feels better than just fireballing a drake.
it's the two additional mana and the fact that it can't hit face through taunt that make it a really bad fireball, imho.
the flexibility does make it better when clearing boards.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
... maybe I'll make a list because I think I say this a lot
azure drake, ancient of lore
although ancient of war was the first card, in those early days, that made me say FUCK I NEED TO PLAY THAT
I love AoL too, but 5/5 for 7 and two cards is really good. Especially on turn 3, 4 or 5.
AoL is actually one of the weakest innervate plays. It's much better to get DotC or Boom or Emperor out early.
Dr. Boom, sure, because he's the strongest 7 drop in the game. Thaurissan I think is trickier I think. It depends on what's in your hand if you really want to play him that early, because he can be dealt with.
If you're dropping a 5/5 onto the board as a druid and you used a bunch of cards to do it early, you want to refill your hand, especially if you need to draw into combo.
Battletag: Threeve#1501
PSN: Threeve703
+1
BethrynUnhappiness is MandatoryRegistered Userregular
AoL is actually one of the weakest innervate plays. It's much better to get DotC or Boom or Emperor out early.
The thing about innervating an AoL is that it gives you back the card advantage you lost by playing innervate, so while it's not the strongest play on-board, it's still by no means bad.
...and of course, as always, Kill Hitler.
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Like sure, innervate AoL might not be bad per say, but I'll tell you when I see double innervate on turn 3 my heart stops and then when I see it's AoL I have a sigh of relief. AoL is sorta like inverse Mukla at that point, which can be dealt with. Anything else is basically game over on the spot (unless you have the BGH in hand for boom... which is also game over but in the other direction).
T3 AoL is just a 3 mana 5/5. The draw 2 is negated by using two cards to get there. A 3 mana 5/5 is nice, but its not game breaking.
"Negated" is the wrong way to look at cycle. Cycling two cards in your hand for free is actually incredibly strong, because you are improving your deck's consistency by doing so. That you get a 5/5 on turn 3 is the cherry on top.
...and of course, as always, Kill Hitler.
+3
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited April 2016
Dropping a 5/5 on the board and getting two cards on t3 is insane, even if it takes 3 cards to do it.
What would be a better buy as someone still trying to build up their card collection.
BRM/LOE - I'm leaning towards BRM because I want to try out some dragon stuff (whoops I bought a wing when I first started so I kinda lose the discount)
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also I cannot fucking wait til boom is gone. he is the worst part of playing rogue.
spoilered for big
Druid Class Card Minion. 6 mana 5/7. Taunt, Battlecry: Give your C'thun +3/+3 (wherever it is).
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Krush and Dreadscale are both fine, tbh. They need a slower hunter to work in but they do do work in it.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
TEG your friends and family are all here because we love you. But you have a problem, TEG. You're addicted to subpar legendaries and it's killing you.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
PSN: Threeve703
The Druid card is a common :P but it's super good!
PSN: Threeve703
Could also be a very good slow ramp deck. That card, Amberweaver, Ancient of War mean you've got a lot of huge beefy minions to fight for board.
Whoops I don't know why I said legendary. Probably because of the one above it. But yeah, it's a great card.
PSN: Threeve703
-Antje Jackelén, Archbishop of the Church of Sweden
Token Druid was pretty good in classic. Violet Teachers and Power of the Wild and stuff. No Lores would hurt, but like... Nourish could work there if you have it, since Token cares about the body a lot less than Midrange does (and it can get you a 1/1 if you have Teacher on the field!).
one of my favorite cards in every way
... maybe I'll make a list because I think I say this a lot
azure drake, ancient of lore
although ancient of war was the first card, in those early days, that made me say FUCK I NEED TO PLAY THAT
More likely roar and lore. (Also it rhymes)
But anyway, whichever part of the combo they nerf, I think it's unlikely you'll run force in standard decks,since it's only good with roar .
I'll have you know my winrate in games where I play Krush is significantly higher than my winrate in games that I don't!
Thank you Warrior for playing a stupid deck against my stupid pure ramp Druid.
it's a really bad fireball!
they could probably drop a mana off it and it would be a solid playable in a world without roar, or where roar does something different.
eh, "really bad" isn't the best way to put it. Mortal Strike is a really bad fireball. Force has the modularity benefit, because you can kill an Azure Drake AND a two-health minion, which feels better than just fireballing a drake.
the flexibility does make it better when clearing boards.
I love AoL too, but 5/5 for 7 and two cards is really good. Especially on turn 3, 4 or 5.
PSN: Threeve703
AoL is actually one of the weakest innervate plays. It's much better to get DotC or Boom or Emperor out early.
Dark Peddler pulled a Hungry Crab. SO GOOD.
He lived all the way til the end, too. He got Taunt from my Enhance-o, he got Aldor'd, but he lived, dammit. He lived.
And yeah I won super hard. 8-)
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Dr. Boom, sure, because he's the strongest 7 drop in the game. Thaurissan I think is trickier I think. It depends on what's in your hand if you really want to play him that early, because he can be dealt with.
If you're dropping a 5/5 onto the board as a druid and you used a bunch of cards to do it early, you want to refill your hand, especially if you need to draw into combo.
PSN: Threeve703
PSN: Threeve703
The sorting algorithm's got your back.
BRM/LOE - I'm leaning towards BRM because I want to try out some dragon stuff (whoops I bought a wing when I first started so I kinda lose the discount)
or
Standard and TGT packs?
or i'm also open to suggestions.