38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Final countdown on the clock, all equipment broken, rift guardian keeps teleporting onto you trying to town portal back and still win. Standard wizard pushing.
Was at full repair at the start. So many deaths.
Big thanks to Betsuni and Zerospace for dragging me through Boss Rush. Second conquest done! I was dreading that one but they made it a piece of cake.
You're welcome. It is fun destroying the bosses, so glad to help anybody here with it. Plus it helps that Zero and I tell each other which boss we're going to next and can see when one boss is down so can trigger the next.
I've been specing my Crusader for a ton of thorns damage (I think I'm around 150k right now) and just procured 3 pieces of the Invoker set. Before I go too crazy, has anyone built that way and made it successful? I also have a Cube passive that essentially farts out toxic fumes as an AOE every 10 kills, which has been hilarious.
While I agree that being insensitive is an issue, so is being oversensitive.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.
Prior to doing a chargarian I never really had that many rift bosses I really hated other than that stupid hammer dick, but for some reason with this build that god damn poison angel is ridiculous.
I would like some money because these are artisanal nuggets of wisdom philistine.
Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.
Is this based upon solo or in general? I've been building this guy super tanky as my buddy has an incredibly squishy wizard, so he's been using me as a meat shield. I am okay with this.
Beyond GR60s/70s, is a more offensively aggressive build recommended?
While I agree that being insensitive is an issue, so is being oversensitive.
Holy hammers and LoN bombard are the strongest crusader solo builds (both work fine in parties). LoN bombard is pretty fun I did that two seasons ago but I didn't get a full ancient set until I was around 850 paragon so it was a long slog to reach the builds potential. The hammer build you can get rolling much faster, a friend of mine did GR80 with it at paragon 400 this season.
The hammer build does normal rifts decently well too.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
If you're gonna play invoker thorns you want a fast weapon to proc the 6p bonus as frequently as possible on stuff you are attacking, this is why it's common to use pig sticker for that build. (too bad you can't disable that sound effect!) Hack is also good, but not as fast. I'm guessing the 20% damage reduction counts for all damage you do, but I don't actually know for sure.
You could use a 2H for an akkhan build probably, but I haven't played around with anything like that for a while.
Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.
Is this based upon solo or in general? I've been building this guy super tanky as my buddy has an incredibly squishy wizard, so he's been using me as a meat shield. I am okay with this.
Beyond GR60s/70s, is a more offensively aggressive build recommended?
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
I definitely agree that unless specified, weapon damage has no impact on thorns, but Heavenly Strength only says "Your damage dealt is reduced by 20%." That's where I'm fuzzy about things, because technically I'm dealing thorns damage. I haven't read anything that clarifies if it is only offensive damage that takes the 20% penalty or if it also applies to defensive damage dealt. Then again, Consecration Bed of Nails is an offensive defensive skill. I guess the only way to tell is to turn on damage numbers and look for a difference in thorns damage.
I'm also not too concerned about range, as I'm using Gathering Sweep to snag enemies, which is proving great with my wizard friend using Incinerate to burn down everything I've just gathered together, not to mention pulling more enemies onto my Bed of Nails.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
I would like some money because these are artisanal nuggets of wisdom philistine.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
The build I saw used hack and cubed something else.
I would like some money because these are artisanal nuggets of wisdom philistine.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
The build I saw used hack and cubed something else.
I use Hack and cube 1 of the 2 shields that boost thorns, either Vo'Toyias Spiker or Akarat's Awakening, then use the use shield. Mostly to reset Akarat's and bombardment. Maybe the Mortal Drama or Swiftmount cubed depending on what I'm doing. I usually try to get a character to T10-T13 farm status and don't push grifts as high as I can, and in that regard my thornadin is fun.
edit:just jumped on him, and T13 might be too much, but T10 is on farm.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
The build I saw used hack and cubed something else.
It's been a few seasons since I did nonstop Sader after invokers was changed but unless the damage mechanics of thorns changed the past two or three seasons blood brothers or furnace in the cube while equipping a pig sticker were netting better returns with six piece invokers. Hack is a great beat gr40/45/whatever without a set weapon while using thorns getup but it's damage scaling never got changed, or changed enough, from RoS release and the cluster this game's damage formulas are to warrant use otherwise.
You can also do the pretty pony 2h flail+shield combo with thorns pony for stupidly easy, fun TX/cache farming. T13 took gear and paragon I never farmed since losing the CDR and iAS from the 1h talent is never ideal. There's also Akkhan thorns but I haven't looked at that in a long, long time to see how well it does T13.
On mobile so hopefully this works but got curious about checking my work since it's been so long. This looks like the most in depth thing I could find since Draque's invokers guide from a year ago where they give some reasoning behind choices.
That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
The build I saw used hack and cubed something else.
Thanks for the link. I appreciate it. Is Steed Charge really worth it? I'd want to swap it out for Consecration's Bed of Nails, as it's a wide AOE using thorn damage.
While I agree that being insensitive is an issue, so is being oversensitive.
I hate work right now. It's getting in the way of Diablo time. I just want to go home and play Diablo. Instead, I'm sitting here at work and find that I've subconsciously opened up another window to research Diablo builds every 30 minutes or so.
While I agree that being insensitive is an issue, so is being oversensitive.
Instead, I'm sitting here at work and find that I've subconsciously opened up another rift.
FTFY.
As far as Steed Charge, it's mainly used for movement, to both get to the next elite pack and sometimes to get away from a bad situation. But you do you, try tweaking the builds to match your playstyle. Nothing wrong with that.
some notable skill changes that weren't just rewording:
Blood is Power - Instead of 1% cooldown per 5% hp lost, every cumulative loss of 100% hp will lower all cooldowns by 20%, and only once per skill activation.
Command Skeleton - Active damage buff now only applies to the target, but duration removed.
And I'll wait for the blizzard site post for the items because the datamining is always full of cryptic tags.
Actually, they're up already: (sorry for poor formatting, working on it)
Funerary Pick
Siphon Blood drains blood from 2 additional targets
Trag’oul’s Corroded Fang
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
Scythe of the Cycle
Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
Dreadgolem Spike
Bone Spear now costs 40 Essence and deals 125-150% additional damage
Bloodtide Blade
Death Nova deals 125-150% increased damage for every enemy within 10 yards
Reilena’s Shadowhook
Bone Spikes generates an additional 2-4 Essence for each enemy hit
Death’s Scythe
Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
Spear of Jesseth
Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
Lost Time
Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
Bone Ringer
The damage bonus of Command Skeletons is increased by 25-30% each second while active
Leger’s Disdain
Grim Scythe deals an additional 7-10% damage for each point of essence it restores
Iron Rose
Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
The Johnstone
Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
Haunted Visions
Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
Wisdom of Kalan
Increases the maximum number of Bone Armor stacks by 5
Bloodsong Mail
While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
Requiem Cereplate
When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
Mask of Scarlet Death
Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
Fate’s Vow
After consuming 15-20 corpses you unleash a free Death Nova
Moribund Gauntlets
Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
Grasps of Essence
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
Golemskin Breaches
Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
Defiler Cuisses
Your Bone Spirit’s damage is increased by 75-100% for every second it is active
Steuart’s Greaves
You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
Bryner’s Journey
Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
Dayntee’s Binding
Decrepify gains an additional 20-30% damage reduction for attacks against you
Razeth’s Volition
Skeletal Mage gains the effect of the Gift of Death rune
Circle of Nailuj
You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
Prayer of Briggs
Uncursed enemies are pulled to the target location when a curse is applied to them
Krysbin’s Sentence
Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Corpsewhisper Pauldrons
Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks
Set changes:
Bone(4) - The 1% DR stacks from pet attacks now only last 5 seconds (whyyyy, this is even more dumb)
Blood(6) - Caps at 50 stacks, only consumes 1 stack to heal, Skeles and LotD no longer benefit.
Plague(2) - re-nerfed back to 800% weapon damage lances (??)
New 2pc? :Army of the Dead gains the effect of the Unconventional Warfare rune
Set dungeon monsters are now tracked on the mini-map from the beginning.
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Anyone know what's the highest damage reduction attainable for Necromancers? Because this could wind up being really good if it's something over half.
I haven't totalled it all up, but there's a bunch of skill and item options in the 25-35% range, and the possibility of getting 65% from Saint set with 15 stacks of bone armor.
The trade off here is another class' item or unity would reduce a 1 shot to half, a full hp necro would just die.
VariableMouth CongressStroke Me Lady FameRegistered Userregular
yay for necro play, not sure when it came back but I was missing it
what skills are people running with? I have golem, skeletons, corpse eating, bone spear, decrepify, and siphon blood. still only level 35 so I have a ways to go before it matter at all but I like it. curse, spam a very strong spear, eat bodies to refill everything
but I am bad at judging good/bad (and also willing to play a style that's fun over strong) so I am curious what's rocking out there and in here and stuff.
Posts
Was at full repair at the start. So many deaths.
38thDoE on steam
pleasepaypreacher.net
Steam: betsuni7
You're welcome. It is fun destroying the bosses, so glad to help anybody here with it. Plus it helps that Zero and I tell each other which boss we're going to next and can see when one boss is down so can trigger the next.
Steam: betsuni7
pleasepaypreacher.net
pleasepaypreacher.net
pleasepaypreacher.net
Beyond GR60s/70s, is a more offensively aggressive build recommended?
The hammer build does normal rifts decently well too.
pleasepaypreacher.net
Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.
You could use a 2H for an akkhan build probably, but I haven't played around with anything like that for a while.
You definitely want to be applying thorns as often as possible, and the CDR from Fervor is pretty sweet too.
I mean chargarian is basically mashing charge with a spender, but at least I'm pseudo aiming!
pleasepaypreacher.net
Thankfully the necro seems to pull it off so far.
I did that solo, couldn't say about MP sorry!
Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
I'm also not too concerned about range, as I'm using Gathering Sweep to snag enemies, which is proving great with my wizard friend using Incinerate to burn down everything I've just gathered together, not to mention pulling more enemies onto my Bed of Nails.
Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
pleasepaypreacher.net
Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns
The build I saw used hack and cubed something else.
pleasepaypreacher.net
I use Hack and cube 1 of the 2 shields that boost thorns, either Vo'Toyias Spiker or Akarat's Awakening, then use the use shield. Mostly to reset Akarat's and bombardment. Maybe the Mortal Drama or Swiftmount cubed depending on what I'm doing. I usually try to get a character to T10-T13 farm status and don't push grifts as high as I can, and in that regard my thornadin is fun.
edit:just jumped on him, and T13 might be too much, but T10 is on farm.
You can also do the pretty pony 2h flail+shield combo with thorns pony for stupidly easy, fun TX/cache farming. T13 took gear and paragon I never farmed since losing the CDR and iAS from the 1h talent is never ideal. There's also Akkhan thorns but I haven't looked at that in a long, long time to see how well it does T13.
On mobile so hopefully this works but got curious about checking my work since it's been so long. This looks like the most in depth thing I could find since Draque's invokers guide from a year ago where they give some reasoning behind choices.
http://www.diablofans.com/builds/82244-thorns-of-the-invoker-gr95-in-depth-guide
Hack, v'spiker, and sanguinary vambraces of all things.
If it can get me through ONE GR70 to unlock primal drops, I don't care.
Twitch: akThera
Steam: Thera
FTFY.
As far as Steed Charge, it's mainly used for movement, to both get to the next elite pack and sometimes to get away from a bad situation. But you do you, try tweaking the builds to match your playstyle. Nothing wrong with that.
some notable skill changes that weren't just rewording:
Blood is Power - Instead of 1% cooldown per 5% hp lost, every cumulative loss of 100% hp will lower all cooldowns by 20%, and only once per skill activation.
Command Skeleton - Active damage buff now only applies to the target, but duration removed.
And I'll wait for the blizzard site post for the items because the datamining is always full of cryptic tags.
Siphon Blood drains blood from 2 additional targets
Trag’oul’s Corroded Fang
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
Scythe of the Cycle
Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
Dreadgolem Spike
Bone Spear now costs 40 Essence and deals 125-150% additional damage
Bloodtide Blade
Death Nova deals 125-150% increased damage for every enemy within 10 yards
Reilena’s Shadowhook
Bone Spikes generates an additional 2-4 Essence for each enemy hit
Death’s Scythe
Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
Spear of Jesseth
Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
Lost Time
Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
Bone Ringer
The damage bonus of Command Skeletons is increased by 25-30% each second while active
Leger’s Disdain
Grim Scythe deals an additional 7-10% damage for each point of essence it restores
Iron Rose
Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
The Johnstone
Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
Haunted Visions
Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
Wisdom of Kalan
Increases the maximum number of Bone Armor stacks by 5
Bloodsong Mail
While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
Requiem Cereplate
When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
Mask of Scarlet Death
Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
Fate’s Vow
After consuming 15-20 corpses you unleash a free Death Nova
Moribund Gauntlets
Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
Grasps of Essence
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
Golemskin Breaches
Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
Defiler Cuisses
Your Bone Spirit’s damage is increased by 75-100% for every second it is active
Steuart’s Greaves
You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
Bryner’s Journey
Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
Dayntee’s Binding
Decrepify gains an additional 20-30% damage reduction for attacks against you
Razeth’s Volition
Skeletal Mage gains the effect of the Gift of Death rune
Circle of Nailuj
You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
Prayer of Briggs
Uncursed enemies are pulled to the target location when a curse is applied to them
Krysbin’s Sentence
Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Corpsewhisper Pauldrons
Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks
Set changes:
Bone(4) - The 1% DR stacks from pet attacks now only last 5 seconds (whyyyy, this is even more dumb)
Blood(6) - Caps at 50 stacks, only consumes 1 stack to heal, Skeles and LotD no longer benefit.
Plague(2) - re-nerfed back to 800% weapon damage lances (??)
New 2pc? :Army of the Dead gains the effect of the Unconventional Warfare rune
Set dungeon monsters are now tracked on the mini-map from the beginning.
Holy shit this will help tremendously. Stupid worms.
Trying to get inventive with item names, eh Julian?
I haven't totalled it all up, but there's a bunch of skill and item options in the 25-35% range, and the possibility of getting 65% from Saint set with 15 stacks of bone armor.
The trade off here is another class' item or unity would reduce a 1 shot to half, a full hp necro would just die.
what skills are people running with? I have golem, skeletons, corpse eating, bone spear, decrepify, and siphon blood. still only level 35 so I have a ways to go before it matter at all but I like it. curse, spam a very strong spear, eat bodies to refill everything
but I am bad at judging good/bad (and also willing to play a style that's fun over strong) so I am curious what's rocking out there and in here and stuff.