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[Diablo 3] Season 11 on 7/20, Challenge Rifts & Necromancer - Patch 2.6 IS LIVE

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Posts

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Final countdown on the clock, all equipment broken, rift guardian keeps teleporting onto you trying to town portal back and still win. Standard wizard pushing.
    Was at full repair at the start. So many deaths.

  • PreacherPreacher Registered User regular
    I ran across a team of 3 of those looney toon wookie fuckers who could one shot me with one hit, I died like 5 times before I finished them.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Zero and I are online if anybody needs some help with the season.

    oosik_betsuni.png
    Steam: betsuni7
  • PoketpixiePoketpixie Siege Registered User regular
    Big thanks to Betsuni and Zerospace for dragging me through Boss Rush. Second conquest done! I was dreading that one but they made it a piece of cake. =)

    mccartringswraith
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Poketpixie wrote: »
    Big thanks to Betsuni and Zerospace for dragging me through Boss Rush. Second conquest done! I was dreading that one but they made it a piece of cake. =)

    You're welcome. It is fun destroying the bosses, so glad to help anybody here with it. Plus it helps that Zero and I tell each other which boss we're going to next and can see when one boss is down so can trigger the next.

    oosik_betsuni.png
    Steam: betsuni7
  • PreacherPreacher Registered User regular
    I totally forgot this game has an easter egg with Izombie. I killed Ravi and got Liv as a pet. That feels kind of wrong now that I think about it.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Mahnmut
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    I've been specing my Crusader for a ton of thorns damage (I think I'm around 150k right now) and just procured 3 pieces of the Invoker set. Before I go too crazy, has anyone built that way and made it successful? I also have a Cube passive that essentially farts out toxic fumes as an AOE every 10 kills, which has been hilarious.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.

  • PreacherPreacher Registered User regular
    I'd say high 60s is pretty solid, that's over t13.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Naphtali
  • PreacherPreacher Registered User regular
    Prior to doing a chargarian I never really had that many rift bosses I really hated other than that stupid hammer dick, but for some reason with this build that god damn poison angel is ridiculous.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    3clipse wrote: »
    Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.
    Is this based upon solo or in general? I've been building this guy super tanky as my buddy has an incredibly squishy wizard, so he's been using me as a meat shield. I am okay with this.

    Beyond GR60s/70s, is a more offensively aggressive build recommended?

    While I agree that being insensitive is an issue, so is being oversensitive.
  • mccartmccart Registered User regular
    Holy hammers and LoN bombard are the strongest crusader solo builds (both work fine in parties). LoN bombard is pretty fun I did that two seasons ago but I didn't get a full ancient set until I was around 850 paragon so it was a long slog to reach the builds potential. The hammer build you can get rolling much faster, a friend of mine did GR80 with it at paragon 400 this season.

    The hammer build does normal rifts decently well too.

    Le_Goat
  • PreacherPreacher Registered User regular
    Holy hammers is so boring though.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited May 2017
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • mccartmccart Registered User regular
    If you're gonna play invoker thorns you want a fast weapon to proc the 6p bonus as frequently as possible on stuff you are attacking, this is why it's common to use pig sticker for that build. (too bad you can't disable that sound effect!) Hack is also good, but not as fast. I'm guessing the 20% damage reduction counts for all damage you do, but I don't actually know for sure.

    You could use a 2H for an akkhan build probably, but I haven't played around with anything like that for a while.

    Le_Goat
  • NogginNoggin Registered User regular
    Ya, Heavenly strength lowers everything. You can offset it with Holy Cause, but it still won't be as good as using a 1h.

    You definitely want to be applying thorns as often as possible, and the CDR from Fervor is pretty sweet too.

    Battletag: Noggin#1936
    Le_Goat
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Thanks for the helpful tips. I'll have to swap out my 2H for a 1H to see what the damage difference is.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • PreacherPreacher Registered User regular
    My issue with Hammer is that you don't have to aim or really anything, you just cast the hammers do the falling sword thing and move around.

    I mean chargarian is basically mashing charge with a spender, but at least I'm pseudo aiming!

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • NogginNoggin Registered User regular
    Seeker of the Light is a pretty good example of how D2 nostalgia doesn't necessarily translate to D3.

    Thankfully the necro seems to pull it off so far.

    Battletag: Noggin#1936
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Le_Goat wrote: »
    3clipse wrote: »
    Invoker can go up to GR high 60's/low 70's, it's definitely viable if you're not trying to really push high level GRs.
    Is this based upon solo or in general? I've been building this guy super tanky as my buddy has an incredibly squishy wizard, so he's been using me as a meat shield. I am okay with this.

    Beyond GR60s/70s, is a more offensively aggressive build recommended?

    I did that solo, couldn't say about MP sorry!

  • JookieJookie Registered User regular
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    butts
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited May 2017
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.
    I definitely agree that unless specified, weapon damage has no impact on thorns, but Heavenly Strength only says "Your damage dealt is reduced by 20%." That's where I'm fuzzy about things, because technically I'm dealing thorns damage. I haven't read anything that clarifies if it is only offensive damage that takes the 20% penalty or if it also applies to defensive damage dealt. Then again, Consecration Bed of Nails is an offensive defensive skill. I guess the only way to tell is to turn on damage numbers and look for a difference in thorns damage.

    I'm also not too concerned about range, as I'm using Gathering Sweep to snag enemies, which is proving great with my wizard friend using Incinerate to burn down everything I've just gathered together, not to mention pulling more enemies onto my Bed of Nails.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • PreacherPreacher Registered User regular
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • JookieJookie Registered User regular
    edited May 2017
    Preacher wrote: »
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
    That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.

    Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns

    Jookie on
    butts
  • PreacherPreacher Registered User regular
    Jookie wrote: »
    Preacher wrote: »
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
    That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.

    Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns

    The build I saw used hack and cubed something else.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • bobAkirafettbobAkirafett Registered User regular
    edited May 2017
    Preacher wrote: »
    Jookie wrote: »
    Preacher wrote: »
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
    That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.

    Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns

    The build I saw used hack and cubed something else.

    I use Hack and cube 1 of the 2 shields that boost thorns, either Vo'Toyias Spiker or Akarat's Awakening, then use the use shield. Mostly to reset Akarat's and bombardment. Maybe the Mortal Drama or Swiftmount cubed depending on what I'm doing. I usually try to get a character to T10-T13 farm status and don't push grifts as high as I can, and in that regard my thornadin is fun.

    edit:just jumped on him, and T13 might be too much, but T10 is on farm.

    bobAkirafett on
    akirasig.jpg
  • ColumnColumn Registered User regular
    edited May 2017
    Preacher wrote: »
    Jookie wrote: »
    Preacher wrote: »
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
    That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.

    Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns

    The build I saw used hack and cubed something else.
    It's been a few seasons since I did nonstop Sader after invokers was changed but unless the damage mechanics of thorns changed the past two or three seasons blood brothers or furnace in the cube while equipping a pig sticker were netting better returns with six piece invokers. Hack is a great beat gr40/45/whatever without a set weapon while using thorns getup but it's damage scaling never got changed, or changed enough, from RoS release and the cluster this game's damage formulas are to warrant use otherwise.

    You can also do the pretty pony 2h flail+shield combo with thorns pony for stupidly easy, fun TX/cache farming. T13 took gear and paragon I never farmed since losing the CDR and iAS from the 1h talent is never ideal. There's also Akkhan thorns but I haven't looked at that in a long, long time to see how well it does T13.

    On mobile so hopefully this works but got curious about checking my work since it's been so long. This looks like the most in depth thing I could find since Draque's invokers guide from a year ago where they give some reasoning behind choices.

    http://www.diablofans.com/builds/82244-thorns-of-the-invoker-gr95-in-depth-guide

    Hack, v'spiker, and sanguinary vambraces of all things.

    Column on
    Le_Goat
  • akjakakjak Thera Spooky GymRegistered User regular
    edited May 2017
    Preacher wrote: »
    Holy hammers is so boring though.

    If it can get me through ONE GR70 to unlock primal drops, I don't care.

    akjak on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Column wrote: »
    Preacher wrote: »
    Jookie wrote: »
    Preacher wrote: »
    Jookie wrote: »
    Le_Goat wrote: »
    Preacher wrote: »
    Holy hammers is so boring though.
    That's one thing about this game that I'm trying to avoid. While I hate hate HATE meta, I get that it sometimes needs to be applied for high-end, end-game content, but I will not stand for playing a boring ass role. The Dude will not stand, man.


    Also: most things I've seen are only using a 1H weapon. I'm guessing that a 2H with the passive to use a 2H like a 1H with 20% dmg reduction is widely discouraged? Speaking of that, does that 20% damage penalty apply to even thorns damage? If so, I really need to switch to a 1H weapon, because I'm banking on thorns a ton. A lot of the abilities I'm using are based off of thorns damage and I'd hate to see those taking a penalty.

    Weapon damage has zero impact on thorns damage. The point of using a two hander is the higher damage range. The ideal thorns weapon is/own a Pig Sticker without bonus damage range among other certain stats.

    Wouldn't you want that thorn weapon that changes your thorns damage into weapon damage? Hack?
    That one gets cubed if I'm not mistaken. Equipped weapons I remember being either Swiftmount, Pig Sticker, or Doombringer (+physical is a roll on the weapon if it's not that one). There's also Norvald's for speed runs too, I believe. I don't fully remember everything about Crusader but I remember seeing those as the weapons typically used.

    Edit - part of me is also remembering that Hack is sometimes not even used at all but that could be for Legacy thorns

    The build I saw used hack and cubed something else.
    http://www.diablofans.com/builds/82244-thorns-of-the-invoker-gr95-in-depth-guide
    Thanks for the link. I appreciate it. Is Steed Charge really worth it? I'd want to swap it out for Consecration's Bed of Nails, as it's a wide AOE using thorn damage.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    I hate work right now. It's getting in the way of Diablo time. I just want to go home and play Diablo. Instead, I'm sitting here at work and find that I've subconsciously opened up another window to research Diablo builds every 30 minutes or so.

    While I agree that being insensitive is an issue, so is being oversensitive.
    PreacherBetsuni
  • ringswraithringswraith Registered User regular
    Le_Goat wrote: »
    Instead, I'm sitting here at work and find that I've subconsciously opened up another rift.

    FTFY.

    As far as Steed Charge, it's mainly used for movement, to both get to the next elite pack and sometimes to get away from a bad situation. But you do you, try tweaking the builds to match your playstyle. Nothing wrong with that. :)

  • JookieJookie Registered User regular
    Steed charge with the thorns rune does solid damage. Swiftmount doubles the damage it deals by virtue of making it last twice as long.

    butts
    38thDoe
  • NogginNoggin Registered User regular
    Necro live again

    some notable skill changes that weren't just rewording:

    Blood is Power - Instead of 1% cooldown per 5% hp lost, every cumulative loss of 100% hp will lower all cooldowns by 20%, and only once per skill activation.

    Command Skeleton - Active damage buff now only applies to the target, but duration removed.


    And I'll wait for the blizzard site post for the items because the datamining is always full of cryptic tags.

    Battletag: Noggin#1936
  • NogginNoggin Registered User regular
    edited May 2017
    Actually, they're up already: (sorry for poor formatting, working on it)
    Funerary Pick
    Siphon Blood drains blood from 2 additional targets

    Trag’oul’s Corroded Fang
    The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse

    Scythe of the Cycle
    Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds

    Dreadgolem Spike
    Bone Spear now costs 40 Essence and deals 125-150% additional damage

    Bloodtide Blade
    Death Nova deals 125-150% increased damage for every enemy within 10 yards

    Reilena’s Shadowhook
    Bone Spikes generates an additional 2-4 Essence for each enemy hit

    Death’s Scythe
    Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds

    Spear of Jesseth
    Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses

    Lost Time
    Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.

    Bone Ringer
    The damage bonus of Command Skeletons is increased by 25-30% each second while active

    Leger’s Disdain
    Grim Scythe deals an additional 7-10% damage for each point of essence it restores

    Iron Rose
    Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova

    The Johnstone
    Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends

    Haunted Visions
    Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long

    Wisdom of Kalan
    Increases the maximum number of Bone Armor stacks by 5

    Bloodsong Mail
    While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage

    Requiem Cereplate
    When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds

    Mask of Scarlet Death
    Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse

    Fate’s Vow
    After consuming 15-20 corpses you unleash a free Death Nova

    Moribund Gauntlets
    Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy

    Grasps of Essence
    When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times

    Golemskin Breaches
    Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it

    Defiler Cuisses
    Your Bone Spirit’s damage is increased by 75-100% for every second it is active

    Steuart’s Greaves
    You gain 40-50% increased movement speed for 2 seconds after using Blood Rush

    Bryner’s Journey
    Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location

    Dayntee’s Binding
    Decrepify gains an additional 20-30% damage reduction for attacks against you

    Razeth’s Volition
    Skeletal Mage gains the effect of the Gift of Death rune

    Circle of Nailuj
    You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds

    Prayer of Briggs
    Uncursed enemies are pulled to the target location when a curse is applied to them

    Krysbin’s Sentence
    Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded

    Lornelle’s Sunstone
    Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing

    Corpsewhisper Pauldrons
    Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks

    Set changes:
    Bone(4) - The 1% DR stacks from pet attacks now only last 5 seconds (whyyyy, this is even more dumb)

    Blood(6) - Caps at 50 stacks, only consumes 1 stack to heal, Skeles and LotD no longer benefit.

    Plague(2) - re-nerfed back to 800% weapon damage lances (??)

    New 2pc? :Army of the Dead gains the effect of the Unconventional Warfare rune

    Set dungeon monsters are now tracked on the mini-map from the beginning.

    Noggin on
    Battletag: Noggin#1936
  • zerospace195zerospace195 stuck in an infinite loop Registered User regular
    edited May 2017
    Wow, not really liking the set bonus changes, but some of the items sound interesting. Guess its time to try things out again.

    zerospace195 on
  • bobAkirafettbobAkirafett Registered User regular
    Noggin wrote: »

    Set dungeon monsters are now tracked on the mini-map from the beginning.

    Holy shit this will help tremendously. Stupid worms.

    akirasig.jpg
    KlatuBeyond NormalAl_watPoketpixieKane Red Robe38thDoeHexDexTheBlackWind
  • JookieJookie Registered User regular
    Noggin wrote: »
    Lornelle’s Sunstone
    Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    Anyone know what's the highest damage reduction attainable for Necromancers? Because this could wind up being really good if it's something over half.

    butts
  • ringswraithringswraith Registered User regular
    Circle of Nailuj
    You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds

    Trying to get inventive with item names, eh Julian?

    Kane Red RobeLorekMoridin889
  • NogginNoggin Registered User regular
    Jookie wrote: »
    Noggin wrote: »
    Lornelle’s Sunstone
    Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    Anyone know what's the highest damage reduction attainable for Necromancers? Because this could wind up being really good if it's something over half.

    I haven't totalled it all up, but there's a bunch of skill and item options in the 25-35% range, and the possibility of getting 65% from Saint set with 15 stacks of bone armor.

    The trade off here is another class' item or unity would reduce a 1 shot to half, a full hp necro would just die.

    Battletag: Noggin#1936
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    yay for necro play, not sure when it came back but I was missing it

    what skills are people running with? I have golem, skeletons, corpse eating, bone spear, decrepify, and siphon blood. still only level 35 so I have a ways to go before it matter at all but I like it. curse, spam a very strong spear, eat bodies to refill everything

    but I am bad at judging good/bad (and also willing to play a style that's fun over strong) so I am curious what's rocking out there and in here and stuff.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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