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[Diablo 3] Season 11 on 7/20, Challenge Rifts & Necromancer - Patch 2.6 IS LIVE

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Posts

  • akjakakjak Thera Spooky GymRegistered User regular
    Got in to the beta, but it's wasted on me. I don't need it to decide if I'll buy the DLC (spoiler: I will), and I don't want to spoil myself on the new goodies.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    do we know yet when necro releases?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Soon ™

  • NogginNoggin Registered User regular
    Death’s Scythe
    Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds

    Uhhhhhhhh...

    I'm going to assume this is just meant to guide testers to use poison runes, like when LoN was 800%

    Battletag: Noggin#1936
  • JarsJars Registered User regular
    sounds fine. most of those numbers look way too low, like the bone spear and death nova ones are not particularly strong and they have no counterpart to go with them. look at what unstable scepter+triumvirate and nilfur+grand vizer do for arcane orb and meteor, then look at what necros get.

  • NogginNoggin Registered User regular
    edited May 2017
    The "Each different skill" part seems to imply that you could stack it.

    If so, just for example, you could easily have a Bone-set pet build that would easily maintain 400% bonus damage, going up to 500% when you hit golem.

    That's on the order of Ring of Emptiness and Swami, so damn powerful that not using it is a handicap. All the Physical and Cold runes would be rendered useless.

    e: If not, then it is currently very poorly worded.

    Noggin on
    Battletag: Noggin#1936
  • bobAkirafettbobAkirafett Registered User regular
    edited May 2017
    Noggin wrote: »
    The "Each different skill" part seems to imply that you could stack it.

    If so, just for example, you could easily have a Bone-set pet build that would easily maintain 400% bonus damage, going up to 500% when you hit golem.

    That's on the order of Ring of Emptiness and Swami, so damn powerful that not using it is a handicap. All the Physical and Cold runes would be rendered useless.

    e: If not, then it is currently very poorly worded.

    It DOES stack 3-4 times before each levels timer wears out. There was an item that gives cold rune stuff damage reduction afaik. Don't remember physical buffs.

    edit: I think Jars was saying that the base damage on the poison skills like bone spear were low, so the 300% buff wasn't too big of a deal. But this item IS what most of the top ladder people are using with the poison aoe mages (with the double mage ring) and it DOES work well.

    bobAkirafett on
    akirasig.jpg
  • NogginNoggin Registered User regular
    edited May 2017
    I think most runes are fairly similar in damage, except the hp spenders tend to have a boost.

    But anyway, I think it would be ok if the pet set is poison only for now, as long as the scythe doesn't also take over plague and saint. At least it can't be used in Blood, because those are all physical.

    Like Jars said, the spear and death nova scythes aren't looking to good in comparison, so this could stay and those could be buffed.

    Noggin on
    Battletag: Noggin#1936
  • JarsJars Registered User regular
    what I'm saying is that adding 300% damage to poison skills isn't very much when a wizard can add 1200% damage to arcane orb. and the other weapons are significantly weaker

    the necro legendaries are not very strong. maybe they're still missing offhand legendaries

  • NogginNoggin Registered User regular
    That's true, a bunch of these are pretty lackluster, and I guess there wasn't much sense in tuning prior to legendaries being added.

    And the offhands are in, just maybe not all of them? I thought they said in the Q&A that every item was coming in the patch, but perhaps not.

    Battletag: Noggin#1936
  • JarsJars Registered User regular
    played with the bone armor set a bit, it feels pretty cohesive. the damage from bone armor stacks is probably the hotness now, but I liked the 100% to inflict curses too since I wasn't running frailty and my trang'ouls is ancient

  • chrisnlchrisnl Registered User regular
    I finally got into the necromancer beta and futzed around a little. Decided not to copy anything over and just do it the old fashioned way, which has been interesting. I'm not leveling super fast, but I kind of don't want to so I have a bit more time to experiment with abilities as they show up. I've mostly been doing pets and corpse explosion, I like how the pets are more interactive than the witch doctor. Corpse explosion is great fun, though my buddy was there with me using revive and that seemed pretty effective too. I'm not too worried about the high end stuff right now, there's still a good amount of time to balance that before they start asking people for money to play necromancers.

    steam_sig.png
    Betsuni
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    I did transfer my stuff but not for any real reason, necro is still my only character for the season

    level 41 now. I do like the class, and I really enjoy eating corpses. mana management via devouring dead enemies is highly appealing.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • JarsJars Registered User regular
    edited May 2017
    thematically devour is dumb to me. necros raise corpses, not eat them. it's a decent ability though, the heal rune makes it a nice second potion and you can generate corpses with skeleton mage against RGs.

    I hate the interactivity with bone spirit though. bone spirit is so much micromanaging for a not very good ability.

    Jars on
  • NogginNoggin Registered User regular
    Ya bone spirit is very disappointing currently.

    I get they wanted to bring it back from d2, but the charges and cooldown ruin it.

    Battletag: Noggin#1936
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited May 2017
    Is the game being kinda unstable for anyone else?

    Edit: Got kicked out of a Greater Rift which sucks.

    Kane Red Robe on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Is the game being kinda unstable for anyone else?

    Edit: Got kicked out of a Greater Rift which sucks.

    Wonder if Blizzard was having issues at this time since I got disconnected from HotS at around the same time.

    oosik_betsuni.png
    Steam: betsuni7
  • PoketpixiePoketpixie Siege Registered User regular
    I finished season and got my stash tab(yay!). Now I can just fart around doing whatever. Cleaned up the stash a bit and then hopped on my wizard to try out one of those manald heal/archon lightning builds. Man is that fun!

    BetsuniReddayeHexDexNoggin
  • NogginNoggin Registered User regular
    edited May 2017
    So ya, that poison scythe and the 1h that buffs secondaries became an immediate favorite combo on the leaderboards.

    Saw someone had cleared gr100 with it, using Bone with just mages.

    So like, it's good to see that the set can do more than just be 4pets+army+gen, but to only use one pet type in the "pet set" is pretty messed up.

    E: I mean, what's necro without skele warriors?!? At least the phylactery that gradually buffs their damage is pretty cool, alongside the change to their targetting that keeps them focused until they kill the target. Seemed like it capped out around 5x skele damage on a rift guardian.

    Noggin on
    Battletag: Noggin#1936
    Basil
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    It's almost nice that I reliably get disconnected from the necro beta so I can't play for too long but I do wish it would quit happening when I'm so close to finishing a bounty or rift. terrible timing every time.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • ReddayeReddaye Registered User regular
    Think I'm gonna jump into S10 today (better late than never, I guess lol) and I think I'll play a Wizard for the first time since vanilla. Is anyone planning on playing today that wouldn't mind helping power level me if they see me online in the clan, or has everyone pretty much abandoned ship for the season?

  • shadowaneshadowane Registered User regular
    I'm still playing. Hit me up if you see me. Should be around at 1pm or so est.

    Reddaye
  • ReddayeReddaye Registered User regular
    shadowane wrote: »
    I'm still playing. Hit me up if you see me. Should be around at 1pm or so est.

    AlWatts actually just hopped on and ran me to 70, and Vaults like a super classy gentleman. Thanks for the offer though!

    Double thanks to al_wat for spending some of his time to get me started. Very much appreciated.

    BasilPoketpixieAl_wat
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    I can finally afford to buy something from the PTR vendor but I am not totally sure what I am looking at

    also I can't remember if I should wait til max level to buy things like that. not in a rush to spend my blood shards considering I just hit 200 but I want to be able to plan ahead/know what I'm getting into and when. thanks for anyone with advice!

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    I wish the necro beta worked for me at all, maybe I can uninstall the test realm and reinstall it?

    2x39jD4.jpg
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    If you're mimic'ing the leaderboards for the sickness with the Rathma set I highly suggest numlocking devour -cannibalize . instead of devouring aura
    it's 2x faster casting for those land of the dead moments and a much larger area when your not LoD'ing so you wont have to slow down for your essence gain
    plus the 3% life per corpse helps a shitton

    Bless your heart.
  • NogginNoggin Registered User regular
    edited May 2017
    Ha, I didn't think of that.

    No reason to use the aura then if you're down with that trick.

    Noggin on
    Battletag: Noggin#1936
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    70ish vs 150ish stacks
    now im wandering if cannibal or satiate is better.
    necro is so squishie if the skeleton mage stacks fall off (which happens alot to me because some of these new tile sets have huge gaps in monster spawns)

    Bless your heart.
  • NogginNoggin Registered User regular
    I'm still hoping the 4p bonuses aren't final, every last one of them is bad.

    The 50% standard 4pc may be kinda boring flavor wise, but at least you aren't made more vulnerable just because of density or dying on an RG without adds.

    Battletag: Noggin#1936
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    so im going to try the following
    devour - satiate (basically a perm +25% life buff)
    and swap out servitude (25% duration on mage.) passive with the one that spawns health globes when munching corpses (kinda to see if it works with land of the dead)

    Bless your heart.
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Kwoaru wrote: »
    I wish the necro beta worked for me at all, maybe I can uninstall the test realm and reinstall it?

    Yeah

    Steam | Nintendo ID: Naphtali | Wish List
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Naphtali wrote: »
    Kwoaru wrote: »
    I wish the necro beta worked for me at all, maybe I can uninstall the test realm and reinstall it?

    Yeah

    I did this and nothing changed, still unable to initialize d3d or whatever

    Its not actually a big deal since I haven't had much time for diablo lately and I'm almost certain to get the necro dlc anyway if the price is right

    2x39jD4.jpg
  • akjakakjak Thera Spooky GymRegistered User regular
    I got a new computer, and within an hour of play with the new hotness my monk got Fist of Az'turrasq and Madstone.

    I guess old and busted just couldn't handle the POWER of SEVEN SIDED STRIKE ALL THE THINGS.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
    NogginBetsuniHexDex
  • chrisnlchrisnl Registered User regular
    A few days ago I played some more of the Necro beta, and since my buddy was doing the golem/skeleton/revive thing I decided to try a no pet build. It was pretty fun, but we've only gotten to level 51 so far so I have no idea how viable it is or if it is supported by any of the sets. We did also verify that each necromancer has their own corpse supply, so you don't have to worry about somebody else using corpses you were counting on.

    Also Land of the Dead + Corpse Explosion spam + Bone Spirit (I think Bone Spirit, the homing one with charges that you can regenerate by eating corpses) is a heck of a lot of fun, but 120 seconds is rather a long cooldown.

    steam_sig.png
  • JarsJars Registered User regular
    it's not really no pet since skeleton mages are the best spenders but I was doing 60s with no skeletons or golem

  • NogginNoggin Registered User regular
    This is a pretty cool response re: people's concerns over the LoN Spirit Barrage-Phantasm build interacting with pet-focused items:
    Hey all,

    There’s a lot of great discussion and a ton of build sharing going on around Legacy of Nightmares builds for the Witch Doctor that focus on the interaction between Spirit Barrage (Phantasms) and several pet-oriented Legendary powers. It’s wonderful to see such constructive conversation and information sharing as various community members explore the strengths and intricacies of this emergent gameplay.

    There has also been some concern that this interaction will be nerfed. We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber.
    While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination, we looked at the situation objectively and asked ourselves a couple questions:
    Is it fun?
    Is it balanced?

    Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build. We will continue monitoring its performance, of course, and we’re prepared to make any changes if something extreme arises. In the meantime, please continue to theorycraft and Spirit Barrage to your heart’s content!

    -The Diablo Dev Team

    Battletag: Noggin#1936
    BetsuniLe_GoatKwoaru
  • mccartmccart Registered User regular
    I got into the Necromancer beta today, the email was in the promotions section of my gmail account.

    NogginBetsunidanxLe_GoatHexDex
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Noggin wrote: »
    This is a pretty cool response re: people's concerns over the LoN Spirit Barrage-Phantasm build interacting with pet-focused items:
    Hey all,

    There’s a lot of great discussion and a ton of build sharing going on around Legacy of Nightmares builds for the Witch Doctor that focus on the interaction between Spirit Barrage (Phantasms) and several pet-oriented Legendary powers. It’s wonderful to see such constructive conversation and information sharing as various community members explore the strengths and intricacies of this emergent gameplay.

    There has also been some concern that this interaction will be nerfed. We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber.
    While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination, we looked at the situation objectively and asked ourselves a couple questions:
    Is it fun?
    Is it balanced?

    Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build. We will continue monitoring its performance, of course, and we’re prepared to make any changes if something extreme arises. In the meantime, please continue to theorycraft and Spirit Barrage to your heart’s content!

    -The Diablo Dev Team

    so this is like the opposite of the RoE/helltooth decision then huh

    Steam | Nintendo ID: Naphtali | Wish List
  • NogginNoggin Registered User regular
    Naphtali wrote: »
    Noggin wrote: »
    This is a pretty cool response re: people's concerns over the LoN Spirit Barrage-Phantasm build interacting with pet-focused items:
    Hey all,

    There’s a lot of great discussion and a ton of build sharing going on around Legacy of Nightmares builds for the Witch Doctor that focus on the interaction between Spirit Barrage (Phantasms) and several pet-oriented Legendary powers. It’s wonderful to see such constructive conversation and information sharing as various community members explore the strengths and intricacies of this emergent gameplay.

    There has also been some concern that this interaction will be nerfed. We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber.
    While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination, we looked at the situation objectively and asked ourselves a couple questions:
    Is it fun?
    Is it balanced?

    Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build. We will continue monitoring its performance, of course, and we’re prepared to make any changes if something extreme arises. In the meantime, please continue to theorycraft and Spirit Barrage to your heart’s content!

    -The Diablo Dev Team

    so this is like the opposite of the RoE/helltooth decision then huh

    Also opposite the decision to exclude phantasm from the zuni 6 effect, but apparently not every other pet buff. :rotate:

    Battletag: Noggin#1936
    Brolo
  • zerospace195zerospace195 stuck in an infinite loop Registered User regular
    edited May 2017
    I haven't really paid attention to the leaderboards, but I was tinkering with a poison/inarius set build rather than rathma because, well it just stinks to be using only mages for pets. I tried a poison rathma build, and it just felt like such cheese (not to mention awful having to keep those damn mages up -- I even had them on my right mouse button to make it easier and more reflexive). So instead, I built a bone armor poison setup that so far is pretty promising (siphon/death nova/devour/golem/LoD/bone armor). I've been tinkering with passives, which I still think all suck something awful.

    I still can't get over the squishiness once you hit T13/grift 60. My squishiest DH is tougher than this! Any grift floor with a lot of projectile throwing monsters, and it's just ugly. I try to run as fast as possible through those rift floors. I might have to try the devour/cannibalize with the num lock trick. That sounds like it may help a lot.

    Has anyone noticed that siphon blood tends to make you get stuck a lot? (as in, can't move because instead of moving, it tries to siphon from the nearest target. In any density, it's flat out impossible to move, thus getting you killed instantly). I may have to return to scythe or bone spikes and see if those work better with this build.

    I've easily cleared grift 60 with the rathma set and feel like there was room to go up with the right mobs/tilesets. I also managed to pretty easily clear grift 55 with my inarius build. It feels like some more tinkering and that one will be pretty solid, too.

    zerospace195 on
This discussion has been closed.