Let me just save you some time and list the Gamecube games that can be played on Wii U.
Some titles were released for Wii under the "New Play Control" banner. They can also be played on Wii U, which is backwards compatible with Wii games. They consist of the following:
Donkey Kong Jungle Beat Mario Power Tennis Metroid Prime: Trilogy Pikmin Pikmin 2
Two Zelda games were remastered specifically for Wii U. They consist of the following:
The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Twilight Princess HD
The Wii U is otherwise not compatible with Gamecube games and does not support Gamecube emulation.
Funny that in the interest of saving time, you post a wall of text instead the real one syllable answer to his question: No. And then you proceed to get your own list wrong.
I appreciate the help, despite the answer being depressing. Though, I forgot I had Dolphin downloaded on the laptop. Fingers crossed laptop can handle the game.
Let me just save you some time and list the Gamecube games that can be played on Wii U.
Some titles were released for Wii under the "New Play Control" banner. They can also be played on Wii U, which is backwards compatible with Wii games. They consist of the following:
Donkey Kong Jungle Beat Mario Power Tennis Metroid Prime: Trilogy Pikmin Pikmin 2
Two Zelda games were remastered specifically for Wii U. They consist of the following:
The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Twilight Princess HD
The Wii U is otherwise not compatible with Gamecube games and does not support Gamecube emulation.
Funny that in the interest of saving time, you post a wall of text instead the real one syllable answer to his question: No. And then you proceed to get your own list wrong.
This is the second time he's asked if a Gamecube can be played on Wii U. By just listing all the Gamecube games that can be played on Wii U, I can at least save him, if not time, the trouble of asking about more games in the future.
I'll admit I didn't know about Resident Evil 4 though.
Let me just save you some time and list the Gamecube games that can be played on Wii U.
Some titles were released for Wii under the "New Play Control" banner. They can also be played on Wii U, which is backwards compatible with Wii games. They consist of the following:
Donkey Kong Jungle Beat Mario Power Tennis Metroid Prime: Trilogy Pikmin Pikmin 2
Two Zelda games were remastered specifically for Wii U. They consist of the following:
The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Twilight Princess HD
The Wii U is otherwise not compatible with Gamecube games and does not support Gamecube emulation.
Funny that in the interest of saving time, you post a wall of text instead the real one syllable answer to his question: No. And then you proceed to get your own list wrong.
This is the second time he's asked if a Gamecube can be played on Wii U. By just listing all the Gamecube games that can be played on Wii U, I can at least save him, if not time, the trouble of asking about more games in the future.
I'll admit I didn't know about Resident Evil 4 though.
Eh not quite what I was asking. I figured I'd they remade some GC games they might have done Twin Snakes.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
The sad thing is the Wii U hardware can run Gamecube games. It probably wouldn't have taken much more than Nintendo making the disc drive compatible with GCN discs to read the data. But for whatever reason they declined to do so.
The sad thing is the Wii U hardware can run Gamecube games. It probably wouldn't have taken much more than Nintendo making the disc drive compatible with GCN discs to read the data. But for whatever reason they declined to do so.
If the Wii would have had digital download of GC games the Wii U would have GC emulation. The only thing that stops the Wii mode of the Wii U from playing gamecube games is no way to get the game on the Wii U. If you hack it it runs them exactly as the Wii did.
The sad thing is the Wii U hardware can run Gamecube games. It probably wouldn't have taken much more than Nintendo making the disc drive compatible with GCN discs to read the data. But for whatever reason they declined to do so.
If the Wii would have had digital download of GC games the Wii U would have GC emulation. The only thing that stops the Wii mode of the Wii U from playing gamecube games is no way to get the game on the Wii U. If you hack it it runs them exactly as the Wii did.
Unlike with Wii they would've had to include emulation of the memory cards and do some messing around to get the controls working. For example IIRC hardware past Cube doesn't have pressure sensitive triggers. Though of course they released that Smash Cube controller adapter a while back, but it didn't have a wide release because it was only ever intended for use with Smash.
It is possible to play GCN titles on a WiiU, and we have a mod-approved post in an older WiiU thread about installing and using the homebrew software required to do so.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
And I'd imagine if it hasn't been patched by Nintendo already, it will be. More work than it's worth to have Nintendo block it by flipping a switch somewhere.
And I'd imagine if it hasn't been patched by Nintendo already, it will be. More work than it's worth to have Nintendo block it by flipping a switch somewhere.
Highly doubt it considering that post is over 3 years old.
There was a thread at NeoGAF just a couple days ago about how all you need now to hack a Wii U is an SD card. You go to a certain website in the browser and click a thing.
But I don't feel the need to do anything like that, I personally don't want to risk a console ban or something, even if it's completely safe.
Good online integration is the best counter for hacking, IMO. I've heard both the WiiU and Vita have been cracked wide open, but like Sporky said, I don't want to risk my console getting banned. I still play Splatoon MP sometimes, and in the off-chance that any software transfers from WiiU to NX the way some transferred from Wii to WiiU, I want to be able to easily do that.
But once I no longer need to keep the WiiU connected to the internet, then all bets are off.
My library is 100% playable on my Wii U with only a small change. I take the disc out the box and begin to insert it in the Wii U. But just before that happens, I move my arm 8" to the right and place it in the Gamecube instead. Fire up the system and enjoy! NO MODS REQUIRED!
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
My library is 100% playable on my Wii U with only a small change. I take the disc out the box and begin to insert it in the Wii U. But just before that happens, I move my arm 8" to the right and place it in the Gamecube instead. Fire up the system and enjoy! NO MODS REQUIRED!
Tried to reproduce here locally, but ended up putting the Gamecube disc into my PS3.
Good online integration is the best counter for hacking, IMO. I've heard both the WiiU and Vita have been cracked wide open, but like Sporky said, I don't want to risk my console getting banned. I still play Splatoon MP sometimes, and in the off-chance that any software transfers from WiiU to NX the way some transferred from Wii to WiiU, I want to be able to easily do that.
But once I no longer need to keep the WiiU connected to the internet, then all bets are off.
woah. both the Vita and Wii U were 'nope, not hackable' for like, 4 years. What changed?
doesn't seem like either is particularly conducive to piracy tho. they both require repeating the hack every time you power the console on.
The solution linked there isn't the latest-greatest in GCN playability anymore, but anything else is very likely verboten here because it doesn't share the - let's call it Ownership Verification - that the Devolution guy included.
Other, DRM-blind solutions would obviously be a little more friendly to get up and running. For me the potential upsides are more to do with having a guaranteed way to play my many GCN games when the hard copies give out on me.
My WindWaker disc is too scratched to read on either of the GCNs behind me, and I've already lost a few saves to a failed mad catz memory stick. Getting all that on an easily-backed-up HDD is peace of mind even if, yes, I can just pop the disc in my cube with no mods. That isn't the only concern though - there's currently no screen in my place with component inputs; everything is HDMI.
My library is 100% playable on my Wii U with only a small change. I take the disc out the box and begin to insert it in the Wii U. But just before that happens, I move my arm 8" to the right and place it in the Gamecube instead. Fire up the system and enjoy! NO MODS REQUIRED!
Tried to reproduce here locally, but ended up putting the Gamecube disc into my PS3.
Now I can't get the disc back out.
Halp!
Sorry, but Sony killed all backwards compatibility in the PS3 relatively early in the life-cycle.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Good online integration is the best counter for hacking, IMO. I've heard both the WiiU and Vita have been cracked wide open, but like Sporky said, I don't want to risk my console getting banned. I still play Splatoon MP sometimes, and in the off-chance that any software transfers from WiiU to NX the way some transferred from Wii to WiiU, I want to be able to easily do that.
But once I no longer need to keep the WiiU connected to the internet, then all bets are off.
woah. both the Vita and Wii U were 'nope, not hackable' for like, 4 years. What changed?
doesn't seem like either is particularly conducive to piracy tho. they both require repeating the hack every time you power the console on.
I've got Henkaku (the Vita hack) running on my Vita. I ran it once and have never switched it off. Given the Vita runs in a low power mode unless you either specifically turn it off or it runs out of charge, it's actually not much of a limitation.
That said, I've no intention of using it for piracy, I already buy/have bought so many Vita games. I'm using it for that other thing we're not really meant to talk about on the boards, and for that it's wonderful. I'm thankful that for now Sony don't appear to be banning as it means I can still purchase and download stuff from the PSN.
I'm actually getting my Gamecube back off a friend soon, it's one I swapped the case out on too so I'm quite looking forward to seeing it again!
I imagine hacking the Vita and PSTV also comes in handy for whitelisting certain games that refuse to transfer/boot. I see nothing unethical about that.
Remeber friends: it is not what we see as unethical, it is what Tube sees as unethical ....
and so, back to Wii U. I had more or less thought I was done buying games for the thing, but an alarming number of late-comer titles have popped up as "huh, I might actually buy that" recently. Steamworld Collection (Heist+Dig on one disc), of course Darksiders : Warmastered, new shantae, Stardew Valley.
Somebody give me some reference framework here. Is there any precedent for going this long after public announcement of a console without releasing, you know, any details whatsoever? At least, in cases where the console wasn't entirely vaporware...
The sad thing is the Wii U hardware can run Gamecube games. It probably wouldn't have taken much more than Nintendo making the disc drive compatible with GCN discs to read the data. But for whatever reason they declined to do so.
If the Wii would have had digital download of GC games the Wii U would have GC emulation. The only thing that stops the Wii mode of the Wii U from playing gamecube games is no way to get the game on the Wii U. If you hack it it runs them exactly as the Wii did.
Unlike with Wii they would've had to include emulation of the memory cards and do some messing around to get the controls working. For example IIRC hardware past Cube doesn't have pressure sensitive triggers. Though of course they released that Smash Cube controller adapter a while back, but it didn't have a wide release because it was only ever intended for use with Smash.
Thankfully there's an even better 3rd party Gamecube adapter, that's also cheaper, and that has a switch to make it work on PC as well.
And seriously. Hackers got Gamecube games running on Nintendo's own software with Gamecube controllers via the adaptor no sweat. All the software is already there. Nintendo just chose to not include the Gamecube-reading disc drive.
And the memory card slots. Honestly I'm not sure how they will handle official GC and Wii emulation in the future. They don't seem to want users to have to learn a different memory management interface. Other VC games are of the type that just saved to the cartridge, and thus far the Wii BC is literally an entire Wii so all the memory management there is the same as ever. Cube is in a unique position. I wonder if they'd just try to simulate one infinitely large memory card, rather than coming up with some interface for swapping virtual cards around.
And the memory card slots. Honestly I'm not sure how they will handle official GC and Wii emulation in the future. They don't seem to want users to have to learn a different memory management interface. Other VC games are of the type that just saved to the cartridge, and thus far the Wii BC is literally an entire Wii so all the memory management there is the same as ever. Cube is in a unique position. I wonder if they'd just try to simulate one infinitely large memory card, rather than coming up with some interface for swapping virtual cards around.
Infinite large memory cards might potentially lead to bugs in various games? Though they could patch them individually if there's any problems, since they'd be releasing via virtual console. They'll probably just use game-specefic virtual memory cards like the PS3 does for PS2 games on the PSN.
PS3s do the 'infinitely creatable virtual memory cards' thing and you virtually slot them into Slot 1 or 2 for PS1/PS2 backwards compatibility through discs (and PS1 PSN games). Though the officially released PS2 PSN games use their own individual memory cards dedicated and locked to only that game that auto-mounts.
Somebody give me some reference framework here. Is there any precedent for going this long after public announcement of a console without releasing, you know, any details whatsoever? At least, in cases where the console wasn't entirely vaporware...
In the case of the PS4 and Xbone it looks like a little less than 10-12 months from announcement to stores. February to November 2013 for PS4 and May to November 2013 for Xbone.
Mind you these are from the official announcement date to release. Which technically Nintendo hasn't had an official announcement.
However, the weird thing with this is that usually companies completely deny any existence of something until the official announcement. With Nintendo though they themselves have already acknowledged it, hell they even talked about a few launch titles for it. So it's a bit of an unusual situation.
If we believe the rumor of a March 2017 release date then this would surely be one of the shortest "from official announcement to release" cycles around. But, if you count last E3 (or rather the Nintendo Direct during that time) as the "official" announcement, then the cycle time lines up with the PS4's and Xbone's.
A Capellan's favorite sheath for any blade is your back.
Posts
Funny that in the interest of saving time, you post a wall of text instead the real one syllable answer to his question: No. And then you proceed to get your own list wrong.
This is the second time he's asked if a Gamecube can be played on Wii U. By just listing all the Gamecube games that can be played on Wii U, I can at least save him, if not time, the trouble of asking about more games in the future.
I'll admit I didn't know about Resident Evil 4 though.
. . . right?
They're called TAPES. Get it right.
Eh not quite what I was asking. I figured I'd they remade some GC games they might have done Twin Snakes.
If the Wii would have had digital download of GC games the Wii U would have GC emulation. The only thing that stops the Wii mode of the Wii U from playing gamecube games is no way to get the game on the Wii U. If you hack it it runs them exactly as the Wii did.
Only if you rewound them.
Unlike with Wii they would've had to include emulation of the memory cards and do some messing around to get the controls working. For example IIRC hardware past Cube doesn't have pressure sensitive triggers. Though of course they released that Smash Cube controller adapter a while back, but it didn't have a wide release because it was only ever intended for use with Smash.
Post Here.
I haven't tried it myself, so I can't speak to how smoothly it all runs.
3DS: 0447-9966-6178
Highly doubt it considering that post is over 3 years old.
But I don't feel the need to do anything like that, I personally don't want to risk a console ban or something, even if it's completely safe.
But once I no longer need to keep the WiiU connected to the internet, then all bets are off.
1. Transfer your GC games to a hard drive using a backwards compatible Wii.
If I have to do that as the very first step... I'd sooner just play the game on the BC Wii to begin with.
Or to put another way, the effort to set all this up is greater than the effort to just plug in the old console.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Tried to reproduce here locally, but ended up putting the Gamecube disc into my PS3.
Now I can't get the disc back out.
Halp!
woah. both the Vita and Wii U were 'nope, not hackable' for like, 4 years. What changed?
doesn't seem like either is particularly conducive to piracy tho. they both require repeating the hack every time you power the console on.
Other, DRM-blind solutions would obviously be a little more friendly to get up and running. For me the potential upsides are more to do with having a guaranteed way to play my many GCN games when the hard copies give out on me.
My WindWaker disc is too scratched to read on either of the GCNs behind me, and I've already lost a few saves to a failed mad catz memory stick. Getting all that on an easily-backed-up HDD is peace of mind even if, yes, I can just pop the disc in my cube with no mods. That isn't the only concern though - there's currently no screen in my place with component inputs; everything is HDMI.
3DS: 0447-9966-6178
Sorry, but Sony killed all backwards compatibility in the PS3 relatively early in the life-cycle.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I've got Henkaku (the Vita hack) running on my Vita. I ran it once and have never switched it off. Given the Vita runs in a low power mode unless you either specifically turn it off or it runs out of charge, it's actually not much of a limitation.
That said, I've no intention of using it for piracy, I already buy/have bought so many Vita games. I'm using it for that other thing we're not really meant to talk about on the boards, and for that it's wonderful. I'm thankful that for now Sony don't appear to be banning as it means I can still purchase and download stuff from the PSN.
I'm actually getting my Gamecube back off a friend soon, it's one I swapped the case out on too so I'm quite looking forward to seeing it again!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
and so, back to Wii U. I had more or less thought I was done buying games for the thing, but an alarming number of late-comer titles have popped up as "huh, I might actually buy that" recently. Steamworld Collection (Heist+Dig on one disc), of course Darksiders : Warmastered, new shantae, Stardew Valley.
3DS: 0447-9966-6178
Source:
http://www.neogaf.com/forum/showpost.php?p=218169176&postcount=1240
3DS: 0447-9966-6178
Thankfully there's an even better 3rd party Gamecube adapter, that's also cheaper, and that has a switch to make it work on PC as well.
And seriously. Hackers got Gamecube games running on Nintendo's own software with Gamecube controllers via the adaptor no sweat. All the software is already there. Nintendo just chose to not include the Gamecube-reading disc drive.
// Switch: SW-5306-0651-6424 //
Infinite large memory cards might potentially lead to bugs in various games? Though they could patch them individually if there's any problems, since they'd be releasing via virtual console. They'll probably just use game-specefic virtual memory cards like the PS3 does for PS2 games on the PSN.
PS3s do the 'infinitely creatable virtual memory cards' thing and you virtually slot them into Slot 1 or 2 for PS1/PS2 backwards compatibility through discs (and PS1 PSN games). Though the officially released PS2 PSN games use their own individual memory cards dedicated and locked to only that game that auto-mounts.
// Switch: SW-5306-0651-6424 //
In the case of the PS4 and Xbone it looks like a little less than 10-12 months from announcement to stores. February to November 2013 for PS4 and May to November 2013 for Xbone.
Mind you these are from the official announcement date to release. Which technically Nintendo hasn't had an official announcement.
However, the weird thing with this is that usually companies completely deny any existence of something until the official announcement. With Nintendo though they themselves have already acknowledged it, hell they even talked about a few launch titles for it. So it's a bit of an unusual situation.
If we believe the rumor of a March 2017 release date then this would surely be one of the shortest "from official announcement to release" cycles around. But, if you count last E3 (or rather the Nintendo Direct during that time) as the "official" announcement, then the cycle time lines up with the PS4's and Xbone's.