As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Fighting Games ... Combo Breaker May 27-29th!

15758606263100

Posts

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Zxerol wrote: »
    Capcom Floe Pro Talk has become twice as entertaining ever since Floe became an unofficial co-host. 3x when K-Brad show sup.

    The marn episode was fantastic

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    obF2Wuw.png
    Transporter
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    ban chun

    Transporter
  • KilroyKilroy timaeusTestified Registered User regular
    ban chun's alt costume so I don't feel skeevy for watching videos of her

    BroloElbasunu
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yep...I been hit by that faux crossup myself.

    It is such bullshit.

    TransporterGrove
  • THESPOOKYTHESPOOKY papa! Registered User regular
    Following up Nash's mplkhp target combo with a jumping mk crosses up and lands in front

    d4753b065e9d63cc25203f06160a1cd1.png
    Kilroy
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Still can't get excited about an unspecifed announcement.

    That said I wonder how the ranks are gonna shift.

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited April 2016

    I think I've used almost all of these if you've played against me. What this video is missing is that you can also get that headstomp stuff off of non-quickrise/CC sweep OR a 4f safejump. And that the stomp x1 j.mk can both crossup, fake crossup (crossup, land same side), and same side. And it's missing her IA stomp stuff, with IA stomp into same side legs or crossup.

    Also that video doesn't show her max damage vtrig combos. She can do juggles that are literally Marvel. Of off air to air j.mk she can do ia stomp x2, falling j.hp, ia hk legs. Or do b+hk (1 hit) ia stomps x2, falling j.hp, ia hk legs. They do like 350+ damage meterless and she can confirm off of basically any anti-air into st.hp super consistently.

    There's a reason why everyone thinks Chun is the best character in the game. Decent health (more than Karin/Cammy/Sim and same as FANG, and with 50 extra stun). Great walkspeed/dash. The most and some of the best footsie options. 3f cr.lp that leads into BnB. BnB that leads to vortex. Safejump setup that can also be a basically un-seeable mixup that leads to vortex. Instant overhead that leads to another mixup. IA legs that allows her to beat jumpouts/throw/late tech and lets her start her vortex and is neutral on block. Vtrigger that totally negates about half the casts's wakeup options. Vtrigger that gives her more damage in her combos AND gets her convert off of air to airs and anti-airs in a fucking ludicrous way. This character is a good character. They could fucking take away 1/3 to 1/2 of her options and she'd still be solid.

    Euphemon on
    iG3kv1d.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    the moment chun leaves the ground i just start dping until the rage fades i know nothing of her cryptic midair movements

    she is mysterious, like the moon, and her aerial occultations must be met only with the fist of dragons

    obF2Wuw.png
    RadiusDerrickDyvim TvarKwoaruTransporterHexDexmasterofmetroid
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    No doubt chuns a top character but a couple things give me pause.

    Has a chun won a major tournament yet?

    Every character in the game has a counter to iall.

    Instant head stomps isn't a problem if your footsies are on point.

    She still needs to use meter to have an invincible reversal.

    It sucks fighting against her, but I just don't think she's exactly ban worthy. Not while infiltration is still alive and bodying everyone with Nash.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2016
    I think most folks are only half joking when they say ban her.

    There have been far cheaper characters in games far less balanced that people let rock.

    That said...I'm pretty sure she will see a few nerfs here or there around balance update time.

    Also ia legs isn't what makes her stupid its moreso that she can do everything and she still has jank.

    Dragkonias on
    Folken Fanel
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    also dead end thrills did a street fighter set and some of them are fkin great

    high res versions http://deadendthrills.com/gallery/?gid=145

    sy0a1ORl.png
    re1hgX3l.png
    K96HXwZl.png

    obF2Wuw.png
    BroloElbasunu
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Anyone thinking chun needs banned or nerfed is a tit

    She's the best char, yes. But not by a very wide margin. She's not winning tournaments because the people who are winning aren't playing her. There's no real reason for any of the players who have the skill to realistically crush a major to play Chun over whatever character they like

    And that's what I love about V. You can play whoever you want at whatever level you want. No one is stuck climbing an unclimbable mountain because they're a Dee Jay fan.

    templewulfGrove
  • templewulftemplewulf The Team Chump USARegistered User regular
    Just got home. Anyone want to scrub it up in SFV with me in a few?

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • MyNameIsWalrusMyNameIsWalrus Registered User regular
    templewulf wrote: »
    Just got home. Anyone want to scrub it up in SFV with me in a few?
    I'm down for some games. Invite ConfusedWalrus.

  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    I'm getting on

    Lemme know if you wanna catch these hands

  • templewulftemplewulf The Team Chump USARegistered User regular
    Will invite after this set with WAlrus

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Nooooooooo

  • templewulftemplewulf The Team Chump USARegistered User regular
    40002? Did your router get slammed TOO HARD?

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    I randomly get kicked off the entire cfn network, reinv I'm enjoying learning the mika mu

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    Anyone around and want to play?

    iG3kv1d.png
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Meaty instant-headstomps are possibly my favorite thing in all of street fighter.

  • templewulftemplewulf The Team Chump USARegistered User regular
    Whoa. Switching from Chun to Mika literally disoriented me.

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Ggs fellas

    Time for.bed

  • templewulftemplewulf The Team Chump USARegistered User regular
    GGs. That stun gun headbutt is a terrible move, and I hate it.

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
    Knob
  • ArchsorcererArchsorcerer Registered User regular
    https://www.youtube.com/watch?v=9ZxiI7A5Sxk

    Infil is such a cool dude but he could do with less fast food. Makes me think a lot about my life.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular

    Backdash OS against Alex's meaty elbow/dash command grab

    iG3kv1d.png
  • P10P10 An Idiot With Low IQ Registered User regular
    it's delayed backdash instead of delayed tech to beat the command grab
    seems like a horrible idea tho because if alex does dash after forward throw/ powerbomb you want to mash lights, not backdash and potentially get hit by st.hk or st.hp or w/e

    Shameful pursuits and utterly stupid opinions
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Well...it adds another layer to the mixup at least.

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited April 2016
    Yeah. Well it's not really delayed because dash input has 8f leniency so you can dash earlier than the fuzzy jump/late tech and you dont do anything if you block the meaty. But definitely yeah, you're plus on dash after fthrow, you should wake up jab every time. Same after powerbomb.

    Euphemon on
    iG3kv1d.png
  • P10P10 An Idiot With Low IQ Registered User regular
    edited April 2016
    Dragkonias wrote: »
    Well...it adds another layer to the mixup at least.
    but alex dashing after f.throw/powerbomb is never a real mixup he is at least -2 (against quickrise). literally only option he has to beat mash lights is dash super
    i guess you can make case that it's hard to react to dash vs elbow and you remove the option of dash powerbomb to catch you sleeping but it opens you to other options (and a jumpback OS would work better but the timing window would be tight)

    P10 on
    Shameful pursuits and utterly stupid opinions
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Or...just......don't quick rise after powerbomb

    meaty elbow/dash up powerbomb after powerbomb is like a really loose, sloppy 'mixup' anyway and we have better things to do with our kds

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    P10 wrote: »
    Dragkonias wrote: »
    Well...it adds another layer to the mixup at least.
    but alex dashing after f.throw/powerbomb is never a real mixup he is at least -2 (against quickrise). literally only option he has to beat mash lights is dash super
    i guess you can make case that it's hard to react to dash vs elbow and you remove the option of dash powerbomb to catch you sleeping but it opens you to other options (and a jumpback OS would work better but the timing window would be tight)

    The elbow vs dash is harder to react to than it seems, the animation is similar, but you're right. If you know they're dashing, use wakeup button. But fuzzyjump loses to cmd grab unless you do it early instead of the usual timing.

    Of course even eating powerbomb after fthrow isn't the end of the world either since Alex can't get pressure off that.

    iG3kv1d.png
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Not to mention if alex thinks this is what you're trying, dash up st.mp shuts it down like what

  • P10P10 An Idiot With Low IQ Registered User regular
    edited April 2016
    Knob wrote: »
    Or...just......don't quick rise after powerbomb

    meaty elbow/dash up powerbomb after powerbomb is like a really loose, sloppy 'mixup' anyway and we have better things to do with our kds
    it's probably better to quick rise and take the meaty elbow (which pretty much just gives alex chip and puts you relatively close but neutral) instead of not quick rising, which lets alex setup meaty lariat and force an additional mixup if you block
    the throw vs meaty mixup off of not quick rising would be harder to react to - dash powerbomb is 25f iirc so it's in the range where you could react to it, but if you don't quickrise he'll be in your face with no dash and you have to guess
    i guess you could test to see if the alex can time their meaty lariat and do no quickrise + wake up buttons but.. .

    P10 on
    Shameful pursuits and utterly stupid opinions
  • P10P10 An Idiot With Low IQ Registered User regular
    Euphemon wrote: »
    P10 wrote: »
    Dragkonias wrote: »
    Well...it adds another layer to the mixup at least.
    but alex dashing after f.throw/powerbomb is never a real mixup he is at least -2 (against quickrise). literally only option he has to beat mash lights is dash super
    i guess you can make case that it's hard to react to dash vs elbow and you remove the option of dash powerbomb to catch you sleeping but it opens you to other options (and a jumpback OS would work better but the timing window would be tight)

    The elbow vs dash is harder to react to than it seems, the animation is similar, but you're right. If you know they're dashing, use wakeup button. But fuzzyjump loses to cmd grab unless you do it early instead of the usual timing.

    Of course even eating powerbomb after fthrow isn't the end of the world either since Alex can't get pressure off that.
    after powerbomb he'd put you in the same situation. i haven't checked but i assume that charge time isn't an issue (powerbomb animation is long enough) that alex gets to threaten meaty elbow / dash throw again

    Shameful pursuits and utterly stupid opinions
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    P10 wrote: »
    Knob wrote: »
    Or...just......don't quick rise after powerbomb

    meaty elbow/dash up powerbomb after powerbomb is like a really loose, sloppy 'mixup' anyway and we have better things to do with our kds
    it's probably better to quick rise and take the meaty elbow (which pretty much just gives alex chip and puts you relatively close but neutral) instead of not quick rising, which lets alex setup meaty lariat force an additional mixup if you block
    i guess you could test to see if the alex can time their meaty lariat and wake up buttons but.. .

    Yeah definitely quickrise, I don't think there's a situation where it's better not to quickrise against any command grab. Capcom literally made the game this way.

    iG3kv1d.png
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    But blocking lariats is a good idea and everyone should do it always

    P10templewulf
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    P10 wrote: »
    Euphemon wrote: »
    P10 wrote: »
    Dragkonias wrote: »
    Well...it adds another layer to the mixup at least.
    but alex dashing after f.throw/powerbomb is never a real mixup he is at least -2 (against quickrise). literally only option he has to beat mash lights is dash super
    i guess you can make case that it's hard to react to dash vs elbow and you remove the option of dash powerbomb to catch you sleeping but it opens you to other options (and a jumpback OS would work better but the timing window would be tight)

    The elbow vs dash is harder to react to than it seems, the animation is similar, but you're right. If you know they're dashing, use wakeup button. But fuzzyjump loses to cmd grab unless you do it early instead of the usual timing.

    Of course even eating powerbomb after fthrow isn't the end of the world either since Alex can't get pressure off that.
    after powerbomb he'd put you in the same situation. i haven't checked but i assume that charge time isn't an issue (powerbomb animation is long enough) that alex gets to threaten meaty elbow / dash throw again

    Yeah but this situation isn't that threatening in theory anyway especially because waking up, you have a lot of options you can vary yourself. It's not like getting put into stun threat with huge damage.

    iG3kv1d.png
This discussion has been closed.