The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[League of Legends] Winter Rift is Coming

PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
edited November 2016 in Games and Technology
OP Credits for this, the most stolen of OP's
This OP was originally created by one Bobkins Flymo, who is now being credited for his work before his lawyers find this page.

This OP is shamelessly stolen from Hiryu, so that we may have a new one before it gets locked again. May the op never be made anew!

This Op is stolen from Roz, who I believe in turn stole it from Burnage.

This OP was shamelessly stolen from my good friend Burnage who is a totally awesome dude that doesn't play League anymore. RIP burnage, you will be missed.

In loving memory of Dominion, the little game mode that wanted to be great: 2011-2016.
500px-League_of_legends_logo_transparent.png

League of Legends (popularly known as LOL) is a Multiplayer Online Battle Arena (MOBA) game created by Riot Games.

You play as a summoner that controls a champion and looks forward to replays for half a decade. During games, your champion will level up, get gold for better equipment and hopefully destroy the enemy nexus. Outside of games, you will wait several months for new champions and your summoner level will rise. This will unlock new runes to enhance champion stats, bestow mastery points for further champion customization, and rank up champions with the Mastery system for an emote. At max level you can then compete in ranked matches, meaninglessly judge player behavior in what is called the Tribunal and weep over the lack of Dominion.
tumblr_nqglbtk20h1rtyea8o1_500.jpg

Thread Layout
OP - The Basics - General LoL Tips and Tricks
2nd - PENTAKILL! - If I get around to it/if people post Pentas in thread ever

The Basics
tumblr_nbrbop2o5C1rna804o1_1280.jpg

New Player Guide. For those who want some tips to start out.
1. Make an account: NA EU(West) EU(Nordic & East) Ociania, wherever you are located in the world!

It's worth noting that referring new players has perks, so I would recommend asking for a referral link in the thread rather than a vanilla account.

2. Download the client: Right here.

The official Mac client is in live! Go play!

3. Play the tutorials and read the New User Guide!

The game can be a bit overwhelming, and I highly suggest you play the tutorials OR find someone willing to do a few vs. AI games with you.

4. Join the "Penny Arcade" Chat Channel to find helpful people and people to escape solo queue with!

Click the little double speech bubble looking thing at the bottom right of your screen. Click the + speech bubble right above it. Type in "Penny Arcade" and introduce yourself. Not everyone you see in the thread will be there, as not everyone plays on the same server. You can ask these people how to play champions, we pretty much have someone who plays each champion.

5. Play vs. People

Do it, damn you. The AI is not going to give you the legitimate LoL experience. You don't want to hit your 20s solely from bot matches. If you do use bot games, focus on practicing basic mechanics such as getting the last hit on minions for sweet, sweet gold.

6. Get yer free champs.

Subscribe to Riot's Youtube and get a free Alistar skin! You can also get a free Tristana skins if you're into the Facebook thing. Promo skins always include the champion if you've not already bought them, so this is an easy way to pick up two champions.

Want some more help? Watch these! And don't be afraid to ask questions in thread! Most of us have been playing for a long time, so we may skim over some stuff we consider basics. This is to make you feel bad! Its just that we forget what its like to be all new at this game
The basics of solo lane in 1 minute:
https://www.youtube.com/watch?v=-91al_z8Szs

Want to give jungle a try? Heres some tips and info:
https://www.youtube.com/watch?v=EjSQ33KEDUk

A bit dated, but if you want some pointers on teamfights, check here:
https://www.youtube.com/watch?v=rzzC0k2Dgto

The Dos and Don'ts of LoL
1. Don't buy champions randomly!

LoL has two currencies: Riot Points (RP), which are bought with real money, and Influence Points (IP) which are earned solely by playing games. Champions can be bought with both, but every week there will be ten free champions to play with. Play these champs instead. Get a feel for each type of champion and see which you find more fun. It's far better to do this as opposed to buying a champ randomly and ultimately being unhappy with it. You can also get three refund opportunities for both IP and RP purchases.

2. Don't buy Tier 2 Runes.

They are pretty much a waste of IP. Buy Tier 1 and save up for Tier 3. Or, if you're baller like Hargaad, don't even buy Tier 1. Wait to hit level 30, then buy all the Tier 3 runes you need. Ask in thread if you are unsure what to buy.

3. Do queue with friends.

Playing with randoms is a crapshoot, and playing with a friend or two can put the odds in your favor. Play complementary champs and request feedback on how you did in each game (even if you won). Likewise, you can offer advice to others you saw having trouble in a polite manner.

4. Do learn the champions.

When a new rotation occurs, it is wise to play a few games with each champ. Knowing what each champ is capable of will be useful even if you hate how they play and never intend on using them. For example, Karthus has a skill that does damage to every enemy champion, regardless of location! If you know this, then you can be a jerk and take Soraka (who has a skill that heals all allied champions).

5. Do read guides.

There are multiple ways to play a champion. This combination of skills, runes, masteries and items is called a "build" and are the general strategies for any champion. The recommended items in the game store are not always ideal, and the order you level skills can have a big impact on how the early stages of the game play out. Sites like LolKing and Solomid offer builds for just about every champion. It's cookie-cutter, but a great foundation for new players. Once you learn the ins and outs, you can tweak a build to better serve your playstyles or as a reaction to enemy or ally players.

6. Do be polite and do report.

Sometimes people will suck or do shit wrong. It's a game, so try to keep that in mind when things get a little unhinged. If you insult or yell at people, even if they did do something wrong, you're likely going to get that person defensive and things will very quickly begin to break down. Instead of focusing on the game, you focus on hurling insults at each other. Stay calm, and politely offer advice when needed.

Sometimes, even with this in mind, people will still be jerks. It happens! Simply /mute them and quietly report them after the game. Taking their bait is probably what they want you to do. Do not give them the satisfaction! Keep your cool.

7. Buy skins.

Having a skin for a character is a great way to say "Hey I'm fucking awesome with this champion so get the fuck out of my way." If your team is using more skins than your enemy team, you basically have already won. Some skins do offer very minor alterations in the way that a champion plays - skins with sunglasses, for instance, take 1 less damage from the sun-based champion Leona's attacks.

Game Stuff
1. Do not be aggressive.

There will be a serious urge to want to kill enemy champs. Resist! Death is an all-around loss: your opponents get more cash and experience, you miss out on experience and your lane risks getting pushed. If you set-up a kill and fail, do not continue chasing. In many cases, you will just die to a tower or get ganked. While later on you will learn when to take risks, early in your career it's best to be less aggressive and just let the other guy get away.

2. Do not focus on KDR.

Your kill-death-ratio is not the end-all of your value. It is possible to lose despite having a serious kill advantage over the enemy team! Certain champions, once getting the right items, can be unstoppable murder machines. Even if you do kill them a lot, if they reach this threshold, it's possible for a dramatic reversal to occur. It is far more important to support your team's objectives: push towers, protect your own towers from being pushed and keep your team informed of enemy activity. It is far better to have a modest KDR and win, than be the team killer and lose.

3. Do watch the minimap and your enemy.

Enemy locations are important! In your low-level games you will likely have two champs tops lane, one mid and two bottom (in later level games, one from top will be off "jungling," so top will have just one champ). If a player in YOUR lane is missing, let the team know. The player might just be heading back to base to buy items, or they could be trying to jump your friend in another lane. And mention when they came back to your lane! But this doesn't mean you should rely wholly on team recon. Watch the minimap yourself for enemy locations in other lanes whenever you can. People aren't perfect, and sometimes that warning comes a bit too late. Another set of eyes is always useful.

4. Do buy wards.

Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big-reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS.

5. Do buy wards.

Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS. Yes, I posted this twice. It is that important.

6. Do something.

So you just wiped the enemy team out. Hooray! But...what are you doing now? Did you just go back to your respective lanes and farm? Incorrect! You now have precious map control, and should be taking advantage of it. Gather up as a team and take out a tower. Head to the dragon and get a clean kill. Steal enemy creeps (especially their blue and red buffs). You can always check the status of both teams by pressing tab. If multiple enemies are waiting on respawn, then you need to press that advantage.

7. Don't just wait around all day when you're in a position to win.

IOX0g.jpg

8. Do buy wards.

Seriously, kids. If Hargaad can do it, so can you. I know you have 75 gold just laying around sometimes. Don't feed us with your bullshit of, "But I need to save for x item!" No! Fuck you, and your high horse. If you don't buy wards, and you die a lot, nobody on your team is going to be able to save you from a beefed up (whatever) lane. Upgrading your yellow trinket can help too, but there is no substitution for vision. Buy wards!

9. Learn to speak ping.

All you really need to communicate effectively in this game is to be able to use the pings it provides.

To use these pings, hold down the Alt, Ctrl, G, or V keys while clicking to show the new ping overlay. Then, move your mouse in the direction of the ping you want to issue, and release. You can perform this action either on the terrain or the minimap for precision pinging.
It is unacceptable to blame players that aren't typing at all, or players that are not speaking in English.:

Meet the Team
Like any group activity, stuff is usually broken down into roles. It's worth noting that champions don't always fit neatly in categories. A champion's role in the team may depend on what build has been chosen, and sometimes you may fill several roles depending on the group composition. When picking champions, it's a good idea to see what people are doing and fill in any holes.

1. The Marksman:
Examples include Caitlyn, Ezreal, Ashe and Vayne.

If your team is a car, then the marksman is the engine. It's what makes the team function. The marksman, when doing its job, will be able to easily destroy the whole team. But, just like an engine is useless without any other parts of your car, the marksman relies on its team to get the gold necessary to buy the items needed to kill swathes of enemies. Early on, however, marksmen tend to be more vulnerable and weaker than other champs.

2. The Tank:
Examples include Leona, Sejuani, Zac and Nautilus.

Following the car metaphor, the tank is your steering. It'll guide the team into battle, and in many cases will be the one starting the fights. Tanks are there to absorb damage and lock down the most dangerous champions on the enemy team so you can position yourselves to win the fight. Some tanks do this with CC, whereas other tanks have some damage and will soften up the enemy team instead. Tanks still tend to need the rest of their team to back them up.

3. The Support:
Examples include Soraka, Sona, Nami and Janna.

I guess support are your tires or something? Maybe the AC. Either way, supports help the team out with buffs and generally shields or healing. Supports tend to assist the marksman by allowing the marksman to stay in the lane longer. Unlike, well, just about everyone else, supports don't rely so much on gear and thus will purposefully AVOID getting last hits so that their lane partner can farm gold faster. Because of their reduced need of gold, support should also be buying and placing wards when needed. It's worth noting that EVERYONE should generally buy wards, but as a support you can afford to take the financial hit.

4. The Assassin:
Examples include Kha'zix, Talon, Zed and Evelynn.

If we're sticking with the car metaphor, the assassin is like your car having a button you can press which will make that other car's engine implode. Assassins generally specialise in high single-target damage and mobility, allowing them to quickly eliminate enemy marksmen and mages with ease. If you're playing as a squishy and vulnerable target, these guys are going to be your biggest threat - ask your team to try and keep them from harming you. Assassins also generally need to get kills early in order to stay competitive into the later stages of the game.

5. The Mage:
Examples include Brand, Syndra, Lux and Annie.

Mages are a broad category, with their defining feature being that they primarily deal damage at range through their abilities and not auto-attacks. Some, like Lissandra, focus less on dealing damage and more on being able to control the enemy team's movement. Others, like Brand or Ziggs, have relatively less utility and are instead capable of putting out high amounts of damage. Mages benefit strongly from their role's innate flexibility, and can have a huge impact on team fights.

6. The Fighter:
Examples include Garen, Renekton, Trundle and Vi.

Fighters are melee attackers with a mix of offensive and defensive capabilities. They're not as hard to kill as a tank, and not able to throw out as much damage as an assassin, but they can still prove to be fearsome opponents - especially if they stay alive and are allowed to deal their damage over time. Like mages, the fighter role is incredibly versatile, with each fighter having a different mixture of damage and utility.

7. The Jungler:
Examples include Warwick, Udyr, Xin Zhao and Jarvan IV.

Although not a label Riot applies to their champions, the jungler is a role that you'll begin to see at higher summoner levels. This is due to runes and masteries allowing for more efficient jungling. It is still possible during lower levels on a few champs, even at summoner level 1, but very uncommon. As the name implies, the jungler sits in the jungle (the parts of the map in between lanes) and kills neutral creeps (or "monsters"). This benefits your team by creating a second solo lane (top lane), resulting in more experience and gold for your team as a whole. Once the jungler hits a certain gear/level point, they look for opportunities to gank enemies. This is generally done via strong CC abilities, such as Warwick's ultimate or Nunu's slow coupled with his speed buff. Skills such as these will enable the jungler's teammate in that lane to easily assist with the kill. When not ganking, the jungler will return to the jungle regularly to keep up in terms of gold and experience. Due to their roaming, the jungler has plenty of opportunities to place wards for its teammates.

This is a very simple guide, and is only a rough outline of the basics! Roles can easily overlap, and a champion can fill more than one role! Ezreal is a marksman/mage, for instance, and Taric is a support/tank.:

What's this I hear about different maps?
There are four different maps in League of Legends, each of which has a different style of gameplay. In some cases, different items will be available on each of them, and champions might be altered slightly.

1. Summoner's Rift.

This is the most well-known map, and what you'll probably be spending most of your time on. Featuring five players on each team, the goal is to destroy the enemy's team base (or nexus). Waves of friendly NPCs ("minions") will attempt to help you reach your objective, although standing in their way are increasingly strong sets of turrets (alongside the enemy team and their minions). In between the lanes which your minions will travel along are neutral monsters which you can destroy for more gold. There are also two very large monsters, the dragon and Baron Nashor, which can require your entire team attacking them to be taken down - but the rewards for doing so are great.

2. The Howling Abyss.

The simplest map, this is essentially a single lane version of Summoner's Rift. Five players on each team control a randomly chosen character, and aim to destroy the enemy team's nexus first. Things are made more complicated by the players being unable to buy items, unless it's the start of the game or they've recently died. This map also has creatures called Poros roaming it, making it the best map by default.

Recently the Howling Abyss underwent a pirate makeover! It is now Butchers Bay. No special gimmicks or anything, just a new look for an old friend.

3. The Crystal Scar.

This is the only map for the game mode known as "Dominion". Again a 5v5 mode, the novelty here is that the map features control points that players must "capture" and hold onto in order to win. There are five control points, and the team that holds less of them slowly lose health from their nexus - until it reaches zero, and they lose. Dotted around the map are speed boosts and health packs. The basic strategy for Dominion involves sending four players to the top point, and one strong duelist or pusher to the bottom lane of the map. Tip; take Revive.

Dominion is never going to receive a ranked mode. It is also the best.


4. The Twisted Treeline.

The 3v3 gametype known as Twisted Treeline was fully launched in March 2010, but it was relaunched with an entirely new map in October 2012 because of some serious design flaws in the original map that Riot decided were unfixable. The new map is still in beta, but will be exiting beta Soon™. However, 3v3 still at least gets more support than Dominion. While still fundamentally the same gameplay, there are some key differences from Summoner's Rift to keep in mind - the lack of wards and altered objectives being the most important. Much more info here!

Other useful LoL related websites!

http://www.surrenderat20.net/ - For all the latest LoL news and a sneak peak at any upcoming content on the Public Beta Environment.
http://www.solomid.net/ - A more advanced and polished version of Mobafire. Solomid offers intricate guides on champs that've been tried and tested by the community. Best for more advanced players of lvl 20+
http://www.lolking.net/ - A site useful for looking at skins, as their splash art can be quite different from their in-game appearance. It's also good for looking up summoners, statistics about the game, and guides for champions.
http://www.leagueoflegends.com - The standard LoL website! Info on the game can be found here.
http://www.probuilds.net/ - Wonder what the Pros build on your favorite champ? Check here! Just remember that these guys are pros and you should always try to find whatever build works best for you!
http://champion.gg/ - Wonder how other top players (Plat and higher in ranked) build their champs? Check here!
http://na.op.gg/ - A site that can help you break down a game by the numbers. Just plug in your summoner name and reap delicious match history.

Whats this crafting nonsense I hear about?
To sum it up: play games to get keys and boxes. Once you earn a box on a champion, regardless of how you earned it, you cannot earn another on that champ. After games, you have a chance to get key shards. 3 shards = 1 key with wich you can open 1 box. Boxes contain shards for cosmetics (Champ and ward skins, icons) that you can make permanent on your account by spendding essence. Earn essence by breaking down shards for things you don't want.

Basically, play games, receive loot. Hope its loot that you actually care about. Repeat.

Dunks?
Stuff You Should Know
- Yes, a promo skin will unlock that champion for free.
- Some promo codes will work on multiple servers. Some will not. Yes, this is confusing.
- Map vision wins games - BUY WARDS.
- It is a team wide effort, everyone buys wards.
- When in doubt, take Ignite/Flash.

For emergency use only: open in case of shipping chat:
?u=WhiteShark
Brought to you by Infidel.
Instructions: replace the "WhiteShark" portion of the url with the name of the intended target.

Steam: BrightWing
PSN: BrightWing13 FFX|V:ARR Bright Asuna
PrjctD_Captain on
«134567101

Posts

  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Reserved in case I ever remember to link someones penta

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
  • DasUberEdwardDasUberEdward Registered User regular
    edited March 2016
    Promotion to gold failed.

    two games with a DC and the other a complete and total decimation where our top and mid went 1/9 and 2/10 respectively.

    those really hurt when you're just trying to support lol.

    (but now i have a free win so silver lining etc.)

    DasUberEdward on
    steam_sig.png
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    Thank you for the thread. We will (not) treat it gently.

    Played some more Vayne and I seem to be on a roll with nice teams. We lost the last one, but people were still civil. A couple more games and I'll take Vayne into ranked.

  • PolaritiePolaritie Sleepy Registered User regular
    Aurelion Sol is... yeesh.


    I think he may be the single weakest champ to melee range. Like, he can't do ANYTHING if he can't ult you, since the stars have a minimum orbit, his Q has a minimum range, and his E is lost the second he's hurt.

    Did they even think this through? I mean really now.

    I think his E and R need switched at a minimum. He can do a lot of damage with his W... if he survives laning decently and can build... but like in a fight he basically has his Q and that's it - W is just a damage aura, E is off, and R has a long-ass cooldown (and honestly is underwhelming for it to boot).

    I saw some people destroy with him day 1, but then people realized you just get next to him and he's dead.

    But the short of it is, he more or less has exactly one active ability in his Q. It's a decent ability, but it's horrifically telegraphed if you're not right on them, and the speed is low enough they can get out of range fairly easily unless you've gotten it to stupid-big.

    By the way, stupid-big:
    8kmmps3ijnn5.png
    I think though that it should be at least 50% larger across considering I had to nurse it from spawn to get it that big (fountain speed boost lets me outrun it for a bit, then maxed E to keep it going).


    I think the problem is that he's REALLY binary. If you can land his Q and then get a hit or two of expanded W you hurt them. Then oh wait you're on cooldown for 10 sec and they can beat on you with impunity because that's your whole kit. Like, he CAN be really devastating, but Q is dodgable on the scale of Nidalee's spears at range - if you can see him setting it up you can get out of the way normally. Also, CCing him will negate the Q because it'll keep going and detonate out of range if it wasn't huge.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Liquid GhostLiquid Ghost DO YOU HEAR THE VOICES, TOO?! Registered User regular
    oh yeah tell me how you like it you dirty river crocodile

  • KonphujunKonphujun Illinois, USARegistered User regular
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    Everything: Konphujun(#1458)
  • PolaritiePolaritie Sleepy Registered User regular
    edited March 2016
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • BurnageBurnage Registered User regular
    edited March 2016
    Ivellius wrote: »
    Burnage wrote: »
    Ha, after the Soraka changes she's up to a 55% win rate.

    They should have just left her alone.

    No, giving her even more ability to heal allies was so smartzz

    It's not even that she can heal more (she can't unless she's consistently hitting Qs), it's that she's got pretty solid lane pressure now while still scaling well into late game. Q max Soraka is winning 65% of her games which is really fucking dumb.

    Burnage on
  • SproutSprout Registered User regular
    Burnage wrote: »
    Ivellius wrote: »
    Burnage wrote: »
    Ha, after the Soraka changes she's up to a 55% win rate.

    They should have just left her alone.

    No, giving her even more ability to heal allies was so smartzz

    It's not even that she can heal more (she can't unless she's consistently hitting Qs), it's that she's got pretty solid lane pressure now while still scaling well into late game. Q max Soraka is winning 65% of her games which is really fucking dumb.

    So, the proper way to play Soraka is now also the best way. Hooray!

  • GoumindongGoumindong Registered User regular
    Burnage wrote: »
    Ivellius wrote: »
    Burnage wrote: »
    Ha, after the Soraka changes she's up to a 55% win rate.

    They should have just left her alone.

    No, giving her even more ability to heal allies was so smartzz

    It's not even that she can heal more (she can't unless she's consistently hitting Qs), it's that she's got pretty solid lane pressure now while still scaling well into late game. Q max Soraka is winning 65% of her games which is really fucking dumb.

    I think the biggest thing was actually the mobility on her Q. She lands one and it takes forever to catch her during which time she is Q'ing you again. If you give up she heals her team back to full. If you don't give up her team kills you.

    I once got chased by a Fizz for like 8 seconds and he wasn't able to kill me just on the strength of the Q speedup.

    I bet solo lane Roka would be a blast

    wbBv3fj.png
  • JookieJookie Registered User regular
    Imagine how obnoxious it would be if her heal still worked on minions. Banner rush and just heal the promoted minion.

    butts
  • credeikicredeiki Registered User regular
    @PrjctD_Captain -- Crystal scar is still mentioned as an extant map under m"what's this I hear about different maps?" in the OP. :(

    Steam, LoL: credeiki
  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    credeiki wrote: »
    @PrjctD_Captain -- Crystal scar is still mentioned as an extant map under m"what's this I hear about different maps?" in the OP. :(

    There. So that it's memory may live on at least.

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
  • MorkathMorkath Registered User, __BANNED USERS regular
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

  • BurnageBurnage Registered User regular
    Sol doesn't scale hard enough to warrant a babysitter

  • MorkathMorkath Registered User, __BANNED USERS regular
    Oh well. Guess only thing left for him is to play support for Dragon Tamer Tristana.

  • JookieJookie Registered User regular
    Morkath wrote: »
    Oh well. Guess only thing left for him is to play support for Dragon Tamer Tristana.
    https://www.youtube.com/watch?v=ZWtpaPxldno

    butts
  • MorkathMorkath Registered User, __BANNED USERS regular
    See, totally viable. Sit behind your adc zoning with your orbs. Then pop out with a stun and murder them both.

  • DasUberEdwardDasUberEdward Registered User regular
    edited March 2016
    3/9 overall for entering gold. cracking under pressure apparently.

    i was wondering why the games were massively one-sided today and I remembered that it's a holiday. maybe? idk. i've seen alistar mid and nunu support so clearly something is unique.

    Yuck. Went from 20-5 to 23-11.

    DasUberEdward on
    steam_sig.png
  • Moridin889Moridin889 Registered User regular
    Morkath wrote: »
    See, totally viable. Sit behind your adc zoning with your orbs. Then pop out with a stun and murder them both.

    He's like velkoz support where you end up doing loads of free damage as people focus the 'carry'

    Oh my, where did all of this gold come from

  • MorkathMorkath Registered User, __BANNED USERS regular
    Moridin889 wrote: »
    Morkath wrote: »
    See, totally viable. Sit behind your adc zoning with your orbs. Then pop out with a stun and murder them both.

    He's like velkoz support where you end up doing loads of free damage as people focus the 'carry'

    Oh my, where did all of this gold come from

    Probably from all the creeps your orbs killed. :P

  • PMAversPMAvers Registered User regular
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • credeikicredeiki Registered User regular
    I just

    my adc suicided approximately one million times starting at lvl 1 and was 4 lvls down at lvl10 (his 6) and then he wouldn't cs at all or pick up free waves so whatever, I made sure this game was not a loss.

    Fortunately Sol and Nidalee were totally with it and pretty skilled. Ez was probably on some really fun substances, I'd guess.

    ...and now he's repeatedly trying to friend me? Ehhhhhhhh I think not.

    Steam, LoL: credeiki
  • GoumindongGoumindong Registered User regular
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    wbBv3fj.png
  • Hiryu02Hiryu02 Registered User regular
    edited March 2016
    Thank you winions.

    GG @Red Raevyn as well for the carry. Not bad at all for first time Ahri.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Tried karma support the last few games. Went well! She loves spooky ghosts, and her kit seems to shine in this meta.

  • JAEFJAEF Unstoppably Bald Registered User regular
    Sometimes you have one of those games where the entire enemy team tilts off the face of the earth.

    Those are good games.

  • MorkathMorkath Registered User, __BANNED USERS regular
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

  • GoumindongGoumindong Registered User regular
    Morkath wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

    Aurelion Sol does not have AP scaling on his auto attacks, so he wouldn't be an "APC" in quotes either

    wbBv3fj.png
  • BucketmanBucketman Call me SkraggRegistered User regular
    I just went 6/0/10 on Naught, got an S+

    Now I need more keys for all these boxes!

  • BucketmanBucketman Call me SkraggRegistered User regular
    I should mention I got yelled at multiple times by the Jinx in my game who I kept "stealing" kills from, when they couldn't kill an enemy but I'd anchor it or my AoE damage would kill an enemy.

  • MorkathMorkath Registered User, __BANNED USERS regular
    Goumindong wrote: »
    Morkath wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

    Aurelion Sol does not have AP scaling on his auto attacks, so he wouldn't be an "APC" in quotes either

    See, you are way over here at 100% literal interpretation. I said it looks like they were going for, not that he was.

  • CesareBCesareB Registered User regular
    Goumindong wrote: »
    Morkath wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

    Aurelion Sol does not have AP scaling on his auto attacks, so he wouldn't be an "APC" in quotes either

    I mean his passive functions kind of similarly to auto attacks, in that it is damage that happens regardless of cooldowns. It could have something like APC scaling if they make the rotation speed scale somehow.

  • MrGrimoireMrGrimoire Pixflare Registered User regular
    CesareB wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

    Aurelion Sol does not have AP scaling on his auto attacks, so he wouldn't be an "APC" in quotes either

    I mean his passive functions kind of similarly to auto attacks, in that it is damage that happens regardless of cooldowns. It could have something like APC scaling if they make the rotation speed scale somehow.

    Make the rotation scale on aspeed, so at 2.5 he's a walking halo.

  • Moridin889Moridin889 Registered User regular
    MrGrimoire wrote: »
    CesareB wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Goumindong wrote: »
    Morkath wrote: »
    Polaritie wrote: »
    Konphujun wrote: »
    Yeah, Aurelion Sol seems really bad. His kit doesn't really allow you to do anything interesting at all. Would be nice if we could toggle the passive, too, so at least he's not always pushing lane.

    He's really mana hungry if he's trying to do anything too.

    I think he needs to have a third mode on W - draw the stars in and regenerate mana (at half the cost of expanded). Remove the cooldown on toggle, too. I mean, seriously.

    His sole redeeming feature is that he currently has the largest AoE CC in the game (see my screenshot above - and I was able to keep going to under enemy turret with it... and then got jumped and destroyed, but the game was so lost at that point I just wanted to see how big it could get).

    Conceptually, his Q, W, and E all feel really cool. But E has the cooldown of an ultimate and only does anything while out of combat (for a while), which is just BAD. R is dull and boring and has WAY too long a cooldown.

    Does he work in bot, with a support to peel for him? He kind of looks like they were going for apc with him.

    Liandry's Torment, Rylai's Scepter, maybe Morello.

    APC's go mid because Ability focused champions tend to have better level than item scaling. (and AP champions especially) and not because AD's need supports to peel for them. Supports go with AD's for much the same reason. They would leech too much from junglers, and tops have more level scaling.

    Yeah, sorry. I meant that more as an "apc" than actual apc. Should have put it in quotes.

    Aurelion Sol does not have AP scaling on his auto attacks, so he wouldn't be an "APC" in quotes either

    I mean his passive functions kind of similarly to auto attacks, in that it is damage that happens regardless of cooldowns. It could have something like APC scaling if they make the rotation speed scale somehow.

    Make the rotation scale on aspeed, so at 2.5 he's a walking halo.
    Then there'd be no way to get through his ring once he had Rylais without a blink. Not terrible conducive to good gameplay

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Even if that was the case there's no practical ap/as items to get you that much attack speed.

    Honestly I'd kinda like his E to have a secondary function when you don't have enough stacks where it pushes people away. Just enough to reduce the hilarious inability to do anything to someone at point blank that isn't an ultimate. Maybe also make his orbs do extra damage if they hit you multiple times in short succession, so he's rewarded for putting someone at the correct range.

  • PolaritiePolaritie Sleepy Registered User regular
    Like I said, in a fight you feel like you exist to lob Q every 8 seconds and... that's it. He honestly feels like he has 1.5 abilities.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • JoshmviiJoshmvii Registered User regular
    I haven't played him, so I'm not saying anybody is wrong about the champ, but it seems the entire point of the kit is to use spacing to keep people in your ring when your Q isn't up. And if you have Rylai's shouldn't that be feasible?

  • Moridin889Moridin889 Registered User regular
    Joshmvii wrote: »
    I haven't played him, so I'm not saying anybody is wrong about the champ, but it seems the entire point of the kit is to use spacing to keep people in your ring when your Q isn't up. And if you have Rylai's shouldn't that be feasible?

    League of Mobility and the fact that any cc shuts off the ring makes that a bit hard. The outer ring is just barely longer than most dashes and as a squishy character, if you're that close you're as good as dead.

    But the big issue is once people are inside your ring and on top of you, there's nothing you can do outside of your ult. No other mage has that problem.

  • PolaritiePolaritie Sleepy Registered User regular
    Also, most gap closers are available to fuck you over long before you can complete Rylai's.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
Sign In or Register to comment.