Seems weird. The one I tried at a Best Buy was pretty solid positional tracking. At least as good as the DK2.
Yeah, it seemed totally fine when I played it, and I watched people playing it for like an hour and a half on two separate occasions and I didn't see any issues
Buuuuuut they did bring a backdrop that you had to sit in front of, and when the guy forgot to set it up the second time, someone came and chewed him out
light, comfortable
designed with console stlye play in mind (little setup, can be played from couch etc)
controller tracking not as good as the vive
uses 6 year old PS move controllers, so battery life on ones currently in styock is spotty, and new ones will be sold for $100 which for 6 year old tech is a bit much
The need to buy a lot of peripherals gets expensive
Sony has a track record of abandoning products
It's a mid-tier headset
Best VR he's used and the one that has come closest to convincing him about VR (he remains unconvinced).
but I go to sleep in 16 minutes argh guess I'm staying up
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
After playing around with PSVR a bit, I give it a solid B-
Various things that come to mind in no particular order
I spent awhile trying to rearrange my livingroom in such a way that it was still set up mostly the way I wanted but also the Playstation camera would stop bitching at me for being too far away, I only mostly succeeded
I haven't had a huge amount of the tracking wobble so far, though the controllers definitely wobble like crazy, but what I have had is a problem where the tracking drifts over the course of play
While playing Thumper in particular, I'll start looking straight ahead, and within five minutes or so I have to look off to the right to see the gameplay, really weird and frustrating. Apparently it's a problem with Rigs too and it's maybe the biggest thing they need to address ASAP or the games that suffer from it are straight up fucked
It's not the worst thing in the world, but wearing glasses in a VR headset still kind of sucks
It varies from activity to activity, but the resolution can be absolutely brutal at times, eye wateringly awful at its worst
Playing standing activities is good right up until you reach out of view of the camera, or worse you manage to put your hand inbetween your face and the camera and things go real bad for a second
Don't set the "non-vr" screen to small unless you want to destroy your eyes
Holding options to recalibrate is, best as I can tell, a sweet lie
Oh, and the fucking Move controllers won't charge unless they're plugged into a console, tried charging them on every other possible USB outlet available and no luck, literally have a PS3 plugged in on my desk hooked up to nothing for the sole purpose of charging Move controllers now, what the fuck
I've gotten my move controllers to charge by having my PS4 on, connecting them to the PS4 like normal, then just plugging them into any usb. Just leave 'em plugged in while watching Netflix or playing something else
I wonder if some of the PSVR tracking issues could be down to the camera being so light. When I was setting up, I noticed that the tension on the cable kept slightly shifting it. Not much, but that couldn't help. I fixed it in place with some blu tac to stop it and I've been fine apart from a gradual drift, and I only notice that after 10 minutes or so, I'm not seeing any wobble or swaying so far.
Edit: The Move nunchuck works! Finally, the incredibly dumb decision to buy 2 moves and a nunchuck the day they came out is paying off!
What have they done to my beautiful Driveclub? It looks like fucking garbage. I like how it feels to drive (though me brain didn't like it when I crashed at high speed), but this looks like a Dreamcast game. Stuff mostly looks OK when you get up close, but everything else is awful.
I'm glad I got this half price with the DC season pass.
I've noticed that I feel mostly fine with the headset on, but that it takes me a while to adjust when I take it off. Even just after watching something in theatre mode (I just used it to watch CA Civil War for the first time), adjusting to focusing on things at normal distances again takes me 5 to 10 minutes. It feels like everything is the wrong distance away.
Ashcroft on
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
While Hulu on the PSVR is neat, I do not think I could ever watch any full thing due to the screen door effect over all of it.
Does it keep things on a static screen in front of you, or does it do so if like, say, you turned your head to the right, you wouldn't see the screen anymore?
EDIT: With video I mean
UnbreakableVow on
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Does it keep things on a static screen in front of you, or does it do so if like, say, you turned your head to the right, you wouldn't see the screen anymore?
In the Hulu app it gives you some options for environment. Like a huge tv in a skyscraper living room, or a huge movie theater. In those cases the screen is fixed and you can look around the "room" you are in.
Also in case of the movie theater, the lights dim when the show starts and light from the screen hits the seats around your realistically.
It is neat but that "mesh" over the image makes images quality not good.
If you play a blu ray on PSVR you are just in a black void with a floating screen. You can turn your head to look at different areas of it or even away from it entirely. I lay on my bed looking straight up and centred it above me. There was definitely a hit in the image quality compared to the regular TV, but it was cool having the screen fill my entire vision.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
London Heist is rad except for when you want to aim a gun like you might actually aim a gun by raising it in front of your face and then the tracking throws a shitfit
Main points:
PSVR is plug and play
Its comfort has been oversold and it has odd design choices that make it uncomfortable
The VR looks great, maybe a little more motion blur and less FOV than the Vive but it's hard to notice and he's not certain.
The tracking is bad. Jim had it too but didn't have a major issue with them but Nerd3 has a big problem with it. Moving his hands in front of his face disrupts the tracking of the headset so his view randomly moves from time to time. He notes that others haven't the same tracking issues, but he hasn't been able to get it working right for him.
PSVR doesn't have a line showing your boundaries like Vive, which lets you map your room.
On par with the Vive, aside from the tracking.
Posts
Still
This is all kinda making me wanna hold off for now
What did they fuck up with the Rift setup?
http://steamcommunity.com/id/pablocampy
Too many people are reporting the same problems for it to just be user error
At some point, it's still on them if that many people are getting it wrong
They had it adjusted incredibly tightly so that it left an enormous red mark on that one dude's face. It's the worst case of that I've ever seen.
Yeah, it seemed totally fine when I played it, and I watched people playing it for like an hour and a half on two separate occasions and I didn't see any issues
Buuuuuut they did bring a backdrop that you had to sit in front of, and when the guy forgot to set it up the second time, someone came and chewed him out
Honestly the thing I'm most excited for here past launch is Psychonauts
The art style has been updated nicely and it looks really cool to look around in
He says it's the best VR he's used.
Key points that I remember:
designed with console stlye play in mind (little setup, can be played from couch etc)
controller tracking not as good as the vive
uses 6 year old PS move controllers, so battery life on ones currently in styock is spotty, and new ones will be sold for $100 which for 6 year old tech is a bit much
The need to buy a lot of peripherals gets expensive
Sony has a track record of abandoning products
It's a mid-tier headset
Best VR he's used and the one that has come closest to convincing him about VR (he remains unconvinced).
Giant Bomb's stream of the other half of the launch lineup starts in about 20 mins
Various things that come to mind in no particular order
I spent awhile trying to rearrange my livingroom in such a way that it was still set up mostly the way I wanted but also the Playstation camera would stop bitching at me for being too far away, I only mostly succeeded
I haven't had a huge amount of the tracking wobble so far, though the controllers definitely wobble like crazy, but what I have had is a problem where the tracking drifts over the course of play
While playing Thumper in particular, I'll start looking straight ahead, and within five minutes or so I have to look off to the right to see the gameplay, really weird and frustrating. Apparently it's a problem with Rigs too and it's maybe the biggest thing they need to address ASAP or the games that suffer from it are straight up fucked
It's not the worst thing in the world, but wearing glasses in a VR headset still kind of sucks
It varies from activity to activity, but the resolution can be absolutely brutal at times, eye wateringly awful at its worst
Playing standing activities is good right up until you reach out of view of the camera, or worse you manage to put your hand inbetween your face and the camera and things go real bad for a second
Don't set the "non-vr" screen to small unless you want to destroy your eyes
Holding options to recalibrate is, best as I can tell, a sweet lie
Oh, and the fucking Move controllers won't charge unless they're plugged into a console, tried charging them on every other possible USB outlet available and no luck, literally have a PS3 plugged in on my desk hooked up to nothing for the sole purpose of charging Move controllers now, what the fuck
Edit: The Move nunchuck works! Finally, the incredibly dumb decision to buy 2 moves and a nunchuck the day they came out is paying off!
I'm glad I got this half price with the DC season pass.
Gotta go for the Superhypercube or Rez stylistic look
I don't feel motion sick, but I definitely feel something weird even 10 minutes later.
overcooked vr where you and three other people actually run around in a virtual kitchen but with actual knives
When you die in the kitchen, you die in real life
EDIT: With video I mean
In the Hulu app it gives you some options for environment. Like a huge tv in a skyscraper living room, or a huge movie theater. In those cases the screen is fixed and you can look around the "room" you are in.
Also in case of the movie theater, the lights dim when the show starts and light from the screen hits the seats around your realistically.
It is neat but that "mesh" over the image makes images quality not good.
Like "something is broken here" terrible
I get that VR is mostly about place but I wouldn't really want that extending beyond my games
If I were watching a video I think I'd just prefer "here's a big ass screen directly into your eyes," I don't want to look around a digital empty room
I could look around my own empty room if I wanted that
There is totally a void option where the screen is just huge and there is nothing else but the blackness of your soul.
Any time your visually perceived motion doesn't match with your inner ear your brain don't like it
http://www.audioentropy.com/
It seems like it'd be the most straight forward thing to do?
Steam ID - VeldrinD | SS Post | Wishlist
He's pretty much the opposite of Jim Sterling. He loves the Vive and dislikes the PSVR.
Main points:
PSVR is plug and play
Its comfort has been oversold and it has odd design choices that make it uncomfortable
The VR looks great, maybe a little more motion blur and less FOV than the Vive but it's hard to notice and he's not certain.
The tracking is bad. Jim had it too but didn't have a major issue with them but Nerd3 has a big problem with it. Moving his hands in front of his face disrupts the tracking of the headset so his view randomly moves from time to time. He notes that others haven't the same tracking issues, but he hasn't been able to get it working right for him.
PSVR doesn't have a line showing your boundaries like Vive, which lets you map your room.
On par with the Vive, aside from the tracking.
I'm still realy enjoying my Vive.
Over Christmas my girlfriends dad went back to where he was stationed in germany, had to clean tears out of my headset...
I just really wish if I wanted to play superhot and a few other things that I didn't have to give money to facebook/oculus/palmer lucky.
Because hahaha fuck no I am not doing that.