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[Virtual Reality] Rift & Vive out now! darleysam finally receives Reality Escape Helmet

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Posts

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Drez wrote: »
    I can't even watch that scene at the end of Mission Impossible 2 where one guy holds a knife point a millimeter from the other guy's eye.

    I don't think I have the mental fortitude for contact lenses. Like no exaggeration, I'm tense thinking about it.

    Can you touch your eye without wigging out? If not, contacts may not be for you. :P

  • KashaarKashaar Low OrbitRegistered User regular
    edited June 2016
    You guys! I scored a key for an Alpha version of Raw Data by Survios.

    If you've been on the fence about VR, or if you like the Matrix, or if you've ever wanted to see what it would be like to be a god damn Street Samurai, then this is the game for you. Still a little rough in some areas but way, WAY more polished than other titles out there right now. I can't wait for official early access.

    I can't wait for Raw Data. It was easily the highlight among VR experiences at GDC, and the devs are awesome cool people. Didn't get to play it myself, but everyone who did was raving about it - especially about how you could troll interact with your co-op partner ;)


    On the topic of contacts: using a Vive with glasses is terribly annoying to me... Weird contortions you have to do to take it off without ripping the glasses from your face. Between that and headphones, I'm glad I just got contact lenses again.

    And I didn't mind using the DK2 with glasses one bit... My Rift is supposed to be shipped next week, will report how it fares with glasses.

    Kashaar on
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  • GSMGSM Registered User regular
    Tube wrote: »
    I just realised how fucking incredible it is that Oculus didn't launch with a social network integration.

    It's made by fucking Facebook.
    I think they ran the numbers on the damage that "HEADSET REQUIRES A FACEBOOK ACCOUNT" news stores would do, and decided to wait a little bit. Their social integration is coming, soon, and inevitably.

    We'll get back there someday.
    Elvenshaedrunkenpandaren
  • StupidStupid Newcastle, NSWRegistered User regular
    Holy cow... it's the Wild West out there... I'm not even sure if this is a good idea or a bad one - http://www.3drudder.com/


    26904.png
    IncindiumElvenshae
  • IncindiumIncindium Registered User regular
    3D Rudder seems pretty cool. Someone get one and let us know how well it works with the Vive.

    Seems like motion controls for your hands and letting your feet control the movement or camera would be pretty intuitive.

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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Oooh boy. I somehow doubt that a foot saucer that lets you move in VR independently of moving in RL is going to work without causing the same sort of nausea doing so with a left thumbstick would.

    Speaking of which; this thing is basically a left thumbstick you put your feet on. How is that $180?

  • PikaPuffPikaPuff Registered User regular
    the money probably goes to tech that can withstand people putting feet on it and grinding against the floor`

    jCyyTSo.png
  • LaCabraLaCabra MelbourneRegistered User regular
    Neither the CV1 nor the Vive fits my glasses comfily and they ain't even big

  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited June 2016
    3D rudder... perfect for when your daddy's sleepin' and mama ain't around.

    acidlacedpenguin on
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  • PrAyTeLLaPrAyTeLLa Registered User regular
    edited June 2016
    LaCabra wrote: »
    Neither the CV1 nor the Vive fits my glasses comfily and they ain't even big

    Just got to ask if you were aware the vive has adjustable headset space. You can increase the depth the lens sit at to fit glasses. Wont work on overly wide glasses, but you're saying they aren't that big.
    Incindium wrote: »
    3D Rudder seems pretty cool. Someone get one and let us know how well it works with the Vive

    This is for a seated only experience. Vive has roomscale. Also would suck for tall people. My legs wouldn't be too compatible with it as my chair doesn't go high enough to allow for a 45deg knee angle.

    PrAyTeLLa on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I'm sure for the naysayers this isn't convincing enough "proof", but for anyone concerned about the ability of two front facing cameras to track

    https://www.youtube.com/watch?v=KLrcZHZ14Yo

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Dhalphir wrote: »
    I'm sure for the naysayers this isn't convincing enough "proof", but for anyone concerned about the ability of two front facing cameras to track

    https://www.youtube.com/watch?v=KLrcZHZ14Yo

    Given the silly angles that the single CV1 camera can track with, this isn't super surprising. Glad to see someone's showing off what's possible with two of them, though.

  • PrAyTeLLaPrAyTeLLa Registered User regular
    edited June 2016
    Dhalphir wrote: »
    I'm sure for the naysayers this isn't convincing enough "proof", but for anyone concerned about the ability of two front facing cameras to track

    https://www.youtube.com/watch?v=KLrcZHZ14Yo

    I'm guessing the issues with two front cameras is not tracking, but 360 tracking.
    Given the silly angles that the single CV1 camera can track with, this isn't super surprising.

    Good article on the tracking capabilities of all VR systems.
    http://www.tomshardware.com/reviews/vive-rift-playstation-vr-comparison,4513-6.html

    PrAyTeLLa on
  • PikaPuffPikaPuff Registered User regular
    edited June 2016
    for me, the touch is an imaginary fake device until there's a price and release date. or, going by how I felt about the vive, until I can use it in a demo, like at PAX or something. everything about touch looks fun and exciting, will be cool whenever it does come out

    that screen's display output looks better than mine; a nice reminder that I need to upgrade my computer

    PikaPuff on
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    PrAyTeLLaSatanIsMyMotor
  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    Anyone playing House of the Dying sun? Friend bought it for me. More arcadey than E:D but really fun. Just gotta find a sweet mapping of my controls

    Switch: SW-2322-2047-3148
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2016
    PrAyTeLLa wrote: »
    I'm guessing the issues with two front cameras is not tracking, but 360 tracking.

    Doesn't seem so, so far. With the cameras far enough apart, there's only going to be a very small area directly behind you where you'll occlude the controllers.

    Not quite 360, but certainly a lot more than 180.

    Illustrative diagram.

    The further apart you put the cameras, the smaller the blind spot gets until it's at the point where you'd basically have to be facing directly away and hugging the controllers to your chest for them to be occluded.

    The real thing limiting large scale roomscale on the Rift is not tracking of the headset or controllers but cable length. The cable is just so freaking short. The extra meter on the Vive's cable PLUS the extra length on the breakout box (half a meter more? I can't remember) makes a massive difference. I don't know why they made the Rift's cable so short. When you're sitting down it's not like a long cable is much of an inconvenience, you can just tuck it away behind the PC. And it's hella useful standing up and moving around.

    I've ordered cable extenders, so it's going to be fine for me, assuming they work, but for the average consumer the real reason you'll stick with two front cameras and not walk more than a couple meters from the PC is because you'll keep feeling tugs on your head.

    Dhalphir on
  • KashaarKashaar Low OrbitRegistered User regular
    Guess who just got charged for his Rift? Wheeee with a bit of luck this will get here right around the time of my birthday next week :D

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    DhalphirPrAyTeLLaDietarySupplementkimeElvenshaedarleysam
  • PrAyTeLLaPrAyTeLLa Registered User regular
    Dhalphir wrote: »
    PrAyTeLLa wrote: »
    I'm guessing the issues with two front cameras is not tracking, but 360 tracking.

    Doesn't seem so, so far. With the cameras far enough apart, there's only going to be a very small area directly behind you where you'll occlude the controllers.

    Not quite 360, but certainly a lot more than 180.

    Illustrative diagram.

    I think most intelligent people are expecting 270 deg which is I think what PS4 is aiming at from memory. As you mention, the cable length doesn't seem to indicate they're aiming for cameras at opposite sides of a room.

    270 deg isn't the end of the world, but wont work in all games without you having to think about avoiding it.

  • PrAyTeLLaPrAyTeLLa Registered User regular
    TimFiji wrote: »
    Anyone playing House of the Dying sun? Friend bought it for me. More arcadey than E:D but really fun. Just gotta find a sweet mapping of my controls

    Looked pretty good. Definitely got that Homeworld feel and being able to command your wing is cool. Its not MP though is it? And doesn't support HOTAS properly yet?

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    iOmoon just had a price drop down to $14.99 USD.

    https://www.reddit.com/r/oculus/comments/4ncdwv/iomoon_new_lower_price_i_heard_you_1499_oculus/

    It's a pretty great looking game, I snapped it up and will play it tonight, probably.

  • DrezDrez Registered User regular
    Nova_C wrote: »
    Drez wrote: »
    I can't even watch that scene at the end of Mission Impossible 2 where one guy holds a knife point a millimeter from the other guy's eye.

    I don't think I have the mental fortitude for contact lenses. Like no exaggeration, I'm tense thinking about it.

    Can you touch your eye without wigging out? If not, contacts may not be for you. :P

    I can't even think about touching my eye without wigging out, so no.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    Nova_Ckime
  • KashaarKashaar Low OrbitRegistered User regular
    Drez wrote: »
    Nova_C wrote: »
    Drez wrote: »
    I can't even watch that scene at the end of Mission Impossible 2 where one guy holds a knife point a millimeter from the other guy's eye.

    I don't think I have the mental fortitude for contact lenses. Like no exaggeration, I'm tense thinking about it.

    Can you touch your eye without wigging out? If not, contacts may not be for you. :P

    I can't even think about touching my eye without wigging out, so no.

    It was the same for me, but I got over it really quickly. Eyes are much more grab-resistant than you think at first!

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    PrAyTeLLa
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Kashaar wrote: »
    Drez wrote: »
    Nova_C wrote: »
    Drez wrote: »
    I can't even watch that scene at the end of Mission Impossible 2 where one guy holds a knife point a millimeter from the other guy's eye.

    I don't think I have the mental fortitude for contact lenses. Like no exaggeration, I'm tense thinking about it.

    Can you touch your eye without wigging out? If not, contacts may not be for you. :P

    I can't even think about touching my eye without wigging out, so no.

    It was the same for me, but I got over it really quickly. Eyes are much more grab-resistant than you think at first!

    Unless you've been trained by Pai Mei.

    KashaarJacobyRiusKyanilis
  • Sir PlatypusSir Platypus Registered User regular
    I'm right on the edge of ordering a Vive. I need to contact a friend to ask if I can ship to their home, but I'm playing a game over Gear VR that is making me really want the "full" experience of VR.

    Does anyone have first hand experience of Galaxy S6 vs Vive? I'd really like to know if the screendoor effect is lessened between this and the Vive. I've probably settled into my decision regardless, but I'd like some icing on that cake.

    Syngyne
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I'm right on the edge of ordering a Vive. I need to contact a friend to ask if I can ship to their home, but I'm playing a game over Gear VR that is making me really want the "full" experience of VR.

    Does anyone have first hand experience of Galaxy S6 vs Vive? I'd really like to know if the screendoor effect is lessened between this and the Vive. I've probably settled into my decision regardless, but I'd like some icing on that cake.

    Both of the PC headsets are a lot better than the GearVR. The resolution isn't much improved, but the pixel-fill (how much of the screen is pixels vs blank space) is much better, which reduces the screen door effect to the point where it's more like a linen effect.

  • Sir PlatypusSir Platypus Registered User regular
    It's usually not much of an issue and in movement it disappears a bit more. I would assume if I am dicking around in a larger space than just rotating in a spinning chair it would probably be less noticable?

  • LaCabraLaCabra MelbourneRegistered User regular
    that is accurate

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    You won't notice it in either headset while doing anything at all, regardless of whether you're sitting or standing and walking around.

    RiusPrAyTeLLa
  • rikdalyrikdaly Registered User regular
    my Vive came yesterday so last night was my first try at VR and I love it! I've only really played The Lab so far but somehow managed to play it for 4 hours taking turns with my wife, mainly playing the slingshot and archery games. We both ran through the VR tutorial and were blown away by the sense of scale!

    The screen door effect was really noticeable when I first put the headset on but as soon as things started happening I completely forgot about it. I'm really looking forward to trying more games tonight

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    darleysamPrAyTeLLa
  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    PrAyTeLLa wrote: »
    TimFiji wrote: »
    Anyone playing House of the Dying sun? Friend bought it for me. More arcadey than E:D but really fun. Just gotta find a sweet mapping of my controls

    Looked pretty good. Definitely got that Homeworld feel and being able to command your wing is cool. Its not MP though is it? And doesn't support HOTAS properly yet?

    Naw, HOTAS is a pain to set up so I will probably reset to default and just use Xbox controller. It's really neat though. My friend bought it for me.

    Switch: SW-2322-2047-3148
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    Streaming games and playing music

  • DrezDrez Registered User regular
    HOTAS is pretty painful to configure even if Thrustmaster themselves made a configuration file for the game.

    Worthwhile in the end, but Christ what a pain in the arse.

    Not sure if I mentioned to the thread that my Thrustmaster Warthog HOTAS arrived a few days ago.

    I'm not sure if I want to use x-axis for Roll and the rudders for Yaw. I think I'd rather switch them and control Yaw via left/right on the stick (at least for Elite Dangerous). I found target practice impossible with X-Axis = Roll.

    Any thoughts?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Drez wrote: »
    I'm not sure if I want to use x-axis for Roll and the rudders for Yaw. I think I'd rather switch them and control Yaw via left/right on the stick (at least for Elite Dangerous). I found target practice impossible with X-Axis = Roll.

    Any thoughts?

    if it feels better for you, go for it, but that would be a weird wya to control it

    Elvenshae
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Just beat the second boss of Chronos after being stuck on a bit for a week. I probably played about four hours running all over the entire game explored up to that point, convinced I'd missed an item.

    Nope. Turns out that the most recent room I was in (ie, the furthest progressed room) literally had a fucking door in the wall that I was supposed to go through. I didn't see the door.

    I was stuck for four fucking hours on a puzzle that wasn't even a fucking puzzle.

    Riuskime
  • DrezDrez Registered User regular
    Dhalphir wrote: »
    Drez wrote: »
    I'm not sure if I want to use x-axis for Roll and the rudders for Yaw. I think I'd rather switch them and control Yaw via left/right on the stick (at least for Elite Dangerous). I found target practice impossible with X-Axis = Roll.

    Any thoughts?

    if it feels better for you, go for it, but that would be a weird wya to control it

    I dunno, I did google this topic and there are some people that seem to think that X-Axis for Roll is appropriate for flight sims (gravity/Earth-based) while X-Axis for Yaw is perhaps more appropriate for Space Sims.

    I haven't used a flightstick or HOTAS in well over a decade so I'm just trying to figure out the best way to go about this.

    It may be problems with Elite itself. For one thing, "Flight Assist" keeps inexplicably activating seemingly at random. Second, I'm not sure how to target things, and my bullets seem to go straight through. I also find it very difficult to hone in on training targets with X-Axis = Roll.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    Kashaar
  • SyngyneSyngyne Registered User regular
    I have the opposite problem. I've played Elite for so long that when I tried mapping X to yaw in HotDS I couldn't fly or target worth a damn.

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  • CampyCampy Registered User regular
    I went from Elite with roll on X to Star Citizen, switching out X to yaw. I was bloody terrible for a good while. Recently tried going back to Elite and I'm just as terrible going in the other direction.

    Curse you muscle memory!

    ElvenshaeSyngyne
  • DrezDrez Registered User regular
    The last game I played start to finish with a flightstick was actually the original Privateer. I believe that was a HOTAS setup.

    And, in fact, I would love to play through Privateer again (and Righteous Fire, which I never finished) with this stick. I'm assuming I can get it working somehow.

    Sorry, I guess this is getting off-topic somewhat.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • wonderpugwonderpug Registered User regular
    The limited yaw in Elite Dangerous throws a lot of people off at first since most of the older space sims give you a ton of yaw movement, but having yaw move as fast as pitch is a big part of what leads to the "turret in space" feeling. Elite Dangerous is more like flying an airplane in space. Yaw is for fine adjustments, but mainly you're rolling to orient yourself and then pulling up.

    Campy
  • DrezDrez Registered User regular
    wonderpug wrote: »
    The limited yaw in Elite Dangerous throws a lot of people off at first since most of the older space sims give you a ton of yaw movement, but having yaw move as fast as pitch is a big part of what leads to the "turret in space" feeling. Elite Dangerous is more like flying an airplane in space. Yaw is for fine adjustments, but mainly you're rolling to orient yourself and then pulling up.

    I noticed that too - I thought that was a sensitivity/configuration issue, but you're saying that that is by design?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Drez wrote: »
    wonderpug wrote: »
    The limited yaw in Elite Dangerous throws a lot of people off at first since most of the older space sims give you a ton of yaw movement, but having yaw move as fast as pitch is a big part of what leads to the "turret in space" feeling. Elite Dangerous is more like flying an airplane in space. Yaw is for fine adjustments, but mainly you're rolling to orient yourself and then pulling up.

    I noticed that too - I thought that was a sensitivity/configuration issue, but you're saying that that is by design?

    Yes, you're not meant to use yaw as a meaningful part of your maneuvers.

This discussion has been closed.