Boy, as someone who's used to the "buy it and go" environment of the Xbox, getting Minecraft set up to use Minecrift took a couple of hours longer than I was expecting.
But now it sort of works so I can kind of run around in a VR Minecraft which is kind of cool, although I've yet to figure out the best setup for turning.
As someone who doesn't even "get minecraft" it took me 5 mins to get it working with the friend who did.
It was amazing, even for someone like me who doesn't get it. My friend was blown away and wanted to make endless rooms into theatre rooms lol. I wouldn't play again as it's kinda boring to me but the VR was great.
I have a Vive with room scale and tracked controllers so unsure if that's the issue you're having.
But anyway if you like Minecraft trying it in VR is something special.
PrAyTeLLa on
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Nova_CI have the needThe need for speedRegistered Userregular
Boy, as someone who's used to the "buy it and go" environment of the Xbox, getting Minecraft set up to use Minecrift took a couple of hours longer than I was expecting.
But now it sort of works so I can kind of run around in a VR Minecraft which is kind of cool, although I've yet to figure out the best setup for turning.
It's the wild west of new tech, like the early days of PC gaming in general where mucking about with your config.sys and autoexec.bat files was part of the deal.
It was all on me not knowing the correct procedures for things and exactly what to install. Instructions are all "okay get this install this then run this" but running the thing threw up a problem because I hadn't installed Forge (nothing seemed to explicitly say 'install Forge') and then I hadn't run Forge, which took me a long time to figure out that I needed to do. I think it's basically that I'm coming to it late, so it's like handing an xbox controller to someone who's never held one before.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
It was all on me not knowing the correct procedures for things and exactly what to install. Instructions are all "okay get this install this then run this" but running the thing threw up a problem because I hadn't installed Forge (nothing seemed to explicitly say 'install Forge') and then I hadn't run Forge, which took me a long time to figure out that I needed to do. I think it's basically that I'm coming to it late, so it's like handing an xbox controller to someone who's never held one before.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
There should be some easy installers around if you can find the right one; I found a few for Vivecraft that made it a three click affair, and I would assume the Rift version would have some as well since Vivecraft is just an offshoot of it. The drawback being that they're unofficial and lag behind the newest version, but I have a decently modded Minecraft working in Vivecraft as a result.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Awesome. That just ruined my weekend . Thanks for the info
you'll need to buy a few hdmi to displayport adaptors. one for the rift, one for your monitor. that will work fine.
Hmm! I hadn't thought of that. An HDMI to DisplayPort adapter will work for the Rift, too, huh?
Hey Dhalphir, why two? The GPU only has one Displayport output, so having two hdmi to displayport adaptors doesn't help?
Oh, I have a STRIX 980Ti, I thought all Strix cards had 3 displayports. In that case grab one HDMI to DVI and one HDMI to DP and run the monitor over DVI.
Make sure you check the hdmi socket before you go out and do that, see if you can visually tell if the socket is buggered. There are other issues with HDMI that crop up infrequently for some people, and maybe you have that.
Dhalphir on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The first thing that surprised me when I ran Minecrift on my DK1 way back in 2013 was the size of the blocks. They are a meter by a meter, you do NOT get that sense of scale in the flat version.
I've got Vivecraft working very quickly, but does anyone know how I could install a shaders mod like SEUS and still get the game to work? I encountered errors.
It was all on me not knowing the correct procedures for things and exactly what to install. Instructions are all "okay get this install this then run this" but running the thing threw up a problem because I hadn't installed Forge (nothing seemed to explicitly say 'install Forge') and then I hadn't run Forge, which took me a long time to figure out that I needed to do. I think it's basically that I'm coming to it late, so it's like handing an xbox controller to someone who's never held one before.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
What version of Minecraft are you Minecrifting? I have the Windows 10 version and the original Mojang version (latest build) but I think you need to use an older build, don't you?
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
It was all on me not knowing the correct procedures for things and exactly what to install. Instructions are all "okay get this install this then run this" but running the thing threw up a problem because I hadn't installed Forge (nothing seemed to explicitly say 'install Forge') and then I hadn't run Forge, which took me a long time to figure out that I needed to do. I think it's basically that I'm coming to it late, so it's like handing an xbox controller to someone who's never held one before.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
What version of Minecraft are you Minecrifting? I have the Windows 10 version and the original Mojang version (latest build) but I think you need to use an older build, don't you?
Tangential question: my current controller on PC is the wired X360 one. Since I'll be getting an Xbox One controller with my Rift once it arrives, is there much of a difference between the two? Is the One controller a noticeable improvement (whether for VR or regular gaming)?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
It was all on me not knowing the correct procedures for things and exactly what to install. Instructions are all "okay get this install this then run this" but running the thing threw up a problem because I hadn't installed Forge (nothing seemed to explicitly say 'install Forge') and then I hadn't run Forge, which took me a long time to figure out that I needed to do. I think it's basically that I'm coming to it late, so it's like handing an xbox controller to someone who's never held one before.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
What version of Minecraft are you Minecrifting? I have the Windows 10 version and the original Mojang version (latest build) but I think you need to use an older build, don't you?
It's just the latest version of it. The problem I had was that it needed Forge installed and run once, but only ever presented that as an option, not necessity.
Another question: is there a good list of essential games/demos/experiences for Oculus Rift? Obviously it's an individual thing, but there may be some experiences that are more commonly recommended. I've already got Elite: Dangerous, so what else is there?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Is the One controller a noticeable improvement (whether for VR or regular gaming)?
I like the d-pad on the One better, and it certainly feels nice to use. But the PC adapter seems really flakey compared to the 360 adapter, while has both soured me on it and ensured my 360 controllers have stayed in use.
Awesome. That just ruined my weekend . Thanks for the info
you'll need to buy a few hdmi to displayport adaptors. one for the rift, one for your monitor. that will work fine.
Hmm! I hadn't thought of that. An HDMI to DisplayPort adapter will work for the Rift, too, huh?
Hey Dhalphir, why two? The GPU only has one Displayport output, so having two hdmi to displayport adaptors doesn't help?
Oh, I have a STRIX 980Ti, I thought all Strix cards had 3 displayports. In that case grab one HDMI to DVI and one HDMI to DP and run the monitor over DVI.
Make sure you check the hdmi socket before you go out and do that, see if you can visually tell if the socket is buggered. There are other issues with HDMI that crop up infrequently for some people, and maybe you have that.
As far as I know you can't simply use a passive adapter to turn a hdmi signal into a DP signal - electronically they aren't compatible. It works the other way around, because when you add a passive adapter to the DP out of your graphic card, it is detected by your GPU and it will simply deliver a HDMI signal on this port.
Another question: is there a good list of essential games/demos/experiences for Oculus Rift? Obviously it's an individual thing, but there may be some experiences that are more commonly recommended. I've already got Elite: Dangerous, so what else is there?
I've mostly been working through free stuff while I decide what things to buy, and there's plenty of things that I've found impressive. The animated shorts are good (Henry, Colosse, The Rose and I being my favourites, Lost and Invasion still good too), and I loved both The Foo Show and Sketchfab too. On Steam I've got The Night Cafe which is great, but not advised until you're more comfortable moving around with an analogue stick, because there's no teleporting and that stuff just feels straight wrong when you first do it. I've spent a couple of evenings in AltspaceVR and thought that was great, but that might depend on how you feel about hanging around in a VR chatroom.
What I have bought, is Darknet and Edge of Nowhere, both of which I'm really enjoying but would right now much sooner recommend Darknet because of its lower price, and I've yet to finish EoN so can't tell yet whether I feel it's justified. I would say to try to get an idea of what they're both like as a games first, to see if it's your kind of thing.
Oh and Dreamdeck is rad, but it comes up in your setup so it'll be one of the first things you do, but it doesn't show you everything in it so there's a bunch more things to go back in and see there.
Oh and Dreamdeck is rad, but it comes up in your setup so it'll be one of the first things you do, but it doesn't show you everything in it so there's a bunch more things to go back in and see there.
Could you elaborate a bit on this bit?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Sure! Actually, first thing to note, when I got my rift it didn't automatically take me through the setup procedure because I'd already installed Home well in advance, which had detected no Rift installed and aborted the setup at that stage. So when I plugged it in, it worked, but it didn't automatically run through the calibration process which would've smoothed things out a bit. But that's no worry, it's super easy to do anyway (Settings cog button in the top right, Settings, Devices, Configure Rift (above the sensor square), Run Full Setup).
So yeah at the end of the configuration process, it puts you into Dreamdeck and runs you through... I want to say four different short scenes, just to give you a taste of some VR. It was only later when I loaded Dreamdeck up to demo it to my parents, that I saw it's actually got ten of them (I think), so it's just that there's some more cool stuff there you can miss if you, like me, assume that it's shown you everything.
Hotdogs, horseshoes and handgrenades is pretty fun. It's not as easy as it looks though. Does anyone know how to mount the reflex sights to the rifles btw?
any of u dudes had much experience with vorpx? im wondering if its worth picking up for da MIRRORS EDGE
Don't.
I mean, I bought VorpX and I admit I haven't done a lot with it yet but thus far it's kind of clumsy and painful.
Like, Fallout 4. You have a choice of either using your Gamepad as a mouselook-y kind of input which allows you to mouselook with your HMD. Or you can not allow VorpX to override the Gamepad, where it will act as a Gamepad, but then you lose your HMD mouselook because Fallout 4 (and all recent Bethesda games) only recognizes either the mouse or the gamepad.
To me, both options suck.
It may be different for Mirror's Edge but thus far I'm not impressed with what VorpX can do.
I'll admit that System Shock 2 is somewhat cool with VorpX.
I'll try out Mirror's Edge 1 with VorpX - I know there's a config file for that.
edit: I am also a little biased because I bought it primarily for Skyrim and Fallout and I'm bummed that it kind of sucks for them.
I think right now, for the Rift at least (just because I'm unfamiliar with the Vive library) there's Dreadhalls and Edge of Nowhere. Dreadhalls I've heard good things about, but it's always looked too simple to me, just walking around in a dark, repetitive stone dungeon finding objects until you can escape. Edge of Nowhere is definitely more interesting to me than that, but I don't know yet that I've been properly 'horrored' by it.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Guys, I did it. My gf is rabidly anti-tech. So far she's refused to even touch the Vive. She does love music and dancing however. So after trying Audioshield I promised to make dinner and shut up about the Vive today if she tried it just once.
She's been in the living room playing for ~2 hours so far and she loves it. Even asked after dinner if she could play some more.
Also thanks for the help with H3. I was just confused since every gun seemed to spawn with them and I couldn't figure it out. But I've played for about 15 minutes so far so. The shooting is REALLY good however. Some other developer should just buy the system and make a shooter with the mechanics.
"Bridge Crew" utilizes a VR headset and hand-held controllers to boldly mimic seated players' heads and hands on the virtual bridge, providing 360-degree views and the ability to complete such tasks as activating the warp drive, scanning foreign objects in space and broadcasting relevant imagery to the ship's viewscreen. Urban, whose character rarely mashes buttons on the bridge, came away with an appreciation for his cast mates.
"In a funny kind of way, it gave me a new understanding for the reality of what we as actors pretend to do in our jobs," said Urban, who will reprise his role as McCoy on the big screen in "Star Trek Beyond" on July 22. "When you're playing the game, it's almost like you're not pretending. You're actually doing it. In some ways, it's one step closer to the experience."
The game is set in Abrams' rendition of the "Trek" universe, where the Aegis is tasked with exploring an uncharted sector of space called The Trench in hopes of finding a suitable new home world for the population of Vulcan, which was obliterated in the 2009 film. The developers replicated the film's sleek visual style for their starship, but they crafted their own precise method of how operating a bridge on a Federation vessel would actually work.
"At first, people might think you're just pushing buttons and that's lame," said David Votypka, senior creative director at Red Storm. "However, it's what the buttons do that makes it cool. You're on a Federation starship firing torpedoes, raising shields and turning on the red alert. That's an awesome sensation, especially when you're playing in VR with friends."
Votypka said the Aegis is about 90 percent similar to the Enterprise, although the developers tilted the bridge stations so players could more easily reach gadgetry and better see fellow crew members in VR. He noted that the game's missions, which will be both story-focused and randomly generated, won't solely focus on blasting Romulans and Klingons out of the sky. "Bridge Crew" players will have to work together during both combat and exploration.
"It's up to you if you want to try the Kirk approach or be more methodical," said Votypka. "The game is more about how you and your crew approach situations. It's not binary. Is it more important to save the Vulcan scientists or rescue everyone on the planet? It might be too difficult to do both. It's just like the show. There's not any one right answer."
"Bridge Crew" is set to launch this fall for Oculus Rift, HTC Vive and PlayStation VR.
Well, I ordered my lenses for the VR Lens Lab adapters. Came out to 90 bucks after adding the blue filter, which I've come to like on my glasses and figured I should keep using. They don't work with insurance, but hopefully I can get an invoice and submit it for reimbursement against my annual lenses/glasses allowance.
It's a little pricier than I would have liked, but hey, medical budget and not games budget
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As someone who doesn't even "get minecraft" it took me 5 mins to get it working with the friend who did.
It was amazing, even for someone like me who doesn't get it. My friend was blown away and wanted to make endless rooms into theatre rooms lol. I wouldn't play again as it's kinda boring to me but the VR was great.
I have a Vive with room scale and tracked controllers so unsure if that's the issue you're having.
But anyway if you like Minecraft trying it in VR is something special.
It's the wild west of new tech, like the early days of PC gaming in general where mucking about with your config.sys and autoexec.bat files was part of the deal.
But yeah once it worked it was pretty neat to actually be in Minecraft and see the scale of everything. Can't wait to try it out with Touch!
There should be some easy installers around if you can find the right one; I found a few for Vivecraft that made it a three click affair, and I would assume the Rift version would have some as well since Vivecraft is just an offshoot of it. The drawback being that they're unofficial and lag behind the newest version, but I have a decently modded Minecraft working in Vivecraft as a result.
Oh, I have a STRIX 980Ti, I thought all Strix cards had 3 displayports. In that case grab one HDMI to DVI and one HDMI to DP and run the monitor over DVI.
Make sure you check the hdmi socket before you go out and do that, see if you can visually tell if the socket is buggered. There are other issues with HDMI that crop up infrequently for some people, and maybe you have that.
What version of Minecraft are you Minecrifting? I have the Windows 10 version and the original Mojang version (latest build) but I think you need to use an older build, don't you?
Minecrift was still on 1.7(.1?) last I saw
3ds friend code: 2981-6032-4118
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
It's just the latest version of it. The problem I had was that it needed Forge installed and run once, but only ever presented that as an option, not necessity.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I like the d-pad on the One better, and it certainly feels nice to use. But the PC adapter seems really flakey compared to the 360 adapter, while has both soured me on it and ensured my 360 controllers have stayed in use.
That's a little hard
As far as I know you can't simply use a passive adapter to turn a hdmi signal into a DP signal - electronically they aren't compatible. It works the other way around, because when you add a passive adapter to the DP out of your graphic card, it is detected by your GPU and it will simply deliver a HDMI signal on this port.
I've mostly been working through free stuff while I decide what things to buy, and there's plenty of things that I've found impressive. The animated shorts are good (Henry, Colosse, The Rose and I being my favourites, Lost and Invasion still good too), and I loved both The Foo Show and Sketchfab too. On Steam I've got The Night Cafe which is great, but not advised until you're more comfortable moving around with an analogue stick, because there's no teleporting and that stuff just feels straight wrong when you first do it. I've spent a couple of evenings in AltspaceVR and thought that was great, but that might depend on how you feel about hanging around in a VR chatroom.
What I have bought, is Darknet and Edge of Nowhere, both of which I'm really enjoying but would right now much sooner recommend Darknet because of its lower price, and I've yet to finish EoN so can't tell yet whether I feel it's justified. I would say to try to get an idea of what they're both like as a games first, to see if it's your kind of thing.
Oh and Dreamdeck is rad, but it comes up in your setup so it'll be one of the first things you do, but it doesn't show you everything in it so there's a bunch more things to go back in and see there.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
So yeah at the end of the configuration process, it puts you into Dreamdeck and runs you through... I want to say four different short scenes, just to give you a taste of some VR. It was only later when I loaded Dreamdeck up to demo it to my parents, that I saw it's actually got ten of them (I think), so it's just that there's some more cool stuff there you can miss if you, like me, assume that it's shown you everything.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
my first flying game in VR so yeah. I eagerly await the steam summer sale and hope elite dangerous gets a good price on it
first thing he talks about so you don't have to skip again
"you simply have to place it over the rail, then click the lower part of the touchpad"
no way. mirror's edge is godawful in VR.
i dont get motion sick if thats wat ur considerin
well, it could be okay then
but vorpx is definitely for tinkers. even the supported games are by no means plug and play.
Steam: Archpriest
Streaming games and playing music
Don't.
I mean, I bought VorpX and I admit I haven't done a lot with it yet but thus far it's kind of clumsy and painful.
Like, Fallout 4. You have a choice of either using your Gamepad as a mouselook-y kind of input which allows you to mouselook with your HMD. Or you can not allow VorpX to override the Gamepad, where it will act as a Gamepad, but then you lose your HMD mouselook because Fallout 4 (and all recent Bethesda games) only recognizes either the mouse or the gamepad.
To me, both options suck.
It may be different for Mirror's Edge but thus far I'm not impressed with what VorpX can do.
I'll admit that System Shock 2 is somewhat cool with VorpX.
I'll try out Mirror's Edge 1 with VorpX - I know there's a config file for that.
edit: I am also a little biased because I bought it primarily for Skyrim and Fallout and I'm bummed that it kind of sucks for them.
Dreadhalls, Dead Secret, Edge of Nowhere.
Steam: Archpriest
Streaming games and playing music
She's been in the living room playing for ~2 hours so far and she loves it. Even asked after dinner if she could play some more.
Also thanks for the help with H3. I was just confused since every gun seemed to spawn with them and I couldn't figure it out. But I've played for about 15 minutes so far so. The shooting is REALLY good however. Some other developer should just buy the system and make a shooter with the mechanics.
http://abcnews.go.com/Entertainment/wireStory/star-trek-actors-series-vr-game-spin-39780072
It's a little pricier than I would have liked, but hey, medical budget and not games budget
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