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Agents of [The Division] - Directive 51 remains in effect

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Posts

  • GrisloGrislo Registered User regular
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    This post was sponsored by Tom Cruise.
    Panda4You
  • AspectVoidAspectVoid Registered User regular
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    PSN|AspectVoid
  • SpaffySpaffy Fuck the Zero Registered User regular
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • OakeyOakey UKRegistered User regular
    Got a First Wave Vector 45 ACP with Vicious, Deadly and Adept... not as good as my Vector 45 with Deadly, Brutal and Responsive.... sigh

  • CampyCampy Registered User regular
    So I've been level 30 for about a week now and have put some decent hours in properly gearing up finally. I think I've got quite lucky with 2 purple weapons that have dropped, with real nice perks (my Aug sits at ~120k DPS with all its mods!). However I'm left wondering what exactly it is that differentiates the gear score of different items? Is there variance in the base damage or other similar stats?

    I'm also a bit perplexed at the damage fall off for the Aug. I assumed that what with it being an assault rifle it would do high damage out pretty far, but it seems to barely be above my MP5 in terms of range. With its range as it is, I'm almost tempted to run the Aug and a proper MR so I can actually do something outside of 20 yards. But the crit damage on the MP5 is just so delicious. Choices, choices...

  • Panda4YouPanda4You Registered User regular
    No goddamn HE's from the ol' pve nameds? :mad:

    I'm sending a letter to my congressman!

  • GONG-00GONG-00 Registered User regular
    edited April 2016
    Campy wrote: »
    So I've been level 30 for about a week now and have put some decent hours in properly gearing up finally. I think I've got quite lucky with 2 purple weapons that have dropped, with real nice perks (my Aug sits at ~120k DPS with all its mods!). However I'm left wondering what exactly it is that differentiates the gear score of different items? Is there variance in the base damage or other similar stats?

    I'm also a bit perplexed at the damage fall off for the Aug. I assumed that what with it being an assault rifle it would do high damage out pretty far, but it seems to barely be above my MP5 in terms of range. With its range as it is, I'm almost tempted to run the Aug and a proper MR so I can actually do something outside of 20 yards. But the crit damage on the MP5 is just so delicious. Choices, choices...

    The version of the AUG in game is the 9mm variant (the magazine shape is the visual giveway) so it performing like a SMG is not an accident.

    GONG-00 on
    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
  • GrisloGrislo Registered User regular
    Spaffy wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    I think Consulate runs easier, even with random groups and no talking, it's fairly smooth. The final stuff on Warrengate can be a clusterfuck.

    Of the easier two, I tend to find Lex more fun, but Lincoln is the easy mode no thinking required one, which can be nice.

    This post was sponsored by Tom Cruise.
  • DisrupterDisrupter Registered User regular
    Thanks to my buddy sharing a mediocre tacticians backpack from the incursion I now have my 4 sentry 2 tact build rolling. Solo I can start pumping out 1 mil plus head shots behind the safety of my 67% resist wall and super pulse.

    My sentry gloves are just awful. There's definite room for improving because I'm down to like 51k health and I lost my previous 20% skill haste that let me never not have wall and pulse up.

    Still tagging every enemy with quick headshot bursts or triple tap with my m1avis awesome.

    Still doubt I can run challenge incursion but getting close.

    Also did the incursion rewards reset last night or is it bugged? We got more 214 rewards from the incursion.

    616610-1.png
    Panda4YouSchlagholzer
  • Panda4YouPanda4You Registered User regular
    Disrupter wrote: »
    Also did the incursion rewards reset last night or is it bugged? We got more 214 rewards from the incursion.
    Hearing something about a 'thursday hotfix' so better get going...

  • CampyCampy Registered User regular
    GONG-00 wrote: »
    Campy wrote: »
    So I've been level 30 for about a week now and have put some decent hours in properly gearing up finally. I think I've got quite lucky with 2 purple weapons that have dropped, with real nice perks (my Aug sits at ~120k DPS with all its mods!). However I'm left wondering what exactly it is that differentiates the gear score of different items? Is there variance in the base damage or other similar stats?

    I'm also a bit perplexed at the damage fall off for the Aug. I assumed that what with it being an assault rifle it would do high damage out pretty far, but it seems to barely be above my MP5 in terms of range. With its range as it is, I'm almost tempted to run the Aug and a proper MR so I can actually do something outside of 20 yards. But the crit damage on the MP5 is just so delicious. Choices, choices...

    The version of the AUG in game is the 9mm variant (the magazine shape is the visual giveway) so it performing like a SMG is not an accident.

    Ah okay, so I should have the bonus crit on it like the other SMGs... Reading fail!

    Pretty much makes up my mind then. Having a long range rifle for PvE is just too nice. Plus 120k crit headshots are just too nice to pass up on.

    Do folks think there's any chance of them buffing shotguns at all. Got an HE one with the 10 yard damage and head shot perks. Seems like it'd be fantastic, but (for myself at least) shotguns seem to blow in general. I'll be keeping it in the stash for now anyways.

  • GONG-00GONG-00 Registered User regular
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
    Disrupter
  • SatsumomoSatsumomo Rated PG! Registered User regular
    I never played Diablo III, but watching this video is hitting too close to home to what I'm experiencing in The Division right now.

    https://www.youtube.com/watch?v=vWYEWRrFgUY

    DecoyEvigilantArdent
  • DisrupterDisrupter Registered User regular
    Panda4You wrote: »
    Disrupter wrote: »
    Also did the incursion rewards reset last night or is it bugged? We got more 214 rewards from the incursion.
    Hearing something about a 'thursday hotfix' so better get going...

    Honestly if I'm not supposed to get the weekly I don't really want to. In just not sure when the reset is. I assumed Tuesday but I heard Monday. Plus the weekly assignment reset. But my incursion had s check mark...

    It's all very confusing

    616610-1.png
    Kick_04
  • DecoyDecoy Registered User regular
    Satsumomo wrote: »
    I never played Diablo III, but watching this video is hitting too close to home to what I'm experiencing in The Division right now.

    https://www.youtube.com/watch?v=vWYEWRrFgUY

    I saw this yesterday and loved it. Not just for the content, but the openness of seeing/hearing about the decision making process for these large companies. I look forward to, in a few years, hopefully seeing a Blizzard conference talking about the trials and tribulations of making WoD. Although, I'm sure the summary of it is going to be "the movie being delayed screwed us."

    Division related: Yesterday I was lucky enough to have a chill DZ time as a solo and downranked GS 159. There was hardly anyone running around for a good hour. Div Tech was plentiful (at least green and blue) and despite a few overreaching deaths, I was able to get a few ranks before the server population blew up. Still won't reach 75 anytime soon though...

  • TofystedethTofystedeth Registered User regular
    Disrupter wrote: »
    Thanks to my buddy sharing a mediocre tacticians backpack from the incursion I now have my 4 sentry 2 tact build rolling. Solo I can start pumping out 1 mil plus head shots behind the safety of my 67% resist wall and super pulse.

    My sentry gloves are just awful. There's definite room for improving because I'm down to like 51k health and I lost my previous 20% skill haste that let me never not have wall and pulse up.

    Still tagging every enemy with quick headshot bursts or triple tap with my m1avis awesome.

    Still doubt I can run challenge incursion but getting close.

    Also did the incursion rewards reset last night or is it bugged? We got more 214 rewards from the incursion.

    The weekly quest seems to have reset so i wouldn't be surprised if the incursion did too.

    steam_sig.png
  • TofystedethTofystedeth Registered User regular
    Oakey wrote: »
    Perhaps they were including One in None in that, that'd give you almost 20rounds.

    The other night on the final step of Grand Central where you defend the place you just captured i got 14 shots out of my 5 round m44 mag. I was feeling pretty good about myself.

    steam_sig.png
    Panda4You
  • DisrupterDisrupter Registered User regular
    I'm debating which is better for me. 3 tact 3 striker or 4 sentry 2 tact.

    I made the switch to skill power weeks ago and since then my health keeps falling from 80k->70k->60k now 55k.

    I also only have about 50% damage reduction from armor.

    So basically I rely on Smart Cover to keep me alive in both pve and pvp. So tact 3 allows me to have it up non stop. Also my pulse makes crit happen constantly so the 50% bonus provided by striker 3 is big.

    On the flip side the 30% headshot bonus helps me proc my skilled talent to get supers back quicker and the ability to mark enemies with head shots to buff damage by 45% helps make me even more of a massive support/dps machine.

    I think 4-2 sentry-tact will be harder to play but a higher ceiling if I do well. Where 3-3 striker-tact lets me play the way I do now without much change and be over all more individually effective because of the crit chance.

    I also don't know which is better for pvp. Players already try to find gaps in my Smart Cover and it's harder to hit head shots than crit shots but at the same time a burst to the head with sentry 4 is ridiculous

    616610-1.png
  • DecoyDecoy Registered User regular
    edited April 2016
    One thing you could try and utilize, if you're not already, are the cover to cover talents to help with mitigation. With quick skill recharges, I would think you could pop SC, fight for a bit and once your SC is almost back up, use your talent buffed cover to cover to get in a better position, getting there in time to pop another SC.

    Edit: I don't really PVP in this game a lot though, so cover to cover travel during PVP madness may be a beast to pull off. Most people who have killed me have done so by either sneaking up on me, or popping their Ult and charging me, vector ablaze.

    Decoy on
  • DisrupterDisrupter Registered User regular
    Decoy wrote: »
    One thing you could try and utilize, if you're not already, are the cover to cover talents to help with mitigation. With quick skill recharges, I would think you could pop SC, fight for a bit and once your SC is almost back up, use your talent buffed cover to cover to get in a better position, getting there in time to pop another SC.

    Edit: I don't really PVP in this game a lot though, so cover to cover travel during PVP madness may be a beast to pull off. Most people who have killed me have done so by either sneaking up on me, or popping their Ult and charging me, vector ablaze.

    This is actually really interesting. I'm already a beast sticking to my wall. If I fight in an area where my cover hits multiple walls and use cover to cover between them I could be a major unkillable tank to force reloads or allow my team to destroy them

    Or even pve by being a distraction running invincible between smart covers

    616610-1.png
  • CampyCampy Registered User regular
    edited April 2016
    GONG-00 wrote: »
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    How so? Does each pellet proc the additional damage, but the negative aspect only proc on the actual pull of the trigger? I.e. if you hit with only one pellet, then that counts as a hit overall?

    Campy on
  • Panda4YouPanda4You Registered User regular
    Hoo-boy, was DZ even more exciting than usual today! 2 sec delay on everything, including your command inputs. 50/50 you'd start shooting when pressing mb1.
    I know the servers generally have a shaky performance but this was something else. Though I lucked out and got into the most serene <160 bracket I've ever seen. Only a few lowbies doing their pve-grind, which I helped along a little, and not a single rogue anywhere.

  • Steel AngelSteel Angel Registered User regular
    GONG-00 wrote: »
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    The downside is that using shotguns still tends to get you wrecked if something goes wrong. And the 3 piece set talent is still better for SMGs. I like how in theory it supports multiple weapon types but shotguns need to be better as a baseline weapon still.
    Grislo wrote: »
    Spaffy wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    I think Consulate runs easier, even with random groups and no talking, it's fairly smooth. The final stuff on Warrengate can be a clusterfuck.

    Of the easier two, I tend to find Lex more fun, but Lincoln is the easy mode no thinking required one, which can be nice.

    I've yet to run challenging consulate based on all the horror stories I've read here. I've PuGged Warrengate a few times, some much rougher than others. Hearing the debate over which one is harder is intriguing since I'm definitely better geared since the patch dropped and well on my way to having 3 pieces of a set to better melt shotgunners so I probably should stop avoiding consulate soon. But on a night I have a lot of time and alcohol on hand.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • DisrupterDisrupter Registered User regular
    GONG-00 wrote: »
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    The downside is that using shotguns still tends to get you wrecked if something goes wrong. And the 3 piece set talent is still better for SMGs. I like how in theory it supports multiple weapon types but shotguns need to be better as a baseline weapon still.
    Grislo wrote: »
    Spaffy wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    I think Consulate runs easier, even with random groups and no talking, it's fairly smooth. The final stuff on Warrengate can be a clusterfuck.

    Of the easier two, I tend to find Lex more fun, but Lincoln is the easy mode no thinking required one, which can be nice.

    I've yet to run challenging consulate based on all the horror stories I've read here. I've PuGged Warrengate a few times, some much rougher than others. Hearing the debate over which one is harder is intriguing since I'm definitely better geared since the patch dropped and well on my way to having 3 pieces of a set to better melt shotgunners so I probably should stop avoiding consulate soon. But on a night I have a lot of time and alcohol on hand.

    What system are you on? If ps4 I'd be happy to help you run it. It's honestly not bad at all once you have the dps to melt shotties. Prior to that its about learning crowd control. But my support build of massive pulse and Smart Cover dMagd can pretty much make any team able to handle the shotties quickly.

    616610-1.png
    AspectVoid
  • Steel AngelSteel Angel Registered User regular
    Disrupter wrote: »
    GONG-00 wrote: »
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    The downside is that using shotguns still tends to get you wrecked if something goes wrong. And the 3 piece set talent is still better for SMGs. I like how in theory it supports multiple weapon types but shotguns need to be better as a baseline weapon still.
    Grislo wrote: »
    Spaffy wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    I think Consulate runs easier, even with random groups and no talking, it's fairly smooth. The final stuff on Warrengate can be a clusterfuck.

    Of the easier two, I tend to find Lex more fun, but Lincoln is the easy mode no thinking required one, which can be nice.

    I've yet to run challenging consulate based on all the horror stories I've read here. I've PuGged Warrengate a few times, some much rougher than others. Hearing the debate over which one is harder is intriguing since I'm definitely better geared since the patch dropped and well on my way to having 3 pieces of a set to better melt shotgunners so I probably should stop avoiding consulate soon. But on a night I have a lot of time and alcohol on hand.

    What system are you on? If ps4 I'd be happy to help you run it. It's honestly not bad at all once you have the dps to melt shotties. Prior to that its about learning crowd control. But my support build of massive pulse and Smart Cover dMagd can pretty much make any team able to handle the shotties quickly.

    PC. And thanks for the reminder about the CC. I'd previously been using smart cover and flashbang but switched over to healing and pulse as the latter's critical boost became more useful when smart cover stacking was removed and I still needed some sort of healing. My battery score is still pretty awful so hopefully I'm not the only one flashbanging when I do step in.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • NumiNumi Registered User regular
    edited April 2016
    Had a guy state openly in group chat that he was using an rpm hack when I called him on his damage. That says something about just how weaksauce ubisofts stance on cheating is and the state of the game on pc.

    Numi on
  • DissentDissent Mr. Fancy Pants Flavour CountryRegistered User regular
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    ydejinPanda4You
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited April 2016
    Disrupter wrote: »
    GONG-00 wrote: »
    As it was pointed out me, the Striker's 4 piece set talent just seems better suited for shotguns than SMGs.

    The downside is that using shotguns still tends to get you wrecked if something goes wrong. And the 3 piece set talent is still better for SMGs. I like how in theory it supports multiple weapon types but shotguns need to be better as a baseline weapon still.
    Grislo wrote: »
    Spaffy wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    I'm surprised to hear you say that. For me, Consulate is by far the hardest CM - it has a similar density of enemies as Warrengate, more healers, and no room to flank them which is hell on earth when he Riot Shield guys show up. I find it a nightmare. On the flip side I don't think I've ever failed Warrengate; you just keep rolling.

    I think Consulate runs easier, even with random groups and no talking, it's fairly smooth. The final stuff on Warrengate can be a clusterfuck.

    Of the easier two, I tend to find Lex more fun, but Lincoln is the easy mode no thinking required one, which can be nice.

    I've yet to run challenging consulate based on all the horror stories I've read here. I've PuGged Warrengate a few times, some much rougher than others. Hearing the debate over which one is harder is intriguing since I'm definitely better geared since the patch dropped and well on my way to having 3 pieces of a set to better melt shotgunners so I probably should stop avoiding consulate soon. But on a night I have a lot of time and alcohol on hand.

    What system are you on? If ps4 I'd be happy to help you run it. It's honestly not bad at all once you have the dps to melt shotties. Prior to that its about learning crowd control. But my support build of massive pulse and Smart Cover dMagd can pretty much make any team able to handle the shotties quickly.

    PC. And thanks for the reminder about the CC. I'd previously been using smart cover and flashbang but switched over to healing and pulse as the latter's critical boost became more useful when smart cover stacking was removed and I still needed some sort of healing. My battery score is still pretty awful so hopefully I'm not the only one flashbanging when I do step in.

    On PC, if you see me on, feel free to invite me to your group. It seems my hotel wireless is pretty speedy and seems to hold the connection well enough. And, even though I'm using my laptop, the thermal throttling I was seeing a couple weeks ago while in Hawaii has gone away due to me now being in Fairbanks, Alaska (and having my laptop sitting right next to the hotel room's AC unit).

    For the time being, I'm available to play around/after 7pm ADT. Username (if you haven't already friended me): GinRummy79

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • AspectVoidAspectVoid Registered User regular
    Dissent wrote: »
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    Huh, I didn't think of that. Turrets just die so fast and since they patched out the turrets ability to suppress enemies, I just didn't see any use for them these days.

    PSN|AspectVoid
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Huh, weird: it looks like my name got removed from the PA player list PC roster...no wonder I stopped getting friend requests/invites. And, just so my other duplicate entry doesn't get deleted/removed: I'm on both PC and PS4 (still early/mid level on PS4, though).

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • tastydonutstastydonuts Registered User regular
    AspectVoid wrote: »
    Dissent wrote: »
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    Huh, I didn't think of that. Turrets just die so fast and since they patched out the turrets ability to suppress enemies, I just didn't see any use for them these days.

    I thought they made it so turrets couldn't suppress named enemies?

    “I used to draw, hard to admit that I used to draw...”
  • AspectVoidAspectVoid Registered User regular
    So, now that I'm up and in end game gearing I've been meaning to ask, does anyone have/know of a list of what challenge mode bosses drop what gear? It'd be a real help in figuring out the best way to build my character.

    PSN|AspectVoid
  • DissentDissent Mr. Fancy Pants Flavour CountryRegistered User regular
    AspectVoid wrote: »
    Dissent wrote: »
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    Huh, I didn't think of that. Turrets just die so fast and since they patched out the turrets ability to suppress enemies, I just didn't see any use for them these days.

    I thought they made it so turrets couldn't suppress named enemies?

    They don't anymore, but all my gear just randomly came up +turret health/duration, so now my shock turrets tank for me. It's one of the best crowd delay/distraction abilities I find, especially if you chuck them up on top of obstacles the melee classes have to climb to get to.

    Panda4You
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Dissent wrote: »
    AspectVoid wrote: »
    Dissent wrote: »
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    Huh, I didn't think of that. Turrets just die so fast and since they patched out the turrets ability to suppress enemies, I just didn't see any use for them these days.

    I thought they made it so turrets couldn't suppress named enemies?

    They don't anymore, but all my gear just randomly came up +turret health/duration, so now my shock turrets tank for me. It's one of the best crowd delay/distraction abilities I find, especially if you chuck them up on top of obstacles the melee classes have to climb to get to.

    Toss in the talent that'll also cause shocked targets to explode into a shock-pulse grenade, and it can be a pretty effective means of CC.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • DisrupterDisrupter Registered User regular
    AspectVoid wrote: »
    So, now that I'm up and in end game gearing I've been meaning to ask, does anyone have/know of a list of what challenge mode bosses drop what gear? It'd be a real help in figuring out the best way to build my character.

    Yeah they all drop performance mods.

    616610-1.png
  • HandgimpHandgimp R+L=J Family PhotoRegistered User regular
    AspectVoid wrote: »
    So, now that I'm up and in end game gearing I've been meaning to ask, does anyone have/know of a list of what challenge mode bosses drop what gear? It'd be a real help in figuring out the best way to build my character.

    https://www.reddit.com/r/thedivision/comments/4efyco/how_to_obtain_gear_sets_11_edition/

    PwH4Ipj.jpg
  • ErevarErevar The Nounverber Registered User regular
    I apologize if this is off-topic or weird cross-posting, but I know a lot of current Division players are either current or ex-Destiny players. The following quote thread is from the Destiny sub-reddit.

    Source titled "The Vault of Glass" (i.e. the very first raid in vanilla Destiny).

    OP:
    You just cleared the confluxes and opened the Vault. It is week 2 of Destiny and this is your first venture into the newly added raid. You can hardly contain your excitement, you have heard from devs about the experience before hand, challenging mechanics and enemies and bosses, amazing loot. This is what you have been waiting for since you bought the game. You are eager to be the first into the Vault, eager to work out the complex strategies required to defeat the enemies and mechanics Mass... I mean Bungie have dreamed up.

    You enter the Vault and find yourself in a large cavernous room. There are Vex everywhere, and at the back of the room, Atheon stands tall, proud and un-moving.

    Wait, un-moving? Are you telling me this boss doesn't actually move around?? Just sits there whilst we shoot him?

    Okay, whatever. This is only the first room, there will be more bosses...

    Wait, this is the only fucking room in the whole 'raid'?? Are you fucking serious Massi... I mean Bungie?!?

    Wave 1 of 15 begins.

    Can you imagine the hilarity...

    Reply:
    The opening of the vault could be lincoln tunnel checkpoint esque, like at the beginning where you have to defend your ally as he hacks the computer.

    Instead of three confluxes, three ally's need to be defended while they work on opening the door.

    Then you repel down into a sewer.

    Once inside the sewer you find a pitch black tunnel leading to a securty door. Inside there are a series of 5-7 computer terminals that need to be shut down/hacked in specific order to get to the next room. This of course would all have to be done with those fuckers with flamethrowers are trying to stop you.

    after you successfully hack the computers you need to SNEAK past a group of guards equipped with gas masks who if alerted immediately sound an alarm, and all the doors lockdown, the room immediately fills with poison and you die, ala gorgon's gaze.

    Finally, since there are no jumping mechanics, there would simply be a cutscene where the room starts to explode, and fills with fire. Once the cutscene is over everyone has to book it to the next room, or die by fire.

    The room leads out to a abandoned warehouse. This is the room you've been searching for all along. You signal for help, firing a flare through a hole in the ceiling of the warehouse. your allies are alerted, begin repelling down supply drops to you and you have to defend them until you get more reinforcements.

    Once the reinforcements arrive you think all is well! the LMG has finally had their secret warehouse discovered, all is well in manhattan. that is until a prototype tank that the LMB is secretly building blows through the south wall of the warehouse!

    Chaos ensues as you have to activate rpgs (the supply drop you defended) to take down the tanks armor, as simple bullets will not damage the tank

    Once shot and disabled, a cutscene ensues and the real Boss comes crawling out of the cockpit. He has a huge LMG and tries to kill all of you, but you quickly huddle behind the debris of the tank you destroyed and have to DPS him to death as he slowly walks towards you.

    See? this isn't so hard, come up with an elaborate plot, that can be both mechanically fun and strategically challenging.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
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  • Panda4YouPanda4You Registered User regular
    edited April 2016
    Finally! :D Didn't even have to use Water...
    Tom_Clancy_s_The_Division_2016_4_19_20_33_20.jpg
    Erlkönig wrote: »
    Dissent wrote: »
    AspectVoid wrote: »
    Dissent wrote: »
    AspectVoid wrote: »
    Grislo wrote: »
    The good news is, you'll probably find the other challenge modes quite easy. Or, at least Lexington and Lincoln will be walks in the park, but Consulate isn't bad either compared to Warrengate, especially if you guys talk.

    Yeah, me and one of the guys tried to 2-man Lincoln Tunnel on Sunday. We were able to make it to the "defend the JTF officer" objective without too many issues, but the two of us alone just couldn't put out enough DPS to drop the 6 melee guys who rush you there.

    Try throwing a turret up on top the first ambulance to the left in the tunnel, it makes half their wave freak out and try to climb the thing to kill it, giving you time to break down the rest.

    Huh, I didn't think of that. Turrets just die so fast and since they patched out the turrets ability to suppress enemies, I just didn't see any use for them these days.

    I thought they made it so turrets couldn't suppress named enemies?

    They don't anymore, but all my gear just randomly came up +turret health/duration, so now my shock turrets tank for me. It's one of the best crowd delay/distraction abilities I find, especially if you chuck them up on top of obstacles the melee classes have to climb to get to.
    Toss in the talent that'll also cause shocked targets to explode into a shock-pulse grenade, and it can be a pretty effective means of CC.
    Didn't they disable that too?

    Panda4You on
    ydejin
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Consulate differs from Warrengate mostly by the latter escalating. The first triple spawn in consulate is basically the fight you will have the entire mission. Asshole shotgun rush, if you survive that grind it out. Only the library room is harder and that is mostly because its cover situation is messed up (the best method is to all run in and go to the left, save cooldowns for the shotgun spawn)

    Warrengates final 2 rooms are very long fights with absolutely asshole spawns in the final waves and if you don't know that things can very easily go sour. And redoing easy waves to learn hard waves can be demotivating.


    Steam: SanderJK Origin: SanderJK
    Kick_04
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited April 2016
    Maybe I'm in the minority here, but changing the mechanics of the game just because you're at level cap and is only present in a single mode (in this case, the Incursion mode) is a really bad idea. Adding a stealth mini-game (complete with insta-kill fail conditions) just for the sake of adding "challenge" would mean I put The Division down and not look back. And, considering that "hacking" TD = run up to a computer and hold "F" for a second, I don't think having a hallway where you have to do that 5-7 times in a specific order makes for very compelling gameplay for a horde-based game mode (which, contrary to what has been assumed when I brought it up before, has always been what Incursions was advertised as (seriously, every gaming news outlet I can find describes Incursions/Operations as "a group of Agents faces off against waves of strong enemies" since mid-March)). At *most*, I can see mirroring Mass Effect 3's multiplayer objectives (which are already in The Division) being a pretty decent way to add variety to the game mode...but not outright creating altogether new mechanics.

    EDIT -
    Panda4You wrote: »
    Erlkönig wrote: »
    Toss in the talent that'll also cause shocked targets to explode into a shock-pulse grenade, and it can be a pretty effective means of CC.
    Didn't they disable that too?

    Did they? I'm not finding anything about that in the patch notes that I could readily find, so just figured the AoE-shock talent was working as it always has.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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