the pontiff is very imposing but he has a few sweet spots where you're relatively safe most of the fight, if you don't find those or inadvertently spend most of the fight in his threatening zones he can be quite overwhelming
0
mosssnackYeah right, man, Bishop should go!Good idea!Registered Userregular
Man, the Deacons fight was a really, really good atmospheric fight. It was incredibly easy to brute force, but there was a huge sense of forboding there.
Yeah, no kidding. I was doing fine throughout the fight, but it felt sort of lost and hopeless, like I wasn't gonna be able to keep up. Good stuff.
Well, greirat is dead. I was pretty sure I talked to the right people and advanced the right quests to keep him alive, but apparently not in the right order.
Ugh, there were people that liked the Fume Knight?
I thought he was a shitty boss, and I beat him using the shitty strategy of 'summon an npc phantom and spam resonant soul into his backside faster than he can whittle down the npc'.
I'm not sure where the nuance comes into it. Perhaps it was hiding under Sir Alonne? Oh wait, no, his fight is pretty much the exact same thing, and I beat it the exact same way.
Seriously, the dlc boss fights were kinda crappy. Dragon was fun tho.
I loved the Fume Knight. He said "git gud or GTFO" "stop playing it like souls and play it like DMC", so I got gud started playing it like DMC.
Ugh, there were people that liked the Fume Knight?
I thought he was a shitty boss, and I beat him using the shitty strategy of 'summon an npc phantom and spam resonant soul into his backside faster than he can whittle down the npc'.
I'm not sure where the nuance comes into it. Perhaps it was hiding under Sir Alonne? Oh wait, no, his fight is pretty much the exact same thing, and I beat it the exact same way.
Seriously, the dlc boss fights were kinda crappy. Dragon was fun tho.
I loved the Fume Knight. He said "git adaptability" so I got adaptability.
Yes, and?
Seriously, Fume Knight demands you pay attention or he'll murder you so you can't be on autopilot. Going to make another dig at DS2 ADP go ahead, by the time you hit Fume Knight you should have already paid the tax. Even if you did, if you dodge at the wrong time it doesn't matter how much ADP you have.
I generally, in fact, didn't. I don't think I ever got over 12 ADP on any character?
Fume Knight took some doing with some of them, admittedly. But truth be told, my primary problem with him was that little backhand slash he does whenever the fuck he wants with his offhand weapon. Because I'd think I had an opening, and nope, have a superfast poke that takes nearly a third of your HP after you dodged the mega attacks,
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Kaathe-goons like hollows and chugging humanity. I think some of the bits around dark, humanity and hollows intersecting might not be fuzzy due to either vagueness or translation, but possibly are actually dumb.
0
HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
edited April 2016
Hollows, humanity, and you
If going hollow is the true state of humanity, why does consuming Humanity reverse hollowing?
Overall I am not sure that the lore of Dark Souls is actually coherent. It is suggestive and impressionistic and even beautiful at times, but it may just not add up to a unifying narrative.
edit: This isn't necessarily a criticism. Whether it "adds up" or not, the games certainly provide a powerful experience. That's really all it needs to do.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Morning Thought: There are places in Dark Souls which match what you're describing.
The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Morning Thought: There are places in Dark Souls which match what you're describing.
The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
I am super unclear on the spoiler policy in this thread.
My first assumption about Dark Firelink was that it served a chosen undead of a prior cycle, perhaps Prince Lothric. But the names on the thrones for the Lords of Cinder are all the same as the protagonist's Firelink Shrine. If Dark Firelink was from a prior cycle, then there should be one fewer throne.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Morning Thought: There are places in Dark Souls which match what you're describing.
The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
I am super unclear on the spoiler policy in this thread.
My first assumption about Dark Firelink was that it served a chosen undead of a prior cycle, perhaps Prince Lothric. But the names on the thrones for the Lords of Cinder are all the same as the protagonist's Firelink Shrine. If Dark Firelink was from a prior cycle, then there should be one fewer throne.
I also don't know what the spoiler policy is. For those curious, we're talking about a hidden area accessible via the Garden.
The fact that it's absolutely identical tells me it's the same place. The thrones, their inscriptions, Andre's workbench, the Giant Tree, everything is exact (because it's the same models.) If it were just another Firelink from a different cycle, I'd expect some variance.
I never saw her again for her to even tell me she was looking for Horace so I didn't know what that gem was all about. I'll try and check the area near the rope bridge later and see if she happens to be there, otherwise I guess she was kidnapped (or so I hear is what happens).
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Morning Thought: There are places in Dark Souls which match what you're describing.
The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
I am super unclear on the spoiler policy in this thread.
My first assumption about Dark Firelink was that it served a chosen undead of a prior cycle, perhaps Prince Lothric. But the names on the thrones for the Lords of Cinder are all the same as the protagonist's Firelink Shrine. If Dark Firelink was from a prior cycle, then there should be one fewer throne.
I also don't know what the spoiler policy is. For those curious, we're talking about a hidden area accessible via the Garden.
The fact that it's absolutely identical tells me it's the same place. The thrones, their inscriptions, Andre's workbench, the Giant Tree, everything is exact (because it's the same models.) If it were just another Firelink from a different cycle, I'd expect some variance.
I need to finish this game...
I viewed it less as time travel and more as a different reality that you stumbled into, one where the fire was not linked and the protagonist took the flame for herself. Like a "here's what will happen if you don't link the fire" kind of thing.
There is also a possibility that that's what firelink shrine actually looks like and the protagonist is being tricked by the shrine handmaiden, the fire keeper, or Ludleth, but I don't know if FROM is going to go down that route.
I'm right near the end of the game, about to go to Archdragon Peak, so I don't fully understand it either.
Steam: Spawnbroker
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Untended Graves stuff...
I found it pretty interesting that the messages I'd left in the main firelink shrine showed up in the Untended Graves shrine. Not sure if that has story implications or if it's a game code thing, but yeah I was kind of surprised to see that.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
I disagree about that though. I don't think DS1's DLC was telling you that an age of dark was humanity running wild. Humanity was running wild in Oolacile because they let Manus get too close to the surface, and he himself had gone wild with humanity from the dark soul. They're two different things. Sure, the age of dark risks being corrupted by the abyss more easily, but hey, at least there's no curse. Dark Souls 3 itself is set in an age of dark imo, which is why without using Londor's special tricks you don't go hollow, not to mention why enemies like pus of man and iudex gundyr have lots of abyss corruption going on.
Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
This game is art.
I just found this area myself.
What the fuck is even going on in this game?!
This raises so many questions...
About that area
Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.
Morning Thought: There are places in Dark Souls which match what you're describing.
The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
I definitely believe that the
Dark Firelink is meant to be part of the past, but I think it's also the real one. I'll tell you why.
First, these item descriptions:
Gundyr soul:
Once, a champion came late to the festivities, and was greeted by a shrine without fire, and a bell that would not toll.
Gundyr was going to come link the flame, but it was already in an age of dark, and the bell didn't toll.
Gundyr armor set:
Gundyr, or the Belated Champion, was bested by an unknown warrior. He then became sheath to a coiled sword in the hopes that someday, the first flame would be linked once more.
Items with descriptions like this always point to the player character. Just like with the giant lord. We defeated Gundyr in dark firelink, and put him in the position to become the Iudex. Our protagonist in this timeline did the age of dark ending, and Gundyr was stuck waiting for the link of fire to be threatened, the bell to toll, and someone to link the flame again.
Firekeeper eyes:
Said to be the eyes of the first Fire Keeper, and the light that was lost by all Fire Keepers to come. It reveals to the sightless Fire Keepers things that they should never see.
The eyes belong to the first firekeeper. I believe that the reason why the eyes were removed and all future firekeepers don't have them is that they aren't meant to see both futures. It screws with them too much. Without them, they get to just happily help encourage unkindled to link the fire, but with the eyes they're forced to see the path of betrayal too.
Ashen Estus Ring:
Once a treasure brought before Lothric's Queen, she had it enshrined in the Cemetery of Untended Graves, so that one day an Unkindled might profit from its use.
Once again referencing the past. Lothric's queen put this ring here.
Also, you say the dark firelink is connected to the rest of the world, but I disagree. You enter into it by walking through an illusion straight out of the garden of Lothric Castle. I fully believe that going through that illusion represents going back in time. Not for nothing, the guy you just killed right before going through the illusion was involved in a bunch of crazy seath magic worship.
Lastly, I also think another indicator that it's in the past is that I think we're meant to believe that the dark firelink comes from the time of DS1. Otherwise, why is it filled with black knights and why is Ciaran's Hornet Ring found there?
For what it's worth, I agree with you about our firelink being a hunter's dream type situation. The shrine handmaid in dark firelink straight up tells you "don't take too long, or you'll end up trapped, like that poor girl(I assume she's talking about the firekeeper in our firelink here." I think somebody(Ludleth) has created our firelink and kept the firekeeper there not having the eyes so she will just do her job and not be aware that she has any choice in what happens.
How in the world do you max out Darkmoon Blades? I have had that covenant up for hours and never been called to pvp with it.
You can spend some time (read: several hours) farming Silver Knights. I tried that, got two in like an hour, then just had a friend help me dupe them via save scumming.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited April 2016
Man I got invaded a bunch this weekend.
I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.
Like you come in to my game and start shit and you're afraid to fight me without running into enemies?
Man the fuck up I got all day to afk and wait for you to fight me 1v1.
The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.
If going hollow is the true state of humanity, why does consuming Humanity reverse hollowing?
Overall I am not sure that the lore of Dark Souls is actually coherent. It is suggestive and impressionistic and even beautiful at times, but it may just not add up to a unifying narrative.
edit: This isn't necessarily a criticism. Whether it "adds up" or not, the games certainly provide a powerful experience. That's really all it needs to do.
On humans in the setting
It's sometimes tough to make judgments about stuff in the setting since being human doesn't seem to be the natural state of humanity. Humanity is a fragment of the dark soul the furtive pygmy found and is now a part of humans but still an introduced element from the age of fire's beginning. Stick a fragment of Gwyn's soul into one instead and they'd probably turn into the demi-giants that made up his knights instead of a human.
I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.
Like you come in to my game and start shit and you're afraid to fight me without running into enemies?
Man the fuck up I got all day to afk and wait for you to fight me 1v1.
The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.
Remember, every time you defeat an invader you can go grab a Seed of a Giant Tree from the giant tree in Firelink Shrine. Using that will make enemies attack invaders. I think you can have 5 at a time in your inventory, and a lot in storage.
Steam: Spawnbroker
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.
Like you come in to my game and start shit and you're afraid to fight me without running into enemies?
Man the fuck up I got all day to afk and wait for you to fight me 1v1.
The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.
Remember, every time you defeat an invader you can go grab a Seed of a Giant Tree from the giant tree in Firelink Shrine. Using that will make enemies attack invaders. I think you can have 5 at a time in your inventory, and a lot in storage.
WHAT?!?!?!
Omg I can't wait for the next time one of these loser invades me now.
Thank you!
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Mound makers is everything I want in dark souls pvp. So much fun to fuck around as a white purple helping the host. They almost always have another white phantom with them, and always get real cautious until it becomes apparent that I'm on their side. Sometimes, when reds invade, I tend to take off the white ring before being seen, and pretend to help them go after the host. I've only accidentally killed my host once so far by going ham on an invader a bit too close to my host homey.
My favorite spot to do this is the dungeon/capital, since it's so damn long, and it's fun to help people through that area. Also, hosts do a pretty good job dying on their own there, which has made for a bunch of effortless shackles for me.
So a very short time after respeccing back to faith, I decided to just go back to quality again, lol. Even late game, faith just isn't worth it for me this time around. Even great lightning spear is way too weak to matter. It really feels like miracles this time around are purely meant for healing and buffing yourself, which is fine for people who want that. Sacred Oath, deep protection, and magic barrier are all good buffs. The weapon buffs are really good too if you'd rather buff a raw weapon with lightning/blessed/darkmoon instead of infusing.
But for me, in the past dark souls games, I liked to play a guy with a lightning/divine infused weapon scaling with faith, and be a mix between melee and slinging lightning bolts at my foes. In this, I don't feel it's worth it to sling a few GLSs for barely more damage than a weapon swing, or even less in some cases, then have to sacrifice my health estus to get some more uses back.
Anyway, I just went quality and I think i'm going to use the Profaned Greatsword. It has the same moveset as the Lothric Knight, with the perk of not having to worry about part of the damage being resisted by lightning resistant enemies. Plus, I think it probably has the highest overall AR of the UGS weapon, and its cool stomp->knockup weapon art also buffs it with fire which is just cool. Oh, and having the charged R2 have a visual fire effect(doesn't do fire dmg) is just too neat.
I'm just pretending i'm a paladin now, difference is I just shoot a bow and hit people with a sword without any magic.
I think at some point in the future, I will do another pseudo paladin build, but go into it with a different mindset, and just focus on weapon buffs. Like, just carry a raw weapon and spend my FP buffing with either fire or lightning weapon buffs depending on which boss i'm facing. Or hell, maybe just do a sorcery/pyro "paladin," as I think they fit what I want more than miracles this time around.
Anybody have any recommendations on a paired weapon set that's fun to use and fast? I'm going to upgrade a fast smaller weapon to swap to from my UGS when facing small, fast enemies where the UGS is less desirable. Was thinking about using one of the paired weapon sets, but I might just go for an estos or something. I love the stylish animations of the estoc/rapier class this time, the running thrust looks so good.
Two things, the dark and the abyss are not necessarily the same thing. The Abyss is a corruption of the dark, a result of humanity gone wild as with Manus. The second is end game spoiler stuff.
Depending on your point of view, an age of dark can be an incredibly messed up place. It's a world of hollows. Now if you think that's the true state of humanity, go for it. If not, Link the Fire or let the First Flame die naturally, so a new age of fire can begin without having to sacrifice Chosen Undead.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
How in the world do you max out Darkmoon Blades? I have had that covenant up for hours and never been called to pvp with it.
You can spend some time (read: several hours) farming Silver Knights. I tried that, got two in like an hour, then just had a friend help me dupe them via save scumming.
Barf. That sounds awful. I wanted the ring and Darkmoon Blade but no thanks.
I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.
Like you come in to my game and start shit and you're afraid to fight me without running into enemies?
Man the fuck up I got all day to afk and wait for you to fight me 1v1.
The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.
Remember, every time you defeat an invader you can go grab a Seed of a Giant Tree from the giant tree in Firelink Shrine. Using that will make enemies attack invaders. I think you can have 5 at a time in your inventory, and a lot in storage.
WHAT?!?!?!
Omg I can't wait for the next time one of these loser invades me now.
Thank you!
I SO wish I'd known that yesterday when I was invaded by two people right outside of the Pontiff's boss area with all the giants and fireball casting bishops. I couldn't go anywhere because his boss area fogged over and they were trying to lure me into the fireball area. It was very annoying that they wouldn't come and fight. Wasted a good amount of time until I just decided I was willing to die =p.
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I am trying to get xbox to upload the most glorious invasion clip but it won't...
Anyway, imagine an invader killing a red NPC for me and chasing me to a ladder in the crucifixion woods down to the swamp. i go down the ladder, he misses a swing... one hit from death!!! and he falls right past me to his death.
The abyss isn't any more a corruption with its monsters then the fire giving the lord soul owners immense powers . It's just unknown . If you take a look at the age things weren't any less fucked up. And if you think I'm doing a burning monk so the rest of you can live for a bit longer you are out of your goddamn mind.
0
WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
The
Princes
have killed me well over 20 times by now. Good god does the
Elder Prince
hit hard. I just started using the Fume Ultra Greatsword, and it's blasting away his health, but that teleport...Jesus Christ, I can't rotate the right thumbstick when the lock-on cancels AND hit B to roll. The friggin tele is what ends me, every single time.
(I've gotten to the second stage three times, anyone got any tips on who I should aim for first?)
Posts
Yeah, no kidding. I was doing fine throughout the fight, but it felt sort of lost and hopeless, like I wasn't gonna be able to keep up. Good stuff.
bnet: moss*1454
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Two word answer if you care:
I generally, in fact, didn't. I don't think I ever got over 12 ADP on any character?
Fume Knight took some doing with some of them, admittedly. But truth be told, my primary problem with him was that little backhand slash he does whenever the fuck he wants with his offhand weapon. Because I'd think I had an opening, and nope, have a superfast poke that takes nearly a third of your HP after you dodged the mega attacks,
About that area
Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.
I didn't like that at all, in fact its one of my biggest disappointments.
Overall I am not sure that the lore of Dark Souls is actually coherent. It is suggestive and impressionistic and even beautiful at times, but it may just not add up to a unifying narrative.
edit: This isn't necessarily a criticism. Whether it "adds up" or not, the games certainly provide a powerful experience. That's really all it needs to do.
Morning Thought: There are places in Dark Souls which match what you're describing.
How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.
Man, this is the shit that I love about Dark Souls.
Err. That wasn't my takeaway from that. . .at all.
I am super unclear on the spoiler policy in this thread.
I also don't know what the spoiler policy is. For those curious, we're talking about a hidden area accessible via the Garden.
I need to finish this game...
PSN: Threeve703
There is also a possibility that that's what firelink shrine actually looks like and the protagonist is being tricked by the shrine handmaiden, the fire keeper, or Ludleth, but I don't know if FROM is going to go down that route.
I'm right near the end of the game, about to go to Archdragon Peak, so I don't fully understand it either.
I disagree about that though. I don't think DS1's DLC was telling you that an age of dark was humanity running wild. Humanity was running wild in Oolacile because they let Manus get too close to the surface, and he himself had gone wild with humanity from the dark soul. They're two different things. Sure, the age of dark risks being corrupted by the abyss more easily, but hey, at least there's no curse. Dark Souls 3 itself is set in an age of dark imo, which is why without using Londor's special tricks you don't go hollow, not to mention why enemies like pus of man and iudex gundyr have lots of abyss corruption going on.
I definitely believe that the
First, these item descriptions:
Gundyr soul:
Once, a champion came late to the festivities, and was greeted by a shrine without fire, and a bell that would not toll.
Gundyr was going to come link the flame, but it was already in an age of dark, and the bell didn't toll.
Gundyr armor set:
Gundyr, or the Belated Champion, was bested by an unknown warrior. He then became sheath to a coiled sword in the hopes that someday, the first flame would be linked once more.
Items with descriptions like this always point to the player character. Just like with the giant lord. We defeated Gundyr in dark firelink, and put him in the position to become the Iudex. Our protagonist in this timeline did the age of dark ending, and Gundyr was stuck waiting for the link of fire to be threatened, the bell to toll, and someone to link the flame again.
Firekeeper eyes:
Said to be the eyes of the first Fire Keeper, and the light that was lost by all Fire Keepers to come. It reveals to the sightless Fire Keepers things that they should never see.
The eyes belong to the first firekeeper. I believe that the reason why the eyes were removed and all future firekeepers don't have them is that they aren't meant to see both futures. It screws with them too much. Without them, they get to just happily help encourage unkindled to link the fire, but with the eyes they're forced to see the path of betrayal too.
Ashen Estus Ring:
Once a treasure brought before Lothric's Queen, she had it enshrined in the Cemetery of Untended Graves, so that one day an Unkindled might profit from its use.
Once again referencing the past. Lothric's queen put this ring here.
Also, you say the dark firelink is connected to the rest of the world, but I disagree. You enter into it by walking through an illusion straight out of the garden of Lothric Castle. I fully believe that going through that illusion represents going back in time. Not for nothing, the guy you just killed right before going through the illusion was involved in a bunch of crazy seath magic worship.
Lastly, I also think another indicator that it's in the past is that I think we're meant to believe that the dark firelink comes from the time of DS1. Otherwise, why is it filled with black knights and why is Ciaran's Hornet Ring found there?
For what it's worth, I agree with you about our firelink being a hunter's dream type situation. The shrine handmaid in dark firelink straight up tells you "don't take too long, or you'll end up trapped, like that poor girl(I assume she's talking about the firekeeper in our firelink here." I think somebody(Ludleth) has created our firelink and kept the firekeeper there not having the eyes so she will just do her job and not be aware that she has any choice in what happens.
You can spend some time (read: several hours) farming Silver Knights. I tried that, got two in like an hour, then just had a friend help me dupe them via save scumming.
I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.
Like you come in to my game and start shit and you're afraid to fight me without running into enemies?
Man the fuck up I got all day to afk and wait for you to fight me 1v1.
The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.
On humans in the setting
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Remember, every time you defeat an invader you can go grab a Seed of a Giant Tree from the giant tree in Firelink Shrine. Using that will make enemies attack invaders. I think you can have 5 at a time in your inventory, and a lot in storage.
WHAT?!?!?!
Omg I can't wait for the next time one of these loser invades me now.
Thank you!
My favorite spot to do this is the dungeon/capital, since it's so damn long, and it's fun to help people through that area. Also, hosts do a pretty good job dying on their own there, which has made for a bunch of effortless shackles for me.
But for me, in the past dark souls games, I liked to play a guy with a lightning/divine infused weapon scaling with faith, and be a mix between melee and slinging lightning bolts at my foes. In this, I don't feel it's worth it to sling a few GLSs for barely more damage than a weapon swing, or even less in some cases, then have to sacrifice my health estus to get some more uses back.
Anyway, I just went quality and I think i'm going to use the Profaned Greatsword. It has the same moveset as the Lothric Knight, with the perk of not having to worry about part of the damage being resisted by lightning resistant enemies. Plus, I think it probably has the highest overall AR of the UGS weapon, and its cool stomp->knockup weapon art also buffs it with fire which is just cool. Oh, and having the charged R2 have a visual fire effect(doesn't do fire dmg) is just too neat.
I'm just pretending i'm a paladin now, difference is I just shoot a bow and hit people with a sword without any magic.
I think at some point in the future, I will do another pseudo paladin build, but go into it with a different mindset, and just focus on weapon buffs. Like, just carry a raw weapon and spend my FP buffing with either fire or lightning weapon buffs depending on which boss i'm facing. Or hell, maybe just do a sorcery/pyro "paladin," as I think they fit what I want more than miracles this time around.
Barf. That sounds awful. I wanted the ring and Darkmoon Blade but no thanks.
PSN: Threeve703
I SO wish I'd known that yesterday when I was invaded by two people right outside of the Pontiff's boss area with all the giants and fireball casting bishops. I couldn't go anywhere because his boss area fogged over and they were trying to lure me into the fireball area. It was very annoying that they wouldn't come and fight. Wasted a good amount of time until I just decided I was willing to die =p.
Anyway, imagine an invader killing a red NPC for me and chasing me to a ladder in the crucifixion woods down to the swamp. i go down the ladder, he misses a swing... one hit from death!!! and he falls right past me to his death.
INVADER DESTROYED.
I'm the best basically.
(I've gotten to the second stage three times, anyone got any tips on who I should aim for first?)