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Dark Souls 3 has some deep lore

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Posts

  • AistanAistan Tiny Bat Registered User regular
    edited April 2016
    Warcry wrote: »
    The
    Princes
    have killed me well over 20 times by now. Good god does the
    Elder Prince
    hit hard. I just started using the Fume Ultra Greatsword, and it's blasting away his health, but that teleport...Jesus Christ, I can't rotate the right thumbstick when the lock-on cancels AND hit B to roll. The friggin tele is what ends me, every single time.
    (I've gotten to the second stage three times, anyone got any tips on who I should aim for first?)

    With the teleport,
    you can see him start to wind up just before it happens, and so with practice can get the timing down of when to dodge through the coming attack even if you can't see it

    As for the second stage
    If you don't kill Lothric he'll just keep resurrecting Lorian each time the latter's health goes down all the way. Lothric's doesn't regen though, so as long as you're hitting him at all you'll eventually do it.

    Aistan on
    firewaterwordMegaMek
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    2nd stage...
    Depending on what weapon you're using, you can hit little bro while he's on big bro's back. The positioning is tricky, but a few good hits before he dismounts can mean the difference between one and two big bro heals.

    Lokah Samastah Sukhino Bhavantu
    GoodKingJayIII
  • Evil MultifariousEvil Multifarious Registered User regular
    Houn wrote: »
    Hachface wrote: »
    Houn wrote: »
    Cantido wrote: »
    Joshmvii wrote: »
    Houn wrote: »
    Hachface wrote: »
    Oh wow. Post-Devouring King, just stumbled on
    Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
    This game is art.

    I just found this area myself.

    What the fuck is even going on in this game?!

    This raises so many questions...

    About that area
    Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.

    Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.

    I didn't like that at all, in fact its one of my biggest disappointments.
    The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.

    Morning Thought: There are places in Dark Souls which match what you're describing.
    The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.

    How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.

    Man, this is the shit that I love about Dark Souls.

    I am super unclear on the spoiler policy in this thread.
    My first assumption about Dark Firelink was that it served a chosen undead of a prior cycle, perhaps Prince Lothric. But the names on the thrones for the Lords of Cinder are all the same as the protagonist's Firelink Shrine. If Dark Firelink was from a prior cycle, then there should be one fewer throne.

    I also don't know what the spoiler policy is. For those curious, we're talking about a hidden area accessible via the Garden.
    The fact that it's absolutely identical tells me it's the same place. The thrones, their inscriptions, Andre's workbench, the Giant Tree, everything is exact (because it's the same models.) If it were just another Firelink from a different cycle, I'd expect some variance.

    I need to finish this game...

    Continued speculation:
    I would agree that it's possibly a glimpse into a future where the Dark wins out over the light. Could be an alternate reality, as the game's multiplayer almost explicitly states to exist, and as we see in NPCs summoning you or being invaded.

    What's troubling is, as mentioned, regular Firelink is the dissociated place you can only teleport to. The Untended Graves area is materially connected to Lothric Castle. This has weird implications, like the dark leaking out of the real Firelink in the present after the first flame is snuffed and the need to reach back in time to an older, illuminated Firelink to have a chance to light it again, etc.

    I am still not convinced that the world of Dark Souls is anything more than artful obscurantism, honestly, just a bunch of potentially connected vague ideas and be weird/interesting without forming any coherent thematic thrust, let alone a narrative or history. Depictions of the various forces seem inconsistent and contradictory, and not in excitingly ambiguous ways.

    There could also be key ideas lost in translation, of course.

    PLA
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    Man I got invaded a bunch this weekend.

    I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.

    Like you come in to my game and start shit and you're afraid to fight me without running into enemies?

    Man the fuck up I got all day to afk and wait for you to fight me 1v1.

    The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.

    Whats their incentive to fight you 1on1? You got twice the Estus charges they do, normally the host is also the one who has a helper. (because the system favors those for invaders)

    I have pulled off killing the host in a 1on1 several times, even fought a host and his Sunbro buddy at the same time and lived to tell the tale, but that was because I was thrillseeking and against better judgment if all I worried about was winning.

    Moundmakers have it easier, they can just target the summoned help and win with that.

    ... I still havent been invaded once.

    Sirialis on
    manwiththemachinegun
  • EspantaPajaroEspantaPajaro Registered User regular
    edited April 2016
    Not only that but host has a big 30% health advantage. I might go mound makers , I've already won my share of 2 vs 1 & 3 vs 1 . It will be a good way to test out this mlgs build anyway.

    EspantaPajaro on
    Yilias
  • NotoriusBENNotoriusBEN Registered User regular
    I don't know if it was a glitch or not, but I killed the host of a possessor blood dragon before it formed. got all the souls and a titanite shard from it as well.
    two heavy swings negated a berzerker of a fight.

    a4irovn5uqjp.png
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  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    I invaded a Rapier using guy last night, he waited by the bonfire and I got him down to zero estus charges and then I got a little overconfident and sloppy and proceeded to lose my health and estus so we had about equal health left, he summoned a buddy and I took off, looking for a way to deal with the summoned help... Fell down a hole and died. (the hole in the floor of the old fortress in Crucifixion Woods which I keep forgetting.)

    Not my most glorious moment.
    Not only that but host has a big 30% health advantage. I might go mound makers , I've already won my share of 2 vs 1 & 3 vs 1 . It will be a good way to test out this mlgs build anyway.

    :o Really?

    Sirialis on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    I am still not convinced that the world of Dark Souls is anything more than artful obscurantism, honestly, just a bunch of potentially connected vague ideas and be weird/interesting without forming any coherent thematic thrust, let alone a narrative or history. Depictions of the various forces seem inconsistent and contradictory, and not in excitingly ambiguous ways.

    There could also be key ideas lost in translation, of course.

    Yeah; with DS3 especially, it's almost impossible to distinguish between what is merely allusion to previous titles intended as "fanservice" and that which is intended by the creator to redefine how we interpret this fictional world. It's certainly fair for "readers" to discard authorial intent and make deductions based on the vagaries presented, and doing so is an enjoyable intellectual exercise — but by no means to I believe there is sufficient evidence to present an inarguable truth regarding "who Aldrich really is" or "why does Tsorig have the Fume Sword?"

  • JoshmviiJoshmvii Registered User regular
    Houn wrote: »
    Hachface wrote: »
    Houn wrote: »
    Cantido wrote: »
    Joshmvii wrote: »
    Houn wrote: »
    Hachface wrote: »
    Oh wow. Post-Devouring King, just stumbled on
    Untended Graves, along with the eerie duplicate Firelink Shrine guarded by black nights of Gwyn.
    This game is art.

    I just found this area myself.

    What the fuck is even going on in this game?!

    This raises so many questions...

    About that area
    Make sure to talk to the Shrine Handmaiden, and talk to Ludleth after you get the item in dark firelink that's hidden behind an illusory wall.

    Basically, what that is is the game actually showing us what the age of dark looks like. It's a time travel type deal. If you read Champion Gundyr's boss items and armor descriptions, it basically tells you that your character killed Champion Gundyr in that alternate reality, gave the firekeeper the eyes, and didn't re-link the flame and that's what comes of it.

    I didn't like that at all, in fact its one of my biggest disappointments.
    The point that DS1's DLC was trying to drive home was that The Age of Dark would be humans supercharged with Humanity and running wild. Now DS3 has turned it into generic Kingdom Hearts Darkness. Furthermore, the Londor possee believe that being Hollow is humanity's true form.

    Morning Thought: There are places in Dark Souls which match what you're describing.
    The Mouth of the Abyss, and the Abyss itself (Four Kings fight). The Abyss and the "Dark Firelink" are in absolute black null-scapes. I suspect the point is that the Firelink under Lothric is consumed by Abyss.

    How that relates to the Hub Firelink, I don't know yet. Time Travel is certainly a possibility, but I'm not done yet. I also don't know that I buy that Dark Firelink is "in the past" when it's the one physically connected to the rest of the game world, while Hub Firelink is not. Hub Firelink is feeling more like a "Hunter's Dream" situation to me right now.

    Man, this is the shit that I love about Dark Souls.

    I am super unclear on the spoiler policy in this thread.
    My first assumption about Dark Firelink was that it served a chosen undead of a prior cycle, perhaps Prince Lothric. But the names on the thrones for the Lords of Cinder are all the same as the protagonist's Firelink Shrine. If Dark Firelink was from a prior cycle, then there should be one fewer throne.

    I also don't know what the spoiler policy is. For those curious, we're talking about a hidden area accessible via the Garden.
    The fact that it's absolutely identical tells me it's the same place. The thrones, their inscriptions, Andre's workbench, the Giant Tree, everything is exact (because it's the same models.) If it were just another Firelink from a different cycle, I'd expect some variance.

    I need to finish this game...

    Continued speculation:
    I would agree that it's possibly a glimpse into a future where the Dark wins out over the light. Could be an alternate reality, as the game's multiplayer almost explicitly states to exist, and as we see in NPCs summoning you or being invaded.

    What's troubling is, as mentioned, regular Firelink is the dissociated place you can only teleport to. The Untended Graves area is materially connected to Lothric Castle. This has weird implications, like the dark leaking out of the real Firelink in the present after the first flame is snuffed and the need to reach back in time to an older, illuminated Firelink to have a chance to light it again, etc.

    I am still not convinced that the world of Dark Souls is anything more than artful obscurantism, honestly, just a bunch of potentially connected vague ideas and be weird/interesting without forming any coherent thematic thrust, let alone a narrative or history. Depictions of the various forces seem inconsistent and contradictory, and not in excitingly ambiguous ways.

    There could also be key ideas lost in translation, of course.

    What makes you think that
    Untended Graves(the version we go to) is materially connected to Lothric Castle? You leave the consumed king's garden where it's still bright and normal looking and go through an illusion to get there where you're suddenly in a place that's completely dark and in the past. Can't think of the illusory wall as only a thing that hides things in the same plane.

    It's definitely in the past too. I linked all the relevant item descriptions in an earlier post, but it's pretty explicit.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2016
    Sirialis wrote: »
    Not only that but host has a big 30% health advantage. I might go mound makers , I've already won my share of 2 vs 1 & 3 vs 1 . It will be a good way to test out this mlgs build anyway.

    :o Really?
    The host has the benefit of the embered state health buff. In contrast, the invader has the much lower health of an ashen character in addition to having their estus charges cut in half.

    Furthermore, due to the fact that sessions where friendly phantoms exist receive priority for invasions, the host almost always has backup even before the blueberries get involved.

    The deck is stacked extremely heavily in favor of the host to the point that invading is practically a joke.


    The complaints against invaders given the current state of the game are particularly silly. What more do they want? For the invader to be disarmed and forced to fight with their bare hands?

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Evil MultifariousEvil Multifarious Registered User regular
    To be fair, it's kind of impossible to establish anything coherent when time is distorted/meaningless, space appears flexible, there are seemingly infinite alternate worlds in which unique items and entities exist and they can interact with or even move between those realities, every entry in the series introduces new, unprecedented ideas about the nature of the world and its rules or lack thereof, and the rule of the day seems to be fuzzy dream logic.

    Anybody could be anybody, anything could be anything, any event could occur at any time. The series' rough time line is founded on AT LEAST two moments of completely circular time travel. It's just idea soup, I think.

    TheStigHachface
  • JoshmviiJoshmvii Registered User regular
    The health boost he's talking about is actually 40%, and it's from the ember form. Invading phantoms do not get the 40% ember form bonus health even if they're embered when they invade. You still get to keep it if you're summoned via red soapstone, for dueling purposes, but not if you invade.

    Honestly, the only way to get 1v1 invasions in this game is to pop the dried finger and not summon any allies. That's what I've done several times when running around areas just so I could get the fun of actually being invaded. I've only been invaded 1v1 without dried finger 2 times in 40+ hours of gameplay.

    I just had to resign myself to the fact that in this game, they wanted hosts to have the option to never die to invasions, because if they choose, it will always be a 3v1, and those are the worlds that are prioritized for invaders. It is what it is, and like I said, I can use the dried finger if I want to be invaded. It just sucks for people who like to invade and have fun fights. But them's the breaks, they just chose to give hosts mega advantages this time around.

    The biggest crime of this game is that there's no blue eye orb for darkmoon/blue sentinels. They already never get summoned unless people are using way of blue and dried finger just specifically to make it happen.

  • DrascinDrascin Registered User regular
    Man. The Soul of Cinder is boring as hell. Roll roll roll poke. Roll roll roll poke. And the second phase is much of the same, except with an instakill attack if you misread (because when you get launched and airjuggled into five hits, you're probably going to die). Last time I died with ten out of eleven Estus left.

    Half a dozen attempts and I already don't want to try anymore.

    Steam ID: Right here.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Really? I thought it was one of the best fights in the game.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Finished the game
    I think the final boss was the most disappointing. I get what they were going for both with Phase 1 and Phase 2, but here's the thing, Phase 1 ends up being sort of forgettable as it doesn't have a distinct character of its own, and Phase 2 is this mishmash of Phase 1 and Gwynn that ends up failing due to what I just said and not REALLY being Gwynn.

    Either they should've created a totally new boss with distinct personality and design or a remake of the DS 1 Gwynn fight. The game is so full of callbacks that I don't think it would've stuck out much.

    The ending was the same vague crap as always so I don't have anything new to say. Looked up the other ones, 2 of which I didn't know but am totally unamazed by, and one that I guessed based on Dark Firelink shrine.

    Here's one thing that I think is a huge mistake this game makes: While it feauters callbacks, it doesn't seem to continue the important threads. Namely Aldia and the shards of Manus. Which further cements DS 2's place as the weird middle game that ends up not amounting to much, and that's a real shame! In the end, ironically, Dark Souls 3 suffers the same fate as it doesn't offer any satisfying conclusion. DS 1 established the world, DS 2 continued it but had to make itself irellevant, and then Dark Souls 3 was supposed to be the big finish but isn't, it's just the same and then ends???

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    KarozBreakfastPM
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Er, it is memorable for one very important reason.
    You're fighting yourself as the Chosen Undead. Each moveset is a different build from another cycle.

    I guess I don't see how this boss is somehow worse that Gwyn the-easily-parried, or Nashandra who-dies-in-a-swift-breeze.

    The first Gwyn fight wasn't supposed to be the ultimate enemy, it was supposed to be the "final exam" that showed you could master anything the game throws at you, which I feel it did.

  • DrascinDrascin Registered User regular
    Really? I thought it was one of the best fights in the game.

    Basically you deal with most of its attacks except for the curved sword moveset by circlestrafing right and rolling rhythmically. This goes on for a fairly long while, because my longsword hits him for like 220 hp and you can only rarely get in more than one swing safely.

    Then the second phase starts, at some point I make a mistake, and bam, instadead from full (non-embered, admittedly) HP. Try again.

    Steam ID: Right here.
  • SirialisSirialis of the Halite Throne. Registered User regular
    What is the trigger for the Pale Shades summon sign? Its not here.

  • JoshmviiJoshmvii Registered User regular
    edited April 2016
    Another thing I forgot earlier that tells you that
    dark firelink is in the past.

    Ludleth's dialogue after you pick up the firekeeper's eyes.
    "Ahh. Found her, did we? And the black eyes that shimmer within, I see? Tis as if it were but yesterday. We did all we could to spare her from them. Much has happened since. Mayhap I should apprise thee... Of what the thin light of these eyes might reveal to the eyeless Firekeeper. Scenes of betrayal, things never intended for her ken, visions of... this age's end..."

    Have a feeling Ludleth used his transposition magic to make all the worlds converge/create the firelink shrine we use, etc.

    Joshmvii on
  • ph blakeph blake Registered User regular
    Dude, spoilers? I mean this is pretty late game stuff here.

    SirialisKaroz
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Sirialis wrote: »
    Man I got invaded a bunch this weekend.

    I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.

    Like you come in to my game and start shit and you're afraid to fight me without running into enemies?

    Man the fuck up I got all day to afk and wait for you to fight me 1v1.

    The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.

    Whats their incentive to fight you 1on1? You got twice the Estus charges they do, normally the host is also the one who has a helper. (because the system favors those for invaders)

    I have pulled off killing the host in a 1on1 several times, even fought a host and his Sunbro buddy at the same time and lived to tell the tale, but that was because I was thrillseeking and against better judgment if all I worried about was winning.

    Moundmakers have it easier, they can just target the summoned help and win with that.

    ... I still havent been invaded once.

    I assume they want to be actually fighting considering they came along to do just that. And they don't know how many estus charges I have left. I'm runnign through the level so I've probably used some. And they all seem to play the same 2v1! I murdered them anyway because they're all terrible so it's not surprising they all just run away to hide behind enemies.

    But I dunno I figure if you wanna PvP you want to actually PvP. I figured there would be more desire beyond just trying to run through a level and hope the guy chasing you randomly dies to enemies? I'm not surprised some people enjoy that trolly sorta play but in past games I had more people actually just fight me and not just get kicks from trying to cheese.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Er, it is memorable for one very important reason.
    You're fighting yourself as the Chosen Undead. Each moveset is a different build from another cycle.

    I guess I don't see how this boss is somehow worse that Gwyn the-easily-parried, or Nashandra who-dies-in-a-swift-breeze.

    The first Gwyn fight wasn't supposed to be the ultimate enemy, it was supposed to be the "final exam" that showed you could master anything the game throws at you, which I feel it did.
    Oh yeah that's what I've taken from it. Which makes it sort of personality-less.

    And fair point but does that mean due to tradition the final boss should be one of the worse boss fights?

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    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    If that's your take away that's fine. But I think there is a personality there, and a good story moment too. The boss is a challenge, but you eventually learn it.

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    Sirialis wrote: »
    Man I got invaded a bunch this weekend.

    I gotta say, these invaders are some reaaallll fucking weak shit pussies. Even when they get a 2v1 invade they play so fucking scared. I'm like THIS WAS YOUR CHOICE NOT MINE, GET THE FUCK OVER HERE AND DIE.

    Like you come in to my game and start shit and you're afraid to fight me without running into enemies?

    Man the fuck up I got all day to afk and wait for you to fight me 1v1.

    The good: Have only died to 1 invader so far and he managed to catch and cheese me on a ladder so that's no big deal.

    Whats their incentive to fight you 1on1? You got twice the Estus charges they do, normally the host is also the one who has a helper. (because the system favors those for invaders)

    I have pulled off killing the host in a 1on1 several times, even fought a host and his Sunbro buddy at the same time and lived to tell the tale, but that was because I was thrillseeking and against better judgment if all I worried about was winning.

    Moundmakers have it easier, they can just target the summoned help and win with that.

    ... I still havent been invaded once.

    I assume they want to be actually fighting considering they came along to do just that. And they don't know how many estus charges I have left. I'm runnign through the level so I've probably used some. And they all seem to play the same 2v1! I murdered them anyway because they're all terrible so it's not surprising they all just run away to hide behind enemies.

    But I dunno I figure if you wanna PvP you want to actually PvP. I figured there would be more desire beyond just trying to run through a level and hope the guy chasing you randomly dies to enemies? I'm not surprised some people enjoy that trolly sorta play but in past games I had more people actually just fight me and not just get kicks from trying to cheese.

    I dont know how your invaders acted, but if their aim was strictly to win and these invaders arent PvP prodigies, then they usually dont stand to gain much by fighting 1vs1 with the host, since that scenario more often than not favors the host immensely, since the host has a huge advantage in most 1on1 scenarios, unless you are standing near a bonfire and summoning help left and right, I dont think they'll be in a rush to meet you by themselves.

    But thats an option you can use, If you dont want to wait out invaders, go to a bonfire or a boss area and summon some duders to hunt them down, that should make the invaders think twice about trying to wait you out.

    ... If its a Moundmaker, he doesnt care if he is killing you or a summoned buddy, he gets his duty fulfilled either way.

    Sirialis on
  • HounHoun Registered User regular
    Poor blueberries. I traveled to the Dungeon and set my controller down to walk away and help my wife with something, and when I came back, there was a purple running at me. Picked up the controller just in time to dodge the first swing, and ended up winning the fight pretty easy.

    A few seconds after he died, a blue was summoned into my world. Felt bad that his time got wasted, heh.

  • ArthilArthil Registered User regular
    The couple of times a bluebro has been summoned into my world to 'help' have been at... the worst possible times. It's like the game tries to push them in right as the host is down to their last estus and are running for their life.

    PSN: Honishimo Steam UPlay: Arthil
  • Evil MultifariousEvil Multifarious Registered User regular
    The one time I have been invaded, a bluebro leapt from a cliff and did a plunging attack on the invader. It was remarkable. I am satisfied with my PVP experience.

    PLAHachface
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited April 2016
    I can't speak for others, but when I PvP, I'm after an enjoyable fight, so I'll do all the traditional bowing stuff, and also only chug if the other guy does first. If they act like decent people at least, if I get chuckleheads that come at me while I'm bowing or an ally phantom that insists on joining in, courtesy goes out the window.

    NEO|Phyte on
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  • Evil MultifariousEvil Multifarious Registered User regular
    There should ABSOLUTELY be a covenant that auto-summons you to assist red phantoms to even up the odds, though. That would be excellent. Or if the red eye orb did that automatically.

    MegaMek
  • HounHoun Registered User regular
    Arthil wrote: »
    The couple of times a bluebro has been summoned into my world to 'help' have been at... the worst possible times. It's like the game tries to push them in right as the host is down to their last estus and are running for their life.

    I am 100% confident it's just them waiting on the load screen. PvP is fast in this game, connecting and loading is slow.

    MegaMekPLA
  • General_ArmchairGeneral_Armchair Registered User regular
    A fun way to mess with people in pvp.


    Step one: equip the farron meme sword. DO NOT TWO HAND IT.

    Step two equip a weapon art shield with good defensive stats.

    You now have a huge sword in one hand and a shield in the other that both has superb defensive stats and stability that also magically transmutes into a parry dagger when you want to parry.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i just got invaded by a dude who raised his hand and killed me from 30 feet away - no animation, no nothing, just instant zero hp.

    i assume we got a H A K A B O Y S

    obF2Wuw.png
    Al_wat
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    If that's your take away that's fine. But I think there is a personality there, and a good story moment too. The boss is a challenge, but you eventually learn it.

    I've already beaten it! Though I may not like Phase 2 of that fight for other reasons, gameplay wise it's the part I liked much more.

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  • OnTheLastCastleOnTheLastCastle let's keep it haimish for the peripatetic Registered User regular
    Joshmvii wrote: »
    The health boost he's talking about is actually 40%, and it's from the ember form. Invading phantoms do not get the 40% ember form bonus health even if they're embered when they invade. You still get to keep it if you're summoned via red soapstone, for dueling purposes, but not if you invade.

    Honestly, the only way to get 1v1 invasions in this game is to pop the dried finger and not summon any allies. That's what I've done several times when running around areas just so I could get the fun of actually being invaded. I've only been invaded 1v1 without dried finger 2 times in 40+ hours of gameplay.

    I just had to resign myself to the fact that in this game, they wanted hosts to have the option to never die to invasions, because if they choose, it will always be a 3v1, and those are the worlds that are prioritized for invaders. It is what it is, and like I said, I can use the dried finger if I want to be invaded. It just sucks for people who like to invade and have fun fights. But them's the breaks, they just chose to give hosts mega advantages this time around.

    The biggest crime of this game is that there's no blue eye orb for darkmoon/blue sentinels. They already never get summoned unless people are using way of blue and dried finger just specifically to make it happen.

    @Joshmvii i have seen you multiple times correct people that it is 40% but i'm not sure why you operate under that false assumption

    it is 30%. just get 27 vigor 1000hp and use ember. you now have 1300.

    so... stop saying that, please.

    http://darksouls3.wiki.fextralife.com/Ember

    Maximum HP boosted 1.3x (While at 27 Vigor in unkindled form you have 1000 HP. In Lord of Cinder mode you have 1,300)

  • TransporterTransporter Registered User regular
    Joshmvii wrote: »

    Spoiler's

    That's the thing.

    It's not though
    Go to the Giant Tree in "Normal" Firelink. It will say, the seed has yet to sprout.

    Now go to the Giant Tree in Untended Graves.

    Hey a seed pops out.

    Just because it happend a long time ago, dosen't mean that area is stuck in the past, far from it, it's OUR Firelink that's stuck in the past, that one has been experiencing normal time progression.

  • SirialisSirialis of the Halite Throne. Registered User regular
    Finally got my first invasion in Farron Perimeter, some guy in full Darkwraith getup and Dark Sword. (I look compeletely clueless in my starter knight gear)
    I proceed to do my "Oh no, not dreadful PvP!!!" fakeout and try to run away from him to suddenly turn around and kick his ass, I had Way of Blue on, so guess who comes running when my Invader has been dead for 30 seconds? 2 of them even, basically at the same time.

    http://xboxdvr.com/gamer/Sirialis/video/16948836

    1588q68.png

  • General_ArmchairGeneral_Armchair Registered User regular
    i just got invaded by a dude who raised his hand and killed me from 30 feet away - no animation, no nothing, just instant zero hp.

    i assume we got a H A K A B O Y S

    Or fun with hidden weapon?

    3DS Friend Code:
    Armchair: 4098-3704-2012
    MegaMekstopgap
  • JoshmviiJoshmvii Registered User regular
    So Profaned Greatsword vs. Refined Lothric Knight Greatsword at 40/40.

    Profaned - 605 AR
    Lothric Knight - 663 total AR, 489 physical and 174 Lightning.

    Same moveset. Lothric knight can weirdly be buffed though so with only 10/10 investment you can throw carthus flame arc on there, and supposedly that buff scales more with your flame than stats anyway.

    I just wonder if the split damage means it's going to lose out on anything that isn't weak to lightning/fire. Plus the profaned has its own built in fire buff, though it doesn't last as long.

    Anybody playing around with these two and have any thoughts?

  • SpawnbrokerSpawnbroker Registered User regular
    Joshmvii wrote: »

    Spoiler's

    That's the thing.

    It's not though
    Go to the Giant Tree in "Normal" Firelink. It will say, the seed has yet to sprout.

    Now go to the Giant Tree in Untended Graves.

    Hey a seed pops out.

    Just because it happend a long time ago, dosen't mean that area is stuck in the past, far from it, it's OUR Firelink that's stuck in the past, that one has been experiencing normal time progression.
    Did you defeat an invader before you checked our firelink?

    The trigger for the tree holding a seed is having defeated an invader. The tree only holds one seed at a time.

    Steam: Spawnbroker
  • EchoEcho ski-bap ba-dapModerator mod
    edited April 2016
    So I picked this up yesterday, and I have died. A lot. As is to be expected.

    However, I keep getting periods of short stutters where the game just freezes for a split second every 4-5 seconds for up to a minute, and then it goes away again until it appears again. Which of course gets me killed even more, and shitty performance isn't what I want to get killed by.

    Is this someting known with a fix? edit: I'm on PC.

    Echo on
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