As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Dark Souls 3 has some deep lore

18485878990103

Posts

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    Kill Hosts summoned golden boy, shield break and riposte host, throw item that disables estus on him when he is low on health, he is just about to die----

    AN ERROR HAS OCCURED - RETURNING YOU TO YOUR WORLD.

    So my options are often - Die, or just get sent back with nothing because the host waits until he is at a disadvantage and then pulls the ethernet plug furiously in the last second, if you are going to disconnect me, do it at the start, not after 5 minutes of trying to 2vs1 me with a huge advantage, you little chickenshit.

    I think this is the 7 or 8th time I've seen a host just pull the DC card after getting outmaneuvered, just take the loss already, you had a huge advantage and still fucked it up.

    Sirialis on
    General_Armchair
  • ArthilArthil Registered User regular
    edited April 2016
    Echo wrote: »
    So I picked this up yesterday, and I have died. A lot. As is to be expected.

    However, I keep getting periods of short stutters where the game just freezes for a split second every 4-5 seconds for up to a minute, and then it goes away again until it appears again. Which of course gets me killed even more, and shitty performance isn't what I want to get killed by.

    Is this someting known with a fix?

    Not knowing what platform you're on, I'm gonna throw out a guess.

    I do have a brief bit of hitching, like less than a second, when the game saves. Being a Souls game it of course saves a TON.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • BlindPsychicBlindPsychic Registered User regular
    Yeah it could be autosaving, or its trying to do some internet connecting in the background for summons and such. Maybe try turning off network connections and see if that improves it?

  • Evil MultifariousEvil Multifarious Registered User regular
    Joshmvii wrote: »
    So Profaned Greatsword vs. Refined Lothric Knight Greatsword at 40/40.

    Profaned - 605 AR
    Lothric Knight - 663 total AR, 489 physical and 174 Lightning.

    Same moveset. Lothric knight can weirdly be buffed though so with only 10/10 investment you can throw carthus flame arc on there, and supposedly that buff scales more with your flame than stats anyway.

    I just wonder if the split damage means it's going to lose out on anything that isn't weak to lightning/fire. Plus the profaned has its own built in fire buff, though it doesn't last as long.

    Anybody playing around with these two and have any thoughts?

    They're both really good and useful in different circumstances. Lots of enemies are weak to lightning or fire. The LGS being infusable makes it more useful for a wider variety of builds, I imagine. Strength builds can find a lot of utility in it, faith builds infuse it with lightning or make it raw + buff, etc.

    I've been rolling with the LGS and a full stack of resins, especially gold pine resin so I don't split my damage. Gold pine resin, lightning urns and firepots that scale with str - this str build is feeling like some kind of alchemical paladin. Dragon type enemies also suffer a lot from lightning damage, which is nice

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Sirialis wrote: »
    What is the trigger for the Pale Shades summon sign? Its not here.
    Yuira has to be around and chill with you as far as I know.

    Lokah Samastah Sukhino Bhavantu
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    Sirialis wrote: »
    What is the trigger for the Pale Shades summon sign? Its not here.
    Yuira has to be around and chill with you as far as I know.
    I already have her, sign isnt showing up.

    I havent killed Abyss Watchers yet either, maybe I need to do that? This shit is so convoluted.

    Sirialis on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Sirialis wrote: »
    Sirialis wrote: »
    What is the trigger for the Pale Shades summon sign? Its not here.
    Yuira has to be around and chill with you as far as I know.
    I already have her, sign isnt showing up.

    I havent killed Abyss Watchers yet either, maybe I need to do that? This shit is so convoluted.
    Hmm... you should be able to summon the shade for the watchers fight. Have you been invaded by the red NPC version of the shade? If so, that might be the issue.

    Lokah Samastah Sukhino Bhavantu
  • SirialisSirialis of the Halite Throne. Registered User regular
    Sirialis wrote: »
    Sirialis wrote: »
    What is the trigger for the Pale Shades summon sign? Its not here.
    Yuira has to be around and chill with you as far as I know.
    I already have her, sign isnt showing up.

    I havent killed Abyss Watchers yet either, maybe I need to do that? This shit is so convoluted.
    Hmm... you should be able to summon the shade for the watchers fight. Have you been invaded by the red NPC version of the shade? If so, that might be the issue.
    No, but doesnt that invasion first happen in a later area?

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Joshmvii wrote: »

    Spoiler's

    That's the thing.

    It's not though
    Go to the Giant Tree in "Normal" Firelink. It will say, the seed has yet to sprout.

    Now go to the Giant Tree in Untended Graves.

    Hey a seed pops out.

    Just because it happend a long time ago, dosen't mean that area is stuck in the past, far from it, it's OUR Firelink that's stuck in the past, that one has been experiencing normal time progression.

    I just went to the giant tree in normal firelink and a seed popped out. Supposedly getting a seed is based on killing invaders.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Question about Yuria and an invastion in Irithyll...
    Does anyone know if it's possible to get the manikin claws without antagonizing Yuria?

    Lokah Samastah Sukhino Bhavantu
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Some miracle stuff.

    With Ring of the Sun's First Born, Lightning Clutch Ring, Priestess Ring I have 50 Faith, and using a +9 Saint's Talisman the Sunlight Spear does 837 damage against the Lothric Knight at the Lothric Castle bonfire. If I get the second hit it does more than 1300 damage and one-shots the knight.

    That seems respectable, but I have two main issues. One, 3 of my 4 ring slots are devoted to making that work. Add in the Dusk Crown Ring to reduce the FP cost and that's all four taken. Other than utility spells, I don't know how anyone could use the offensive miracles with any seriousness because they are goddamned expensive to cast.

    Two, the skill of the Saint's Talisman is supposed to provide a poise buff when casting a spell in order to "prevent[] enemy attacks from interrupting prayer." Ok great. Except this doesn't seem to do anything. The Lothric Knight's basic attacks broke my spellcasting every single time. I put myself in the heaviest armor I had (Winged Knight) under 100% and it still broke my casting. Looking at the stat screen while casting a spell with Unfaltering Prayer (the talisman skill), my poise stat does not change at all. I have no idea if this is a display bug, but at least in testing the skill didn't seem to do anything.

    So it takes a huge investment to make spellcasting even worthwhile, but with miracles in particular, spells encouraged to be used near or in melee range, their effectiveness takes another hit because Poise doesn't seem to do anything to prevent casting interruption.

    Battletag: Threeve#1501
    PSN: Threeve703
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Sirialis wrote: »
    Sirialis wrote: »
    Sirialis wrote: »
    What is the trigger for the Pale Shades summon sign? Its not here.
    Yuira has to be around and chill with you as far as I know.
    I already have her, sign isnt showing up.

    I havent killed Abyss Watchers yet either, maybe I need to do that? This shit is so convoluted.
    Hmm... you should be able to summon the shade for the watchers fight. Have you been invaded by the red NPC version of the shade? If so, that might be the issue.
    No, but doesnt that invasion first happen in a later area?
    I think you can get invaded by the shade in Farron swamp, and then again in Irithyll.

    Yuria has been my homegirl on all of my playthroughs but the first though, so I'm not 100% on all that.

    Lokah Samastah Sukhino Bhavantu
  • LorkLork Registered User regular
    Some miracle stuff.

    With Ring of the Sun's First Born, Lightning Clutch Ring, Priestess Ring I have 50 Faith, and using a +9 Saint's Talisman the Sunlight Spear does 837 damage against the Lothric Knight at the Lothric Castle bonfire. If I get the second hit it does more than 1300 damage and one-shots the knight.

    That seems respectable, but I have two main issues. One, 3 of my 4 ring slots are devoted to making that work. Add in the Dusk Crown Ring to reduce the FP cost and that's all four taken. Other than utility spells, I don't know how anyone could use the offensive miracles with any seriousness because they are goddamned expensive to cast.

    Two, the skill of the Saint's Talisman is supposed to provide a poise buff when casting a spell in order to "prevent[] enemy attacks from interrupting prayer." Ok great. Except this doesn't seem to do anything. The Lothric Knight's basic attacks broke my spellcasting every single time. I put myself in the heaviest armor I had (Winged Knight) under 100% and it still broke my casting. Looking at the stat screen while casting a spell with Unfaltering Prayer (the talisman skill), my poise stat does not change at all. I have no idea if this is a display bug, but at least in testing the skill didn't seem to do anything.

    So it takes a huge investment to make spellcasting even worthwhile, but with miracles in particular, spells encouraged to be used near or in melee range, their effectiveness takes another hit because Poise doesn't seem to do anything to prevent casting interruption.
    Poise is completely useless in this game, to the point that some think it might actually be bugged. You can put on the very heaviest armor in the game and stack yourself up with poise boosting gear, then go to the tutorial area and watch the dagger wielding trainer enemies stun you out of heavy attacks every time.

    Steam Profile: Lork
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    General_Armchair
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    Uh... that has to be a mistake, right?

    Battletag: Threeve#1501
    PSN: Threeve703
  • Evil MultifariousEvil Multifarious Registered User regular
    I poise through attacks fairly often, but I'm pretty sure it's only when using certain attacks with certain weapons. The stomp is obviously very high poise (not infinite, though, as huge attacks still knock me out of it) but so are some heavy attacks with big weapons

    MegaMek
  • SpawnbrokerSpawnbroker Registered User regular
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    Haha no fucking way, that can't be true.

    Steam: Spawnbroker
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    If that's real, does anyone know where it is, so that we can make it work correctly?

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I finally ran in to the first "I want to break my controller and punch a kitten" moment last night in a late game area...
    The Archdragon Peak. Ancient Wyvern "fight". The whole thing is easy enough, but the very last big snake head guy, with the axe on the chain...yeah fuck him. He's hard enough to fight, but when he throws out the chain axe it will pass right through solid rock, and hit you halfway across the area. Why From thought anything about his attack passing through fucking rock was "fair" or "fun" is beyond me.

    Everything else in the game has seemed mostly fair to me, even some of the terrible tracking...but this was just rage inducingly broken and cheaty. Nothing felt good about that death, I didn't learn a thing except that some of From's game play programmers must be stoners.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I poise through attacks fairly often, but I'm pretty sure it's only when using certain attacks with certain weapons. The stomp is obviously very high poise (not infinite, though, as huge attacks still knock me out of it) but so are some heavy attacks with big weapons

    Claymore weapon art light attack seems to have very high poise armor, I poise through a lot of attacks with it.

    MegaMek
  • YiliasYilias Registered User regular
    The poise thing is real, its all over reddit atm. Changing that file will absolutely get you banned from multiplayer though. At minimum you'll end up in the hacker servers.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited April 2016
    This shit is one of my annoyances in the game right now, people who pull the "Oh, no I'm about to lose! Where is my router?! Janks cord out!" switcharoo.

    http://xboxdvr.com/gamer/Sirialis/video/16951885

    Just took out his Golden Boy at the beginning (I get a bunch of souls right at the start, those are from him.)

    8th guy DC'ing on me when he went from advantage to disadvantage, funny how that works.

    Sirialis on
  • YiliasYilias Registered User regular
    Also I'm considering making a character solely to afk in Irithyll with Chameleon up in some corner just to let the blues get some action.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    PLA
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    3clipse wrote: »
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    If that's real, does anyone know where it is, so that we can make it work correctly?

    You can.

    If you do, you're gonna get banned. Which is the reason that threads TALKING about it on reddit are okay, but threads explaining how to do it yourself get locked instantly.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    MegaMek
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    3clipse wrote: »
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    If that's real, does anyone know where it is, so that we can make it work correctly?

    You can.

    If you do, you're gonna get banned. Which is the reason that threads TALKING about it on reddit are okay, but threads explaining how to do it yourself get locked instantly.

    Banned like, I can never play the single player again or banned like, I can't do PvP at all. Because I couldn't give fewer fucks about PvP.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Really though, I wouldn't expect too much to change in terms of mechanics for this game. It's clear they just don't want miracles to be all that good, just take a look at how useless they became throughout Dark Souls 3. If you want to be a caster, be a Pyromancer. Once again most enemies are weak to one specific elemental type and this time it's not lightening, it's fire. Armor will probably also never really be useful (except when comparing literally any piece of equipment to "naked" as that's how it works this time). How exactly is it worth it to pump tens of points into Vitality just to get below 100% equipment load with a heavy armor for fucking 5% more damage reduction?

    The more I play of this game the more frustrated I get with its design.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • AistanAistan Tiny Bat Registered User regular
    I've been getting the hitching on save thing since day one, though it seems to have gotten worse after this last patch. It hasn't killed me yet, but it's come close a couple of times.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Armor will probably also never really be useful (except when comparing literally any piece of equipment to "naked" as that's how it works this time). How exactly is it worth it to pump tens of points into Vitality just to get below 100% equipment load with a heavy armor for fucking 5% more damage reduction?

    Well, last page someone was talking about how getting caught in the last boss' combo attack was one-shotting them, whereas in my experience fighting that guy, it did at most 60% of my hp. Rather than experiencing it as a one-shot, I was experiencing it as a "well I fucked up and have to Estus now, but at least I get to watch this pretty combo cutscene for a few seconds as he wails on my ass". And that was with ~30% slashing resistance and 35% fire resistance.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • YiliasYilias Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    Poise is "bugged" in the sense that a switch in the game files is set to "off" that would make Poise behave EXACTLY like it did in previous games.

    If that's real, does anyone know where it is, so that we can make it work correctly?

    You can.

    If you do, you're gonna get banned. Which is the reason that threads TALKING about it on reddit are okay, but threads explaining how to do it yourself get locked instantly.

    Banned like, I can never play the single player again or banned like, I can't do PvP at all. Because I couldn't give fewer fucks about PvP.

    From essentially uses a 'low prio' system. You'll end up only being able to multiplayer with other people softbanned for hacking.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MegaMek
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Aegis wrote: »
    Armor will probably also never really be useful (except when comparing literally any piece of equipment to "naked" as that's how it works this time). How exactly is it worth it to pump tens of points into Vitality just to get below 100% equipment load with a heavy armor for fucking 5% more damage reduction?

    Well, last page someone was talking about how getting caught in the last boss' combo attack was one-shotting them, whereas in my experience fighting that guy, it did at most 60% of my hp. Rather than experiencing it as a one-shot, I was experiencing it as a "well I fucked up and have to Estus now, but at least I get to watch this pretty combo cutscene for a few seconds as he wails on my ass". And that was with ~30% slashing resistance and 35% fire resistance.

    What game are you in, NG or NG+? I still think that's ridiculous, especially compared to older entries, but since armor can't be upgraded you can forget about that in NG+ and so on.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • PLAPLA The process.Registered User regular
    Poor Wolnir.

  • OnTheLastCastleOnTheLastCastle let's keep it haimish for the peripatetic Registered User regular
    It's very noticeable to me in terms of damage when i go from 5-10% damage resist to 25%... so I wouldn't say armor is useless.

    Evil MultifariousAegisGoodKingJayIIIph blakeMegaMek
  • PLAPLA The process.Registered User regular
    Joshmvii wrote: »

    Spoiler's

    That's the thing.

    It's not though
    Go to the Giant Tree in "Normal" Firelink. It will say, the seed has yet to sprout.

    Now go to the Giant Tree in Untended Graves.

    Hey a seed pops out.

    Just because it happend a long time ago, dosen't mean that area is stuck in the past, far from it, it's OUR Firelink that's stuck in the past, that one has been experiencing normal time progression.

    You make some odd conclusions.

  • Evil MultifariousEvil Multifarious Registered User regular
    It's very noticeable to me in terms of damage when i go from 5-10% damage resist to 25%... so I wouldn't say armor is useless.

    10 or 15% less damage is a lot! It's the difference between death and survival, which is crucial

    PLAMoridin889MegaMek
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited April 2016
    Aegis wrote: »
    Armor will probably also never really be useful (except when comparing literally any piece of equipment to "naked" as that's how it works this time). How exactly is it worth it to pump tens of points into Vitality just to get below 100% equipment load with a heavy armor for fucking 5% more damage reduction?

    Well, last page someone was talking about how getting caught in the last boss' combo attack was one-shotting them, whereas in my experience fighting that guy, it did at most 60% of my hp. Rather than experiencing it as a one-shot, I was experiencing it as a "well I fucked up and have to Estus now, but at least I get to watch this pretty combo cutscene for a few seconds as he wails on my ass". And that was with ~30% slashing resistance and 35% fire resistance.

    What game are you in, NG or NG+? I still think that's ridiculous, especially compared to older entries, but since armor can't be upgraded you can forget about that in NG+ and so on.

    That was in NG. I haven't progressed far enough in NG+ so far beyond hilariously overestimating how much "harder" the tutorial boss was going to be, when he came out of his activation animation at 50% hp. But I already have 5% more non-physical resistance across the board as a result of a NG+ item, so that's nice at least.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • RamiRami Registered User regular
    It's very noticeable to me in terms of damage when i go from 5-10% damage resist to 25%... so I wouldn't say armor is useless.

    It's hard to get much more than about 25% though, and you get 25% from medium armour, so heavy isn't worth it.

    And it's very hard to stay below 30% for quick roll because there's few options for light armour and vitality is such a poor cost-return ratio.

    Which is why everyone wears medium amour at 60-70% load.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • PLAPLA The process.Registered User regular
    Poison-resistance has seemed like a big deal.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    The Wolnir fight miiiiiiiight just be my favorite part of the game.
    The fight itself is fine, but holy shit the reveal is so cool. I mean I knew I was gonna fight a boss of some kind, but when that massive spooky scary skeleton just, like, illuminates... oh man that was rad.

    Lokah Samastah Sukhino Bhavantu
    Stabbity StyleGeneral_ArmchairMegaMekPLAMuddypawsSeal
  • VicVic Registered User regular
    Aaaand I finally managed to get through the Pontiff fight solo on my Artorias character. If I hadn't started parrying him I'm pretty sure I'd still be stuck, god damn was he a tough bastard.

    I'm also finding the wolf knight sword to be better in pvp than I would have expected. The spin is utterly useful both in pve and pvp, but the leap gives a lot of people a very nasty surprise.

  • ZundeZunde Registered User regular
    Everything is Ng++ has been simple until i hit the Nameless king and i can't even skip him with 40 Vitality and ember he will kill me in 2 hits and he's annoyingly agro

Sign In or Register to comment.