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Virtual Reality (VR) at Pax East 2016

Jamin724Jamin724 Registered User new member
Hello everyone I have tried navigating through twitter and Facebook to try to find booths that will be hosting their games in VR. Personally I am interested in PSVR, but have not tried any of the headsets and would love an opportunity to try one on. I would think Sony will have PSVR there, but the lines are probably going to be huge. I know my group of friends who are going are all interested in VR and I am sure there are tons of other people. So if any developers, administrators, or anyone "in the know" knows a booth that will showcase VR please post it here!

Posts

  • SolanalesSolanales CMYKMatter Registered User regular
    Via tha Harmonix party event:
    PAX East is one of our favorite events to be a part of. If we don’t catch you on the show floor, we’ll be sure to sync up and get grooving together on the dance floor! Don’t forget to try out some of our exclusive VR titles at the show, and make sure to grab your swag (plus more for raffle winners) on the way out.

    So they will have some in their booth.


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  • MephistoN7MephistoN7 Sexual Tyrannosaurus Keene, NHRegistered User regular
    While this is not a guarantee of this year's exhibition, it should be noted that Sony has not actively attended PAX East since 2013- and even then their booth was only a demo for The Last of Us. It could be argued that they would want convention presence this year to actively demo the PSVR to the public who are still on the fence about VR, but they also chose not to demo the PlayStation 4 or any of its first-party lineup in the last three years. To be fair, this is not a knock against Sony. Nintendo has also had spotty attendance in the last five years depending on their upcoming release schedule.

    The Oculus Rift, however, has actively been available for demo for the last two PAX East events. Yes, the line is VERY long (the first year it was cutoff at 1pm due to wait times). But for the VR conscious, it's worth giving a try.^^

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  • sfford2008sfford2008 Registered User regular
    I would scan through the Indie booths because it is nearly impossible to get into the Occulus Booth due to line capping and having to time it perfectly. I was able to try out the Occulus at an indie booth and the wait wasn't nearly as bad...maybe 30-45 minutes vs. 2-3 hours. Also they were taking appointments last year, but not sure how you were able to do that...maybe it was solely for media, but it seemed like attendees were able to do it. I would look into that as well or maybe someone can post here about it.

  • craiolacraiola MARegistered User regular
    I sat in the 3 hour occulus line on Sunday last year and it was worth it for my boyfriend and I. But it isn't worth it for everyone. I didn't see Occulus in guidebook but there are usually some indies with VR stuff there. I know the Made in MA party on Thursday had some too.

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  • PugglesPuggles Registered User regular
    Last year the wait for the Harmonix VR was about 10 minutes and they had by far the best one!

  • jdixon1972jdixon1972 Registered User regular
    It's weird that Occulus isn't there. I was also hoping HTC would be there too with the Vive, but no luck there either. I hope Sony demoes the PSVR. Really hoping to see that. Also, I guess there might be a chance that some of the booths may have a Vive or Occulus. I hate the waiting, grrrrr. Hehe.

  • koolarookoolaroo Registered User regular
    Check around the indies, I've seen colleges bring them too.

  • iltailta Registered User regular
    One year I walked up to some indie minigolf game that had the Rift. Waited about 5 minutes and got to play a few rounds. It was pretty wild.

  • rpgamer246rpgamer246 Registered User regular
    My guess is Sony will have PSVR especially considering that if you look at the map layout for the show floor Sony seems to have the biggest space available

  • craiolacraiola MARegistered User regular
    Harmonix just announced they will have PSVR at their booth.

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  • KCPowerHouseKCPowerHouse Registered User new member
    Playstation Blog just listed all the PSVR games they will have on hand. Super excited to see a lot of titles, really want to check out RIGS!

    blog.us.playstation.com/2016/04/13/pax-east-2016-play-over-20-ps4-ps-vr-games/

  • MechcondridMechcondrid CT, USARegistered User regular
    this is why i got a BYOC pass and am bringing my DK2 (stupid oculus shipping shenanigans)

  • SatoruSatoru Registered User regular
    I was hoping there'd be a bigger Rift or Vive presence given that its now in retail :(

  • TheGameGuruTheGameGuru Registered User regular
    edited April 2016
    Satoru wrote: »
    I was hoping there'd be a bigger Rift or Vive presence given that its now in retail :(
    The reason is because HTC and Oculus don't have any product to sell right now. They have pre-order delivery estimates of June/August at the moment, so it makes more sense for them to resume consumer-focused demos sometime this summer. I expect they will be in full force at Prime 2016. I am somewhat sad the HTC Tour Bus won't be making a stop though - it was amazing at Prime and everybody who gets to do it is instantly a VR believer. That being said, there will definitely be some indie devs using both HMDs if you look for them.

    The PSVR should have some interesting stuff. At the end of the day it is the most accessible of the three options purely based on price. I got to play Rigs and London Heist (which is suspiciously absent this time around) at Prime/West and I'm looking forward to seeing some more games running on the platform.

    TheGameGuru on
  • MechcondridMechcondrid CT, USARegistered User regular
    not sure on the PSVR right now, for the current PS4 hardware i am very suspicious on them achieving the 75Hz minimum to not make people sick while maintaining adequate visual fidelity....
    the new ps4 hardware, might handle it i dont know havent messed with one yet

  • colpaniccolpanic Registered User new member
    @RobotLovesKitty stated on twitter they'll have their game Legend of Dungeon on the Vive at their booth this year. They're a bunch of great people so I'd recommend visiting despite that game being heavily 2d centric. I saw it @ pax east 2015... it's like looking at a diorama, but to date it's my only VR experience and it was enough to sell me on the tech; pre-ordered the Vive but HAVE YET TO RECEIVE IT LOOKING AT YOU HTC

  • x3rubiachica3xx3rubiachica3x Registered User regular
    Really interested in buying the PSVR, hope I'll be able to test it.

  • MASSACTMASSACT Registered User new member
    Experience Survios's RAW DATA on HTC Vive at Intel's booth #6068. Full immersion VR.......its amazing!!!!!!!

  • BekerBeker - Registered User regular
    PAX is also hosting its own VR Freeplay this PAX. We have HTC Vive, Oculus Gamepad and Oculus Touch running 10 minute demos. Located in the back between the Cybertron PC Room and Tabletop.

    -Beker/Erick
  • FunnelKing27FunnelKing27 Registered User regular
    Cool! thanks for that info Beker!

  • VirtualVoltVirtualVolt Registered User regular
    if y'all wanna try a relatively low key VR demo, try Hitman Go VR at the Squeenix booth. Not very exciting or crazy, but a fun game that's really enhanced by VR. Plus the line is fairly short!

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  • ishtraishtra Long IslandRegistered User regular
    edited April 2016
    figured it out - feel free to delete

    ishtra on
    Attendee: PAX East 2011, 2012, 2013, 2014, 2015, 2016, 2018, Unplugged 2017
  • hsuhsu Registered User regular
    I did the Vive demo. Awesome. Puts the Oculus to shame. Never was interested in VR after any Oculus demo, but now that I've seen Vive VR, I'm sold.

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  • jdixon1972jdixon1972 Registered User regular
    For anyone interested in the Playstation VR, you have to reserve a spot using the Playstation Experience app. BUT according to the app, they're all full. You might still be able to get squeezed in if you go talk to them at their booth.

    As for PSVR itself. I have to say, even with some minor problems, I like it. You put on the unit itself, then head phones, and you use 2 of the Move controllers. I got to play the Until Dawn game (can't remember the subtitle of it). It's set in the Until Dawn universe and is basically an on rails shooter (like some of the Raccoon City games) but you are not limited 1 point of view. You can look anywhere. Throughout the game I found myself ducking or moving side to side to avoid obstacles, etc.

    Good: My demo really pulled me in to the game itself.
    Bad: I couldn't ever fully adjust the focus, the Move controllers aren't the best (sometimes the position of the guns would not sync with the position of the controllers)
    Concerns: I have never been put in a position to be in a real gun fight (I guess that's a good thing?) but this demo had me physically tensed up the whole time. I came away from it with my hands hurting (from wanting to grip the controllers/guns so tightly) and my back and neck hurting from being tensed up and having my physical movements jerking around. Don't let anything be near you. I think someone was standing too close to my seat and I hit them (not hard) several times. It takes you out of the game (Vive definitely has this worked out) . Maybe others can add to this, but I don't thing the demo was running in 1080p the whole time. The graphics weren't jerky but there were some points where the game looked better than others.

    Overall: I liked it. I would like to have it come with the headphones. As long as they firmly set customers expectations of what they are getting (like I said, this is no Vive) I think they will do well, and I would by one.

  • hsuhsu Registered User regular
    Vive VR felt incredibly precise. It felt like it faithfully registered all my movements, from the tilt & position of the dual controllers as guns, to the ducking & dodging body movements, the Vive fully represented all my real live motions into the game.

    I did see some frame drops, stuttering, and detail loss, during the underwater demo, when the whale moved past me, as I walked around the sunken ship, and during the space shooter game, I definitely felt the hit box for my body was much larger than my real body, but overall, the Vive system is the best VR I've experienced to date, and first VR system I've even contemplated buying.

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  • UEAKCrashUEAKCrash heh Registered User regular
    Tucked behind the VR free play area (next to the discord booth) is the developers of Light Repair Team #4 demoing their VR game.

  • coflroptercoflropter Registered User regular
    The PlayStation VR booth was so poorly setup! The app was terrible. It gave no indication of how you were supposed to tell that you got a spot.

    I went to the booth assuming I had gotten a spot, but foudn put that no, in fact I had not gotten a spot, but that my friend who did it after me did get a spot.

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  • jdixon1972jdixon1972 Registered User regular
    Yeh, have to say that that system didn't work well. I got a slot Saturday, walked up, said my time was 10:30 and nothing else was asked. They didn't look up any info at all. They just set me down at a system and I went with it.

  • sadiekatesadiekate Registered User new member
    Is there a list available of the games that were at the VR freeplay area? I'm hoping to find the games that I played on the gamepad demo today, but am completely blanking on the names of everything. I think I was distracted by the lobby environment. Thanks in advance!

  • abdoooooabdooooo Registered User regular
    coflropter wrote: »
    The PlayStation VR booth was so poorly setup! The app was terrible. It gave no indication of how you were supposed to tell that you got a spot.

    I went to the booth assuming I had gotten a spot, but foudn put that no, in fact I had not gotten a spot, but that my friend who did it after me did get a spot.

    This happened to me as well. After explaining the situation to PS rep they kindly put me in a standby line where I eventually got to play the Rigs game. I was impressed!

  • TheGameGuruTheGameGuru Registered User regular
    Was really surprised to see Oculus demoing the touch at the Alienware booth with virtually no announcements beforehand. Went through the demo twice - it was fun but I think the Vive controllers feel more accurate. Plus, the demo mostly had you facing the screen and you were supposed to stay on a 4'x4' pad, so we don't know how well their system handles room scale yet.

    The VR Freeplay was a nice surprise as well and from what I heard the line wasn't that bad. PSVR reservation system was a mess, but I demoed it a couple times at Prime so I didn't stress over it.

  • DrainDrain [E] Tabletop Manager SeattleRegistered User regular
    Did anyone try Oculus and Vive? Or maybe all three?

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    "I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time." - Tycho
  • TheGameGuruTheGameGuru Registered User regular
    edited April 2016
    Drain wrote: »
    Did anyone try Oculus and Vive? Or maybe all three?
    I've use all three multiple times. Anything I can help shed some light on?

    TheGameGuru on
  • nevermore13nevermore13 Registered User regular
    I tried ps vr at the harmonix booth and while the focus was not perfect it worked great. I was not a believer in vr even after tryingw the vive but that demo sold me!

  • iltailta Registered User regular
    I tried the Occulus with Pollen and the Vive with that neat music demo at the Cooler Master booth. There is no question that the ability to stand and walk around is HUGE. Even for just a few steps. I had thought that sitting VR would be great -- and it's fun and cool, no question -- but standing and waving your arms around in game really is a whole new thing. Unless something awesome happens I'm probably canceling my Occulus order and going with the Vive.

  • hsuhsu Registered User regular
    I did both the Vive and Oculus Touch, and the Vive kicked ass in comparison.

    The Oculus Touch controllers, while they let you stand and move, they were limited by the front facing cameras. You could easily get into positions where part of your body (usually a hand/arm) obscured one of your controllers, which totally messed up your positioning in-game. Additionally, the tilt and absolute positioning was never 100% right. It was close, but never perfect.

    The Vive on the other hand, it felt like you were actually holding the controllers. Nearly perfect tilt and positioning compared to real life. You could do quite a bit of movement and it would be mirrored correctly in-game. Unlike the Oculus, I never ran into a case where my in-game positioning differed from my real positioning.

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  • EricLong1285EricLong1285 Cincinnati, OHRegistered User new member
    I got to try both the Vive and Rift as well, and I definitely thought the Vive had a better presentation. The sunken ship was cool, but the painting demo was so cool and incredibly trippy! I don't know if it was just that I didn't quite have the headsets on correctly, or if it's just a technological limitation, but it felt like my peripheral vision was always blurry. The Rift rep thought it was because I must not have had the headset on "just right", but I had the same issue with the Vive, and I spent a bit more time adjusting the Vive to avoid the blur.

    While they were both fun and very immersive, I think demoing them swayed me to not be a first wave adopter. They're a cool gimmick right now, and my rig could run either without issue, but I'm going to wait until Oculus and/or HTC work out their first model bugs, and at the same time let the game library fill in. Can't wait to see where the developers of the world take this tech!

  • DaNickaDaNicka Studly Nurd Peoples Republic Of Massachusetts, DunstableRegistered User regular
    They need to make a VR app where you can experience a PAX East that is actually good for once. Instead of another lackluster year and a former shell of it's self!!!

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