There is also the fact that that color scheme is a crime against God and good taste. Your rivers region borders blend into one another. The unreachable parts of the game take up a solid 20% of screen real estate. The water could have been shown in a smaller window to the side.
In the books, certain people in this fantasy world can effectively solidify light into a physical substance called Luxin. Each color has specific properties.
Properly drafted, blue luxin is strong, green is flexible, orange is slippery, etc... some are even flammable. They can be combined to reenforce and enhance each other into things like weapons, buildings, even machines, if made properly.
The powerful have access to multiple colors, and there is always one person who can access all of them who serves as a sort of leader.
It's a good series.
odd, i thought it was a reference to GUILE in street fighter, sonic booms?
In the books, certain people in this fantasy world can effectively solidify light into a physical substance called Luxin. Each color has specific properties.
Properly drafted, blue luxin is strong, green is flexible, orange is slippery, etc... some are even flammable. They can be combined to reenforce and enhance each other into things like weapons, buildings, even machines, if made properly.
The powerful have access to multiple colors, and there is always one person who can access all of them who serves as a sort of leader.
It's a good series.
odd, i thought it was a reference to GUILE in street fighter, sonic booms?
Oh, the Guile part comes from the last name of the main characters.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
Petesalzlvorpal blade in handRegistered Userregular
knowing nothing about it other than what i just read from the link and another page i googled about luxin i have to say that is indeed a very clever easter egg. though i have to admit the rules about luxin strike quite a number of similarities to the lanterns in the green lantern series
I don't typically dig charge weapons, and then I found the moonshot crossbow (or something close to that name), and it absolutely wrecked the Trigger Twins and the Ammoconda. But then floor 3 killed me because I am bad. Gungeon is so good even if I am terrible at it.
+1
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
There is also the fact that that color scheme is a crime against God and good taste. Your rivers region borders blend into one another. The unreachable parts of the game take up a solid 20% of screen real estate. The water could have been shown in a smaller window to the side.
And don't get me started on that key.
To be fair, I doubt that's what the final on-screen map is intended to look like in-game, if it's real. And at least it doesn't have the ice world right next to the lava world.
Man, finally got a destroyer in Starpoint Gemini 2. Money flows like wine now. Capturing other ships is soooo cake now with the correct officers and locust 3 upgrade. Going to be able to afford that battleship before I can fly it! Looooove flying the heavy hitters when other ships my class all list as weak.
knowing nothing about it other than what i just read from the link and another page i googled about luxin i have to say that is indeed a very clever easter egg. though i have to admit the rules about luxin strike quite a number of similarities to the lanterns in the green lantern series
That's a fairly apt comparison.
Spoilers for people interested in reading the books:
It even extends down to each color having an 'entity' that can influence drafters of that particular color.
Although given that complex machines require multiple colors of Luxin to make, I can only image that pretty much anything with more than one color in it is a garish-looking monstrosity. It wouldn't translate well to the screen.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Man, finally got a destroyer in Starpoint Gemini 2. Money flows like wine now. Capturing other ships is soooo cake now with the correct officers and locust 3 upgrade. Going to be able to afford that battleship before I can fly it! Looooove flying the heavy hitters when other ships my class all list as weak.
First I was like "dang, that sounds fun"
Then I was like, "wait, wasn't that game in my giftpile?"
Finally wrapped up Underrail. The first 80% or so of the game is basically sex on a stick for me, hampered by the occasional bullshit section or RNG fuckery. There's a big world to explore, a compelling mystery, solid writing, open approaches to objectives that incorporate random murderous impulses, and all the other good stuff games like Fallout and Arcanum are known for. It's huge, it's uncompromising, it demands and rewards patience, and it scratches itches I didn't know I had.
Mechanically, the final 20% is more of that, with a challenge I could appreciate right up to the very end. The final boss, funky as it was, is completely doable with my build (stealthy trapper/sniper) and I figured out the final puzzle to make said fight easier with relatively little hassle. Actually had a nice Thief 1 moment when I realized I could stealth through large portions of the fight, thoroughly playing up my sneaky bastard tendencies as I'd been doing all game. I ground my teeth on hazards until I found a suit that would let me resist them, and from there it was a matter of planting C-4 while whistling the MASH theme.
Narratively, the final 20% is a fucking mess. Full story spoilers below, you have been warned:
So most of the game is in pursuit of an artifact known only as the Cube, though you start the game just doing odd jobs for your home station. The artifact plot begins when a group called the Faceless - mysterious humanoids with extensive mechanical augmentation who have access to tunneling vehicles - launch an apparent invasion of Underrail for reasons unknown. A main quest chain has you following this Cube as it changes hands, and not coincidentally the Faceless have struck every area it has passed through.
This culminates with an infiltration of a group called the Institute of Tchort: a part-church, part-research consortium meant to study a massive, formless, sentient being (Tchort) located in the Deep Caverns. The Tchortists took the Cube to their "god", and whether you go in loud or pose as one of them, eventually the Faceless attack there, too. In the chaos, your only recourse is to hop on an elevator bound for the Caverns. So far so good. Here's where it gets fucked, last exit before endgame spoilers.
Upon arrival you're greeted by a stranger who identifies himself as Six, who apparently has access to technology far beyond anyone in the Underrail. His role is to tell you fuck-all except what your next goal is, which is to destroy Tchort and bring the Cube to the Faceless. What is he? That's not important. What is the Cube? That's not important. Why am I even killing Tchort if it's just hanging out down here, minding its own business? That's not important. If he's so powerful, why can't he just take the Cube from Tchort? Because you're meant to do that.
There's a wealth of backstory about the Deep Caverns, specifically how a company called Biocorp set up the research complex that gave birth to Tchort (and possibly the Faceless as well); an unspecified cataclysm resulted in the company's destruction, which predates the situation in Underrail when the game starts. Preserved emails and contextual clues reveal how humanity began research into psionics, and suggest at the presence of a much more advanced race that died long before humanity appeared. There's also a hint of an interesting twist here, as one of the traders who first found the artifact is in the company of the Faceless - and they reveal that the person at your station who sent you after them seemingly knew about the Cube all along.
But none of this is used effectively and it's all incredibly easy to miss. The Biocorp stuff is largely irrelevant to your goal. Nobody out-and-out states why Tchort needs to die, save that it's a big ugly thing that's in your way. The Faceless and Tchortist camps don't interact, and telling one about the other doesn't seem to matter. Just getting to Tchort requires a convoluted quest into a mushroom forest and willfully being infected by a stacking debuff; it's hinted you need to go there, but not why or how. There's no narrative satisfaction in finally getting the Cube: you pick it up from Tchort's corpse, activate an elevator back to Lower Underrail, and then Six appears to take the Cube if you still have it, or just spout vague bullshit if you left it somewhere/handed it off to the Faceless. By the time you get home the mole is gone, and the game ends with you either taking a council position at your station, or taking a train to North Underrail to find them.
A basic rule of thumb for me is if your story has a character whose role is "be powerful yet frustratingly vague and order the player to do something because of reasons," you have fucked up. The Deep Caverns needs a strong narrative draw that's just not there. The area is primed for a climactic showdown: Faceless and Tchortists fighting each other, separated by a no-man's-land where Tchort's very influence makes nightmarish monsters appear from thin air. It's not lacking for atmosphere, a sense that humanity doesn't really belong down this far, and there's even a STALKER-ish sense of relief after the final battle, in the vein of "I don't know if I was right or wrong, but I made it, and I should be thankful for that." So much of this would have been better handled if there were more natural signposting towards the showdown, and the whole idea of this god-race just left at the margins or axed entirely.
As it is, it's a pretty hard letdown in the story department, especially since I was along for the ride most of the way.
The TL;DR is that most of this game is exactly what I wanted to be, and the problems are so specific that they could be addressed without much work. I'd still recommend it, and still think it's an excellent modern adaptation of classic CRPG gameplay, though there are some balance issues I think need to be addressed. There's just enough wrong narratively, however, that I probably won't be going back anytime soon.
Man, finally got a destroyer in Starpoint Gemini 2. Money flows like wine now. Capturing other ships is soooo cake now with the correct officers and locust 3 upgrade. Going to be able to afford that battleship before I can fly it! Looooove flying the heavy hitters when other ships my class all list as weak.
First I was like "dang, that sounds fun"
Then I was like, "wait, wasn't that game in my giftpile?"
Then I was like, "yep, it was!"
Now I'm all "installing!"
It's actually really fun. It has some game pad support as well. My only complaint is that outfitting your ship is not intuitive or easy and it's entirely easy to blow away cash removing and replacing upgrades because they don't show what you currently have and they don't store the replaced ones in a hangar. Outfitting ships is definitely rough around the edges. The key to early cash is definitely capturing ships to get your first ship hull upgrades.
Congratulations, DyasAlure ! I worded the contest poorly. Your entry is technically correct, which is the best kind of correct!
While I can't find any evidence of your player even warming a bench this season, she is in a loose sense a member of the USA Eagles who did play in Canada last weekend. Your copy of Final Fantasy IX will be delivered by registered mail in 6 -12 weeks.
Hum, well I should have dug further than. Thank you @an_alt I can't wait to play this. Sadly, I have no internet at my house for my computer, so downloading it will be, difficult.
Hex comes out on Steam tomorrow. I am super excited and streaming some drafts if anyone wants to see what it is! (It's magic but with slightly different rules and really fun)
Congratulations, DyasAlure ! I worded the contest poorly. Your entry is technically correct, which is the best kind of correct!
While I can't find any evidence of your player even warming a bench this season, she is in a loose sense a member of the USA Eagles who did play in Canada last weekend. Your copy of Final Fantasy IX will be delivered by registered mail in 6 -12 weeks.
Hum, well I should have dug further than. Thank you @an_alt I can't wait to play this. Sadly, I have no internet at my house for my computer, so downloading it will be, difficult.
I am having a bit of fun with you. For professional sports, there are a fixed number of roster spots and a player is either under contract or not. For national teams, particularly in mostly amateur sports, there tends to be a big pile of people invited to train with the team when possible.
Thanks to everyone who entered; it was a lot of fun. I especially enjoyed hearing from those of you who watched a game of sevens for the first time and spent fifteen confused minutes trying to figure out the rules.
I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
Xbox - PearlBlueS0ul, Steam
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
Thank you to @mildlymorbid for a copy of Binding of Issac: Rebirth! It really is a heck of a lot better than the original, what with not being fucking Flash-based.
Congratulations, DyasAlure ! I worded the contest poorly. Your entry is technically correct, which is the best kind of correct!
While I can't find any evidence of your player even warming a bench this season, she is in a loose sense a member of the USA Eagles who did play in Canada last weekend. Your copy of Final Fantasy IX will be delivered by registered mail in 6 -12 weeks.
Hum, well I should have dug further than. Thank you @an_alt I can't wait to play this. Sadly, I have no internet at my house for my computer, so downloading it will be, difficult.
I am having a bit of fun with you. For professional sports, there are a fixed number of roster spots and a player is either under contract or not. For national teams, particularly in mostly amateur sports, there tends to be a big pile of people invited to train with the team when possible.
Thanks to everyone who entered; it was a lot of fun. I especially enjoyed hearing from those of you who watched a game of sevens for the first time and spent fifteen confused minutes trying to figure out the rules.
The biggest thing that is killing me, I can't go home and download this.
I am trying to figure out ways to download this, but I have no wireless card in my computer. And I have no wired internet. I am torn, ah. . . Comcast, why did I not get you ready before I moved. It is my own fault.
0
SteevLWhat can I do for you?Registered Userregular
Can't sleep, so I'm awake and browsing the internet. Remember that Rambo game that came out 2 years ago? It was basically a lightgun shooter without the lightgun.
Anyway, they're releasing free DLC for it tomorrow. While the base game is pretty much the first three movies, this one is apparently a prequel. What a weird thing to do.
Finally wrapped up Underrail. The first 80% or so of the game is basically sex on a stick for me, hampered by the occasional bullshit section or RNG fuckery. There's a big world to explore, a compelling mystery, solid writing, open approaches to objectives that incorporate random murderous impulses, and all the other good stuff games like Fallout and Arcanum are known for. It's huge, it's uncompromising, it demands and rewards patience, and it scratches itches I didn't know I had.
Mechanically, the final 20% is more of that, with a challenge I could appreciate right up to the very end. The final boss, funky as it was, is completely doable with my build (stealthy trapper/sniper) and I figured out the final puzzle to make said fight easier with relatively little hassle. Actually had a nice Thief 1 moment when I realized I could stealth through large portions of the fight, thoroughly playing up my sneaky bastard tendencies as I'd been doing all game. I ground my teeth on hazards until I found a suit that would let me resist them, and from there it was a matter of planting C-4 while whistling the MASH theme.
Narratively, the final 20% is a fucking mess. Full story spoilers below, you have been warned:
So most of the game is in pursuit of an artifact known only as the Cube, though you start the game just doing odd jobs for your home station. The artifact plot begins when a group called the Faceless - mysterious humanoids with extensive mechanical augmentation who have access to tunneling vehicles - launch an apparent invasion of Underrail for reasons unknown. A main quest chain has you following this Cube as it changes hands, and not coincidentally the Faceless have struck every area it has passed through.
This culminates with an infiltration of a group called the Institute of Tchort: a part-church, part-research consortium meant to study a massive, formless, sentient being (Tchort) located in the Deep Caverns. The Tchortists took the Cube to their "god", and whether you go in loud or pose as one of them, eventually the Faceless attack there, too. In the chaos, your only recourse is to hop on an elevator bound for the Caverns. So far so good. Here's where it gets fucked, last exit before endgame spoilers.
Upon arrival you're greeted by a stranger who identifies himself as Six, who apparently has access to technology far beyond anyone in the Underrail. His role is to tell you fuck-all except what your next goal is, which is to destroy Tchort and bring the Cube to the Faceless. What is he? That's not important. What is the Cube? That's not important. Why am I even killing Tchort if it's just hanging out down here, minding its own business? That's not important. If he's so powerful, why can't he just take the Cube from Tchort? Because you're meant to do that.
There's a wealth of backstory about the Deep Caverns, specifically how a company called Biocorp set up the research complex that gave birth to Tchort (and possibly the Faceless as well); an unspecified cataclysm resulted in the company's destruction, which predates the situation in Underrail when the game starts. Preserved emails and contextual clues reveal how humanity began research into psionics, and suggest at the presence of a much more advanced race that died long before humanity appeared. There's also a hint of an interesting twist here, as one of the traders who first found the artifact is in the company of the Faceless - and they reveal that the person at your station who sent you after them seemingly knew about the Cube all along.
But none of this is used effectively and it's all incredibly easy to miss. The Biocorp stuff is largely irrelevant to your goal. Nobody out-and-out states why Tchort needs to die, save that it's a big ugly thing that's in your way. The Faceless and Tchortist camps don't interact, and telling one about the other doesn't seem to matter. Just getting to Tchort requires a convoluted quest into a mushroom forest and willfully being infected by a stacking debuff; it's hinted you need to go there, but not why or how. There's no narrative satisfaction in finally getting the Cube: you pick it up from Tchort's corpse, activate an elevator back to Lower Underrail, and then Six appears to take the Cube if you still have it, or just spout vague bullshit if you left it somewhere/handed it off to the Faceless. By the time you get home the mole is gone, and the game ends with you either taking a council position at your station, or taking a train to North Underrail to find them.
A basic rule of thumb for me is if your story has a character whose role is "be powerful yet frustratingly vague and order the player to do something because of reasons," you have fucked up. The Deep Caverns needs a strong narrative draw that's just not there. The area is primed for a climactic showdown: Faceless and Tchortists fighting each other, separated by a no-man's-land where Tchort's very influence makes nightmarish monsters appear from thin air. It's not lacking for atmosphere, a sense that humanity doesn't really belong down this far, and there's even a STALKER-ish sense of relief after the final battle, in the vein of "I don't know if I was right or wrong, but I made it, and I should be thankful for that." So much of this would have been better handled if there were more natural signposting towards the showdown, and the whole idea of this god-race just left at the margins or axed entirely.
As it is, it's a pretty hard letdown in the story department, especially since I was along for the ride most of the way.
The TL;DR is that most of this game is exactly what I wanted to be, and the problems are so specific that they could be addressed without much work. I'd still recommend it, and still think it's an excellent modern adaptation of classic CRPG gameplay, though there are some balance issues I think need to be addressed. There's just enough wrong narratively, however, that I probably won't be going back anytime soon.
Did you end up doing any of the Oculus stuff?
Also from what I gathered about the final boss
When the faceless rebelled against Biocorp, they took a bunch of the head scientists and dumped them in a vat. The chemicals inside then merged them all together into a single being.
The thing I remember most about the Rambo shooter were that there were some... discrepancies between the screenshots on the store page and what the game actually looked like:
There is also the fact that a shooter where you kill hundreds of people is kind of the opposite about what the movie was about. On a side note, if you've gotten to this point in your life without having seen First Blood, go watch it right now. It's an excellent film.
SmokeStacks on
+7
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Rambo as a pop culture character is ingrained as this crazy body count machine, but people forget (or don't even realize) that the first film is a bleak character study where he kills literally one person total.
Refunct is on sale for a dollar and a half on Steam. It's a cool first person puzzle platformer and if you're seasoned in FPS movement you can 100% it in half an hour. Also the soundtrack is cool.
Rambo as a pop culture character is ingrained as this crazy body count machine, but people forget (or don't even realize) that the first film is a bleak character study where he kills literally one person total.
(The sequels though...)
Well, when 3/4 of the movies are gung-ho action movies and 1/4 are bleak vietnam vet character studies, it's not surprising what people remember.
Some thoughts on The Banner Saga 2 now that embargo is up (not a full review yet, just some thoughts):
Haven't got my review ready yet, but my impressions echo a lot of the other reviewers.
It resolves a lot of the issues with the combat and RPG elements, though the whole killing blows for promotions thing somehow stayed in despite them adding even more classes that are oriented around support roles. The battles still encourage too much metagaming and if they continue the series beyond the planned 3rd entry I hope they reevaluate the entire system.
Little things like Clansmen no longer being useless by foraging for food, giving characters a 2nd ability (and letting people choose in most cases) including an overwatch for archers. More battles that are objective oriented rather than just killing the entire opposing army. Obstacles often allow for more use of AOE type abilities (I pretty much never used Thread the Needle in the first game, but have already used it within a few battles here).
And the secondary party you get is refreshing. Rook and Hakon in the first game have similar goals, they just want to survive and do the right thing. The Ravens though have no such motivation and it allows for some fantastic roleplaying opportunities as you can play as a pretty awful person if you want.
Corpekata on
+8
Petesalzlvorpal blade in handRegistered Userregular
i think im the only person that likes the killing blow for promotion thing in banner saga. and if it sounds like killing isnt the goal any longer in this one youll have to give it even more thought to how you do battles
I'm getting decently far in Siege of Dragonspear, and I'm really liking it. I think it helps to play the main campaign first, as it's easy to let rose tinted sunglasses tell you the new stuff is worse in comparison than it is. The writing can be uneven here and there, but that's not new to the Beamdog team. Otherwise, there are some nice quality of life touches like a key chain to hold keys, selling items right out of your bag of holding, and stuff like that. For the most part, it's more Baldur's Gate, done well. It won't change your mind if you don't like the base game, but it's no big step down in quality, either.
It's a shame practically every article is about the "SWJ" silliness and not the game itself; it was genuinely hard to find actual reviews so I just bought it blind, and am glad I did.
+5
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Rambo as a pop culture character is ingrained as this crazy body count machine, but people forget (or don't even realize) that the first film is a bleak character study where he kills literally one person total.
(The sequels though...)
Well, when 3/4 of the movies are gung-ho action movies and 1/4 are bleak vietnam vet character studies, it's not surprising what people remember.
True nuff. Just interesting how such a film transmogrified into the canon of gratuitous 80s action movie ultraviolence.
Grab some avocados and make some guacamole. Send me the recipe and a selfie of you enjoying the guac (specifically eating, no body schmearing, etc). My favorite recipe wins a copy of Guacamelee Complete. (if you own Guacamelee a game of equal price will be substituted. If you do not own Guacamelee! you get Guacamelee!)
Rambo as a pop culture character is ingrained as this crazy body count machine, but people forget (or don't even realize) that the first film is a bleak character study where he kills literally one person total.
(The sequels though...)
Well, when 3/4 of the movies are gung-ho action movies and 1/4 are bleak vietnam vet character studies, it's not surprising what people remember.
True nuff. Just interesting how such a film transmogrified into the canon of gratuitous 80s action movie ultraviolence.
Hardly the only franchise that kind of genre shift happens to though normally not as severe.
Alien and Terminator are both horror movies with a sci-fi backdrop that got action movie sequels and now almost everyone only really remembers the action movies. It took how long until Alien: Isolation gave us a good return to the horror setup?
Posts
And don't get me started on that key.
http://www.fallout3nexus.com/downloads/file.php?id=16534
odd, i thought it was a reference to GUILE in street fighter, sonic booms?
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Oh, the Guile part comes from the last name of the main characters.
The harder the rain, honey, the sweeter the sun.
To be fair, I doubt that's what the final on-screen map is intended to look like in-game, if it's real. And at least it doesn't have the ice world right next to the lava world.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
That's a fairly apt comparison.
Spoilers for people interested in reading the books:
Although given that complex machines require multiple colors of Luxin to make, I can only image that pretty much anything with more than one color in it is a garish-looking monstrosity. It wouldn't translate well to the screen.
The harder the rain, honey, the sweeter the sun.
FUCKING
WAY
This is the most fuckoff, amazing FPS RTS in existence. And home of The Thumper, a weapon that makes earthquakes.
First I was like "dang, that sounds fun"
Then I was like, "wait, wasn't that game in my giftpile?"
Then I was like, "yep, it was!"
Now I'm all "installing!"
Steam Support is the worst. Seriously, the worst
Mechanically, the final 20% is more of that, with a challenge I could appreciate right up to the very end. The final boss, funky as it was, is completely doable with my build (stealthy trapper/sniper) and I figured out the final puzzle to make said fight easier with relatively little hassle. Actually had a nice Thief 1 moment when I realized I could stealth through large portions of the fight, thoroughly playing up my sneaky bastard tendencies as I'd been doing all game. I ground my teeth on hazards until I found a suit that would let me resist them, and from there it was a matter of planting C-4 while whistling the MASH theme.
Narratively, the final 20% is a fucking mess. Full story spoilers below, you have been warned:
This culminates with an infiltration of a group called the Institute of Tchort: a part-church, part-research consortium meant to study a massive, formless, sentient being (Tchort) located in the Deep Caverns. The Tchortists took the Cube to their "god", and whether you go in loud or pose as one of them, eventually the Faceless attack there, too. In the chaos, your only recourse is to hop on an elevator bound for the Caverns. So far so good. Here's where it gets fucked, last exit before endgame spoilers.
There's a wealth of backstory about the Deep Caverns, specifically how a company called Biocorp set up the research complex that gave birth to Tchort (and possibly the Faceless as well); an unspecified cataclysm resulted in the company's destruction, which predates the situation in Underrail when the game starts. Preserved emails and contextual clues reveal how humanity began research into psionics, and suggest at the presence of a much more advanced race that died long before humanity appeared. There's also a hint of an interesting twist here, as one of the traders who first found the artifact is in the company of the Faceless - and they reveal that the person at your station who sent you after them seemingly knew about the Cube all along.
But none of this is used effectively and it's all incredibly easy to miss. The Biocorp stuff is largely irrelevant to your goal. Nobody out-and-out states why Tchort needs to die, save that it's a big ugly thing that's in your way. The Faceless and Tchortist camps don't interact, and telling one about the other doesn't seem to matter. Just getting to Tchort requires a convoluted quest into a mushroom forest and willfully being infected by a stacking debuff; it's hinted you need to go there, but not why or how. There's no narrative satisfaction in finally getting the Cube: you pick it up from Tchort's corpse, activate an elevator back to Lower Underrail, and then Six appears to take the Cube if you still have it, or just spout vague bullshit if you left it somewhere/handed it off to the Faceless. By the time you get home the mole is gone, and the game ends with you either taking a council position at your station, or taking a train to North Underrail to find them.
A basic rule of thumb for me is if your story has a character whose role is "be powerful yet frustratingly vague and order the player to do something because of reasons," you have fucked up. The Deep Caverns needs a strong narrative draw that's just not there. The area is primed for a climactic showdown: Faceless and Tchortists fighting each other, separated by a no-man's-land where Tchort's very influence makes nightmarish monsters appear from thin air. It's not lacking for atmosphere, a sense that humanity doesn't really belong down this far, and there's even a STALKER-ish sense of relief after the final battle, in the vein of "I don't know if I was right or wrong, but I made it, and I should be thankful for that." So much of this would have been better handled if there were more natural signposting towards the showdown, and the whole idea of this god-race just left at the margins or axed entirely.
As it is, it's a pretty hard letdown in the story department, especially since I was along for the ride most of the way.
The TL;DR is that most of this game is exactly what I wanted to be, and the problems are so specific that they could be addressed without much work. I'd still recommend it, and still think it's an excellent modern adaptation of classic CRPG gameplay, though there are some balance issues I think need to be addressed. There's just enough wrong narratively, however, that I probably won't be going back anytime soon.
It's actually really fun. It has some game pad support as well. My only complaint is that outfitting your ship is not intuitive or easy and it's entirely easy to blow away cash removing and replacing upgrades because they don't show what you currently have and they don't store the replaced ones in a hangar. Outfitting ships is definitely rough around the edges. The key to early cash is definitely capturing ships to get your first ship hull upgrades.
Hum, well I should have dug further than. Thank you @an_alt I can't wait to play this. Sadly, I have no internet at my house for my computer, so downloading it will be, difficult.
Edit:
And for those curious, I found the name on Wikipedia - United States Women's National Rugby Sevens Team.
Cheeky and Fun!
This is what I get for changing my steam name for a joke. I blame myself.
Steam ID: Good Life
Cupcakes fighting to save the donuts!
I don't really care.
Also, "If the Emperor had a text-to-speech device" is a real great youtube series.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Soda Drinker Pro is very worth the $10
It's one of the most engaging games I've played in a long time
I am having a bit of fun with you. For professional sports, there are a fixed number of roster spots and a player is either under contract or not. For national teams, particularly in mostly amateur sports, there tends to be a big pile of people invited to train with the team when possible.
Thanks to everyone who entered; it was a lot of fun. I especially enjoyed hearing from those of you who watched a game of sevens for the first time and spent fifteen confused minutes trying to figure out the rules.
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
The biggest thing that is killing me, I can't go home and download this.
I am trying to figure out ways to download this, but I have no wireless card in my computer. And I have no wired internet. I am torn, ah. . . Comcast, why did I not get you ready before I moved. It is my own fault.
Anyway, they're releasing free DLC for it tomorrow. While the base game is pretty much the first three movies, this one is apparently a prequel. What a weird thing to do.
Did you end up doing any of the Oculus stuff?
Also from what I gathered about the final boss
http://www.fallout3nexus.com/downloads/file.php?id=16534
There is also the fact that a shooter where you kill hundreds of people is kind of the opposite about what the movie was about. On a side note, if you've gotten to this point in your life without having seen First Blood, go watch it right now. It's an excellent film.
(The sequels though...)
Go buy it is what I'm saying.
Well, when 3/4 of the movies are gung-ho action movies and 1/4 are bleak vietnam vet character studies, it's not surprising what people remember.
edit: I swear AVP:C:2000 likes to fuck with me because those fucking facehuggers are registering being set on fire!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Probably a little hyperbolic but they describe it as PvP Dark Souls meets Smash Bros. At any rate, the price seems right
Could also make for an interesting FNG
SteamID: edgruberman GOG Galaxy: EdGruberman
Haven't got my review ready yet, but my impressions echo a lot of the other reviewers.
It resolves a lot of the issues with the combat and RPG elements, though the whole killing blows for promotions thing somehow stayed in despite them adding even more classes that are oriented around support roles. The battles still encourage too much metagaming and if they continue the series beyond the planned 3rd entry I hope they reevaluate the entire system.
Little things like Clansmen no longer being useless by foraging for food, giving characters a 2nd ability (and letting people choose in most cases) including an overwatch for archers. More battles that are objective oriented rather than just killing the entire opposing army. Obstacles often allow for more use of AOE type abilities (I pretty much never used Thread the Needle in the first game, but have already used it within a few battles here).
And the secondary party you get is refreshing. Rook and Hakon in the first game have similar goals, they just want to survive and do the right thing. The Ravens though have no such motivation and it allows for some fantastic roleplaying opportunities as you can play as a pretty awful person if you want.
It's a shame practically every article is about the "SWJ" silliness and not the game itself; it was genuinely hard to find actual reviews so I just bought it blind, and am glad I did.
True nuff. Just interesting how such a film transmogrified into the canon of gratuitous 80s action movie ultraviolence.
Steam ID: Good Life
Hardly the only franchise that kind of genre shift happens to though normally not as severe.
Alien and Terminator are both horror movies with a sci-fi backdrop that got action movie sequels and now almost everyone only really remembers the action movies. It took how long until Alien: Isolation gave us a good return to the horror setup?
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Trailer for Supergiant's (Bastion and Transistor) new game, due out in 2017. Will be playable at Pax though.
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