Well. That only took all evening. New Fallout 4 character made. Sheesh.
Next step: Go to the DLC area set in Maine and see if your house is there.
If so, go inside and see if you can find an in game version of yourself playing Fallout 4.
Well. That only took all evening. New Fallout 4 character made. Sheesh.
Next step: Go to the DLC area set in Maine and see if your house is there.
If so, go inside and see if you can find an in game version of yourself playing Fallout 4.
This would probably not be advisable for the same reason you don't go meet your past self when time-traveling. It tends to erase one, both, or reality altogether.
Well. That only took all evening. New Fallout 4 character made. Sheesh.
At least it only took you one. I couldn't bear to leave that sink until both faces were to my satisfaction, and that took far longer than I had anticipated.
Well. That only took all evening. New Fallout 4 character made. Sheesh.
At least it only took you one. I couldn't bear to leave that sink until both faces were to my satisfaction, and that took far longer than I had anticipated.
Bethesda did that on purpose, I just know it.
I made the guy look kinda like me, then played as the lady.
so i got to see myself get shot in the face, at least
Damn it the item I wanted was on sale this morning but now that I've redeemed my steam wallet card I see that it no longer is. You'd better be on sale in a couple of months, game that I want but don't have time to play!
Well. That only took all evening. New Fallout 4 character made. Sheesh.
Next step: Go to the DLC area set in Maine and see if your house is there.
If so, go inside and see if you can find an in game version of yourself playing Fallout 4.
I actually need to:
1) Finish Fallout 4's main story, having really lost the will about 80% of the way through
2) Get on to Far Harbor, mostly to see if anywhere we went on holiday is in it (which, to be fair, was also true of Boston).
Also, you might want to finish FO4's story, because...the DLC has some stuff that, since I haven't finished FO4, could be considered pretty spoiler-y, I guess? I can't actually tell because I have no context. The main quest bugged out for me in December and I haven't touched it since.
Do you have to roll a new character for Far Harbor?
No, just for being Pixie.
In fairness, now - I haven't played since December, and since then I uninstalled the game and reinstalled Windows, and consequently don't have many of the same mods now. Loading up an old modded game with a different set of mods is just begging for bad things to happen.
This talk of CCGs makes me wonder: has there ever been a CCG where instead of competing head-to-head (to-head-to-head), you co-op fight against a random deck of bad things? Like, two or more people with decks fighting against a specific deck of hazards?
The Pathfinder Adventure card game does this. A mobile version just came out, so I wouldn't be surprised if a PC port showed up on Steam in the near future.
Magic the Gathering also did this a bit ago (though I don't think it made it into the PC game). There was a totally-not-Greek-gods themed expansion, and you could buy an Hydra deck to fight against. It's heads were represented by cards, and it had rules about adding more heads each time one was defeated.
Here are my giveaways! Yeah, they're all the humble bundle stuff, but it's an opportunity to grab a game that you were missing without getting a bunch of duplicates.
4 hour reminder! And no love for Risen? How odd....
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
So the past 2 nights in Don't Starve Together have been quite a ride. We survived into winter, slew our first giant(Deerclops), albeit with quite a few deaths on my part, and were surviving quite nicely. Then we went exploring int he caves, and spent waaaay too much time in there, explored too far without knowing where an exit was, and eventually both died in the dark, damp caverns Guess we'll be starting a new game tonight!
+9
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
So the past 2 nights in Don't Starve Together have been quite a ride. We survived into winter, slew our first giant(Deerclops), albeit with quite a few deaths on my part, and were surviving quite nicely. Then we went exploring int he caves, and spent waaaay too much time in there, explored too far without knowing where an exit was, and eventually both died in the dark, damp caverns Guess we'll be starting a new game tonight!
One day Don't Starve anthropologists will visit that cave and find your dank corpses, cuddled together spooning on the cave floor with nought but one last scrawled message to infer what happened: "This cave was your idea Talus, you git".
So the past 2 nights in Don't Starve Together have been quite a ride. We survived into winter, slew our first giant(Deerclops), albeit with quite a few deaths on my part, and were surviving quite nicely. Then we went exploring int he caves, and spent waaaay too much time in there, explored too far without knowing where an exit was, and eventually both died in the dark, damp caverns Guess we'll be starting a new game tonight!
One day Don't Starve anthropologists will visit that cave and find your dank corpses, cuddled together spooning on the cave floor with nought but one last scrawled message to infer what happened: "This cave was your idea Talus, you git".
Haha. Quite the opposite actually, it was the veteran leading me into the cave. A dark damp place, where we ended up being in a state of wetness towards our end. Being wet all the time meant we were losing sanity steadily, and our stuff was also wet. It also accelerated our demise as i lost my weapon as i swung it because it's slippery when it's wet, and i couldn't find it and ended up just running away from the cave monsters as well as hallucinations
So the past 2 nights in Don't Starve Together have been quite a ride. We survived into winter, slew our first giant(Deerclops), albeit with quite a few deaths on my part, and were surviving quite nicely. Then we went exploring int he caves, and spent waaaay too much time in there, explored too far without knowing where an exit was, and eventually both died in the dark, damp caverns Guess we'll be starting a new game tonight!
One day Don't Starve anthropologists will visit that cave and find your dank corpses, cuddled together spooning on the cave floor with nought but one last scrawled message to infer what happened: "This cave was your idea Talus, you git".
Haha. Quite the opposite actually, it was the veteran leading me into the cave. A dark damp place, where we ended up being in a state of wetness towards our end. Being wet all the time meant we were losing sanity steadily, and our stuff was also wet. It also accelerated our demise as i lost my weapon as i swung it because it's slippery when it's wet, and i couldn't find it and ended up just running away from the cave monsters as well as hallucinations
They have added a lot since I last played, I think.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
History is written by the winners.
Or in this case, whoever resorted to cannibalism first.
Further adventures in Final Fantasy 10: Progress is slow. A compulsive need to upgrade my party members after they get a new grid sphere point coupled with often rotating members even during random battles for optimal performance means I'm in menus after many fights. But also the pace is really slow due to the number of dialogue scenes and how many screens there are to traverse in an area.
Also, I've probably spent too much time trying to understand drownball. The forced match was indeed awful. My attempts to engage the mini-game afterwards have also been pretty awful. People aren't kidding when they say your starting team sucks. And at least one of the teams has a goalie with such a high catch score that it is almost impossible to score against them. Coupled with the fact that players seem to get exp for doing things successfully there were some attempts at building up my roster's skills that resulted in the team that was already winning gaining much more experience than my team did. But there's definitely something there in the mix of real time moving of the ball mixed with turn based decision making when making a shot, pass, or figuring out how to deal with blocking players. I've since read some guides on how to recruit a decent team early and I'm at least able to beat one of the opposing teams available with just the starting lineup so there's hope for things to turn around here.
One weird thing for me is the way random npcs in area maps will give you items for talking to them. I'm really not used to any npcs being around in a FF map and now find myself chasing down passersby like an overly-belted panhandler. The description of RPG protagonists as murder hobos has never felt more appropriate. It's weird that these are the same maps random encounters take place on though. Last night Yuna gave a pep talk to an acolyte feeling down about her role in life. I then watched the acolyte walk over to another npc and appear to engage in conversation a few feet from where I stood. Then I walked a foot and got ambushed by two fire lizards and a thunder slime.
Enemy design feels on point at least. I recall the monster design getting odder and odder as the 2D games went on. I could sort of understand fighting gangs of magical midgets, amorphous souls, and evil trees in a magic forest in FF5 but was utterly confused getting jumped by gangs of flying jesters, women with cigarette holders, and bulldogs in the grasslands of FF6. Monsters looking consistently like monsters is welcome.
So even thought I finished Dawn Of War II: Chaos Rising, I still had to go to the wiki to lookup the ending. Apparently I missed part of the end, I dunno. But now at least I know why I have some people from my last campaign with me in Retribution, and not others. Apparently I didn't get the Canonical ending, even though all my guys were pure.
I had no corrupt squads, so it flagged Martellus as the traitor. Apparently canon is that Avitus was the traitor, and he was killed by Tarkus, who has become the Ancient in the Retribution campaign. I was wondering why I had Martellus back all of a sudden...
Also, holy crap there's a lot more campaign in Retribution than in Chaos Rising, isn't there? 6 playable races, woo!
Further adventures in Final Fantasy 10: Progress is slow. A compulsive need to upgrade my party members after they get a new grid sphere point coupled with often rotating members even during random battles for optimal performance means I'm in menus after many fights. But also the pace is really slow due to the number of dialogue scenes and how many screens there are to traverse in an area.
Also, I've probably spent too much time trying to understand drownball. The forced match was indeed awful. My attempts to engage the mini-game afterwards have also been pretty awful. People aren't kidding when they say your starting team sucks. And at least one of the teams has a goalie with such a high catch score that it is almost impossible to score against them. Coupled with the fact that players seem to get exp for doing things successfully there were some attempts at building up my roster's skills that resulted in the team that was already winning gaining much more experience than my team did. But there's definitely something there in the mix of real time moving of the ball mixed with turn based decision making when making a shot, pass, or figuring out how to deal with blocking players. I've since read some guides on how to recruit a decent team early and I'm at least able to beat one of the opposing teams available with just the starting lineup so there's hope for things to turn around here.
One weird thing for me is the way random npcs in area maps will give you items for talking to them. I'm really not used to any npcs being around in a FF map and now find myself chasing down passersby like an overly-belted panhandler. The description of RPG protagonists as murder hobos has never felt more appropriate. It's weird that these are the same maps random encounters take place on though. Last night Yuna gave a pep talk to an acolyte feeling down about her role in life. I then watched the acolyte walk over to another npc and appear to engage in conversation a few feet from where I stood. Then I walked a foot and got ambushed by two fire lizards and a thunder slime.
Enemy design feels on point at least. I recall the monster design getting odder and odder as the 2D games went on. I could sort of understand fighting gangs of magical midgets, amorphous souls, and evil trees in a magic forest in FF5 but was utterly confused getting jumped by gangs of flying jesters, women with cigarette holders, and bulldogs in the grasslands of FF6. Monsters looking consistently like monsters is welcome.
The first thing I will tell you about drownball is that you wait to get better people. pretty much ANYBODY is better at drownball than the aurochs. Especially the Al Bheds. Almost all of them are REALLY GOOD at not drowning. Don't play too much until then though, as the other teams will continue to level up while you're waiting to replace them.
Also, Hex is great fun. I'm part of the way into the campaign (which is totally free, BTW; I think they're hoping it turns into a gateway drug). It reminds me a lot of the old Magic: The Gathering game with better health mechanics.
Shandalar!
True story, Part I: I played that MtG Shandalar game so much that when I replaced my PC back in the late 90's, I kept the outdated Windows 98 system around just for that game (it wouldn't run at all in Windows XP). That old PC had a dedicated CD storage area built into the front of the case where you were supposed to keep the system restore CDs--I took them out and put the game discs in, then boxed up the system with the hardcopy game manual, creating a self-contained Shandalar time capsule.
True Story, Part II: I may or may not still have it. Just in case.
Thanks for reading Chapter 18 of my 36-part series: "Old gaming systems I've preserved in my basement for eternity--because you never know . . . "
Oh, and after all that: The Hex PVE campaign has turned out to be a way better Shandalar!
Emberquick on
+1
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Further adventures in Final Fantasy 10: Progress is slow. A compulsive need to upgrade my party members after they get a new grid sphere point coupled with often rotating members even during random battles for optimal performance means I'm in menus after many fights. But also the pace is really slow due to the number of dialogue scenes and how many screens there are to traverse in an area.
Also, I've probably spent too much time trying to understand drownball. The forced match was indeed awful. My attempts to engage the mini-game afterwards have also been pretty awful. People aren't kidding when they say your starting team sucks. And at least one of the teams has a goalie with such a high catch score that it is almost impossible to score against them. Coupled with the fact that players seem to get exp for doing things successfully there were some attempts at building up my roster's skills that resulted in the team that was already winning gaining much more experience than my team did. But there's definitely something there in the mix of real time moving of the ball mixed with turn based decision making when making a shot, pass, or figuring out how to deal with blocking players. I've since read some guides on how to recruit a decent team early and I'm at least able to beat one of the opposing teams available with just the starting lineup so there's hope for things to turn around here.
One weird thing for me is the way random npcs in area maps will give you items for talking to them. I'm really not used to any npcs being around in a FF map and now find myself chasing down passersby like an overly-belted panhandler. The description of RPG protagonists as murder hobos has never felt more appropriate. It's weird that these are the same maps random encounters take place on though. Last night Yuna gave a pep talk to an acolyte feeling down about her role in life. I then watched the acolyte walk over to another npc and appear to engage in conversation a few feet from where I stood. Then I walked a foot and got ambushed by two fire lizards and a thunder slime.
Enemy design feels on point at least. I recall the monster design getting odder and odder as the 2D games went on. I could sort of understand fighting gangs of magical midgets, amorphous souls, and evil trees in a magic forest in FF5 but was utterly confused getting jumped by gangs of flying jesters, women with cigarette holders, and bulldogs in the grasslands of FF6. Monsters looking consistently like monsters is welcome.
The first thing I will tell you about drownball is that you wait to get better people. pretty much ANYBODY is better at drownball than the aurochs. Especially the Al Bheds. Almost all of them are REALLY GOOD at not drowning. Don't play too much until then though, as the other teams will continue to level up while you're waiting to replace them.
You can recruit a pretty good team right before you leave Luca and get the ability to. I usually start with:
LF - Tidus
RF - Wedge (he's one of the 2 guards at the steps going into the stadium)
MF - Zev Ronso (he's standing around in one of the circular paths around Luca)
RG - Zalitz (he's sitting on the bridge outside of the Luca theatre)
LG - Ropp (he's on the Mi'ihen Highroad, at the travel agency. It's really quick outside of Luca)
G - Jumal (he's sitting on a bench outside of the cafe, buy a kid running around with a red balloon)
Wedge will be your primary scorer immediately, since he's amazing. Tidus is good for a goal or 2 a half with the Jecht Shot. Zev is good for rushing up the middle breaking tackles before passing to Tidus or Wedge.
Wedge is also good because he starts out as a great forward, then as he levels up he becomes a better guard, until finally becoming a great goalie. Some other great players to pick up as you go through the game are Kyou at guard (he's right outside of Djose temple) and Brother at MF (you'll find him much later, he's Rikku's brother). With this team I haven't even come close to getting scored on, let alone losing. I'm currently working on recruiting Nimrook, who is the best goalie, but I'm trying to run out his current contract.
On a side note I adore the dissonance between the scrappy underdog story of the Besaid Aurochs in game and how the best way to find success is to instead drop almost everyone from Besaid from the roster as soon as you can afford it in favor of new players and then poach players from other teams. Just like in real sports!
This talk of CCGs makes me wonder: has there ever been a CCG where instead of competing head-to-head (to-head-to-head), you co-op fight against a random deck of bad things? Like, two or more people with decks fighting against a specific deck of hazards?
There's lots of LCGs like that. As well as the old Warcraft one; that had some co-op dungeon decks
Yeah, the World of Warcraft TCG had these specialized "Raid Decks" where one player played the deck against three other players who did co-op with their standard game decks. If the hero players won, there were special "dungeon loot" booster packs included for the Raid Boss player to give out that had exclusive cards in them. Fun times!
And it just so happens that the very same folks who made the WoW TCG also made Hex: Shards of Fate. One of Hex's Kickstarter promises (which they haven't finished yet, but is on the way) is to set up the very same type of 3-person co-op raids against the game's AI, which I am very much looking forward to.
On a side note I adore the dissonance between the scrappy underdog story of the Besaid Aurochs in game and how the best way to find success is to instead drop almost everyone from Besaid from the roster as soon as you can afford it in favor of new players and then poach players from other teams. Just like in real sports!
Yall had the gall to get rid of Keepah and the rest? For shame.
It may have taken hours upon hours of passing back and forth but the Besaid Aurochs can be number 1!
Posts
Next step: Go to the DLC area set in Maine and see if your house is there.
If so, go inside and see if you can find an in game version of yourself playing Fallout 4.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
This would probably not be advisable for the same reason you don't go meet your past self when time-traveling. It tends to erase one, both, or reality altogether.
At least it only took you one. I couldn't bear to leave that sink until both faces were to my satisfaction, and that took far longer than I had anticipated.
Bethesda did that on purpose, I just know it.
I made the guy look kinda like me, then played as the lady.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I actually need to:
1) Finish Fallout 4's main story, having really lost the will about 80% of the way through
2) Get on to Far Harbor, mostly to see if anywhere we went on holiday is in it (which, to be fair, was also true of Boston).
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SF&F Reviews blog
It was a nice town.
They had a nice candy shop there.
Less monsters than in Fallout 4 though.
Also, you might want to finish FO4's story, because...the DLC has some stuff that, since I haven't finished FO4, could be considered pretty spoiler-y, I guess? I can't actually tell because I have no context. The main quest bugged out for me in December and I haven't touched it since.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Doesn't seem like it. Just popped up on my Pip Boy as a new mission thing.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
No, just for being Pixie.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
In fairness, now - I haven't played since December, and since then I uninstalled the game and reinstalled Windows, and consequently don't have many of the same mods now. Loading up an old modded game with a different set of mods is just begging for bad things to happen.
So I had to start new.
That's my story and I'm sticking to it.
The Pathfinder Adventure card game does this. A mobile version just came out, so I wouldn't be surprised if a PC port showed up on Steam in the near future.
Magic the Gathering also did this a bit ago (though I don't think it made it into the PC game). There was a totally-not-Greek-gods themed expansion, and you could buy an Hydra deck to fight against. It's heads were represented by cards, and it had rules about adding more heads each time one was defeated.
4 hour reminder! And no love for Risen? How odd....
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
One day Don't Starve anthropologists will visit that cave and find your dank corpses, cuddled together spooning on the cave floor with nought but one last scrawled message to infer what happened: "This cave was your idea Talus, you git".
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Haha. Quite the opposite actually, it was the veteran leading me into the cave. A dark damp place, where we ended up being in a state of wetness towards our end. Being wet all the time meant we were losing sanity steadily, and our stuff was also wet. It also accelerated our demise as i lost my weapon as i swung it because it's slippery when it's wet, and i couldn't find it and ended up just running away from the cave monsters as well as hallucinations
They have added a lot since I last played, I think.
Or in this case, whoever resorted to cannibalism first.
https://www.steamgifts.com/giveaway/GmAbI/30-impossible-levels
AniList
How and why can this happen?
So that we talk about it, right?
OH MY GOD we fell right into his trap! Sneaky.
Also, I've probably spent too much time trying to understand drownball. The forced match was indeed awful. My attempts to engage the mini-game afterwards have also been pretty awful. People aren't kidding when they say your starting team sucks. And at least one of the teams has a goalie with such a high catch score that it is almost impossible to score against them. Coupled with the fact that players seem to get exp for doing things successfully there were some attempts at building up my roster's skills that resulted in the team that was already winning gaining much more experience than my team did. But there's definitely something there in the mix of real time moving of the ball mixed with turn based decision making when making a shot, pass, or figuring out how to deal with blocking players. I've since read some guides on how to recruit a decent team early and I'm at least able to beat one of the opposing teams available with just the starting lineup so there's hope for things to turn around here.
One weird thing for me is the way random npcs in area maps will give you items for talking to them. I'm really not used to any npcs being around in a FF map and now find myself chasing down passersby like an overly-belted panhandler. The description of RPG protagonists as murder hobos has never felt more appropriate. It's weird that these are the same maps random encounters take place on though. Last night Yuna gave a pep talk to an acolyte feeling down about her role in life. I then watched the acolyte walk over to another npc and appear to engage in conversation a few feet from where I stood. Then I walked a foot and got ambushed by two fire lizards and a thunder slime.
Enemy design feels on point at least. I recall the monster design getting odder and odder as the 2D games went on. I could sort of understand fighting gangs of magical midgets, amorphous souls, and evil trees in a magic forest in FF5 but was utterly confused getting jumped by gangs of flying jesters, women with cigarette holders, and bulldogs in the grasslands of FF6. Monsters looking consistently like monsters is welcome.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Also, holy crap there's a lot more campaign in Retribution than in Chaos Rising, isn't there? 6 playable races, woo!
@Halfazedninja
@Iolo
@skuttie
@Gear Girl
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Shandalar!
True story, Part I: I played that MtG Shandalar game so much that when I replaced my PC back in the late 90's, I kept the outdated Windows 98 system around just for that game (it wouldn't run at all in Windows XP). That old PC had a dedicated CD storage area built into the front of the case where you were supposed to keep the system restore CDs--I took them out and put the game discs in, then boxed up the system with the hardcopy game manual, creating a self-contained Shandalar time capsule.
True Story, Part II: I may or may not still have it. Just in case.
Thanks for reading Chapter 18 of my 36-part series: "Old gaming systems I've preserved in my basement for eternity--because you never know . . . "
Oh, and after all that: The Hex PVE campaign has turned out to be a way better Shandalar!
You can recruit a pretty good team right before you leave Luca and get the ability to. I usually start with:
LF - Tidus
RF - Wedge (he's one of the 2 guards at the steps going into the stadium)
MF - Zev Ronso (he's standing around in one of the circular paths around Luca)
RG - Zalitz (he's sitting on the bridge outside of the Luca theatre)
LG - Ropp (he's on the Mi'ihen Highroad, at the travel agency. It's really quick outside of Luca)
G - Jumal (he's sitting on a bench outside of the cafe, buy a kid running around with a red balloon)
Wedge will be your primary scorer immediately, since he's amazing. Tidus is good for a goal or 2 a half with the Jecht Shot. Zev is good for rushing up the middle breaking tackles before passing to Tidus or Wedge.
Wedge is also good because he starts out as a great forward, then as he levels up he becomes a better guard, until finally becoming a great goalie. Some other great players to pick up as you go through the game are Kyou at guard (he's right outside of Djose temple) and Brother at MF (you'll find him much later, he's Rikku's brother). With this team I haven't even come close to getting scored on, let alone losing. I'm currently working on recruiting Nimrook, who is the best goalie, but I'm trying to run out his current contract.
Steam Support is the worst. Seriously, the worst
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yeah, the World of Warcraft TCG had these specialized "Raid Decks" where one player played the deck against three other players who did co-op with their standard game decks. If the hero players won, there were special "dungeon loot" booster packs included for the Raid Boss player to give out that had exclusive cards in them. Fun times!
And it just so happens that the very same folks who made the WoW TCG also made Hex: Shards of Fate. One of Hex's Kickstarter promises (which they haven't finished yet, but is on the way) is to set up the very same type of 3-person co-op raids against the game's AI, which I am very much looking forward to.
I might have a bit of a TCG problem . . .
Not on Steam at least :P
That approach works for me every time.
And when that one ends, another one begins.
Thanks!
Yall had the gall to get rid of Keepah and the rest? For shame.
It may have taken hours upon hours of passing back and forth but the Besaid Aurochs can be number 1!
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Winner! @cB557
And the new one: