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Star Wars: Rebellion - Not without my Luke

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    MrBodyMrBody Registered User regular
    @Lykouragh for card play

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    LykouraghLykouragh Registered User regular
    No card play... I think in general the attacker should roll first though.

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    MrBodyMrBody Registered User regular
    edited September 2016
    Durrr....whoops! I've been so used to the Empire being the sole aggressor so far :(

    geth roll 1d6 for Rebel black dice
    geth roll 2d6 for Rebel red dice

    1 black hit (no target)
    1 red hit (to star destroyer)
    1 explosion (to star destroyer)

    Rebel black dice:
    1d6 3 [1d6=3]
    Rebel red dice:
    2d6 8 [2d6=5, 3]

    MrBody on
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    MrBodyMrBody Registered User regular
    @lykouragh for any card play now

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    LykouraghLykouragh Registered User regular
    Wait actually now that I'm slightly more conscious, you gave me the cards when I odn't have a leader in the system and Rebels do.... :)

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    MrBodyMrBody Registered User regular
    Lykouragh wrote: »
    Send Tarkin in to fight

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    LykouraghLykouragh Registered User regular
    Oh I did fight! Ok then.

    Still no card play then.

    I have the Fridays :)

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    MrBodyMrBody Registered User regular
    edited September 2016
    Rebels play:

    Defensive formation- Block 1 damamge

    Battle at Saleucami - space round 1 - end

    1 Calamari cruiser (1/4 hits)
    0 cards


    1 star destroyer (2/4 hits)
    2 cards


    Will deal out ground cards tonight

    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2016
    Battle at Saleucami - ground round 1

    1 airspeeder

    (2 cards)


    1 stormtrooper

    (1 card)


    geth roll 1d6 for Rebel black dice
    geth roll 1d6 for Rebel red dice

    1 saber

    Rebel black dice:
    1d6 6 [1d6=6]
    Rebel red dice:
    1d6 1 [1d6=1]

    MrBody on
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    MrBodyMrBody Registered User regular
    @Preda for saber use and card play

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    PredaPreda Registered User regular
    I play:
    Take it Down (saber)- Deal 2 damage to 1 ground unit.
    All on the poor lonely stormtrooper.

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    MrBodyMrBody Registered User regular
    Battle at Saleucami - ground round 1

    1 airspeeder

    (1 card)


    1 stormtrooper (1/1 hit)

    (1 card)


    geth roll 1d6 for Empire black dice


    Empire black dice:
    1d6 1 [1d6=1]

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    MrBodyMrBody Registered User regular
    Empire does not have cards that would affect outcome.

    Rebels win

    @Preda for 2nd turn

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    PredaPreda Registered User regular
    edited October 2016
    The Mon Cal stays and fight!

    Preda on
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    MrBodyMrBody Registered User regular
    oh, whoops. Forgot about the whole space battle thing

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    MrBodyMrBody Registered User regular
    Battle at Saleucami - space round 2

    1 Calamari cruiser (1/4 hits)
    0 cards


    1 star destroyer (2/4 hits)
    2 cards


    geth roll 1d6 for Rebel black dice
    geth roll 2s6 for Rebel red dice

    Rebel black dice:
    1d6 6 [1d6=6]

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    MrBodyMrBody Registered User regular
    edited October 2016
    geth roll 2d6 for Rebel red dice

    1 saber
    1 red hit

    Will have to deal out tactics card when I get home

    Rebel red dice:
    2d6 6 [2d6=4, 2]

    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2016
    Battle at Saleucami - space round 2

    1 Calamari cruiser (1/4 hits)
    1 card


    1 star destroyer (3/4 hits)
    2 cards


    geth roll 1d6 for Empire black dice
    geth roll 2d6 for Empire red dice

    1 saber
    1 explosion

    Empire black dice:
    1d6 6 [1d6=6]
    Empire red dice:
    2d6 6 [2d6=5, 1]

    MrBody on
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    MrBodyMrBody Registered User regular
    @Lykouragh to play cards and spend saber

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    LykouraghLykouragh Registered User regular
    saber to play Brilliant Strategy (saber)- Draw 2 tactics cards from either deck, or 1 from each

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    MrBodyMrBody Registered User regular
    cards dealt

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    LykouraghLykouragh Registered User regular
    explosion deals 1 damage to the cruiser, no other cards

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    MrBodyMrBody Registered User regular
    Rebels play Defensive Formation: block 1 damage

    Battle at Saleucami - space round 2 - end

    1 Calamari cruiser (1/4 hits)
    0 cards


    1 star destroyer (3/4 hits)
    2 cards



    Retreat options?

    @Preda @Lykouragh

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    LykouraghLykouragh Registered User regular
    We'll retreat to Mon Cal :)

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    PredaPreda Registered User regular
    Coward imperials! Only fighting when they have crushing numbers...

    No more leaders for Rebellion, Imperials to finish turn (and game)...

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    MrBodyMrBody Registered User regular
    @Lykouragh's turn

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    LykouraghLykouragh Registered User regular
    Piett activates Utapau from Naboo and moves everything in

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    PredaPreda Registered User regular
    What an incredible luck! rebel base is exactly there!

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    LykouraghLykouragh Registered User regular
    Mon Mothnma: Jan, it's so wonderful to see you back home! You weren't by any chance FOLLOWED, were you?

    Dodonna: ...

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    MrBodyMrBody Registered User regular
    Tracking us?

    Not THIS ship, sister!

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    MrBodyMrBody Registered User regular
    edited October 2016
    Battle at Utapau (rebel base) - space round 1

    76dce0800e51b06287361cdaa9e0ab8c.jpg

    1 x-wing
    2 y-wing

    2 cards


    1 star destroyer
    1 assault carrier
    1 TIE

    3 cards


    Will deal tonight

    MrBody on
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    PredaPreda Registered User regular
    Why no cards? Dodonna is there...

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    MrBodyMrBody Registered User regular
    I didn't think he'd be up for it so soon after "escaping" Imperial interrogation.

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    MrBodyMrBody Registered User regular
    dletxarlwtsvdu.jpg

    geth roll 3d6 for Empire black dice
    geth roll 3d6 for Empire red dice

    Empire black dice:
    3d6 14 [3d6=3, 6, 5]
    Empire red dice:
    3d6 11 [3d6=5, 5, 1]

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    MrBodyMrBody Registered User regular
    ouch

    1 saber
    1 black hit
    3 explosions

    @Lykouragh for hit assignment, cards, and saber use

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    PredaPreda Registered User regular
    That hurts...

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    LykouraghLykouragh Registered User regular
    Use saber to play Brilliant Strategy, drawing two ground cards

    Using explosions as black hits, assign 2 damage to 1 Y-wing, 1 damag eto the other, 1 damage to the X-wing

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    PredaPreda Registered User regular
    Lykouragh wrote: »
    Use saber to play Brilliant Strategy, drawing two ground cards


    Dirty move...

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    MrBodyMrBody Registered User regular
    New card deal tonight

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    LykouraghLykouragh Registered User regular
    If we want to just roll out the Rebel space turn, Daemonis's extra ground cards won't affect that

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