Lykouragh wrote: » Send Tarkin in to fight
Lykouragh wrote: » Use saber to play Brilliant Strategy, drawing two ground cards
Posts
geth roll 1d6 for Rebel black dice
geth roll 2d6 for Rebel red dice
1 black hit (no target)
1 red hit (to star destroyer)
1 explosion (to star destroyer)
Still no card play then.
I have the Fridays
Defensive formation- Block 1 damamge
Battle at Saleucami - space round 1 - end
1 Calamari cruiser (1/4 hits)
0 cards
1 star destroyer (2/4 hits)
2 cards
Will deal out ground cards tonight
1 airspeeder
(2 cards)
1 stormtrooper
(1 card)
geth roll 1d6 for Rebel black dice
geth roll 1d6 for Rebel red dice
1 saber
Take it Down (saber)- Deal 2 damage to 1 ground unit.
All on the poor lonely stormtrooper.
1 airspeeder
(1 card)
1 stormtrooper (1/1 hit)
(1 card)
geth roll 1d6 for Empire black dice
Rebels win
@Preda for 2nd turn
1 Calamari cruiser (1/4 hits)
0 cards
1 star destroyer (2/4 hits)
2 cards
geth roll 1d6 for Rebel black dice
geth roll 2s6 for Rebel red dice
1 saber
1 red hit
Will have to deal out tactics card when I get home
1 Calamari cruiser (1/4 hits)
1 card
1 star destroyer (3/4 hits)
2 cards
geth roll 1d6 for Empire black dice
geth roll 2d6 for Empire red dice
1 saber
1 explosion
Battle at Saleucami - space round 2 - end
1 Calamari cruiser (1/4 hits)
0 cards
1 star destroyer (3/4 hits)
2 cards
Retreat options?
@Preda @Lykouragh
No more leaders for Rebellion, Imperials to finish turn (and game)...
Dodonna: ...
Not THIS ship, sister!
1 x-wing
2 y-wing
2 cards
1 star destroyer
1 assault carrier
1 TIE
3 cards
Will deal tonight
geth roll 3d6 for Empire black dice
geth roll 3d6 for Empire red dice
1 saber
1 black hit
3 explosions
@Lykouragh for hit assignment, cards, and saber use
Using explosions as black hits, assign 2 damage to 1 Y-wing, 1 damag eto the other, 1 damage to the X-wing
Dirty move...