Fighting Tengu is hit and run, IMO. Best to be conservative.
I usually don't get hit. I do low stance katana, dash in and attack two or three times, dash out immediately as he's going to do his spin attack and then dash back in during his recovery animation. They're very predictable as they will always spin attack or do the combo into spin attack if you're close by.
If I'm feeling saucy I'll use the ghost step to dodge through his spin and stay on him the whole time, slashing away.
Yeah, my strategy is your second one. I buff lightning, get in a combo, he will do an attack that's straight forward usually then rear up for spin. Dash into him so you're behind and slightly out of range of spin. Hit him again in a combo and he's lightning debuffed and moves like a slo-mo ballerina.
OnTheLastCastle on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
I need some help understanding armor. I'm on the 5th (I think) region and still haven't figured out what to wear. I've had a warrior of the west getup for a while now and it's not up to the task, but I don't really know how to replace it. I have a ton of forge options but can't really figure out what to look for. I'm assuming toughness is the basic stat, but then what does the defense multiplier stat mean? I noticed some armor has L/M/H as discussed above, but I don't really understand how all of the other armor stats work together (aside from some armor having obvious elemental defenses &c).
Lokah Samastah Sukhino Bhavantu
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I need some help understanding armor. I'm on the 5th (I think) region and still haven't figured out what to wear. I've had a warrior of the west getup for a while now and it's not up to the task, but I don't really know how to replace it. I have a ton of forge options but can't really figure out what to look for. I'm assuming toughness is the basic stat, but then what does the defense multiplier stat mean? I noticed some armor has L/M/H as discussed above, but I don't really understand how all of the other armor stats work together (aside from some armor having obvious elemental defenses &c).
For future reference if you press the OPTIONS button you can get a description of what all the stats do.
Because doing that you would see toughness is not the basic stat. It affects how hard it is to break your guard and defense to ki damage.
Defense multiplier is just regular defense.
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
I need some help understanding armor. I'm on the 5th (I think) region and still haven't figured out what to wear. I've had a warrior of the west getup for a while now and it's not up to the task, but I don't really know how to replace it. I have a ton of forge options but can't really figure out what to look for. I'm assuming toughness is the basic stat, but then what does the defense multiplier stat mean? I noticed some armor has L/M/H as discussed above, but I don't really understand how all of the other armor stats work together (aside from some armor having obvious elemental defenses &c).
For future reference if you press the OPTIONS button you can get a description of what all the stats do.
Because doing that you would see toughness is not the basic stat. It affects how hard it is to break your guard and defense to ki damage.
Defense multiplier is just regular defense.
OK cool, thanks. Yeah I did see that on the help section for toughness but I wasn't sure if that meant using less ki to block or what. Will start looking to up the defense multiplier then.
I'm on the mission in the war camp and going up against the two swords boss - I can get him pretty low but keep getting one shot by his powered up combos. I should probably go and get some damage power up pills and talismans as well. Seemed like I was doing pretty low damage.
Lokah Samastah Sukhino Bhavantu
0
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Yes, defense multiplier will make you take less damage when hit. Toughness means you lose less ki when hit/block. The third thing is each armor's intrinsic % damage removed and that is tied to light/med/heavy.
Heavy armor will both have a higher % off the top of damage as well as toughness. So you'll just be overall much tankier. The defense multiplier often isn't that much higher with heavy armor, it's the other two.
You can also soul match a good piece of armor up to a nice level to increase the defense or attack. You can reroll stats by reforging. Like if you get -% fall damage you can reroll it into something else easy and you can keep doing this.
+2
Magus`The fun has been DOUBLED!Registered Userregular
Some minor changes I hope they make:
Either change the proc rate of the ammo retrieval on weak point hit to 100% or lower the cost (or somewhere in-between).
Sending extra items to the storage box is a nice change.. but you can't access it in a mission. At the very least allow ammo refills from storage a la Bloodborne. Also let us buy excess ammo from the blacksmith that goes to the storage box and then refills as needed.
If an enemy dies from falling off an edge, please spawn its drops where it fell. I had a level 400 (!) revenant that ran its stupid ass into the ocean. It probably had nice gear.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
Fighting Tengu is hit and run, IMO. Best to be conservative.
I usually don't get hit. I do low stance katana, dash in and attack two or three times, dash out immediately as he's going to do his spin attack and then dash back in during his recovery animation. They're very predictable as they will always spin attack or do the combo into spin attack if you're close by.
If I'm feeling saucy I'll use the ghost step to dodge through his spin and stay on him the whole time, slashing away.
I just hit NG+ and tengus are fucking trash
they are absolutely laborious when they have this much HP
i had to stop attempting to use my lightning dual kats on them because it literally takes me multiple minutes to kill one at this pace, and you cannot, cannot ever do more than two swings and you cannot use skills. any slip in timing in 75% of your HP. low stance fire spear does slightly better, but only because of the fire dot. i did an NG+ twilight mission where there were four to five of them floating around the map and i wanted to shoot myself
remember that big tanky dude on the bridge
now he has a tengu buddy and heals halfway through the fight
Nue remains fucking the most bullshit boss in the fucking game. Oh, you had him staggered? No fuck you, while vulnerable and hitting him his model can insta-snap to a double lightning strike.
Fucking fuck. I was hoping I'd never have to fight this asshole ever again.
Eh, it has enough windup to dodge unless you're in the middle of a really long skill or something. And it's not like he's the only enemy with a ki recovery attack.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I like that I am lower level than my gear. I am level 80, most of what I'm using is in the high 90s.
Platinum get, nicely timed for Horizon. Man I love this game, usually with DLC I'll just wait for a goty type package with everything but I'll definitely be jumping back in as soon as there is more to play.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Alright 4th boss in a row that's been one-shot(ogress).
If anyone is worried about this game because it's hard I'm gonna say it's def much easier than Dark Souls.
Like, the only Souls game I beat without summoning help was Demon's Souls. I'm pretty sure there are some bosses I would never beat without summoning. Putting that out there so no one thinks I'm bragging about one shotting things. Because I'm not particularly good at games and want you all to know my shame.
But if I'm having no trouble and tearing through bosses, then it can't be that hard.
Eh, it has enough windup to dodge unless you're in the middle of a really long skill or something. And it's not like he's the only enemy with a ki recovery attack.
Nah, he's definitely the only enemy with a ki-recovery attack that's that strong, subtly telegraphed, and shortly telegraphed. It also seems more random than most enemies in terms of time until he uses it.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
I ate an engineer
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Yeah Ishida Mitsunari is kicking my ass as well. Haven't had a chance to take another shot at him since learning about how armor works though. That combo mentioned above kills me every dang time.
Eh, it has enough windup to dodge unless you're in the middle of a really long skill or something. And it's not like he's the only enemy with a ki recovery attack.
Nah, he's definitely the only enemy with a ki-recovery attack that's that strong, subtly telegraphed, and shortly telegraphed. It also seems more random than most enemies in terms of time until he uses it.
It's definitely not random. Once staggered (like when you smack Nue out of its lightning laser), you can do a single full combo attack string, but if you trying to do another, Nue will do its double-bolt ki recovery. However, if you do the combo string and then back away, Nue will not do the ki recovery attack and will instead slowly regain its ki and do some other action.
The Onmyo trial doesn't give you the option of applying Confusion, as you only have access to Water, but the speed-running trick is to apply one element with a moment talisman and then another element with your weapon such that you can disable the ki recovery attack with Confusion and just wail on Nue.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
Not the final boss (but close), and it's simultaneously not as simple as it appears, and pretty simple. You'll see.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
Not the final boss (but close), and it's simultaneously not as simple as it appears, and pretty simple. You'll see.
I'm at the part where it shatters the top of the building, putting you in a Raiden vs. Metal Gear Rays situation. However, it seems like I can run to the nearest fallen amrita and fight a head while being protected (mostly) from the other ones. Plan is to ping pong back and forth killing heads so I don't have anything shooting at my back.
Of course, this would mean that the boss would get easier as it went on, so my guess is that with a few heads left some bullshit is going to happen and there'll be a phase 3 (4?).
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Respecced to mess with katanas a bit. Not terrifically exciting, but really effective. There's so much stuff that just ruins enemy stamina, and while katana high stance isn't as good as axe, it's still very effective against yokai. So humans are complete jokes and fighting yokai isn't much different.I have seen builds out there that focus on one-shotting bosses with iai attacks, and I find this both delightful and hilarious so it's probably something I'll build for.
Katana/spear seems like a good combo; both gain attack from body and skill. The problem is that this kind of encourages a lighter armor build, and my dream was to be a sorcerer-tank with a B-scale dodge/roll.
Battletag: Threeve#1501
PSN: Threeve703
0
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
The katana has fun skills, it needs the skills. When you land a Haze and follow it up, it's awesome looking and feeling. The guard triangle ki break is also good.
Sword of Discernment is an insanely fast attack out of heavy stance and just bonkers.
It's a dueling weapon for a civilized age.
I still use axes to smashy smash.
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
What is the difference between a "critical" and a "final blow"? I was under the impression they were the same thing but based on item stats I don't think that's the case.
What is the difference between a "critical" and a "final blow"? I was under the impression they were the same thing but based on item stats I don't think that's the case.
I THINK/know some of this
Grapple is when they're standing and you hit strong attack to do your big attack, human enemies
Final Blow is when they fall down and you do your strong attack on them, often human enemies but also some not so huge yokai (warriors)
Critical is when they're out of ki and the bar is red/in discord (two elements)
What is the difference between a "critical" and a "final blow"? I was under the impression they were the same thing but based on item stats I don't think that's the case.
Final Blow is the "finisher" attack while an enemy is on the ground and a Grapple is the finisher attack while enemies are standing but out of Ki.
The "critical" modifier to perks means that they activate when you are at 30% health (or less), and so the various Guardian passives that buff critical effects are improving any perk that has the critical modifier.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
Not the final boss (but close), and it's simultaneously not as simple as it appears, and pretty simple. You'll see.
I'm at the part where it shatters the top of the building, putting you in a Raiden vs. Metal Gear Rays situation. However, it seems like I can run to the nearest fallen amrita and fight a head while being protected (mostly) from the other ones. Plan is to ping pong back and forth killing heads so I don't have anything shooting at my back.
Of course, this would mean that the boss would get easier as it went on, so my guess is that with a few heads left some bullshit is going to happen and there'll be a phase 3 (4?).
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
Not the final boss (but close), and it's simultaneously not as simple as it appears, and pretty simple. You'll see.
I'm at the part where it shatters the top of the building, putting you in a Raiden vs. Metal Gear Rays situation. However, it seems like I can run to the nearest fallen amrita and fight a head while being protected (mostly) from the other ones. Plan is to ping pong back and forth killing heads so I don't have anything shooting at my back.
Of course, this would mean that the boss would get easier as it went on, so my guess is that with a few heads left some bullshit is going to happen and there'll be a phase 3 (4?).
Aaaaand that's over with.
e: And credits! Nioh complete! But is the danger really over? Find out next time on Niohcat Z: Nioh Not Yet Over.
What is the difference between a "critical" and a "final blow"? I was under the impression they were the same thing but based on item stats I don't think that's the case.
Final Blow is the "finisher" attack while an enemy is on the ground and a Grapple is the finisher attack while enemies are standing but out of Ki.
The "critical" modifier to perks means that they activate when you are at 30% health (or less), and so the various Guardian passives that buff critical effects are improving any perk that has the critical modifier.
But the Fanatic set gives a bonus to "close combat critical attacks." The wording makes it sound like it's a type of attack, not a player state. But you're saying this only comes into play when I'm at 30% health?
So what do people do for stat distribution? I've been pretty much rolling with 15's across the board. I'm just now getting beyond that, like Stamina is at 20. I'm going 5 points per stat, then moving to the next.
What the fuck am I supposed to do?! As soon as he goes phase two on his unleashed mode, he starts doing rapid fire wind slashes, I'm taking unavoidable goddamned damage because I don't seem to be able to dodge out of the way, and blocking is a no because I'm bare-handed. Jesus fucking christ. Am I just supposed to stay in suicidally dangerous close range to him for the whole second half? Because if he touches me with the beginning of any of his combos he WILL KILL ME before the end of it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
See, first time I entered that arena, I saw the ramp on the right, and I thought to myself: 'I wonder if there's some bullshit where you can dropattack him off it. Answer: yes, yes you can.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
Orochi
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
Not the final boss (but close), and it's simultaneously not as simple as it appears, and pretty simple. You'll see.
I'm at the part where it shatters the top of the building, putting you in a Raiden vs. Metal Gear Rays situation. However, it seems like I can run to the nearest fallen amrita and fight a head while being protected (mostly) from the other ones. Plan is to ping pong back and forth killing heads so I don't have anything shooting at my back.
Of course, this would mean that the boss would get easier as it went on, so my guess is that with a few heads left some bullshit is going to happen and there'll be a phase 3 (4?).
Aaaaand that's over with.
e: And credits! Nioh complete! But is the danger really over? Find out next time on Niohcat Z: Nioh Not Yet Over.
So what do people do for stat distribution? I've been pretty much rolling with 15's across the board. I'm just now getting beyond that, like Stamina is at 20. I'm going 5 points per stat, then moving to the next.
I put 20 into Dex and Magic so I can unlock the Mystics for those trees in the Dojo. You need 25 (I think) to unlock all guardian spirit abilities for all guardian spirits. I've completely ignored Heart because it doesn't seem to be used for any armor. The rest of the stats were just what I needed to equip armor.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
What is the difference between a "critical" and a "final blow"? I was under the impression they were the same thing but based on item stats I don't think that's the case.
Final Blow is the "finisher" attack while an enemy is on the ground and a Grapple is the finisher attack while enemies are standing but out of Ki.
The "critical" modifier to perks means that they activate when you are at 30% health (or less), and so the various Guardian passives that buff critical effects are improving any perk that has the critical modifier.
But the Fanatic set gives a bonus to "close combat critical attacks." The wording makes it sound like it's a type of attack, not a player state. But you're saying this only comes into play when I'm at 30% health?
You're going to need the exact wording. Also, like most things in the game you can get a tooltip for what that actually does. Just press options.
My guess based on your wording is that it has critical written in parenthesis next to close combat attacks. Which would mean when in critical state you get a bonus to close combat attacks.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Gotcha. It's not clear from the wiki I found online. Can't get the exact wording/tooltip because I'm not in front of my computer. Fanatic is probably not what I'm looking for then, although it's cool as heck.
Posts
those do not stack @Aumni one or the other
edit: i mean carnage and power. the fire will stack with either.
Yeah, my strategy is your second one. I buff lightning, get in a combo, he will do an attack that's straight forward usually then rear up for spin. Dash into him so you're behind and slightly out of range of spin. Hit him again in a combo and he's lightning debuffed and moves like a slo-mo ballerina.
For future reference if you press the OPTIONS button you can get a description of what all the stats do.
Because doing that you would see toughness is not the basic stat. It affects how hard it is to break your guard and defense to ki damage.
Defense multiplier is just regular defense.
OK cool, thanks. Yeah I did see that on the help section for toughness but I wasn't sure if that meant using less ki to block or what. Will start looking to up the defense multiplier then.
I'm on the mission in the war camp and going up against the two swords boss - I can get him pretty low but keep getting one shot by his powered up combos. I should probably go and get some damage power up pills and talismans as well. Seemed like I was doing pretty low damage.
Heavy armor will both have a higher % off the top of damage as well as toughness. So you'll just be overall much tankier. The defense multiplier often isn't that much higher with heavy armor, it's the other two.
You can also soul match a good piece of armor up to a nice level to increase the defense or attack. You can reroll stats by reforging. Like if you get -% fall damage you can reroll it into something else easy and you can keep doing this.
Either change the proc rate of the ammo retrieval on weak point hit to 100% or lower the cost (or somewhere in-between).
Sending extra items to the storage box is a nice change.. but you can't access it in a mission. At the very least allow ammo refills from storage a la Bloodborne. Also let us buy excess ammo from the blacksmith that goes to the storage box and then refills as needed.
If an enemy dies from falling off an edge, please spawn its drops where it fell. I had a level 400 (!) revenant that ran its stupid ass into the ocean. It probably had nice gear.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
PSN: ShogunGunshow
Origin: ShogunGunshow
it's like they're just procedurally generating japanese locations in which i can hew through more enemies
they are absolutely laborious when they have this much HP
i had to stop attempting to use my lightning dual kats on them because it literally takes me multiple minutes to kill one at this pace, and you cannot, cannot ever do more than two swings and you cannot use skills. any slip in timing in 75% of your HP. low stance fire spear does slightly better, but only because of the fire dot. i did an NG+ twilight mission where there were four to five of them floating around the map and i wanted to shoot myself
remember that big tanky dude on the bridge
now he has a tengu buddy and heals halfway through the fight
artist's rendition of team ninja:
Nue remains fucking the most bullshit boss in the fucking game. Oh, you had him staggered? No fuck you, while vulnerable and hitting him his model can insta-snap to a double lightning strike.
Fucking fuck. I was hoping I'd never have to fight this asshole ever again.
PSN: ShogunGunshow
Origin: ShogunGunshow
PSN: Threeve703
If anyone is worried about this game because it's hard I'm gonna say it's def much easier than Dark Souls.
Like, the only Souls game I beat without summoning help was Demon's Souls. I'm pretty sure there are some bosses I would never beat without summoning. Putting that out there so no one thinks I'm bragging about one shotting things. Because I'm not particularly good at games and want you all to know my shame.
But if I'm having no trouble and tearing through bosses, then it can't be that hard.
Nah, he's definitely the only enemy with a ki-recovery attack that's that strong, subtly telegraphed, and shortly telegraphed. It also seems more random than most enemies in terms of time until he uses it.
I mean if you're geared such that you can't block your options are A: cheese, and B: dodge literally everything. The game is designed around being able to block midway through combos.
Maybe get ridiculously consistent at parries?
It's definitely not random. Once staggered (like when you smack Nue out of its lightning laser), you can do a single full combo attack string, but if you trying to do another, Nue will do its double-bolt ki recovery. However, if you do the combo string and then back away, Nue will not do the ki recovery attack and will instead slowly regain its ki and do some other action.
The Onmyo trial doesn't give you the option of applying Confusion, as you only have access to Water, but the speed-running trick is to apply one element with a moment talisman and then another element with your weapon such that you can disable the ki recovery attack with Confusion and just wail on Nue.
Random Slice.
That's it. Just random slice back and forth through him until dead.
Blocking one attack drains my stamina completely because... Light armor. Bare-handed. No bueno. His windslash spam is dodgeable, but you have to do so practically when the blades are right on top of you, or by dashing if you're far enough away (like half the arena).
That said, I did beat him last night. My tactic was to buff up before entering, then to immediately run forward and to the left, to the wall JUST in front of the incline, but not on it. If you stand here, 90% of the time all of his first windblades will fly inches over your head, preferably while you hit him with a defense debuff scroll. After the final blade, you can dodge towards him, circling around to get in some good hits against his tail, potentially shattering it and opening him up for a ground finisher and more hits. Depending on my luck, this was enough to take off half of his health and send him into phase 2 almost immediately.
After that, I had a lot of trouble till I started experimenting. And found some cheese.
Run to the top, wait for him to get there, jump off. Run a little, wait for him to jump off as well. Once he does, chug a power pellet/carnage scroll and run a few feet up the ramp again. Mitsunari will run right next to the edge of the ramp, in perfect drop-attack position. With the barehanded attack scroll, pellet, and his defense debuffed, this was over 11k damage for me at the time. This also immediately drains all of his ki, knocking his ass to the ground, where you can do a ground finisher for another couple thousand.
Did this twice, and Mitsunari finally fucked off.
After that I kind of blew through a lot of content. I think I'm at the final boss of the game:
and while it's intimidating as fuck, I think I see what I need to do. Maybe. My bet is there's gonna be a phase change that totally fucks me sideways, because almost no boss is as simple as it appears.
PSN: ShogunGunshow
Origin: ShogunGunshow
Of course, this would mean that the boss would get easier as it went on, so my guess is that with a few heads left some bullshit is going to happen and there'll be a phase 3 (4?).
PSN: ShogunGunshow
Origin: ShogunGunshow
Katana/spear seems like a good combo; both gain attack from body and skill. The problem is that this kind of encourages a lighter armor build, and my dream was to be a sorcerer-tank with a B-scale dodge/roll.
PSN: Threeve703
Sword of Discernment is an insanely fast attack out of heavy stance and just bonkers.
It's a dueling weapon for a civilized age.
I still use axes to smashy smash.
PSN: Threeve703
I THINK/know some of this
Grapple is when they're standing and you hit strong attack to do your big attack, human enemies
Final Blow is when they fall down and you do your strong attack on them, often human enemies but also some not so huge yokai (warriors)
Critical is when they're out of ki and the bar is red/in discord (two elements)
Final Blow is the "finisher" attack while an enemy is on the ground and a Grapple is the finisher attack while enemies are standing but out of Ki.
The "critical" modifier to perks means that they activate when you are at 30% health (or less), and so the various Guardian passives that buff critical effects are improving any perk that has the critical modifier.
Aaaaand that's over with.
PSN: ShogunGunshow
Origin: ShogunGunshow
e: And credits! Nioh complete! But is the danger really over? Find out next time on Niohcat Z: Nioh Not Yet Over.
PSN: ShogunGunshow
Origin: ShogunGunshow
But the Fanatic set gives a bonus to "close combat critical attacks." The wording makes it sound like it's a type of attack, not a player state. But you're saying this only comes into play when I'm at 30% health?
PSN: Threeve703
You're going to need the exact wording. Also, like most things in the game you can get a tooltip for what that actually does. Just press options.
My guess based on your wording is that it has critical written in parenthesis next to close combat attacks. Which would mean when in critical state you get a bonus to close combat attacks.
PSN: Threeve703
Also, this game could be about half as long as it is.