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[Dark Souls 3] Second and Final DLC OUT NOW!

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    maria is way easier, imo

    Steam | Nintendo ID: Naphtali | Wish List
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    AistanAistan Tiny Bat Registered User regular
    It's a bad fight. Super cool thematically to see it all unfold like that, and the stakes ramp up incredibly. But having to do every single phase in a row every time is just tedious. By the time I was able to do it I was long past caring about how cool it all was and I was just annoyed.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    cheesed it out with carthus bloodring. fuck it.

    Steam | Nintendo ID: Naphtali | Wish List
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    ElendilElendil Registered User regular
    My strategy for it was to plow through with Black Knight Sword's perseverance weapon art. That felt good.

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Seriously, why does Way of the White Corona even exist?

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    General_ArmchairGeneral_Armchair Registered User regular
    I think they derive enjoyment from designing spells with usage rates hovering somewhere in the single digits near zero.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    They must. It's so disappointing that they waste design time and energy on something that has no useful purpose whatsoever.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    General_ArmchairGeneral_Armchair Registered User regular
    Yeah, a whole lot of stuff falls into a "why even bother?" category. The way of white corona could have been good. It can open an attack from an extra angle. It could either catch forgetful opponents offguard or provide an opening to hit the opponent while they're vulnerable from dodging the return swing. However it accomplishes nothing because even trash mobs, much less players, can just stand there and face tank both swings of the attack without a care in the world.

    I'm sitting here wondering why I'm really bothering trying to get the darkmoon blade weapon buff. It eats up a huge amount of FP to cast, and yet the vast majority of fights fall into either quick exchanges where the buff wasn't necessary and probably wouldn't have made a difference in the number of hits needed to kill the target, or they're long drawn out yakety sax where the effect wears off before it can do any good. Carthus flame arc wins out because it lasts so long and you can regen most of the expended FP from the slow trickle of a simple infused offhand caestus by the time the buff wears off. Plus it has the "flame" effect that causes so many NPC enemies to effectively lose in one hit due to their "I'M ON FIRE!" animations. It's also got the lowest stat requirements and weightless casting focus going for it... For other damage types, its almost always better to just use resins instead of wasting the FP and spell slot for a spell buff.

    Poison and toxin are other mechanics that are just worthless.

    Flynn's ring is another failure. To actually get any benefit you pretty much need to be naked and armed with a butter knife, and then your payoff is an extremely small damage boost. A big letdown compared to how beneficial it was to featherweight builds in DS2.

    I should probably just stop reminding myself of all the spells and rings that I collect only to stuff them into the bag to never be used...

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    korodullinkorodullin What. SCRegistered User regular
    Darkmoon Blade is almost entirely intended for PvP as opposed to PvE (which makes sense, as it's tied to a PvP covenant), which is where most of its good use comes from. Dark Blade and Lightning Blade work just as well for PvE purposes and are far easier to get.

    Agreed on pretty much everything else though, especially Flynn's ring. I have a Flynn-user in DS2 right now, and it's nutso good. It could have stood to be toned down, sure, but as it stands now it's largely useless unless you go nearly naked and make heavy investments into VIT.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited December 2016
    You get Darkmoon Blade because it looks baller.

    GoodKingJayIII on
    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2016
    korodullin wrote: »
    Darkmoon Blade is almost entirely intended for PvP as opposed to PvE (which makes sense, as it's tied to a PvP covenant), which is where most of its good use comes from. Dark Blade and Lightning Blade work just as well for PvE purposes and are far easier to get.

    Darkmoon blade is identical to lightning blade except it uses magic instead of lightning damage. Both spells work great if the opponent fights, but the duration burns out quick if they just yakety sax. Then you've burned a ton of fp on a whole lot of nothing.

    Edit:
    I suppose that makes them both wonderful spells for duels but almost worthless for invasions.

    I wonder if infinite duration weapon buffs could be balanced if you were taxed fp for each connecting hit.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    ElendilElendil Registered User regular
    yakety sax is just how pvp in this game is

    i wouldn't even bother with a buff

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    korodullinkorodullin What. SCRegistered User regular
    korodullin wrote: »
    Darkmoon Blade is almost entirely intended for PvP as opposed to PvE (which makes sense, as it's tied to a PvP covenant), which is where most of its good use comes from. Dark Blade and Lightning Blade work just as well for PvE purposes and are far easier to get.

    Darkmoon blade is identical to lightning blade except it uses magic instead of lightning damage. Both spells work great if the opponent fights, but the duration burns out quick if they just yakety sax. Then you've burned a ton of fp on a whole lot of nothing.

    Edit:
    I suppose that makes them both wonderful spells for duels but almost worthless for invasions.

    I wonder if infinite duration weapon buffs could be balanced if you were taxed fp for each connecting hit.

    The problem with Lightning Blade in PvP is that characters' base lightning resistances are governed by the Endurance stat, which literally every single character ought to be raising to a significant degree, so, lightning-based stuff is going to be weaker against other players just by virtue of them leveling up.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
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    Road BlockRoad Block Registered User regular
    edited December 2016
    Alright so I picked up this game on sale and after getting smacked down hard as an Assassin for a few hours I rerolled pyro and am now doing far better.

    But I still really don't feel like I've got a clue what I'm doing and would atleast like to understand where I should be putting my stats and such. Any good beginner guides out there?

    Road Block on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2016
    So I'm guessing you've never really played Souls in general. A couple of sort of rule of thumb things to know:

    As a first time player, prioritize Health and Stamina, so Vigor and Endurance respectively. I would say get both of those to 20 before you do much else. As a Pyro, getting Attunement to 20 for FP won't hurt either. You'll get most of your early game damage boosts from upgrading your weapon instead of stats (in your case upgrading your Pyro hand, and any melee weapon you're using to supplement Pyro). Understanding that Dark Souls is a game about Stamina management will sort of help you think about what to prioritize.

    As you get more comfortable with the game engine you can start doing different things with your stats, but for now, Health and Stamina are going to be what takes some of the frustrating edge off the game.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    PhillisherePhillishere Registered User regular
    edited December 2016
    GnomeTank wrote: »
    So I'm guessing you've never really played Souls in general. A couple of sort of rule of thumb things to know:

    As a first time player, prioritize Health and Stamina, so Vigor and Endurance respectively. I would say get both of those to 20 before you do much else. As a Pyro, getting Attunement to 20 for FP won't hurt either. You'll get most of your early game damage boosts from upgrading your weapon instead of stats (in your case upgrading your Pyro hand, and any melee weapon you're using to supplement Pyro). Understanding that Dark Souls is a game about Stamina management will sort of help you think about what to prioritize.

    As you get more comfortable with the game engine you can start doing different things with your stats, but for now, Health and Stamina and are going to be what takes some of the frustrating edge off the game.

    What he said. The other big Souls tip is to take your time and look in every corner of the map, talk to every NPC multiple times throughout the game, and generally just keep moving until you find the next bonfire. Everything else will fall into place.

    It also helped me a lot to use the Sun Brothers summons sign to partner up with people to fight their boss battles. You get a lot of souls, and you can learn how each boss works without worrying about losing souls if you die.

    Phillishere on
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    Road BlockRoad Block Registered User regular
    Cool thanks. That should help me out.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    I hate the Cathedral
    It's super cool, though.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    hackswordhacksword WinnipegRegistered User regular
    The Cathedral is one of my favourite areas in the game.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    hacksword wrote: »
    The Cathedral is one of my favourite areas in the game.

    Yeah, from an exploration standpoint it's pretty amazing. It's the highpoint of the game for me personally. Boreal Valley is very cool too.

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    Fleur de AlysFleur de Alys Biohacker Registered User regular
    The layout of the Cathedral is fantastic.

    Some of the enemy placement is infuriating, more frustrating than challenging to deal with.
    And as a general rule, I hate large areas of sludge that make you walk slowly for no reason, as well as massive enemies that you doink with 85 arrows from a place of general safety to kill.

    The latter in particular is not something we should still be doing this far into the series. Hoping whatever comes after Dark Souls finds another way to deal with it.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    You can kill
    the Giants in Cathedral without plinking them to death but you do have to be a bit cheesy about it.

    The Giant in Dungeon I always found impossible to kill without plinking him to death, though.

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    HounHoun Registered User regular
    3clipse wrote: »
    You can kill
    the Giants in Cathedral without plinking them to death but you do have to be a bit cheesy about it.

    The Giant in Dungeon I always found impossible to kill without plinking him to death, though.

    As a pyromancer, I don't recall this taking many fireballs.

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    ElendilElendil Registered User regular
    edited January 2017
    try rolling?

    the one giant (and the one in the dungeon) can be chipped down from the ledge where you first enter, roll his attack, swipe, repeat

    or you can just ankle bite them

    Elendil on
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    TynnanTynnan seldom correct, never unsure Registered User regular
    Ankle biting works pretty well on the cathedral giants, yeah. Just clear out the rotten flesh first.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    I don't know if they changed the giant's behavior in one of the later patches but you should be able to lure the one in the muck with the adds towards solid ground where you can roll around his feet and ankle them to death and be safe from the rot monsters

    Steam | Nintendo ID: Naphtali | Wish List
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    Skull2185Skull2185 Registered User regular
    So like... I have no idea where to go after killing the Iudex guy... I know I'm missing something, but I can't find any paths to head down. I thought maybe I needed to get past that asshole with the katana, and about 6 tried later I killed him. The gate behind him is locked on the other side. The stairs near katana guy lead to a dead end too... just dead ends errywhere. Do I need to go back towards where that blue crystal lizard thing is?

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    HounHoun Registered User regular
    Skull2185 wrote: »
    So like... I have no idea where to go after killing the Iudex guy... I know I'm missing something, but I can't find any paths to head down. I thought maybe I needed to get past that asshole with the katana, and about 6 tried later I killed him. The gate behind him is locked on the other side. The stairs near katana guy lead to a dead end too... just dead ends errywhere. Do I need to go back towards where that blue crystal lizard thing is?

    Did you try the front door?

    (Seriously, if you hit the katana guy, you went to the left of the front door.)

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    Skull2185Skull2185 Registered User regular
    I mean... I went into the shrine and set up the bonfire/talked to all the folks in there. I'm sure there's a door I stupidly missed... I'll have to check tomorrow when I'm not in sleepy mode.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    DeansDeans Registered User regular
    You use the bonfire to teleport to the next area, a lot of people miss it.

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    HounHoun Registered User regular
    Oh, yeah, sorry, it didn't sound like you'd gone into the Shrine. Bonfire warp. It's a bit odd.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Deans wrote: »
    You use the bonfire to teleport to the next area, a lot of people miss it.

    It took me a truly stupendous amount of time to figure out that you just use the bonfire and teleport.

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    Skull2185Skull2185 Registered User regular
    Ohhhhh!

    Level up lady did say something about using the bonfire, but I skipped the dialogue cause I was like "I know how bonfires work, woman!"... my bad. I'll continue my adventure as the worst knight ever tomorrow then! Seriously... I'm real bad at this. It took me 10+ attempts at fighting Iudex Whatshisface before I got the idea that maybe I should try blocking his attacks with my gosh dang shield instead of rolling. Like, Skull... me... dude... you have a fucking thing what blocks damage, you dingus!

    I beat him the first time I was smart enough to use my shield =/

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    General_ArmchairGeneral_Armchair Registered User regular
    edited January 2017
    It's dumb because the start of ds3 is the only time you ever use a bonfire to advance to someplace that you've never been to before.

    Be careful around the knights on the highwall. They are aggressive.

    You also want to get into the habit of dodging boss attacks instead of blocking. Bosses generally swing hard enough that blocking will just ruin your stamina and leave you exposed.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    It's dumb because the start of ds3 is the only time you ever use a bonfire to advance to someplace that you've never been to before.

    Be careful around the knights on the highwall. They are aggressive.

    You also want to get into the habit of dodging boss attacks instead of blocking. Bosses generally swing hard enough that blocking will just ruin your stamina and leave you exposed.

    Yeah. Shield tanking generally only becomes viable once you unlock the really good Greatshields like Yhorm's and Greatshield of Glory, and requires substantial Strength investment.

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    Fleur de AlysFleur de Alys Biohacker Registered User regular
    Skull2185 wrote: »
    Ohhhhh!

    Level up lady did say something about using the bonfire, but I skipped the dialogue cause I was like "I know how bonfires work, woman!"... my bad. I'll continue my adventure as the worst knight ever tomorrow then! Seriously... I'm real bad at this. It took me 10+ attempts at fighting Iudex Whatshisface before I got the idea that maybe I should try blocking his attacks with my gosh dang shield instead of rolling. Like, Skull... me... dude... you have a fucking thing what blocks damage, you dingus!

    I beat him the first time I was smart enough to use my shield =/
    oh my god i want to hear every single detail of your adventures in this game

    Please keep posting about it, this is great stuff!

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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    ElendilElendil Registered User regular
    so it sounds like we're gonna be seeing the next DLC announcement relatively soon; supposedly there's gonna be (an embargoed) press thing next week

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    Skull2185Skull2185 Registered User regular
    The Sauce wrote: »
    Skull2185 wrote: »
    Ohhhhh!

    Level up lady did say something about using the bonfire, but I skipped the dialogue cause I was like "I know how bonfires work, woman!"... my bad. I'll continue my adventure as the worst knight ever tomorrow then! Seriously... I'm real bad at this. It took me 10+ attempts at fighting Iudex Whatshisface before I got the idea that maybe I should try blocking his attacks with my gosh dang shield instead of rolling. Like, Skull... me... dude... you have a fucking thing what blocks damage, you dingus!

    I beat him the first time I was smart enough to use my shield =/
    oh my god i want to hear every single detail of your adventures in this game

    Please keep posting about it, this is great stuff!

    Sure, I can do that! Gonna play more tonight, but Gravity Rush 2 comes out tomorrow so that may slow my DS3 sessions a bit. But I'll try to post my (most likely cringeworthy) after-action reports in here. If my failed attempt at beating Bloodborne is any indication, there's going to be some high level ineptitude on display.

    I will say that I'm finding DS3... easier(for lack of a better word) than Bloodborne. The ability to block with a shield as well as roll around has done wonders for me (when I remember I have a shield...) Like, it took me quite a few tries to beat Iudex but he was still way easier for me to beat than the cleric beast was.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    HounHoun Registered User regular
    Skull2185 wrote: »
    The Sauce wrote: »
    Skull2185 wrote: »
    Ohhhhh!

    Level up lady did say something about using the bonfire, but I skipped the dialogue cause I was like "I know how bonfires work, woman!"... my bad. I'll continue my adventure as the worst knight ever tomorrow then! Seriously... I'm real bad at this. It took me 10+ attempts at fighting Iudex Whatshisface before I got the idea that maybe I should try blocking his attacks with my gosh dang shield instead of rolling. Like, Skull... me... dude... you have a fucking thing what blocks damage, you dingus!

    I beat him the first time I was smart enough to use my shield =/
    oh my god i want to hear every single detail of your adventures in this game

    Please keep posting about it, this is great stuff!

    Sure, I can do that! Gonna play more tonight, but Gravity Rush 2 comes out tomorrow so that may slow my DS3 sessions a bit. But I'll try to post my (most likely cringeworthy) after-action reports in here. If my failed attempt at beating Bloodborne is any indication, there's going to be some high level ineptitude on display.

    I will say that I'm finding DS3... easier(for lack of a better word) than Bloodborne. The ability to block with a shield as well as roll around has done wonders for me (when I remember I have a shield...) Like, it took me quite a few tries to beat Iudex but he was still way easier for me to beat than the cleric beast was.

    Dark Souls is very good at presenting you with a challenge and making you feel good for overcoming it. Bloodborne is very good at presenting you with a challenge and then making you feel like it was all a pointless waste of time and OH GOD EVERYTHING IS TERRIBLE.

    But BB is a horror game, so...

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    Fleur de AlysFleur de Alys Biohacker Registered User regular
    Bloodborne doesn't have many alternate ways to solve problems. You can fight your way through DS3 in exactly the same way you fight through BB, but if you're not good at doing things that way, there's like 5 other options that are all viable.

    That does make it a bit easier, so DS3 ups the ante by being a complete jerkass with its monster placement. It fucks you with level design more than with its monster design.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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