Do spaceport modules that affect 'ships' affect my whole armada, just docked ships, or just ships produced from that spaceport? Or some combination? Kind of confused.
I've been led to believe that it is only ships built at that space port. Also not ships upgraded at that spaceport.
I've not verified this in any way shape or form...
I've been working a single game for the entirety of my time with Stellaris. Which is about 50 hours now. It takes me a long time to process what I wanna do so I spend very large chunks of time paused.
I'm in the endgame now. Got my fleet built up to 68k. I have yet to see a single event, a single damn event, this entire game so I'm not counting on the extra galactic invaders I'd heard of.
My goal right now is to destroy the two fallen empires on my game and wash my hands of it. My 4x habit is to get lots out of one game, then stop playing for a year or so.
Gunna use my fleet to carve the cheeky ass regular empire next to me up, forcing as many of their planets into liberation as possible then immediately vassalize. That'll keep them off my ass while I destroy the fallen empires.
I'm heavily, heavily tempted to play Civ 5 after this though. The conquest in Stellaris is so piecemeal tbh, and I kinda just have to itch to roll over things. You need Civ for that.
I've been working a single game for the entirety of my time with Stellaris. Which is about 50 hours now. It takes me a long time to process what I wanna do so I spend very large chunks of time paused.
I'm in the endgame now. Got my fleet built up to 68k. I have yet to see a single event, a single damn event, this entire game so I'm not counting on the extra galactic invaders I'd heard of.
My goal right now is to destroy the two fallen empires on my game and wash my hands of it. My 4x habit is to get lots out of one game, then stop playing for a year or so.
Gunna use my fleet to carve the cheeky ass regular empire next to me up, forcing as many of their planets into liberation as possible then immediately vassalize. That'll keep them off my ass while I destroy the fallen empires.
I'm heavily, heavily tempted to play Civ 5 after this though. The conquest in Stellaris is so piecemeal tbh, and I kinda just have to itch to roll over things. You need Civ for that.
The new patch that's dropping should dramatically increase your rollover-ability. The larger an empire is, the cheaper their planets will be in terms of warscore. So if you're attacking a large neighbour you'll be able to carve off a good dozen or more planets per war.
In terms of the lack of events in the mid game... Yeah that's kind of a problem right now. The devs have outright said that "colony events" just weren't up to snuff in time for release, which would form the majority of the mid game events. Something that's going to be addressed in the next month or two.
Im sure people have already had a discussion about it, but what sort of FTL do you guys like the most?
Im a sucker for the wormhole. But someone told me to try hyperlanes, while also restricting the game to hyperlane only, and I gotta say, it's actually pretty fun.
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Tynnanseldom correct, never unsureRegistered Userregular
edited May 2016
I like either wormholes or hyperlanes. With decent micro, hyperlanes actually have some major advantages during wartime. You can run circles around the other FTL methods.
Warp drives do seem like the absolute worst with the cool down period.
In the new game I'm playing I managed to beat a much stronger enemy fleet by abusing the fact that I could travel between systems way faster with hyperlanes, and ships are temporarily unable to fight back when on cooldown from warp drive.
I love hyperdrives. They are super fast, and I can't screw myself over by putting wormholes in bad places or having them get blown up.
Only issue I run into is that almost every game I've started has had an unfriendly empire one warp jump away from my homeworld while I need to take 8 or 9 hyperlanes to get around to the system they can jump from. Then the second I engage their fleet emergency jumps away and I need to go all the way back again.
You need to plan out fleet positioning pretty well in advance.
Not enough to override how awesome it is to be able to run rampant through enemy territory blowing up all their stuff then jumping away from the middle of the system before their fleet gets there.
That's the main reason I can't do anything but hyperdrives. Initiating a hyperspace jump mid-system instead of needing to go to the edge or a wormhole station is just so convenient.
Being hyperlane without hyperlane-only on is a tad annoying, but it adds some flavor. The advanced start warp empire next to mine cut off one of my major routes out with a frontier outpost early on, and their fleet has kept pace with mine until very recently.
I'm late enough in the game to be getting kinda bored, so I think I'll hit them up and see how it goes.
Warp drives do seem like the absolute worst with the cool down period.
In the new game I'm playing I managed to beat a much stronger enemy fleet by abusing the fact that I could travel between systems way faster with hyperlanes, and ships are temporarily unable to fight back when on cooldown from warp drive.
Yeah, the mechanic where enemy fleets get a month of free shots on your guys is gross. A couple days, maybe, but several weeks makes warp pretty awful, especially when fighting against any of the other movement types.
Warp drives do seem like the absolute worst with the cool down period.
In the new game I'm playing I managed to beat a much stronger enemy fleet by abusing the fact that I could travel between systems way faster with hyperlanes, and ships are temporarily unable to fight back when on cooldown from warp drive.
Yeah, the mechanic where enemy fleets get a month of free shots on your guys is gross. A couple days, maybe, but several weeks makes warp pretty awful, especially when fighting against any of the other movement types.
I'm all over wormhole travel lately.
Yeah. The warp empires I fight run into inhibitor forts and it's not pretty.
I'm making progress in my game. There's only the one neighbour right next to me and the fallen empire on the other side to worry over. Everyone else I outclass handily because I focused heavily on building a good infrastructure to churn out ships. Gonna start picking over the weaker xenophobic empires to prepare to steamroll my only real rival.
My research is way behind though, I feel but I think it's because I've been expanding too aggressively so my planets don't have time to fill up.
The venerable trait is awesome though, I've been using the same science ships with the same scientists for damn near 150 years now and their death chance is still 0%
I'm making progress in my game. There's only the one neighbour right next to me and the fallen empire on the other side to worry over. Everyone else I outclass handily because I focused heavily on building a good infrastructure to churn out ships. Gonna start picking over the weaker xenophobic empires to prepare to steamroll my only real rival.
My research is way behind though, I feel but I think it's because I've been expanding too aggressively so my planets don't have time to fill up.
The venerable trait is awesome though, I've been using the same science ships with the same scientists for damn near 150 years now and their death chance is still 0%
IIRC there's a glitch with the ages (I dont know if they fixed it already)
the long story short on it is that the game checks what the chance of your dude being dead is meant to be. And if you guy happens to reach a point where amount of dead doesnt make any sense, it rolls over and gives up, making his death chance never, and giving you an immortal.
From my understanding this is more likely to happen the more +average age modifiers you have.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Fun glitch when you have stuff that you can only build one per ruler
It would be pretty Paradox to have it be so that in those government types if the current leader gets near or past their expected life expectancy, or if the heir is getting up there in years as well, that the leader would have an "accident" and the heir would take over.
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MrMonroepassed outon the floor nowRegistered Userregular
We're gonna have a great modding community. The best modding community. We're gonna get the smartest people, all tremendous winners, by the way, and set them to work Making Stellaris Great Again.
Well my little practice war didn't go as planned. I won of course but the newly liberated former xenophobes just don't want to become my vassals even though I can turn them into ash whenever I want. I needed that massive research boost I'd get from their planets dangit. I found another fallen empire way down south of me, the holy world type. I'm starting to churn out battleships to take out my rival the hard way before they can catch up again. Also even though I'm human I found more primitive humans. I'm wondering if I should uplift them...
newly formed nations always refuse to be my vassal even though I have 20 planets to their 1 and a huge fleet of battleships. but they're very easy to conquer, so the net result is the same.
newly formed nations always refuse to be my vassal even though I have 20 planets to their 1 and a huge fleet of battleships. but they're very easy to conquer, so the net result is the same.
I do like how sometimes you find a baby alien race in the bronze age and then they're in the atomic age 70 years later. Like, whoa, you guys are pretty good! They even managed to do that after I abducted their best scientific mind! That guy did enough research to prolong the lives of my leaders by like 70 years, so he lived to be 130. My only regret is that he died like 20 years before his race entered the space age. Rest in peace, Lytrax. You will always be remembered for what you did for the Sovereign Yure Theocracy.
Settled on a planet with stone age primitives on it, set them up in reservations. After a few months some of them asked to join, I say sure why not. They are charismatic and their ethic is individualist, so they give the power tiles a boost and my industrious materialists work the production and research a ton better with the bonus happiness from charismatic. Now that planet is my biggest science planet, because anything adjacent to the reservation tiles gets +3 green. It produces about 44 green science and half as much of the others. Empire-wide I'm getting 104 green science a month and it's only 2258. I'm just about to get the research that gives tier 3 and 4 bio research labs as well.
The biggest factor to how good a planet is going to be is if it has any planetary modifiers? +20% food, +50% minerals, +15% happiness, etc? All great.
Like, in my current game I have a planet (named Jakku) with 50% minerals and it supplies basically all the minerals I need. I have the empire unique building to give +10% minerals both through the empire and again on the planet, an upgraded mining hub, and other empire wide bonuses that mean I get like about 200% mining output from that planet. And it's an above average sized planet.
I loaded back into my game after a long absence. Kinda remembering why I left. The galaxy is pretty much static, most colonizable stuff is taken. I'm in the middle of my federation on one side, and some fairly friendly large alliance below me. Looks like I'm mostly through the tech list, not much left to research. My main frustration is factions and happiness. They're not really a problem, but it really bothers me that I have so few options for managing the happiness of my planets, particularly in sectors. It's kind of a feedback loop as well, because unhappiness increases ethical divergence, and that makes them more unhappy. As an Individualist, I can't move or purge them, and they're a sector independence faction, which I'll be damned if I'm going to grant.
torpedoes are definitely the way to go early game. they always hit and shields make up a big chunk of an early game ship's defense. corvettes and destroyers don't carry PDs either. don't try to mix up weapon types either, since those will get blocked by shields and effectively do 0 damage.
if you're using them to protect larger ships then that is past the point I'm talking about. early on it's corvette vs corvette with maybe a few destroyers and sticking PDs on them dramatically cuts your own firepower as well, so AIs with beam weapons will crush you.
wouldn't be surprised if torpedoes still won, too
Jars on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Yeah, ships with PD can cover other ships within range, effectively
So you can just mix in PD ships along with your assault ships
The pseudo-storytelling in this game can be interesting.
I'm the Stellar Republic, in bright red. Have four alien species, eleven planets. I'm in a federation with the Clixtac (aqua nation just above me), the Occadin (pink blob just to the right of the galactic hub), and the Screk. (Tiny little white blob towards the south.) Also have two vassals, the black and purple blobs near me.
Now, the Screk have an interesting history. They were once a pretty powerful, peaceful republic. But they got torn to shreds by their neighbors. But the interesting thing is, their population just kept expanding and now they have the second or third highest population of any sentient species. They have a huge diaspora spread throughout about a third of the galaxy. And even neater, it seems that with the big empires fighting each other the Screk are slowly regaining independent planet states. Next time I'm federation president I might go to war to free the rest of the Screk people
Also interesting is the big empire to the northeast, the Zaydran Dominion. They're pretty evil, and they're allied to another big empire on the very extreme right rim. Both of them have eaten a lot of empires, and I'm trying to get the two remaining big empires near them not in my federation to join said federation. (For RP purposes)
I almost always use hyperlanes and closed boarders has never been more than a minor annoyance for me. I found something way more annoying this last game where I quit because fuck it. someone declared war on a protectorate I had that I didn't even know I had or wanted, and they had a way better fleet than I did because it's an advanced empire on hard, and I couldn't negotiate for peace. that was the job of my useless as fuck protectorate who obviously isn't going to negotiate shit. so there was absolutely nothing I could do to end the war, the AI sat pointlessly orbiting one of my systems and never brought in any transports because our empires were too far away and it was stupid as hell.
In single player I still think Wormholes are probably overall the best form of travel, but that's only because the AI isn't smart enough to prioritize targeting them.
Posts
I've been led to believe that it is only ships built at that space port. Also not ships upgraded at that spaceport.
I've not verified this in any way shape or form...
http://steamcommunity.com/id/pablocampy
I'm in the endgame now. Got my fleet built up to 68k. I have yet to see a single event, a single damn event, this entire game so I'm not counting on the extra galactic invaders I'd heard of.
My goal right now is to destroy the two fallen empires on my game and wash my hands of it. My 4x habit is to get lots out of one game, then stop playing for a year or so.
Gunna use my fleet to carve the cheeky ass regular empire next to me up, forcing as many of their planets into liberation as possible then immediately vassalize. That'll keep them off my ass while I destroy the fallen empires.
I'm heavily, heavily tempted to play Civ 5 after this though. The conquest in Stellaris is so piecemeal tbh, and I kinda just have to itch to roll over things. You need Civ for that.
The new patch that's dropping should dramatically increase your rollover-ability. The larger an empire is, the cheaper their planets will be in terms of warscore. So if you're attacking a large neighbour you'll be able to carve off a good dozen or more planets per war.
In terms of the lack of events in the mid game... Yeah that's kind of a problem right now. The devs have outright said that "colony events" just weren't up to snuff in time for release, which would form the majority of the mid game events. Something that's going to be addressed in the next month or two.
http://steamcommunity.com/id/pablocampy
Im a sucker for the wormhole. But someone told me to try hyperlanes, while also restricting the game to hyperlane only, and I gotta say, it's actually pretty fun.
which sorta rolls into why I'm waiting for them to rework border politics before REALLY jumping back in
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
In the new game I'm playing I managed to beat a much stronger enemy fleet by abusing the fact that I could travel between systems way faster with hyperlanes, and ships are temporarily unable to fight back when on cooldown from warp drive.
Only issue I run into is that almost every game I've started has had an unfriendly empire one warp jump away from my homeworld while I need to take 8 or 9 hyperlanes to get around to the system they can jump from. Then the second I engage their fleet emergency jumps away and I need to go all the way back again.
You need to plan out fleet positioning pretty well in advance.
Not enough to override how awesome it is to be able to run rampant through enemy territory blowing up all their stuff then jumping away from the middle of the system before their fleet gets there.
That's the main reason I can't do anything but hyperdrives. Initiating a hyperspace jump mid-system instead of needing to go to the edge or a wormhole station is just so convenient.
I'm late enough in the game to be getting kinda bored, so I think I'll hit them up and see how it goes.
Yeah, the mechanic where enemy fleets get a month of free shots on your guys is gross. A couple days, maybe, but several weeks makes warp pretty awful, especially when fighting against any of the other movement types.
I'm all over wormhole travel lately.
Yeah. The warp empires I fight run into inhibitor forts and it's not pretty.
The manuervability is insane, provided you place the stations correctly
Wish me luck!
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
My research is way behind though, I feel but I think it's because I've been expanding too aggressively so my planets don't have time to fill up.
The venerable trait is awesome though, I've been using the same science ships with the same scientists for damn near 150 years now and their death chance is still 0%
STEAM
IIRC there's a glitch with the ages (I dont know if they fixed it already)
the long story short on it is that the game checks what the chance of your dude being dead is meant to be. And if you guy happens to reach a point where amount of dead doesnt make any sense, it rolls over and gives up, making his death chance never, and giving you an immortal.
From my understanding this is more likely to happen the more +average age modifiers you have.
We're gonna have a great modding community. The best modding community. We're gonna get the smartest people, all tremendous winners, by the way, and set them to work Making Stellaris Great Again.
words cannot express
how much I love that picture
STEAM
common problem in paradox games.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Like, in my current game I have a planet (named Jakku) with 50% minerals and it supplies basically all the minerals I need. I have the empire unique building to give +10% minerals both through the empire and again on the planet, an upgraded mining hub, and other empire wide bonuses that mean I get like about 200% mining output from that planet. And it's an above average sized planet.
still surprised this isn't one of the first things they're doing
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
wouldn't be surprised if torpedoes still won, too
So you can just mix in PD ships along with your assault ships
Yeah for real
I'm the Stellar Republic, in bright red. Have four alien species, eleven planets. I'm in a federation with the Clixtac (aqua nation just above me), the Occadin (pink blob just to the right of the galactic hub), and the Screk. (Tiny little white blob towards the south.) Also have two vassals, the black and purple blobs near me.
Now, the Screk have an interesting history. They were once a pretty powerful, peaceful republic. But they got torn to shreds by their neighbors. But the interesting thing is, their population just kept expanding and now they have the second or third highest population of any sentient species. They have a huge diaspora spread throughout about a third of the galaxy. And even neater, it seems that with the big empires fighting each other the Screk are slowly regaining independent planet states. Next time I'm federation president I might go to war to free the rest of the Screk people
Also interesting is the big empire to the northeast, the Zaydran Dominion. They're pretty evil, and they're allied to another big empire on the very extreme right rim. Both of them have eaten a lot of empires, and I'm trying to get the two remaining big empires near them not in my federation to join said federation. (For RP purposes)
Because I think I would like to run a simulation of a few hundred years with a Gods-eye view of it all.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar