Jars wrote: »
got a nice game going
that orange empire to the right of me has 800 population, the south is at 500 something. tyrathian union has been pretty peaceful, they absorbed a bit of one empire but the hevans have been gobbling up everyone. right now is like the calm before the storm as I'm about to declare war on orange, our fleets are equal and mine is growing pretty steadily with that massive 1100 mineral income
Tofystedeth wrote: »
I think he means spaceports. Every spaceport you build increases your cap. Even ones in sectors. In my mid games I tend to backfill all my sectors with spacesports with solar panels on em.
Pinfeldorf wrote: »
Huh. I have 7 level 6 Starports and my naval capacity is 192 with all 5 levels of capacity researched and the +capacity edict. Is my game bugged?
theSquid wrote: »
In MP all players can pause with the space bar I think
Pinfeldorf wrote: »
Forming alliances will be harder? Removing embassies? It's already fucking hard enough to get people to like you because everyone turns down all trade agreements by default even if I just want to donate them 100 energy! Are they making the AI less obtuse?
Maddoc wrote: »
Yeah I'm gonna have to wait and see, because dang, removing embassies and means I'm not totally sure how to get along with other empires because I've been in situations where even with an embassy, I was totally fucking incapable of making any deals with them, so I couldn't raise their opinion of me any further.
How in the blue fuck is your naval capacity 950?
You can hit 1,000 pretty early
Yeah, I have a decent size empire (not that close to winning yet) and hit 1000 pretty easily. The Spaceport level upgrades also provide naval capacity, and there's an edict that boosts it by 35% if you need an extra boost.
The AI (besides FEs, who I think start around there) does not seem to build up their naval capacity to that level, though. If a federation sends all of their fleets at me, it is an even fight...for about 1/3rd of my fleet.
I dun goofed on that one.
So each planet has a double whammy of mo' pops and mo' starports.
for comparison I have 50 starports
I'm pretty sure fleet capacity caps out at 1000. I have another save where I have 116 planets with 1387 population and still only 1000 capacity
game started and i crashed out. his game kept going and i was able to come back and rejoin. when i went to rejoin it just asked which empire i wanted to be.
I could not see a way for me to pause, the "host" seemed to have control over everything related to pausing and speeds (playing on faster at the very start of the game got exciting haha).
After a couple of hours we were both pretty tired so he saved the game and quit out...but my game kept running. I'm assuming i could save my own copy and continue playing it later if i wanted.
Anyway, it was pretty cool and easy to do, although i definitely want to see more patches adding things like: tech trading, researching specific tech together (right now seems random what the joint research project does), fleet operations, inhabiting planets within each others borders if allied, etc.
i also couldn't join his game at the start because i was running mods that he didn't have. So if you do multiplayer either everyone has to have the same mods or turn them off.
i tried and couldn't but that could be me or some option or something else...
oh the other thing that was a little annoying was communicating in game with my friend. there's a chat log window but its one of those boxes down in the bottom right and it turns orange when there is a new message. I definitely want a pop up or the ability to move that somewhere more visible.
I also learned to be patient, as the reason none of the liberated empires would accept being vassals is because I liberated too many planets, making them feel too secure. One or two at a time is the way to go if you're using that strategy. Although when you're eating a large (in spatial terms at least, not strength) it can take forever.
I'm excited though, about to unlock the same armor tech that fallen empires have. Things are looking up, kind of. There is that one planet I settled without doing the math and when you take into account the "unadaptive" flaw I took the habitability is only 30%. I wish there was a way to abandon a colony.
Also if you are interested please suggest what you would want in this game, I.E. should we have rules for diplomacy (no attacking in the first week is a pretty common one) how large of a galaxy would you want? do you want AI Empires? Elliptical, spiral with 2 or 4 arms? etc.
My steam name is Lord_Asmodeus, (if there are multiples, I have the same AV on there as here) so feel free to add me.
Border access with other Empires will be set to Open by default, can be closed via diplomatic action. Rivals will also have closed borders.
If your fleet gets trapped by new borders, you can set them to MIA. They'll disappear for a time, then reappear within your borders.
Expansion will be more costly
Colonizing planets/establishing frontier outposts will have an Influence cost. This will scale up the more distant it is from your current borders.
Forming alliances will be harder. Embassies will be removed. Players must now gain the trust of NPC empires by cooperating with them and making treaties.
Some actions moved from the trade screen to the diplomacy screen.
Defensive pacts added. These pacts allow two empires to be called into wars if any of them should get attacked.
Joint War Declarations added. You can now invite other Empires to your wars.
Switch Friend Code: SW-1406-1275-7906
the embassy one will up the difficulty on higher levels where the default ai stance to treaties is hey go fuck yourself
Switch Friend Code: SW-1406-1275-7906
I really want to keep playing but I know the game probably won't go anywhere until those new updates come in.
"Hey, we're both pacifist, let's trade Non-Agression Treaties?"
"Sure! First give me all your colonies and resources!"
Making alliances harder to sign is a bit deceptive, now that "alliance" is several steps up from "no pact whatsoever". You can sign non-aggression pacts as a basic treaty, and a step up from that is a "defensive pact"--a mutual guarantee of independence, basically. After that is the alliance, which has been modified so that it's no longer possible for your allies to drag you into stupid wars they can't win without your help. Each alliance member votes on a proposed declaration of war, and IIRC you can sit out a war declared by your alliance if you want, even if the vote passes against your will. Alliance members who repeatedly fail to go with the flow, however, will likely be voted out of the pact.
Federations now work similarly to alliances in that members will vote on decisions, so you can't just wait your turn to be federation leader and then say "hey everyone, we're declaring this war and all the wargoals are for me". Also the federation fleet now costs 20% of each member's naval capacity, but it's a maintenance-free fleet, which keeps a huge, advanced federation fleet from suddenly crushing the economy of a smaller federation member when control shifts to them.
Another very cool change: happiness modifiers to productivity are now granular. Every point of happiness in excess of 50% will make a pop slightly more productive. You don't need to get happier in increments of 10% to see benefits anymore. And planets "two steps away" from a population's native type are now 40% habitable rather than 20% (so, 80/60/40/0, rather than 80/60/20/0).
Umm, what else seemed cool? Off the top of my head:
--being the first to finish a research project to establish communication with another empire grants you influence, so it's no longer just strictly better to always let the other empire research you first
--a new policy choice determines what types of wars you are allowed to declare: wars of conquest, wars of liberation ONLY, or NO WAR DECLARATION. Fanatic Pacifist empires cannot choose the policy that allows for wars of conquest. And other empires that share your policy choice will like you more.
--speaking of other empires liking you, embassies are gone and now what matters is the concept of "trust". Other empires grow to trust you more over time if you have smooth relations with them. Trade deals, non-aggression pacts, defensive pacts, and so on will increase trust over time. I'm pretty sure the initial trust level has everything to do with how similar your ethics and policies are (and while I can't remember exactly the mechanics, Xenophile empires are best at this stuff)
--since embassies are gone the Pacifist empires now get happiness bonuses and access to government types that allow for more planetary micromanagement. It's no longer "directly controlled planets", it's "directly controlled SYSTEMS", so a multi-planet system in your core empire only counts as one tick toward the limit. And I think I heard that one of the government types that allows additional core systems gives +5 core systems! and its advanced form gives +10! Micromanage away! Also, wargoals now cost influence, and Pacifists must pay significantly more for them, while Militarists pay less. The Spiritualist ethic is now the choice for reduced ethics divergence.
--some ease-of-use stuff that seems cool. You can, with a science ship selected, right-click a star system from the galactic map and choose "Research Projects". The game will queue up all the debris research in that system after a big naval engagement, for example.
--new content, like a lot more "colonization events". I assume new anomalies, and I think they said "diplomatic events", to add more flavor to the mid-game, as well.
Sorry if that was all mega-ramble-y, and sorry if any of it is incorrect, but I'm pretty sure I got it all right. They were incredibly forthcoming about what's coming up in Asimov. I can't fucking wait.
I'm pretty sure the new diplomatic options they are adding require much lower friendliness levels, and they're also making the AI more willing to agree to such things
I've got it set so everyone uses hyperspace and my three closest rivals only have one way of entering my space. Already built some defenses just in case, they don't seem to like me for some reason... 8-)
One day they will replace the galaxy with a map of earth circa 1400 and BAM you've been playing EU this whole time
Now buy hearts of iron
There was a lot of hand wringing on the Stellaris Reddit and forums about how difficult the game would be without embassies. But it seems like Paradox have a decent holistic view of their game compared to other devs, so they won't make any drastic changes to in game system without mixing it up elsewhere in order to balance.