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Stellaris Thread

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I'm using Warp Drives, but it seems like sometimes you have to go the long way around star systems. My home planet is seemingly the closest star to our south-west neighbour, but trying to travel there and colonise it involves taking a 10 system hop around an unfriendly alien race.

    I'm also not sure how to expand my borders - are there any ways outside of frontier stations? Am I paying a permanent -1 influence penalty to make a station that lets me access some moderately resource rich system?

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    SLyMSLyM Registered User regular
    Colonizing planets should probably be the main way you expand your borders

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    Mr. GMr. G Registered User regular
    I'm bad at managing the currencies

    I have maxed out on Energy over and over because I can't find anything to use it on

    and I don't know how you increase your intake of influence, it comes in sooooooo slowly

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    PlatyPlaty Registered User regular
    edited May 2016
    You can gain influence by declaring rivalries and upgrading your planetary capitals

    Making a ton of frontier stations seems like a bit of a trap - your colonies will extend your borders as they grow in population size, and you can considerably speed up colony development by resettling pops

    Newly colonized planets extend border initially by 3 and expand linearly until 12(unit[?]) when the colony is established. This is further expanded by 15%[?] for each population beyond 1.

    Platy on
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    OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    I am best friends with space turtles north of me.

    We're both capitalists, they're ruthless and I'm basically the Ayn Randians

    it's a beautiful marriage of turtle and fox

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    AistanAistan Tiny Bat Registered User regular
    State of my galaxy so far:
    z0sps6t.jpg

    I'm pretty glad i'm not on that inner arm. Beldross is at war with Provalguvor and Themmel, who have an alliance. Bilnoc is just kind of there, but that yellow system on their side of the hyperlane that connects my arm and theirs is Arrakis so... i'm gonna kind of need to get that eventually due to my whole desert thing going on.

    Najlax were the first people I met, and immediately had a -140 with them because hey they are evangelizing zealots and i'm a materialist. Having an embassy plus losing the new contact penalty got that up to -20 though, so at least there's not as big a risk of them stomping over and causing shit.

    My main worry is actually:
    7CNGdAC.jpg

    Oh hello there Militant Isolationist Fallen Empire almost literally on my doorstep. Even with that distance between their systems and mine that gives a -33 border friction modifier with them. I wasn't exactly planning on settling in that little area directly to their SE but it's still a worry I really would prefer not having.

    Having almost that entire arm to myself gives me a lot of time to just turtle in and see how things shake out. Like I said earlier there's a couple more desert planets in my immediate vicinity I can settle on, plus a few more arid and tropical ones that I have the technology to terraform into deserts. I just need to see how much that'd cost.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Species lifespan increases are also influence savers, since you're replacing your leaders less often

    Miss me? Find me on:

    Twitch (I stream most days of the week)
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    PlatyPlaty Registered User regular
    You can apparently also gain influence in other ways like establishing protectorates over species to whom you have granted FTL technology

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    captainkcaptaink TexasRegistered User regular
    Brolo wrote: »
    I'm using Warp Drives, but it seems like sometimes you have to go the long way around star systems. My home planet is seemingly the closest star to our south-west neighbour, but trying to travel there and colonise it involves taking a 10 system hop around an unfriendly alien race.

    I'm also not sure how to expand my borders - are there any ways outside of frontier stations? Am I paying a permanent -1 influence penalty to make a station that lets me access some moderately resource rich system?

    For some reason I thought you had to have a planet in your territory before you could colonize. That is not the case. It just can't be in anyone else's territory.

    So I think the frontier stations are for temporary border expansion mostly. I guess if you had a real nice set of space mining opportunities you could use one. Or to to box out someone else from an area.

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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    RubberAC wrote: »
    playing as the friendliest peaceful mushroom men and nothing has been difficult so far except gaining influence. I'm at a point where i don't have enough to replace my rapidly dying-of-old-age dudes and im making... +1 influence? the only ways i can see to get it are -fully upgrading- a main building, which i don't even have the possibility of yet, or starting rivalries that i do not want to do.

    There's technologies that can help, but you kind of have to luck into those

    But I also found that the moment I sectored off like three planets, my influence went up by two points a month. Not entirely sure why! But if you're expanding still, might want to think about adding more sectors

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    Care Free BombCare Free Bomb Registered User regular
    I was getting +1 influence for a really long time until the game suddenly decided to drop all of the influence boosting techs all at once and now I'm at +6

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    3DS: 2019-9671-8106 NNID: RamblinMushroom
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Men1sNs.jpg


    oh

    oh ok

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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    I found Sol as my space turtles, they were in the middle of the medieval era, so I am teching them up to be space buddies.

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Wait

    did you find that at the beginning of that game

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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    PiptheFair wrote: »
    Men1sNs.jpg


    oh

    oh ok

    Pip

    You have to find them and turn them on

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Moriveth wrote: »
    Wait

    did you find that at the beginning of that game

    yes

    yes I did

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    I started a new game because I did not realize how important influence is my first go round

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    So theoretically, if I happen to find a really great planet that already has a pre-FTL civilization on it

    If the rest of the intergalactic community hadn't discovered them yet, would they notice if I say... killed them all and took their planet?

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Maddoc wrote: »
    So theoretically, if I happen to find a really great planet that already has a pre-FTL civilization on it

    If the rest of the intergalactic community hadn't discovered them yet, would they notice if I say... killed them all and took their planet?

    Alexander, rumors only grow

    and we both know

    what we know

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    PlatyPlaty Registered User regular
    edited May 2016
    If your policies allow for purging, you can just purge them

    They might have a habitat preference or traits which make them useful though, you can example employ a strong race as shock troops

    They also tend to spawn with very specialized traits the player can't select for their own race, for example I found a race of "proles"

    [edit]
    There's a class of Fallen Empire which might take offense if you purge or enslave indigenous populations

    Platy on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    My policies DO allow for purging, in fact

    Which other species don't like, but they only don't like it a little bit

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    OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    Y'all got some tiny galaxy shots

    9lTNGbZ.jpg

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    PlatyPlaty Registered User regular
    I encountered not one, but two other races who look exactly like my worms

    It's like an Arthropoid version of Star Trek

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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    I found Sol as my space turtles, they were in the middle of the medieval era, so I am teching them up to be space buddies.

    Update: They are Xenophobic Militant Pacifists, fuck these guys.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    wait how can you be a militant pacifist

    BahamutZERO.gif
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    wait how can you be a militant pacifist

    img]

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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    This game is super dope

    Can't wait for the $300 in DLC and all the mods

    Like the day 1 warhammer mod

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Just give me more portraits and racial traits

    Also more traits for leaders?

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    This game is super dope

    Can't wait for the $300 in DLC and all the mods

    Like the day 1 warhammer mod

    You're in luck!

    Stellaris already has a Warhammer 40K mod
    There are a few immutable laws that govern the universe, and one of them is "If it's moddable, someone will put Star Wars and 40K into it."

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    wait how can you be a militant pacifist

    You get real mad at anyone that isn't a pacifist I guess.

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    CoinageCoinage Heaviside LayerRegistered User regular
    Moriveth wrote: »
    Just give me more portraits and racial traits

    Also more traits for leaders?
    Traits are deliberately very easy to mod, there will be a countless number of additions pretty soon.

    Happiness is within reach!
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    PlatyPlaty Registered User regular
    I encountered not one, but two other races who look exactly like my worms

    It's like an Arthropoid version of Star Trek

    Which also means they're very bangable

    Well, maybe not the pre-sentient ones

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    is it possible to pass around custom races like sharing name pools in xcom

    BahamutZERO.gif
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    The Cow KingThe Cow King a island Registered User regular
    I dont see why not!

    Ima do a quick restart with slighty different better hippy birds in a spiral galaxy. Ring isnt as fun to look at and there are no planeta to colonize and I wasted a bunch of influence

    This ones the keeper

    icGJy2C.png
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    This game is super dope

    Can't wait for the $300 in DLC and all the mods

    Like the day 1 warhammer mod

    You're in luck!

    Stellaris already has a Warhammer 40K mod
    There are a few immutable laws that govern the universe, and one of them is "If it's moddable, someone will put Star Wars and 40K into it."

    The Emperor Provides

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    InquisitorInquisitor Registered User regular
    So how hard is this game to get into?

    I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.

    I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)

    But this seems like, maybe the most approachable paradox game yet?

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    MorkathMorkath Registered User, __BANNED USERS regular
    wait how can you be a militant pacifist

    You get real mad at anyone that isn't a pacifist I guess.

    Fantasy example;

    Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    ok fine but I mean in the context of this video game where those are mutually exclusive ethos

    BahamutZERO.gif
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    MorkathMorkath Registered User, __BANNED USERS regular
    Oh, then Ethic's divergence might be able to do it. You can't pick it from the start, but I think you can get contradictory ethos in game.

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    AistanAistan Tiny Bat Registered User regular
    edited May 2016
    Morkath wrote: »
    wait how can you be a militant pacifist

    You get real mad at anyone that isn't a pacifist I guess.

    Fantasy example;

    Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.

    This is actually the kind of thing i'm working towards being in my game, since I never really do wars of aggression in strategy games. Who knows, maybe i'll have cause to change it up at some point depending on how big of dickbags my neighbors end up being.

    My militarism's +50% to cost of creating alliances probably means i'm never going to formally be buddies with anyone even if they like me.

    Aistan on
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