BroloBroseidonLord of the BroceanRegistered Userregular
I'm using Warp Drives, but it seems like sometimes you have to go the long way around star systems. My home planet is seemingly the closest star to our south-west neighbour, but trying to travel there and colonise it involves taking a 10 system hop around an unfriendly alien race.
I'm also not sure how to expand my borders - are there any ways outside of frontier stations? Am I paying a permanent -1 influence penalty to make a station that lets me access some moderately resource rich system?
You can gain influence by declaring rivalries and upgrading your planetary capitals
Making a ton of frontier stations seems like a bit of a trap - your colonies will extend your borders as they grow in population size, and you can considerably speed up colony development by resettling pops
Newly colonized planets extend border initially by 3 and expand linearly until 12(unit[?]) when the colony is established. This is further expanded by 15%[?] for each population beyond 1.
I'm pretty glad i'm not on that inner arm. Beldross is at war with Provalguvor and Themmel, who have an alliance. Bilnoc is just kind of there, but that yellow system on their side of the hyperlane that connects my arm and theirs is Arrakis so... i'm gonna kind of need to get that eventually due to my whole desert thing going on.
Najlax were the first people I met, and immediately had a -140 with them because hey they are evangelizing zealots and i'm a materialist. Having an embassy plus losing the new contact penalty got that up to -20 though, so at least there's not as big a risk of them stomping over and causing shit.
My main worry is actually:
Oh hello there Militant Isolationist Fallen Empire almost literally on my doorstep. Even with that distance between their systems and mine that gives a -33 border friction modifier with them. I wasn't exactly planning on settling in that little area directly to their SE but it's still a worry I really would prefer not having.
Having almost that entire arm to myself gives me a lot of time to just turtle in and see how things shake out. Like I said earlier there's a couple more desert planets in my immediate vicinity I can settle on, plus a few more arid and tropical ones that I have the technology to terraform into deserts. I just need to see how much that'd cost.
I'm using Warp Drives, but it seems like sometimes you have to go the long way around star systems. My home planet is seemingly the closest star to our south-west neighbour, but trying to travel there and colonise it involves taking a 10 system hop around an unfriendly alien race.
I'm also not sure how to expand my borders - are there any ways outside of frontier stations? Am I paying a permanent -1 influence penalty to make a station that lets me access some moderately resource rich system?
For some reason I thought you had to have a planet in your territory before you could colonize. That is not the case. It just can't be in anyone else's territory.
So I think the frontier stations are for temporary border expansion mostly. I guess if you had a real nice set of space mining opportunities you could use one. Or to to box out someone else from an area.
playing as the friendliest peaceful mushroom men and nothing has been difficult so far except gaining influence. I'm at a point where i don't have enough to replace my rapidly dying-of-old-age dudes and im making... +1 influence? the only ways i can see to get it are -fully upgrading- a main building, which i don't even have the possibility of yet, or starting rivalries that i do not want to do.
There's technologies that can help, but you kind of have to luck into those
But I also found that the moment I sectored off like three planets, my influence went up by two points a month. Not entirely sure why! But if you're expanding still, might want to think about adding more sectors
I was getting +1 influence for a really long time until the game suddenly decided to drop all of the influence boosting techs all at once and now I'm at +6
Ima do a quick restart with slighty different better hippy birds in a spiral galaxy. Ring isnt as fun to look at and there are no planeta to colonize and I wasted a bunch of influence
This ones the keeper
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.
I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)
But this seems like, maybe the most approachable paradox game yet?
You get real mad at anyone that isn't a pacifist I guess.
Fantasy example;
Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.
This is actually the kind of thing i'm working towards being in my game, since I never really do wars of aggression in strategy games. Who knows, maybe i'll have cause to change it up at some point depending on how big of dickbags my neighbors end up being.
My militarism's +50% to cost of creating alliances probably means i'm never going to formally be buddies with anyone even if they like me.
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I'm also not sure how to expand my borders - are there any ways outside of frontier stations? Am I paying a permanent -1 influence penalty to make a station that lets me access some moderately resource rich system?
I have maxed out on Energy over and over because I can't find anything to use it on
and I don't know how you increase your intake of influence, it comes in sooooooo slowly
Making a ton of frontier stations seems like a bit of a trap - your colonies will extend your borders as they grow in population size, and you can considerably speed up colony development by resettling pops
We're both capitalists, they're ruthless and I'm basically the Ayn Randians
it's a beautiful marriage of turtle and fox
I'm pretty glad i'm not on that inner arm. Beldross is at war with Provalguvor and Themmel, who have an alliance. Bilnoc is just kind of there, but that yellow system on their side of the hyperlane that connects my arm and theirs is Arrakis so... i'm gonna kind of need to get that eventually due to my whole desert thing going on.
Najlax were the first people I met, and immediately had a -140 with them because hey they are evangelizing zealots and i'm a materialist. Having an embassy plus losing the new contact penalty got that up to -20 though, so at least there's not as big a risk of them stomping over and causing shit.
My main worry is actually:
Oh hello there Militant Isolationist Fallen Empire almost literally on my doorstep. Even with that distance between their systems and mine that gives a -33 border friction modifier with them. I wasn't exactly planning on settling in that little area directly to their SE but it's still a worry I really would prefer not having.
Having almost that entire arm to myself gives me a lot of time to just turtle in and see how things shake out. Like I said earlier there's a couple more desert planets in my immediate vicinity I can settle on, plus a few more arid and tropical ones that I have the technology to terraform into deserts. I just need to see how much that'd cost.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
For some reason I thought you had to have a planet in your territory before you could colonize. That is not the case. It just can't be in anyone else's territory.
So I think the frontier stations are for temporary border expansion mostly. I guess if you had a real nice set of space mining opportunities you could use one. Or to to box out someone else from an area.
There's technologies that can help, but you kind of have to luck into those
But I also found that the moment I sectored off like three planets, my influence went up by two points a month. Not entirely sure why! But if you're expanding still, might want to think about adding more sectors
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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oh
oh ok
did you find that at the beginning of that game
Pip
You have to find them and turn them on
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
yes
yes I did
If the rest of the intergalactic community hadn't discovered them yet, would they notice if I say... killed them all and took their planet?
Alexander, rumors only grow
and we both know
what we know
They might have a habitat preference or traits which make them useful though, you can example employ a strong race as shock troops
They also tend to spawn with very specialized traits the player can't select for their own race, for example I found a race of "proles"
[edit]
There's a class of Fallen Empire which might take offense if you purge or enslave indigenous populations
Which other species don't like, but they only don't like it a little bit
It's like an Arthropoid version of Star Trek
Update: They are Xenophobic Militant Pacifists, fuck these guys.
Can't wait for the $300 in DLC and all the mods
Like the day 1 warhammer mod
Also more traits for leaders?
You're in luck!
Stellaris already has a Warhammer 40K mod
D3 Steam #TeamTangent STO
You get real mad at anyone that isn't a pacifist I guess.
Which also means they're very bangable
Well, maybe not the pre-sentient ones
Ima do a quick restart with slighty different better hippy birds in a spiral galaxy. Ring isnt as fun to look at and there are no planeta to colonize and I wasted a bunch of influence
This ones the keeper
The Emperor Provides
I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.
I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)
But this seems like, maybe the most approachable paradox game yet?
Fantasy example;
Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.
This is actually the kind of thing i'm working towards being in my game, since I never really do wars of aggression in strategy games. Who knows, maybe i'll have cause to change it up at some point depending on how big of dickbags my neighbors end up being.
My militarism's +50% to cost of creating alliances probably means i'm never going to formally be buddies with anyone even if they like me.