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Stellaris Thread

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    MorkathMorkath Registered User, __BANNED USERS regular
    edited May 2016
    Aistan wrote: »
    Morkath wrote: »
    wait how can you be a militant pacifist

    You get real mad at anyone that isn't a pacifist I guess.

    Fantasy example;

    Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.

    This is actually the kind of thing i'm working towards being in my game, since I never really do wars of aggression in strategy games. Who knows, maybe i'll have cause to change it up at some point depending on how big of dickbags my neighbors end up being.

    Make sure you sit in your utopia constantly telling everyone how inferior they are for not having the same technology as you and for being ethically corrupt, while refusing to get involved in stopping a genocidal war. It's a key part of being militant pacifist.

    Morkath on
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    BahamutZEROBahamutZERO Registered User, Moderator mod
    I don't think peace enforced with military strength can actually be considered pacifism either
    every country in the world does that

    BahamutZERO.gif
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    AistanAistan Tiny Bat Registered User regular
    edited May 2016
    Morkath wrote: »
    Aistan wrote: »
    Morkath wrote: »
    wait how can you be a militant pacifist

    You get real mad at anyone that isn't a pacifist I guess.

    Fantasy example;

    Wakanda, highly militarized society, but doesn't get involved in any combat unless you attack them directly.

    This is actually the kind of thing i'm working towards being in my game, since I never really do wars of aggression in strategy games. Who knows, maybe i'll have cause to change it up at some point depending on how big of dickbags my neighbors end up being.

    Make sure you sit in your utopia constantly telling everyone how inferior they are for not having the same technology as you and for being ethically corrupt, while refusing to get involved in stopping a genocidal war. It's a key part of being militant pacifist.

    Well i'm also fanatic materialist so i'm not sure I have any standing to tell people they are ethically corrupt.

    I'm currently kidnapping members of a pre-spaceflight civilization and experimenting on them for the sweet sweet +6 social research points. They live on an ocean planet though so I have no interest in taking it for myself.

    All that water... bleeeegh how do they stand it? A true utopia is blistering hot sand as far as the eye can see.

    Aistan on
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    MorkathMorkath Registered User, __BANNED USERS regular
    I don't think peace enforced with military strength can actually be considered pacifism either
    every country in the world does that

    Defends on your personal take on pacifism. You can take it as literal self defense only, they attack us, we will defend ourselves. We will not retaliate past that, if they come back again later, we still only defend ourselves.

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    Mr. GMr. G Registered User regular
    Inquisitor wrote: »
    So how hard is this game to get into?

    I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.

    I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)

    But this seems like, maybe the most approachable paradox game yet?

    It is INCREDIBLY easy to get into (at least by Paradox standards?)

    I could not play Crusader Kings 2, even with hours of research

    I started playing this game and pretty much understood it right away

    6F32U1X.png
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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Morkath wrote: »
    I don't think peace enforced with military strength can actually be considered pacifism either
    every country in the world does that

    Defends on your personal take on pacifism. You can take it as literal self defense only, they attack us, we will defend ourselves. We will not retaliate past that, if they come back again later, we still only defend ourselves.

    in the real world at least pacifism implies to me going even further than using force for self-defense only, like protests that respond to violent suppression with non-violence ala Ghandi or MLK Jr.

    BahamutZERO.gif
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    MorkathMorkath Registered User, __BANNED USERS regular
    Morkath wrote: »
    I don't think peace enforced with military strength can actually be considered pacifism either
    every country in the world does that

    Defends on your personal take on pacifism. You can take it as literal self defense only, they attack us, we will defend ourselves. We will not retaliate past that, if they come back again later, we still only defend ourselves.

    in the real world at least pacifism implies to me going even further than using force for self-defense only, like protests that respond to violent suppression with non-violence ala Ghandi or MLK Jr.

    Yeah, that is absolute pacifism. The above would fall under dove or non-violence pacifism. War/violence are not the answer, but you aren't going to let someone who thinks it is, come in and kill all your people.

    Pacifism is actually a pretty broad term.

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    InquisitorInquisitor Registered User regular
    Mr. G wrote: »
    Inquisitor wrote: »
    So how hard is this game to get into?

    I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.

    I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)

    But this seems like, maybe the most approachable paradox game yet?

    It is INCREDIBLY easy to get into (at least by Paradox standards?)

    I could not play Crusader Kings 2, even with hours of research

    I started playing this game and pretty much understood it right away

    Awesome! I may be picking this up very soon then.

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    Mr. GMr. G Registered User regular
    I can't even play the pre-5 Civ games and I can play this just fine

    6F32U1X.png
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    GundiGundi Serious Bismuth Registered User regular
    There are secrets, in the galaxy:
    495FE71C224E8F026C0C59A1BEA0AA83A61FED63

    Playing as Fox Ferengi. Foxrengi.

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    RawrBearRawrBear Registered User regular
    Olivaw wrote: »
    RubberAC wrote: »
    playing as the friendliest peaceful mushroom men and nothing has been difficult so far except gaining influence. I'm at a point where i don't have enough to replace my rapidly dying-of-old-age dudes and im making... +1 influence? the only ways i can see to get it are -fully upgrading- a main building, which i don't even have the possibility of yet, or starting rivalries that i do not want to do.

    There's technologies that can help, but you kind of have to luck into those

    But I also found that the moment I sectored off like three planets, my influence went up by two points a month. Not entirely sure why! But if you're expanding still, might want to think about adding more sectors

    If you sector off frontier outposts you don't pay for them anymore (though your sector might? I dono?).

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    durandal4532durandal4532 Registered User regular
    Remember to decommission frontier outposts! They cost influence per month to maintain, so if you colonize an area and the outpost becomes redundant, you need to turn it off.

    Like basically you're continuing to staff an outpost full of people to shout "WE OWN THIS!" while you actually also colonized the system and clearly own it.

    Speaking of, I wish this game were a little weirder. All the possible aliens are great, but they're still all mostly nations that behave like nations. I'd like to see much odder diplomatic pressures and goals on the part of the player-equivalent aliens. Maybe not quite to the degree that you get with Fallen Empires, but it'd be neat to play against people who don't think the way we do.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    PlatyPlaty Registered User regular
    I found out the AI likes to take bribes, even small ones go a long way

    Also, "militant pacifist", are you serious

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I have some modding ideas for scum/villainy

    Like mercenary anchorages, and negotiating + incorporating piracy

    Also a system for custom pronouns, and adding more genders to you species

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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Give me privateering fleets of pirates I can clandestinely insert into enemy empires.

    488W936.png
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    The amount of DLC possibilities is already overwhelming

    And I will buy it all

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    PlatyPlaty Registered User regular
    I kinda wish I could select "female rulers only" for my velvet worm empire because that's how velvet worms roll in real life

    I like to imagine my species lives in the hollow trunks of giant dead trees

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Inquisitor wrote: »
    So how hard is this game to get into?

    I can generally handle decently dense games, but every other paradox game I've tried (crusader kings, europa and hearts of iron) I've bounced clean off of so far.

    I usually handle turn based games just fine, but something about paradox games being real time just crushes me, things just start slipping through my fingers and everything unravels. (Before anyone says "you can pause so it's totally turn based" sorry, but for how my brain works they are entirely different things and I have great success with one and abject failure with the other so far.)

    But this seems like, maybe the most approachable paradox game yet?

    I smacked off of CK2 with the intensity and velocity of a racquetball, but this one is much, much more accessible. If you've much history with 4Xers, you'll have all the broad strokes at first. The tutorial could use some work, and there's a bit much you have to parse out from pausing the game for a bit and just reading menu tooltips, but it's definitely manageable.

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    UrielUriel Registered User regular
    As someone with very little 4X experience I am pretty close to bouncing off of this.

    the only 4X game I ever finished a game of before was Sword of the Stars 1 on the easiest settings.

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    GundiGundi Serious Bismuth Registered User regular
    The combat in this game is real, real bad. Like... ugh bad. It's the one thing I don't like about it.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Gundi wrote: »
    The combat in this game is real, real bad. Like... ugh bad. It's the one thing I don't like about it.

    how do you mean bad

    it is very similar to previous paradox games with some slight differences

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    As far as complexity goes (based on how quickly I was overwhelmed by them), from least to most complex

    I wanna say the rankings are

    Stellaris -> CK2 -> EUIV -> Victoria -> HO3

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    durandal4532durandal4532 Registered User regular
    edited May 2016
    I gotta say I like the combat.

    I mean visually it's hilariously bad. Bumper-fleets!

    But a mixed force with specialist roles does well. You can split into fleets but not TOO many or you'll be spread thin. Multiple methods of travel mean you need to think about how to put your fleet where it needs to be when it needs to be.

    The direct tactical control of a fight is not something I, Dictator of the Sovereignty of Fevnor, don't need to take on myself.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    GundiGundi Serious Bismuth Registered User regular
    edited May 2016
    PiptheFair wrote: »
    Gundi wrote: »
    The combat in this game is real, real bad. Like... ugh bad. It's the one thing I don't like about it.

    how do you mean bad

    it is very similar to previous paradox games with some slight differences
    It's way more of a pain in the ass. AI allies are terrible because they will arbitrarily pick one of your fleets to stick with and won't ever do anything on their own. The whole armies and invasion mechanic is really tedious for how nothing it actually is. Fights just take, forever, and also it has the grand Paradox problem of having to spend most of your time just chasing down armies fleets. Except it's worse because with the whole UI and multiple transportation methods making it a huge pain in the ass to actually find the enemy.

    Gundi on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I'm stuck between an empire I had been playing nice with, and a fallen ascendancy

    On the plus side I don't have to worry about much in terms of hostilities right now, but if I want to expand further these cat people are fucked

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Maddoc wrote: »
    I'm stuck between an empire I had been playing nice with, and a fallen ascendancy

    On the plus side I don't have to worry about much in terms of hostilities right now, but if I want to expand further these cat people are fucked

    No no no, all fetish talk is relegated to the Podcast thread

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    The Cow KingThe Cow King a island Registered User regular
    To the north is nothing but pacifist hippies and my only hyperlane exit south is controlled by race of space birds

    I got lucky and have 5 planeta in my sector I can use but war is inevitable if I want more

    icGJy2C.png
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Hyperlanes are probably my favorite FTL

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    The spacecats to the north are also a type of empire that will never give border access, so I'm trapped until I wipe them out

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    You could vassalize them

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    PlatyPlaty Registered User regular
    The fact that there are hyperlanes between arms seems like a big advantage for hyperlane empires

    I'm unsure if it's just the distance which doesn't let you cross between two arms with a warp drive or if there is something else to it

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    AistanAistan Tiny Bat Registered User regular
    Is there a way to see which movement technology an empire has without observing their ships?

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    The fact that there are hyperlanes between arms seems like a big advantage for hyperlane empires

    I'm unsure if it's just the distance which doesn't let you cross between two arms with a warp drive or if there is something else to it

    I've been cockblocked by other empires multiple times

    they're not terribly common

    Wormhole Generation is the easiest way to blast across the arms

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    CoinageCoinage Heaviside LayerRegistered User regular
    The fact that there are hyperlanes between arms seems like a big advantage for hyperlane empires

    I'm unsure if it's just the distance which doesn't let you cross between two arms with a warp drive or if there is something else to it
    It's the distance, you can cross it with the maximum upgrade of the wormhole, I'm not sure if you can do it with the warp too.
    Aistan wrote: »
    Is there a way to see which movement technology an empire has without observing their ships?
    AKAIK not yet.

    Happiness is within reach!
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    ZibblsnrtZibblsnrt Registered User, Moderator mod
    The pre-sapient inhabitants on one of my colonies were apparently not so pre-sapient that they weren't able to pick locks, and wandered off with 300 ECs. Ow.

    That's some expensive pests right there. I didn't need to finance another settlement this year anyway!

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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I discovered this runs surprisingly well on my work issue Surface Pro 3. Due to the end of the school year approaching I had very little to do at work and had a game running all day.

    So much Stellaris.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    The Cow KingThe Cow King a island Registered User regular
    oh cool one of the planets I was colonizing was Gaia so now I've got some alien friendos as population on it

    yay migration it made that planet max pop p quick

    icGJy2C.png
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    MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    Zibblsnrt wrote: »
    The pre-sapient inhabitants on one of my colonies were apparently not so pre-sapient that they weren't able to pick locks, and wandered off with 300 ECs. Ow.

    That's some expensive pests right there. I didn't need to finance another settlement this year anyway!

    Energy Credits?

    H... how?

    I didn't realize creds were something you stored behind locked doors so much as behind blockchains and computer algorithms.

    And what were they planning on doing with interstellar currency?

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    don't overlook science specializations for your species traits, btw

    I had some ridiculous green science numbers by the time midgame hit

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    MorkathMorkath Registered User, __BANNED USERS regular
    MrMonroe wrote: »
    Zibblsnrt wrote: »
    The pre-sapient inhabitants on one of my colonies were apparently not so pre-sapient that they weren't able to pick locks, and wandered off with 300 ECs. Ow.

    That's some expensive pests right there. I didn't need to finance another settlement this year anyway!

    Energy Credits?

    H... how?

    I didn't realize creds were something you stored behind locked doors so much as behind blockchains and computer algorithms.

    And what were they planning on doing with interstellar currency?

    Pay for a taxi off their home world to a real planet!

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