Cool Malkorak, I've never played that card before I'm excited!
Oh. It ended up not mattering (he didn't get any double damage in and I still lost because lol C'Thun), but I am not crafting that card.
+6
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited July 2016
whoops double post
3cl1ps3 on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Cool Malkorak, I've never played that card before I'm excited!
Oh. It ended up not mattering (he didn't get any double damage in and I still lost because lol C'Thun), but I am not crafting that card.
Malkorok has a 1 in 20 chance to pull Cursed Blade and a much higher chance of giving you something amazing.
It's a damn good card. Yes, Cursed Blade gets pulled sometimes, and yes it will lose you the game sometimes. But other times he's gonna win you the game cause he gives you something great.
And besides, Cursed Blade is rotating out when Year of the Kraken ends.
Just had the most amazing match while playing a modified Aggro Shield Pally in Wild against some kind of Renolock. (Decklist to come soon.)
I forced him to drop Reno on-curve; he dropped Ysera and used the Dream card from it to play a Healbot twice; he had [Ed: an Earthseer played at some point]; he played an Emerald Drake from Ysera and Shadowflamed it to clear my board; and at the end he dropped a Defender of Argus in between Emperor Thaurissan and Ysera and I still beat him with a stealthed Worgen assassin hitting for lethal.
Highlights included following up the Emerald Drake with a Steward of Darkshire / Stand Against Darkness / Selfless Hero / Worgen Infiltrator combo, and using that to batter through the Taunting Ysera, and then on the next round using the standing Silver Hands to get through Taunting Thaurissan to let the Infiltrator seal the deal. Divine Favoring twice for 4 cards each time was also pretty awesome.
Weirdness included watching him drop Ysera and Thaurissan and basically not caring, and continuing to go straight at his face. Like, you need to kill those cards; why are they still on the board???
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Just had the most amazing match while playing a modified Aggro Shield Pally in Wild against some kind of Renolock. (Decklist to come soon.)
I forced him to drop Reno on-curve; he dropped Ysera and used the Dream card from it to play a Healbot twice; he had [Ed: an Earthseer played at some point]; he played an Emerald Drake from Ysera and Shadowflamed it to clear my board; and at the end he dropped a Defender of Argus in between Emperor Thaurissan and Ysera and I still beat him with a stealthed Worgen assassin hitting for lethal.
Highlights included following up the Emerald Drake with a Steward of Darkshire / Stand Against Darkness / Selfless Hero / Worgen Infiltrator combo, and using that to batter through the Taunting Ysera, and then on the next round using the standing Silver Hands to get through Taunting Thaurissan to let the Infiltrator seal the deal. Divine Favoring twice for 4 cards each time was also pretty awesome.
Weirdness included watching him drop Ysera and Thaurissan and basically not caring, and continuing to go straight at his face. Like, you need to kill those cards; why are they still on the board???
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Could this work with an Argent Commander instead of Tirion?
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Just had the most amazing match while playing a modified Aggro Shield Pally in Wild against some kind of Renolock. (Decklist to come soon.)
I forced him to drop Reno on-curve; he dropped Ysera and used the Dream card from it to play a Healbot twice; he had [Ed: an Earthseer played at some point]; he played an Emerald Drake from Ysera and Shadowflamed it to clear my board; and at the end he dropped a Defender of Argus in between Emperor Thaurissan and Ysera and I still beat him with a stealthed Worgen assassin hitting for lethal.
Highlights included following up the Emerald Drake with a Steward of Darkshire / Stand Against Darkness / Selfless Hero / Worgen Infiltrator combo, and using that to batter through the Taunting Ysera, and then on the next round using the standing Silver Hands to get through Taunting Thaurissan to let the Infiltrator seal the deal. Divine Favoring twice for 4 cards each time was also pretty awesome.
Weirdness included watching him drop Ysera and Thaurissan and basically not caring, and continuing to go straight at his face. Like, you need to kill those cards; why are they still on the board???
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Could this work with an Argent Commander instead of Tirion?
Like, Argent Commander may work, but you're asking for a replacement for probably the single strongest standalone minion in the game :P
I thought this was a pretty cool play, or at least I hadn't seen it before. What did I do here to stay alive? Druid has already played both swipes, pandas and Cthun, but still has a druid of the claw in his deck.
fedaykin666 on
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Humility your own sylvanas, ETC to steal Arrakoa. ezpz
Wait, why not just consecrate and run sylv in to steal the charge dude?
You're at 3 health, you're still OK and have more minions left to finish the game in 2-3 turns?
Sorry, I should have specified he still has 1 DOTC. He already played both swipes, pandas and Cthun, so a big taunt was basically 100% win. If I went with that play, he could top deck charge gg. Also a single living roots would be lethal as well.
fedaykin666 on
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
can we please just delete freeze mage from the game
it's been a good deck for YEARS at this point and at no point has it been fun to play against, rotate that shiz out
can we please just delete freeze mage from the game
it's been a good deck for YEARS at this point and at no point has it been fun to play against, rotate that shiz out
Freeze Mage is a great example of a deck that is super fun to play (all kinds of really interesting turns and interesting decision making!) but is HORRENDOUS to play against (oh sorry i thought we were playing Hearthstone not "stare at my board and pass turn simulator 2016").
At this point I would agree, I don't think there's a way to "fix" it. Just nerf some core aspect of it super hard so it rotates out (Ice Block?).
It's such a non-interactive binary deck to play against. You either win or lose, and that's going to be determined at the start of the game.
Battle.net Tag: Dibby#1582
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
can we please just delete freeze mage from the game
it's been a good deck for YEARS at this point and at no point has it been fun to play against, rotate that shiz out
Freeze Mage is a great example of a deck that is super fun to play (all kinds of really interesting turns and interesting decision making!) but is HORRENDOUS to play against (oh sorry i thought we were playing Hearthstone not "stare at my board and pass turn simulator 2016").
At this point I would agree, I don't think there's a way to "fix" it. Just nerf some core aspect of it super hard so it rotates out (Ice Block?).
It's such a non-interactive binary deck to play against. You either win or lose, and that's going to be determined at the start of the game.
I think Ice Block is the main concern, yeah. Just had one frost nova me into thaurissan-enabled Alex+Bolt+Lance+Lance, so they still had Block up for the next turn so I couldn't kill them and I went from thirty to 4 in one turn. Went up to 8 with Justicar'd hero power and he just fireball frostbolts me.
And you know, nerfs wouldn't be necessary if they just did what literally every pro player said and didn't make classic core so you could just literally rotate out ice block and solve everything :rotate:
I thought yesterday we said that freeze mage fell out of favor because all its easy opponents are no longer ran?
Y'all playing with my emotions...
I seriously can't remember the last time I ran into one.
Yilias was probably saying that as someone who has climbed with freeze in the past, but what I'm saying is even if it's bad in the current meta it's still not fun to play against. I've hated that the deck exists from a conceptual standpoint for ages (I still view it as as bad as miracle rogue in terms of not-fun, uninteractive combo deck, and I don't know why blizz hasn't touched it at all), but I abided by it because I knew a lot of people really enjoyed playing it and seeing the mirror in tournaments was pretty interesting. I'm just saying it's been around long enough that I think it's time for the game to move on and ship off its classic "combo" deck.
Just had the most amazing match while playing a modified Aggro Shield Pally in Wild against some kind of Renolock. (Decklist to come soon.)
I forced him to drop Reno on-curve; he dropped Ysera and used the Dream card from it to play a Healbot twice; he had [Ed: an Earthseer played at some point]; he played an Emerald Drake from Ysera and Shadowflamed it to clear my board; and at the end he dropped a Defender of Argus in between Emperor Thaurissan and Ysera and I still beat him with a stealthed Worgen assassin hitting for lethal.
Highlights included following up the Emerald Drake with a Steward of Darkshire / Stand Against Darkness / Selfless Hero / Worgen Infiltrator combo, and using that to batter through the Taunting Ysera, and then on the next round using the standing Silver Hands to get through Taunting Thaurissan to let the Infiltrator seal the deal. Divine Favoring twice for 4 cards each time was also pretty awesome.
Weirdness included watching him drop Ysera and Thaurissan and basically not caring, and continuing to go straight at his face. Like, you need to kill those cards; why are they still on the board???
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Could this work with an Argent Commander instead of Tirion?
I'm far from an amazing deckbuilder, so my reasoned opinion is ... Maybe?
Tirion is a quite a bit more defensive than just about everything else in this deck, which makes him a bit of an odd fit. Argent Commander, then, would fit a bit more with the general thrust of the deck.
I included Tirion because he's a staple Paladin card, but largely because when I was playing with the previous iteration, I found that in the mid-game it was easy to hit a point where you just didn't have enough oomph left in your hand. Ideally, you've largely got the game won by turn 6 or so, and so you never really need to (or can) drop Tirion. However, going perfectly according to plan is something that you can't really rely on, and Tirion (against anyone other than Priest) is a great way to swing the game back in your favor when your other stuff just isn't working out for you. He - either in himself or from the deathrattle weapon - has won three games outright for me that otherwise had gone pear-shaped.
I thought yesterday we said that freeze mage fell out of favor because all its easy opponents are no longer ran?
Y'all playing with my emotions...
I seriously can't remember the last time I ran into one.
Yilias was probably saying that as someone who has climbed with freeze in the past, but what I'm saying is even if it's bad in the current meta it's still not fun to play against. I've hated that the deck exists from a conceptual standpoint for ages (I still view it as as bad as miracle rogue in terms of not-fun, uninteractive combo deck, and I don't know why blizz hasn't touched it at all), but I abided by it because I knew a lot of people really enjoyed playing it and seeing the mirror in tournaments was pretty interesting. I'm just saying it's been around long enough that I think it's time for the game to move on and ship off its classic "combo" deck.
There's no way they will take heavy-handed actions to kill a deck that's not being played all that much. Well, at least not randomly. It's possible that when the next standard season starts in 2017 they will do another round of Classic nerfs that may impact freeze mage. Although, again, it's pretty unlikely that they will target anything that's not being played regularly. Unless it's a "Master of Disguise" kind of nerf, because the card itself is warping the design space.
Miracle Rogue is way more interactive than freeze mage, you can easily rush it down if they don't get a great draw because fan of knives is its only aoe.
But I mean yeah, ice block should just be a spell that takes effect at the end of your turn.
Off to a solid start this season. I played Cydonia's Dragon Warrior from Rank 18 to 10 with a record of 30-11.
Stats so far:
I feel heavily favored vs any deck that wants to win by turn 10. There's a lot of early removal and strong midgame minions that are just way too efficient for Hunter/Shaman/Zoo to deal with. Control matchups feel much more difficult, and I expect once I play stronger players I'll start losing to things other than just Ramp.
I tried out the last 21 games with -1 Faerie Dragon +1 Deathwing because I saw a similar list on reddit. I only managed to play him twice, but both times I did he won the game. Once vs a Beast Druid where he wiped a board while I was very low and then traded down into 6 things until I stabilized and once against a ReNo'Zoth Rogue where I threatened lethal after his N'Zoth play, then wiped out all the deathrattle leftovers once he traded out.
I've just lost 5 straight with this deck. Doesn't it need some more weapon removal? Harrison?
If you want some weapon removal I'd suggest either -Azure Drake -Ravaging Ghoul, +Faerie Dragon +Harrison or just -Ravaging Ghoul +Harrison.
Although Warrior has been the most popular class I've seen this season, Druid and Warlock aren't far behind it and weapon hate is useless there. Games versus Shaman are usually decided by who takes board control in the first 3-4 turns, removing Doomhammer basically doesn't matter, it's either win more or lose less. It's worth experimenting though, and it would certainly improve the Warrior and Hunter matchups.
I have to say that I really miss being able to play Freeze. All the favorable matchups are either nonexistant (CPally, CPriest) or got way more even (Zoo is like a 60/40 matchup now) while the bad matchups are rampant. Warriors and Aggro Shaman are everywhere, Rag is everywhere, even Druids are running armor based life gain. I'm sad to see it relegated to Wild and the occassional attempt to snipe CPriest in tournaments.
Man, I would never cut ravaging ghoul. Even against a deck I knew was running doomhammer.
Just had the most amazing match while playing a modified Aggro Shield Pally in Wild against some kind of Renolock. (Decklist to come soon.)
I forced him to drop Reno on-curve; he dropped Ysera and used the Dream card from it to play a Healbot twice; he had [Ed: an Earthseer played at some point]; he played an Emerald Drake from Ysera and Shadowflamed it to clear my board; and at the end he dropped a Defender of Argus in between Emperor Thaurissan and Ysera and I still beat him with a stealthed Worgen assassin hitting for lethal.
Highlights included following up the Emerald Drake with a Steward of Darkshire / Stand Against Darkness / Selfless Hero / Worgen Infiltrator combo, and using that to batter through the Taunting Ysera, and then on the next round using the standing Silver Hands to get through Taunting Thaurissan to let the Infiltrator seal the deal. Divine Favoring twice for 4 cards each time was also pretty awesome.
Weirdness included watching him drop Ysera and Thaurissan and basically not caring, and continuing to go straight at his face. Like, you need to kill those cards; why are they still on the board???
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Could this work with an Argent Commander instead of Tirion?
Like, Argent Commander may work, but you're asking for a replacement for probably the single strongest standalone minion in the game :P
The charge can be useful as a finisher, but you'd be better off with Leroy Jenkins for that. Or go more aggro with another divine blade or a blood knight. Or Dr. Boom
I don't know, I got to rank 3 last season with miracle rogue, and I've been climbing okay with it this season, although the transition of Warrior to C'thun has been a bit of a problem since they just...never die.
After reaching Legend I've had so little desire to play or power ladder. The old goal used to be rank 5 each season, now I don't even care. Makes playing a lot more fun.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
After reaching Legend I've had so little desire to play or power ladder. The old goal used to be rank 5 each season, now I don't even care. Makes playing a lot more fun.
I don't know, I got to rank 3 last season with miracle rogue, and I've been climbing okay with it this season, although the transition of Warrior to C'thun has been a bit of a problem since they just...never die.
I'm starting to think that Miracle is actually ok against aggro. Like, I pretty consistently beat zoo now, and I occasionally beat an aggro shaman. It's no dragon priest, but honestly not bad. The downfall of aggro decks is just that they are so very predictable. I rarely have any idea what my opponent may or may not have in his hand, or what he's hoping to draw into...unless I'm against aggro.
I had a pretty crappy yogg (polyied himself, buffed an already large minion etc.) who finished off with a cone of cold on the enemies minions. Turns out that freeze spell bought me the turn I needed to draw malygos and burn his ass down with the 3 moonfires and living roots in my hand.
All I'm gonna say for now about the Wild N'Zoth vs. C'Thun Paladin match I just won is this ...
Hero Power + Forbidden Shaping into Ragnaros, Lightlord ...
Twice.
The first time, Raggie topped me off to full, and then valiantly stood in the way to soak 8 damage from my opponent's 22/22 C'Thun. Which I then Entombed, and later turned into my own 8/8 C'Thun.
Then Raggie came back, and topped me off again while clearing my opponent's board. Then my opponent dropped a Doomcaller, which failed because his C'Thun never actually died, so Raggie ran into it, and lived with 1 HP left, allowing me to Holy Nova to clear the board (again!) and hero power to bring myself back up to 30, so Raggie would heal himself up to full, too.
My opponent Equalitied at one point, and beat the crap out of my minions (again), but then I dropped N'Zoth to refill the board. Then he played Eadric the Pure to make my minions into weakings, which turned out to be the perfect setup for the Lightbomb I had in my hand. My resurrected-and-disarmed Cairn Bloodhoof poked Eadric so Baine could come back, instead, to kick some ass, and that was basically all she wrote.
I ended the game with another Cabal Priest, a Holy Nova, and an Excavated Evil in-hand and 8 cards left to draw when my opponent went into fatigue and conceded.
Helluva match.
Okay, I guess I said more than I was going to originally.
For some reason I love reading statistical analysis of why Yogg is terrible. It makes me laugh because the RNG is insane but Yogg can usually be played on an empty board and give you decent results.
Posts
The Division, Warframe (XB1)
GT: Tanith 6227
Oh. It ended up not mattering (he didn't get any double damage in and I still lost because lol C'Thun), but I am not crafting that card.
@I needed a gnome to post. FIGHT HIM
The Division, Warframe (XB1)
GT: Tanith 6227
Malkorok has a 1 in 20 chance to pull Cursed Blade and a much higher chance of giving you something amazing.
It's a damn good card. Yes, Cursed Blade gets pulled sometimes, and yes it will lose you the game sometimes. But other times he's gonna win you the game cause he gives you something great.
And besides, Cursed Blade is rotating out when Year of the Kraken ends.
Battle.net Tag: Dibby#1582
Aggro Shield Pally Decklist:
Blessing of Might
Abusive Sergeant x2
Argent Squire x2
Selfless Hero x2
Worgen Infiltrator x2
Argent Protector x2
Bilefin Tidehunter x2
Twisted Worgen x2
Rallying Blade
Divine Favor x2
Argent Horseride x2
Steward of Darkshire x2
Truesilver Champion x2
Blessing of Kings x2
Keeper of Uldaman x2
Stand Against Darkness
Tirion Fordring
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Division, Warframe (XB1)
GT: Tanith 6227
Like, Argent Commander may work, but you're asking for a replacement for probably the single strongest standalone minion in the game :P
I thought this was a pretty cool play, or at least I hadn't seen it before. What did I do here to stay alive? Druid has already played both swipes, pandas and Cthun, but still has a druid of the claw in his deck.
You're at 3 health, you're still OK and have more minions left to finish the game in 2-3 turns?
Witty signature comment goes here...
wra
He eats up so much good removal or trades so well that it kind of ruins other control decks having to deal with him.
Witty signature comment goes here...
wra
Sorry, I should have specified he still has 1 DOTC. He already played both swipes, pandas and Cthun, so a big taunt was basically 100% win. If I went with that play, he could top deck charge gg. Also a single living roots would be lethal as well.
it's been a good deck for YEARS at this point and at no point has it been fun to play against, rotate that shiz out
Freeze Mage is a great example of a deck that is super fun to play (all kinds of really interesting turns and interesting decision making!) but is HORRENDOUS to play against (oh sorry i thought we were playing Hearthstone not "stare at my board and pass turn simulator 2016").
At this point I would agree, I don't think there's a way to "fix" it. Just nerf some core aspect of it super hard so it rotates out (Ice Block?).
It's such a non-interactive binary deck to play against. You either win or lose, and that's going to be determined at the start of the game.
Battle.net Tag: Dibby#1582
I think Ice Block is the main concern, yeah. Just had one frost nova me into thaurissan-enabled Alex+Bolt+Lance+Lance, so they still had Block up for the next turn so I couldn't kill them and I went from thirty to 4 in one turn. Went up to 8 with Justicar'd hero power and he just fireball frostbolts me.
And you know, nerfs wouldn't be necessary if they just did what literally every pro player said and didn't make classic core so you could just literally rotate out ice block and solve everything :rotate:
Y'all playing with my emotions...
I seriously can't remember the last time I ran into one.
Witty signature comment goes here...
wra
Yilias was probably saying that as someone who has climbed with freeze in the past, but what I'm saying is even if it's bad in the current meta it's still not fun to play against. I've hated that the deck exists from a conceptual standpoint for ages (I still view it as as bad as miracle rogue in terms of not-fun, uninteractive combo deck, and I don't know why blizz hasn't touched it at all), but I abided by it because I knew a lot of people really enjoyed playing it and seeing the mirror in tournaments was pretty interesting. I'm just saying it's been around long enough that I think it's time for the game to move on and ship off its classic "combo" deck.
I'm far from an amazing deckbuilder, so my reasoned opinion is ... Maybe?
Tirion is a quite a bit more defensive than just about everything else in this deck, which makes him a bit of an odd fit. Argent Commander, then, would fit a bit more with the general thrust of the deck.
I included Tirion because he's a staple Paladin card, but largely because when I was playing with the previous iteration, I found that in the mid-game it was easy to hit a point where you just didn't have enough oomph left in your hand. Ideally, you've largely got the game won by turn 6 or so, and so you never really need to (or can) drop Tirion. However, going perfectly according to plan is something that you can't really rely on, and Tirion (against anyone other than Priest) is a great way to swing the game back in your favor when your other stuff just isn't working out for you. He - either in himself or from the deathrattle weapon - has won three games outright for me that otherwise had gone pear-shaped.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There's no way they will take heavy-handed actions to kill a deck that's not being played all that much. Well, at least not randomly. It's possible that when the next standard season starts in 2017 they will do another round of Classic nerfs that may impact freeze mage. Although, again, it's pretty unlikely that they will target anything that's not being played regularly. Unless it's a "Master of Disguise" kind of nerf, because the card itself is warping the design space.
But I mean yeah, ice block should just be a spell that takes effect at the end of your turn.
Man, I would never cut ravaging ghoul. Even against a deck I knew was running doomhammer.
The charge can be useful as a finisher, but you'd be better off with Leroy Jenkins for that. Or go more aggro with another divine blade or a blood knight. Or Dr. Boom
I'm being destroyed by druids and warlocks.
going to switch to mill rogue so I feel better about having lost 3 ranks.
*edit*
Yeah, going to skip this five win warrior quest for now. I don't understand why anyone would play this over dragon warrior, it's so sad when you lose
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
It's all about the gold heroes my friend.
I'm starting to think that Miracle is actually ok against aggro. Like, I pretty consistently beat zoo now, and I occasionally beat an aggro shaman. It's no dragon priest, but honestly not bad. The downfall of aggro decks is just that they are so very predictable. I rarely have any idea what my opponent may or may not have in his hand, or what he's hoping to draw into...unless I'm against aggro.
OMG I WAS JUST COMING HERE TO POST SOMETHING LIKE THIS
I had an active malygos and and Yogged. Yogg double pyroblasted my opponent in the face for 30. HAHAHAH
(didn't kill me immediately but set me up to be burned out next turn)
I just won 11 straight with Yogg N' load hunter with Yogg's blessings falling on my side for 7/11 of them.
PRAISE BE TO YOGG.
Origin: KafkaAU B-Net: Kafka#1778
Hero Power + Forbidden Shaping into Ragnaros, Lightlord ...
Twice.
The first time, Raggie topped me off to full, and then valiantly stood in the way to soak 8 damage from my opponent's 22/22 C'Thun. Which I then Entombed, and later turned into my own 8/8 C'Thun.
Then Raggie came back, and topped me off again while clearing my opponent's board. Then my opponent dropped a Doomcaller, which failed because his C'Thun never actually died, so Raggie ran into it, and lived with 1 HP left, allowing me to Holy Nova to clear the board (again!) and hero power to bring myself back up to 30, so Raggie would heal himself up to full, too.
My opponent Equalitied at one point, and beat the crap out of my minions (again), but then I dropped N'Zoth to refill the board. Then he played Eadric the Pure to make my minions into weakings, which turned out to be the perfect setup for the Lightbomb I had in my hand. My resurrected-and-disarmed Cairn Bloodhoof poked Eadric so Baine could come back, instead, to kick some ass, and that was basically all she wrote.
I ended the game with another Cabal Priest, a Holy Nova, and an Excavated Evil in-hand and 8 cards left to draw when my opponent went into fatigue and conceded.
Helluva match.
Okay, I guess I said more than I was going to originally.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Still won but ugh it took like 3 more turns.
Witty signature comment goes here...
wra