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[Overwatch 3.0] Justice Rains From Above!

KoopahTroopahKoopahTroopah The koopas, the troopas.Philadelphia, PARegistered User regular
edited May 2016 in Games and Technology
This OP was last updated on 5/30/16. Watch Gameplay and Animation videos on the Overwatch YouTube Channel!!!
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Overwatch
Created by Blizzard Entertainment
PS4, XBOXONE, and PC
$40 - PC Base, $60 - Console Base, $130 - Collector's edition
Release Date - May 24th, 2016
PlayOverwatch.com

Click Here for a list of Penny Arcade PC players in Overwatch!!

Click Here for a list of Penny Arcade Console players in Overwatch!!

Overwatch is a team-based multiplayer shooter with objective based modes which pits two teams of 6 players against each other. The game is designed around several classes where each character has unique abilities, with a cartoon art style similar to that found in Team Fortress 2 or in Pixar Animation movies.

Official Cinematic Trailer -

https://www.youtube.com/watch?v=FqnKB22pOC0

Official Gameplay Trailer -

https://www.youtube.com/watch?v=dushZybUYnM

Backstory -

Welcome to Overwatch™ Soldiers. Scientists. Adventurers. Oddities. In a time of global crisis, an international task force of heroes banded together to restore peace to a war-torn world: OVERWATCH.

It ended the crisis and helped to maintain peace in the decades that followed, inspiring an era of exploration, innovation, and discovery. But after many years, Overwatch's influence waned, and it was eventually disbanded. Overwatch is gone… but the world still needs heroes.

Currently Announced Heroes -

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Overwatch features a wide array of unique heroes, ranging from a time-jumping adventurer, to an armored, rocket-hammer-wielding warrior, to a transcendent robot monk. Every hero plays differently, and mastering their abilities is the key to unlocking their potential. No two heroes are the same. Whether you're engaging in combat on the front line, providing defensive cover with your energy shield, or supporting your allies by amplifying their damage, every hero's abilities are designed to be effective as part of a team. Learning to utilize your abilities in concert with your teammates' is the key to victory.

Offense -
Icon-genji.png - Genji
Genji Gameplay Preview -
https://www.youtube.com/watch?v=4mFvQJhMZqs
  • REAL NAME: GENJI SHIMADA, AGE: 35
  • OCCUPATION: ADVENTURER
  • BASE OF OPERATIONS: SHAMBALI MONASTERY, NEPAL
  • AFFILIATION: SHIMADA CLAN (FORMERLY), OVERWATCH (FORMERLY)
Abilities:
Shuriken - Genji looses three deadly throwing stars in quick succession. Alternatively, he can throw three shuriken in a wider spread.
Deflect - With lightning-quick swipes of his sword, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.
Swift Strike - Genji darts forward, slashing with his katana and passing through foes in his path. If Genji eliminates a target, he can instantly use this ability again.
ULTIMATE ABILITY: DRAGONBLADE - Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach.

100px-Icon-Soldier76.png - Soldier: 76
Soldier: 76 Gameplay Preview -
https://www.youtube.com/watch?v=YBbWxfEbZFc
  • REAL NAME: UNKNOWN, AGE: UNKNOWN
  • OCCUPATION: VIGILANTE
  • BASE OF OPERATIONS: UNKNOWN
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Heavy Pulse Rifle - Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.
Helix Rockets - Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.
Sprint - Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.
Biotic Field - Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.
ULTIMATE ABILITY: TACTICAL VISOR - Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.

100px-Icon-mccree.png - McCree
McCree Gameplay Preview -
https://www.youtube.com/watch?v=XkoRX2n9TSA
  • REAL NAME: JESSE MCCREE, AGE: 37
  • OCCUPATION: BOUNTY HUNTER
  • BASE OF OPERATIONS: SANTA FE, NEW MEXICO, USA
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Peacekeeper - McCree fires off a round from his trusty six-shooter. He can fan the Peacekeeper’s hammer to swiftly unload the entire chamber.
Combat Roll - McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
Flashbang - McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.
ULTIMATE ABILITY: DEADEYE - Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.

Icon-reaper.png - Reaper
Reaper Gameplay Preview -
https://www.youtube.com/watch?v=uK4WSF0rCcM
  • REAL NAME: UNKNOWN, AGE: UNKNOWN
  • OCCUPATION: MERCENARY
  • BASE OF OPERATIONS: UNKNOWN
  • AFFILIATION: UNKNOWN
Abilities:
Hellfire Shotguns - Reaper tears enemies apart with twin shotguns.
Wraithfire Form - Reaper becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities.
Shadow Step - After marking a destination, Reaper disappears and reappears at that location.
ULTIMATE ABILITY: DEATH BLOSSOM - In a blur of motion, Reaper empties both hellfire shotguns at breakneck speed, dealing massive damage to all nearby enemies.

Icon-tracer.png - Tracer
Tracer Gameplay Preview -
https://www.youtube.com/watch?v=_SvYmsNCWsw
  • REAL NAME: LENA OXTON, AGE: 26
  • OCCUPATION: ADVENTURER
  • BASE OF OPERATIONS: LONDON, ENGLAND
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Pulse Pistols - Tracer rapid-fires both of her pistols.
Blink - Tracer zips horizontally through space in the direction she’s moving, and reappears several yards away. She stores up to three charges of the blink ability and generates more every few seconds.
Recall - Tracer bounds backward in time, returning her health, ammo and position on the map to precisely where they were a few seconds before.
ULTIMATE ABILITY: PULSE BOMB - Tracer lobs a large bomb that adheres to any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.

Icon-pharah.png - Pharah
Pharah Gameplay Preview -
https://www.youtube.com/watch?v=ks-mLJS0pe8
  • REAL NAME: FAREEHA AMARI, AGE: 32
  • OCCUPATION: SECURITY CHIEF
  • BASE OF OPERATIONS: GIZA, EGYPT
  • AFFILIATION: HELIX SECURITY INTERNATIONAL
Abilities:
Rocket Launcher - Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.
Jump Jet - Propelled by her suit’s thrusters, Pharah soars high into the air.
Concussive Blast - Pharah looses a wrist rocket that knocks back any enemies it strikes and deals immense damage to shields and barriers.
ULTIMATE ABILITY: BARRAGE - Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.
Defense -
Icon-mei.png - Mei
Mei Gameplay Preview -
https://www.youtube.com/watch?v=GCIYyoYqu1A
  • REAL NAME: MEI-LING ZHOU, AGE: 31
  • OCCUPATION: CLIMATOLOGIST, ADVENTURER
  • BASE OF OPERATIONS: XI’AN, CHINA (FORMERLY)
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Endothermic Blaster - Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place. Mei can also use her blaster to shoot icicle-like projectiles at medium range.
Cryo Freeze - Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.
Ice Wall - Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.
ULTIMATE ABILITY: BLIZZARD - Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.

Icon-hanzo.png - Hanzo
Hanzo Gameplay Preview -
https://www.youtube.com/watch?v=oOVb9x0zd6M
  • REAL NAME: HANZO SHIMADA, AGE: 38
  • OCCUPATION: MERCENARY, ASSASSIN
  • BASE OF OPERATIONS: HANAMURA, JAPAN (FORMERLY)
  • AFFILIATION: SHIMADA CLAN
Abilities:
Storm Bow - Hanzo nocks and fires an arrow at his target.
Sonic Aarow - Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.
Scatter Aarow - Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
ULTIMATE ABILITY: DRAGON STRIKE - Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

Icon-Junkrat.png - Junkrat
Junkrat Gameplay Preview -
https://www.youtube.com/watch?v=SBXFg1d4jxM
  • REAL NAME: JAMISON FAWKES, AGE: 25
  • OCCUPATION: ANARCHIST, THIEF, DEMOLITIONIST, MERCENARY, SCAVENGER
  • BASE OF OPERATIONS: JUNKERTOWN, AUSTRALIA (FORMERLY)
  • AFFILIATION: JUNKERS (FORMERLY)
Abilities:
Frag Launcher - Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.
Concussion Mine - After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.
Steel Trap - Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.
Total Mayhem - Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.
ULTIMATE ABILITY: RIP-TIRE - Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.

Icon-torbjorn.png - Torbjörn
Torbjörn Gameplay Preview -
https://www.youtube.com/watch?v=Ev0ZgWhGVuo
  • REAL NAME: TORBJÖRN LINDHOLM, AGE: 57
  • OCCUPATION: WEAPONS DESIGNER
  • BASE OF OPERATIONS: GOTHENBURG, SWEDEN
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Rivet Gun - Torbjörn fires rivets at long range, or ejects molten metal from his gun in a short, close-range burst.
Forge Hammer - Torbjörn uses his multipurpose hammer to build, upgrade and repair turrets. In a pinch, it can also be swung as a weapon.
Build Turret - Torbjörn constructs an enemy-tracking autocannon. He can use the scrap he collects from dead enemies and allies to repair or upgrade it, increasing its health and adding a second cannon barrel and a rocket launcher.
Armor Pack - Torbjörn deploys an armor upgrade; either he or his allies can pick it up to absorb some damage.
ULTIMATE ABILITY: MOLTEN CORE - After overheating his personal forge, Torbjörn gains a significant amount of armor and scrap. He also attacks (and builds and repairs turrets) far faster than normal.

Icon-widowmaker.png - Widowmaker
Widowmaker Gameplay Preview -
https://www.youtube.com/watch?v=fvPp6XbbTb0
  • REAL NAME: AMÉLIE LACROIX, AGE: 33
  • OCCUPATION: ASSASSIN
  • BASE OF OPERATIONS: ANNECY, FRANCE
  • AFFILIATION: TALON
Abilities:
Widow's Kiss - Widowmaker’s versatile sniper rifle is ideal for scope-aimed shots at distant targets. Should targets close to medium range, the rifle can also be fired in fully-automatic mode.
Grappling Hook - Widowmaker launches a grappling hook towards the location she’s aiming at – when the hook connects with a scalable surface, she’s quickly drawn towards it, allowing her to expand her view of the battlefield and evade or flank targets.
Venom Mine - Widowmaker adheres a swiftly-arming venom mine to nearly any surface. When a target wanders within range of the mine’s motion trigger, it explodes, delivering poison gas to any enemies in the vicinity.
ULTIMATE ABILITY: INFRA-SIGHT - Widowmaker’s recon visor allows her to see the heat signatures of her targets through walls and objects for a moderate amount of time. This enhanced vision is shared with her allies.

Icon-bastion.png - Bastion
Bastion Gameplay Preview -
https://www.youtube.com/watch?v=L4D1C7JU7ts
  • REAL NAME: SST LABORATORIES SIEGE AUTOMATON E54, “BASTION" , AGE: 30
  • OCCUPATION: BATTLE AUTOMATON
  • BASE OF OPERATIONS: UNKNOWN
  • AFFILIATION: NONE
Abilities:
Configuration: Assault - In Assault mode, Bastion is fully mobile, outfitted with a submachine gun that fires steady bursts of bullets at medium range.
Configuration: Siege - In Siege mode, Bastion is a stationary powerhouse protected by a forward-facing shield and equipped with a gatling gun capable of unleashing a hail of bullets. The gun's aim can be "walked" across multiple targets, dealing devastating damage at short to medium range.
Reconfigure - Bastion transforms between its two primary combat modes to adapt to battlefield conditions.
Self-repair - Bastion restores its health; it cannot move or fire weapons while the repair process is in effect.
ULTIMATE ABILITY: REMOTE MINE - Bastion remotely places a mine that triggers when an enemy arrives within range. The explosion deals substantial damage in its blast radius.
Tank -
Icon-dva.png - D.Va
D.Va Gameplay Preview -
https://www.youtube.com/watch?v=jN3TISLTVyc
  • REAL NAME: HANA SONG, AGE: 19
  • OCCUPATION: PRO GAMER (FORMERLY), MECH PILOT
  • BASE OF OPERATIONS: BUSAN, SOUTH KOREA
  • AFFILIATION: MOBILE EXO-FORCE OF THE KOREAN ARMY
Abilities:
Fusion Cannons - D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
Light Gun - While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
Boosters - D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Defense Matrix - D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air
ULTIMATE ABILITY: SELF-DESTRUCT - D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
ULTIMATE ABILITY: CALL MECH - If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.

Icon-zarya.png - Zarya
Zarya Gameplay Preview -
https://www.youtube.com/watch?v=E2Jzt0HGixY
  • REAL NAME: ALEKSANDRA ZARYANOVA, AGE: 28
  • OCCUPATION: SOLDIER
  • BASE OF OPERATIONS: KRASNOYARSK FRONT, RUSSIA
  • AFFILIATION: RUSSIAN DEFENSE FORCES
Abilities:
Particle Cannon - Zarya’s mighty Particle Cannon unleashes a short-range beam of destructive energy. Alternatively, Zarya can lob an explosive charge to strike multiple opponents.
Particle Barrier - The Particle Cannon can emit a personal barrier that shields Zarya against incoming attacks, redirecting their energy to enhance her weapon’s damage and the width of its beam.
Projected Barrier - Zarya surrounds one of her teammates with an energy barrier that simultaneously absorbs fire and boosts the power of her Particle Cannon.
ULTIMATE ABILITY: GRAVITON SURGE - Zarya launches a gravity bomb that draws in enemy combatants and deals damage while they’re trapped.

Icon-reinhardt.png - Reinhardt
Reinhardt Gameplay Preview -
https://www.youtube.com/watch?v=zLFbm6YckoU
  • REAL NAME: REINHARDT WILHELM, AGE: 61
  • OCCUPATION: ADVENTURER
  • BASE OF OPERATIONS: STUTTGART, GERMANY
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Rocket Hammer - Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.
Shield - Reinhardt projects a broad, forward-facing energy shield, which can absorb substantial damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the shield, he cannot attack while sustaining it.
Charge - Reinhardt charges forth in a straight line, grabbing hold of enemies in his path. If he collides with a wall, foes he’s carrying suffer extreme damage.
Fire Strike - By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches.
ULTIMATE ABILITY: EARTHSHATTER - Reinhardt forcefully slams his rocket hammer into the ground, knocking down and damaging all enemies in front of him.

Icon-winston.png - Winston
Winston Gameplay Preview -
https://www.youtube.com/watch?v=JNJ42WCOxV0
  • REAL NAME: WINSTON, AGE: 29
  • OCCUPATION: SCIENTIST, ADVENTURER
  • BASE OF OPERATIONS: HORIZON LUNAR COLONY (FORMERLY)
  • AFFILIATION: OVERWATCH (FORMERLY)
Abilities:
Tesla Cannon - Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.
Jump Pack - Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
Shield Projector - Winston’s shield projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the shield can return fire from within it.
ULTIMATE ABILITY: PRIMAL RAGE - Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.

Icon-Roadhog.png - Roadhog
Roadhog Gameplay Preview -
https://www.youtube.com/watch?v=5URzijwRPfk
  • REAL NAME: MAKO RUTLEDGE, AGE: 48
  • OCCUPATION: ENFORCER (FORMERLY), BODYGUARD
  • BASE OF OPERATIONS: JUNKERTOWN, AUSTRALIA (FORMERLY)
  • AFFILIATION: JUNKERS (FORMERLY)
Abilities:
Scrap Gun - Roadhog's Scrap Gun fires short-range blasts of shrapnel with a wide spread. Alternatively, it can launch a shrapnel ball that detonates farther away, scattering metal fragments from the point of impact.
Take A Breather - Roadhog restores a chunk of his health over a brief period of time.
Chain Hook - Roadhog hurls his chain at a target; if it catches, he yanks them into close range.
ULTIMATE ABILITY: WHOLE HOG - After cramming a top-loader onto his Scrap Gun, Roadhog pours in ammo. For a short time, he can crank out a stream of shrapnel that knocks back enemies.
More characters/info continued in next post

KoopahTroopah on
«13456798

Posts

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited May 2016
    Currently Announced Heroes (continued...) -

    Support -
    Icon-Lucio.png - Lúcio
    Lúcio Gameplay Preview -
    https://www.youtube.com/watch?v=-j6vpuRfdfU
    • REAL NAME: LÚCIO CORREIA DOS SANTOS, AGE: 26
    • OCCUPATION: DJ; FREEDOM FIGHTER
    • BASE OF OPERATIONS: RIO DE JANEIRO, BRAZIL
    • AFFILIATION: NONE
    Abilities:
    Sonic Amplifier - Lúcio can hit his enemies with sonic projectiles or knock them back with a blast of sound.
    Crossfade - Lúcio continuously energizes himself—and nearby teammates—with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.
    Amp It Up - Lúcio increases the volume on his speakers, boosting the effects of his songs.
    ULTIMATE ABILITY: SOUND BARRIER - Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.

    Icon-mercy.png - Mercy
    Mercy Gameplay Preview -
    https://www.youtube.com/watch?v=-l-ytDZWVFI
    • REAL NAME: ANGELA ZIEGLER, AGE: 34
    • OCCUPATION: FIELD MEDIC, FIRST RESPONDER
    • BASE OF OPERATIONS: ZÜRICH, SWITZERLAND
    • AFFILIATION: OVERWATCH (FORMERLY)
    Abilities:
    Caduceus Staff - Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.
    Caduceus Blaster - Mercy shoots a round from her sidearm. It's best reserved for emergency personal defense.
    Guardian Angel - Mercy flies towards a targeted ally, allowing her to reach them quickly and provide assistance in crucial moments.
    Angelic Descent - Propelled by her Valkyrie suit, Mercy slows the speed of her descent from great heights.
    ULTIMATE ABILITY: RESURRECT - Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health.

    Icon-symmetra.png - Symmetra
    Symmetra Gameplay Preview -
    https://www.youtube.com/watch?v=-0TPg0rgmBo
    • REAL NAME: SATYA VASWANI, AGE: 28
    • OCCUPATION: ARCHITECH
    • BASE OF OPERATIONS: UTOPAEA, INDIA
    • AFFILIATION: VISHKAR CORPORATION
    Abilities:
    Photon Projector - Symmetra’s weapon emits a short-range beam that homes in on a nearby enemy, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage.
    Sentry Turret - Symmetra sets up a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
    Photon Shield - Symmetra surrounds an ally with a hard-light shield that absorbs damage and persists as long as that ally remains alive.
    ULTIMATE ABILITY: TELEPORTER - Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.

    Icon-zenyatta.png - Zenyatta
    Zenyatta Gameplay Preview -
    https://www.youtube.com/watch?v=SBXpKdmJBLU
    • REAL NAME: TEKHARTHA ZENYATTA, AGE: 20
    • OCCUPATION: WANDERING GURU, ADVENTURER
    • BASE OF OPERATIONS: SHAMBALI MONASTERY, NEPAL (FORMERLY)
    • AFFILIATION: THE SHAMBALI (FORMERLY)
    Abilities:
    Orb of Destruction - Zenyatta projects his destructive energy orbs either individually, or in a rapid-fire volley after a few seconds spent gathering power.
    Orb of Harmony - Zenyatta casts an orb over the shoulder of a targeted ally. So long as Zenyatta remains alive, the orb slowly restores health to his ally. Only one ally can receive the orb's benefit at a time.
    Orb of Discord - Attaching the orb of discord to an opponent amplifies the amount of damage they receive for as long as Zenyatta lives. Only one opponent can suffer the orb's effects at a time.
    ULTIMATE ABILITY: TRANSCENDENCE - Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.

    Currently Announced Locations -

    - Payload -
    King's Row: England
    Kings_Row_009.jpg
    Watchpoint: Gebraltar
    Watchpoint_screen_1.jpg
    Dorado: Mexico
    800px-Dorado-streets2.jpg
    Hollywood: USA
    overwatch-hollywood.jpg?w=600

    - Point Capture -
    Temple of Anubis: Egypt
    Temple_of_Anubis_005.jpg
    Hanamura: Japan
    Hanamura_001.jpg
    Volskaya Industries: Russia
    volskaya_007.jpg
    Numbani: Africa
    carte-numbani-d-overwatch.jpg

    - Control -
    Nepal: Himalayas
    nepa-modo-controle-overwatch-overkey.png
    Lijang Tower: China
    latest?cb=20160521222757
    Ilios: Greece
    Ilios.jpg

    OP to be updated as more info comes out. Go pre-order and join the Overwatch!

    KoopahTroopah on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    OP is awesome, love the addition.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    All characters to be nerfed. In fact, Blizzard has a deal with Nerf so all ammunition in game are Nerf balls or suction cup arrows.

  • DrovekDrovek Registered User regular
    question regarding symmetra, do you lose her buff if she switches characters? like at the beginning of a match, does it make sense for someone to choose symettra, buff everyone on the team, and then switch to literally any character more useful than her?

    Her shields, sentries and teleporter all go away if you switch.

    edit: as for useful?

    https://www.youtube.com/watch?v=b1kApLY2uSg

    Don't underestimate Symmetra.

    That video linked lead me to this one:

    https://www.youtube.com/watch?v=21g0KGF0ACo

    steam_sig.png( < . . .
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Drovek wrote: »
    question regarding symmetra, do you lose her buff if she switches characters? like at the beginning of a match, does it make sense for someone to choose symettra, buff everyone on the team, and then switch to literally any character more useful than her?

    Her shields, sentries and teleporter all go away if you switch.

    edit: as for useful?

    https://www.youtube.com/watch?v=b1kApLY2uSg

    Don't underestimate Symmetra.

    That video linked lead me to this one:

    https://www.youtube.com/watch?v=21g0KGF0ACo

    Hahah that's awesome. I did the same thing in a random pub group during Closed beta on Numbani, except it worked so well they couldn't even take the first point to start the payload.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited May 2016
    Posted this in SE++ already:
    CtUHQaj.jpg
    woooo
    Overwatch® is Blizzard’s Biggest Open Beta Ever with 9.7 Million Global Players
    Blizzard Entertainment today announced that more than 9.7 million players around the world played its upcoming team-based shooter Overwatch® during the Open Beta for PlayStation®4 computer entertainment system, Xbox One, and Windows® PC, making it Blizzard’s biggest open beta ever. By the time the Open Beta came to a close on May 10, participants had joined forces for more than 4.9 billion minutes (over 81 million hours) across more than 37 million matches of intense competitive action, incredible teamwork, and all-out fun.

    Blizzards biggest open beta ever

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Well deserved, they've made a phenomenal game here.

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  • UrQuanLord88UrQuanLord88 Registered User regular
    edited May 2016
    and the fact that people are still talking about the game makes me think that it'd do great at launch

    I'm more interested about whats gonna happen after launch though

    Also, reposting trailers for the upcoming cinematics
    https://www.youtube.com/watch?v=RJxpa6H1050

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  • Harbringer197Harbringer197 Registered User regular
    I am very interested in their release schedule for content.

    since the characters and maps will be free woot... how exactly are they going to monetize the game though? I dont have a problem with dlc if its cosmetic in nature and, frankly i feel like that type of content helps to grow the community.

  • DrovekDrovek Registered User regular
    I am very interested in their release schedule for content.

    since the characters and maps will be free woot... how exactly are they going to monetize the game though? I dont have a problem with dlc if its cosmetic in nature and, frankly i feel like that type of content helps to grow the community.

    I'm pretty sure the idea is not to fragment the playerbase (which other games have done). Monetization comes from selling lootboxes, which don't really affect gameplay in any meaningful way.

    Blizzard also released a Diablo II patch 10 years after release, so they know about long-term support.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    I am very interested in their release schedule for content.

    since the characters and maps will be free woot... how exactly are they going to monetize the game though? I dont have a problem with dlc if its cosmetic in nature and, frankly i feel like that type of content helps to grow the community.

    Well first you have to buy the game. That's the main source of monetization. It's an old strategy, but it still works.

    Secondly you can buy loot boxes for cosmetic stuff.

    Thirdly, we'll likely get new maps/heroes in expansions to the game (which you'll buy)

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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    the game's already monetized; you have to buy it to play it

    it's a model which seems to work just fine for them

    and I don't think they've said that you'll be able to spend money on anything in-game yet

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Drovek wrote: »
    I am very interested in their release schedule for content.

    since the characters and maps will be free woot... how exactly are they going to monetize the game though? I dont have a problem with dlc if its cosmetic in nature and, frankly i feel like that type of content helps to grow the community.

    I'm pretty sure the idea is not to fragment the playerbase (which other games have done). Monetization comes from selling lootboxes, which don't really affect gameplay in any meaningful way.

    Blizzard also released a Diablo II patch 10 years after release, so they know about long-term support.

    They also haven't switched of an online game yet. Their long term track record is amazing.

    As for money, maybe there'll be a sort of expansion down the road? I don't know how people would feel about that though.

    I'd be okay with a paid expansion after like.. 2-3 years of free content?

    But if the game can generate enough revenue to keep strong from only loot boxes, even better!

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  • ToyDToyD Registered User regular
    Blizzard has learned a lot about monetizing stuff that doesn't affect play. I would see them selling more skins, taunts, sprays, etc through currency. I'm ok with this.

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  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    Personally I would rather pay for yearly expansions than rely on microtransactions to dictate how much 'free' content is produced.

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  • DracilDracil Registered User regular
    Problem is the majority of the userbase are completely against the idea of any paid content like maps or heroes, which is generally the kind of content that likely be in the Blizzard expansions. Though I wonder if they might eventually do expansions that are basically single-player or co-op content that basically won't affect PVP.

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  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Personally I would rather pay for yearly expansions than rely on microtransactions to dictate how much 'free' content is produced.


    No I. Splitting player bases can mean either limited pools of players to draw on, or DLC no one plays when the game starts getting into late life.

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  • ScosglenScosglen Registered User regular
    Blizzard's commitment to not fragmenting its playerbase by selling content makes regular expansions both unlikely, and not sound like a particularly attractive alternative to selling cosmetics.

    At some point "yearly expansions" basically just sounds like EA's battlefield DLC model or something. I'm not actually convinced Blizzard needs to sell expansions at all, especially if the game can hit the huge critical playerbase that it's looking like it will.

  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited May 2016
    Blizzard has shown they can release expansions in their games without total destruction of their playerbase. It's not something I am worried about.

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  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    edited May 2016
    Blizzard has shown they can release expansions in their games without total destruction of their playerbase. It's not something I am worried about.

    I'd wager its only because stuff like WoW essentially dies for you unless you purchase the next xpac. Even if you don't buy the xpac the game moves on. WoW expansions are basically periodic increases in your monthly sub.

    Were as a shooter without a personal progression system means you could keep playing the original heroes or maps. Your BF4 experience never really changed as an individual if you never purchased any DLC, but it hurts the community as a whole by dividing up players. There's less incentive for each player to pay for the DLC.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Blizzard has shown they can release expansions in their games without total destruction of their playerbase. It's not something I am worried about.

    Yeah they aren't new to this concept at all. I would love for them to just offer free maps and heroes over time, but I don't know if the lootbox aspect will be sufficient for that. So my guess it that stuff like that will be in an expansion every few years (not a fan of yearly expansions either)

    They can't really go with the LoL model since you can't buy heroes, just skins, so I think that would limit additional content.

    Honestly I can see them going either way on this one. Depends a lot on who effective the lootbox stuff is.

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  • ScosglenScosglen Registered User regular
    I think Overwatch is different from Blizzard's past games in some pretty key ways that make it less suitable for expansions.

    WoW and Diablo and Starcraft don't really have fragmented playerbases because you're either playing the newest stuff or you're not playing at all.

    Hearthstone is its own weird animal based on physical TCG business models from the 90's.

    Overwatch is a matchmade team based game that is strictly competitive, and when you look at the neighbors in this space you see stuff like MOBAs and TF2 and CSGO, games that are either f2p or very aggressively priced. What's Blizzard going to sell in an expansion pack that won't make them look horrible next to its competition?

  • Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    I wonder if they'll sell single player content (like the recent Nova missions for SC2)?

  • MadPenMadPen San DiegoRegistered User regular
    I wonder if they'll sell single player content (like the recent Nova missions for SC2)?

    That could be a really good idea.

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Solo adventures akin to Hearthstone's would be really, really rad actually.

  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    21+ characters. That's 21+ solo adventures waiting to happen. One a year? Sign me up.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2016
    Optional coop modes could be super cool expansions too. Taking on AI hordes, defeating some big Boss thing, or getting through map hazards or something like that. Added content to make money from without harming the actual PVP stuff.

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  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Yeah sign me up for single player adventures.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    For Symmetra, the problem I had with her initially was 100% that they had her with healers, when she is definitely more of a builder. Yeah, she can put shields on folks, but being able to make strings of turrets in odd places and make a teleporter is WAY more important than that shield buff. The fact that she can also be excellent just at straight-up fighting sure doesn't hurt.

    Really really did not like her until the random hero mode stuck me as her a few times on matches I would not have tried her, and I was amazed at how great she can be.

  • UnluckyUnlucky That's not meant to happen Registered User regular
    For Symmetra, the problem I had with her initially was 100% that they had her with healers, when she is definitely more of a builder. Yeah, she can put shields on folks, but being able to make strings of turrets in odd places and make a teleporter is WAY more important than that shield buff. The fact that she can also be excellent just at straight-up fighting sure doesn't hurt.

    Really really did not like her until the random hero mode stuck me as her a few times on matches I would not have tried her, and I was amazed at how great she can be.
    I find she's absolutely the best with another healer, especially Lucio. Honestly, all three support heroes pair with Lucio so well, I always encouraged it during matches with randoms. Often got takers too, and won because of it.

    Symm's shields with Lucio's constant heals are the best. I also feel the same with Zennyata combined with Lucio.

    Damnit, Lucio MVP.

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  • Ratsult2Ratsult2 Registered User regular
    Solo adventures sound good in theory.... but then I imagine two updates in a row that add adventures for heroes I don't like, and all that dev time that could have gone towards new multiplayer maps/heroes/modes. I would totally be ok with Blizzard focusing on multi only and having some absurd amount of maps/heroes years down the line.

  • ScosglenScosglen Registered User regular
    I very much doubt the game will ever have substantial single-player content. Overwatch is at its core a team game, if we ever see PvE content it will probably be in the form of some kind of cooperative horde mode or something of that ilk.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular

    I was wondering how long it'd take you to find that

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular

    I was wondering how long it'd take you to find that

    sory spent this evening nearly finishing doom gotta get my shit together omg

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    new symmetra comic: http://comic.playoverwatch.com/en-us/symmetra-a-better-world

    kinda lame tbh

    literally a mission from shadowrun: returns and I'm sure many other pieces of media

    and the art feels worse somehow

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  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    MadPen wrote: »
    I wonder if they'll sell single player content (like the recent Nova missions for SC2)?

    That could be a really good idea.

    If they did this I would put this game near the top of my list all time.

    I love the characters and the backgrounds for them, if they could make solid adventures out of it that would be glorious.

  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    new symmetra comic: http://comic.playoverwatch.com/en-us/symmetra-a-better-world

    kinda lame tbh

    literally a mission from shadowrun: returns and I'm sure many other pieces of media

    and the art feels worse somehow
    Different artists. Robert Brooks did the first and third, don't remember who did the second, and now a new artist did the fourth.

    Very clean, almost sterile work, which I guess fits the character.

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