My capital is surrounded by barbarians, but I have two warriors on it. However, I can't attack despite the game insisting they need orders. I just get a thin red circle that does nothing when ordering to attack unit. I cannot end my turn because of this.
I feel like tons of stuff aren't explained that well to start off with. For example: how do I spread my own religion?
Cities with a holy site will produce missionaries/apostles/inquisitors of whatever religion they are converted to. If you keep getting units of someone else's religion, it's because the city where you're buying them isn't converted to your religion.
Yeah, the enemy rolled up and spent a couple missionaries to boost their religion over mine. So there's just no way to spread my own religion now?
My capital is surrounded by barbarians, but I have two warriors on it. However, I can't attack despite the game insisting they need orders. I just get a thin red circle that does nothing when ordering to attack unit. I cannot end my turn because of this.
Sounds like it won't let you issue an attack order from a stacked unit. Since you can't relocate one, you'll have to delete it.
You can't stack units of the same type until you research the Nationalism civic in the Industrial era. Three units can be stacked when you research Mobilization. It merges the unit, so it's not really stacking so much as just giving a 2x (or 3x) attack boost.
I feel like tons of stuff aren't explained that well to start off with. For example: how do I spread my own religion?
Cities with a holy site will produce missionaries/apostles/inquisitors of whatever religion they are converted to. If you keep getting units of someone else's religion, it's because the city where you're buying them isn't converted to your religion.
Yeah, the enemy rolled up and spent a couple missionaries to boost their religion over mine. So there's just no way to spread my own religion now?
If you don't have any cities that are still following your religion, then it's pretty much dead, sorry.
I feel like tons of stuff aren't explained that well to start off with. For example: how do I spread my own religion?
Cities with a holy site will produce missionaries/apostles/inquisitors of whatever religion they are converted to. If you keep getting units of someone else's religion, it's because the city where you're buying them isn't converted to your religion.
Yeah, the enemy rolled up and spent a couple missionaries to boost their religion over mine. So there's just no way to spread my own religion now?
If you don't have any cities that are still following your religion, then it's pretty much dead, sorry.
That's pretty broken considering there's no way to remove religion from a city.
I feel like tons of stuff aren't explained that well to start off with. For example: how do I spread my own religion?
Cities with a holy site will produce missionaries/apostles/inquisitors of whatever religion they are converted to. If you keep getting units of someone else's religion, it's because the city where you're buying them isn't converted to your religion.
Yeah, the enemy rolled up and spent a couple missionaries to boost their religion over mine. So there's just no way to spread my own religion now?
If you don't have any cities that are still following your religion, then it's pretty much dead, sorry.
That's pretty broken considering there's no way to remove religion from a city.
I feel like tons of stuff aren't explained that well to start off with. For example: how do I spread my own religion?
Cities with a holy site will produce missionaries/apostles/inquisitors of whatever religion they are converted to. If you keep getting units of someone else's religion, it's because the city where you're buying them isn't converted to your religion.
Yeah, the enemy rolled up and spent a couple missionaries to boost their religion over mine. So there's just no way to spread my own religion now?
If you don't have any cities that are still following your religion, then it's pretty much dead, sorry.
That's pretty broken considering there's no way to remove religion from a city.
Inquisitors & apostles, man
His religion is already dead, so he can't buy any inquisitors or apostles.
Oh, but to add on to that, taking Barb encampments is way, WAY harder. Literally 100% harder, as you need to send two units in order to clear just the camp itself. It hits hard and has a LOT of life, so you pretty much need an early standing military to deal with them early. Because you HAVE to deal with them, period. They are aggro as hell, and will be in your shit.
Plus side though, is that workers were....reworked, so that you don't have to spend the whole game micromanaging them. They don't last forever, and they build in one turn. And Road making duties now pass to traders, who are the most improved unit in the game.
I mean, one, let me repeat, THEY MAKE ROADS ON THEIR TRADE ROUTES, which is HUGE, AND THEY FUCKING GIVE YOU INTEL ON WHAT'S HAPPENING WITH WHATEVER CITY YOU ARE TRADING WITH.
Already absolutely loving Civ6. Incredibly fun! The map feels so alive with neat buildings and stuff going on. The decision making is really interesting. Just overall it feels like a joy to play and an improvement wholesale over 5.
Oh and for my first religion I founded Zoidbergism, using that Crab icon custom slot. I now am compelled to grab all the crabs on the map that I can...
DarkMecha on
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KetarCome on upstairswe're having a partyRegistered Userregular
Ahh, I was wondering why I couldn't build roads with my builders.
That aside, this is a really damn good launch Civ. I can't see any reason to wait for an expansion with this one, it has more than enough depth right off the bat. The only thing that got me to stop playing was knowing that I have to get my son to school in less than 6 hours. More thoughts to come when I'm less tired, but this is the best initial impression I've had from a Civ game in a long, long time.
Got a big ole mountain range and I'm Pericles, so my science/culture is ridiculous. Only one neighbor (Spain) and I walled him off with some aggressive expansion. The mountain range blocked off two of my cities so I couldn't build them until I got the embarking tech.
I feel hammer light which I am finally resolving by spamming the industrial districts and getting 6 envoys in multiple industrial city states. That might just be my territory/not knowing what the fuck is going on yet. The problem is the districts ramp up in cost so fast. This is more of a problem when you go wide and build 11 cities. :P
Terrain was not super wonder conducive, so I only have Hanging Gardens and Great Library. Building the Ruhr Valley right now to try to help out my hammer situation. And my like sixth city is building the Great Lighthouse since it was ignored and I'm going to need to use a navy to interact with my opponents. Got an early religion (see: big mountain range) and am now fighting with Pericles a little to spread it. Three natural wonders in my territory now: Yosemite which is amazing but in the tundra in my game. If it spawns in plains/grasslands, wow. Also have the Great Barrier Reef on an island off my coast which got three cities and the White Cliffs of Dover on the separated part of my main continent.
Tech seems to go super fast, I had industrialization in like 1100 AD in my first game (Prince) so they might need to nerf things a little. But then again: big ole mountain range and I used Greece's ability to get the Great Scientist Wildcard policy super early. So I have gotten like four or five of them with GS points.
I probably built too many coastal cities, forgetting the new rules. Only four of the 11 are inland.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Started as a random civ and I got Brazil. I was about to plop down my third city in a sweet location near some rainforest, when I see that Arabia forward settled Mecca on that spot.
Time to start a holy war over who owns the rights to the rainforest!
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So just to be clear, currently only Greece has multiple leaders, right? All other nations only have one apiece?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Districts are a cool idea, but I really dislike that they're prerequisites for certain buildings. Also, is there some way to see which buildings you've unlocked, but can't build because you don't have the right district? As far as I can tell, the only way to check that is to look at individual techs in the tech tree.
Had to restart about 6 or 7 times, as it kept putting me in the middle of huge hill ranges, meaning my military took forever to go anywhere.
I like the changes to barbarians, as it now means you really need a military, even you're going passive - scouts are crap at fights, so I've basically stopped using them, and just use warriors and swordsmen to explore early on.
The city planning will take a bit of getting used to - you really have to plan ahead when it some to placing wonders and districts.
Wonders are fantastic ! I lvoe that you can see them on the world map again (last time was in 3 ? Or maybe 4 ?).
My main city looks amazing, with districts springing up, with Pyramids and Stonehenge to either side of it.
I love the aesthetics of the map but I'm not sold on the functionality of it yet. Really couldn't get a feel for the shape of my land mass but I was distracted by enslaving all these helpful Egyptians. Hopefully that comes with some more exposure to it.
Yea, though repairing pillaging doesn't seem to use a charge. This is going to fuck with me because I'll want to save that last charge "Just in case". I do think it's a reasonable way to handle late game builder bloat.
The inspirations being little mini-quests will also end up messing with me but in an interesting way so I think those are cool.
Civics feel a bit "uh, yeah, sure, that one I guess?" at the moment. Along with districts as what they actually do is super poorly explained.
Edit: Oh yeah and Barbarians like woa. Even as the Aztec they were a bit of an issue and that's with their like 50%+ starting warriors. REALLY think I want a barb slider.
Continents need to be better defined.. A line and label would be great. I should not need to go to a different map. Otherwise enjoying things.
Check out the Continent Lenses, upper left of the minimap.
Oh I know that's there, it is just bad design to use a seperate map filter when a simple bold line and label would do and make the information accessible all the time. Theres enough stuff tied to continents that it is silly to hide it somewhere like that.
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I probably built too many coastal cities, forgetting the new rules. Only four of the 11 are inland.
@enlightenedbum can you clarify this? I don't recall there being any penalty for building lots of coastal cities?
Also, work cannot end fast enough!
Ocean tiles aren't that hot right now, and land tiles (especially hills) are very strong. Ocean gives you some housing, but it's not a very strong play at the moment.
I probably built too many coastal cities, forgetting the new rules. Only four of the 11 are inland.
@enlightenedbum can you clarify this? I don't recall there being any penalty for building lots of coastal cities?
Also, work cannot end fast enough!
Ocean tiles aren't that hot right now, and land tiles (especially hills) are very strong. Ocean gives you some housing, but it's not a very strong play at the moment.
Oooh that's gonna take some time to break the habit of then. Not much in terms of ocean luxes/resources? So just build close enough you can expand enough to have at least 1 coastal tile for the harbor?
In the one game I've played (from 7pm to 5am), I found it harder to buy my way around the lackluster production of any given city, since you can't just pay gold to create districts. Real speed bump, that. I was unable to launch my Mars expedition before Victoria converted the world to Protestantism.
That said, I was Tomyris, so I wasn't really playing to my Civ's strengths by ignoring religion and not conquering my continent. That said, having unit that heal up by roughly half their health whenever they kill an enemy is just as great for momentum as it sounds. I was able to roll over Spain with only a handful of troops—Swordsmen and Battering Rams—after they had the gall to conquer one of the City States I'd been dumping my envoys into.
I probably built too many coastal cities, forgetting the new rules. Only four of the 11 are inland.
@enlightenedbum can you clarify this? I don't recall there being any penalty for building lots of coastal cities?
Also, work cannot end fast enough!
Ocean tiles aren't that hot right now, and land tiles (especially hills) are very strong. Ocean gives you some housing, but it's not a very strong play at the moment.
Oooh that's gonna take some time to break the habit of then. Not much in terms of ocean luxes/resources? So just build close enough you can expand enough to have at least 1 coastal tile for the harbor?
Pretty much. Relying on harbors only can make your fleet situation brittle, since they're easier to knock out than a city, but it's not like 5 where you have to have those sweet, sweet food ships. Fleets just don't feel as strong, and the impact of a weak navy feels limited.
Posts
My capital is surrounded by barbarians, but I have two warriors on it. However, I can't attack despite the game insisting they need orders. I just get a thin red circle that does nothing when ordering to attack unit. I cannot end my turn because of this.
Edit: Sounds like it won't let you issue an attack order from a stacked unit. Since you can't relocate one, you'll have to delete it.
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If you don't have any cities that are still following your religion, then it's pretty much dead, sorry.
You can merge two units of the same type into a corps, but you need the Nationalism civic to do it.
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War Carts are stupid powerful and free, and Barb Encampments give SO many bonuses.
On Normal/Large maps he's gonna be a terrifying force, cause he can get SO BIG SO EARLY.
Inquisitors & apostles, man
His religion is already dead, so he can't buy any inquisitors or apostles.
Plus side though, is that workers were....reworked, so that you don't have to spend the whole game micromanaging them. They don't last forever, and they build in one turn. And Road making duties now pass to traders, who are the most improved unit in the game.
I mean, one, let me repeat, THEY MAKE ROADS ON THEIR TRADE ROUTES, which is HUGE, AND THEY FUCKING GIVE YOU INTEL ON WHAT'S HAPPENING WITH WHATEVER CITY YOU ARE TRADING WITH.
Trader's MVP FOREVER.
Oh and for my first religion I founded Zoidbergism, using that Crab icon custom slot. I now am compelled to grab all the crabs on the map that I can...
That aside, this is a really damn good launch Civ. I can't see any reason to wait for an expansion with this one, it has more than enough depth right off the bat. The only thing that got me to stop playing was knowing that I have to get my son to school in less than 6 hours. More thoughts to come when I'm less tired, but this is the best initial impression I've had from a Civ game in a long, long time.
Origin: KafkaAU B-Net: Kafka#1778
Though I do plan to go back and finish my last Civ5 game. I can't leave my diplomatic / cultural Celts in limbo forever.
I guess I'll have to email them about that.
I'm not sure if that's a bug or not; you can never be sure with Russia.
I feel hammer light which I am finally resolving by spamming the industrial districts and getting 6 envoys in multiple industrial city states. That might just be my territory/not knowing what the fuck is going on yet. The problem is the districts ramp up in cost so fast. This is more of a problem when you go wide and build 11 cities. :P
Terrain was not super wonder conducive, so I only have Hanging Gardens and Great Library. Building the Ruhr Valley right now to try to help out my hammer situation. And my like sixth city is building the Great Lighthouse since it was ignored and I'm going to need to use a navy to interact with my opponents. Got an early religion (see: big mountain range) and am now fighting with Pericles a little to spread it. Three natural wonders in my territory now: Yosemite which is amazing but in the tundra in my game. If it spawns in plains/grasslands, wow. Also have the Great Barrier Reef on an island off my coast which got three cities and the White Cliffs of Dover on the separated part of my main continent.
Tech seems to go super fast, I had industrialization in like 1100 AD in my first game (Prince) so they might need to nerf things a little. But then again: big ole mountain range and I used Greece's ability to get the Great Scientist Wildcard policy super early. So I have gotten like four or five of them with GS points.
I probably built too many coastal cities, forgetting the new rules. Only four of the 11 are inland.
Time to start a holy war over who owns the rights to the rainforest!
"Wait, when did a barb come by"
Steam: MightyPotatoKing
surprisingly, yes
Had to restart about 6 or 7 times, as it kept putting me in the middle of huge hill ranges, meaning my military took forever to go anywhere.
I like the changes to barbarians, as it now means you really need a military, even you're going passive - scouts are crap at fights, so I've basically stopped using them, and just use warriors and swordsmen to explore early on.
The city planning will take a bit of getting used to - you really have to plan ahead when it some to placing wonders and districts.
Wonders are fantastic ! I lvoe that you can see them on the world map again (last time was in 3 ? Or maybe 4 ?).
My main city looks amazing, with districts springing up, with Pyramids and Stonehenge to either side of it.
I really want Colossus...
Yea, though repairing pillaging doesn't seem to use a charge. This is going to fuck with me because I'll want to save that last charge "Just in case". I do think it's a reasonable way to handle late game builder bloat.
The inspirations being little mini-quests will also end up messing with me but in an interesting way so I think those are cool.
Civics feel a bit "uh, yeah, sure, that one I guess?" at the moment. Along with districts as what they actually do is super poorly explained.
Edit: Oh yeah and Barbarians like woa. Even as the Aztec they were a bit of an issue and that's with their like 50%+ starting warriors. REALLY think I want a barb slider.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
@enlightenedbum can you clarify this? I don't recall there being any penalty for building lots of coastal cities?
Also, work cannot end fast enough!
But I did at least load it up and listen to Christopher Tin's new theme. Which is amazing.
Oh I know that's there, it is just bad design to use a seperate map filter when a simple bold line and label would do and make the information accessible all the time. Theres enough stuff tied to continents that it is silly to hide it somewhere like that.
Ocean tiles aren't that hot right now, and land tiles (especially hills) are very strong. Ocean gives you some housing, but it's not a very strong play at the moment.
Oooh that's gonna take some time to break the habit of then. Not much in terms of ocean luxes/resources? So just build close enough you can expand enough to have at least 1 coastal tile for the harbor?
That said, I was Tomyris, so I wasn't really playing to my Civ's strengths by ignoring religion and not conquering my continent. That said, having unit that heal up by roughly half their health whenever they kill an enemy is just as great for momentum as it sounds. I was able to roll over Spain with only a handful of troops—Swordsmen and Battering Rams—after they had the gall to conquer one of the City States I'd been dumping my envoys into.
Pretty much. Relying on harbors only can make your fleet situation brittle, since they're easier to knock out than a city, but it's not like 5 where you have to have those sweet, sweet food ships. Fleets just don't feel as strong, and the impact of a weak navy feels limited.
And it's
Cristo Redentor
I know because I lived kinda under it and saw it every day for almost 40 years.
and scored a settler at the same time. and a builder. (and you know, kicked america out of the game).
Not bad, not bad. (Please ignore this is after multiple restarts to figure out what the hell i'm doing)
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