That's a good question. I am not liking the UI with regards to overview screens. I'll probably get used to it but they do not seem as intuitive as past Civ's were.
So I had a really cool moment in my Brazil game. I got declared on by the Arabs before I could spin up my military game, and they march 5 chariots into my borders in the first turn.
Shit shit shit, I don't have that much military! I have like an archer, a chariot, and a warrior and no ancient walls on my city. I'm fucked.
Oh wait, there's a Militaristic City-State that I'm kind of friendly with! I finished a quest with them and that bumped me up to 3 envoys, which made me their suzerain. They immediately walked 5 warriors and 3 chariots over to help defend.
So far the only 4x game I've learned to play is Endless Legend:
Compared to that, how will I enjoy Civ 6?
Probably easier, as there's more symmetry between civs in terms of units (other than specials) and goals. There's only a few win conditions, so as long as you keep track of them at a high level and choose which you're going to pursue, you can determine pretty well how you're doing. Civ is decently friendly to new players on lower difficulties.
Civ has always been pretty new player friendly. Civilization games are pretty good like that, you can always generally tell what you should be going for, and it's usually pretty easy to tell when you've screwed up.
It also does a really good job of introducing complexity a little bit at a time so you don't get overwhelmed.
My early impressions are really good, this is a fantastic Civ with some great depth in new areas. I'm not sure how I feel about the Barbarian thing yet. I started as France and my early game was mostly trying to crank out an army to fight off the 4 Barbarian camps around me. That ended up paying off though because as soon as I dealt with them, my neighbor Rome came knocking at my door with war and my superior, well-trained army beat back his invasion force and proceeded to march and take his one extra city and Rome itself.
There is a lot more war as well, I'm in a 10 player game and it seems like 3 or 4 players are already out.
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Had to restart about 6 or 7 times, as it kept putting me in the middle of huge hill ranges, meaning my military took forever to go anywhere.
I like the changes to barbarians, as it now means you really need a military, even you're going passive - scouts are crap at fights, so I've basically stopped using them, and just use warriors and swordsmen to explore early on.
The city planning will take a bit of getting used to - you really have to plan ahead when it some to placing wonders and districts.
Wonders are fantastic ! I lvoe that you can see them on the world map again (last time was in 3 ? Or maybe 4 ?).
My main city looks amazing, with districts springing up, with Pyramids and Stonehenge to either side of it.
I really want Colossus...
Rome started some shit after I posted this - declared war out of nowhere, despite things being fairly cordial.
Luckily my 2 nearest cities could churn out military units in 4 turns each, and I have a pile of cash, so I sent waves of units down, taking out a Legion every turn, until he started begging for peace.
"Only one source of a specific luxury provides amenities, shared with the four neediest cities in your empire . For example, if you have 2 Citrus resources improved around your capital, only the first will be providing amenities to
your empire . You can choose to trade the second Citrus with another civilization for something else you need, like Gold, or another resource ."
So there is one reason to avoid going too wide at least. Pretty big change that should have been sign posted a bit more.
"Only one source of a specific luxury provides amenities, shared with the four neediest cities in your empire . For example, if you have 2 Citrus resources improved around your capital, only the first will be providing amenities to
your empire . You can choose to trade the second Citrus with another civilization for something else you need, like Gold, or another resource ."
So there is one reason to avoid going too wide at least. Pretty big change that should have been sign posted a bit more.
Isn't that pretty much like civ5? Multiple luxury copies never helped.
In documents/my games/Sid Meier's Civilization VI folder.
There is a .ini file with the line AutoUnitCycle=1 set this to 0 to disable it.
What does this do?
It stops the game flinging the camera around to next unit once you've moved the previous one, which can get really annoying if you have a globe-spanning civilization waging war somewhere and having a bunch of workers and such somewhere else. There's no way to currently switch it off in the game, you need to edit the ini file instead.
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
Huh, didn't know that can happen. I guess one of you is Athens and the other Sparta? :P
"Only one source of a specific luxury provides amenities, shared with the four neediest cities in your empire . For example, if you have 2 Citrus resources improved around your capital, only the first will be providing amenities to
your empire . You can choose to trade the second Citrus with another civilization for something else you need, like Gold, or another resource ."
So there is one reason to avoid going too wide at least. Pretty big change that should have been sign posted a bit more.
Isn't that pretty much like civ5? Multiple luxury copies never helped.
Yes/No, in Civ5 the luxury just provided a flat happiness boost (regardless of # of cities), now it provides the equivalent (?) to only 4. I think if you have more than 4 cities you need 2 copies?
0
scherbchenAsgard (it is dead)Registered Userregular
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
one of my games last night I was the female Greek leader and I encountered.... myself. on the same continent.
that was weird, must have been a bug.
0
imdointhisI should actually stop doin' this.Registered Userregular
There, domination victory as Rome on Warlord - or a 12 hour tutorial match, really. Now I can rest a bit before playing on Prince and maybe getting some challenge from my enemies.
I was all hyped up to play Rome because of free roads, but those weren't a big deal after all given how easy they are to get in Civ VI. The free monuments helped a ton though, and Bath while not very exciting is a very easy +1 Amenities which always helps. I never built anything with my Legions though that might be because of the easy difficulty, not because the forts they can do are useless.
I'll have to try something a bit more religious next time, never got my own faith in this game and was a bit annoyed Protestantism wasn't considered my religion even after all my cities had been converted and I had conquered the holy city. So in the end I couldn't really do much with that part of the game, just watched missionaries run around bashing each other with books. I can imagine not being able to defend at all against that can be a PITA on harder difficulties if somebody is getting close to religious victory.
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
one of my games last night I was the female Greek leader and I encountered.... myself. on the same continent.
that was weird, must have been a bug.
Found this on the achievement list:
Selfie
Win a regular game with a Culture victory with your leader in the game as your opponent as well
So I guess it isn't a bug. Not sure if I like it, feels a bit weird to fight against your clone.
+2
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Are they the same color? How do you tell them apart?
Finished a game on prince as Rome and got a culture victory over the filthy barbarians. Didn't do much in the way of warfare/religion so that'll be my next game I think.
I like how different cities are specialized now and the various district requirements make where to settle cities more interesting than previous Civ games. The split tech/civics trees are neat as well with lots of mini-goals in form of eurekas/inspirations throughout the game. The culture victory was pretty passive, I think I'd like it to be more like Civ 5 where you get bonuses as you become more influential over other civilizations rather than the all-or-nothing that it is right now.
There is definitely some bugs still in the game though. I kept getting warnings that other civs were becoming influential over me or were close to winning despite not being remotely true. The 'please move your troops from my borders' message/promise is broken somehow as well; either encampments are counting as units, they want you to move 3+ tiles away, or something weirder means you can't really control whether you keep the promise. There was also some weirdness where closing the tech pop-up(when a tech/civic finishes) would cause units to move.
Oh and whoever designed the edge-scroll system is terrible, instead of just scrolling the map when the cursor is at the edge of the screen it does it when your at the edge of the menus that are on the edge of the screen. Except sometimes it scrolls when the cursor is on the menus too so I'll go to look at my government and end up looking at the north pole.
"My envoy, Hera, has learned that the Aztecs are trading with Greece." - Thanks! I'm sure glad to know who I am trading with, whew! Was just launching luxury goods in random directions with catapults and hoping for the best.
"Oh so you put the animals on the INSIDE! I get it now!"
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
What's funny is I'm playing on a Tiny map with 4 civs. So there is no other Greece...
"The rumor is coming from INSIDE THE CIV!"
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Finished a game on prince as Rome and got a culture victory over the filthy barbarians. Didn't do much in the way of warfare/religion so that'll be my next game I think.
I like how different cities are specialized now and the various district requirements make where to settle cities more interesting than previous Civ games. The split tech/civics trees are neat as well with lots of mini-goals in form of eurekas/inspirations throughout the game. The culture victory was pretty passive, I think I'd like it to be more like Civ 5 where you get bonuses as you become more influential over other civilizations rather than the all-or-nothing that it is right now.
There is definitely some bugs still in the game though. I kept getting warnings that other civs were becoming influential over me or were close to winning despite not being remotely true. The 'please move your troops from my borders' message/promise is broken somehow as well; either encampments are counting as units, they want you to move 3+ tiles away, or something weirder means you can't really control whether you keep the promise. There was also some weirdness where closing the tech pop-up(when a tech/civic finishes) would cause units to move.
Oh and whoever designed the edge-scroll system is terrible, instead of just scrolling the map when the cursor is at the edge of the screen it does it when your at the edge of the menus that are on the edge of the screen. Except sometimes it scrolls when the cursor is on the menus too so I'll go to look at my government and end up looking at the north pole.
Yeah, there are definitely some bugs and issues. It's still in a much better place than civ 5 and BE were at launch.
I was just minding my own business, figuring things out, and then in one turn 4 out of the 5 civs that I had contacted all declared war on me, very early in the game (just got to the second age). I didn't have much of a military so that's a restart. I hope this super aggressiveness isn't something that is a regular occurrence.
I was just minding my own business, figuring things out, and then in one turn 4 out of the 5 civs that I had contacted all declared war on me, very early in the game (just got to the second age). I didn't have much of a military so that's a restart. I hope this super aggressiveness isn't something that is a regular occurrence.
From what I understand, it's basically a guarantee that you're going to get declared on in the first 30-50 turns of the game, depending on your difficulty. Sometimes by multiple enemies.
So I finished my first game, a Cultural Victory with Teddy on Prince. Struggled a bit as i didnt realize how districts really should be used, there are a still a lot of things that i am unclear about that i could figure out from the UI.
For instance, i could not figure out how long it would take for my city to naturally claim a tile. I figure it was probably culture doing it, as it has in hte past, but i wasnt sure. I ended up buying a lot of tiles that run just because i didn't know when the next land would be claimed. Also: can you not rename cities? I'm also not really clear on whether there is a penalty to anything about founding new cities. I saw a slight gold penalty, but it was negligible. Ended with 9 cities, two taken through conquest.
Other than that, there were a lot of awesome things. Really like districts, and the fact that buildings help cities within 6 tiles of the city they are built (such as zoo). My production was awful all game. Not being able to grow occupied cities is pretty brutal.
My next game i want to do domination. I have never been a warmonger so it really fights against my nature to just turtle up and bring the culture. It's like learning a whole new game compared to peacemongering.
I was just minding my own business, figuring things out, and then in one turn 4 out of the 5 civs that I had contacted all declared war on me, very early in the game (just got to the second age). I didn't have much of a military so that's a restart. I hope this super aggressiveness isn't something that is a regular occurrence.
From what I understand, it's basically a guarantee that you're going to get declared on in the first 30-50 turns of the game, depending on your difficulty. Sometimes by multiple enemies.
Oddly enough I haven't yet. Playing on Prince as Pericles Greece though, and I'm suzerain of like 4 city-states. So unless they are pretty powerful that'd be a bad move.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Spain attacked me with a cohesive but adorable little army. Now I have to destroy him utterly finally. Tech has slowed down a bit because I forgot to keep building more campus districts, but holy hell Pericles' culture game is absurd. I'm suzerain on 5 city states and just blasting through the culture tree.
I think I didn't make enough builders early in the game and packed my core cities too closely together (4 tiles each).
Still down for MP tonight if people want to try to get a game together.
Self-righteousness is incompatible with coalition building.
Posts
I'm listening to the Brazil songs in the OST
They're Chorinho, not generic samba!
That's gorgeous and amazing.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I think you have to relocate your trader
Compared to that, how will I enjoy Civ 6?
Shit shit shit, I don't have that much military! I have like an archer, a chariot, and a warrior and no ancient walls on my city. I'm fucked.
Oh wait, there's a Militaristic City-State that I'm kind of friendly with! I finished a quest with them and that bumped me up to 3 envoys, which made me their suzerain. They immediately walked 5 warriors and 3 chariots over to help defend.
We have now taken Mecca. Their capital is next.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Probably easier, as there's more symmetry between civs in terms of units (other than specials) and goals. There's only a few win conditions, so as long as you keep track of them at a high level and choose which you're going to pursue, you can determine pretty well how you're doing. Civ is decently friendly to new players on lower difficulties.
It also does a really good job of introducing complexity a little bit at a time so you don't get overwhelmed.
My early impressions are really good, this is a fantastic Civ with some great depth in new areas. I'm not sure how I feel about the Barbarian thing yet. I started as France and my early game was mostly trying to crank out an army to fight off the 4 Barbarian camps around me. That ended up paying off though because as soon as I dealt with them, my neighbor Rome came knocking at my door with war and my superior, well-trained army beat back his invasion force and proceeded to march and take his one extra city and Rome itself.
There is a lot more war as well, I'm in a 10 player game and it seems like 3 or 4 players are already out.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Rome started some shit after I posted this - declared war out of nowhere, despite things being fairly cordial.
Luckily my 2 nearest cities could churn out military units in 4 turns each, and I have a pile of cash, so I sent waves of units down, taking out a Legion every turn, until he started begging for peace.
Nope.
"Only one source of a specific luxury provides amenities, shared with the four neediest cities in your empire . For example, if you have 2 Citrus resources improved around your capital, only the first will be providing amenities to
your empire . You can choose to trade the second Citrus with another civilization for something else you need, like Gold, or another resource ."
So there is one reason to avoid going too wide at least. Pretty big change that should have been sign posted a bit more.
In documents/my games/Sid Meier's Civilization VI folder.
There is a .ini file with the line AutoUnitCycle=1 set this to 0 to disable it.
What does this do?
Isn't that pretty much like civ5? Multiple luxury copies never helped.
It stops the game flinging the camera around to next unit once you've moved the previous one, which can get really annoying if you have a globe-spanning civilization waging war somewhere and having a bunch of workers and such somewhere else. There's no way to currently switch it off in the game, you need to edit the ini file instead.
My first game, and I'm the female Greek leader. I would occasionally get messages saying someone was trading with Greece, even though I didn't remember doing anything.
Years later, I'm exploring the bottom of the huge continent we're one, and I bump into the male Greek leader.
We are bother referred to as Greece, which could be confusing...
Huh, didn't know that can happen. I guess one of you is Athens and the other Sparta? :P
Yes/No, in Civ5 the luxury just provided a flat happiness boost (regardless of # of cities), now it provides the equivalent (?) to only 4. I think if you have more than 4 cities you need 2 copies?
one of my games last night I was the female Greek leader and I encountered.... myself. on the same continent.
that was weird, must have been a bug.
I was all hyped up to play Rome because of free roads, but those weren't a big deal after all given how easy they are to get in Civ VI. The free monuments helped a ton though, and Bath while not very exciting is a very easy +1 Amenities which always helps. I never built anything with my Legions though that might be because of the easy difficulty, not because the forts they can do are useless.
I'll have to try something a bit more religious next time, never got my own faith in this game and was a bit annoyed Protestantism wasn't considered my religion even after all my cities had been converted and I had conquered the holy city. So in the end I couldn't really do much with that part of the game, just watched missionaries run around bashing each other with books. I can imagine not being able to defend at all against that can be a PITA on harder difficulties if somebody is getting close to religious victory.
Found this on the achievement list:
So I guess it isn't a bug. Not sure if I like it, feels a bit weird to fight against your clone.
I like how different cities are specialized now and the various district requirements make where to settle cities more interesting than previous Civ games. The split tech/civics trees are neat as well with lots of mini-goals in form of eurekas/inspirations throughout the game. The culture victory was pretty passive, I think I'd like it to be more like Civ 5 where you get bonuses as you become more influential over other civilizations rather than the all-or-nothing that it is right now.
There is definitely some bugs still in the game though. I kept getting warnings that other civs were becoming influential over me or were close to winning despite not being remotely true. The 'please move your troops from my borders' message/promise is broken somehow as well; either encampments are counting as units, they want you to move 3+ tiles away, or something weirder means you can't really control whether you keep the promise. There was also some weirdness where closing the tech pop-up(when a tech/civic finishes) would cause units to move.
Oh and whoever designed the edge-scroll system is terrible, instead of just scrolling the map when the cursor is at the edge of the screen it does it when your at the edge of the menus that are on the edge of the screen. Except sometimes it scrolls when the cursor is on the menus too so I'll go to look at my government and end up looking at the north pole.
What's funny is I'm playing on a Tiny map with 4 civs. So there is no other Greece...
"The rumor is coming from INSIDE THE CIV!"
Yeah, there are definitely some bugs and issues. It's still in a much better place than civ 5 and BE were at launch.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
From what I understand, it's basically a guarantee that you're going to get declared on in the first 30-50 turns of the game, depending on your difficulty. Sometimes by multiple enemies.
For instance, i could not figure out how long it would take for my city to naturally claim a tile. I figure it was probably culture doing it, as it has in hte past, but i wasnt sure. I ended up buying a lot of tiles that run just because i didn't know when the next land would be claimed. Also: can you not rename cities? I'm also not really clear on whether there is a penalty to anything about founding new cities. I saw a slight gold penalty, but it was negligible. Ended with 9 cities, two taken through conquest.
Other than that, there were a lot of awesome things. Really like districts, and the fact that buildings help cities within 6 tiles of the city they are built (such as zoo). My production was awful all game. Not being able to grow occupied cities is pretty brutal.
My next game i want to do domination. I have never been a warmonger so it really fights against my nature to just turtle up and bring the culture. It's like learning a whole new game compared to peacemongering.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Oddly enough I haven't yet. Playing on Prince as Pericles Greece though, and I'm suzerain of like 4 city-states. So unless they are pretty powerful that'd be a bad move.
I think I didn't make enough builders early in the game and packed my core cities too closely together (4 tiles each).
Still down for MP tonight if people want to try to get a game together.