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[Civilization] New civs, leaders, game features announced as a new season. Vampires!

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    TofystedethTofystedeth Registered User regular
    Please. Don't go.
    The drones need you.
    They look up to you.

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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Despite it's problems I actually really like Beyond Earth, I think it's a great game with the expansion.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    RamiRami Registered User regular
    Yeah Rising Tide made it a considerably better game.

    The complete void of personality in the world and characters still engulfs the entire game though.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I have a higher opinion of Beyond Earth I think than most people (especially with Rising Tide), but it definitely suffers from not making things alien enough.

    Like trans- or post-humanism is a big theme, but none of the leaders seem to have strong opinions or inclinations about it. All their political characteristics seem inherited from earth as opposed to responses to the new environment and as a result they feel super generic. They clearly wanted every civ to be able to pursue any path with similar facility, but that cost us a cyborg leader, or a weird alien hybrid one, or whatever.

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2017
    I feel like they didn't take the sci-fi far enough. There could have been more interesting / crazy buildings and stuff. The orbital layer was a total waste of an opportunity too. We should have gotten cool orbital ships to fight with. I also think if an alien faction or two showed up late game that would have really been amazing.

    But again for what it is, I have fun with it. I still like to load it up occasionally and play. The music and art design really appeal to me. It's kind of like the new MoO in that way, I load that one up sometimes too even though there are better games it still has some charm that brings me back.

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    Jealous DevaJealous Deva Registered User regular
    edited October 2017
    The weird thing is that the leaders do have personalities and preferences for going purity/harmony/supremacy etc. There’s just nothing in the fluff to support any of it. For example, Rejnaldo is a warmonger who likes Harmony or Supremacy and rarely goes Purity. What in his background makes him so aggressive while also being distrustful of a human centric point of view and willing to experiment with tech and alien biology? Fuck if I know, the game never says.

    Jealous Deva on
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    hippofanthippofant ティンク Registered User regular
    edited October 2017
    The weird thing is that the leaders do have personalities and preferences for going purity/harmony/supremacy etc. There’s just nothing in the fluff to support any of it. For example, Rejnaldo is a warmonger who likes Harmony or Supremacy and rarely goes Purity. What in his background makes him so aggressive while also being distrustful of a human centric point of view and willing to experiment with tech and alien biology? Fuck if I know, the game never says.

    The game is just, generally, too conservative. It's too much like the Civ games. Everybody techs the same. Everybody feels the same. Every game plays out the same (especially since, IIRC, terrain has less of an impact on overall game-flow than in the original Civs).

    I wrote a long post a million years ago about some of the changes I'd make to Beyond Earth in its thread (https://forums.penny-arcade.com/discussion/comment/31170717#Comment_31170717), but it basically comes down to this sentence for me:
    hippofant wrote: »
    But it's really not uncommon for me to end games like 18/12/6 in affinities and have branches shooting up in each direction of the tech web, while the middle's all filled in.

    Every game I played played out the same way. Now, you could argue that that's just me being a min-maxer, but this is a strategy game not an RPG. I'm trying to win, not lose in creative ways.

    That's what Alpha Centauri did that was different than a lot of the other futuristic, Civ-inspired games. They took their alien premise/setting and rolled with it. The Civ games work, in a large part, because they re-enact real human history; in the absence of those guides, BE really suffered in terms of telling a coherent story of a civilization's rise, and ALSO failed to give players the ability to craft their own narrative, due to a confusing mess of a tech tree that didn't have any real breakpoints like Civ tech trees do (eras, key techs like flight, gunpowder) or direction to give you a sense of cumulative progress. BE tries to let you do everything every game; everything is tightly balanced, but not by trading off pros and cons, instead making everything generically equivalent and accessible. (E.g. Do you even care which ideology's ultimate unit you get?)

    SMAC went the other way, and is one of the few Civ-like games to do so, and is maybe the only one to do it right. DON'T let the player do everything they want every game. BE strict about driving the player's strategic options in one direction or another. Construct the narratives you want your player to experience beforehand. And while you're at it, go HOG-WILD with new gameplay mechanics and ideas to take advantage of the freedom your setting gives you. I don't know if this was accidental or what, but they managed to address the major experiential difference between a historical 4X game and a science fiction 4x game. The only other sci-fi 4x games that have "gotten" this, as far as I've played, are space-based ones, like MOO2, GalCiv, or Stellaris, with MOO2 probably being the really classic one that did it all right: tech trees that force hard choices on you, racial attributes that can completely change your gameplay experience, this narrative story about Orion flowing through it, etc.. But even then, MOO2 probably wouldn't hold up now as a new space 4X due to its thinness; in comparison, SMAC has waay more narrative depth than MOO2 and way crazier mechanics, like mind worms and boreholes.

    What makes SMAC stand out then, imo, is its willingness to stand out. I don't think it's one particular aspect or another, but rather that they "got" that they were really a different genre than other Civ games and they were bold in doing new things that hadn't been done before, and... they didn't fuck it up. There is absolutely some mediocre stuff in SMAC, like unit customization, but it wasn't bad; you just don't really hear about it from people who play the game. Mind worms, brain stapling, m-f-ing Sister Miriam: you'll hear all SMAC veterans gush about this stuff and more, and you'll go ??? unless you actually play it, because they're all just smaller contributors to an overall experience that's strange and foreign, but still accessible and empowering.

    hippofant on
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    Gennenalyse RuebenGennenalyse Rueben The Prettiest Boy is Ridiculously Pretty Registered User regular
    The thing Beyond Earth disappointed me about most was how inconsequential the whole colony ship loadout ended up being. From the early previews it looked and sounded like you basically got to build your own faction, selecting from different leaders, then sponsors and finally a whole load of other bonuses.

    Then it ended up being just "pick a civ and some miniscule stuff to go with them". I was looking forward to something less lore-focused than the Alpha Centauri factions but way more dynamic, and only got the former.

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    enlightenedbumenlightenedbum Registered User regular
    On the topic of this game: Khmer makes so much food! And has enough bonus housing it's not totally useless, so that's neat.

    Self-righteousness is incompatible with coalition building.
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    Zombie HeroZombie Hero Registered User regular
    On the topic of this game: Khmer makes so much food! And has enough bonus housing it's not totally useless, so that's neat.

    How do you like the religion changes?

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    enlightenedbumenlightenedbum Registered User regular
    On the topic of this game: Khmer makes so much food! And has enough bonus housing it's not totally useless, so that's neat.

    How do you like the religion changes?

    My first game I'm totally isolated so I dunno. The lens is way, way better though.

    Self-righteousness is incompatible with coalition building.
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    Ivan HungerIvan Hunger Registered User regular
    edited October 2017
    hippofant wrote: »
    Every game plays out the same (especially since, IIRC, terrain has less of an impact on overall game-flow than in the original Civs).

    That really sums up the difference in design philosophy between Beyond Earth and Civ 6.

    Beyond Earth prioritized giving the player total control over how their society develops. You get to customize your starting bonuses. You get to choose between two yields for every new type of building you construct. The tech web makes it easier than ever to just research whatever you feel like. It really is SimCivy in a lot of ways.

    Civ 6, on the other hand, railroads the player. Because your starting region has a certain type of terrain in abundance, you prioritize building certain districts. Because you're building certain districts, you get certain research boosts. Because you want to research the nodes that have been boosted first to get ahead, you unlock certain buildings and improvements. Constructing those buildings and improvements in your cities gives you more research boosts, etc. While all this railroading takes away a certain degree of player freedom, it is also what gives the game its replayability. Even if you play as the same civ in every game, you can never really be completely sure what your society will become.

    Ivan Hunger on
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    AldoAldo Hippo Hooray Registered User regular
    So theres a bug that spawns all civs within viewing distance of each other. I thought that was funny. MML8xWd.jpg

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    enlightenedbumenlightenedbum Registered User regular
    The dumbest bug was having to reactivate Poland, the Aztecs, and this DLC manually when I first downloaded the patch.

    Self-righteousness is incompatible with coalition building.
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    AlexandierAlexandier Registered User regular
    Started a new game... Realized that the mod I need most of all is if I kill an enemy scout, the unit that kills it gets it's dog to follow them the rest of the game.

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    Ivan HungerIvan Hunger Registered User regular
    And has enough bonus housing it's not totally useless, so that's neat.

    If there's one thing I would add to Civ 6, it's that there would be an option to make it so that whenever your cities are within 1 pop of their housing limit (when the growth penalties start to kick in), they would automatically start working only enough food tiles to prevent starvation, and would otherwise prioritize all other yields above food.

    It doesn't make any sense that cities continue to view food as equal to all other yields when the massive growth penalties caused by nearing the housing limit make any excess food beyond starvation levels completely worthless. At the moment, there is no optimal solution to this problem other than manually setting every citizen to work a specific tile. Switching food to anti-focus causes the city to avoid all food tiles, resulting in mass starvation. Setting a city to every focus except food gets better results, but can still result in minor starvation and requires the player to remember to switch the city back to default after they increase the available housing.

    Maybe there's a mod that does this already, but if there is, I've never found it.

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    anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    I guess my gamestop has a new physical copy of rising tide for 10 bucks, so I think I'll pick that up today. Seems like a good price. Between that and civ v complete, it should hold me off until I get a good deal on VI.

    I don't know much about rising tide though. Does it add a lot?

    Steam: offday
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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    It adds some units and wonders, tunes up diplomacy a bit (probably the same treatment V got in its last expac), and lets you have aquatic cities. Those are kinda fun.

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2017
    I have a 50% civ 6 digital deluxe steam coupon, if anyone wants it just PM me.

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    Jealous DevaJealous Deva Registered User regular
    Wow, start new civ patch as Gilgamesh, continents large, Start on the big continent apparently, Khmer, India, Brazil, Australia, Kongo, Russia show up in the first few turns. Australia is literally in my backyard, so I conquer them with 2 war carts. Few turns later Brazil and Khmer joint war me... Don’t have any clue where Brazil is, but Khmer is right there, so long story short that’s how I got 4 pop 3+ cities in the first 40 turns with no war penalties.

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    anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    With a coupon ended up getting rising tide for 5 bucks. Not bad. Hopefully checking it out tonight.

    Steam: offday
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    I took a break from this game for several months. Are there any up-to-date guides out there that I can peruse before jumping back in?

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    Ivan HungerIvan Hunger Registered User regular
    I took a break from this game for several months. Are there any up-to-date guides out there that I can peruse before jumping back in?

    Lately I've been reading these super in-depth guides by Steam user Zigzagzigal. There's also some guy adding strategy sections to most of the pages in the Civilization wiki, but he has a tendency to make a lot of incorrect assumptions about how many of the bonuses in the game work.

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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I also have a digital deluxe coupon, if anyone else wants one

    I also have a gift copy of civ4 from a million years ago that I've never been able to foist off on anyone

    are any of the civ6 DLC civs particularly interesting or fun to play as? I have aztecs and persia/macedon, dunno if I wanna get any others. Nubia seems sort of interesting.

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    enlightenedbumenlightenedbum Registered User regular
    They're all completely hilariously broken if played correctly until I think this DLC. Australia is really, really good in particular.

    Self-righteousness is incompatible with coalition building.
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    Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    I also have a digital deluxe coupon, if anyone else wants one

    I also have a gift copy of civ4 from a million years ago that I've never been able to foist off on anyone

    are any of the civ6 DLC civs particularly interesting or fun to play as? I have aztecs and persia/macedon, dunno if I wanna get any others. Nubia seems sort of interesting.

    I’d love one! My steam is casualeddy

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    TofystedethTofystedeth Registered User regular
    So I just started a new game of this to check out the patch.
    I've found 3 goodie huts so far and only 1 has actually had anything in it (free scout unit) as far as I can tell. The last two have popped up no alert, and I can't see that any of my resources or techs have changed.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    So I just started a new game of this to check out the patch.
    I've found 3 goodie huts so far and only 1 has actually had anything in it (free scout unit) as far as I can tell. The last two have popped up no alert, and I can't see that any of my resources or techs have changed.

    They can drop gold/faith as well but it feels like they greatly reduced the pause time to let you see that.

    Started a game as India and every single city state spawned next to Rome on the other end of this asia sized land mass. Was super weird.

    It is weirdly working out as Rome actually offered an alliance to me which is a first from the NPCs. I normally find it impossible to get one of those.

    Nod. Get treat. PSN: Quippish
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    TofystedethTofystedeth Registered User regular
    So I just started a new game of this to check out the patch.
    I've found 3 goodie huts so far and only 1 has actually had anything in it (free scout unit) as far as I can tell. The last two have popped up no alert, and I can't see that any of my resources or techs have changed.

    They can drop gold/faith as well but it feels like they greatly reduced the pause time to let you see that.

    I know they can, it just didn't look like they did. I think also the issue is the units that hit it already had planned moves to go to the tile, so it did it at the beginning of the turn before the map was scrolled over, and since it puts the alert on the map, I never saw it.

    which is dumb.

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    Jealous DevaJealous Deva Registered User regular
    edited October 2017
    There is a logic bug in the civ placement lua causing weirdness to happen. An unofficial hot fix has been posted on civ fanatics.

    Edit:

    https://forums.civfanatics.com/threads/assignstartingplots-lua-from-v-1-0-0-167.623581/


    Apparently the old placement code would evaluate sites for civ placement and if they met a score for suitablility it would place a civ there, and if it ran out of suitable sites before it ran out of civs and city states to place it would place the remainder in a random location. They updated the function to try to look for the best remaining territory instead of just dumping them anywhere, but a greater than sign got flipped, so the game is actually putting the leftover civs in the worst possible place instead. Which is why you would get a big clump of city states in the desert somewhere right on the border of a civ.

    Jealous Deva on
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    Ivan HungerIvan Hunger Registered User regular
    Just won my first religious victory since the new patch. The A.I. is definitely smarter about using inquisitions to prevent you from religiously steamrolling them. They also use the new guru unit to save any inquisitors who are on the verge of death, but that goes both ways since I was using them to save my debater apostles.

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    Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Thanks for the coupon! Is digital deluxe all the DLC

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    Last SonLast Son Registered User regular
    Thanks for the coupon! Is digital deluxe all the DLC

    All of the current DLC, I believe the khmer/indonesia pack is the last one included with the season pass.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I just got this game because Steam decided to give out an amazing coupon for the Deluxe edition.

    So coming from part 5 as the only game I've played (well, a bit of FreeCiv in college), um, I dunno what I'm doing. I'm playing as the Aztecs and met the Russians, fine, we're friends now, but I also met the English and am IMMEDIATELY wary.

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    Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Henroid wrote: »
    I just got this game because Steam decided to give out an amazing coupon for the Deluxe edition.

    So coming from part 5 as the only game I've played (well, a bit of FreeCiv in college), um, I dunno what I'm doing. I'm playing as the Aztecs and met the Russians, fine, we're friends now, but I also met the English and am IMMEDIATELY wary.

    I just started an Aztec game! Spam eagle warriors and pick a fight with someone. Use your eagles to enslave their duders and get a ton of workers. Aztec workers can rush districts.

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    Zombie HeroZombie Hero Registered User regular
    A couple of Aztec tips for new players:

    Early game, Eagle warriors are great, and can get nearly as strong as swordsmen. Build a few of those and attack your nearest neighbor. Work towards the battering ram technology because a battering ram and 3 eagle warriors can take out most defenses.

    Late game, you can lean on your workers' ability to rush districts. You can get a policy that gives your workers extra charges, and that is great for you. No other civ has the ability to rush districts (I think,... Nubia gets a bonus though). You can purchase workers and have districts going in minimal time. I just spam as many cities as i can with them.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    Jealous DevaJealous Deva Registered User regular
    So this patch is much better, I feel like it's worth playing now. Still a few issues I'm running into (the civ placement thing, I still have some issues where the tooltip for a great person says he should be giving me 3 eurekas/inspirations but I only seem to get 1 or 2 which is either a bug or poorly explained, etc). It feels like a good late early access game, I guess? Which is better than where we were a month ago, but not quite where I'd expect to be in a game that's been out this long.

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    Al_watAl_wat Registered User regular
    last time I played Civ 6 was near release. I know there have been some changes....

    The way districts worked previously was that their build cost was determined from when you placed them, so you wanted to place them ASAP and then complete them as you could. Has this changed?

    Also I remember there was a thing with production districts having this crazy proximity synergy, I know it was somewhat reduced or patched out entirely. How does it currently work?


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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I decided to actually use the tutorial and it eventually explained what Amenities are. It's the happiness system. So, okay, cool. What I want to know is, though, is it the same as in part 5? Where once I have cocoa, it's an empire-wide effect? Or is it city-by-city? Can I still trade luxury goods (I haven't touched the diplomacy system yet)?

    Oh and what's the delegate (I think that's the word) system about?

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    Zombie HeroZombie Hero Registered User regular
    Henroid wrote: »
    I decided to actually use the tutorial and it eventually explained what Amenities are. It's the happiness system. So, okay, cool. What I want to know is, though, is it the same as in part 5? Where once I have cocoa, it's an empire-wide effect? Or is it city-by-city? Can I still trade luxury goods (I haven't touched the diplomacy system yet)?

    Oh and what's the delegate (I think that's the word) system about?

    Luxuries are one per civ, and you can still trade the extras. Basically each luxury resource gives 1 amenity to 3(?) cities, which is auto distributed. Aztecs get more per luxury iirc. Additional luxuries do not help you with cities 4,5,6 etc.

    Delegates have to do with city state relations. They accomplish two things:
    1. At tiers 1 delegate, 3 delegates, and 6 delegates you get a bonus to your civ, usually applied to either you capital or your districts.
    2. If you have at least 3 delegates AND you are in the lead for that city (ties do not count), they become an ally, and you get a city state specific bonus AND they go to war with you when the time comes. They usually don't contribute a ton to the war effort, but if they are located in the correct spot it can be pretty nice.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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