Symmetra is real neat and requires a whole lot more level awareness and finesse than Torb
Torb is like a crude diesel powered machine that hits like a truck while Symmetra is a finely crafted clockwork mechanism that also hits like a truck under specific circumstances
Those turrets are nowhere near as satisfying as Torb's
Her turrets aren't corner stones of defense like Torbs.
More like the mortar that holds together a defense. They're incredibly easy to deal with if they're the only threat but will cause people to die super easily in situations where they can't be focused down.
Honestly that pretty much summarises Symmetra's play style: You want to create as many situations as you can where you either:
a) Aren't the primary focus. At which point you get to do the whole W+LMB thing or car wash some people
b) Are being focused BUT have dangerous team mates also in your zone of control. At which point you just walk back into cover, regen your 100 god damned shields and put up another mini sentry while your opponent gets gunned down.
Symmetra is the master of splitting the enemies attention and slowing down pushes while also keeping her own team's momentum going with extra health and a teleporter. A well played one basically sets a tempo that the attacking team can't keep up with.
The community is getting really toxic, already. Apparently, if your team loses, its because everyone else on your team is bad and should feel bad, and its never ever that person's fault.
"This is what happens when no one picks a tank! Get gud team!"
"Uhh. I did. Me. I picked Zarya, and I was the only one pushing the objective"
"Yeah, she's just not a good tank"
"I got 2:30 objective time."
Vow, sometimes i think the teasing is one of those forum jokes. y'know ha ha, but not really.
how can you be on the wrong side of an argument so consistently and spectacularly?
I still can't figure out how it decides who to give PotG when stuff like that happens
Like I've black holed the enemy team as Zarya and had someone ult to kill them all, and it gives me PotG
And then I've had the exact same thing happen and it gives the other person PotG
I think the POTG algorithm looks for situations where a high volume of deaths happened on one team in a short amount of time, then looks for who was involved in any tracked way in those kills, and then picks a person randomly from those who were most involved with the greatest number, whether it be assists or finishing blows. And occasionally Mercy gets it for reviving a bunch of people at once. I bet it probably also considers your on-fire rating or how much on-fireness you gained.
The community is getting really toxic, already. Apparently, if your team loses, its because everyone else on your team is bad and should feel bad, and its never ever that person's fault.
"This is what happens when no one picks a tank! Get gud team!"
"Uhh. I did. Me. I picked Zarya, and I was the only one pushing the objective"
"Yeah, she's just not a good tank"
"I got 2:30 objective time."
To translate for the pub, what he means is Reindhart. Though screw people who scream for picks while picking whatever damage dealer they feel like playing.
Which actually kinda highlights my main problem with the game right now. There are two 'pure' tanks and healers (Lucy, Mercy, Rein and Winston) and in alot of team comps they're going to be what you pick because Zarya, Roadhog and everyone else in those categories also benefits pretty massively from the fantastic, but sometimes boring, utility those mainstays provide. With tanks I don't think it's as bad because you can still win with unconventional/no tanks. I really, really hope they put in another healing focused support soon.
They just put out the biggest new shooter franchise in years and managed to do it in an exclusively multiplayer format while still charging 40-60 bucks for it.
They are going to make so much fucking content for this game
They just put out the biggest new shooter franchise in years and managed to do it in an exclusively multiplayer format while still charging 40-60 bucks for it.
They are going to make so much fucking content for this game
Splatoon isn't that old...
Splatoon sold a lot, but I would almost bet Overwatch has already outsold it
They just put out the biggest new shooter franchise in years and managed to do it in an exclusively multiplayer format while still charging 40-60 bucks for it.
They are going to make so much fucking content for this game
Splatoon isn't that old...
Overwatch is bigger than Splatoon
Almost as many people played the beta of Overwatch as there exist owners of the only way to play Splatoon
The community is getting really toxic, already. Apparently, if your team loses, its because everyone else on your team is bad and should feel bad, and its never ever that person's fault.
"This is what happens when no one picks a tank! Get gud team!"
"Uhh. I did. Me. I picked Zarya, and I was the only one pushing the objective"
"Yeah, she's just not a good tank"
"I got 2:30 objective time."
Your mistake was reading any sort of in-game chat, for any game, ever.
Also Splatoon absolutely did very well but it doesn't really touch the other "big" franchises like CoD or Battlefield or Battlefront or what have you and I am assuming Overwatch is ending up on that level of sales/popularity judging from the reactions since the Beta and Amazon selling out of its stock
Game mode wise it could be fun to have something similar to Killzone's Warzone's or whatever their big mode was called for a goof off match type.
Basically the game was just pure killing for map space the first thirty seconds then an objective gets announced. Whenever an objectives finished there's a small pause and then another objectives called. For Overwatch you could probably get a kind of absurd, Wario ware style vibe going down for it.
For serious game modes I think at the end of the day you're going to wind up with some variation of stand on a point or push the thing. Payload Race could be fun to do on alot of the maps.
Maybe a game mode for wider maps where fuel drops for the Payload get air dropped in and people have to hold down E to collect it before delivering it to the Payload to get it to move. With them dropping the fuel if they die. So basically a mad scramble to try and get dominance over set points (which lets the slower characters get involved) and trying to catch/protect your runners as they charge back to the drop off.
Those turrets are nowhere near as satisfying as Torb's
Once, I was like you, before I saw the light.
HAIL SYMMETRA :hydra:
Her turrets need to be used quite differently from torb's, they only shoot a few meters and they die in one hit. I've mostly found them useful as a trap behind doorways in enclosed spaces and on some of the more enclosed king of the hill points. Her gun seemed bad to me at first but I didn't realize the beam mode's damage ramps up the longer it's active on a target, and it gets silly strong after a few seconds of sustained fire. So a very effective tactic for me has been to flank enemies and approach from their blind spots then put a turret down and start beaming them at point blank while circling them and jumping through them like a lunatic, it's very effective. If you can pull it off on a group of people while they are also being engaged by your teammates and are distracted you can get tons of damage out because the beam keeps its charge level until you aren't hitting anyone for a couple seconds.
Those turrets are nowhere near as satisfying as Torb's
Her turrets aren't corner stones of defense like Torbs.
More like the mortar that holds together a defense. They're incredibly easy to deal with if they're the only threat but will cause people to die super easily in situations where they can't be focused down.
Honestly that pretty much summarises Symmetra's play style: You want to create as many situations as you can where you either:
a) Aren't the primary focus. At which point you get to do the whole W+LMB thing or car wash some people
b) Are being focused BUT have dangerous team mates also in your zone of control. At which point you just walk back into cover, regen your 100 god damned shields and put up another mini sentry while your opponent gets gunned down.
Symmetra is the master of splitting the enemies attention and slowing down pushes while also keeping her own team's momentum going with extra health and a teleporter. A well played one basically sets a tempo that the attacking team can't keep up with.
I happened into a group with some rather unsavory fellows (one said, referring to symmetra, "fuck that bitch, give it to her in her fucking bitch ass"); and while I didn't approve of the crude manner he expressed it that is the sort of feeling Symmetra is supposed to inspire in her enemies. She's just really really annoying, because her whole deal is area denial and blindsiding people either with a sudden turret trap murdering their face or a beam in their back.
And leaving my opponents incredibly annoyed is my favorite way to win, so I enjoy her a lot c:
+1
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Symmetra's beam weapon is one of my favorite ways to kill people because I always imagine they're shocked that they died so fast to a support class
Those turrets are nowhere near as satisfying as Torb's
Her turrets aren't corner stones of defense like Torbs.
More like the mortar that holds together a defense. They're incredibly easy to deal with if they're the only threat but will cause people to die super easily in situations where they can't be focused down.
Honestly that pretty much summarises Symmetra's play style: You want to create as many situations as you can where you either:
a) Aren't the primary focus. At which point you get to do the whole W+LMB thing or car wash some people
b) Are being focused BUT have dangerous team mates also in your zone of control. At which point you just walk back into cover, regen your 100 god damned shields and put up another mini sentry while your opponent gets gunned down.
Symmetra is the master of splitting the enemies attention and slowing down pushes while also keeping her own team's momentum going with extra health and a teleporter. A well played one basically sets a tempo that the attacking team can't keep up with.
I happened into a group with some rather unsavory fellows (one said, referring to symmetra, "fuck that bitch, give it to her in her fucking bitch ass"); and while I didn't approve of the crude manner he expressed it that is the sort of feeling Symmetra is supposed to inspire in her enemies. She's just really really annoying, because her whole deal is area denial and blindsiding people either with a sudden turret trap murdering their face or a beam in their back.
And leaving my opponents incredibly annoyed is my favorite way to win, so I enjoy her a lot c:
Basically yeah, if you can get your opponent into a state where every time they get zapped by a mini sentry they immediately fear for their life then you're winning.
Also for what it's worth I think she should be in the defense category. It more suits her tool kit and helps prevent annoying 'not a real support' pub problems where you pick her and everyone takes it as an excuse to not have a healer.
Symmetra honestly doesn't feel anything like Tjorborn to me. She's more about spreading out her turrets in small groups to make flanking a pain in the ass, whereas with Tjorborn it's all about pouring damage on as large an area as possible. Also a well placed teleporter is op as fuck.
the only time ive been yelled at in this game is when i picked symetra and a dumbass winston kept complaining that i was "not healing him"
and i didn't know which angle to approach it...
A) Symettra doesn't heal anything, she casts shields I gave you shields
C) When I didn't it's because you were Winstoning and I'm going going three lines deep to shield your dumb ass
But Jasc you were playing support and you had a beam that locks onto people. CLEARLY you were healing the other team.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I always say "would appreciate a healer" when I pick symm on defense, but she can certainly work as a solo support
if only because her ult is basically mercy ult with some positives and negatives (easier to negate more deaths, but counterable by finding and blowing it up). But having a Lucio or Zen on board to patch people up is always nice.
I love having mercy on deck with Sym.. not because the healing is in any way necessary, I really don't think it is... but because heroes never die + a teleporter makes it feel like you are playing 12v6
if Blizz had meant support to be 'healers', they probably would have labeled the category as such. look at WoW for Blizzard's concepts of a support character -- discipline priests heal, but most of their kit is damage mitigation through shields and buffs. paladins, shamans, monks, druids all have some spec that allows a mix of damage and utility. so Symmetra has unlimited shields and a teleporter, and damage that relies on someone else getting focused, Lucio has heals, speed buff and a shield, Mercy has heals, damage buff and res, Zenyatta has LoS HoT, debuffs and an AoE heal.
I think it's pretty fair to say that you need a healer in your team if you're playing even semi seriously.
Having a character who doesn't heal in the category which contains 75% healers encourages confusion in picks. Otherwise why not categorize Bastion as a tank because he's got a bunch of health and can heal himself.
+3
BaidolI will hold him offEscape while you canRegistered Userregular
Today, I used Symmetra to solo a Zarya that was constantly healed by a Mercy. Mad damage, yo.
if they want supports to be more than just people with healing as their main role they should definitely move torbjorn in there. Like Symmetra he buffs team health a lot with his armor packs and has a focus on a defensive area denial mechanic with his turret. The main broad difference is that he's a toe-to-toe brawler in addition to his support abilities, with his combat buff ult and generally strong weapon.
i assume they're futureproofing. there are more characters planned, and restricting it to 'healer' is limiting. it's silly to say that they fucked up in communicating a concept when it's a player making assumptions instead of taking the label at face value.... a creator doesn't have to conform to expectations simply because they are established in other games (movies, books, plays....)
Posts
Torb is like a crude diesel powered machine that hits like a truck while Symmetra is a finely crafted clockwork mechanism that also hits like a truck under specific circumstances
Her turrets aren't corner stones of defense like Torbs.
More like the mortar that holds together a defense. They're incredibly easy to deal with if they're the only threat but will cause people to die super easily in situations where they can't be focused down.
Honestly that pretty much summarises Symmetra's play style: You want to create as many situations as you can where you either:
a) Aren't the primary focus. At which point you get to do the whole W+LMB thing or car wash some people
b) Are being focused BUT have dangerous team mates also in your zone of control. At which point you just walk back into cover, regen your 100 god damned shields and put up another mini sentry while your opponent gets gunned down.
Symmetra is the master of splitting the enemies attention and slowing down pushes while also keeping her own team's momentum going with extra health and a teleporter. A well played one basically sets a tempo that the attacking team can't keep up with.
"This is what happens when no one picks a tank! Get gud team!"
"Uhh. I did. Me. I picked Zarya, and I was the only one pushing the objective"
"Yeah, she's just not a good tank"
"I got 2:30 objective time."
What argument
I think the POTG algorithm looks for situations where a high volume of deaths happened on one team in a short amount of time, then looks for who was involved in any tracked way in those kills, and then picks a person randomly from those who were most involved with the greatest number, whether it be assists or finishing blows. And occasionally Mercy gets it for reviving a bunch of people at once. I bet it probably also considers your on-fire rating or how much on-fireness you gained.
Some variant of Oddball could be fun.
To translate for the pub, what he means is Reindhart. Though screw people who scream for picks while picking whatever damage dealer they feel like playing.
Which actually kinda highlights my main problem with the game right now. There are two 'pure' tanks and healers (Lucy, Mercy, Rein and Winston) and in alot of team comps they're going to be what you pick because Zarya, Roadhog and everyone else in those categories also benefits pretty massively from the fantastic, but sometimes boring, utility those mainstays provide. With tanks I don't think it's as bad because you can still win with unconventional/no tanks. I really, really hope they put in another healing focused support soon.
Splatoon isn't that old...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Splatoon sold a lot, but I would almost bet Overwatch has already outsold it
Overwatch is bigger than Splatoon
Almost as many people played the beta of Overwatch as there exist owners of the only way to play Splatoon
Your mistake was reading any sort of in-game chat, for any game, ever.
Edit: Or for listening to random voice chat.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Whoops, post happened while writing that
My Steam
mostly because when you have one people assume you have a healer because the "no support" tag goes away, but you don't
She gives shields and her ultimate is one of the most useful "support" things you can do
People are just dumb
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Basically the game was just pure killing for map space the first thirty seconds then an objective gets announced. Whenever an objectives finished there's a small pause and then another objectives called. For Overwatch you could probably get a kind of absurd, Wario ware style vibe going down for it.
For serious game modes I think at the end of the day you're going to wind up with some variation of stand on a point or push the thing. Payload Race could be fun to do on alot of the maps.
Maybe a game mode for wider maps where fuel drops for the Payload get air dropped in and people have to hold down E to collect it before delivering it to the Payload to get it to move. With them dropping the fuel if they die. So basically a mad scramble to try and get dominance over set points (which lets the slower characters get involved) and trying to catch/protect your runners as they charge back to the drop off.
soldier 76 heals, torb gives armor and has turrets, neither of them are supports
Symmetra shouldn't be either, because of the support list she is literally the only one who cannot heal
it messes with trying to set up a team comp
Once, I was like you, before I saw the light.
HAIL SYMMETRA :hydra:
Her turrets need to be used quite differently from torb's, they only shoot a few meters and they die in one hit. I've mostly found them useful as a trap behind doorways in enclosed spaces and on some of the more enclosed king of the hill points. Her gun seemed bad to me at first but I didn't realize the beam mode's damage ramps up the longer it's active on a target, and it gets silly strong after a few seconds of sustained fire. So a very effective tactic for me has been to flank enemies and approach from their blind spots then put a turret down and start beaming them at point blank while circling them and jumping through them like a lunatic, it's very effective. If you can pull it off on a group of people while they are also being engaged by your teammates and are distracted you can get tons of damage out because the beam keeps its charge level until you aren't hitting anyone for a couple seconds.
yeah it requires you be extremely good both with reflex on the rewind but also on managing its use. its tough.
I think she should be classed the same as torbjorn, either torbjorn should be a support or symmetra should not be IMO
I happened into a group with some rather unsavory fellows (one said, referring to symmetra, "fuck that bitch, give it to her in her fucking bitch ass"); and while I didn't approve of the crude manner he expressed it that is the sort of feeling Symmetra is supposed to inspire in her enemies. She's just really really annoying, because her whole deal is area denial and blindsiding people either with a sudden turret trap murdering their face or a beam in their back.
And leaving my opponents incredibly annoyed is my favorite way to win, so I enjoy her a lot c:
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Basically yeah, if you can get your opponent into a state where every time they get zapped by a mini sentry they immediately fear for their life then you're winning.
Also for what it's worth I think she should be in the defense category. It more suits her tool kit and helps prevent annoying 'not a real support' pub problems where you pick her and everyone takes it as an excuse to not have a healer.
and i didn't know which angle to approach it...
A) Symettra doesn't heal anything, she casts shields
C) When I didn't it's because you were Winstoning and I'm going going three lines deep to shield your dumb ass
if only because her ult is basically mercy ult with some positives and negatives (easier to negate more deaths, but counterable by finding and blowing it up). But having a Lucio or Zen on board to patch people up is always nice.
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Whatever hero comes next will definitely be a support
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I think it's pretty fair to say that you need a healer in your team if you're playing even semi seriously.
Having a character who doesn't heal in the category which contains 75% healers encourages confusion in picks. Otherwise why not categorize Bastion as a tank because he's got a bunch of health and can heal himself.