That Agent 47 still cannot wear woman's clothing and disguise himself as various female NPCs is a crime
eh, remember how well that went when they showed the Fallout 4 male protagonist in a dress
there will be an outcry from every corner of the internet, and frankly considering how aware the game is of its own comedic leanings it's very easy to see how 47 in a skirt being thought of as played for laughs will be taken very badly
on the subject of maps, while I am excited to see what else we can do with the maps already in the game, I would love a map where we have to eliminate/confront the handler for the Berlin agents, Jiao
Yeah I wouldn't want 47 to crossdress given how the game is primarily viewed as comedy when it comes to video content and stuff.
Also honestly while the DLC maps are cool I've always wanted them to just keep re-mixing the very solid map work they already have over extra maps or god awful elusives.
+1
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I can kind of buy 47 flying under the radar as he impersonates men due to people not really paying attention and him avoiding those that do. Suspension of disbelief, right? That goes out the window once you try to slap his 6'2", broad-shouldered, bald, very muscular ass into, say, Yuki Yamazaki's outfit.
I can kind of buy 47 flying under the radar as he impersonates men due to people not really paying attention and him avoiding those that do. Suspension of disbelief, right? That goes out the window once you try to slap his 6'2", broad-shouldered, bald, very muscular ass into, say, Yuki Yamazaki's outfit.
I mean, the issue is that there are 100% both cis and trans women who fit that.
And also that people, like you, will view it as a joke or somehow less believable than agent 47 being the perfect rock drummer or fashion model replacement.
see i would just think he wears the woman waiter's outfit and it magically fits him as a men's waiter's outfit. but having npcs that you can't disguise as is a good gameplay wrinkle
+5
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I can kind of buy 47 flying under the radar as he impersonates men due to people not really paying attention and him avoiding those that do. Suspension of disbelief, right? That goes out the window once you try to slap his 6'2", broad-shouldered, bald, very muscular ass into, say, Yuki Yamazaki's outfit.
I mean, the issue is that there are 100% both cis and trans women who fit that.
And also that people, like you, will view it as a joke or somehow less believable than agent 47 being the perfect rock drummer or fashion model replacement.
Oh, I totally buy that 47 could impersonate a female character who's more physically similar to him under the right circumstances (less revealing clothing, hair hidden under a big hat or is actually a wig that you can appropriate). If he learned to drum in his prep-work for assassination, he can probably also pitch his voice to a feminine range.
it is important to the hitman aesthetic that 47's disguises look pretty shitty to the player yet flawlessly fool npcs
+11
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
It amused me greatly in Chongqing that
this is supposed to be a secure ICA facility and yet in minutes I overheard employees openly discussing that they're in costume and talking to themselves about access codes.
+2
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
Must every civilian in Hitman be a hopeless busybody? What I wouldn't give for someone that sees a sinister bald man choking somebody out and decides it's none of their business and they would be safer walking away and not getting involved.
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So I started doing the new escalations. The second Dubai one is pretty neat as there is a gold magical devil man who stands around near the victims and vanishes in a flash of light. First time you just have to kill three people anyway you can, second it is five people but you have to do specific deaths like electrocution, explosion, drowning, such like that but the stuff you need to do those are pretty close nearby. Third time the devil is standing right at the start and guides you over to a table with a gold plated SMG which you now have to kill those same five targets with and also 47 is now the gold devil and you can't change outfits.
It was pretty fun in a, fuck this I'm just shooting lots of people, way. I found the trick to the last stage is to take out a guard and get his silenced pistol to use on all, non-target, npcs and save the smg for the targets, then just stealth kill anyone needed to clear the way.
Also at the end you get the devil outfit, a gold suitcase, and the gold SMG unlocked to use wherever.
Man I’m missing one location in Mendoza. I’ve been into the roof and top area of the villa, and the cave and like corridor and dressing room there. Can’t think of what I’m missing. I bet it’s some bathroom somewhere
Edit: soon as I posted I found it. That small security room at the very start of the level, had missed it
Still haven’t gotten mastery tho cos the grape pacify and collecting the 3 wines challenges won’t work. Ah well everything else is done, I’ll just do some of the classics to get to mastery
I hate how sometimes you can pacify the lawyer at the start of Mendoza and other times there’s just no way, you get spotted by the details on the targets or even when they pass somehow you get spotted no matter what
Prohass on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
this is supposed to be a secure ICA facility and yet in minutes I overheard employees openly discussing that they're in costume and talking to themselves about access codes.
The weakest link in any security system is always, always, the people using it
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
also I managed to kill all 11 agents in berlin before they evacuated. It seems like there might have been an achievement tied to it but was partially removed? In any case Jiao does address you afterwards though, it sounds like you broke the poor woman
just did Mendoza for the first time, had a rad thing happen to me :rotate:
Took almost 2 hours, fucked up Silent Assassin because the wrong person drank poison
Whatever, I'll go explore and finish some of the challenges I was almost done with then reload
I find the rest of the QR codes and finish all locations, so I go to load. Load failed. On every save, manual and auto.
OK fine, fuck you game, so I go kill Yates with
the pen to the eye (I can somehow trigger this whole bit despite the fact I'm dressed as one of his mercenaries?)
dump him in the closet and go to the exit. Well, there's only one exit, it's
Diana.
So I go down there, the exit is locked, and I watch as
Diana walks through a wall and walks off the map.
Alright, fuck you again game, I go to the
boat
since I got the keys earlier. No exit prompt. Can't load any save, both targets are dead, and
Diana is currently about 3 miles off the map.
Two, almost three, hours, no fucking completion. At least it counted most of my challenges! Fuck this game man, I was really enjoying that run too and excited to go to the last level too, but if my saves are getting fucked maybe I shouldn't.
Jesus yeah that’s bullshit, I never had anything that bad
Playing the sniper missions and they’re really annoying, you can’t do any of the fun clever stuff without everyone being alerted. Like if you cause an accident to happen everyone still gets alerted and starts evacuating. I’m not sure what the point is, there seems to be civilian workers everywhere and they see eveyrhigng, and there’s no good way to tell whether they’ll spot your kill. I’m guessing I have to basically watch the sequence happen entirely and find the optimal moments, rather than trying stuff out
Prohass on
+1
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Uh. I found a really wild completely unmarked extraction in Berlin.
There is graffiti of a thing and a number on a concrete wall. I took a photo of it and it added it to my intel as mysterious. I wandered around looking for somewhere to plug it in and happened to check the gas station at the very start. I used the phone and typed in the number and a UFO abducts 47, extracting him.
Also I've been doing all the challenges on the new maps, just finished China when I noticed that there are no longer any challenges or unlocks tied to Master difficulty. You can just ignore that unless your super want the leaderboard.
I think this is the weakest set of maps overall, it's more experimental than hitman 2 which was basically a straight mission pack but the experiments often miss. berlin is fantastic though
My impression of the maps in 3 is that they are built to be friendly to dlc (escalations, elusive targets and new missions) because they're not making more any maps
That kind of means that the map design at launch is going to feel like a lot of unfulfilled promise, cause it is
I honestly LOVE the maps in 3 (except Dartmoor)
Dubai is a classic rich-person-party but has some nice verticality leading to a lot of interesting routes. Berlin is a total sandbox with a bunch of things you can do your way and a lot of mini-mission story type content, like the
food delivery guy or the shootout.
Mendoza is a gorgeous map with a lot of fun opportunities and a good target loop, also I love the stories in it. Chongqing I think is a bit weaker than those tbh, though I adore the
ICA facility and the crazy mind control sci fi bullshit lab that Hush has.
I haven't played Carpathian Mountains yet, and I honestly think Dartmoor is really wasted, like @WeedLordVegeta says it feels like it hopefully will be better with an alternate mission, having only one target and like
2 ways to get the case file
is lame and leaves so much wasted space.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
The last of the escalations for Dartmoor is kinda neat because you have to,
Shove a shotgun into multiple dudes' faces, shoot them, and just keep fucking running.
I've only just gotten to really dig into Mendoza. Just have the challenges in that and then try to figure out how to do suit only silent assassin in Carpathian Mountains.
My impression of the maps in 3 is that they are built to be friendly to dlc (escalations, elusive targets and new missions) because they're not making more any maps
That kind of means that the map design at launch is going to feel like a lot of unfulfilled promise, cause it is
I would say that sapienzia is one of the most egregious examples of that but world of tomorrow is also a better mission than most of this game's
My impression of the maps in 3 is that they are built to be friendly to dlc (escalations, elusive targets and new missions) because they're not making more any maps
That kind of means that the map design at launch is going to feel like a lot of unfulfilled promise, cause it is
I would say that sapienzia is one of the most egregious examples of that but world of tomorrow is also a better mission than most of this game's
I like Sapienza a lot. I think part of the balance is that while it has a lot wasted space, that does help create the feeling that you are exploring a town for opportunities and secrets better than any of the other maps.
I like Dartmoor and Mendoza for giving me a lot of opportunities to have other people do the tedious killing for me.
Nobody remembers the singer. The song remains.
+1
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I think the wine collecting challenge on Mendoza is bugged, unless you have to get very specific bottles of the three types. I ended up with like a dozen of each and only one counted.
I thought Dubai was pretty incredible and I loved all the maps in this for their own reasons. Course I never actually played 1 and 2, going back and doing that now
It’s super interesting seeing the prologue in 1, because it’s the same as in 3 but 3 redid the visuals. So it’s interesting to see how much has improved, especially on my series X. Crazy how much aliasing and how low res all the textures and lighting is. I’ve gotten used to fancy graphics so quickly
My impression of the maps in 3 is that they are built to be friendly to dlc (escalations, elusive targets and new missions) because they're not making more any maps
That kind of means that the map design at launch is going to feel like a lot of unfulfilled promise, cause it is
I would say that sapienzia is one of the most egregious examples of that but world of tomorrow is also a better mission than most of this game's
I like Sapienza a lot. I think part of the balance is that while it has a lot wasted space, that does help create the feeling that you are exploring a town for opportunities and secrets better than any of the other maps.
I would also say that part of what makes Sapienza such a great map is you can spend a lot of time wandering around the town section, which seems completely irrelevant to the mission, and constantly stumble on threads that lead you right back to the Caruso mansion
Like you're saying, it feels less like unused space and more like a haystack to hide the needles in
Finished replaying the main story missions from the first two games last night (and the dlc maps from 2, which I hadn't played before)
-Paris rules, it's a perfect intro to these maps
-Sapienza still rules but the virus still feels kinda like busywork
-Marrakesh is frustrating to me. I have a hard time finding ways to do anything discretely in the city streets, and the school is sort of boring. I like the consulate, but that's only about a third of the map.
-Colorado is better than I remembered it being
-Hokkaido's an all-timer. Just a chef's kiss of a level.
-Bangkok and Marrakesh both still feel kinda lackluster to me which is a shame, though i also haven't spent a ton of time in either so maybe I'll learn to like them more if i dig into the challenges on 'em
-Miami still rules
-Columbia iiiiiis fine
-The thing I don't like about Marrakesh is that Mumbai almost feels like it has the opposite problem. The streets are super crowded, but there's lots of little areas to sneak around in and get shit done and it's fun to explore. On the other hand the tower feels a little too locked down to really be fun.
-I think Whittleton Creek is a weaker map but the theming is so fun that I don't care that much
-Isle of Sgail is a blast.
-The bank fuckin' rules. Looking forward to spending more time there once I play through the 3 maps finally.
-The resort is also really great. Nothin' like stealing something for somebody, killing them to steal it back, and then giving it to someone else and killing them too. It's also very funny to me that the one connecting thread between the bank and the resort mechanically is that they invented a mechanic for NPCs slipping and falling.
Finished replaying the main story missions from the first two games last night (and the dlc maps from 2, which I hadn't played before)
-Paris rules, it's a perfect intro to these maps
-Sapienza still rules but the virus still feels kinda like busywork
-Marrakesh is frustrating to me. I have a hard time finding ways to do anything discretely in the city streets, and the school is sort of boring. I like the consulate, but that's only about a third of the map.
-Colorado is better than I remembered it being
-Hokkaido's an all-timer. Just a chef's kiss of a level.
-Bangkok and Marrakesh both still feel kinda lackluster to me which is a shame, though i also haven't spent a ton of time in either so maybe I'll learn to like them more if i dig into the challenges on 'em
-Miami still rules
-Columbia iiiiiis fine
-The thing I don't like about Marrakesh is that Mumbai almost feels like it has the opposite problem. The streets are super crowded, but there's lots of little areas to sneak around in and get shit done and it's fun to explore. On the other hand the tower feels a little too locked down to really be fun.
-I think Whittleton Creek is a weaker map but the theming is so fun that I don't care that much
-Isle of Sgail is a blast.
-The bank fuckin' rules. Looking forward to spending more time there once I play through the 3 maps finally.
-The resort is also really great. Nothin' like stealing something for somebody, killing them to steal it back, and then giving it to someone else and killing them too. It's also very funny to me that the one connecting thread between the bank and the resort mechanically is that they invented a mechanic for NPCs slipping and falling.
Marrakesh shines in the bonus mission where it's nighttime, and the task is to fine the little corners and opportunities to take out the targets.
+1
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I didn’t even know about this escalation until yesterday and then saw that it unlocks a pirate outfit for 47 and immediately tried it but the map
piece in the bottle glitched out on me and I didn’t have time to restart.
How am I messing up the Eyes on Target mission story? I follow the steps, get the snipers ready to shoot Vidal, take out the bodyguards, the guide says to order the shot, I do, they shoot her, and it says 'mission story missed'.
Nobody remembers the singer. The song remains.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
How am I messing up the Eyes on Target mission story? I follow the steps, get the snipers ready to shoot Vidal, take out the bodyguards, the guide says to order the shot, I do, they shoot her, and it says 'mission story missed'.
I've heard people having issues with it registering. Someone said they did it as Diana is saying something. I'd just save right before ordering and keep loading till it pops.
I couldn’t get it to work until it glitched and was showing the bullet travelling but nothing happening, so I manually shot the target myself with my silenced pistol and it registered. So it’s definitely broken. In order to get mastery on Mendoza I had to do some of the classic challenges as the collect wines and pacify someone with grapes challenges aren’t working for me
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
My favourite thing is doing Sniper Assassin by knocking a target out, shooting them with the rifle point blank and then carefully packing things away, it's brilliantly dumb. That said, a sniper rifle is probably the easiest way to get SO/SA in Chongqing and Dartmoor so it's not all bad.
Posts
Yeah they mentioned the movie set as an example.
eh, remember how well that went when they showed the Fallout 4 male protagonist in a dress
there will be an outcry from every corner of the internet, and frankly considering how aware the game is of its own comedic leanings it's very easy to see how 47 in a skirt being thought of as played for laughs will be taken very badly
on the subject of maps, while I am excited to see what else we can do with the maps already in the game, I would love a map where we have to eliminate/confront the handler for the Berlin agents, Jiao
just, really drive that message home
Also honestly while the DLC maps are cool I've always wanted them to just keep re-mixing the very solid map work they already have over extra maps or god awful elusives.
I mean, the issue is that there are 100% both cis and trans women who fit that.
And also that people, like you, will view it as a joke or somehow less believable than agent 47 being the perfect rock drummer or fashion model replacement.
Oh, I totally buy that 47 could impersonate a female character who's more physically similar to him under the right circumstances (less revealing clothing, hair hidden under a big hat or is actually a wig that you can appropriate). If he learned to drum in his prep-work for assassination, he can probably also pitch his voice to a feminine range.
But it would be funny, yes.
It was pretty fun in a, fuck this I'm just shooting lots of people, way. I found the trick to the last stage is to take out a guard and get his silenced pistol to use on all, non-target, npcs and save the smg for the targets, then just stealth kill anyone needed to clear the way.
Also at the end you get the devil outfit, a gold suitcase, and the gold SMG unlocked to use wherever.
Edit: soon as I posted I found it. That small security room at the very start of the level, had missed it
Still haven’t gotten mastery tho cos the grape pacify and collecting the 3 wines challenges won’t work. Ah well everything else is done, I’ll just do some of the classics to get to mastery
I hate how sometimes you can pacify the lawyer at the start of Mendoza and other times there’s just no way, you get spotted by the details on the targets or even when they pass somehow you get spotted no matter what
The weakest link in any security system is always, always, the people using it
now, let me eliminate her
Took almost 2 hours, fucked up Silent Assassin because the wrong person drank poison
Whatever, I'll go explore and finish some of the challenges I was almost done with then reload
I find the rest of the QR codes and finish all locations, so I go to load. Load failed. On every save, manual and auto.
OK fine, fuck you game, so I go kill Yates with
Playing the sniper missions and they’re really annoying, you can’t do any of the fun clever stuff without everyone being alerted. Like if you cause an accident to happen everyone still gets alerted and starts evacuating. I’m not sure what the point is, there seems to be civilian workers everywhere and they see eveyrhigng, and there’s no good way to tell whether they’ll spot your kill. I’m guessing I have to basically watch the sequence happen entirely and find the optimal moments, rather than trying stuff out
Also I've been doing all the challenges on the new maps, just finished China when I noticed that there are no longer any challenges or unlocks tied to Master difficulty. You can just ignore that unless your super want the leaderboard.
That kind of means that the map design at launch is going to feel like a lot of unfulfilled promise, cause it is
Dubai is a classic rich-person-party but has some nice verticality leading to a lot of interesting routes. Berlin is a total sandbox with a bunch of things you can do your way and a lot of mini-mission story type content, like the
I've only just gotten to really dig into Mendoza. Just have the challenges in that and then try to figure out how to do suit only silent assassin in Carpathian Mountains.
I would say that sapienzia is one of the most egregious examples of that but world of tomorrow is also a better mission than most of this game's
I like Sapienza a lot. I think part of the balance is that while it has a lot wasted space, that does help create the feeling that you are exploring a town for opportunities and secrets better than any of the other maps.
It’s super interesting seeing the prologue in 1, because it’s the same as in 3 but 3 redid the visuals. So it’s interesting to see how much has improved, especially on my series X. Crazy how much aliasing and how low res all the textures and lighting is. I’ve gotten used to fancy graphics so quickly
I do love all kill by proxy challenges
I would also say that part of what makes Sapienza such a great map is you can spend a lot of time wandering around the town section, which seems completely irrelevant to the mission, and constantly stumble on threads that lead you right back to the Caruso mansion
Like you're saying, it feels less like unused space and more like a haystack to hide the needles in
http://www.audioentropy.com/
-Sapienza still rules but the virus still feels kinda like busywork
-Marrakesh is frustrating to me. I have a hard time finding ways to do anything discretely in the city streets, and the school is sort of boring. I like the consulate, but that's only about a third of the map.
-Colorado is better than I remembered it being
-Hokkaido's an all-timer. Just a chef's kiss of a level.
-Bangkok and Marrakesh both still feel kinda lackluster to me which is a shame, though i also haven't spent a ton of time in either so maybe I'll learn to like them more if i dig into the challenges on 'em
-Miami still rules
-Columbia iiiiiis fine
-The thing I don't like about Marrakesh is that Mumbai almost feels like it has the opposite problem. The streets are super crowded, but there's lots of little areas to sneak around in and get shit done and it's fun to explore. On the other hand the tower feels a little too locked down to really be fun.
-I think Whittleton Creek is a weaker map but the theming is so fun that I don't care that much
-Isle of Sgail is a blast.
-The bank fuckin' rules. Looking forward to spending more time there once I play through the 3 maps finally.
-The resort is also really great. Nothin' like stealing something for somebody, killing them to steal it back, and then giving it to someone else and killing them too. It's also very funny to me that the one connecting thread between the bank and the resort mechanically is that they invented a mechanic for NPCs slipping and falling.
http://www.audioentropy.com/
Marrakesh shines in the bonus mission where it's nighttime, and the task is to fine the little corners and opportunities to take out the targets.
I didn’t even know about this escalation until yesterday and then saw that it unlocks a pirate outfit for 47 and immediately tried it but the map
piece in the bottle glitched out on me and I didn’t have time to restart.
I've heard people having issues with it registering. Someone said they did it as Diana is saying something. I'd just save right before ordering and keep loading till it pops.
D3 Steam #TeamTangent STO