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[ARK: Survival Evolved] New Server at end of August

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Posts

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    azhais wrote: »
    Fortunately glassmetal looks great and is the same as metal and takes less metal to make (but exchanges it for a few crystal). win/win/win really.

    I don't really like glassmetal either, except sparingly.

    I suppose I'm just hard to please. :wink:

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • DyasAlureDyasAlure SeattleRegistered User regular
    A giant stone castle looks the best. :)

    My%20Steam.png?psid=1My%20Twitch%20-%20Mass%20Effect.png?psid=1=1My%20Youtube.png?psid=1
    Kalnaurf3rret
  • MuddBuddMuddBudd Registered User regular
    edited June 2016
    The server is coming online now. Here's a rundown of things that changed.

    -My admin mod remains uninstalled because the dude still hasn't fixed it... think that's going to be gone for good. I can make do with the console commands and such.
    -Difficulty increased to 5, which makes wild dinos cap out at 150
    -Taming and breeding modifiers are now set to 5x to match the new higher levels
    -XP is now back at 3x.
    -Anyone can interact with a baby dino after the initial imprinting. I am still trying to figure out how the other settings work, there's not a lot of data on what exactly they change.
    -RPG stats are on for the next week until the next event begins. Please try it out and tell me if you like it or hate it.
    -In my infinite mercy, I have boosted tamed dino damage multipliers by an additional 33% over the post-nerf defaults. This should hopefully make combat a bit less grindy without making tamed dinos completely overpowered. This is the only change to dino stats.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    f3rretKalnaur
  • f3rretf3rret Registered User regular
    MuddBudd wrote: »
    I'll be wiping wild dinos after I increase the level cap as well.

    What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?

    As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.

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  • TurambarTurambar Independent Registered User regular
    I really don't like Gigas

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
    KalnaurMalakaiusFiatil
  • HerothHeroth Registered User regular
    f3rret wrote: »
    MuddBudd wrote: »
    I'll be wiping wild dinos after I increase the level cap as well.

    What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?

    As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.

    Yeah, there is a command to destroy all wild dinos... and he has increased the 'difficulty' so wild dinos can now spawn up to 150, instead of 120.

    As for Gigas? they can and will Destroy stone structures and wild ones will one-shot all but high level/high HP dinosaurs.

    They are also very large, twice as tall as a rex roughly?

    1Gn4PNI.png
    Kalnaur
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited June 2016
    Heroth wrote: »
    f3rret wrote: »
    MuddBudd wrote: »
    I'll be wiping wild dinos after I increase the level cap as well.

    What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?

    As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.

    Yeah, there is a command to destroy all wild dinos... and he has increased the 'difficulty' so wild dinos can now spawn up to 150, instead of 120.

    As for Gigas? they can and will Destroy stone structures and wild ones will one-shot all but high level/high HP dinosaurs.

    They are also very large, twice as tall as a rex roughly?

    So, this information
    The Giganotosaurus can attack (according to this discussion) up to 8-12 foundations high and 8-10 foundations beyond a wall.
    As per the wiki, and
    A large amount of Auto Turrets can pose a major threat to the Giganotosaurus, as they can deal a lot of damage quickly. The Mini-gun and Rocket turrets can be very effective against a Giga, especially when mounted on the Quetzal.
    4-6 Plant Species X can effectively push back a Giganotosaurus, but they do not do very much damage. They are ideal for keeping it at bay while another source of damage is applied or even Torpor to begin the taming process. Be careful as to not let one come from the side. It makes it take a little longer for all the plants to target and could potentially stop a plant from shooting due to line-of-sight.
    Also per the wiki, as well as
    The Giganotosaurus is very vulnerable in the water. Its low stamina and slow swim speed can cause it to drown very quickly. However, its massive size will keep it out of most water. A wild Giganotosaurus can be easily shot from a cliff, which are in abundance in the mountainous lands Gigas spawn in.

    Basically, with my phalanx of turrets at the currently only two reachable areas, blocking spawns above with foundations, and my intention to build one rocket turret or two minigun turrets on a Quetz platform, hopefully our corner of the world will be nominally safe.

    Kalnaur on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • f3rretf3rret Registered User regular
    What does 8-12 foundations high mean? Is that 8-12 WALLS high? RAILINGS high? Or is it just 8-12x the thickness of a foundation?

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  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    f3rret wrote: »
    What does 8-12 foundations high mean? Is that 8-12 WALLS high? RAILINGS high? Or is it just 8-12x the thickness of a foundation?

    Well, they're basically as high as a behemoth gate. I mean, I have one tamed and in the ob. If people need a reference for what to expect, I can pull Godzilla out and walk him across the bridges to wherever you need him. Just note that he can't swim for shit. :wink:

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    SutibunRi
  • f3rretf3rret Registered User regular
    Kalnaur wrote: »
    f3rret wrote: »
    What does 8-12 foundations high mean? Is that 8-12 WALLS high? RAILINGS high? Or is it just 8-12x the thickness of a foundation?

    Well, they're basically as high as a behemoth gate. I mean, I have one tamed and in the ob. If people need a reference for what to expect, I can pull Godzilla out and walk him across the bridges to wherever you need him. Just note that he can't swim for shit. :wink:

    Wiki for behemoth gate says 8-12 WALLS high. That's... high.

    And this thing can seriously walk across a bridge? They're not too wide? *sob* I chose my spot because the only ways into it are through 1-foundation-wide stairs, or a 1-foundation-wide pathway.

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  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    Bring me Godzilla!

    Science!

  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    On a completely unrelated note.
    Kal: Is Godzilla a male or female?

    And on an even more unrelated note:
    Dino Riders: What gender is the Giga you have chilling at your base?

    Science!

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Godzilla is male, and so is the Dino Rider one. I already checked with them. There's not a female on the server, unless Lolis tamed a female one.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • MuddBuddMuddBudd Registered User regular
    Kalnaur wrote: »
    Godzilla is male, and so is the Dino Rider one. I already checked with them. There's not a female on the server, unless Lolis tamed a female one.

    Lolis seem to be inactive for the moment. Their base is just in the early stages of being built right now, no dinos out of the obelisk yet.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • GashikGashik Office Communist Registered User regular
    I thought Lolis had another base on Tropical North, just above the cove on that island? I could have sworn I saw their dinos out there the other day.

  • MuddBuddMuddBudd Registered User regular
    I'll have to take a quick look later to be sure.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • f3rretf3rret Registered User regular
    I have a section of land that I want to build on, and I'm having a hard time understanding what the wiki is telling me about building on ceilings. This particular section has 9 tiles in a 3x3. The foundation tiles (F) are on solid ground, and the ceiling tiles (C) have been attached to the foundations so that they are supported, but are reaching out off of a cliff:
    CCC
    FFC
    FFF
    

    Are there any restrictions to building on the top right ceiling tile? Can I build walls on it and go as high as I want? Or will it not support walls because it's only diagonally connected to a foundation tile?

    steam_sig.png
  • MuddBuddMuddBudd Registered User regular
    Yeah you're fine.

    Anything within 2 tiles of foundation works like a foundation, in terms of vertical building.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    f3rretKalnaur
  • AistanAistan Tiny Bat Registered User regular
    edited June 2016
    f3rret wrote: »
    I have a section of land that I want to build on, and I'm having a hard time understanding what the wiki is telling me about building on ceilings. This particular section has 9 tiles in a 3x3. The foundation tiles (F) are on solid ground, and the ceiling tiles (C) have been attached to the foundations so that they are supported, but are reaching out off of a cliff:
    CCC
    FFC
    FFF
    

    Are there any restrictions to building on the top right ceiling tile? Can I build walls on it and go as high as I want? Or will it not support walls because it's only diagonally connected to a foundation tile?

    No, if a ceiling can be placed down then a wall can be put on it. You won't be able to put a ceiling north or east of that top right ceiling though, you'd need to put a pillar underneath that ceiling so it intersected with the ground.

    Foundations can support things going two tiles away from them. Two tiles up, one tile up and one tile right, etc.
    __C
    _CCC
    CCFCC
    _CCC
    __C
    


    E:

    Since it was already answered, here's another neat thing with the way building works.

    All ceilings above foundations really care about is that if there is a connected foundation below them. So you could do something like this:

    Side view
    CCCCCCCCCC
    W
    FFFFFFFFFF
    

    With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.

    Aistan on
    f3rretKalnaur
  • f3rretf3rret Registered User regular
    Good to know... I'll have to keep that in mind, because I was considering balconies as well.

    I'm going to waste a bunch of space because I need to make this symmetrical, I think.

    steam_sig.png
  • azhaisazhais Registered User regular
    Aistan wrote: »
    Side view
    CCCCCCCCCC
    W
    FFFFFFFFFF
    

    With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.

    I think it's just a vertical check, not a connected check, so like
    FCCCCCCCCCCCCCC
    
    
    
    FFFFFFFFFFFFFFFFFF
    

    works too. So you could replicate things like my mod based skybridge by just paving the riverbed

    steam_sig.png
    Aistan
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Aistan wrote: »
    No, if a ceiling can be placed down then a wall can be put on it.

    Actually, if you have a pillar, you can place a ceiling on top, and 2 out from it, you can only place a wall on the first ceiling, not the second.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • AistanAistan Tiny Bat Registered User regular
    azhais wrote: »
    Aistan wrote: »
    Side view
    CCCCCCCCCC
    W
    FFFFFFFFFF
    

    With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.

    I think it's just a vertical check, not a connected check, so like
    FCCCCCCCCCCCCCC
    
    
    
    FFFFFFFFFFFFFFFFFF
    

    works too. So you could replicate things like my mod based skybridge by just paving the riverbed

    I may have to noodle around with this some for possible dock expansion. It sure would be nice to not need 15+ pillars every other tile.

  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    Aistan wrote: »
    azhais wrote: »
    Aistan wrote: »
    Side view
    CCCCCCCCCC
    W
    FFFFFFFFFF
    

    With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.

    I think it's just a vertical check, not a connected check, so like
    FCCCCCCCCCCCCCC
    
    
    
    FFFFFFFFFFFFFFFFFF
    

    works too. So you could replicate things like my mod based skybridge by just paving the riverbed

    I may have to noodle around with this some for possible dock expansion. It sure would be nice to not need 15+ pillars every other tile.

    Would a bridge work for that? just get pillars to where you want the bridge to end in the water?

  • TurambarTurambar Independent Registered User regular
    Max level Spino spotted
    150spino1.jpg

    Location
    150spino2.jpg

    I don't have the kibble to tame it, so he's up for grabs

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • BeornKBeornK Registered User regular
    so the biggest problems i have with gigas is well everything about them. If they were restricted to an island like the center or something I probably wouldn't care.


    I shutter to think of a giga spawning on the cliffs above my house... I guess when the time comes I'll have to put ugly ass foundations everywhere just to block spawns. So ugly... guess the free range house dino party will be no more.

    DS0mQJS.png
    FiatilKalnaurTurambarAistan
  • MuddBuddMuddBudd Registered User regular
    Turambar wrote: »
    Max level Spino spotted
    150spino1.jpg

    Location
    150spino2.jpg

    I don't have the kibble to tame it, so he's up for grabs

    ooooh.

    I may pay a visit to the area tonight.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    Kalnaur
  • FiatilFiatil Registered User regular
    edited June 2016
    BeornK wrote: »
    so the biggest problems i have with gigas is well everything about them. If they were restricted to an island like the center or something I probably wouldn't care.


    I shutter to think of a giga spawning on the cliffs above my house... I guess when the time comes I'll have to put ugly ass foundations everywhere just to block spawns. So ugly... guess the free range house dino party will be no more.

    Yeah, is there any way we can keep gigas off? If they can spawn everywhere, it sounds like anyone that's not living in a large base in a large tribe are just on a ticking countdown until all of their stuff gets completely wrecked. That's....not fun at all.

    They just seem like a profoundly terrible idea unless they're spawning in the deadliest regions of the game only.

    Fiatil on
    steam_sig.png
    Kalnaur
  • MuddBuddMuddBudd Registered User regular
    I'm waiting to see if the Center map creator is going to make them less... pervasive.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    KalnaurFiatilf3rret
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    MuddBudd wrote: »
    I'm waiting to see if the Center map creator is going to make them less... pervasive.

    The weird thing is that they are showing on the Island map as showing up anywhere on the island, just some places really are rare, and I only remember seeing one or two on that map at a time.

    On their The Center map, it's all Very Uncommon or higher in rarity, but we saw 3 on the map within like, the first few hours the server was up. So something is off, that's for sure . . .

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • AistanAistan Tiny Bat Registered User regular
    edited June 2016
    Max level male spino is exactly what i've been looking for (well, 140-150), but considering I haven't got the kibble personally and am still just mooching off Kal I should probably leave it for someone who does.


    I did some experiments with the foundations and ceilings and such.
    c7cLc8A.jpg

    Seems like it does need to be connected down at the bottom in order to place them, but if that foundation closest to the pillar is removed then all the ceilings stay, though it does stop you from placing more ceilings after that. Hypothetically you could build a long line of thatch foundations off the pillar, build all the ceilings, then destroy all the foundations except for a single stone one at the very end. However, if any single one of those ceilings get demolished, including the one on the far end from the pillar, every single other ceiling except for the two supported by the pillar will also collapse.

    So just for safety i'll probably just do a line of stone foundations. It's still much cheaper than needing a dozen pillars every other tile.

    Aistan on
  • MuddBuddMuddBudd Registered User regular
    If you want it and can knock it out, go ahead and tame it. I can front you the kibble, I have tons. (pm for the access code to my fridge)

    But in exchange I want a screenshot of the base stats right after tame and access to it for breeding later.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    f3rret
  • AistanAistan Tiny Bat Registered User regular
    Looked around about 45 minutes, no sign of it. Seems like the dream (and probably the spino) is dead.

  • MuddBuddMuddBudd Registered User regular
    Sabertooth salmon seem to have a taste for Spinos.

    I'll check the area tonight just in case.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • M-VickersM-Vickers Registered User regular
    MuddBudd wrote: »
    The server is coming online now. Here's a rundown of things that changed.

    -My admin mod remains uninstalled because the dude still hasn't fixed it... think that's going to be gone for good. I can make do with the console commands and such.
    -Difficulty increased to 5, which makes wild dinos cap out at 150
    -Taming and breeding modifiers are now set to 5x to match the new higher levels
    -XP is now back at 3x.
    -Anyone can interact with a baby dino after the initial imprinting. I am still trying to figure out how the other settings work, there's not a lot of data on what exactly they change.
    -RPG stats are on for the next week until the next event begins. Please try it out and tell me if you like it or hate it.
    -In my infinite mercy, I have boosted tamed dino damage multipliers by an additional 33% over the post-nerf defaults. This should hopefully make combat a bit less grindy without making tamed dinos completely overpowered. This is the only change to dino stats.

    I'm liking the RPG numbers - makes crossbow head shots more satisfying.

    Kalnaurf3rret
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I'm liking the numbers as well. They can somewhat alert me to the fact that my turrets are hitting something, and made me aware of the probable need for a better Spino from the Gods, as well as letting me know that my attempts to tame a 140 rex was just going to end in failure.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • AistanAistan Tiny Bat Registered User regular
    edited June 2016
    MuddBudd wrote: »
    Sabertooth salmon seem to have a taste for Spinos.

    I'll check the area tonight just in case.

    More like the Spino has a taste for them, and then after that taste the other dozen surrounding it come and beat it to death.

    Or Mantas, who don't even need the provocation.

    Aistan on
  • MuddBuddMuddBudd Registered User regular
    edited July 2016
    CONTEST RESULTS JUDGED

    After gathering up some screenshots I submitted them to a panel of impartial judges and asked them to tell me which bases they liked the most. Here are the winners, in order!

    Also, with the dino cap going up, I have increased the level of the prizes closer to the cap. Reminder that prize winners can choose a lower tier prize if they would prefer.

    Bird Herd's Aerie - http://imgur.com/a/jdp4I
    The judges really liked the bridges! And the use of the metal and glass set, it seems. Bird Herd wins a lvl 195 (after tame) Mosasaurus!

    Aistan's Seaside Dockyard - http://imgur.com/a/4siSZ
    I suspect the smaller touches like the seaside seating area sealed Aistan a second place win, and a lvl 195 Plesiosaur!

    Kalnaur's Gulch - http://imgur.com/a/6lRWJ
    The extensive decorative lighting and use of ruins won Kalnaur a lvl 195 Dunkleosteus!

    Our remaining contestants, Sutibun and Dino Riders each get their choice of a lvl 195 Megalodon, Manta, Dolphin, or Angler!

    I'll work with the winners this week to get their dinos delivered somewhere useful for them!

    The next contest will be announced Sunday, will be solo/single entrant focused, will take a skill other than building, and will only last one week.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    HyphyKezzyhatedinamericaf3rretCyrenic
  • HyphyKezzyHyphyKezzy The Best On MarsRegistered User regular
    @MuddBudd the link for Kal's both here and in the Steam thread go to the first page of each thread. Lookin' good though everyone, Asus really needs to get my video card back to me so I can join you all again.

    steam_sig.png
  • MuddBuddMuddBudd Registered User regular
    Thanks for the heads up, fixed!

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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