The server is coming online now. Here's a rundown of things that changed.
-My admin mod remains uninstalled because the dude still hasn't fixed it... think that's going to be gone for good. I can make do with the console commands and such.
-Difficulty increased to 5, which makes wild dinos cap out at 150
-Taming and breeding modifiers are now set to 5x to match the new higher levels
-XP is now back at 3x.
-Anyone can interact with a baby dino after the initial imprinting. I am still trying to figure out how the other settings work, there's not a lot of data on what exactly they change.
-RPG stats are on for the next week until the next event begins. Please try it out and tell me if you like it or hate it.
-In my infinite mercy, I have boosted tamed dino damage multipliers by an additional 33% over the post-nerf defaults. This should hopefully make combat a bit less grindy without making tamed dinos completely overpowered. This is the only change to dino stats.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I'll be wiping wild dinos after I increase the level cap as well.
What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?
As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.
I'll be wiping wild dinos after I increase the level cap as well.
What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?
As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.
Yeah, there is a command to destroy all wild dinos... and he has increased the 'difficulty' so wild dinos can now spawn up to 150, instead of 120.
As for Gigas? they can and will Destroy stone structures and wild ones will one-shot all but high level/high HP dinosaurs.
They are also very large, twice as tall as a rex roughly?
+1
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I'll be wiping wild dinos after I increase the level cap as well.
What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?
As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.
Yeah, there is a command to destroy all wild dinos... and he has increased the 'difficulty' so wild dinos can now spawn up to 150, instead of 120.
As for Gigas? they can and will Destroy stone structures and wild ones will one-shot all but high level/high HP dinosaurs.
They are also very large, twice as tall as a rex roughly?
So, this information
The Giganotosaurus can attack (according to this discussion) up to 8-12 foundations high and 8-10 foundations beyond a wall.
As per the wiki, and
A large amount of Auto Turrets can pose a major threat to the Giganotosaurus, as they can deal a lot of damage quickly. The Mini-gun and Rocket turrets can be very effective against a Giga, especially when mounted on the Quetzal.
4-6 Plant Species X can effectively push back a Giganotosaurus, but they do not do very much damage. They are ideal for keeping it at bay while another source of damage is applied or even Torpor to begin the taming process. Be careful as to not let one come from the side. It makes it take a little longer for all the plants to target and could potentially stop a plant from shooting due to line-of-sight.
Also per the wiki, as well as
The Giganotosaurus is very vulnerable in the water. Its low stamina and slow swim speed can cause it to drown very quickly. However, its massive size will keep it out of most water. A wild Giganotosaurus can be easily shot from a cliff, which are in abundance in the mountainous lands Gigas spawn in.
Basically, with my phalanx of turrets at the currently only two reachable areas, blocking spawns above with foundations, and my intention to build one rocket turret or two minigun turrets on a Quetz platform, hopefully our corner of the world will be nominally safe.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
What does 8-12 foundations high mean? Is that 8-12 WALLS high? RAILINGS high? Or is it just 8-12x the thickness of a foundation?
Well, they're basically as high as a behemoth gate. I mean, I have one tamed and in the ob. If people need a reference for what to expect, I can pull Godzilla out and walk him across the bridges to wherever you need him. Just note that he can't swim for shit.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
What does 8-12 foundations high mean? Is that 8-12 WALLS high? RAILINGS high? Or is it just 8-12x the thickness of a foundation?
Well, they're basically as high as a behemoth gate. I mean, I have one tamed and in the ob. If people need a reference for what to expect, I can pull Godzilla out and walk him across the bridges to wherever you need him. Just note that he can't swim for shit.
Wiki for behemoth gate says 8-12 WALLS high. That's... high.
And this thing can seriously walk across a bridge? They're not too wide? *sob* I chose my spot because the only ways into it are through 1-foundation-wide stairs, or a 1-foundation-wide pathway.
I have a section of land that I want to build on, and I'm having a hard time understanding what the wiki is telling me about building on ceilings. This particular section has 9 tiles in a 3x3. The foundation tiles (F) are on solid ground, and the ceiling tiles (C) have been attached to the foundations so that they are supported, but are reaching out off of a cliff:
CCC
FFC
FFF
Are there any restrictions to building on the top right ceiling tile? Can I build walls on it and go as high as I want? Or will it not support walls because it's only diagonally connected to a foundation tile?
I have a section of land that I want to build on, and I'm having a hard time understanding what the wiki is telling me about building on ceilings. This particular section has 9 tiles in a 3x3. The foundation tiles (F) are on solid ground, and the ceiling tiles (C) have been attached to the foundations so that they are supported, but are reaching out off of a cliff:
CCC
FFC
FFF
Are there any restrictions to building on the top right ceiling tile? Can I build walls on it and go as high as I want? Or will it not support walls because it's only diagonally connected to a foundation tile?
No, if a ceiling can be placed down then a wall can be put on it. You won't be able to put a ceiling north or east of that top right ceiling though, you'd need to put a pillar underneath that ceiling so it intersected with the ground.
Foundations can support things going two tiles away from them. Two tiles up, one tile up and one tile right, etc.
__C
_CCC
CCFCC
_CCC
__C
E:
Since it was already answered, here's another neat thing with the way building works.
All ceilings above foundations really care about is that if there is a connected foundation below them. So you could do something like this:
Side view
CCCCCCCCCC
W
FFFFFFFFFF
With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.
so the biggest problems i have with gigas is well everything about them. If they were restricted to an island like the center or something I probably wouldn't care.
I shutter to think of a giga spawning on the cliffs above my house... I guess when the time comes I'll have to put ugly ass foundations everywhere just to block spawns. So ugly... guess the free range house dino party will be no more.
so the biggest problems i have with gigas is well everything about them. If they were restricted to an island like the center or something I probably wouldn't care.
I shutter to think of a giga spawning on the cliffs above my house... I guess when the time comes I'll have to put ugly ass foundations everywhere just to block spawns. So ugly... guess the free range house dino party will be no more.
Yeah, is there any way we can keep gigas off? If they can spawn everywhere, it sounds like anyone that's not living in a large base in a large tribe are just on a ticking countdown until all of their stuff gets completely wrecked. That's....not fun at all.
They just seem like a profoundly terrible idea unless they're spawning in the deadliest regions of the game only.
I'm waiting to see if the Center map creator is going to make them less... pervasive.
The weird thing is that they are showing on the Island map as showing up anywhere on the island, just some places really are rare, and I only remember seeing one or two on that map at a time.
On their The Center map, it's all Very Uncommon or higher in rarity, but we saw 3 on the map within like, the first few hours the server was up. So something is off, that's for sure . . .
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Max level male spino is exactly what i've been looking for (well, 140-150), but considering I haven't got the kibble personally and am still just mooching off Kal I should probably leave it for someone who does.
I did some experiments with the foundations and ceilings and such.
Seems like it does need to be connected down at the bottom in order to place them, but if that foundation closest to the pillar is removed then all the ceilings stay, though it does stop you from placing more ceilings after that. Hypothetically you could build a long line of thatch foundations off the pillar, build all the ceilings, then destroy all the foundations except for a single stone one at the very end. However, if any single one of those ceilings get demolished, including the one on the far end from the pillar, every single other ceiling except for the two supported by the pillar will also collapse.
So just for safety i'll probably just do a line of stone foundations. It's still much cheaper than needing a dozen pillars every other tile.
The server is coming online now. Here's a rundown of things that changed.
-My admin mod remains uninstalled because the dude still hasn't fixed it... think that's going to be gone for good. I can make do with the console commands and such.
-Difficulty increased to 5, which makes wild dinos cap out at 150
-Taming and breeding modifiers are now set to 5x to match the new higher levels
-XP is now back at 3x.
-Anyone can interact with a baby dino after the initial imprinting. I am still trying to figure out how the other settings work, there's not a lot of data on what exactly they change.
-RPG stats are on for the next week until the next event begins. Please try it out and tell me if you like it or hate it.
-In my infinite mercy, I have boosted tamed dino damage multipliers by an additional 33% over the post-nerf defaults. This should hopefully make combat a bit less grindy without making tamed dinos completely overpowered. This is the only change to dino stats.
I'm liking the RPG numbers - makes crossbow head shots more satisfying.
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I'm liking the numbers as well. They can somewhat alert me to the fact that my turrets are hitting something, and made me aware of the probable need for a better Spino from the Gods, as well as letting me know that my attempts to tame a 140 rex was just going to end in failure.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
After gathering up some screenshots I submitted them to a panel of impartial judges and asked them to tell me which bases they liked the most. Here are the winners, in order!
Also, with the dino cap going up, I have increased the level of the prizes closer to the cap. Reminder that prize winners can choose a lower tier prize if they would prefer.
Bird Herd's Aerie - http://imgur.com/a/jdp4I
The judges really liked the bridges! And the use of the metal and glass set, it seems. Bird Herd wins a lvl 195 (after tame) Mosasaurus!
Aistan's Seaside Dockyard - http://imgur.com/a/4siSZ
I suspect the smaller touches like the seaside seating area sealed Aistan a second place win, and a lvl 195 Plesiosaur!
Kalnaur's Gulch - http://imgur.com/a/6lRWJ
The extensive decorative lighting and use of ruins won Kalnaur a lvl 195 Dunkleosteus!
Our remaining contestants, Sutibun and Dino Riders each get their choice of a lvl 195 Megalodon, Manta, Dolphin, or Angler!
I'll work with the winners this week to get their dinos delivered somewhere useful for them!
The next contest will be announced Sunday, will be solo/single entrant focused, will take a skill other than building, and will only last one week.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
@MuddBudd the link for Kal's both here and in the Steam thread go to the first page of each thread. Lookin' good though everyone, Asus really needs to get my video card back to me so I can join you all again.
Posts
I don't really like glassmetal either, except sparingly.
I suppose I'm just hard to please.
-My admin mod remains uninstalled because the dude still hasn't fixed it... think that's going to be gone for good. I can make do with the console commands and such.
-Difficulty increased to 5, which makes wild dinos cap out at 150
-Taming and breeding modifiers are now set to 5x to match the new higher levels
-XP is now back at 3x.
-Anyone can interact with a baby dino after the initial imprinting. I am still trying to figure out how the other settings work, there's not a lot of data on what exactly they change.
-RPG stats are on for the next week until the next event begins. Please try it out and tell me if you like it or hate it.
-In my infinite mercy, I have boosted tamed dino damage multipliers by an additional 33% over the post-nerf defaults. This should hopefully make combat a bit less grindy without making tamed dinos completely overpowered. This is the only change to dino stats.
The harder the rain, honey, the sweeter the sun.
What does this mean? That all existing wild dinos will be erased, and allowed to respawn and repopulate?
As for the Gigas... unless they can fly, the house part of my base will be safe. My dinos are only protected by stone gates, however... And if gigas are tall enough to reach up a few stories, they may not have to even go through the gates.
Yeah, there is a command to destroy all wild dinos... and he has increased the 'difficulty' so wild dinos can now spawn up to 150, instead of 120.
As for Gigas? they can and will Destroy stone structures and wild ones will one-shot all but high level/high HP dinosaurs.
They are also very large, twice as tall as a rex roughly?
So, this information As per the wiki, and Also per the wiki, as well as
Basically, with my phalanx of turrets at the currently only two reachable areas, blocking spawns above with foundations, and my intention to build one rocket turret or two minigun turrets on a Quetz platform, hopefully our corner of the world will be nominally safe.
Well, they're basically as high as a behemoth gate. I mean, I have one tamed and in the ob. If people need a reference for what to expect, I can pull Godzilla out and walk him across the bridges to wherever you need him. Just note that he can't swim for shit.
Wiki for behemoth gate says 8-12 WALLS high. That's... high.
And this thing can seriously walk across a bridge? They're not too wide? *sob* I chose my spot because the only ways into it are through 1-foundation-wide stairs, or a 1-foundation-wide pathway.
Science!
Kal: Is Godzilla a male or female?
And on an even more unrelated note:
Dino Riders: What gender is the Giga you have chilling at your base?
Science!
Lolis seem to be inactive for the moment. Their base is just in the early stages of being built right now, no dinos out of the obelisk yet.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
Are there any restrictions to building on the top right ceiling tile? Can I build walls on it and go as high as I want? Or will it not support walls because it's only diagonally connected to a foundation tile?
Anything within 2 tiles of foundation works like a foundation, in terms of vertical building.
The harder the rain, honey, the sweeter the sun.
No, if a ceiling can be placed down then a wall can be put on it. You won't be able to put a ceiling north or east of that top right ceiling though, you'd need to put a pillar underneath that ceiling so it intersected with the ground.
Foundations can support things going two tiles away from them. Two tiles up, one tile up and one tile right, etc.
E:
Since it was already answered, here's another neat thing with the way building works.
All ceilings above foundations really care about is that if there is a connected foundation below them. So you could do something like this:
Side view
With no other walls except for that one, and it'd be perfectly happy. Of course if that wall was removed it'd all come crashing down.
I'm going to waste a bunch of space because I need to make this symmetrical, I think.
I think it's just a vertical check, not a connected check, so like
works too. So you could replicate things like my mod based skybridge by just paving the riverbed
Actually, if you have a pillar, you can place a ceiling on top, and 2 out from it, you can only place a wall on the first ceiling, not the second.
I may have to noodle around with this some for possible dock expansion. It sure would be nice to not need 15+ pillars every other tile.
Would a bridge work for that? just get pillars to where you want the bridge to end in the water?
Location
I don't have the kibble to tame it, so he's up for grabs
I shutter to think of a giga spawning on the cliffs above my house... I guess when the time comes I'll have to put ugly ass foundations everywhere just to block spawns. So ugly... guess the free range house dino party will be no more.
ooooh.
I may pay a visit to the area tonight.
The harder the rain, honey, the sweeter the sun.
Yeah, is there any way we can keep gigas off? If they can spawn everywhere, it sounds like anyone that's not living in a large base in a large tribe are just on a ticking countdown until all of their stuff gets completely wrecked. That's....not fun at all.
They just seem like a profoundly terrible idea unless they're spawning in the deadliest regions of the game only.
The harder the rain, honey, the sweeter the sun.
The weird thing is that they are showing on the Island map as showing up anywhere on the island, just some places really are rare, and I only remember seeing one or two on that map at a time.
On their The Center map, it's all Very Uncommon or higher in rarity, but we saw 3 on the map within like, the first few hours the server was up. So something is off, that's for sure . . .
I did some experiments with the foundations and ceilings and such.
Seems like it does need to be connected down at the bottom in order to place them, but if that foundation closest to the pillar is removed then all the ceilings stay, though it does stop you from placing more ceilings after that. Hypothetically you could build a long line of thatch foundations off the pillar, build all the ceilings, then destroy all the foundations except for a single stone one at the very end. However, if any single one of those ceilings get demolished, including the one on the far end from the pillar, every single other ceiling except for the two supported by the pillar will also collapse.
So just for safety i'll probably just do a line of stone foundations. It's still much cheaper than needing a dozen pillars every other tile.
But in exchange I want a screenshot of the base stats right after tame and access to it for breeding later.
The harder the rain, honey, the sweeter the sun.
I'll check the area tonight just in case.
The harder the rain, honey, the sweeter the sun.
I'm liking the RPG numbers - makes crossbow head shots more satisfying.
More like the Spino has a taste for them, and then after that taste the other dozen surrounding it come and beat it to death.
Or Mantas, who don't even need the provocation.
After gathering up some screenshots I submitted them to a panel of impartial judges and asked them to tell me which bases they liked the most. Here are the winners, in order!
Also, with the dino cap going up, I have increased the level of the prizes closer to the cap. Reminder that prize winners can choose a lower tier prize if they would prefer.
Bird Herd's Aerie - http://imgur.com/a/jdp4I
The judges really liked the bridges! And the use of the metal and glass set, it seems. Bird Herd wins a lvl 195 (after tame) Mosasaurus!
Aistan's Seaside Dockyard - http://imgur.com/a/4siSZ
I suspect the smaller touches like the seaside seating area sealed Aistan a second place win, and a lvl 195 Plesiosaur!
Kalnaur's Gulch - http://imgur.com/a/6lRWJ
The extensive decorative lighting and use of ruins won Kalnaur a lvl 195 Dunkleosteus!
Our remaining contestants, Sutibun and Dino Riders each get their choice of a lvl 195 Megalodon, Manta, Dolphin, or Angler!
I'll work with the winners this week to get their dinos delivered somewhere useful for them!
The next contest will be announced Sunday, will be solo/single entrant focused, will take a skill other than building, and will only last one week.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.