The unspoken rule should be that if you're one of the last 2-3 players to pick and there's no healer on the team, one of you is now a healer. Not a Symmetra, a healer, because just being a "support" is not at all the same thing.
It's not like playing healer is an onerous burden in OW. This is the first game I've played where most of the healers are actually enjoyable to play on their own without being the kind of person who enjoys being a healer. And even Mercy gets to be pretty dynamic and interesting, when you flit around topping people off and boosting damage at key moments, so even the "traditional" healer does a lot more than sit around a corner healing.
You don't have to play any character you don't want to play.
Which would be a perfectly fine sentiment, in a one-player game.
In a multiplayer game with small teams, that's the attitude that makes people an ass that is wasting everybody's time. Even if they were to simply leave the match instead of completely ignoring the team composition so they can be Reaper or Widow two or three, I wouldn't mind at all; then they go play what they want, and somebody else will fill the slot and actually help the team win.
So the first 3-4 players are less responsible for playing heroes they don't want to play because...they picked faster? Got into the queue first? Have a better connection?
It seems a bit arbitrary to me, though I say that as someone who usually waits and fills anyway.
Actually, yes.
I've been last-in where a team was set and short a hero type, so I picked that hero type.
Not using good group composition is kind of failing at the basic concept of the game, and if that's your bag there's a whole other "vs. AI" play section you can go offload in.
+2
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
The unspoken rule should be that if you're one of the last 2-3 players to pick and there's no healer on the team, one of you is now a healer. Not a Symmetra, a healer, because just being a "support" is not at all the same thing.
It's not like playing healer is an onerous burden in OW. This is the first game I've played where most of the healers are actually enjoyable to play on their own without being the kind of person who enjoys being a healer. And even Mercy gets to be pretty dynamic and interesting, when you flit around topping people off and boosting damage at key moments, so even the "traditional" healer does a lot more than sit around a corner healing.
You don't have to play any character you don't want to play.
Which would be a perfectly fine sentiment, in a one-player game.
In a multiplayer game with small teams, that's the attitude that makes people an ass that is wasting everybody's time. Even if they were to simply leave the match instead of completely ignoring the team composition so they can be Reaper or Widow two or three, I wouldn't mind at all; then they go play what they want, and somebody else will fill the slot and actually help the team win.
So the first 3-4 players are less responsible for playing heroes they don't want to play because...they picked faster? Got into the queue first? Have a better connection?
It seems a bit arbitrary to me, though I say that as someone who usually waits and fills anyway.
Actually, yes.
I've been last-in where a team was set and short a hero type, so I picked that hero type.
Not using good group composition is kind of failing at the basic concept of the game, and if that's your bag there's a whole other "vs. AI" play section you can go offload in.
If blizzard intended for the game to play like this, then they would of designed the game in a way that it'll force players to fill in roles. Since they didn't and there isn't a true competitive mode, then players are free to play what ever character they want to play. If I'm in a team of three snipers then I can either leave the game or continue playing. It isn't my place to tell people how to play a game they payed for, and it isn't yours.
Just play it out and if it isn't working you can change mid-match. If you're playing with a premade then it's on you and yours to decide how tryhard you want to be, but in a pub setting just play to win with whatever cards you have. I've made stupid shit like 4 widows, rein, and 76 work against balanced teams and lost games with balanced teams against garbage comps just because people were rocking comfort picks and playing to their strengths with the objective in mind.
Can Reinhardt pin an enemy turret? I thought I saw it happen, but I tried it once and got blasted away.
I don't think Torb turrets can be moved under any circumstances. Blizzard wants you to take them out legit, not just move them to a less threatening location.
So a group got mad at us cause we were using Pharah.
Saying something like
'You were getting wreak so you switch to Pharah? Losers!'
So when Pharah is so hated?
She's definitely hated with a pocket mercy if you happened to have one of those.
I personally get a little peeved when I die to her splash because I get TF2 flashbacks of "motherfucker if you want to kill people you should be able to AIM at least goddamn" but generally her splash isn't strong enough for that. But yeah, they might be calling you bad shots relying on splash as a crutch.
So a group got mad at us cause we were using Pharah.
Saying something like
'You were getting wreak so you switch to Pharah? Losers!'
So when Pharah is so hated?
She's definitely hated with a pocket mercy if you happened to have one of those.
I personally get a little peeved when I die to her splash because I get TF2 flashbacks of "motherfucker if you want to kill people you should be able to AIM at least goddamn" but generally her splash isn't strong enough for that. But yeah, they might be calling you bad shots relying on splash as a crutch.
Pharrah doesn't suffer fall off damage while McCree and 76 do, so depending on range they might not be able to kill Pharrah fast enough to prevent her from doing a lot of damage, especially if she is in Mercy/Lucio/Zenyatta heal range.
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
That moment when you are told after the fact that the person you are playing with is a big streamer and your terrible play has been seen by thousands of people...
The unspoken rule should be that if you're one of the last 2-3 players to pick and there's no healer on the team, one of you is now a healer. Not a Symmetra, a healer, because just being a "support" is not at all the same thing.
It's not like playing healer is an onerous burden in OW. This is the first game I've played where most of the healers are actually enjoyable to play on their own without being the kind of person who enjoys being a healer. And even Mercy gets to be pretty dynamic and interesting, when you flit around topping people off and boosting damage at key moments, so even the "traditional" healer does a lot more than sit around a corner healing.
You don't have to play any character you don't want to play.
Which would be a perfectly fine sentiment, in a one-player game.
In a multiplayer game with small teams, that's the attitude that makes people an ass that is wasting everybody's time. Even if they were to simply leave the match instead of completely ignoring the team composition so they can be Reaper or Widow two or three, I wouldn't mind at all; then they go play what they want, and somebody else will fill the slot and actually help the team win.
So the first 3-4 players are less responsible for playing heroes they don't want to play because...they picked faster? Got into the queue first? Have a better connection?
It seems a bit arbitrary to me, though I say that as someone who usually waits and fills anyway.
Actually, yes.
I've been last-in where a team was set and short a hero type, so I picked that hero type.
Not using good group composition is kind of failing at the basic concept of the game, and if that's your bag there's a whole other "vs. AI" play section you can go offload in.
If blizzard intended for the game to play like this, then they would of designed the game in a way that it'll force players to fill in roles. Since they didn't and there isn't a true competitive mode, then players are free to play what ever character they want to play. If I'm in a team of three snipers then I can either leave the game or continue playing. It isn't my place to tell people how to play a game they payed for, and it isn't yours.
That's all fine and dandy, but if you know choosing a certain a hero is has a chance to fuck up the game for everyone else and do so anyway, you're a goose. If I was playing soccer and I kicked the ball out of play every time I got the ball passed to me, I wouldn't be breaking any rules but I would absolutely be being a dick. The rest of the team may well play like Gosu and stop passing me the ball, and win... But I'm still a huge dick!
We're suggesting it would be nice if people don't be dicks. Not that we should ban dicks. Dicks for everyone!
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I think I've played a total of like, 10 games by myself. I'd say half of them were just fine if not great, but the other half I've had to report at least one person for toxic behavior (yes, saying "ez" at the end of a game is toxic behavior). If you can't find a group, finding even just one other person generally makes the experience much more enjoyable because you can at least coordinate between the two of you.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
I don't really feel this or see it in my W/L. I'm 78/154 and i've only played solo. I'm not particularly good and I often play drunk so it's not like I'm carrying the team or anything. While I do get strings of shitty losses where nobody can be bothered to stand on the point, I also get just as many roflstomps in my favor. I would maybe chalk it up to xbox vs PC but I think you play on console as well.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
You statement doesn't make sense. If you are playing solo, it's very likely you are in a queue with other solo players against a team comprised of solo players (or small groups, etc etc)
So while from your perspective you always lose, from their perspective, they always win.
This idea that you always get matched up with people who are just bad or just ignore everyone is a false one, just as much as it is in League.
Now of course there will be times when you fill in a spot on your team when they have 5 people, or when the enemy team may have a group where you don't. But generally speaking the idea that solo play = lose, is just false.
To address your specific points:
Tank: The only tanks that require people to group on them is Reinhardt. Winston, D.Va, and Zarya all works well in a more fluid team, Zarya especially because she can project her defense onto her teammates. I'll often switch off Reinhardt early if my team isn't making use of his shield.
Healer: Lucio is the best defensive healer, he can keep himself alive by himself the easiest. So in the scenario where your team isn't protecting you, use Lucio. the AoE heal means you can focus on keeping yourself alive. If you insist on playing Mercy or Zenyatta, then you need to make ample use of cover and stay way the fuck back.
DPS: Saying you cannot carry by yourself is not true. If you are good enough as DPS you very much can wipe out the entire enemy team. That being said, it's a team game so if you find yourself playing DPs and you are just off by y ourself try to follow your team more and turn encounters in your favor. Also try to trend more towards DPS without hard counters like McCree or Soldier 76 where you can operate a bit more autonomously.
Much like in LoL you really need to focus your attention on what you specifically can do in the team you are on, and less on what your team is or is not doing right in your opinion. If they are not adapting or are doing poorly in one area, your job is to switch up and try and pick up the slack.
Above all try and get out of this victim mindset where you are at the complete mercy of the matchmaker, and try to take more control over your own destiny in game. If you lose, focus on what you could have done better, if you win, still focus on what you could have done better. If you do that you'll find much fewer games that are so one sided, and you'll probably have a much better time overall.
Note this is not me attacking you, but just addressing what I see as a common misconception about these types of games, and offering a different perspective on the point so you can get more enjoyment out of the game than you currently seem to be.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
the only time it's worth caring about your winrates as a solo player is if you notice they're well below 50%, which indicates that maybe you're dragging them there yourself or are having an uncharacteristic string of losses. I only play solo and my overall is sitting solidly at 51%, from where it will very likely never move and if it did it doesn't matter, because the only thing you have control over in solo queue is how well you play. you play to have a better, more consistent game than you did the last time you played that character or map, not necessarily tying it to wins or losses because that's the way to make yourself miserable when you inevitably hit a string of bad teams or really good opponents.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
I have never played a game in a group.
I have a winrate of just about 50%. Slightly over, somehow. Certainly not due to my abilities.
Got an invite from FightingCowboy this morning to play some games. Didn't realize until we'd finished that he was recording everything. If anyone's interested in the stream, it just went up. I pick up an invite about an hour and 53 minutes in, and @Inquisitor77 comes in a few games after that.
The unspoken rule should be that if you're one of the last 2-3 players to pick and there's no healer on the team, one of you is now a healer. Not a Symmetra, a healer, because just being a "support" is not at all the same thing.
It's not like playing healer is an onerous burden in OW. This is the first game I've played where most of the healers are actually enjoyable to play on their own without being the kind of person who enjoys being a healer. And even Mercy gets to be pretty dynamic and interesting, when you flit around topping people off and boosting damage at key moments, so even the "traditional" healer does a lot more than sit around a corner healing.
You don't have to play any character you don't want to play.
Which would be a perfectly fine sentiment, in a one-player game.
In a multiplayer game with small teams, that's the attitude that makes people an ass that is wasting everybody's time. Even if they were to simply leave the match instead of completely ignoring the team composition so they can be Reaper or Widow two or three, I wouldn't mind at all; then they go play what they want, and somebody else will fill the slot and actually help the team win.
So the first 3-4 players are less responsible for playing heroes they don't want to play because...they picked faster? Got into the queue first? Have a better connection?
It seems a bit arbitrary to me, though I say that as someone who usually waits and fills anyway.
Actually, yes.
I've been last-in where a team was set and short a hero type, so I picked that hero type.
Not using good group composition is kind of failing at the basic concept of the game, and if that's your bag there's a whole other "vs. AI" play section you can go offload in.
If blizzard intended for the game to play like this, then they would of designed the game in a way that it'll force players to fill in roles. Since they didn't and there isn't a true competitive mode, then players are free to play what ever character they want to play. If I'm in a team of three snipers then I can either leave the game or continue playing. It isn't my place to tell people how to play a game they payed for, and it isn't yours.
They do force people to fill in certain roles, which is why those groups with 2 hanzos or 3 bastions end up losing.
The entire games design is synergies and force multipliers through smart picks.
It gives you enough rope to hang yourself and everyone else on the team
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
I have never played a game in a group.
I have a winrate of just about 50%. Slightly over, somehow. Certainly not due to my abilities.
I don't know if the matchmaking typically matches solos with solos, but I also haven't had many issues in solo queue either. I mostly play solo and am sitting around 55% win rate, and like here it's certainly not because I'm carrying games (this is my first shooter since Halo 3).
At least at my skill level, being flexible and playing what's needed situationally seems to go a lot farther than being a crack shot. That said, I'm getting real tired of putting up my shield as Reinhardt and watching almost everyone else on my team either run ahead of the shield or off to the side to "flank." :?
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
You statement doesn't make sense. If you are playing solo, it's very likely you are in a queue with other solo players against a team comprised of solo players (or small groups, etc etc)
So while from your perspective you always lose, from their perspective, they always win.
This idea that you always get matched up with people who are just bad or just ignore everyone is a false one, just as much as it is in League.
Now of course there will be times when you fill in a spot on your team when they have 5 people, or when the enemy team may have a group where you don't. But generally speaking the idea that solo play = lose, is just false.
To address your specific points:
Tank: The only tanks that require people to group on them is Reinhardt. Winston, D.Va, and Zarya all works well in a more fluid team, Zarya especially because she can project her defense onto her teammates. I'll often switch off Reinhardt early if my team isn't making use of his shield.
Healer: Lucio is the best defensive healer, he can keep himself alive by himself the easiest. So in the scenario where your team isn't protecting you, use Lucio. the AoE heal means you can focus on keeping yourself alive. If you insist on playing Mercy or Zenyatta, then you need to make ample use of cover and stay way the fuck back.
DPS: Saying you cannot carry by yourself is not true. If you are good enough as DPS you very much can wipe out the entire enemy team. That being said, it's a team game so if you find yourself playing DPs and you are just off by y ourself try to follow your team more and turn encounters in your favor. Also try to trend more towards DPS without hard counters like McCree or Soldier 76 where you can operate a bit more autonomously.
Much like in LoL you really need to focus your attention on what you specifically can do in the team you are on, and less on what your team is or is not doing right in your opinion. If they are not adapting or are doing poorly in one area, your job is to switch up and try and pick up the slack.
Above all try and get out of this victim mindset where you are at the complete mercy of the matchmaker, and try to take more control over your own destiny in game. If you lose, focus on what you could have done better, if you win, still focus on what you could have done better. If you do that you'll find much fewer games that are so one sided, and you'll probably have a much better time overall.
Note this is not me attacking you, but just addressing what I see as a common misconception about these types of games, and offering a different perspective on the point so you can get more enjoyment out of the game than you currently seem to be.
To be perfectly honest you are not being very tactful with your statements. If you had not added the caveat of "not attacking you" I would have kind of been like wtf, lol.
I'm familiar with the concept of the falsehood of elo hell. I have also had more than my fair share of loss streaks. I had a six hour session where I won three times. Three in six hours. Which is a hell of a streak. In any case I was making some broad statements, which you have pointed out rebuttals to that sound mostly correct, maybe I will start playing more McCree or 76 again instead of trying to support Lucio.
The thing that I'm really trying to get at is that like you guys said, the game is exponentially better when grouped. To address your last point, yes my enjoyment takes a nosedive when I solo and it is super noticeable versus when im I'm grouped. My question is why? Is that intended design? Is it healthy design seeing as many players play solo?
And lastly, I know my opinion is purely anecdotal and maybe its just the weekend effect kicking in. I do think it would be helpful for Blizz to come out and state what they intend for the experience to be like for the solo player. Because the game seems to really want you to group up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
I have never played a game in a group.
I have a winrate of just about 50%. Slightly over, somehow. Certainly not due to my abilities.
I don't know if the matchmaking typically matches solos with solos, but I also haven't had many issues in solo queue either. I mostly play solo and am sitting around 55% win rate, and like here it's certainly not because I'm carrying games (this is my first shooter since Halo 3).
At least at my skill level, being flexible and playing what's needed situationally seems to go a lot farther than being a crack shot. That said, I'm getting real tired of putting up my shield as Reinhardt and watching almost everyone else on my team either run ahead of the shield or off to the side to "flank." :?
I always like to say "you can't tank|heal stupid".
dporowski on
+2
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Also, I'm sorry @Delphinidaes for receiving your post in a less than charitable manner, I'm probably just a bit sore from my recent thrashing. You wrote a very good and helpful response overall.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I really want to know if blizz intends for this game to be as frustrating to play as it currently is when you play solo.
N-no?
It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
You statement doesn't make sense. If you are playing solo, it's very likely you are in a queue with other solo players against a team comprised of solo players (or small groups, etc etc)
So while from your perspective you always lose, from their perspective, they always win.
This idea that you always get matched up with people who are just bad or just ignore everyone is a false one, just as much as it is in League.
Now of course there will be times when you fill in a spot on your team when they have 5 people, or when the enemy team may have a group where you don't. But generally speaking the idea that solo play = lose, is just false.
To address your specific points:
Tank: The only tanks that require people to group on them is Reinhardt. Winston, D.Va, and Zarya all works well in a more fluid team, Zarya especially because she can project her defense onto her teammates. I'll often switch off Reinhardt early if my team isn't making use of his shield.
Healer: Lucio is the best defensive healer, he can keep himself alive by himself the easiest. So in the scenario where your team isn't protecting you, use Lucio. the AoE heal means you can focus on keeping yourself alive. If you insist on playing Mercy or Zenyatta, then you need to make ample use of cover and stay way the fuck back.
DPS: Saying you cannot carry by yourself is not true. If you are good enough as DPS you very much can wipe out the entire enemy team. That being said, it's a team game so if you find yourself playing DPs and you are just off by y ourself try to follow your team more and turn encounters in your favor. Also try to trend more towards DPS without hard counters like McCree or Soldier 76 where you can operate a bit more autonomously.
Much like in LoL you really need to focus your attention on what you specifically can do in the team you are on, and less on what your team is or is not doing right in your opinion. If they are not adapting or are doing poorly in one area, your job is to switch up and try and pick up the slack.
Above all try and get out of this victim mindset where you are at the complete mercy of the matchmaker, and try to take more control over your own destiny in game. If you lose, focus on what you could have done better, if you win, still focus on what you could have done better. If you do that you'll find much fewer games that are so one sided, and you'll probably have a much better time overall.
Note this is not me attacking you, but just addressing what I see as a common misconception about these types of games, and offering a different perspective on the point so you can get more enjoyment out of the game than you currently seem to be.
To be perfectly honest you are not being very tactful with your statements. If you had not added the caveat of "not attacking you" I would have kind of been like wtf, lol.
I'm familiar with the concept of the falsehood of elo hell. I have also had more than my fair share of loss streaks. I had a six hour session where I won three times. Three in six hours. Which is a hell of a streak. In any case I was making some broad statements, which you have pointed out rebuttals to that sound mostly correct, maybe I will start playing more McCree or 76 again instead of trying to support Lucio.
The thing that I'm really trying to get at is that like you guys said, the game is exponentially better when grouped. To address your last point, yes my enjoyment takes a nosedive when I solo and it is super noticeable versus when im I'm grouped. My question is why? Is that intended design? Is it healthy design seeing as many players play solo?
And lastly, I know my opinion is purely anecdotal and maybe its just the weekend effect kicking in. I do think it would be helpful for Blizz to come out and state what they intend for the experience to be like for the solo player. Because the game seems to really want you to group up.
Well yeah the game is going to be better when you group with people you know. After all you are taking control of the game even more by bringing in known elements. And the more you play with people you know, the more you get used to how they play, and the more synergy your group as a whole will get, leading to an advantage.
That being said, when you queue as a group you get matched more often against other teams queued as a group which means you are often going against much more coordinated teams than you would in solo queue, so there is a tradeoff there as well.
Delphinidaes on
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Also, I'm sorry @Delphinidaes for receiving your post in a less than charitable manner, I'm probably just a bit sore from my recent thrashing. You wrote a very good and helpful response overall.
No worries I didn't take offense at all!
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I went on a fucking tear last night with S76. 16 objective kills on the last round of KOTH, all of them last hits.
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Actually, yes.
I've been last-in where a team was set and short a hero type, so I picked that hero type.
Not using good group composition is kind of failing at the basic concept of the game, and if that's your bag there's a whole other "vs. AI" play section you can go offload in.
If blizzard intended for the game to play like this, then they would of designed the game in a way that it'll force players to fill in roles. Since they didn't and there isn't a true competitive mode, then players are free to play what ever character they want to play. If I'm in a team of three snipers then I can either leave the game or continue playing. It isn't my place to tell people how to play a game they payed for, and it isn't yours.
I don't think Torb turrets can be moved under any circumstances. Blizzard wants you to take them out legit, not just move them to a less threatening location.
He cannot pin it, but hitting it with charge temporarily stuns it.
She's definitely hated with a pocket mercy if you happened to have one of those.
I personally get a little peeved when I die to her splash because I get TF2 flashbacks of "motherfucker if you want to kill people you should be able to AIM at least goddamn" but generally her splash isn't strong enough for that. But yeah, they might be calling you bad shots relying on splash as a crutch.
Tribes was my jam so Pharah is a nice throwback
unfortunately you need to be able to aim to do that
I still struggle shooting her out of the air as 76 because sometimes I'm bad
That's all fine and dandy, but if you know choosing a certain a hero is has a chance to fuck up the game for everyone else and do so anyway, you're a goose. If I was playing soccer and I kicked the ball out of play every time I got the ball passed to me, I wouldn't be breaking any rules but I would absolutely be being a dick. The rest of the team may well play like Gosu and stop passing me the ball, and win... But I'm still a huge dick!
We're suggesting it would be nice if people don't be dicks. Not that we should ban dicks. Dicks for everyone!
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It feels like playing solo is basically asking to auto-lose. If you play a tank, you cant get people to group on you. if you heal, no one protects you. If you solo DPS, you cannot carry by yourself, by design.
I'm not saying the game is poorly designed, I just don't know if blizz accounted for the fact that many many people solo play this game, and my experience playing grouped vs solo, is that in general, soloing means you are gonna have to resign yourself to losing. Which I don't know if that's healthy for the longterm life of the game.
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I don't really feel this or see it in my W/L. I'm 78/154 and i've only played solo. I'm not particularly good and I often play drunk so it's not like I'm carrying the team or anything. While I do get strings of shitty losses where nobody can be bothered to stand on the point, I also get just as many roflstomps in my favor. I would maybe chalk it up to xbox vs PC but I think you play on console as well.
You statement doesn't make sense. If you are playing solo, it's very likely you are in a queue with other solo players against a team comprised of solo players (or small groups, etc etc)
So while from your perspective you always lose, from their perspective, they always win.
This idea that you always get matched up with people who are just bad or just ignore everyone is a false one, just as much as it is in League.
Now of course there will be times when you fill in a spot on your team when they have 5 people, or when the enemy team may have a group where you don't. But generally speaking the idea that solo play = lose, is just false.
To address your specific points:
Tank: The only tanks that require people to group on them is Reinhardt. Winston, D.Va, and Zarya all works well in a more fluid team, Zarya especially because she can project her defense onto her teammates. I'll often switch off Reinhardt early if my team isn't making use of his shield.
Healer: Lucio is the best defensive healer, he can keep himself alive by himself the easiest. So in the scenario where your team isn't protecting you, use Lucio. the AoE heal means you can focus on keeping yourself alive. If you insist on playing Mercy or Zenyatta, then you need to make ample use of cover and stay way the fuck back.
DPS: Saying you cannot carry by yourself is not true. If you are good enough as DPS you very much can wipe out the entire enemy team. That being said, it's a team game so if you find yourself playing DPs and you are just off by y ourself try to follow your team more and turn encounters in your favor. Also try to trend more towards DPS without hard counters like McCree or Soldier 76 where you can operate a bit more autonomously.
Much like in LoL you really need to focus your attention on what you specifically can do in the team you are on, and less on what your team is or is not doing right in your opinion. If they are not adapting or are doing poorly in one area, your job is to switch up and try and pick up the slack.
Above all try and get out of this victim mindset where you are at the complete mercy of the matchmaker, and try to take more control over your own destiny in game. If you lose, focus on what you could have done better, if you win, still focus on what you could have done better. If you do that you'll find much fewer games that are so one sided, and you'll probably have a much better time overall.
Note this is not me attacking you, but just addressing what I see as a common misconception about these types of games, and offering a different perspective on the point so you can get more enjoyment out of the game than you currently seem to be.
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the only time it's worth caring about your winrates as a solo player is if you notice they're well below 50%, which indicates that maybe you're dragging them there yourself or are having an uncharacteristic string of losses. I only play solo and my overall is sitting solidly at 51%, from where it will very likely never move and if it did it doesn't matter, because the only thing you have control over in solo queue is how well you play. you play to have a better, more consistent game than you did the last time you played that character or map, not necessarily tying it to wins or losses because that's the way to make yourself miserable when you inevitably hit a string of bad teams or really good opponents.
I have never played a game in a group.
I have a winrate of just about 50%. Slightly over, somehow. Certainly not due to my abilities.
They do force people to fill in certain roles, which is why those groups with 2 hanzos or 3 bastions end up losing.
The entire games design is synergies and force multipliers through smart picks.
It gives you enough rope to hang yourself and everyone else on the team
I don't know if the matchmaking typically matches solos with solos, but I also haven't had many issues in solo queue either. I mostly play solo and am sitting around 55% win rate, and like here it's certainly not because I'm carrying games (this is my first shooter since Halo 3).
At least at my skill level, being flexible and playing what's needed situationally seems to go a lot farther than being a crack shot. That said, I'm getting real tired of putting up my shield as Reinhardt and watching almost everyone else on my team either run ahead of the shield or off to the side to "flank." :?
To be perfectly honest you are not being very tactful with your statements. If you had not added the caveat of "not attacking you" I would have kind of been like wtf, lol.
I'm familiar with the concept of the falsehood of elo hell. I have also had more than my fair share of loss streaks. I had a six hour session where I won three times. Three in six hours. Which is a hell of a streak. In any case I was making some broad statements, which you have pointed out rebuttals to that sound mostly correct, maybe I will start playing more McCree or 76 again instead of trying to support Lucio.
The thing that I'm really trying to get at is that like you guys said, the game is exponentially better when grouped. To address your last point, yes my enjoyment takes a nosedive when I solo and it is super noticeable versus when im I'm grouped. My question is why? Is that intended design? Is it healthy design seeing as many players play solo?
And lastly, I know my opinion is purely anecdotal and maybe its just the weekend effect kicking in. I do think it would be helpful for Blizz to come out and state what they intend for the experience to be like for the solo player. Because the game seems to really want you to group up.
I always like to say "you can't tank|heal stupid".
it's Roadhog time.
(it is always Roadhog time)
Well yeah the game is going to be better when you group with people you know. After all you are taking control of the game even more by bringing in known elements. And the more you play with people you know, the more you get used to how they play, and the more synergy your group as a whole will get, leading to an advantage.
That being said, when you queue as a group you get matched more often against other teams queued as a group which means you are often going against much more coordinated teams than you would in solo queue, so there is a tradeoff there as well.
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No worries I didn't take offense at all!
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Why can't I do that constantly?
Tracking tracking tracking OH FUCK THIS IS GONNA HIT *breaks mouse with click*
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Check out the Cynical Nerds channel on YouTube, they have a lot of good Overwatch tutorial content.