I played a pretty bad VR game the other day where it had Tracer's, McCree's, and D.Va's pistols on the table and you could shoot them in VR at targets. It was rather undwhelming.
But... BUT
If you reached behind yourself and held down the grip key you could pull reaper shotguns out from nowhere and then shoot them. I probably had a stack of about 30 shotguns on the ground before I got bored of that.
BaidolI will hold him offEscape while you canRegistered Userregular
Unsupported its not a good matchup, no, but if you can hook/shotgun before the Reaper phases/its on cooldown or be accurate enough with your shotgun before you need to reload you can win the fight.
At 45 damage a bullet, fan-roll-fan is 540 damage in the span of a few seconds. It's still one hell of a spike, and McCree can do that every 8 seconds. Don't underestimate the utility of having that squishy dead now, as opposed to doing three times as much damage over twice as much time.
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If you'll excuse some theorywatching, I can't help but wonder if Zenyatta is actually better served by shadowing a tank than trying to be a "heal sniper". He doesn't like taking incidental fire from the front lines, but with 150 HP and no disengagement skills, he also doesn't want to be alone anywhere, where flankers will easily destroy him. He wants to be right up there with someone he can feed Discord Orb damage to.
Which leads me to another thing I wanted to say... people love to talk up Zenyatta's own damage, pointing to the absurd TTK he can get when headshotting someone who has his Discord Orb on them. But at the same time, anyone else shooting that same target with the Discord Orb on them gets their typically superior damage amplified by the same 50%. He's still a Support character, after all is said and done, and I think that all told, Discord Orb is more about your allies' damage than your own.
Oh absolutely. I try whenever possible to be hugging the butt of someone burly (teehee). The best time to be a Zenyatta is when you're behind a Reinhardt shield advancing on a zone, with a Soldier 76 firing into the crowd, and some flankers getting up close and personal. Pretty much don't have time to do anything but fire discord orbs because anything your orb touches explodes.
The 2 main situations where Zenyatta's personal damage matters are
1) He's hanging out at the objective with maybe only a tank or close range hero as support so he kills or softens up people before they approach
2) oh shit guys a Reaper's behind us save me! *panic fires into his face* nevermind!
3) Oh also, situation 3 "Fuck you Torb turret"
Question, am I just fucking dead if I run into reaper as Roadhog? Because it sure feels like it.
Accuracy with your hook and also the alt fire will help a lot. You're either looking to force him to wraith away so you can heal up or alt fire -> hook -> primary fire which should kill him. Reaper is a great tank killer unfortunately so he counters you pretty well.
+2
turtleantGunpla Dadis the best.Registered Userregular
Reaper vs Roadhog comes down to who shoots first really. If Reaper gets the drop on you he's probably gonna win, but if you can hook him you'll drop him to low enough health he will have to ghost out or die. If he's below full health the hook shoot punch combo will probably kill him. If he's a dumbass and just runs at you from a ways away you can also just back up and tag him with your alt fire.
It's honestly a matchup I try to avoid as either character.
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I had to sit in the training room and rebind buttons for a while to figure everything out. I was going from 7 buttons to just 5. So jump had to go to left stick, and crouch to left Dpad. It's not like I ever use the 'hero power display' screen anymore. Everything else worked out, except sometimes I hit the mouse scroll and change weapons while clicking the scroll button for my Ult. I don't think that should cause any real problems, though.
Other drawback is it makes a little beeping noise when you switch from controller to mouse. Which means it does it constantly. I barely notice it (or the UI swapping) but when I do it's annoying. No idea if there's a way to disable the sound/UI or what, probably not though. Also I can't recline all the way back in my chair and relax, I have to sit way closer to use the mouse. That does make my neck hurt a bit, but only at the very end of the session, so not too bad.
I actually had to crank the sensitivity up above the default, which I didn't expect. I might have to raise it a bit more, to be honest. I still stuck to playing less aiming intensive characters, just in case.
Highlight was probably the Torbjorn POTG where I hit Ult and the scroll wheel changed my weapon, so I dove off a platform right into a melee and clubbed multiple people to death with the hammer before figuring out how to switch back.
you should post about this on the blizzard forums
it wouldn't surprise me if they didn't know this control scheme was desirable for some players, and are willing to implement it properly
Yesterday, I ran into an attack team on a payload map that had a pair of DVAs largely hanging a few feet back from the rest of the team and constantly firing into the crowd.
I was honestly wondering what the hell they were doing, since Dva at range may as well be spitting at you, but I eventually realized it made for a relatively good counter defense, as it meant that flankers pretty much couldn't get into melee range with the team, since Dva was putting down constant suppressive fire whose maximum damage was in the range a flanker would have to be.
Probably wouldn't have been as effective if our team had Torb, Bastion , or a sniper, though.
A well placed headshot right click from Roadhog can one shot Reaper, and if you can hook him you can also ruin his day. But if Reaper gets the drop on you he can chew you up before you can do too much. I'd say it's a relatively even match up as a result.
Inquisitor on
+1
Dyshow am I even using this gunRegistered Userregular
Roadhog can combo him to death if you right click at him, hook him through your shot, then blast/punch him.
Not many people know about that extra first step in the combo and let me tell you it hurts.
If you miss your hook on a Reaper, there's no way you're killing him before he kills you, really. He attacks twice as fast, does the same damage per shot with a tighter spread, and has twice as many bullets. Also the smart Reapers mash the wraith key when you hook them so your shot hits the wind, and from there it's basically like you missed your hook, except they have 220 health. You can win that if you get lucky or they're not very good, but you usually won't.
+1
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
If you miss your hook on a Reaper, there's no way you're killing him before he kills you, really. He attacks twice as fast, does the same damage per shot with a tighter spread, and has twice as many bullets. Also the smart Reapers mash the wraith key when you hook them so your shot hits the wind, and from there it's basically like you missed your hook, except they have 220 health. You can win that if you get lucky or they're not very good, but you usually won't.
stun recovery on hook is longer than it takes for roadhog to get a shotgun shot off, but not the melee
reaper can survive long enough to wraithform but only just barely
I've had people wraith form and rewind out of my face while I'm holding down my murder clicker. The distance you hook someone from may be relevant, or maybe it's latency, but it's happened more times than zero.
Yeah it's latency. Tracer can hold rewind to rewind out at the first possible moment and if roadhog executes his combo properly you don't rewind and just die. Occasionally you'll get the "both players had airborn trajectory and now the hook physics make no sense" but asside from that and people who don't know to hold shoot on roadhog and mess up the timing you can't get out.
Edit: Also even when the game is lagging it strongly favors the shooter. If the game is laggy I've had situations where I'll start rewind, see the animation, then die.
I find it really, really hard to believe that for a game as popular as this that it can't find a game for me on an actual Australian server. Every single solo game I try to join, it's over 250ms because it's throwing me on to US servers.
Yeah it's latency. Tracer can hold rewind to rewind out at the first possible moment and if roadhog executes his combo properly you don't rewind and just die. Occasionally you'll get the "both players had airborn trajectory and now the hook physics make no sense" but asside from that and people who don't know to hold shoot on roadhog and mess up the timing you can't get out.
Edit: Also even when the game is lagging it strongly favors the shooter. If the game is laggy I've had situations where I'll start rewind, see the animation, then die.
supposedly, mitigation abilities override favoring the shooter
but I think that must only apply to a handful
I've definitely used Blink and seen the animation start only to die in the spot where I blinked from
Yeah I remember reading that too but I've also had a bunch of "roll back" situations on tracer both with rewind and blink where it was just like "nah you just stood around instead". If it's a little laggy I'll get times where I'll hit the key and die anyway, which might just be me being biased... but I've also had some where the animation straight up plays and then jumps back to me being dead.
Edit: Though I've never had a situation on Zarya where I've pushed shield and somehow been killed before it came up. So probably specific abilities do it.
15+ minutes now of looking for a game without a stupid ping. I refuse to believe there aren't 11 people in the entire country of Australia playing right now.
15+ minutes now of looking for a game without a stupid ping. I refuse to believe there aren't 11 people in the entire country of Australia playing right now.
Yeah it's latency. Tracer can hold rewind to rewind out at the first possible moment and if roadhog executes his combo properly you don't rewind and just die. Occasionally you'll get the "both players had airborn trajectory and now the hook physics make no sense" but asside from that and people who don't know to hold shoot on roadhog and mess up the timing you can't get out.
Edit: Also even when the game is lagging it strongly favors the shooter. If the game is laggy I've had situations where I'll start rewind, see the animation, then die.
supposedly, mitigation abilities override favoring the shooter
but I think that must only apply to a handful
I've definitely used Blink and seen the animation start only to die in the spot where I blinked from
Blink is a weird one, I'm not convinced it's teleportation but rather than your speed is increased to a ludicrous amount temporarily and that means you can still be hit by projectiles that will either intersect your path at teh right time or that are coming straight for you but you'd otherwise be on the other side of at the end of your blink.
I think it favors MMR over region. Which...super, duper sucks.
I'm guessing this is it, because it never happens when I play in a group. I guess the group matchmaking is a bit more lenient on the MMR side, and playing solo will prioritise rating over region.
I think it favors MMR over region. Which...super, duper sucks.
I'm guessing this is it, because it never happens when I play in a group. I guess the group matchmaking is a bit more lenient on the MMR side, and playing solo will prioritise rating over region.
It's fuckin stupid I tell you what.
Well plus side, you're apparently the best player in Australia!
Pretty sure it makes you just move real quick. But when the game jerks your corpse back to the pre blink location before you die, and the replay is like "yo you didn't blink at all" I'm inclined to think it's not getting any special treatment from the server. Granted it only seems to happen in lag... when I notice it, it'll happen a bunch in the same game whereas when it's not happening it doesn't pop up that game. Usually it's pretty good and doesn't come up.
I think it favors MMR over region. Which...super, duper sucks.
I'm guessing this is it, because it never happens when I play in a group. I guess the group matchmaking is a bit more lenient on the MMR side, and playing solo will prioritise rating over region.
It's fuckin stupid I tell you what.
Well plus side, you're apparently the best player in Australia!
Good lord I hope not, or our competitive prospects are fucked.
Yeah it's latency. Tracer can hold rewind to rewind out at the first possible moment and if roadhog executes his combo properly you don't rewind and just die. Occasionally you'll get the "both players had airborn trajectory and now the hook physics make no sense" but asside from that and people who don't know to hold shoot on roadhog and mess up the timing you can't get out.
Edit: Also even when the game is lagging it strongly favors the shooter. If the game is laggy I've had situations where I'll start rewind, see the animation, then die.
supposedly, mitigation abilities override favoring the shooter
but I think that must only apply to a handful
I've definitely used Blink and seen the animation start only to die in the spot where I blinked from
Blink is a weird one, I'm not convinced it's teleportation but rather than your speed is increased to a ludicrous amount temporarily and that means you can still be hit by projectiles that will either intersect your path at teh right time or that are coming straight for you but you'd otherwise be on the other side of at the end of your blink.
it's definitely not a true teleport, there's a video out there of a Hanzo headshotting a tracer in the middle of a blink
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited June 2016
They should just have Tracer ragdoll but maintain velocity when she dies mid blink
Blink not being a teleport is also why you don't want to blink straight at junkrat to get behind/close to him, grenades will absolutely explode in your face as you pass through them midair.
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2016
Blink not being a true teleport explains why I can't use it to escape Mei's freeze gun mid-freeze.
Posts
Ok fine you win.
Tracer and Reaper also have two guns
But... BUT
If you reached behind yourself and held down the grip key you could pull reaper shotguns out from nowhere and then shoot them. I probably had a stack of about 30 shotguns on the ground before I got bored of that.
What are ya buyin?
ineedmayo.com Eidolon Journal Updated
The 2 main situations where Zenyatta's personal damage matters are
1) He's hanging out at the objective with maybe only a tank or close range hero as support so he kills or softens up people before they approach
2) oh shit guys a Reaper's behind us save me! *panic fires into his face* nevermind!
3) Oh also, situation 3 "Fuck you Torb turret"
Accuracy with your hook and also the alt fire will help a lot. You're either looking to force him to wraith away so you can heal up or alt fire -> hook -> primary fire which should kill him. Reaper is a great tank killer unfortunately so he counters you pretty well.
It's honestly a matchup I try to avoid as either character.
you should post about this on the blizzard forums
it wouldn't surprise me if they didn't know this control scheme was desirable for some players, and are willing to implement it properly
I was honestly wondering what the hell they were doing, since Dva at range may as well be spitting at you, but I eventually realized it made for a relatively good counter defense, as it meant that flankers pretty much couldn't get into melee range with the team, since Dva was putting down constant suppressive fire whose maximum damage was in the range a flanker would have to be.
Probably wouldn't have been as effective if our team had Torb, Bastion , or a sniper, though.
Not many people know about that extra first step in the combo and let me tell you it hurts.
stun recovery on hook is longer than it takes for roadhog to get a shotgun shot off, but not the melee
reaper can survive long enough to wraithform but only just barely
I'm not sure distance is a factor, will have to test whether the stun starts from when the hook hits you or when it finished.
so there's going to be some variance just due to that
Edit: Also even when the game is lagging it strongly favors the shooter. If the game is laggy I've had situations where I'll start rewind, see the animation, then die.
real real sad
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supposedly, mitigation abilities override favoring the shooter
but I think that must only apply to a handful
I've definitely used Blink and seen the animation start only to die in the spot where I blinked from
Edit: Though I've never had a situation on Zarya where I've pushed shield and somehow been killed before it came up. So probably specific abilities do it.
http://www.kotaku.com.au/2016/06/some-people-are-having-issues-with-overwatchs-australian-servers/
Blink is a weird one, I'm not convinced it's teleportation but rather than your speed is increased to a ludicrous amount temporarily and that means you can still be hit by projectiles that will either intersect your path at teh right time or that are coming straight for you but you'd otherwise be on the other side of at the end of your blink.
I'm guessing this is it, because it never happens when I play in a group. I guess the group matchmaking is a bit more lenient on the MMR side, and playing solo will prioritise rating over region.
It's fuckin stupid I tell you what.
Well plus side, you're apparently the best player in Australia!
Good lord I hope not, or our competitive prospects are fucked.
it's definitely not a true teleport, there's a video out there of a Hanzo headshotting a tracer in the middle of a blink