Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy tomer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.
Also, pikmin 2 and 3 don't have timers, go play them!
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy tomer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.
Also, pikmin 2 and 3 don't have timers, go play them!
I have pikmen 3 and yeah it does!
The day is limited and you consume one fruit per day or you lose
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy tomer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.
Also, pikmin 2 and 3 don't have timers, go play them!
I have pikmen 3 and yeah it does!
The day is limited and you consume one fruit per day or you lose
Pikmin 3 totally has a timer but the fruit supply is so generous and the objective so doable it is pretty easy to forget they exist
Or it was for me anyway, the only time I actually ran out of daylight before finishing was on the very final mission and when I came back the next day it was still half done when I got there so I didn't even have to do whole thing over again
But if you don't like clocks there isn't much to do about that
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Anyway We Happy Few isn't really an exploration game, it's a game where you're trying to get from point A to point B, and all intervening points are full of people who will kill you if you act weird
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy tomer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.
Also, pikmin 2 and 3 don't have timers, go play them!
I have pikmen 3 and yeah it does!
The day is limited and you consume one fruit per day or you lose
Pikmin 3 totally has a timer but the fruit supply is so generous and the objective so doable it is pretty easy to forget they exist
Or it was for me anyway, the only time I actually ran out of daylight before finishing was on the very final mission and when I came back the next day it was still half done when I got there so I didn't even have to do whole thing over again
But if you don't like clocks there isn't much to do about that
Yeah, I hate timers to hell and back but honestly the pikmin 3 one is SO relaxed I honestly forgot it was even there.
How do you feel about the timer in Super Mario Bros. ?
I think it's really pointless and don't like it but it's usually something I don't notice
I'm OK with it when it's real low and you're explicitly supposed to speed run the level
Honestly I think both the lives and timer systems in Mario are pretty good examples for people who think Nintendo is too beHolden to tradition to point to
How do you feel about the timer in Super Mario Bros. ?
I think it's really pointless and don't like it but it's usually something I don't notice
I'm OK with it when it's real low and you're explicitly supposed to speed run the level
Honestly I think both the lives and timer systems in Mario are pretty good examples for people who think Nintendo is too beHolden to tradition to point to
I actually like the timer in Mario because it can be used to add an extra bit of challenge but lives are definitely kind of a grandpa mechanic
The only time they ever actually matter is when you run out of them after hitting a checkpoint and have to redo the first half of a level but I feel like that comes up so rarely and when it does you just go grind up enough lives to never run out so it all it really adds is an extra step in between retrying
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy timer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy timer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.
Even with the slow time mechanism I couldn't finish MM. The pressure was just too grating.
MM on 3DS seemed neat but the time mechanic was a bit too much for me as well
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
It is odd to me that Nintendo still hasn't figured that out
Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?
I'd be willing to bet this is almost entirely the reason. There's no reason to have lives and a proper "Game Over" in a modern-day platformer. Nothing of value is gained from it.
MM on 3DS seemed neat but the time mechanic was a bit too much for me as well
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.
Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like
it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing
!
I would have demanded my pledge back.
I just really don't enjoy timer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.
Even with the slow time mechanism I couldn't finish MM. The pressure was just too grating.
That seems odd, because time limits are often deal breakers for me, but MM is one of my favorite games ever.
MM on 3DS seemed neat but the time mechanic was a bit too much for me as well
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.
It is odd to me that Nintendo still hasn't figured that out
Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?
I'd be willing to bet this is almost entirely the reason. There's no reason to have lives and a proper "Game Over" in a modern-day platformer. Nothing of value is gained from it.
To further expound on this--coins and one-ups are a big headlined feature of Mario Maker--a game in which you traditionally play single contained levels with no life system. Even in the challenge mode, the most lives you can collect in a level is three, making collecting lives mostly pointless. And yet those mechanics remain.
MM on 3DS seemed neat but the time mechanic was a bit too much for me as well
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.
Ignoring collectibles is not an option for me
I'm not sure I even got the great fairy's mask
yeah This is basically an impossible ask
I don't really fault the game itself for the fairys specifically though, I just don't like the time mechanic as a whole
MM on 3DS seemed neat but the time mechanic was a bit too much for me as well
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.
Ignoring collectibles is not an option for me
I'm not sure I even got the great fairy's mask
Well, then go and bring the fairy in Clock Town to the fairy fountain again to get it. It'll glow if there's a fairy in the room and attract any free floating ones.
I'm kinda glad that We Happy Few isn't going to be a bioshock style game, because the premise seems interesting enough to not just turn it into a shooter.
I do hope that they emphasise the social stealth stuff way more than the hunger and thirst meter stuff. On the plus side, it looks a lot better than it did when I saw it a while ago. Like, they are emphasising that stuff more.
Posts
I just really don't enjoy timer mechanics like that in games with exploration
I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock
Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.
Also, pikmin 2 and 3 don't have timers, go play them!
I have pikmen 3 and yeah it does!
The day is limited and you consume one fruit per day or you lose
It's got some survival game mechanics baked in
Hunger meter, thirst meter, et al
edit: or a simple Mighty NO.
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Or it was for me anyway, the only time I actually ran out of daylight before finishing was on the very final mission and when I came back the next day it was still half done when I got there so I didn't even have to do whole thing over again
But if you don't like clocks there isn't much to do about that
I think it's really pointless and don't like it but it's usually something I don't notice
I'm OK with it when it's real low and you're explicitly supposed to speed run the level
That said I haven't fucked around much with Super Mario Maker, wherein more commonly people will use the timer
Yeah, I hate timers to hell and back but honestly the pikmin 3 one is SO relaxed I honestly forgot it was even there.
I'm kind of surprised people are saying this is a "reveal" I mean roguelikes have that stuff in them all the time.
But then I also like them so...
Honestly I think both the lives and timer systems in Mario are pretty good examples for people who think Nintendo is too beHolden to tradition to point to
I think it's because that trailer really doesn't look like a survival/roguelike
I actually like the timer in Mario because it can be used to add an extra bit of challenge but lives are definitely kind of a grandpa mechanic
The only time they ever actually matter is when you run out of them after hitting a checkpoint and have to redo the first half of a level but I feel like that comes up so rarely and when it does you just go grind up enough lives to never run out so it all it really adds is an extra step in between retrying
When the music is all DALUN DUN DUN! DUN DUN DUUUN! and then it speeds up and it is GO TIME is the best and an important Mario thing.
Which was weird because all dying did was throw you out of the painting and getting game over just threw you out of the castle.
... so like why. At worst it wasted the 30 seconds to run back to where you were. To this day I still find that a weird design choice.
Mario 3 could be pretty punishing though.
I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.
It is odd to me that Nintendo still hasn't figured that out
Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?
Even with the slow time mechanism I couldn't finish MM. The pressure was just too grating.
Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it
Like
You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down
But it was not my favorite and the time thing was a very large component of that
I'd be willing to bet this is almost entirely the reason. There's no reason to have lives and a proper "Game Over" in a modern-day platformer. Nothing of value is gained from it.
That 1-UP sound effect is really satisfying
You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.
That seems odd, because time limits are often deal breakers for me, but MM is one of my favorite games ever.
Ignoring collectibles is not an option for me
I'm not sure I even got the great fairy's mask
To further expound on this--coins and one-ups are a big headlined feature of Mario Maker--a game in which you traditionally play single contained levels with no life system. Even in the challenge mode, the most lives you can collect in a level is three, making collecting lives mostly pointless. And yet those mechanics remain.
yeah This is basically an impossible ask
I don't really fault the game itself for the fairys specifically though, I just don't like the time mechanic as a whole
plenty of people love it though!
Well, then go and bring the fairy in Clock Town to the fairy fountain again to get it. It'll glow if there's a fairy in the room and attract any free floating ones.
I knew that it wasn't a narrative adventure, but I just wasn't sure how the nuts and bolts of the game played out.
I've got a good idea of that now, but I feel like I had to jump through a good few hoops to reach that understanding.
but yeah that's a misleading-ass trailer if you didn't see that thing
I do hope that they emphasise the social stealth stuff way more than the hunger and thirst meter stuff. On the plus side, it looks a lot better than it did when I saw it a while ago. Like, they are emphasising that stuff more.
Steam // Secret Satan
I was really looking forward to We Happy Few being a psychological horror-adventure narrative.
Steam ID - VeldrinD | SS Post | Wishlist
Oh hey, this is totally a thing you can go buy at indie box.com while supplies last.
Steam
I know you're doin a goof but I do think that trailer set expectations and don't blame people for being disenchanted