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[Indie Games] Stardew Valley hits PS4/One on 12/14

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Posts

  • ChincymcchillaChincymcchilla Registered User regular
    edited June 2016
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy timer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    Chincymcchilla on
    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • TubeTube Registered User admin
    I can't watch the video right now, what did they reveal?

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy tomer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.

    Also, pikmin 2 and 3 don't have timers, go play them!

  • ChincymcchillaChincymcchilla Registered User regular
    Magic Pink wrote: »
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy tomer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.

    Also, pikmin 2 and 3 don't have timers, go play them!

    I have pikmen 3 and yeah it does!

    The day is limited and you consume one fruit per day or you lose

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • ChicoBlueChicoBlue Registered User regular
    How do you feel about the timer in Super Mario Bros. ?

  • WeedLordVegetaWeedLordVegeta Registered User regular
    Tube wrote: »
    I can't watch the video right now, what did they reveal?

    It's got some survival game mechanics baked in

    Hunger meter, thirst meter, et al

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited June 2016
    has anyone made a Mighty No. Nein joke, yet?

    edit: or a simple Mighty NO.

    Doobh on
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  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Magic Pink wrote: »
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy tomer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.

    Also, pikmin 2 and 3 don't have timers, go play them!

    I have pikmen 3 and yeah it does!

    The day is limited and you consume one fruit per day or you lose
    Pikmin 3 totally has a timer but the fruit supply is so generous and the objective so doable it is pretty easy to forget they exist

    Or it was for me anyway, the only time I actually ran out of daylight before finishing was on the very final mission and when I came back the next day it was still half done when I got there so I didn't even have to do whole thing over again

    But if you don't like clocks there isn't much to do about that

    2x39jD4.jpg
    ChincymcchillaMagic Pink
  • ChincymcchillaChincymcchilla Registered User regular
    ChicoBlue wrote: »
    How do you feel about the timer in Super Mario Bros. ?

    I think it's really pointless and don't like it but it's usually something I don't notice

    I'm OK with it when it's real low and you're explicitly supposed to speed run the level

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
    Magic PinkDoobh
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited June 2016
    I'm not sure I've ever consciously thought about the timer in SMB

    That said I haven't fucked around much with Super Mario Maker, wherein more commonly people will use the timer

    Maddoc on
    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Anyway We Happy Few isn't really an exploration game, it's a game where you're trying to get from point A to point B, and all intervening points are full of people who will kill you if you act weird

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Kwoaru wrote: »
    Magic Pink wrote: »
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy tomer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    Yeah, I totally get that, I hate them too. The meters running out in we happy few just mean you start losing health tho; they aren't hard to keep up as long as you pay a small bit of attention to searching. At worst they feel like an annoyance more than a timer.

    Also, pikmin 2 and 3 don't have timers, go play them!

    I have pikmen 3 and yeah it does!

    The day is limited and you consume one fruit per day or you lose
    Pikmin 3 totally has a timer but the fruit supply is so generous and the objective so doable it is pretty easy to forget they exist

    Or it was for me anyway, the only time I actually ran out of daylight before finishing was on the very final mission and when I came back the next day it was still half done when I got there so I didn't even have to do whole thing over again

    But if you don't like clocks there isn't much to do about that

    Yeah, I hate timers to hell and back but honestly the pikmin 3 one is SO relaxed I honestly forgot it was even there.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Tube wrote: »
    I can't watch the video right now, what did they reveal?

    It's got some survival game mechanics baked in

    Hunger meter, thirst meter, et al

    I'm kind of surprised people are saying this is a "reveal" I mean roguelikes have that stuff in them all the time.

    But then I also like them so...

  • ChincymcchillaChincymcchilla Registered User regular
    ChicoBlue wrote: »
    How do you feel about the timer in Super Mario Bros. ?

    I think it's really pointless and don't like it but it's usually something I don't notice

    I'm OK with it when it's real low and you're explicitly supposed to speed run the level

    Honestly I think both the lives and timer systems in Mario are pretty good examples for people who think Nintendo is too beHolden to tradition to point to

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
    KwoaruWeedLordVegetacB557
  • ChincymcchillaChincymcchilla Registered User regular
    Magic Pink wrote: »
    Tube wrote: »
    I can't watch the video right now, what did they reveal?

    It's got some survival game mechanics baked in

    Hunger meter, thirst meter, et al

    I'm kind of surprised people are saying this is a "reveal" I mean roguelikes have that stuff in them all the time.

    But then I also like them so...

    I think it's because that trailer really doesn't look like a survival/roguelike

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
    Magic PinkOne Thousand CablesVeldrin
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    ChicoBlue wrote: »
    How do you feel about the timer in Super Mario Bros. ?

    I think it's really pointless and don't like it but it's usually something I don't notice

    I'm OK with it when it's real low and you're explicitly supposed to speed run the level

    Honestly I think both the lives and timer systems in Mario are pretty good examples for people who think Nintendo is too beHolden to tradition to point to

    I actually like the timer in Mario because it can be used to add an extra bit of challenge but lives are definitely kind of a grandpa mechanic

    The only time they ever actually matter is when you run out of them after hitting a checkpoint and have to redo the first half of a level but I feel like that comes up so rarely and when it does you just go grind up enough lives to never run out so it all it really adds is an extra step in between retrying

    2x39jD4.jpg
    Magic PinkcB557
  • ChicoBlueChicoBlue Registered User regular
    Grandpa mechanic, my foot!

    When the music is all DALUN DUN DUN! DUN DUN DUUUN! and then it speeds up and it is GO TIME is the best and an important Mario thing.

  • chocoboliciouschocobolicious Registered User regular
    edited June 2016
    Mario64 had lives
    Which was weird because all dying did was throw you out of the painting and getting game over just threw you out of the castle.


    ... so like why. At worst it wasted the 30 seconds to run back to where you were. To this day I still find that a weird design choice.

    Mario 3 could be pretty punishing though.

    chocobolicious on
    steam_sig.png
    Magic Pink
  • GoatmonGoatmon Companion of Kess Registered User regular
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy timer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.

    Switch Friend Code: SW-6680-6709-4204


  • UnbreakableVowUnbreakableVow Registered User regular
    Lives are bad

    It is odd to me that Nintendo still hasn't figured that out

    Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?

    TurkeycB557Mr Fuzzbuttintropdarunia106
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Goatmon wrote: »
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy timer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.

    Even with the slow time mechanism I couldn't finish MM. The pressure was just too grating.

  • UnbreakableVowUnbreakableVow Registered User regular
    MM on 3DS seemed neat but the time mechanic was a bit too much for me as well

    Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it

    Like

    You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down

    Magic Pink
  • ChincymcchillaChincymcchilla Registered User regular
    I did finally play and finish mm and I'm glad I did if only so I can say I've beaten every main console Zelda release

    But it was not my favorite and the time thing was a very large component of that

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Lives are bad

    It is odd to me that Nintendo still hasn't figured that out

    Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?

    I'd be willing to bet this is almost entirely the reason. There's no reason to have lives and a proper "Game Over" in a modern-day platformer. Nothing of value is gained from it.

    cdci44qazyo3.gif

    Speed RacerMagic PinkcB557
  • Moth 13Moth 13 Registered User regular
    They make nice noises when you get them and the numbers go up.

    Magic PinkDuke 2.0
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Moth 13 wrote: »
    They make nice noises when you get them and the numbers go up.

    That 1-UP sound effect is really satisfying

    cdci44qazyo3.gif

    Magic Pinkwandering
  • PeewiPeewi Registered User regular
    MM on 3DS seemed neat but the time mechanic was a bit too much for me as well

    Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it

    Like

    You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down

    You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.

  • GoatmonGoatmon Companion of Kess Registered User regular
    Magic Pink wrote: »
    Goatmon wrote: »
    Magic Pink wrote: »
    Aw man I really don't like survival games, thatsume a bummer about we happy few, I thought it was like a stealth rogue like

    it is, you just also have to manage staying alive. it's certainly not the focus; the focus is blending in so you don't cause everyone to go rabid on you
    Mr. G wrote: »
    woulda been totally fine with We Happy Few being a 3 hour long completely linear exploration thing

    !

    I would have demanded my pledge back.

    I just really don't enjoy timer mechanics like that in games with exploration

    I also don't really like majoras mask or pikmen so it's not strictly the survival aspect it's just that ticking clock

    I normally hate them too, but the one in MM can be slowed down to a crawl so it really only becomes a hassle when you're doing something that really runs down the clock, like the Anju & Kafei questline.

    Even with the slow time mechanism I couldn't finish MM. The pressure was just too grating.

    That seems odd, because time limits are often deal breakers for me, but MM is one of my favorite games ever.

    Switch Friend Code: SW-6680-6709-4204


  • UnbreakableVowUnbreakableVow Registered User regular
    Peewi wrote: »
    MM on 3DS seemed neat but the time mechanic was a bit too much for me as well

    Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it

    Like

    You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down

    You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.

    Ignoring collectibles is not an option for me

    I'm not sure I even got the great fairy's mask

    ChincymcchillaMagic Pink
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Lives are bad

    It is odd to me that Nintendo still hasn't figured that out

    Maybe they feel the reward for getting 100 coins/the green 1-Up mushroom is too iconic to lose or something?

    I'd be willing to bet this is almost entirely the reason. There's no reason to have lives and a proper "Game Over" in a modern-day platformer. Nothing of value is gained from it.

    To further expound on this--coins and one-ups are a big headlined feature of Mario Maker--a game in which you traditionally play single contained levels with no life system. Even in the challenge mode, the most lives you can collect in a level is three, making collecting lives mostly pointless. And yet those mechanics remain.

    cdci44qazyo3.gif

  • ChincymcchillaChincymcchilla Registered User regular
    Peewi wrote: »
    MM on 3DS seemed neat but the time mechanic was a bit too much for me as well

    Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it

    Like

    You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down

    You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.

    Ignoring collectibles is not an option for me

    I'm not sure I even got the great fairy's mask

    yeah This is basically an impossible ask

    I don't really fault the game itself for the fairys specifically though, I just don't like the time mechanic as a whole

    plenty of people love it though!

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • PeewiPeewi Registered User regular
    Peewi wrote: »
    MM on 3DS seemed neat but the time mechanic was a bit too much for me as well

    Especially once I learned that they added in a whole "there are these random fairy collectibles in each of the dungeons" aspect to it

    Like

    You added a mechanic for this and only this Zelda game, one that basically demands more time than anything else the series has done, and then put it into a game where the clock is constantly running down

    You can completely ignore the stray fairies if you don't want to collect them. And if you do want to collect them, the great fairy's mask is quite useful.

    Ignoring collectibles is not an option for me

    I'm not sure I even got the great fairy's mask

    Well, then go and bring the fairy in Clock Town to the fairy fountain again to get it. It'll glow if there's a fairy in the room and attract any free floating ones.

  • -Tal-Tal Registered User regular
    I think we happy few is going to burn a lot of people because they sold the game as a narrative adventure at e3 when that's not really what it is

    PNk1Ml4.png
    Chincymcchilla
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Prior to checking it out and talking to the devs at PAX this year, I basically had no idea what the gameplay loop of We Happy Few was.

    I knew that it wasn't a narrative adventure, but I just wasn't sure how the nuts and bolts of the game played out.

    I've got a good idea of that now, but I feel like I had to jump through a good few hoops to reach that understanding.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    I knew that We Happy Few was a survival game because I remember them talking about it on the Kickstarter

    but yeah that's a misleading-ass trailer if you didn't see that thing

    Blue map
  • LalaboxLalabox Registered User regular
    I'm kinda glad that We Happy Few isn't going to be a bioshock style game, because the premise seems interesting enough to not just turn it into a shooter.

    I do hope that they emphasise the social stealth stuff way more than the hunger and thirst meter stuff. On the plus side, it looks a lot better than it did when I saw it a while ago. Like, they are emphasising that stuff more.

  • VeldrinVeldrin Sham bam bamina Registered User regular
    Aw damn it

    I was really looking forward to We Happy Few being a psychological horror-adventure narrative.

    ChincymcchillaTurkeyGrey GhostBlankZoeYaYa
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    man i was really hoping We Happy Few would be a spiritual successor to We ❤ Katamari

    uc3ufTB.png
    Hermano
  • LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular


    Oh hey, this is totally a thing you can go buy at indie box.com while supplies last.

    cB557
  • ChincymcchillaChincymcchilla Registered User regular
    man i was really hoping We Happy Few would be a spiritual successor to We ❤ Katamari

    I know you're doin a goof but I do think that trailer set expectations and don't blame people for being disenchanted

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
This discussion has been closed.