2. Purchase a brick at a local hardware store, or find one
nearby. Good places to look for bricks: an old house, an emtpy lot, a
construction site, propping up an air conditioner in summer, on the
far side of a broken window.
3. Purchase two slices of bread. Some grocery stores may require you
to buy the whole loaf, but it's worth at least trying to negotiate.
4. Put the brick in between the two slices of bread, and place it on a
table.
6. Put the sounds in an easily accessible folder on your
sound-equipped computer, ready to be played back as needed.
7. Invite 7 friends: one to play the role of Harry Esperanza, one to
play the role of Lawrence Slade, one to play the role of Pearl Slade,
one to play the role of Rosa Slade, one to play the role of Evelyn
Hickman, one to control the lights in the room, and one to play the
sound cues you downloaded onto your computer in step 5.
8. Distribute the printed scripts, keeping one for yourself.
9. Seat yourself at the table in front of the brick sandwich.
10. Everyone now follows their respective directions in the
script. Yours begin on page 40.
11. When you reach the end of the script, read the reviews on page 44
to see how you did.
Cost of this version varies with the price of bread and bricks, but it
should be less expensive than an Oculus Rift headset. You can also
find the mouse and monitor build here: http://kentuckyroutezero.com/the-entertainment/
trailers for the other two characters, carol and milla, are due to drop over the next few weeks, culminating in the release of a downloadable preview demo due toward the end of january
I loved the first game and will sing its praises to anyone who will listen, so I'm pretty stoked about this
trailers for the other two characters, carol and milla, are due to drop over the next few weeks, culminating in the release of a downloadable preview demo due toward the end of january
I loved the first game and will sing its praises to anyone who will listen, so I'm pretty stoked about this
There's something about the way the whole sprite rotates when running on slopes that looks weird to me. I thought it looked weird in the first game and I think it looks even weirder with the more realistically proportioned character.
Fun little game that breaks the fourth wall in some inventive ways and has a ton of personality. For some reason after reading reviews I was expecting the game to be more cynical that what it was? But it's actually pretty positive for a game that takes place in a dying world.
I'm sure I first read about it on these forums but I couldn't find any posts about it. Anyway; it's really good.
Trying Hyper Light Drifter again after not really enjoying it the first time I gave it a spin.
I think I was just bad?
Cause it's not nearly as frustrating as I remember and I'm having tons of fun. I'd also forgotten how fucking sweet this game looks, like holy shit is this a cool looking game.
Trying Hyper Light Drifter again after not really enjoying it the first time I gave it a spin.
I think I was just bad?
Cause it's not nearly as frustrating as I remember and I'm having tons of fun. I'd also forgotten how fucking sweet this game looks, like holy shit is this a cool looking game.
They also did put out a patch that bumps the game up to 60 FPS, which I'm told makes a huuuuuuuuge difference
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Yesterday I spent literally all day playing Stardew Valley (thanks @Jasconius!) with my roommate. She was sick and I was home from work on my last day of vacation, and we just sat on the couch and tossed the controller back and forth whenever one of us needed to go to the bathroom or make food or whatever. I believe when I started that morning I was at around the end of spring beginning of summer (in my first year), and by the time we went to bed we had just finished the fall festival (I got second place!).
Anyways, the moral of the story is that this is a very good game. I'm enjoying figuring things out as I go and avoiding any direct guides for it, especially as it seems to be fairly forgiving overall (it took me a week and a half to figure out how I was supposed to feed my chickens, but they bounced back in a couple days). But, that said, does anyone have any cool tips for things I might not have tried yet? It feels like there is an awful lot hidden in this game, and I'm excited to keep discovering all of it.
Yesterday I spent literally all day playing Stardew Valley (thanks @Jasconius!) with my roommate. She was sick and I was home from work on my last day of vacation, and we just sat on the couch and tossed the controller back and forth whenever one of us needed to go to the bathroom or make food or whatever. I believe when I started that morning I was at around the end of spring beginning of summer (in my first year), and by the time we went to bed we had just finished the fall festival (I got second place!).
Anyways, the moral of the story is that this is a very good game. I'm enjoying figuring things out as I go and avoiding any direct guides for it, especially as it seems to be fairly forgiving overall (it took me a week and a half to figure out how I was supposed to feed my chickens, but they bounced back in a couple days). But, that said, does anyone have any cool tips for things I might not have tried yet? It feels like there is an awful lot hidden in this game, and I'm excited to keep discovering all of it.
in case you haven't noticed it yet, almost all crops die at the end of a month (season), so don't plant new seeds when you're on day 29
you should water your plants and feed/pet your animals every day - this can take up a huge portion of your day/energy though, which makes it a good idea to invest in sprinklers/auto feeders
there are discreet sections of the mine, and these sections are where you'll find the majority of your minerals - you'll find copper from 1-40, iron from 41-80, and gold from 81-120
stone stairwells are a craftable item that let you skip to the next level of the mine, which is very handy when you're running out of time and haven't found the next elevator yet
you can check the requirements for the community centre from the main inventory menu, no need to run back there every single time
you can get a calendar from Robin (the carpenter) to put in your house, which makes it a lot easier to plan for birthdays - give people gifts they like on their birthdays!
The real ending is probably thematically stronger, but damn it sure would have been fun to see the reactions to how I initially thought the game ended. For some reason I couldn't figure out how to get out of the watery container thing that the scientists lure you to, and I thought it was a pretty cool, if hella bleak, way to end it. I just assumed that no credits rolling was a stylistic trick to represent how you had failed to escape and were trapped forever.
Then I checked YouTube just to be sure I wasn't missing something, and felt pretty stupid when I realized that oh duh you just have to pull the walls.
I liked it a lot until it turned into Akira for no reason
it was more fun than Limbo and it was building up to a pretty good story until it fell apart
How did it fall apart?
the reason Limbo worked was because it basically used pre-existing cultural story beats as a scaffold for its story
we don't know exactly what the boy's motivation or goals are, but we can reasonably infer a rough idea thereof from what we're given because we've all been told stories like this for ages--the stakes are extremely high for the boy (as we can see from the constant threat of gruesome death), and there's someone waiting for him
q: what is the boy doing?
a: trying to be reunited with someone who is important to him.
the fact that we can answer this question makes most of the other questions irrelevant--stuff like "where is this world" and "why is everything shitty" and "why is everything and everyone trying to kill you" don't matter that much
inside does the same thing, but then at the end it shifts gears into sci-fi, which, fine, it almost works because you can see some basic story beats there about the hubris of man, and science gone awry, that sort of thing, but it spends the whole game in this other paradigm where you're counting on the end to give you the context you need to understand everything else, and you never get it
so you have questions like "who is the boy, what are his goals and motivations" and you can't answer them, which also makes the questions about the setting and adversaries more important, and it doesn't have answers for those, either
it is nine tenths of a minimalist story and one tenth of a complex one, and not effective because of it
I liked it a lot until it turned into Akira for no reason
it was more fun than Limbo and it was building up to a pretty good story until it fell apart
How did it fall apart?
the reason Limbo worked was because it basically used pre-existing cultural story beats as a scaffold for its story
we don't know exactly what the boy's motivation or goals are, but we can reasonably infer a rough idea thereof from what we're given because we've all been told stories like this for ages--the stakes are extremely high for the boy (as we can see from the constant threat of gruesome death), and there's someone waiting for him
q: what is the boy doing?
a: trying to be reunited with someone who is important to him.
the fact that we can answer this question makes most of the other questions irrelevant--stuff like "where is this world" and "why is everything shitty" and "why is everything and everyone trying to kill you" don't matter that much
inside does the same thing, but then at the end it shifts gears into sci-fi, which, fine, it almost works because you can see some basic story beats there about the hubris of man, and science gone awry, that sort of thing, but it spends the whole game in this other paradigm where you're counting on the end to give you the context you need to understand everything else, and you never get it
so you have questions like "who is the boy, what are his goals and motivations" and you can't answer them, which also makes the questions about the setting and adversaries more important, and it doesn't have answers for those, either
it is nine tenths of a minimalist story and one tenth of a complex one, and not effective because of it
the boy's goals and motivations are explained in the secret ending
Posts
That's one o' them Busto boys, isn't it.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
If that's their reason, announcing it now is kinda weird
Maybe it just took them a while to figure out the business half of things
(Insert joke about how slow they are here)
on xmas day, galaxy trail released a gameplay trailer for freedom planet 2, featuring the main character, lilac
(this is the second year in a row GT has released a trailer on xmas, so I guess that's just kind of their thing now)
trailers for the other two characters, carol and milla, are due to drop over the next few weeks, culminating in the release of a downloadable preview demo due toward the end of january
I loved the first game and will sing its praises to anyone who will listen, so I'm pretty stoked about this
VA-11 Hall-A is genuinely somewhere in my GOTY list I think.
It's just funny and smartly writen and weirdly positive about people for being a game in a cyberpunk dystopia where beer is cheaper than water.
There's something about the way the whole sprite rotates when running on slopes that looks weird to me. I thought it looked weird in the first game and I think it looks even weirder with the more realistically proportioned character.
Fun little game that breaks the fourth wall in some inventive ways and has a ton of personality. For some reason after reading reviews I was expecting the game to be more cynical that what it was? But it's actually pretty positive for a game that takes place in a dying world.
I'm sure I first read about it on these forums but I couldn't find any posts about it. Anyway; it's really good.
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None of them control like shit. They're just challenging games that you actually have to get better at.
When I first started I couldn't catch a fish at all. Now I get all perfects except on the hardest ones.
there's a bunch of minigames at the fall festival, all of which control like butt on ps4
i don't have too many complaints with it otherwise
Since this wasn't answered, apparently, another big-named guy at Oculus got arrested for soliciting a 15-year old.
Steam: pazython
yeah that one is pretty tough, happily it's 100% skippable.
These are all games I've wanted to check out but not enough to buy so :^:
http://www.audioentropy.com/
Super Lesbian Animal RPG is a former My Little Pony fan project that got hit with a Cease and Desist and has since been turned into its own thing
if that sounds familiar, the same thing happened to an upcoming fighting game called Them's Fightin' Herds
I think I was just bad?
Cause it's not nearly as frustrating as I remember and I'm having tons of fun. I'd also forgotten how fucking sweet this game looks, like holy shit is this a cool looking game.
I spent ages finishing the minecart one, only to find that the reward you got was....a cabinet of said game to put in your house.
They also did put out a patch that bumps the game up to 60 FPS, which I'm told makes a huuuuuuuuge difference
Not even done the first week and this game is already awesome.
The guy I was customizing started looking like Joel from The Last of Us, so I just went with it and named my cat Ellie.
Anyways, the moral of the story is that this is a very good game. I'm enjoying figuring things out as I go and avoiding any direct guides for it, especially as it seems to be fairly forgiving overall (it took me a week and a half to figure out how I was supposed to feed my chickens, but they bounced back in a couple days). But, that said, does anyone have any cool tips for things I might not have tried yet? It feels like there is an awful lot hidden in this game, and I'm excited to keep discovering all of it.
There's basically no real rush to do anything in a hurry. It's wonderful.
it was more fun than Limbo and it was building up to a pretty good story until it fell apart
in case you haven't noticed it yet, almost all crops die at the end of a month (season), so don't plant new seeds when you're on day 29
you should water your plants and feed/pet your animals every day - this can take up a huge portion of your day/energy though, which makes it a good idea to invest in sprinklers/auto feeders
there are discreet sections of the mine, and these sections are where you'll find the majority of your minerals - you'll find copper from 1-40, iron from 41-80, and gold from 81-120
stone stairwells are a craftable item that let you skip to the next level of the mine, which is very handy when you're running out of time and haven't found the next elevator yet
you can check the requirements for the community centre from the main inventory menu, no need to run back there every single time
you can get a calendar from Robin (the carpenter) to put in your house, which makes it a lot easier to plan for birthdays - give people gifts they like on their birthdays!
Then I checked YouTube just to be sure I wasn't missing something, and felt pretty stupid when I realized that oh duh you just have to pull the walls.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
we don't know exactly what the boy's motivation or goals are, but we can reasonably infer a rough idea thereof from what we're given because we've all been told stories like this for ages--the stakes are extremely high for the boy (as we can see from the constant threat of gruesome death), and there's someone waiting for him
q: what is the boy doing?
a: trying to be reunited with someone who is important to him.
the fact that we can answer this question makes most of the other questions irrelevant--stuff like "where is this world" and "why is everything shitty" and "why is everything and everyone trying to kill you" don't matter that much
inside does the same thing, but then at the end it shifts gears into sci-fi, which, fine, it almost works because you can see some basic story beats there about the hubris of man, and science gone awry, that sort of thing, but it spends the whole game in this other paradigm where you're counting on the end to give you the context you need to understand everything else, and you never get it
so you have questions like "who is the boy, what are his goals and motivations" and you can't answer them, which also makes the questions about the setting and adversaries more important, and it doesn't have answers for those, either
it is nine tenths of a minimalist story and one tenth of a complex one, and not effective because of it